@ -1,4 +1,4 @@  
			
		
	
		
			
				
					/ * *  
			
		
	
		
			
				
					/ * *   = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =  
			
		
	
		
			
				
					 *  Location  of  all  the  endpoint  drawing  routines .   
			
		
	
		
			
				
					 *   
			
		
	
		
			
				
					 *  Every  endpoint  has  its  own  drawing  routine ,  which  contains  an  endpoint  definition .   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -9,9 +9,21 @@  
			
		
	
		
			
				
					 *  -  The  endpoints  are  orientated  to  the  positive  x - direction   
			
		
	
		
			
				
					 *  -  The  length  of  the  endpoint  is  at  most  1   
			
		
	
		
			
				
					 *   
			
		
	
		
			
				
					 *  As  long  as  the  endpoint  classes  remain  simple  and  not  too  numerous ,  they  will  be  contained  within  this  module .   
			
		
	
		
			
				
					 *  As  long  as  the  endpoint  classes  remain  simple  and  not  too  numerous ,  they  will   
			
		
	
		
			
				
					 *  be  contained  within  this  module .   
			
		
	
		
			
				
					 *  All  classes  here  except  ` EndPoints `  should  be  considered  as  private  to  this  module .   
			
		
	
		
			
				
					 * /   
			
		
	
		
			
				
					 *   
			
		
	
		
			
				
					 *  -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -   
			
		
	
		
			
				
					 *  # # #  Further  Actions   
			
		
	
		
			
				
					 *   
			
		
	
		
			
				
					 *  After  adding  a  new  endpoint  here ,  you  also  need  to  do  the  following  things :   
			
		
	
		
			
				
					 *   
			
		
	
		
			
				
					 *  -  Add  the  new  endpoint  name  to  ` network/options.js `  in  array  ` endPoints ` .   
			
		
	
		
			
				
					 *  -  Add  the  new  endpoint  name  to  the  documentation .   
			
		
	
		
			
				
					 *    Scan  for  ' arrows . to . type `  and add it to the description.
   
			
		
	
		
			
				
					 *  -  Add  the  endpoint  to  the  examples .  At  the  very  least ,  add  it  to  example   
			
		
	
		
			
				
					 *    ` edgeStyles/arrowTypes ` .   
			
		
	
		
			
				
					 *  === === === === === === === === === === === === === === === === === === === === === === === === === ==  * /   
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					// NOTE: When a typedef is isolated in a separate comment block, an actual description is generated for it,
  
			
		
	
		
			
				
					//       using the rest of the commenting in the code block. Usage of typedef in other comments then
  
			
		
	
	
		
			
				
					
						
							
								 
						
						
							
								 
						
						
					 
				
				@ -145,6 +157,45 @@ class Circle {  
			
		
	
		
			
				
					}  
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					/ * *  
			
		
	
		
			
				
					 *  Drawing  methods  for  the  bar  endpoint .   
			
		
	
		
			
				
					 * /   
			
		
	
		
			
				
					class  Bar  {  
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					  / * *   
			
		
	
		
			
				
					   *  Draw  this  shape  at  the  end  of  a  line .   
			
		
	
		
			
				
					   *   
			
		
	
		
			
				
					   *  @ param  { CanvasRenderingContext2D }  ctx   
			
		
	
		
			
				
					   *  @ param  { ArrowData }  arrowData   
			
		
	
		
			
				
					   *  @ static   
			
		
	
		
			
				
					   * /   
			
		
	
		
			
				
					  static  draw ( ctx ,  arrowData )  {   
			
		
	
		
			
				
					/ *  
			
		
	
		
			
				
					    var  points  =  [   
			
		
	
		
			
				
					      { x : 0 ,  y : 0.5 } ,   
			
		
	
		
			
				
					      { x : 0 ,  y : - 0.5 }   
			
		
	
		
			
				
					    ] ;   
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					    EndPoint . transform ( points ,  arrowData ) ;   
			
		
	
		
			
				
					    ctx . beginPath ( ) ;   
			
		
	
		
			
				
					    ctx . moveTo ( points [ 0 ] . x ,  points [ 0 ] . y ) ;   
			
		
	
		
			
				
					    ctx . lineTo ( points [ 1 ] . x ,  points [ 1 ] . y ) ;   
			
		
	
		
			
				
					    ctx . stroke ( ) ;   
			
		
	
		
			
				
					* /  
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					    var  points  =  [   
			
		
	
		
			
				
					      { x : 0 ,  y : 0.5 } ,   
			
		
	
		
			
				
					      { x : 0 ,  y : - 0.5 } ,   
			
		
	
		
			
				
					      { x : - 0.15 ,  y : - 0.5 } ,   
			
		
	
		
			
				
					      { x : - 0.15 ,  y : 0.5 } ,   
			
		
	
		
			
				
					    ] ;   
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					    EndPoint . transform ( points ,  arrowData ) ;   
			
		
	
		
			
				
					    EndPoint . drawPath ( ctx ,  points ) ;   
			
		
	
		
			
				
					  }   
			
		
	
		
			
				
					}  
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					
  
			
		
	
		
			
				
					/ * *  
			
		
	
		
			
				
					 *  Drawing  methods  for  the  endpoints .   
			
		
	
		
			
				
					 * /   
			
		
	
	
		
			
				
					
						
						
						
							
								 
						
					 
				
				@ -167,6 +218,9 @@ class EndPoints {  
			
		
	
		
			
				
					    case  'circle' :   
			
		
	
		
			
				
					      Circle . draw ( ctx ,  arrowData ) ;   
			
		
	
		
			
				
					      break ;   
			
		
	
		
			
				
					    case  'bar' :   
			
		
	
		
			
				
					      Bar . draw ( ctx ,  arrowData ) ;   
			
		
	
		
			
				
					      break ;   
			
		
	
		
			
				
					    case  'arrow' :   // fall-through
   
			
		
	
		
			
				
					    default :   
			
		
	
		
			
				
					      Arrow . draw ( ctx ,  arrowData ) ;