vis.js is a dynamic, browser-based visualization library
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  1. var Emitter = require('emitter-component');
  2. var Hammer = require('../module/hammer');
  3. var mousetrap = require('mousetrap');
  4. var util = require('../util');
  5. var hammerUtil = require('../hammerUtil');
  6. var DataSet = require('../DataSet');
  7. var DataView = require('../DataView');
  8. var dotparser = require('./dotparser');
  9. var gephiParser = require('./gephiParser');
  10. var Groups = require('./Groups');
  11. var Images = require('./Images');
  12. var Node = require('./Node');
  13. var Edge = require('./Edge');
  14. var Popup = require('./Popup');
  15. var MixinLoader = require('./mixins/MixinLoader');
  16. var Activator = require('../shared/Activator');
  17. var locales = require('./locales');
  18. // Load custom shapes into CanvasRenderingContext2D
  19. require('./shapes');
  20. /**
  21. * @constructor Network
  22. * Create a network visualization, displaying nodes and edges.
  23. *
  24. * @param {Element} container The DOM element in which the Network will
  25. * be created. Normally a div element.
  26. * @param {Object} data An object containing parameters
  27. * {Array} nodes
  28. * {Array} edges
  29. * @param {Object} options Options
  30. */
  31. function Network (container, data, options) {
  32. if (!(this instanceof Network)) {
  33. throw new SyntaxError('Constructor must be called with the new operator');
  34. }
  35. this._initializeMixinLoaders();
  36. // create variables and set default values
  37. this.containerElement = container;
  38. // render and calculation settings
  39. this.renderRefreshRate = 60; // hz (fps)
  40. this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on
  41. this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame
  42. this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step.
  43. this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation
  44. this.initializing = true;
  45. this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null};
  46. // set constant values
  47. this.defaultOptions = {
  48. nodes: {
  49. mass: 1,
  50. radiusMin: 10,
  51. radiusMax: 30,
  52. radius: 10,
  53. shape: 'ellipse',
  54. image: undefined,
  55. widthMin: 16, // px
  56. widthMax: 64, // px
  57. fontColor: 'black',
  58. fontSize: 14, // px
  59. fontFace: 'verdana',
  60. fontFill: undefined,
  61. level: -1,
  62. color: {
  63. border: '#2B7CE9',
  64. background: '#97C2FC',
  65. highlight: {
  66. border: '#2B7CE9',
  67. background: '#D2E5FF'
  68. },
  69. hover: {
  70. border: '#2B7CE9',
  71. background: '#D2E5FF'
  72. }
  73. },
  74. borderColor: '#2B7CE9',
  75. backgroundColor: '#97C2FC',
  76. highlightColor: '#D2E5FF',
  77. group: undefined,
  78. borderWidth: 1,
  79. borderWidthSelected: undefined
  80. },
  81. edges: {
  82. widthMin: 1, //
  83. widthMax: 15,//
  84. width: 1,
  85. widthSelectionMultiplier: 2,
  86. hoverWidth: 1.5,
  87. style: 'line',
  88. color: {
  89. color:'#848484',
  90. highlight:'#848484',
  91. hover: '#848484'
  92. },
  93. fontColor: '#343434',
  94. fontSize: 14, // px
  95. fontFace: 'arial',
  96. fontFill: 'white',
  97. arrowScaleFactor: 1,
  98. dash: {
  99. length: 10,
  100. gap: 5,
  101. altLength: undefined
  102. },
  103. inheritColor: "from" // to, from, false, true (== from)
  104. },
  105. configurePhysics:false,
  106. physics: {
  107. barnesHut: {
  108. enabled: true,
  109. theta: 1 / 0.6, // inverted to save time during calculation
  110. gravitationalConstant: -2000,
  111. centralGravity: 0.3,
  112. springLength: 95,
  113. springConstant: 0.04,
  114. damping: 0.09
  115. },
  116. repulsion: {
  117. centralGravity: 0.0,
  118. springLength: 200,
  119. springConstant: 0.05,
  120. nodeDistance: 100,
  121. damping: 0.09
  122. },
  123. hierarchicalRepulsion: {
  124. enabled: false,
  125. centralGravity: 0.0,
  126. springLength: 100,
  127. springConstant: 0.01,
  128. nodeDistance: 150,
  129. damping: 0.09
  130. },
  131. damping: null,
  132. centralGravity: null,
  133. springLength: null,
  134. springConstant: null
  135. },
  136. clustering: { // Per Node in Cluster = PNiC
  137. enabled: false, // (Boolean) | global on/off switch for clustering.
  138. initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
  139. clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes
  140. reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this
  141. chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains).
  142. clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered.
  143. sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector.
  144. screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node.
  145. fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px).
  146. maxFontSize: 1000,
  147. forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster).
  148. distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster).
  149. edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength.
  150. nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster.
  151. height: 1, // (px PNiC) | growth of the height per node in cluster.
  152. radius: 1}, // (px PNiC) | growth of the radius per node in cluster.
  153. maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster.
  154. activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open.
  155. clusterLevelDifference: 2
  156. },
  157. navigation: {
  158. enabled: false
  159. },
  160. keyboard: {
  161. enabled: false,
  162. speed: {x: 10, y: 10, zoom: 0.02}
  163. },
  164. dataManipulation: {
  165. enabled: false,
  166. initiallyVisible: false
  167. },
  168. hierarchicalLayout: {
  169. enabled:false,
  170. levelSeparation: 150,
  171. nodeSpacing: 100,
  172. direction: "UD", // UD, DU, LR, RL
  173. layout: "hubsize" // hubsize, directed
  174. },
  175. freezeForStabilization: false,
  176. smoothCurves: {
  177. enabled: true,
  178. dynamic: true,
  179. type: "continuous",
  180. roundness: 0.5
  181. },
  182. dynamicSmoothCurves: true,
  183. maxVelocity: 30,
  184. minVelocity: 0.1, // px/s
  185. stabilize: true, // stabilize before displaying the network
  186. stabilizationIterations: 1000, // maximum number of iteration to stabilize
  187. locale: 'en',
  188. locales: locales,
  189. tooltip: {
  190. delay: 300,
  191. fontColor: 'black',
  192. fontSize: 14, // px
  193. fontFace: 'verdana',
  194. color: {
  195. border: '#666',
  196. background: '#FFFFC6'
  197. }
  198. },
  199. dragNetwork: true,
  200. dragNodes: true,
  201. zoomable: true,
  202. hover: false,
  203. hideEdgesOnDrag: false,
  204. hideNodesOnDrag: false,
  205. width : '100%',
  206. height : '100%',
  207. selectable: true
  208. };
  209. this.constants = util.extend({}, this.defaultOptions);
  210. this.hoverObj = {nodes:{},edges:{}};
  211. this.controlNodesActive = false;
  212. this.navigationHammers = {existing:[], new: []};
  213. // animation properties
  214. this.animationSpeed = 1/this.renderRefreshRate;
  215. this.animationEasingFunction = "easeInOutQuint";
  216. this.easingTime = 0;
  217. this.sourceScale = 0;
  218. this.targetScale = 0;
  219. this.sourceTranslation = 0;
  220. this.targetTranslation = 0;
  221. this.lockedOnNodeId = null;
  222. this.lockedOnNodeOffset = null;
  223. // Node variables
  224. var network = this;
  225. this.groups = new Groups(); // object with groups
  226. this.images = new Images(); // object with images
  227. this.images.setOnloadCallback(function () {
  228. network._redraw();
  229. });
  230. // keyboard navigation variables
  231. this.xIncrement = 0;
  232. this.yIncrement = 0;
  233. this.zoomIncrement = 0;
  234. // loading all the mixins:
  235. // load the force calculation functions, grouped under the physics system.
  236. this._loadPhysicsSystem();
  237. // create a frame and canvas
  238. this._create();
  239. // load the sector system. (mandatory, fully integrated with Network)
  240. this._loadSectorSystem();
  241. // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it)
  242. this._loadClusterSystem();
  243. // load the selection system. (mandatory, required by Network)
  244. this._loadSelectionSystem();
  245. // load the selection system. (mandatory, required by Network)
  246. this._loadHierarchySystem();
  247. // apply options
  248. this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2);
  249. this._setScale(1);
  250. this.setOptions(options);
  251. // other vars
  252. this.freezeSimulation = false;// freeze the simulation
  253. this.cachedFunctions = {};
  254. this.startedStabilization = false;
  255. this.stabilized = false;
  256. this.stabilizationIterations = null;
  257. // containers for nodes and edges
  258. this.calculationNodes = {};
  259. this.calculationNodeIndices = [];
  260. this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation
  261. this.nodes = {}; // object with Node objects
  262. this.edges = {}; // object with Edge objects
  263. // position and scale variables and objects
  264. this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw.
  265. this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  266. this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  267. this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action
  268. this.scale = 1; // defining the global scale variable in the constructor
  269. this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out
  270. // datasets or dataviews
  271. this.nodesData = null; // A DataSet or DataView
  272. this.edgesData = null; // A DataSet or DataView
  273. // create event listeners used to subscribe on the DataSets of the nodes and edges
  274. this.nodesListeners = {
  275. 'add': function (event, params) {
  276. network._addNodes(params.items);
  277. network.start();
  278. },
  279. 'update': function (event, params) {
  280. network._updateNodes(params.items, params.data);
  281. network.start();
  282. },
  283. 'remove': function (event, params) {
  284. network._removeNodes(params.items);
  285. network.start();
  286. }
  287. };
  288. this.edgesListeners = {
  289. 'add': function (event, params) {
  290. network._addEdges(params.items);
  291. network.start();
  292. },
  293. 'update': function (event, params) {
  294. network._updateEdges(params.items);
  295. network.start();
  296. },
  297. 'remove': function (event, params) {
  298. network._removeEdges(params.items);
  299. network.start();
  300. }
  301. };
  302. // properties for the animation
  303. this.moving = true;
  304. this.timer = undefined; // Scheduling function. Is definded in this.start();
  305. // load data (the disable start variable will be the same as the enabled clustering)
  306. this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled);
  307. // hierarchical layout
  308. this.initializing = false;
  309. if (this.constants.hierarchicalLayout.enabled == true) {
  310. this._setupHierarchicalLayout();
  311. }
  312. else {
  313. // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here.
