@ -5,7 +5,7 @@
* A dynamic , browser - based visualization library .
*
* @ version 0.4 .0 - SNAPSHOT
* @ date 2014 - 01 - 17
* @ date 2014 - 01 - 20
*
* @ license
* Copyright ( C ) 2011 - 2014 Almende B . V , http : //almende.com
@ -10529,183 +10529,376 @@ Images.prototype.load = function(url) {
} ;
var UniverseMixin = {
_putDataInUniverse : function ( ) {
this . universe [ "activePockets" ] [ this . _universe ( ) ] . nodes = this . nodes ;
this . universe [ "activePockets" ] [ this . _universe ( ) ] . edges = this . edges ;
this . universe [ "activePockets" ] [ this . _universe ( ) ] . nodeIndices = this . nodeIndices ;
var SectorMixin = {
/ * *
* This function is only called by the setData function of the Graph object .
* This loads the global references into the active sector . This initializes the sector .
*
* @ private
* /
_putDataInSector : function ( ) {
this . sectors [ "active" ] [ this . _sector ( ) ] . nodes = this . nodes ;
this . sectors [ "active" ] [ this . _sector ( ) ] . edges = this . edges ;
this . sectors [ "active" ] [ this . _sector ( ) ] . nodeIndices = this . nodeIndices ;
} ,
_switchToUniverse : function ( universeID ) {
this . nodeIndices = this . universe [ "activePockets" ] [ universeID ] [ "nodeIndices" ] ;
this . nodes = this . universe [ "activePockets" ] [ universeID ] [ "nodes" ] ;
this . edges = this . universe [ "activePockets" ] [ universeID ] [ "edges" ] ;
/ * *
* This function sets the global references to nodes , edges and nodeIndices back to
* those of the supplied ( active ) sector .
*
* @ param sectorID
* @ private
* /
_switchToSector : function ( sectorID ) {
this . nodeIndices = this . sectors [ "active" ] [ sectorID ] [ "nodeIndices" ] ;
this . nodes = this . sectors [ "active" ] [ sectorID ] [ "nodes" ] ;
this . edges = this . sectors [ "active" ] [ sectorID ] [ "edges" ] ;
} ,
_loadActiveUniverse : function ( ) {
this . _switchToUniverse ( this . _universe ( ) ) ;
/ * *
* This function sets the global references to nodes , edges and nodeIndices back to
* those of the currently active sector .
*
* @ private
* /
_loadActiveSector : function ( ) {
this . _switchToSector ( this . _sector ( ) ) ;
} ,
_universe : function ( ) {
return this . activeUniverse [ this . activeUniverse . length - 1 ] ;
/ * *
* This function returns the currently active sector ID
*
* @ returns { String }
* @ private
* /
_sector : function ( ) {
return this . activeSector [ this . activeSector . length - 1 ] ;
} ,
_previousUniverse : function ( ) {
if ( this . activeUniverse . length > 1 ) {
return this . activeUniverse [ this . activeUniverse . length - 2 ] ;
/ * *
* This function returns the previously active sector ID
*
* @ returns { String }
* @ private
* /
_previousSector : function ( ) {
if ( this . activeSector . length > 1 ) {
return this . activeSector [ this . activeSector . length - 2 ] ;
}
else {
throw new TypeError ( 'there are not enough universes in the this.activeUniverse array.' ) ;
throw new TypeError ( 'there are not enough sectors in the this.activeSector array.' ) ;
return "" ;
}
} ,
_setActiveUniverse : function ( newID ) {
this . activeUniverse . push ( newID ) ;
/ * *
* We add the active sector at the end of the this . activeSector array
* This ensures it is the currently active sector returned by _sector ( ) and it reaches the top
* of the activeSector stack . When we reverse our steps we move from the end to the beginning of this stack .
*
* @ param newID
* @ private
* /
_setActiveSector : function ( newID ) {
this . activeSector . push ( newID ) ;
} ,
_forgetLastUniverse : function ( ) {
this . activeUniverse . pop ( ) ;
/ * *
* We remove the currently active sector id from the active sector stack . This happens when
* we reactivate the previously active sector
*
* @ private
* /
_forgetLastSector : function ( ) {
this . activeSector . pop ( ) ;
} ,
_createNewUniverse : function ( newID ) {
this . universe [ "activePockets" ] [ newID ] = { "nodes" : { } , "edges" : { } , "nodeIndices" : [ ] }
/ * *
* This function creates a new active sector with the supplied newID . This newID
* is the expanding node id .
*
* @ param { String } newID | ID of the new active sector
* @ private
* /
_createNewSector : function ( newID ) {
this . sectors [ "active" ] [ newID ] = { "nodes" : { } , "edges" : { } , "nodeIndices" : [ ] }
} ,
_deleteActiveUniverse : function ( universeID ) {
delete this . universe [ "activePockets" ] [ universeID ] ;
/ * *
* This function removes the currently active sector . This is called when we create a new
* active sector .
