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@ -1,553 +0,0 @@ |
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var util = require('../../util'); |
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var Node = require('../Node'); |
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/** |
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* Creation of the SectorMixin var. |
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* |
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* This contains all the functions the Network object can use to employ the sector system. |
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* The sector system is always used by Network, though the benefits only apply to the use of clustering. |
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* If clustering is not used, there is no overhead except for a duplicate object with references to nodes and edges. |
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*/ |
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/** |
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* This function is only called by the setData function of the Network object. |
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* This loads the global references into the active sector. This initializes the sector. |
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* |
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* @private |
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*/ |
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exports._putDataInSector = function() { |
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this.body.sectors["active"][this._sector()].nodes = this.body.nodes; |
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this.body.sectors["active"][this._sector()].edges = this.body.edges; |
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this.body.sectors["active"][this._sector()].nodeIndices = this.body.nodeIndices; |
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}; |
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/** |
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* /** |
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* This function sets the global references to nodes, edges and nodeIndices back to |
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* those of the supplied (active) sector. If a type is defined, do the specific type |
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* |
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* @param {String} sectorId |
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* @param {String} [sectorType] | "active" or "frozen" |
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* @private |
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*/ |
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exports._switchToSector = function(sectorId, sectorType) { |
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if (sectorType === undefined || sectorType == "active") { |
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this._switchToActiveSector(sectorId); |
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} |
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else { |
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this._switchToFrozenSector(sectorId); |
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} |
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}; |
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/** |
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* This function sets the global references to nodes, edges and nodeIndices back to |
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* those of the supplied active sector. |
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* |
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* @param sectorId |
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* @private |
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*/ |
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exports._switchToActiveSector = function(sectorId) { |
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this.body.nodeIndices = this.body.sectors["active"][sectorId]["nodeIndices"]; |
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this.body.nodes = this.body.sectors["active"][sectorId]["nodes"]; |
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this.body.edges = this.body.sectors["active"][sectorId]["edges"]; |
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}; |
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/** |
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* This function sets the global references to nodes, edges and nodeIndices back to |
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* those of the supplied active sector. |
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* |
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* @private |
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*/ |
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exports._switchToSupportSector = function() { |
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this.body.nodeIndices = this.body.sectors["support"]["nodeIndices"]; |
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this.body.nodes = this.body.sectors["support"]["nodes"]; |
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this.body.edges = this.body.sectors["support"]["edges"]; |
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}; |
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/** |
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* This function sets the global references to nodes, edges and nodeIndices back to |
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* those of the supplied frozen sector. |
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* |
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* @param sectorId |
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* @private |
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*/ |
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exports._switchToFrozenSector = function(sectorId) { |
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this.body.nodeIndices = this.body.sectors["frozen"][sectorId]["nodeIndices"]; |
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this.body.nodes = this.body.sectors["frozen"][sectorId]["nodes"]; |
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this.body.edges = this.body.sectors["frozen"][sectorId]["edges"]; |
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}; |
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/** |
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* This function sets the global references to nodes, edges and nodeIndices back to |
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* those of the currently active sector. |
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* |
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* @private |
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*/ |
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exports._loadLatestSector = function() { |
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this._switchToSector(this._sector()); |
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}; |
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/** |
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* This function returns the currently active sector Id |
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* |
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* @returns {String} |
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* @private |
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*/ |
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exports._sector = function() { |
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return this.activeSector[this.activeSector.length-1]; |
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}; |
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/** |
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* This function returns the previously active sector Id |
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* |
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* @returns {String} |
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* @private |
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*/ |
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exports._previousSector = function() { |
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if (this.activeSector.length > 1) { |
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return this.activeSector[this.activeSector.length-2]; |
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} |
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else { |
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throw new TypeError('there are not enough sectors in the this.activeSector array.'); |
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} |
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}; |
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/** |
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* We add the active sector at the end of the this.activeSector array |
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* This ensures it is the currently active sector returned by _sector() and it reaches the top |
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* of the activeSector stack. When we reverse our steps we move from the end to the beginning of this stack. |
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* |
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* @param newId |
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* @private |
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*/ |
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exports._setActiveSector = function(newId) { |
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this.activeSector.push(newId); |
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}; |
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/** |
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* We remove the currently active sector id from the active sector stack. This happens when |
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* we reactivate the previously active sector |
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* |
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* @private |
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*/ |
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exports._forgetLastSector = function() { |
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this.activeSector.pop(); |
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}; |
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/** |
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* This function creates a new active sector with the supplied newId. This newId |
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* is the expanding node id. |
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* |
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* @param {String} newId | Id of the new active sector |
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* @private |
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*/ |
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exports._createNewSector = function(newId) { |
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// create the new sector
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this.body.sectors["active"][newId] = {"nodes":{}, |
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"edges":{}, |
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"nodeIndices":[], |
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"formationScale": this.scale, |
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"drawingNode": undefined}; |
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// create the new sector render node. This gives visual feedback that you are in a new sector.