  314. if (this.constants.stabilize == false) {
  315. this.zoomExtent(undefined, true,this.constants.clustering.enabled);
  316. }
  317. }
  318. // if clustering is disabled, the simulation will have started in the setData function
  319. if (this.constants.clustering.enabled) {
  320. this.startWithClustering();
  321. }
  322. }
  323. // Extend Network with an Emitter mixin
  324. Emitter(Network.prototype);
  325. /**
  326. * Get the script path where the vis.js library is located
  327. *
  328. * @returns {string | null} path Path or null when not found. Path does not
  329. * end with a slash.
  330. * @private
  331. */
  332. Network.prototype._getScriptPath = function() {
  333. var scripts = document.getElementsByTagName( 'script' );
  334. // find script named vis.js or vis.min.js
  335. for (var i = 0; i < scripts.length; i++) {
  336. var src = scripts[i].src;
  337. var match = src && /\/?vis(.min)?\.js$/.exec(src);
  338. if (match) {
  339. // return path without the script name
  340. return src.substring(0, src.length - match[0].length);
  341. }
  342. }
  343. return null;
  344. };
  345. /**
  346. * Find the center position of the network
  347. * @private
  348. */
  349. Network.prototype._getRange = function() {
  350. var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
  351. for (var nodeId in this.nodes) {
  352. if (this.nodes.hasOwnProperty(nodeId)) {
  353. node = this.nodes[nodeId];
  354. if (minX > (node.x)) {minX = node.x;}
  355. if (maxX < (node.x)) {maxX = node.x;}
  356. if (minY > (node.y)) {minY = node.y;}
  357. if (maxY < (node.y)) {maxY = node.y;}
  358. }
  359. }
  360. if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) {
  361. minY = 0, maxY = 0, minX = 0, maxX = 0;
  362. }
  363. return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  364. };
  365. /**
  366. * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  367. * @returns {{x: number, y: number}}
  368. * @private
  369. */
  370. Network.prototype._findCenter = function(range) {
  371. return {x: (0.5 * (range.maxX + range.minX)),
  372. y: (0.5 * (range.maxY + range.minY))};
  373. };
  374. /**
  375. * This function zooms out to fit all data on screen based on amount of nodes
  376. *
  377. * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false;
  378. * @param {Boolean} [disableStart] | If true, start is not called.
  379. */
  380. Network.prototype.zoomExtent = function(animationOptions, initialZoom, disableStart) {
  381. if (initialZoom === undefined) {
  382. initialZoom = false;
  383. }
  384. if (disableStart === undefined) {
  385. disableStart = false;
  386. }
  387. if (animationOptions === undefined) {
  388. animationOptions = false;
  389. }
  390. var range = this._getRange();
  391. var zoomLevel;
  392. if (initialZoom == true) {
  393. var numberOfNodes = this.nodeIndices.length;
  394. if (this.constants.smoothCurves == true) {
  395. if (this.constants.clustering.enabled == true &&
  396. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  397. zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  398. }
  399. else {
  400. zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  401. }
  402. }
  403. else {
  404. if (this.constants.clustering.enabled == true &&
  405. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  406. zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  407. }
  408. else {
  409. zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  410. }
  411. }
  412. // correct for larger canvasses.
  413. var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600);
  414. zoomLevel *= factor;
  415. }
  416. else {
  417. var xDistance = Math.abs(range.maxX - range.minX) * 1.1;
  418. var yDistance = Math.abs(range.maxY - range.minY) * 1.1;
  419. var xZoomLevel = this.frame.canvas.clientWidth / xDistance;
  420. var yZoomLevel = this.frame.canvas.clientHeight / yDistance;
  421. zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel;
  422. }
  423. if (zoomLevel > 1.0) {
  424. zoomLevel = 1.0;
  425. }
  426. var center = this._findCenter(range);
  427. if (disableStart == false) {
  428. var options = {position: center, scale: zoomLevel, animation: animationOptions};
  429. this.moveTo(options);
  430. this.moving = true;
  431. this.start();
  432. }
  433. else {
  434. center.x *= zoomLevel;
  435. center.y *= zoomLevel;
  436. center.x -= 0.5 * this.frame.canvas.clientWidth;
  437. center.y -= 0.5 * this.frame.canvas.clientHeight;
  438. this._setScale(zoomLevel);
  439. this._setTranslation(-center.x,-center.y);
  440. }
  441. };
  442. /**
  443. * Update the this.nodeIndices with the most recent node index list
  444. * @private
  445. */
  446. Network.prototype._updateNodeIndexList = function() {
  447. this._clearNodeIndexList();
  448. for (var idx in this.nodes) {
  449. if (this.nodes.hasOwnProperty(idx)) {
  450. this.nodeIndices.push(idx);
  451. }
  452. }
  453. };
  454. /**
  455. * Set nodes and edges, and optionally options as well.
  456. *
  457. * @param {Object} data Object containing parameters:
  458. * {Array | DataSet | DataView} [nodes] Array with nodes
  459. * {Array | DataSet | DataView} [edges] Array with edges
  460. * {String} [dot] String containing data in DOT format
  461. * {String} [gephi] String containing data in gephi JSON format
  462. * {Options} [options] Object with options
  463. * @param {Boolean} [disableStart] | optional: disable the calling of the start function.
  464. */
  465. Network.prototype.setData = function(data, disableStart) {
  466. if (disableStart === undefined) {
  467. disableStart = false;
  468. }
  469. // we set initializing to true to ensure that the hierarchical layout is not performed until both nodes and edges are added.
  470. this.initializing = true;
  471. if (data && data.dot && (data.nodes || data.edges)) {
  472. throw new SyntaxError('Data must contain either parameter "dot" or ' +
  473. ' parameter pair "nodes" and "edges", but not both.');
  474. }
  475. // set options
  476. this.setOptions(data && data.options);
  477. // set all data
  478. if (data && data.dot) {
  479. // parse DOT file
  480. if(data && data.dot) {
  481. var dotData = dotparser.DOTToGraph(data.dot);
  482. this.setData(dotData);
  483. return;
  484. }
  485. }
  486. else if (data && data.gephi) {
  487. // parse DOT file
  488. if(data && data.gephi) {
  489. var gephiData = gephiParser.parseGephi(data.gephi);
  490. this.setData(gephiData);
  491. return;
  492. }
  493. }
  494. else {
  495. this._setNodes(data && data.nodes);
  496. this._setEdges(data && data.edges);
  497. }
  498. this._putDataInSector();
  499. if (disableStart == false) {
  500. if (this.constants.hierarchicalLayout.enabled == true) {
  501. this._resetLevels();
  502. this._setupHierarchicalLayout();
  503. }
  504. else {
  505. // find a stable position or start animating to a stable position
  506. if (this.constants.stabilize) {
  507. this._stabilize();
  508. }
  509. }
  510. this.start();
  511. }
  512. this.initializing = false;
  513. };
  514. /**
  515. * Set options
  516. * @param {Object} options
  517. */
  518. Network.prototype.setOptions = function (options) {
  519. if (options) {
  520. var prop;
  521. var fields = ['nodes','edges','smoothCurves','hierarchicalLayout','clustering','navigation','keyboard','dataManipulation',
  522. 'onAdd','onEdit','onEditEdge','onConnect','onDelete','clickToUse'
  523. ];
  524. util.selectiveNotDeepExtend(fields,this.constants, options);
  525. util.selectiveNotDeepExtend(['color'],this.constants.nodes, options.nodes);
  526. util.selectiveNotDeepExtend(['color','length'],this.constants.edges, options.edges);
  527. if (options.physics) {
  528. util.mergeOptions(this.constants.physics, options.physics,'barnesHut');
  529. util.mergeOptions(this.constants.physics, options.physics,'repulsion');
  530. if (options.physics.hierarchicalRepulsion) {
  531. this.constants.hierarchicalLayout.enabled = true;
  532. this.constants.physics.hierarchicalRepulsion.enabled = true;
  533. this.constants.physics.barnesHut.enabled = false;
  534. for (prop in options.physics.hierarchicalRepulsion) {
  535. if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) {
  536. this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop];
  537. }
  538. }
  539. }
  540. }
  541. if (options.onAdd) {this.triggerFunctions.add = options.onAdd;}
  542. if (options.onEdit) {this.triggerFunctions.edit = options.onEdit;}
  543. if (options.onEditEdge) {this.triggerFunctions.editEdge = options.onEditEdge;}
  544. if (options.onConnect) {this.triggerFunctions.connect = options.onConnect;}
  545. if (options.onDelete) {this.triggerFunctions.del = options.onDelete;}
  546. util.mergeOptions(this.constants, options,'smoothCurves');
  547. util.mergeOptions(this.constants, options,'hierarchicalLayout');
  548. util.mergeOptions(this.constants, options,'clustering');
  549. util.mergeOptions(this.constants, options,'navigation');
  550. util.mergeOptions(this.constants, options,'keyboard');
  551. util.mergeOptions(this.constants, options,'dataManipulation');
  552. if (options.dataManipulation) {
  553. this.editMode = this.constants.dataManipulation.initiallyVisible;
  554. }
  555. // TODO: work out these options and document them
  556. if (options.edges) {
  557. if (options.edges.color !== undefined) {
  558. if (util.isString(options.edges.color)) {
  559. this.constants.edges.color = {};
  560. this.constants.edges.color.color = options.edges.color;
  561. this.constants.edges.color.highlight = options.edges.color;
  562. this.constants.edges.color.hover = options.edges.color;
  563. }
  564. else {
  565. if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;}
  566. if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;}
  567. if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;}
  568. }
  569. }
  570. if (!options.edges.fontColor) {
  571. if (options.edges.color !== undefined) {
  572. if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;}
  573. else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;}
  574. }
  575. }
  576. }
  577. if (options.nodes) {
  578. if (options.nodes.color) {
  579. var newColorObj = util.parseColor(options.nodes.color);
  580. this.constants.nodes.color.background = newColorObj.background;
  581. this.constants.nodes.color.border = newColorObj.border;
  582. this.constants.nodes.color.highlight.background = newColorObj.highlight.background;
  583. this.constants.nodes.color.highlight.border = newColorObj.highlight.border;
  584. this.constants.nodes.color.hover.background = newColorObj.hover.background;
  585. this.constants.nodes.color.hover.border = newColorObj.hover.border;
  586. }
  587. }
  588. if (options.groups) {
  589. for (var groupname in options.groups) {
  590. if (options.groups.hasOwnProperty(groupname)) {
  591. var group = options.groups[groupname];
  592. this.groups.add(groupname, group);
  593. }
  594. }
  595. }
  596. if (options.tooltip) {
  597. for (prop in options.tooltip) {
  598. if (options.tooltip.hasOwnProperty(prop)) {
  599. this.constants.tooltip[prop] = options.tooltip[prop];
  600. }
  601. }
  602. if (options.tooltip.color) {
  603. this.constants.tooltip.color = util.parseColor(options.tooltip.color);
  604. }
  605. }
  606. if ('clickToUse' in options) {
  607. if (options.clickToUse) {
  608. this.activator = new Activator(this.frame);
  609. this.activator.on('change', this._createKeyBinds.bind(this));
  610. }
  611. else {
  612. if (this.activator) {
  613. this.activator.destroy();
  614. delete this.activator;
  615. }
  616. }
  617. }
  618. if (options.labels) {
  619. throw new Error('Option "labels" is deprecated. Use options "locale" and "locales" instead.');
  620. }
  621. }
  622. // (Re)loading the mixins that can be enabled or disabled in the options.
