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- Fixed #1406, control nodes are now drawn immediately without a second redraw.

codeClimate
Alex de Mulder 8 years ago
parent
commit
589093d502
6 changed files with 144 additions and 111 deletions
  1. +1
    -0
      HISTORY.md
  2. +6
    -25
      dist/vis.js
  3. +0
    -22
      lib/network/modules/CanvasRenderer.js
  4. +6
    -2
      lib/network/modules/ManipulationSystem.js
  5. +4
    -4
      lib/network/modules/components/Node.js
  6. +127
    -58
      test/networkTest.html

+ 1
- 0
HISTORY.md View File

@ -14,6 +14,7 @@ http://visjs.org
- Fixed #1531 , #1335: border distances for arrow positioning
- Fixed findNode method. It now does not return internal objects anymore.
- Fixed #1529, clustering and declustering now respects the original settings of the edges for physics and hidden.
- Fixed #1406, control nodes are now drawn immediately without a second redraw.
## 2015-12-18, version 4.11.0

+ 6
- 25
dist/vis.js View File

@ -36968,10 +36968,6 @@ return /******/ (function(modules) { // webpackBootstrap
this._drawNodes(ctx, hidden);
}
if (this.controlNodesActive === true) {
this._drawControlNodes(ctx);
}
ctx.beginPath();
this.body.emitter.emit("afterDrawing", ctx);
ctx.closePath();
@ -37088,25 +37084,6 @@ return /******/ (function(modules) { // webpackBootstrap
}
}
/**
* Redraw all edges
* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
* @param {CanvasRenderingContext2D} ctx
* @private
*/
}, {
key: '_drawControlNodes',
value: function _drawControlNodes(ctx) {
var edges = this.body.edges;
var edgeIndices = this.body.edgeIndices;
var edge = undefined;
for (var i = 0; i < edgeIndices.length; i++) {
edge = edges[edgeIndices[i]];
edge._drawControlNodes(ctx);
}
}
/**
* Determine if the browser requires a setTimeout or a requestAnimationFrame. This was required because
* some implementations (safari and IE9) did not support requestAnimationFrame
@ -41137,7 +41114,7 @@ return /******/ (function(modules) { // webpackBootstrap
value: function editEdgeMode() {
var _this3 = this;
// when using the gui, enable edit mode if it wasnt already.
// when using the gui, enable edit mode if it wasn't already.
if (this.editMode !== true) {
this.enableEditMode();
}
@ -41352,7 +41329,11 @@ return /******/ (function(modules) { // webpackBootstrap
controlNodeStyle.x = x;
controlNodeStyle.y = y;
return this.body.functions.createNode(controlNodeStyle);
// we have to define the bounding box in order for the nodes to be drawn immediately
var node = this.body.functions.createNode(controlNodeStyle);
node.shape.boundingBox = { left: x, right: x, top: y, bottom: y };
return node;
}
/**

+ 0
- 22
lib/network/modules/CanvasRenderer.js View File

@ -184,10 +184,6 @@ class CanvasRenderer {
this._drawNodes(ctx, hidden);
}
if (this.controlNodesActive === true) {
this._drawControlNodes(ctx);
}
ctx.beginPath();
this.body.emitter.emit("afterDrawing", ctx);
ctx.closePath();
@ -259,7 +255,6 @@ class CanvasRenderer {
});
let viewableArea = {top:topLeft.y,left:topLeft.x,bottom:bottomRight.y,right:bottomRight.x};
// draw unselected nodes;
for (let i = 0; i < nodeIndices.length; i++) {
node = nodes[nodeIndices[i]];
@ -307,23 +302,6 @@ class CanvasRenderer {
}
}
/**
* Redraw all edges
* The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
* @param {CanvasRenderingContext2D} ctx
* @private
*/
_drawControlNodes(ctx) {
let edges = this.body.edges;
let edgeIndices = this.body.edgeIndices;
let edge;
for (let i = 0; i < edgeIndices.length; i++) {
edge = edges[edgeIndices[i]];
edge._drawControlNodes(ctx);
}
}
/**
* Determine if the browser requires a setTimeout or a requestAnimationFrame. This was required because
* some implementations (safari and IE9) did not support requestAnimationFrame

+ 6
- 2
lib/network/modules/ManipulationSystem.js View File

@ -330,7 +330,7 @@ class ManipulationSystem {
* create the toolbar to edit edges
*/
editEdgeMode() {
// when using the gui, enable edit mode if it wasnt already.
// when using the gui, enable edit mode if it wasn't already.
if (this.editMode !== true) {
this.enableEditMode();
}
@ -547,7 +547,11 @@ class ManipulationSystem {
controlNodeStyle.x = x;
controlNodeStyle.y = y;
return this.body.functions.createNode(controlNodeStyle);
// we have to define the bounding box in order for the nodes to be drawn immediately
let node = this.body.functions.createNode(controlNodeStyle);
node.shape.boundingBox = {left: x, right:x, top:y, bottom:y};
return node;
}

+ 4
- 4
lib/network/modules/components/Node.js View File

@ -432,10 +432,10 @@ class Node {
*/
isBoundingBoxOverlappingWith(obj) {
return (
this.shape.boundingBox.left < obj.right &&
this.shape.boundingBox.right > obj.left &&
this.shape.boundingBox.top < obj.bottom &&
this.shape.boundingBox.bottom > obj.top
this.shape.boundingBox.left < obj.right &&
this.shape.boundingBox.right > obj.left &&
this.shape.boundingBox.top < obj.bottom &&
this.shape.boundingBox.bottom > obj.top
);
}
}

+ 127
- 58
test/networkTest.html
File diff suppressed because it is too large
View File


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