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this.body.sectors["active"][newId]['drawingNode'] = new Node( |
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{id:newId, |
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color: { |
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background: "#eaefef", |
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border: "495c5e" |
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} |
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},{},{},this.constants); |
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this.body.sectors["active"][newId]['drawingNode'].clusterSize = 2; |
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}; |
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/** |
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* This function removes the currently active sector. This is called when we create a new |
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* active sector. |
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* |
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* @param {String} sectorId | Id of the active sector that will be removed |
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* @private |
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*/ |
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exports._deleteActiveSector = function(sectorId) { |
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delete this.body.sectors["active"][sectorId]; |
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}; |
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/** |
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* This function removes the currently active sector. This is called when we reactivate |
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* the previously active sector. |
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* |
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* @param {String} sectorId | Id of the active sector that will be removed |
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* @private |
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*/ |
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exports._deleteFrozenSector = function(sectorId) { |
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delete this.body.sectors["frozen"][sectorId]; |
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}; |
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/** |
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* Freezing an active sector means moving it from the "active" object to the "frozen" object. |
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* We copy the references, then delete the active entree. |
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* |
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* @param sectorId |
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* @private |
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*/ |
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exports._freezeSector = function(sectorId) { |
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// we move the set references from the active to the frozen stack.
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this.body.sectors["frozen"][sectorId] = this.body.sectors["active"][sectorId]; |
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// we have moved the sector data into the frozen set, we now remove it from the active set
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this._deleteActiveSector(sectorId); |
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}; |
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/** |
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* This is the reverse operation of _freezeSector. Activating means moving the sector from the "frozen" |
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* object to the "active" object. |
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* |
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* @param sectorId |
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* @private |
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*/ |
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exports._activateSector = function(sectorId) { |
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// we move the set references from the frozen to the active stack.
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this.body.sectors["active"][sectorId] = this.body.sectors["frozen"][sectorId]; |
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// we have moved the sector data into the active set, we now remove it from the frozen stack
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this._deleteFrozenSector(sectorId); |
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}; |
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/** |
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* This function merges the data from the currently active sector with a frozen sector. This is used |
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* in the process of reverting back to the previously active sector. |
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* The data that is placed in the frozen (the previously active) sector is the node that has been removed from it |
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* upon the creation of a new active sector. |
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* |
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* @param sectorId |
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* @private |
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*/ |
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exports._mergeThisWithFrozen = function(sectorId) { |
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// copy all nodes
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for (var nodeId in this.body.nodes) { |
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if (this.body.nodes.hasOwnProperty(nodeId)) { |
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this.body.sectors["frozen"][sectorId]["nodes"][nodeId] = this.body.nodes[nodeId]; |
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} |
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} |
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// copy all edges (if not fully clustered, else there are no edges)
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for (var edgeId in this.body.edges) { |
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if (this.body.edges.hasOwnProperty(edgeId)) { |
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this.body.sectors["frozen"][sectorId]["edges"][edgeId] = this.body.edges[edgeId]; |
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} |
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} |
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// merge the nodeIndices
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for (var i = 0; i < this.body.nodeIndices.length; i++) { |
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this.body.sectors["frozen"][sectorId]["nodeIndices"].push(this.body.nodeIndices[i]); |
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} |
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}; |
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/** |
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* This clusters the sector to one cluster. It was a single cluster before this process started so |
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* we revert to that state. The clusterToFit function with a maximum size of 1 node does this. |
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* |
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* @private |
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*/ |
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exports._collapseThisToSingleCluster = function() { |
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this.clusterToFit(1,false); |
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}; |
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/** |
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* We create a new active sector from the node that we want to open. |
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* |
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* @param node |
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* @private |
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*/ |
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exports._addSector = function(node) { |
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// this is the currently active sector
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var sector = this._sector(); |
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// // this should allow me to select nodes from a frozen set.
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// if (this.body.sectors['active'][sector]["nodes"].hasOwnProperty(node.id)) {
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// console.log("the node is part of the active sector");
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// }
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// else {
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// console.log("I dont know what the fuck happened!!");
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// }
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// when we switch to a new sector, we remove the node that will be expanded from the current nodes list.