  623. // load the force calculation functions, grouped under the physics system.
  624. this._loadPhysicsSystem();
  625. // load the navigation system.
  626. this._loadNavigationControls();
  627. // load the data manipulation system
  628. this._loadManipulationSystem();
  629. // configure the smooth curves
  630. this._configureSmoothCurves();
  631. // bind keys. If disabled, this will not do anything;
  632. this._createKeyBinds();
  633. this.setSize(this.constants.width, this.constants.height);
  634. this.moving = true;
  635. this.start();
  636. };
  637. /**
  638. * Create the main frame for the Network.
  639. * This function is executed once when a Network object is created. The frame
  640. * contains a canvas, and this canvas contains all objects like the axis and
  641. * nodes.
  642. * @private
  643. */
  644. Network.prototype._create = function () {
  645. // remove all elements from the container element.
  646. while (this.containerElement.hasChildNodes()) {
  647. this.containerElement.removeChild(this.containerElement.firstChild);
  648. }
  649. this.frame = document.createElement('div');
  650. this.frame.className = 'vis network-frame';
  651. this.frame.style.position = 'relative';
  652. this.frame.style.overflow = 'hidden';
  653. // create the network canvas (HTML canvas element)
  654. this.frame.canvas = document.createElement( 'canvas' );
  655. this.frame.canvas.style.position = 'relative';
  656. this.frame.appendChild(this.frame.canvas);
  657. if (!this.frame.canvas.getContext) {
  658. var noCanvas = document.createElement( 'DIV' );
  659. noCanvas.style.color = 'red';
  660. noCanvas.style.fontWeight = 'bold' ;
  661. noCanvas.style.padding = '10px';
  662. noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
  663. this.frame.canvas.appendChild(noCanvas);
  664. }
  665. var me = this;
  666. this.drag = {};
  667. this.pinch = {};
  668. this.hammer = Hammer(this.frame.canvas, {
  669. prevent_default: true
  670. });
  671. this.hammer.on('tap', me._onTap.bind(me) );
  672. this.hammer.on('doubletap', me._onDoubleTap.bind(me) );
  673. this.hammer.on('hold', me._onHold.bind(me) );
  674. this.hammer.on('pinch', me._onPinch.bind(me) );
  675. this.hammer.on('touch', me._onTouch.bind(me) );
  676. this.hammer.on('dragstart', me._onDragStart.bind(me) );
  677. this.hammer.on('drag', me._onDrag.bind(me) );
  678. this.hammer.on('dragend', me._onDragEnd.bind(me) );
  679. this.hammer.on('release', me._onRelease.bind(me) );
  680. this.hammer.on('mousewheel',me._onMouseWheel.bind(me) );
  681. this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF
  682. this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) );
  683. // add the frame to the container element
  684. this.containerElement.appendChild(this.frame);
  685. };
  686. /**
  687. * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin
  688. * @private
  689. */
  690. Network.prototype._createKeyBinds = function() {
  691. var me = this;
  692. this.mousetrap = mousetrap;
  693. this.mousetrap.reset();
  694. if (this.constants.keyboard.enabled && this.isActive()) {
  695. this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown");
  696. this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup");
  697. this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown");
  698. this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup");
  699. this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown");
  700. this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup");
  701. this.mousetrap.bind("right",this._moveRight.bind(me), "keydown");
  702. this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup");
  703. this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown");
  704. this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup");
  705. this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown");
  706. this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup");
  707. this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown");
  708. this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup");
  709. this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown");
  710. this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup");
  711. this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown");
  712. this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup");
  713. this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown");
  714. this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup");
  715. }
  716. if (this.constants.dataManipulation.enabled == true) {
  717. this.mousetrap.bind("escape",this._createManipulatorBar.bind(me));
  718. this.mousetrap.bind("del",this._deleteSelected.bind(me));
  719. }
  720. };
  721. /**
  722. * Get the pointer location from a touch location
  723. * @param {{pageX: Number, pageY: Number}} touch
  724. * @return {{x: Number, y: Number}} pointer
  725. * @private
  726. */
  727. Network.prototype._getPointer = function (touch) {
  728. return {
  729. x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas),
  730. y: touch.pageY - util.getAbsoluteTop(this.frame.canvas)
  731. };
  732. };
  733. /**
  734. * On start of a touch gesture, store the pointer
  735. * @param event
  736. * @private
  737. */
  738. Network.prototype._onTouch = function (event) {
  739. this.drag.pointer = this._getPointer(event.gesture.center);
  740. this.drag.pinched = false;
  741. this.pinch.scale = this._getScale();
  742. this._handleTouch(this.drag.pointer);
  743. };
  744. /**
  745. * handle drag start event
  746. * @private
  747. */
  748. Network.prototype._onDragStart = function () {
  749. this._handleDragStart();
  750. };
  751. /**
  752. * This function is called by _onDragStart.
  753. * It is separated out because we can then overload it for the datamanipulation system.
  754. *
  755. * @private
  756. */
  757. Network.prototype._handleDragStart = function() {
  758. var drag = this.drag;
  759. var node = this._getNodeAt(drag.pointer);
  760. // note: drag.pointer is set in _onTouch to get the initial touch location
  761. drag.dragging = true;
  762. drag.selection = [];
  763. drag.translation = this._getTranslation();
  764. drag.nodeId = null;
  765. if (node != null) {
  766. drag.nodeId = node.id;
  767. // select the clicked node if not yet selected
  768. if (!node.isSelected()) {
  769. this._selectObject(node,false);
  770. }
  771. this.emit("dragStart",{nodeIds:this.getSelection().nodes});
  772. // create an array with the selected nodes and their original location and status
  773. for (var objectId in this.selectionObj.nodes) {
  774. if (this.selectionObj.nodes.hasOwnProperty(objectId)) {
  775. var object = this.selectionObj.nodes[objectId];
  776. var s = {
  777. id: object.id,
  778. node: object,
  779. // store original x, y, xFixed and yFixed, make the node temporarily Fixed
  780. x: object.x,
  781. y: object.y,
  782. xFixed: object.xFixed,
  783. yFixed: object.yFixed
  784. };
  785. object.xFixed = true;
  786. object.yFixed = true;
  787. drag.selection.push(s);
  788. }
  789. }
  790. }
  791. };
  792. /**
  793. * handle drag event
  794. * @private
  795. */
  796. Network.prototype._onDrag = function (event) {
  797. this._handleOnDrag(event)
  798. };
  799. /**
  800. * This function is called by _onDrag.
  801. * It is separated out because we can then overload it for the datamanipulation system.