*
* @ param { String } sectorID | ID of the active sector that will be removed
* @ private
* /
_deleteActiveSector : function ( sectorID ) {
delete this . sectors [ "active" ] [ sectorID ] ;
} ,
_deleteFrozenUniverse : function ( universeID ) {
delete this . universe [ "frozenPockets" ] [ universeID ] ;
/ * *
* This function removes the currently active sector . This is called when we reactivate
* the previously active sector .
*
* @ param { String } sectorID | ID of the active sector that will be removed
* @ private
* /
_deleteFrozenSector : function ( sectorID ) {
delete this . sectors [ "frozen" ] [ sectorID ] ;
} ,
_freezeUniverse : function ( universeID ) {
this . universe [ "frozenPockets" ] [ universeID ] = this . universe [ "activePockets" ] [ universeID ] ;
this . _deleteActiveUniverse ( universeID ) ;
/ * *
* Freezing an active sector means moving it from the "active" object to the "frozen" object .
* We copy the references , then delete the active entree .
*
* @ param sectorID
* @ private
* /
_freezeSector : function ( sectorID ) {
// we move the set references from the active to the frozen stack.
this . sectors [ "frozen" ] [ sectorID ] = this . sectors [ "active" ] [ sectorID ] ;
// we have moved the sector data into the frozen set, we now remove it from the active set
this . _deleteActiveSector ( sectorID ) ;
} ,
_activateUniverse : function ( universeID ) {
this . universe [ "activePockets" ] [ universeID ] = this . universe [ "frozenPockets" ] [ universeID ] ;
this . _deleteFrozenUniverse ( universeID ) ;
/ * *
* This is the reverse operation of _freezeSector . Activating means moving the sector from the "frozen"
* object to the "active" object .
*
* @ param sectorID
* @ private
* /
_activateSector : function ( sectorID ) {
// we move the set references from the frozen to the active stack.
this . sectors [ "active" ] [ sectorID ] = this . sectors [ "frozen" ] [ sectorID ] ;
// we have moved the sector data into the active set, we now remove it from the frozen stack
this . _deleteFrozenSector ( sectorID ) ;
} ,
_mergeThisWithFrozen : function ( universeID ) {
/ * *
* This function merges the data from the currently active sector with a frozen sector . This is used
* in the process of reverting back to the previously active sector .
* The data that is placed in the frozen ( the previously active ) sector is the node that has been removed from it
* upon the creation of a new active sector .
*
* @ param sectorID
* @ private
* /
_mergeThisWithFrozen : function ( sectorID ) {
// copy all nodes
for ( var nodeID in this . nodes ) {
if ( this . nodes . hasOwnProperty ( nodeID ) ) {
this . universe [ "frozenPockets" ] [ universeID ] [ "nodes" ] [ nodeID ] = this . nodes [ nodeID ] ;
this . sectors [ "frozen" ] [ sector ID ] [ "nodes" ] [ nodeID ] = this . nodes [ nodeID ] ;
}
}
// copy all edges (if not fully clustered, else there are no edges)
for ( var edgeID in this . edges ) {
if ( this . edges . hasOwnProperty ( edgeID ) ) {
this . universe [ "frozenPockets" ] [ universeID ] [ "edges" ] [ edgeID ] = this . edges [ edgeID ] ;
this . sectors [ "frozen" ] [ sector ID ] [ "edges" ] [ edgeID ] = this . edges [ edgeID ] ;
}
}
// merge the nodeIndices
for ( var i = 0 ; i < this . nodeIndices . length ; i ++ ) {
this . universe [ "frozenPockets " ] [ univer seID] [ "nodeIndices" ] . push ( this . nodeIndices [ i ] ) ;
this . sectors [ "frozen" ] [ sector ID ] [ "nodeIndices" ] . push ( this . nodeIndices [ i ] ) ;
}
} ,
/ * *
* This clusters the sector to one cluster . It was a single cluster before this process started so
* we revert to that state . The clusterToFit function with a maximum size of 1 node does this .
*
* @ private
* /
_collapseThisToSingleCluster : function ( ) {
this . clusterToFit ( 1 , false ) ;
} ,
_addUniverse : function ( node ) {
var universe = this . _universe ( ) ;
if ( this . universe [ 'activePockets' ] [ universe ] [ "nodes" ] . hasOwnProperty ( node . id ) ) {
console . log ( "the node is part of the active universe" ) ;
/ * *
* We create a new active sector from the node that we want to open .