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delete this.body.nodes[node.id]; |
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var unqiueIdentifier = util.randomUUID(); |
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// we fully freeze the currently active sector
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this._freezeSector(sector); |
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// we create a new active sector. This sector has the Id of the node to ensure uniqueness
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this._createNewSector(unqiueIdentifier); |
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// we add the active sector to the sectors array to be able to revert these steps later on
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this._setActiveSector(unqiueIdentifier); |
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// we redirect the global references to the new sector's references. this._sector() now returns unqiueIdentifier
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this._switchToSector(this._sector()); |
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// finally we add the node we removed from our previous active sector to the new active sector
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this.body.nodes[node.id] = node; |
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}; |
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/** |
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* We close the sector that is currently open and revert back to the one before. |
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* If the active sector is the "default" sector, nothing happens. |
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* |
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* @private |
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*/ |
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exports._collapseSector = function() { |
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// the currently active sector
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var sector = this._sector(); |
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// we cannot collapse the default sector
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if (sector != "default") { |
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if ((this.body.nodeIndices.length == 1) || |
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(this.body.sectors["active"][sector]["drawingNode"].width*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientWidth) || |
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(this.body.sectors["active"][sector]["drawingNode"].height*this.scale < this.constants.clustering.screenSizeThreshold * this.frame.canvas.clientHeight)) { |
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var previousSector = this._previousSector(); |
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// we collapse the sector back to a single cluster
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this._collapseThisToSingleCluster(); |
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// we move the remaining nodes, edges and nodeIndices to the previous sector.
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// This previous sector is the one we will reactivate
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this._mergeThisWithFrozen(previousSector); |
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// the previously active (frozen) sector now has all the data from the currently active sector.
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// we can now delete the active sector.
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this._deleteActiveSector(sector); |
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// we activate the previously active (and currently frozen) sector.
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this._activateSector(previousSector); |
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// we load the references from the newly active sector into the global references
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this._switchToSector(previousSector); |
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// we forget the previously active sector because we reverted to the one before
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this._forgetLastSector(); |
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// finally, we update the node index list.
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this._updateNodeIndexList(); |
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// we refresh the list with calulation nodes and calculation node indices.
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this._updateCalculationNodes(); |
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} |
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} |
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}; |
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/** |
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* This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). |
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* |
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* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors |
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* | we dont pass the function itself because then the "this" is the window object |
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* | instead of the Network object |
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* @param {*} [argument] | Optional: arguments to pass to the runFunction |
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* @private |
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*/ |
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exports._doInAllActiveSectors = function(runFunction,argument) { |
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var returnValues = []; |
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if (argument === undefined) { |
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for (var sector in this.body.sectors["active"]) { |
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if (this.body.sectors["active"].hasOwnProperty(sector)) { |
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// switch the global references to those of this sector
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this._switchToActiveSector(sector); |
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returnValues.push( this[runFunction]() ); |
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} |
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} |
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} |
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else { |
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for (var sector in this.body.sectors["active"]) { |
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if (this.body.sectors["active"].hasOwnProperty(sector)) { |
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// switch the global references to those of this sector
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this._switchToActiveSector(sector); |
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var args = Array.prototype.splice.call(arguments, 1); |
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if (args.length > 1) { |
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returnValues.push( this[runFunction](args[0],args[1]) ); |
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} |
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else { |
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returnValues.push( this[runFunction](argument) ); |
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} |
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} |
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} |
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} |
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// we revert the global references back to our active sector
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this._loadLatestSector(); |
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return returnValues; |
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}; |
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/** |
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* This runs a function in all active sectors. This is used in _redraw() and the _initializeForceCalculation(). |
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* |
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* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors |
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* | we dont pass the function itself because then the "this" is the window object |
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* | instead of the Network object |
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* @param {*} [argument] | Optional: arguments to pass to the runFunction |
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* @private |
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*/ |
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exports._doInSupportSector = function(runFunction,argument) { |
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var returnValues = false; |
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if (argument === undefined) { |
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this._switchToSupportSector(); |
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returnValues = this[runFunction](); |
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} |
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else { |
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this._switchToSupportSector(); |
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var args = Array.prototype.splice.call(arguments, 1); |
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if (args.length > 1) { |
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returnValues = this[runFunction](args[0],args[1]); |
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} |
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else { |
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returnValues = this[runFunction](argument); |