  802. *
  803. * @private
  804. */
  805. Network.prototype._handleOnDrag = function(event) {
  806. if (this.drag.pinched) {
  807. return;
  808. }
  809. // remove the focus on node if it is focussed on by the focusOnNode
  810. this.releaseNode();
  811. var pointer = this._getPointer(event.gesture.center);
  812. var me = this;
  813. var drag = this.drag;
  814. var selection = drag.selection;
  815. if (selection && selection.length && this.constants.dragNodes == true) {
  816. // calculate delta's and new location
  817. var deltaX = pointer.x - drag.pointer.x;
  818. var deltaY = pointer.y - drag.pointer.y;
  819. // update position of all selected nodes
  820. selection.forEach(function (s) {
  821. var node = s.node;
  822. if (!s.xFixed) {
  823. node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX);
  824. }
  825. if (!s.yFixed) {
  826. node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY);
  827. }
  828. });
  829. // start _animationStep if not yet running
  830. if (!this.moving) {
  831. this.moving = true;
  832. this.start();
  833. }
  834. }
  835. else {
  836. if (this.constants.dragNetwork == true) {
  837. // move the network
  838. var diffX = pointer.x - this.drag.pointer.x;
  839. var diffY = pointer.y - this.drag.pointer.y;
  840. this._setTranslation(
  841. this.drag.translation.x + diffX,
  842. this.drag.translation.y + diffY
  843. );
  844. this._redraw();
  845. // this.moving = true;
  846. // this.start();
  847. }
  848. }
  849. };
  850. /**
  851. * handle drag start event
  852. * @private
  853. */
  854. Network.prototype._onDragEnd = function (event) {
  855. this._handleDragEnd(event);
  856. };
  857. Network.prototype._handleDragEnd = function(event) {
  858. this.drag.dragging = false;
  859. var selection = this.drag.selection;
  860. if (selection && selection.length) {
  861. selection.forEach(function (s) {
  862. // restore original xFixed and yFixed
  863. s.node.xFixed = s.xFixed;
  864. s.node.yFixed = s.yFixed;
  865. });
  866. this.moving = true;
  867. this.start();
  868. }
  869. else {
  870. this._redraw();
  871. }
  872. this.emit("dragEnd",{nodeIds:this.getSelection().nodes});
  873. }
  874. /**
  875. * handle tap/click event: select/unselect a node
  876. * @private
  877. */
  878. Network.prototype._onTap = function (event) {
  879. var pointer = this._getPointer(event.gesture.center);
  880. this.pointerPosition = pointer;
  881. this._handleTap(pointer);
  882. };
  883. /**
  884. * handle doubletap event
  885. * @private
  886. */
  887. Network.prototype._onDoubleTap = function (event) {
  888. var pointer = this._getPointer(event.gesture.center);
  889. this._handleDoubleTap(pointer);
  890. };
  891. /**
  892. * handle long tap event: multi select nodes
  893. * @private
  894. */
  895. Network.prototype._onHold = function (event) {
  896. var pointer = this._getPointer(event.gesture.center);
  897. this.pointerPosition = pointer;
  898. this._handleOnHold(pointer);
  899. };
  900. /**
  901. * handle the release of the screen
  902. *
  903. * @private
  904. */
  905. Network.prototype._onRelease = function (event) {
  906. var pointer = this._getPointer(event.gesture.center);
  907. this._handleOnRelease(pointer);
  908. };
  909. /**
  910. * Handle pinch event
  911. * @param event
  912. * @private
  913. */
  914. Network.prototype._onPinch = function (event) {
  915. var pointer = this._getPointer(event.gesture.center);
  916. this.drag.pinched = true;
  917. if (!('scale' in this.pinch)) {
  918. this.pinch.scale = 1;
  919. }
  920. // TODO: enabled moving while pinching?
  921. var scale = this.pinch.scale * event.gesture.scale;
  922. this._zoom(scale, pointer)
  923. };
  924. /**
  925. * Zoom the network in or out
  926. * @param {Number} scale a number around 1, and between 0.01 and 10
  927. * @param {{x: Number, y: Number}} pointer Position on screen
  928. * @return {Number} appliedScale scale is limited within the boundaries
  929. * @private
  930. */
  931. Network.prototype._zoom = function(scale, pointer) {
  932. if (this.constants.zoomable == true) {
  933. var scaleOld = this._getScale();
  934. if (scale < 0.00001) {
  935. scale = 0.00001;
  936. }
  937. if (scale > 10) {
  938. scale = 10;
  939. }
  940. var preScaleDragPointer = null;
  941. if (this.drag !== undefined) {
  942. if (this.drag.dragging == true) {
  943. preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer);
  944. }
  945. }
  946. // + this.frame.canvas.clientHeight / 2
  947. var translation = this._getTranslation();
  948. var scaleFrac = scale / scaleOld;
  949. var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
  950. var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
  951. this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
  952. "y" : this._YconvertDOMtoCanvas(pointer.y)};
  953. this._setScale(scale);
  954. this._setTranslation(tx, ty);
  955. this.updateClustersDefault();
  956. if (preScaleDragPointer != null) {
  957. var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer);
  958. this.drag.pointer.x = postScaleDragPointer.x;
  959. this.drag.pointer.y = postScaleDragPointer.y;
  960. }
  961. this._redraw();
  962. if (scaleOld < scale) {
  963. this.emit("zoom", {direction:"+"});
  964. }
  965. else {
  966. this.emit("zoom", {direction:"-"});
  967. }
  968. return scale;
  969. }
  970. };
  971. /**
  972. * Event handler for mouse wheel event, used to zoom the timeline
  973. * See http://adomas.org/javascript-mouse-wheel/
  974. * https://github.com/EightMedia/hammer.js/issues/256
  975. * @param {MouseEvent} event
  976. * @private
  977. */
  978. Network.prototype._onMouseWheel = function(event) {
  979. // retrieve delta
  980. var delta = 0;
  981. if (event.wheelDelta) { /* IE/Opera. */
  982. delta = event.wheelDelta/120;
  983. } else if (event.detail) { /* Mozilla case. */
  984. // In Mozilla, sign of delta is different than in IE.
  985. // Also, delta is multiple of 3.
  986. delta = -event.detail/3;
  987. }
  988. // If delta is nonzero, handle it.
  989. // Basically, delta is now positive if wheel was scrolled up,
  990. // and negative, if wheel was scrolled down.
  991. if (delta) {
  992. // calculate the new scale
  993. var scale = this._getScale();
  994. var zoom = delta / 10;
  995. if (delta < 0) {
  996. zoom = zoom / (1 - zoom);
  997. }
  998. scale *= (1 + zoom);
  999. // calculate the pointer location
  1000. var gesture = hammerUtil.fakeGesture(this, event);
  1001. var pointer = this._getPointer(gesture.center);
  1002. // apply the new scale
  1003. this._zoom(scale, pointer);
  1004. }
  1005. // Prevent default actions caused by mouse wheel.
  1006. event.preventDefault();
  1007. };
  1008. /**
  1009. * Mouse move handler for checking whether the title moves over a node with a title.
  1010. * @param {Event} event
  1011. * @private
  1012. */
  1013. Network.prototype._onMouseMoveTitle = function (event) {
  1014. var gesture = hammerUtil.fakeGesture(this, event);
  1015. var pointer = this._getPointer(gesture.center);
  1016. // check if the previously selected node is still selected
  1017. if (this.popupObj) {
  1018. this._checkHidePopup(pointer);
  1019. }
  1020. // start a timeout that will check if the mouse is positioned above
  1021. // an element
  1022. var me = this;
  1023. var checkShow = function() {
  1024. me._checkShowPopup(pointer);
  1025. };
  1026. if (this.popupTimer) {
  1027. clearInterval(this.popupTimer); // stop any running calculationTimer
  1028. }
  1029. if (!this.drag.dragging) {
  1030. this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay);
  1031. }
  1032. /**
  1033. * Adding hover highlights
  1034. */
  1035. if (this.constants.hover == true) {
  1036. // removing all hover highlights
  1037. for (var edgeId in this.hoverObj.edges) {
  1038. if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
  1039. this.hoverObj.edges[edgeId].hover = false;
  1040. delete this.hoverObj.edges[edgeId];
  1041. }
  1042. }
  1043. // adding hover highlights
  1044. var obj = this._getNodeAt(pointer);
  1045. if (obj == null) {
  1046. obj = this._getEdgeAt(pointer);
  1047. }
  1048. if (obj != null) {
  1049. this._hoverObject(obj);
  1050. }
  1051. // removing all node hover highlights except for the selected one.
  1052. for (var nodeId in this.hoverObj.nodes) {
  1053. if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
  1054. if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
  1055. this._blurObject(this.hoverObj.nodes[nodeId]);
  1056. delete this.hoverObj.nodes[nodeId];
  1057. }
  1058. }
  1059. }
  1060. this.redraw();
  1061. }
  1062. };
  1063. /**
  1064. * Check if there is an element on the given position in the network
  1065. * (a node or edge). If so, and if this element has a title,
  1066. * show a popup window with its title.
  1067. *
  1068. * @param {{x:Number, y:Number}} pointer
  1069. * @private
  1070. */
  1071. Network.prototype._checkShowPopup = function (pointer) {
  1072. var obj = {
  1073. left: this._XconvertDOMtoCanvas(pointer.x),
  1074. top: this._YconvertDOMtoCanvas(pointer.y),
  1075. right: this._XconvertDOMtoCanvas(pointer.x),
  1076. bottom: this._YconvertDOMtoCanvas(pointer.y)
  1077. };
  1078. var id;
  1079. var lastPopupNode = this.popupObj;
  1080. if (this.popupObj == undefined) {
  1081. // search the nodes for overlap, select the top one in case of multiple nodes
  1082. var nodes = this.nodes;
  1083. for (id in nodes) {
  1084. if (nodes.hasOwnProperty(id)) {
  1085. var node = nodes[id];
  1086. if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) {
  1087. this.popupObj = node;
  1088. break;
  1089. }
  1090. }
  1091. }
  1092. }
  1093. if (this.popupObj === undefined) {
  1094. // search the edges for overlap
  1095. var edges = this.edges;
  1096. for (id in edges) {
  1097. if (edges.hasOwnProperty(id)) {
  1098. var edge = edges[id];
  1099. if (edge.connected && (edge.getTitle() !== undefined) &&
  1100. edge.isOverlappingWith(obj)) {
  1101. this.popupObj = edge;
  1102. break;
  1103. }
  1104. }
  1105. }
  1106. }
  1107. if (this.popupObj) {
  1108. // show popup message window
  1109. if (this.popupObj != lastPopupNode) {
  1110. var me = this;
  1111. if (!me.popup) {
  1112. me.popup = new Popup(me.frame, me.constants.tooltip);
  1113. }
  1114. // adjust a small offset such that the mouse cursor is located in the
  1115. // bottom left location of the popup, and you can easily move over the
  1116. // popup area
  1117. me.popup.setPosition(pointer.x - 3, pointer.y - 3);
  1118. me.popup.setText(me.popupObj.getTitle());
  1119. me.popup.show();
  1120. }
  1121. }
  1122. else {
  1123. if (this.popup) {
  1124. this.popup.hide();
  1125. }
  1126. }
  1127. };
  1128. /**
  1129. * Check if the popup must be hided, which is the case when the mouse is no
  1130. * longer hovering on the object
  1131. * @param {{x:Number, y:Number}} pointer
  1132. * @private
  1133. */
  1134. Network.prototype._checkHidePopup = function (pointer) {
  1135. if (!this.popupObj || !this._getNodeAt(pointer) ) {
  1136. this.popupObj = undefined;
  1137. if (this.popup) {
  1138. this.popup.hide();
  1139. }
  1140. }
  1141. };
  1142. /**
  1143. * Set a new size for the network
  1144. * @param {string} width Width in pixels or percentage (for example '800px'
  1145. * or '50%')
  1146. * @param {string} height Height in pixels or percentage (for example '400px'
  1147. * or '30%')
  1148. */
  1149. Network.prototype.setSize = function(width, height) {
  1150. var emitEvent = false;
  1151. if (width != this.constants.width || height != this.constants.height || this.frame.style.width != width || this.frame.style.height != height) {
  1152. this.frame.style.width = width;
  1153. this.frame.style.height = height;
  1154. this.frame.canvas.style.width = '100%';
  1155. this.frame.canvas.style.height = '100%';
  1156. this.frame.canvas.width = this.frame.canvas.clientWidth;
  1157. this.frame.canvas.height = this.frame.canvas.clientHeight;
  1158. this.constants.width = width;
  1159. this.constants.height = height;
  1160. emitEvent = true;
  1161. }
  1162. else {
  1163. // this would adapt the width of the canvas to the width from 100% if and only if
  1164. // there is a change.
