* Add endpoint 'bar' to Network
Fixes#3412
- Adds class `Bar` and handling to `EndPoints.js`
- Adjusted `options.js` for endpoint, minor code changes
- Added to example `network/edgeTypes/arrowTypes`.
- Added to edges documentation
* Grumbl fix travis unit test yet again. Go die already!
* Network: Fixes sorting on Layout sorting, refactoring.
Fix for #3403
Chromium has divergent behaviour on sorting of `undefined` values, a check has been added for these.
The fix itself is small, it adds a check on `undefined` in the sorting function(s).
In addition:
- Fixed off-by-one error on tree index
- Refactored away checks on visibility by replacing `_isVisible()` with a Strategy pattern for direction
The latter removes a long-standing eyesore in `LayoutManager`; it's probably also faster.
There is some hope that these fixes will improve the hierarchical layout initialization, which has had
problems for quite a while.
* reformat code block
* Add next attempt to fix Travis unit test bug
* Fix unit test - timeout
* Adjustments for comment reviews
* Moved direction strategies to separate module; added fix for 'window is undefined'
This is the next escalation on the war against the Travis unit tests failing (which came into being by yours truly).
By accident, I could recreate the unit test failure on my development machine. This led to a more directed effort to
squash the bug.
The insight here is that test `(window === undefined)` fails, but `(typeof window === 'undefined`)` succeeds. This undoubtedly has to do with the special status `window` has as a global object.
Changes:
- Added check on presence of `window` in `Canvas._requestNextFrame()`, fixed local source errors.
- Added catch clause in `CanvasRendered._determinePixelRatio()`
- small fix: raised timeout for the network `worldCup2014` unit test
* Added default sizes for nodes without labels
* Next attempt at fixing travis problem
* Fix on calculation of multifont labels - the height was calculated too large.
* Corrects usage of @static jsdoc annotation
* Correct unresolvable types
* Correct types in jsdoc and remove extraneous @class & @constructor jsdoc
* Remove incorrect @static jsdoc
* Adds missing jsdoc for param copyFromGlobals
* correct jsdoc in util
* Corrects casing on jsdocs
* Swaps @inheritDoc to @ignore for constructors where constructor args are documented in the class
* Instantiates Errors with `new`
* Addresses improperly defined @callback tags.
* Split callbacks out to separate jsdoc
* Moves constructor jsdocs back to constructor and drop @ignore.
A recurring problem during travis tests is that global variable `window` can get reset while `Network` tests using a mock canvas object are running.
This issue has been adressed several times, but it still happens. This PR reduces the possibility of it happening again to a minimum.
PR's affected by this issue should be merged with this fix and re-submitted. At time of writing, these are:
- #3402
- #3405
- #3399
Chances are it will occur sporadically for other PR's as well.
Labelling this `High Priority` because it indrectly affects unrelated PR's.
* Enables require MethodDefinition for require-jsdoc lint rule and corrects 66% of missing Method Definitions
* Adds jsdoc for all remaining methods and corrects @class/@constructor documentation
* Define values more accurately
* Correct bugs that prevent jsdoc generation
* Enable unit testing for module Network
Adds mocks for certain components, in order to let module `Network` be run in unit tests.
Changes:
- Create a mock object for `hammer.js` when running browserless. The inspiration is taken from [here](https://github.com/uber/deck.gl/pull/658)
- Create a mock function for `window.requestAnimationFrame()` when running browserless in `network/modules/CanvasRenderer.js`
- Added unit test for `Network` to show that unit testing for it now works
- Fixed naming of container in `test/Graph3d.test.js`
Since `hammer.js` is also used in other modules, this fix is potentially an enabler for full-module unit tests for those as well.
* Cleanup unit test Network
* Fix for unit test
* Added example networks to unit test
* Fix error in loading disassemblerExample
* Network unit test final fixes
* Adjusted comments
* First working version of updating clustered edge
* Added fix for #1315 as well
* Enable unit testing for module Network
Adds mocks for certain components, in order to let module `Network` be run in unit tests.
Changes:
- Create a mock object for `hammer.js` when running browserless. The inspiration is taken from [here](https://github.com/uber/deck.gl/pull/658)
- Create a mock function for `window.requestAnimationFrame()` when running browserless in `network/modules/CanvasRenderer.js`
- Added unit test for `Network` to show that unit testing for it now works
- Fixed naming of container in `test/Graph3d.test.js`
Since `hammer.js` is also used in other modules, this fix is potentially an enabler for full-module unit tests for those as well.
* Cleanup unit test Network
* Added unit test for fix issue #1218
* Adding test for #1315 - Interim save
* Completed unit test and fixes for #1315
* Added fixes for #1291
* Added unit test for #1219
* Added header comment for Clustering.js, small fixes
* Fix for unit test
* Added example networks to unit test
* Fix error in loading disassemblerExample
* Network unit test final fixes
* Fixes for linting
* Fixed essential typo
* Fixed linting error
* Fixed unit test
* Fixed unit test again
* Consolidate code for determining the pixel ratio
* - Removed local param 'pixerRatio' from CanvasRenderer. Now only canvas.pixelRatio is used.
- consolidated ctx.transform() calls in Canvas
- Added/edited commenting (also TODO's)
- Added Canvas.getContext()
* element characteristic changes
* assume edge color inheritance is correct before choosing
* Adjust nodes’ chosen’s boolean -> bool
* Need to get user-reset size
* make example edges thicker for more noticeable shadow
* preemptive ES6 fix (see #2500/#2501)
* documentation for the feature that was previously overwritten