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} |
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} |
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// we revert the global references back to our active sector
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this._loadLatestSector(); |
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return returnValues; |
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}; |
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/** |
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* This runs a function in all frozen sectors. This is used in the _redraw(). |
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* |
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* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors |
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* | we don't pass the function itself because then the "this" is the window object |
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* | instead of the Network object |
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* @param {*} [argument] | Optional: arguments to pass to the runFunction |
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* @private |
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*/ |
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exports._doInAllFrozenSectors = function(runFunction,argument) { |
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if (argument === undefined) { |
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for (var sector in this.body.sectors["frozen"]) { |
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if (this.body.sectors["frozen"].hasOwnProperty(sector)) { |
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// switch the global references to those of this sector
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this._switchToFrozenSector(sector); |
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this[runFunction](); |
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} |
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} |
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} |
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else { |
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for (var sector in this.body.sectors["frozen"]) { |
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if (this.body.sectors["frozen"].hasOwnProperty(sector)) { |
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// switch the global references to those of this sector
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this._switchToFrozenSector(sector); |
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var args = Array.prototype.splice.call(arguments, 1); |
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if (args.length > 1) { |
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this[runFunction](args[0],args[1]); |
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} |
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else { |
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this[runFunction](argument); |
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} |
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} |
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} |
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} |
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this._loadLatestSector(); |
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}; |
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/** |
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* This runs a function in all sectors. This is used in the _redraw(). |
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* |
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* @param {String} runFunction | This is the NAME of a function we want to call in all active sectors |
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* | we don't pass the function itself because then the "this" is the window object |
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* | instead of the Network object |
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* @param {*} [argument] | Optional: arguments to pass to the runFunction |
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* @private |
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*/ |
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exports._doInAllSectors = function(runFunction,argument) { |
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var args = Array.prototype.splice.call(arguments, 1); |
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if (argument === undefined) { |
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this._doInAllActiveSectors(runFunction); |
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this._doInAllFrozenSectors(runFunction); |
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} |
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else { |
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if (args.length > 1) { |
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this._doInAllActiveSectors(runFunction,args[0],args[1]); |
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this._doInAllFrozenSectors(runFunction,args[0],args[1]); |
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} |
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else { |
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this._doInAllActiveSectors(runFunction,argument); |
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this._doInAllFrozenSectors(runFunction,argument); |
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} |
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} |
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}; |
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/** |
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* This clears the nodeIndices list. We cannot use this.body.nodeIndices = [] because we would break the link with the |
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* active sector. Thus we clear the nodeIndices in the active sector, then reconnect the this.body.nodeIndices to it. |
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* |
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* @private |
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*/ |
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exports._clearNodeIndexList = function() { |
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var sector = this._sector(); |
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this.body.sectors["active"][sector]["nodeIndices"] = []; |
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this.body.nodeIndices = this.body.sectors["active"][sector]["nodeIndices"]; |
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}; |
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/** |
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* Draw the encompassing sector node |
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* |
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* @param ctx |
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* @param sectorType |
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* @private |
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*/ |
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exports._drawSectorNodes = function(ctx,sectorType) { |
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var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node; |
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for (var sector in this.body.sectors[sectorType]) { |
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if (this.body.sectors[sectorType].hasOwnProperty(sector)) { |
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if (this.body.sectors[sectorType][sector]["drawingNode"] !== undefined) { |
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this._switchToSector(sector,sectorType); |
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minY = 1e9; maxY = -1e9; minX = 1e9; maxX = -1e9; |
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for (var nodeId in this.body.nodes) { |
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if (this.body.nodes.hasOwnProperty(nodeId)) { |
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node = this.body.nodes[nodeId]; |
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node.resize(ctx); |
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if (minX > node.x - 0.5 * node.width) {minX = node.x - 0.5 * node.width;} |
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if (maxX < node.x + 0.5 * node.width) {maxX = node.x + 0.5 * node.width;} |
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if (minY > node.y - 0.5 * node.height) {minY = node.y - 0.5 * node.height;} |
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if (maxY < node.y + 0.5 * node.height) {maxY = node.y + 0.5 * node.height;} |
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} |
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} |
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node = this.body.sectors[sectorType][sector]["drawingNode"]; |
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node.x = 0.5 * (maxX + minX); |
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node.y = 0.5 * (maxY + minY); |
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node.width = 2 * (node.x - minX); |
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node.height = 2 * (node.y - minY); |
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|
node.options.radius = Math.sqrt(Math.pow(0.5*node.width,2) + Math.pow(0.5*node.height,2)); |
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|
|
node.setScale(this.scale); |
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|
node._drawCircle(ctx); |
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|
} |
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|
} |
|
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|
} |
|
|
|
}; |
|
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|
|
exports._drawAllSectorNodes = function(ctx) { |
|
|
|
this._drawSectorNodes(ctx,"frozen"); |
|
|
|
this._drawSectorNodes(ctx,"active"); |
|
|
|
this._loadLatestSector(); |
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|
|
}; |