  1165. if (this.frame.canvas.width != this.frame.canvas.clientWidth) {
  1166. this.frame.canvas.width = this.frame.canvas.clientWidth;
  1167. emitEvent = true;
  1168. }
  1169. if (this.frame.canvas.height != this.frame.canvas.clientHeight) {
  1170. this.frame.canvas.height = this.frame.canvas.clientHeight;
  1171. emitEvent = true;
  1172. }
  1173. }
  1174. if (emitEvent == true) {
  1175. this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height});
  1176. }
  1177. };
  1178. /**
  1179. * Set a data set with nodes for the network
  1180. * @param {Array | DataSet | DataView} nodes The data containing the nodes.
  1181. * @private
  1182. */
  1183. Network.prototype._setNodes = function(nodes) {
  1184. var oldNodesData = this.nodesData;
  1185. if (nodes instanceof DataSet || nodes instanceof DataView) {
  1186. this.nodesData = nodes;
  1187. }
  1188. else if (Array.isArray(nodes)) {
  1189. this.nodesData = new DataSet();
  1190. this.nodesData.add(nodes);
  1191. }
  1192. else if (!nodes) {
  1193. this.nodesData = new DataSet();
  1194. }
  1195. else {
  1196. throw new TypeError('Array or DataSet expected');
  1197. }
  1198. if (oldNodesData) {
  1199. // unsubscribe from old dataset
  1200. util.forEach(this.nodesListeners, function (callback, event) {
  1201. oldNodesData.off(event, callback);
  1202. });
  1203. }
  1204. // remove drawn nodes
  1205. this.nodes = {};
  1206. if (this.nodesData) {
  1207. // subscribe to new dataset
  1208. var me = this;
  1209. util.forEach(this.nodesListeners, function (callback, event) {
  1210. me.nodesData.on(event, callback);
  1211. });
  1212. // draw all new nodes
  1213. var ids = this.nodesData.getIds();
  1214. this._addNodes(ids);
  1215. }
  1216. this._updateSelection();
  1217. };
  1218. /**
  1219. * Add nodes
  1220. * @param {Number[] | String[]} ids
  1221. * @private
  1222. */
  1223. Network.prototype._addNodes = function(ids) {
  1224. var id;
  1225. for (var i = 0, len = ids.length; i < len; i++) {
  1226. id = ids[i];
  1227. var data = this.nodesData.get(id);
  1228. var node = new Node(data, this.images, this.groups, this.constants);
  1229. this.nodes[id] = node; // note: this may replace an existing node
  1230. if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) {
  1231. var radius = 10 * 0.1*ids.length + 10;
  1232. var angle = 2 * Math.PI * Math.random();
  1233. if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
  1234. if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
  1235. }
  1236. this.moving = true;
  1237. }
  1238. this._updateNodeIndexList();
  1239. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1240. this._resetLevels();
  1241. this._setupHierarchicalLayout();
  1242. }
  1243. this._updateCalculationNodes();
  1244. this._reconnectEdges();
  1245. this._updateValueRange(this.nodes);
  1246. this.updateLabels();
  1247. };
  1248. /**
  1249. * Update existing nodes, or create them when not yet existing
  1250. * @param {Number[] | String[]} ids
  1251. * @private
  1252. */
  1253. Network.prototype._updateNodes = function(ids,changedData) {
  1254. var nodes = this.nodes;
  1255. for (var i = 0, len = ids.length; i < len; i++) {
  1256. var id = ids[i];
  1257. var node = nodes[id];
  1258. var data = changedData[i];
  1259. if (node) {
  1260. // update node
  1261. node.setProperties(data, this.constants);
  1262. }
  1263. else {
  1264. // create node
  1265. node = new Node(properties, this.images, this.groups, this.constants);
  1266. nodes[id] = node;
  1267. }
  1268. }
  1269. this.moving = true;
  1270. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1271. this._resetLevels();
  1272. this._setupHierarchicalLayout();
  1273. }
  1274. this._updateNodeIndexList();
  1275. this._updateValueRange(nodes);
  1276. };
  1277. /**
  1278. * Remove existing nodes. If nodes do not exist, the method will just ignore it.
  1279. * @param {Number[] | String[]} ids
  1280. * @private
  1281. */
  1282. Network.prototype._removeNodes = function(ids) {
  1283. var nodes = this.nodes;
  1284. for (var i = 0, len = ids.length; i < len; i++) {
  1285. var id = ids[i];
  1286. delete nodes[id];
  1287. }
  1288. this._updateNodeIndexList();
  1289. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1290. this._resetLevels();
  1291. this._setupHierarchicalLayout();
  1292. }
  1293. this._updateCalculationNodes();
  1294. this._reconnectEdges();
  1295. this._updateSelection();
  1296. this._updateValueRange(nodes);
  1297. };
  1298. /**
  1299. * Load edges by reading the data table
  1300. * @param {Array | DataSet | DataView} edges The data containing the edges.
  1301. * @private
  1302. * @private
  1303. */
  1304. Network.prototype._setEdges = function(edges) {
  1305. var oldEdgesData = this.edgesData;
  1306. if (edges instanceof DataSet || edges instanceof DataView) {
  1307. this.edgesData = edges;
  1308. }
  1309. else if (Array.isArray(edges)) {
  1310. this.edgesData = new DataSet();
  1311. this.edgesData.add(edges);
  1312. }
  1313. else if (!edges) {
  1314. this.edgesData = new DataSet();
  1315. }
  1316. else {
  1317. throw new TypeError('Array or DataSet expected');
  1318. }
  1319. if (oldEdgesData) {
  1320. // unsubscribe from old dataset
  1321. util.forEach(this.edgesListeners, function (callback, event) {
  1322. oldEdgesData.off(event, callback);
  1323. });
  1324. }
  1325. // remove drawn edges
  1326. this.edges = {};
  1327. if (this.edgesData) {
  1328. // subscribe to new dataset
  1329. var me = this;
  1330. util.forEach(this.edgesListeners, function (callback, event) {
  1331. me.edgesData.on(event, callback);
  1332. });
  1333. // draw all new nodes
  1334. var ids = this.edgesData.getIds();
  1335. this._addEdges(ids);
  1336. }
  1337. this._reconnectEdges();
  1338. };
  1339. /**
  1340. * Add edges
  1341. * @param {Number[] | String[]} ids
  1342. * @private
  1343. */
  1344. Network.prototype._addEdges = function (ids) {
  1345. var edges = this.edges,
  1346. edgesData = this.edgesData;
  1347. for (var i = 0, len = ids.length; i < len; i++) {
  1348. var id = ids[i];
  1349. var oldEdge = edges[id];
  1350. if (oldEdge) {
  1351. oldEdge.disconnect();
  1352. }
  1353. var data = edgesData.get(id, {"showInternalIds" : true});
  1354. edges[id] = new Edge(data, this, this.constants);
  1355. }
  1356. this.moving = true;
  1357. this._updateValueRange(edges);
  1358. this._createBezierNodes();
  1359. this._updateCalculationNodes();
  1360. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1361. this._resetLevels();
  1362. this._setupHierarchicalLayout();
  1363. }
  1364. };
  1365. /**
  1366. * Update existing edges, or create them when not yet existing
  1367. * @param {Number[] | String[]} ids
  1368. * @private
  1369. */
  1370. Network.prototype._updateEdges = function (ids) {
  1371. var edges = this.edges,
  1372. edgesData = this.edgesData;
  1373. for (var i = 0, len = ids.length; i < len; i++) {
  1374. var id = ids[i];
  1375. var data = edgesData.get(id);
  1376. var edge = edges[id];
  1377. if (edge) {
  1378. // update edge
  1379. edge.disconnect();
  1380. edge.setProperties(data, this.constants);
  1381. edge.connect();
  1382. }
  1383. else {
  1384. // create edge
  1385. edge = new Edge(data, this, this.constants);
  1386. this.edges[id] = edge;
  1387. }
  1388. }
  1389. this._createBezierNodes();
  1390. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1391. this._resetLevels();
  1392. this._setupHierarchicalLayout();
  1393. }
  1394. this.moving = true;
  1395. this._updateValueRange(edges);
  1396. };
  1397. /**
  1398. * Remove existing edges. Non existing ids will be ignored
  1399. * @param {Number[] | String[]} ids
  1400. * @private
  1401. */
  1402. Network.prototype._removeEdges = function (ids) {
  1403. var edges = this.edges;
  1404. for (var i = 0, len = ids.length; i < len; i++) {
  1405. var id = ids[i];
  1406. var edge = edges[id];
  1407. if (edge) {
  1408. if (edge.via != null) {
  1409. delete this.sectors['support']['nodes'][edge.via.id];
  1410. }
  1411. edge.disconnect();
  1412. delete edges[id];
  1413. }
  1414. }
  1415. this.moving = true;
  1416. this._updateValueRange(edges);
  1417. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1418. this._resetLevels();
  1419. this._setupHierarchicalLayout();
  1420. }
  1421. this._updateCalculationNodes();
  1422. };
  1423. /**
  1424. * Reconnect all edges
  1425. * @private
  1426. */
  1427. Network.prototype._reconnectEdges = function() {
  1428. var id,
  1429. nodes = this.nodes,
  1430. edges = this.edges;
  1431. for (id in nodes) {
  1432. if (nodes.hasOwnProperty(id)) {
  1433. nodes[id].edges = [];
  1434. nodes[id].dynamicEdges = [];
  1435. }
  1436. }
  1437. for (id in edges) {
  1438. if (edges.hasOwnProperty(id)) {
  1439. var edge = edges[id];
  1440. edge.from = null;
  1441. edge.to = null;
  1442. edge.connect();
  1443. }
  1444. }
  1445. };
  1446. /**
  1447. * Update the values of all object in the given array according to the current
  1448. * value range of the objects in the array.
  1449. * @param {Object} obj An object containing a set of Edges or Nodes
  1450. * The objects must have a method getValue() and
  1451. * setValueRange(min, max).
  1452. * @private
  1453. */
  1454. Network.prototype._updateValueRange = function(obj) {
  1455. var id;
  1456. // determine the range of the objects
  1457. var valueMin = undefined;
  1458. var valueMax = undefined;
  1459. for (id in obj) {
  1460. if (obj.hasOwnProperty(id)) {
  1461. var value = obj[id].getValue();
  1462. if (value !== undefined) {
  1463. valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
  1464. valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
  1465. }
  1466. }
  1467. }
  1468. // adjust the range of all objects
  1469. if (valueMin !== undefined && valueMax !== undefined) {
  1470. for (id in obj) {
  1471. if (obj.hasOwnProperty(id)) {
  1472. obj[id].setValueRange(valueMin, valueMax);
  1473. }
  1474. }
  1475. }
  1476. };
  1477. /**
  1478. * Redraw the network with the current data
  1479. * chart will be resized too.
  1480. */
  1481. Network.prototype.redraw = function() {
  1482. this.setSize(this.constants.width, this.constants.height);
  1483. this._redraw();
  1484. };
  1485. /**
  1486. * Redraw the network with the current data
  1487. * @private
  1488. */
  1489. Network.prototype._redraw = function() {
  1490. var ctx = this.frame.canvas.getContext('2d');
  1491. // clear the canvas
  1492. var w = this.frame.canvas.width;
  1493. var h = this.frame.canvas.height;
  1494. ctx.clearRect(0, 0, w, h);
  1495. // set scaling and translation
  1496. ctx.save();
  1497. ctx.translate(this.translation.x, this.translation.y);
  1498. ctx.scale(this.scale, this.scale);
  1499. this.canvasTopLeft = {
  1500. "x": this._XconvertDOMtoCanvas(0),
  1501. "y": this._YconvertDOMtoCanvas(0)
  1502. };
  1503. this.canvasBottomRight = {
  1504. "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth),
  1505. "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight)
  1506. };
  1507. this._doInAllSectors("_drawAllSectorNodes",ctx);
  1508. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) {
  1509. this._doInAllSectors("_drawEdges",ctx);
  1510. }
  1511. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) {
  1512. this._doInAllSectors("_drawNodes",ctx,false);
  1513. }
  1514. if (this.controlNodesActive == true) {
  1515. this._doInAllSectors("_drawControlNodes",ctx);
  1516. }
  1517. // this._doInSupportSector("_drawNodes",ctx,true);
  1518. // this._drawTree(ctx,"#F00F0F");
  1519. // restore original scaling and translation
  1520. ctx.restore();
  1521. };
  1522. /**
  1523. * Set the translation of the network
  1524. * @param {Number} offsetX Horizontal offset
  1525. * @param {Number} offsetY Vertical offset
  1526. * @private
  1527. */
  1528. Network.prototype._setTranslation = function(offsetX, offsetY) {
  1529. if (this.translation === undefined) {
  1530. this.translation = {
  1531. x: 0,
  1532. y: 0
  1533. };
  1534. }
  1535. if (offsetX !== undefined) {
  1536. this.translation.x = offsetX;
  1537. }
  1538. if (offsetY !== undefined) {
  1539. this.translation.y = offsetY;
  1540. }
  1541. this.emit('viewChanged');
  1542. };
  1543. /**
  1544. * Get the translation of the network
  1545. * @return {Object} translation An object with parameters x and y, both a number
  1546. * @private
  1547. */
  1548. Network.prototype._getTranslation = function() {
  1549. return {
  1550. x: this.translation.x,
  1551. y: this.translation.y
  1552. };
  1553. };
  1554. /**
  1555. * Scale the network
  1556. * @param {Number} scale Scaling factor 1.0 is unscaled
  1557. * @private
  1558. */
  1559. Network.prototype._setScale = function(scale) {
  1560. this.scale = scale;
  1561. };
  1562. /**
  1563. * Get the current scale of the network
  1564. * @return {Number} scale Scaling factor 1.0 is unscaled
  1565. * @private
  1566. */
  1567. Network.prototype._getScale = function() {
  1568. return this.scale;
  1569. };
  1570. /**
  1571. * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1572. * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1573. * @param {number} x
  1574. * @returns {number}
  1575. * @private
  1576. */
  1577. Network.prototype._XconvertDOMtoCanvas = function(x) {
  1578. return (x - this.translation.x) / this.scale;
  1579. };
  1580. /**
  1581. * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1582. * the X coordinate in DOM-space (coordinate point in browser relative to the container div)
  1583. * @param {number} x
  1584. * @returns {number}
  1585. * @private
  1586. */
  1587. Network.prototype._XconvertCanvasToDOM = function(x) {
  1588. return x * this.scale + this.translation.x;
  1589. };
  1590. /**
  1591. * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1592. * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1593. * @param {number} y
  1594. * @returns {number}
  1595. * @private
  1596. */
  1597. Network.prototype._YconvertDOMtoCanvas = function(y) {
  1598. return (y - this.translation.y) / this.scale;
  1599. };
  1600. /**
  1601. * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1602. * the Y coordinate in DOM-space (coordinate point in browser relative to the container div)
  1603. * @param {number} y
  1604. * @returns {number}
  1605. * @private
  1606. */
  1607. Network.prototype._YconvertCanvasToDOM = function(y) {
  1608. return y * this.scale + this.translation.y ;
  1609. };
  1610. /**
  1611. *
  1612. * @param {object} pos = {x: number, y: number}
  1613. * @returns {{x: number, y: number}}
  1614. * @constructor
  1615. */
  1616. Network.prototype.canvasToDOM = function (pos) {
  1617. return {x: this._XconvertCanvasToDOM(pos.x), y: this._YconvertCanvasToDOM(pos.y)};
  1618. };
  1619. /**
  1620. *
  1621. * @param {object} pos = {x: number, y: number}
  1622. * @returns {{x: number, y: number}}
  1623. * @constructor
  1624. */
  1625. Network.prototype.DOMtoCanvas = function (pos) {
  1626. return {x: this._XconvertDOMtoCanvas(pos.x), y: this._YconvertDOMtoCanvas(pos.y)};
  1627. };
  1628. /**
  1629. * Redraw all nodes
  1630. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1631. * @param {CanvasRenderingContext2D} ctx
  1632. * @param {Boolean} [alwaysShow]
  1633. * @private
  1634. */
  1635. Network.prototype._drawNodes = function(ctx,alwaysShow) {
  1636. if (alwaysShow === undefined) {
  1637. alwaysShow = false;
  1638. }
  1639. // first draw the unselected nodes
  1640. var nodes = this.nodes;
  1641. var selected = [];
  1642. for (var id in nodes) {
  1643. if (nodes.hasOwnProperty(id)) {
  1644. nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight);
  1645. if (nodes[id].isSelected()) {
  1646. selected.push(id);
  1647. }
  1648. else {
  1649. if (nodes[id].inArea() || alwaysShow) {
  1650. nodes[id].draw(ctx);
  1651. }
  1652. }
  1653. }
  1654. }
  1655. // draw the selected nodes on top
  1656. for (var s = 0, sMax = selected.length; s < sMax; s++) {
  1657. if (nodes[selected[s]].inArea() || alwaysShow) {
  1658. nodes[selected[s]].draw(ctx);
  1659. }
  1660. }
  1661. };
  1662. /**
  1663. * Redraw all edges
  1664. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1665. * @param {CanvasRenderingContext2D} ctx
  1666. * @private
  1667. */
  1668. Network.prototype._drawEdges = function(ctx) {
  1669. var edges = this.edges;
  1670. for (var id in edges) {
  1671. if (edges.hasOwnProperty(id)) {
  1672. var edge = edges[id];
  1673. edge.setScale(this.scale);
  1674. if (edge.connected) {
  1675. edges[id].draw(ctx);
  1676. }
  1677. }
  1678. }
  1679. };
  1680. /**
  1681. * Redraw all edges
  1682. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1683. * @param {CanvasRenderingContext2D} ctx
  1684. * @private
  1685. */
  1686. Network.prototype._drawControlNodes = function(ctx) {
  1687. var edges = this.edges;
  1688. for (var id in edges) {
  1689. if (edges.hasOwnProperty(id)) {
  1690. edges[id]._drawControlNodes(ctx);
  1691. }
  1692. }
  1693. };
  1694. /**
  1695. * Find a stable position for all nodes
  1696. * @private
  1697. */
  1698. Network.prototype._stabilize = function() {
  1699. if (this.constants.freezeForStabilization == true) {
  1700. this._freezeDefinedNodes();
  1701. }
  1702. // find stable position
  1703. var count = 0;
  1704. while (this.moving && count < this.constants.stabilizationIterations) {
  1705. this._physicsTick();
  1706. count++;
  1707. }
  1708. this.zoomExtent(undefined,false,true);
  1709. if (this.constants.freezeForStabilization == true) {
  1710. this._restoreFrozenNodes();
  1711. }
  1712. };
  1713. /**
  1714. * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization
  1715. * because only the supportnodes for the smoothCurves have to settle.
  1716. *
  1717. * @private
  1718. */
  1719. Network.prototype._freezeDefinedNodes = function() {
  1720. var nodes = this.nodes;
  1721. for (var id in nodes) {
  1722. if (nodes.hasOwnProperty(id)) {
  1723. if (nodes[id].x != null && nodes[id].y != null) {
  1724. nodes[id].fixedData.x = nodes[id].xFixed;
  1725. nodes[id].fixedData.y = nodes[id].yFixed;
  1726. nodes[id].xFixed = true;
  1727. nodes[id].yFixed = true;
  1728. }
  1729. }
  1730. }
  1731. };
  1732. /**
  1733. * Unfreezes the nodes that have been frozen by _freezeDefinedNodes.
  1734. *
  1735. * @private
  1736. */
  1737. Network.prototype._restoreFrozenNodes = function() {
  1738. var nodes = this.nodes;
  1739. for (var id in nodes) {
  1740. if (nodes.hasOwnProperty(id)) {
  1741. if (nodes[id].fixedData.x != null) {
  1742. nodes[id].xFixed = nodes[id].fixedData.x;
  1743. nodes[id].yFixed = nodes[id].fixedData.y;
  1744. }
  1745. }
  1746. }
  1747. };
  1748. /**
  1749. * Check if any of the nodes is still moving
  1750. * @param {number} vmin the minimum velocity considered as 'moving'
  1751. * @return {boolean} true if moving, false if non of the nodes is moving
  1752. * @private
  1753. */
  1754. Network.prototype._isMoving = function(vmin) {
  1755. var nodes = this.nodes;
  1756. for (var id in nodes) {
  1757. if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) {
  1758. return true;
  1759. }
  1760. }
  1761. return false;
  1762. };
  1763. /**
  1764. * /**
  1765. * Perform one discrete step for all nodes
  1766. *
  1767. * @private
  1768. */
  1769. Network.prototype._discreteStepNodes = function() {
  1770. var interval = this.physicsDiscreteStepsize;
  1771. var nodes = this.nodes;
  1772. var nodeId;
  1773. var nodesPresent = false;
  1774. if (this.constants.maxVelocity > 0) {
  1775. for (nodeId in nodes) {
  1776. if (nodes.hasOwnProperty(nodeId)) {
  1777. nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity);
  1778. nodesPresent = true;
  1779. }
  1780. }
  1781. }
  1782. else {
  1783. for (nodeId in nodes) {
  1784. if (nodes.hasOwnProperty(nodeId)) {
  1785. nodes[nodeId].discreteStep(interval);
  1786. nodesPresent = true;
  1787. }
  1788. }
  1789. }
  1790. if (nodesPresent == true) {
  1791. var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05);
  1792. if (vminCorrected > 0.5*this.constants.maxVelocity) {
  1793. return true;
  1794. }
  1795. else {
  1796. return this._isMoving(vminCorrected);
  1797. }
  1798. }
  1799. return false;
  1800. };
  1801. /**
  1802. * A single simulation step (or "tick") in the physics simulation
  1803. *
  1804. * @private
  1805. */
  1806. Network.prototype._physicsTick = function() {
  1807. if (!this.freezeSimulation) {
  1808. if (this.moving == true) {
  1809. var mainMovingStatus = false;
  1810. var supportMovingStatus = false;
  1811. this._doInAllActiveSectors("_initializeForceCalculation");
  1812. var mainMoving = this._doInAllActiveSectors("_discreteStepNodes");
  1813. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1814. supportMovingStatus = this._doInSupportSector("_discreteStepNodes");
  1815. }
  1816. // gather movement data from all sectors, if one moves, we are NOT stabilzied
  1817. for (var i = 0; i < mainMoving.length; i++) {mainMovingStatus = mainMoving[0] || mainMovingStatus;}
  1818. // determine if the network has stabilzied
  1819. this.moving = mainMovingStatus || supportMovingStatus;
  1820. this.stabilizationIterations++;
  1821. }
  1822. }
  1823. };
  1824. /**
  1825. * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick.
  1826. * It reschedules itself at the beginning of the function
  1827. *
  1828. * @private
  1829. */
  1830. Network.prototype._animationStep = function() {
  1831. // reset the timer so a new scheduled animation step can be set
  1832. this.timer = undefined;
  1833. // handle the keyboad movement
  1834. this._handleNavigation();
  1835. // this schedules a new animation step
  1836. this.start();
  1837. // start the physics simulation
  1838. var calculationTime = Date.now();
  1839. var maxSteps = 1;
  1840. this._physicsTick();
  1841. var timeRequired = Date.now() - calculationTime;
  1842. while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) {
  1843. this._physicsTick();
  1844. timeRequired = Date.now() - calculationTime;
  1845. maxSteps++;
  1846. }
  1847. // start the rendering process
  1848. var renderTime = Date.now();
  1849. this._redraw();
  1850. this.renderTime = Date.now() - renderTime;
  1851. };
  1852. if (typeof window !== 'undefined') {
  1853. window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
  1854. window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
  1855. }
  1856. /**
  1857. * Schedule a animation step with the refreshrate interval.
  1858. */
  1859. Network.prototype.start = function() {
  1860. if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) {
  1861. if (this.startedStabilization == false) {
  1862. this.emit("startStabilization");
  1863. this.startedStabilization = true;
  1864. }
  1865. if (!this.timer) {
  1866. var ua = navigator.userAgent.toLowerCase();
  1867. var requiresTimeout = false;
  1868. if (ua.indexOf('msie 9.0') != -1) { // IE 9
  1869. requiresTimeout = true;
  1870. }
  1871. else if (ua.indexOf('safari') != -1) { // safari
  1872. if (ua.indexOf('chrome') <= -1) {
  1873. requiresTimeout = true;
  1874. }
  1875. }
  1876. if (requiresTimeout == true) {
  1877. this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1878. }
  1879. else{
  1880. this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1881. }
  1882. }
  1883. }
  1884. else {
  1885. this._redraw();
  1886. if (this.stabilizationIterations > 0) {
  1887. // trigger the "stabilized" event.
  1888. // The event is triggered on the next tick, to prevent the case that
  1889. // it is fired while initializing the Network, in which case you would not
  1890. // be able to catch it
  1891. var me = this;
  1892. var params = {
  1893. iterations: me.stabilizationIterations
  1894. };
  1895. me.stabilizationIterations = 0;
  1896. me.startedStabilization = false;
  1897. setTimeout(function () {
  1898. me.emit("stabilized", params);
  1899. }, 0);
  1900. }
  1901. }
  1902. };
  1903. /**
  1904. * Move the network according to the keyboard presses.
  1905. *
  1906. * @private
  1907. */
  1908. Network.prototype._handleNavigation = function() {
  1909. if (this.xIncrement != 0 || this.yIncrement != 0) {
  1910. var translation = this._getTranslation();
  1911. this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement);
  1912. }
  1913. if (this.zoomIncrement != 0) {
  1914. var center = {
  1915. x: this.frame.canvas.clientWidth / 2,
  1916. y: this.frame.canvas.clientHeight / 2
  1917. };
  1918. this._zoom(this.scale*(1 + this.zoomIncrement), center);
  1919. }
  1920. };
  1921. /**
  1922. * Freeze the _animationStep
  1923. */
  1924. Network.prototype.toggleFreeze = function() {
  1925. if (this.freezeSimulation == false) {
  1926. this.freezeSimulation = true;
  1927. }
  1928. else {
  1929. this.freezeSimulation = false;
  1930. this.start();
  1931. }
  1932. };
  1933. /**
  1934. * This function cleans the support nodes if they are not needed and adds them when they are.
  1935. *
  1936. * @param {boolean} [disableStart]
  1937. * @private
  1938. */
  1939. Network.prototype._configureSmoothCurves = function(disableStart) {
  1940. if (disableStart === undefined) {
  1941. disableStart = true;
  1942. }
  1943. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1944. this._createBezierNodes();
  1945. // cleanup unused support nodes
  1946. for (var nodeId in this.sectors['support']['nodes']) {
  1947. if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) {
  1948. if (this.edges[this.sectors['support']['nodes'][nodeId].parentEdgeId] === undefined) {
  1949. delete this.sectors['support']['nodes'][nodeId];
  1950. }
  1951. }
  1952. }
  1953. }
  1954. else {
  1955. // delete the support nodes
  1956. this.sectors['support']['nodes'] = {};
  1957. for (var edgeId in this.edges) {
  1958. if (this.edges.hasOwnProperty(edgeId)) {
  1959. this.edges[edgeId].via = null;
  1960. }
  1961. }
  1962. }
  1963. this._updateCalculationNodes();
  1964. if (!disableStart) {
  1965. this.moving = true;
  1966. this.start();
  1967. }
  1968. };
  1969. /**
  1970. * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but
  1971. * are used for the force calculation.
  1972. *
  1973. * @private
  1974. */
  1975. Network.prototype._createBezierNodes = function() {
  1976. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1977. for (var edgeId in this.edges) {
  1978. if (this.edges.hasOwnProperty(edgeId)) {
  1979. var edge = this.edges[edgeId];
  1980. if (edge.via == null) {
  1981. var nodeId = "edgeId:".concat(edge.id);
  1982. this.sectors['support']['nodes'][nodeId] = new Node(
  1983. {id:nodeId,
  1984. mass:1,
  1985. shape:'circle',
  1986. image:"",
  1987. internalMultiplier:1
  1988. },{},{},this.constants);
  1989. edge.via = this.sectors['support']['nodes'][nodeId];
  1990. edge.via.parentEdgeId = edge.id;
  1991. edge.positionBezierNode();
  1992. }
  1993. }
  1994. }
  1995. }
  1996. };
  1997. /**
  1998. * load the functions that load the mixins into the prototype.
  1999. *
  2000. * @private
  2001. */
  2002. Network.prototype._initializeMixinLoaders = function () {
  2003. for (var mixin in MixinLoader) {
  2004. if (MixinLoader.hasOwnProperty(mixin)) {
  2005. Network.prototype[mixin] = MixinLoader[mixin];
  2006. }
  2007. }
  2008. };
  2009. /**
  2010. * Load the XY positions of the nodes into the dataset.
  2011. */
  2012. Network.prototype.storePosition = function() {
  2013. console.log("storePosition is depricated: use .storePositions() from now on.")
  2014. this.storePositions();
  2015. };
  2016. /**
  2017. * Load the XY positions of the nodes into the dataset.
  2018. */
  2019. Network.prototype.storePositions = function() {
  2020. var dataArray = [];
  2021. for (var nodeId in this.nodes) {
  2022. if (this.nodes.hasOwnProperty(nodeId)) {
  2023. var node = this.nodes[nodeId];
  2024. var allowedToMoveX = !this.nodes.xFixed;
  2025. var allowedToMoveY = !this.nodes.yFixed;
  2026. if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) {
  2027. dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY});
  2028. }
  2029. }
  2030. }
  2031. this.nodesData.update(dataArray);
  2032. };
  2033. /**
  2034. * Load the XY positions of the nodes into the dataset.
  2035. */
  2036. Network.prototype.getPositions = function() {
  2037. var dataArray = {};
  2038. for (var nodeId in this.nodes) {
  2039. if (this.nodes.hasOwnProperty(nodeId)) {
  2040. var node = this.nodes[nodeId];
  2041. dataArray[nodeId] = {x:Math.round(node.x),y:Math.round(node.y)};
  2042. }
  2043. }
  2044. return dataArray;
  2045. };
  2046. /**
  2047. * Center a node in view.
  2048. *
  2049. * @param {Number} nodeId
  2050. * @param {Number} [options]
  2051. */
  2052. Network.prototype.focusOnNode = function (nodeId, options) {
  2053. if (this.nodes.hasOwnProperty(nodeId)) {
  2054. if (options === undefined) {
  2055. options = {};
  2056. }
  2057. var nodePosition = {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y};
  2058. options.position = nodePosition;
  2059. options.lockedOnNode = nodeId;
  2060. this.moveTo(options)
  2061. }
  2062. else {
  2063. console.log("This nodeId cannot be found.");
  2064. }
  2065. };
  2066. /**
  2067. *
  2068. * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels
  2069. * | options.scale = Number // scale to move to
  2070. * | options.position = {x:Number, y:Number} // position to move to
  2071. * | options.animation = {duration:Number, easingFunction:String} || Boolean // position to move to
  2072. */
  2073. Network.prototype.moveTo = function (options) {
  2074. if (options === undefined) {
  2075. options = {};
  2076. return;
  2077. }
  2078. if (options.offset === undefined) {options.offset = {x: 0, y: 0}; }
  2079. if (options.offset.x === undefined) {options.offset.x = 0; }
  2080. if (options.offset.y === undefined) {options.offset.y = 0; }
  2081. if (options.scale === undefined) {options.scale = this._getScale(); }
  2082. if (options.position === undefined) {options.position = this._getTranslation();}
  2083. if (options.animation === undefined) {options.animation = {duration:0}; }
  2084. if (options.animation === false ) {options.animation = {duration:0}; }
  2085. if (options.animation === true ) {options.animation = {}; }
  2086. if (options.animation.duration === undefined) {options.animation.duration = 1000; } // default duration
  2087. if (options.animation.easingFunction === undefined) {options.animation.easingFunction = "easeInOutQuad"; } // default easing function
  2088. this.animateView(options);
  2089. };
  2090. /**
  2091. *
  2092. * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels
  2093. * | options.time = Number // animation time in milliseconds
  2094. * | options.scale = Number // scale to animate to
  2095. * | options.position = {x:Number, y:Number} // position to animate to
  2096. * | options.easingFunction = String // linear, easeInQuad, easeOutQuad, easeInOutQuad,
  2097. * // easeInCubic, easeOutCubic, easeInOutCubic,
  2098. * // easeInQuart, easeOutQuart, easeInOutQuart,
  2099. * // easeInQuint, easeOutQuint, easeInOutQuint
  2100. */
  2101. Network.prototype.animateView = function (options) {
  2102. if (options === undefined) {
  2103. options = {};
  2104. return;
  2105. }
  2106. // release if something focussed on the node
  2107. this.releaseNode();
  2108. if (options.locked == true) {
  2109. this.lockedOnNodeId = options.lockedOnNode;
  2110. this.lockedOnNodeOffset = options.offset;
  2111. }
  2112. // forcefully complete the old animation if it was still running
  2113. if (this.easingTime != 0) {
  2114. this._transitionRedraw(1); // by setting easingtime to 1, we finish the animation.
  2115. }
  2116. this.sourceScale = this._getScale();
  2117. this.sourceTranslation = this._getTranslation();
  2118. this.targetScale = options.scale;
  2119. // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw
  2120. // but at least then we'll have the target transition
  2121. this._setScale(this.targetScale);
  2122. var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
  2123. var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node
  2124. x: viewCenter.x - options.position.x,
  2125. y: viewCenter.y - options.position.y
  2126. };
  2127. this.targetTranslation = {
  2128. x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x,
  2129. y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y
  2130. };
  2131. // if the time is set to 0, don't do an animation
  2132. if (options.animation.duration == 0) {
  2133. if (this.lockedOnNodeId != null) {
  2134. this._classicRedraw = this._redraw;
  2135. this._redraw = this._lockedRedraw;
  2136. }
  2137. else {
  2138. this._setScale(this.targetScale);
  2139. this._setTranslation(this.targetTranslation.x, this.targetTranslation.y);
  2140. this._redraw();
  2141. }
  2142. }
  2143. else {
  2144. this.animationSpeed = 1 / (this.renderRefreshRate * options.animation.duration * 0.001) || 1 / this.renderRefreshRate;
  2145. this.animationEasingFunction = options.animation.easingFunction;
  2146. this._classicRedraw = this._redraw;
  2147. this._redraw = this._transitionRedraw;
  2148. this._redraw();
  2149. this.moving = true;
  2150. this.start();
  2151. }
  2152. };
  2153. Network.prototype._lockedRedraw = function () {
  2154. var nodePosition = {x: this.nodes[this.lockedOnNodeId].x, y: this.nodes[this.lockedOnNodeId].y};
  2155. var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
  2156. var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node
  2157. x: viewCenter.x - nodePosition.x,
  2158. y: viewCenter.y - nodePosition.y
  2159. };
  2160. var sourceTranslation = this._getTranslation();
  2161. var targetTranslation = {
  2162. x: sourceTranslation.x + distanceFromCenter.x * this.scale + this.lockedOnNodeOffset.x,
  2163. y: sourceTranslation.y + distanceFromCenter.y * this.scale + this.lockedOnNodeOffset.y
  2164. };
  2165. this._setTranslation(targetTranslation.x,targetTranslation.y);
  2166. this._classicRedraw();
  2167. }
  2168. Network.prototype.releaseNode = function () {
  2169. if (this.lockedOnNodeId != null) {
  2170. this._redraw = this._classicRedraw;
  2171. this.lockedOnNodeId = null;
  2172. this.lockedOnNodeOffset = null;
  2173. }
  2174. }
  2175. /**
  2176. *
  2177. * @param easingTime
  2178. * @private
  2179. */
  2180. Network.prototype._transitionRedraw = function (easingTime) {
  2181. this.easingTime = easingTime || this.easingTime + this.animationSpeed;
  2182. this.easingTime += this.animationSpeed;
  2183. var progress = util.easingFunctions[this.animationEasingFunction](this.easingTime);
  2184. this._setScale(this.sourceScale + (this.targetScale - this.sourceScale) * progress);
  2185. this._setTranslation(
  2186. this.sourceTranslation.x + (this.targetTranslation.x - this.sourceTranslation.x) * progress,
  2187. this.sourceTranslation.y + (this.targetTranslation.y - this.sourceTranslation.y) * progress
  2188. );
  2189. this._classicRedraw();
  2190. this.moving = true;
  2191. // cleanup
  2192. if (this.easingTime >= 1.0) {
  2193. this.easingTime = 0;
  2194. if (this.lockedOnNodeId != null) {
  2195. this._redraw = this._lockedRedraw;
  2196. }
  2197. else {
  2198. this._redraw = this._classicRedraw;
  2199. }
  2200. this.emit("animationFinished");
  2201. }
  2202. };
  2203. Network.prototype._classicRedraw = function () {
  2204. // placeholder function to be overloaded by animations;
  2205. };
  2206. /**
  2207. * Returns true when the Network is active.
  2208. * @returns {boolean}
  2209. */
  2210. Network.prototype.isActive = function () {
  2211. return !this.activator || this.activator.active;
  2212. };
  2213. /**
  2214. * Sets the scale
  2215. * @returns {Number}
  2216. */
  2217. Network.prototype.setScale = function () {
  2218. return this._setScale();
  2219. };
  2220. /**
  2221. * Returns the scale
  2222. * @returns {Number}
  2223. */
  2224. Network.prototype.getScale = function () {
  2225. return this._getScale();
  2226. };
  2227. /**
  2228. * Returns the scale
  2229. * @returns {Number}
  2230. */
  2231. Network.prototype.getCenterCoordinates = function () {
  2232. return this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
  2233. };
  2234. module.exports = Network;