*
* @ param node
* @ private
* /
_addSector : function ( node ) {
// this is the currently active sector
var sector = this . _sector ( ) ;
// this should allow me to select nodes from a frozen set.
// TODO: after rewriting the selection function, have this working
if ( this . sectors [ 'active' ] [ sector ] [ "nodes" ] . hasOwnProperty ( node . id ) ) {
console . log ( "the node is part of the active sector" ) ;
}
else {
console . log ( "I dont konw what the fuck happened!!" ) ;
console . log ( "I dont kno w what the fuck happened!!" ) ;
}
// when we switch to a new sector, we remove the node that will be expanded from the current nodes list.
delete this . nodes [ node . id ] ;
this . _freezeUniverse ( universe ) ;
this . _createNewUniverse ( node . id ) ;
// we fully freeze the currently active sector
this . _freezeSector ( sector ) ;
// we create a new active sector. This sector has the ID of the node to ensure uniqueness
this . _createNewSector ( node . id ) ;
// we add the active sector to the sectors array to be able to revert these steps later on
this . _setActiveSector ( node . id ) ;
this . _setActiveUniverse ( node . id ) ;
this . _switchToUniverse ( this . _universe ( ) ) ;
// we redirect the global references to the new sector's references.
this . _switchToSector ( this . _sector ( ) ) ;
// finally we add the node we removed from our previous active sector to the new active sector
this . nodes [ node . id ] = node ;
//this.universe["draw"][node.id] = new Node(node.nodeProperties,node.imagelist,node.grouplist,this.constants);
} ,
_collapseUniverse : function ( ) {
var universe = this . _universe ( ) ;
if ( universe != "default" ) {
var isMovingBeforeClustering = this . moving ;
/ * *
* We close the sector that is currently open and revert back to the one before .
* If the active sector is the "default" sector , nothing happens .
*
* @ private
* /
_collapseSector : function ( ) {
// the currently active sector
var sector = this . _sector ( ) ;
var previousUniverse = this . _previousUniverse ( ) ;
// we cannot collapse the default sector
if ( sector != "default" ) {
var previousSector = this . _previousSector ( ) ;
// we collapse the sector back to a single cluster
this . _collapseThisToSingleCluster ( ) ;
this . _mergeThisWithFrozen ( previousUniverse ) ;
// we move the remaining nodes, edges and nodeIndices to the previous sector.
// This previous sector is the one we will reactivate
this . _mergeThisWithFrozen ( previousSector ) ;
this . _deleteActiveUniverse ( universe ) ;
// the previously active (frozen) sector now has all the data from the currently active sector.
// we can now delete the active sector.
this . _deleteActiveSector ( sector ) ;
this . _activateUniverse ( previousUniverse ) ;
// we activate the previously active (and currently frozen) sector.
this . _activateSector ( previousSector ) ;
this . _switchToUniverse ( previousUniverse ) ;
// we load the references from the newly active sector into the global references
this . _switchToSector ( previousSector ) ;
this . _forgetLastUniverse ( ) ;
// we forget the previously active sector because we reverted to the one before
this . _forgetLastSector ( ) ;
// finally, we update the node index list.
this . _updateNodeIndexList ( ) ;
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if ( this . moving != isMovingBeforeClustering ) {
this . start ( ) ;
}
}
} ,
_doInAllActiveUniverses : function ( runFunction , args ) {
/ * *
* This runs a function in all active sectors . This is used in _redraw ( ) and the _calculateForces ( ) .
*
* @ param { String } runFunction | This is the NAME of a function we want to call in all active sectors
* | we dont pass the function itself because then the "this" is the window object
* | instead of the Graph object
* @ param { * } [ args ] | Optional : arguments to pass to the runFunction
* @ private
* /
_doInAllActiveSectors : function ( runFunction , args ) {
if ( args === undefined ) {
for ( var universe in this . universe [ "activePockets" ] ) {
if ( this . universe [ "activePockets" ] . hasOwnProperty ( universe ) ) {
this . _switchToUniverse ( universe ) ;
for ( var sector in this . sectors [ "active" ] ) {
if ( this . sectors [ "active" ] . hasOwnProperty ( sector ) ) {
// switch the global references to those of this sector
this . _switchToSector ( sector ) ;
this [ runFunction ] ( ) ;
}
}
}
else {
for ( var universe in this . universe [ "activePockets" ] ) {
if ( this . universe [ "activePockets" ] . hasOwnProperty ( universe ) ) {
this . _switchToUniverse ( universe ) ;
for ( var sector in this . sectors [ "active" ] ) {
if ( this . sectors [ "active" ] . hasOwnProperty ( sector ) ) {
// switch the global references to those of this sector
this . _switchToSector ( sector ) ;
this [ runFunction ] ( args ) ;
}
}
}
this . _loadActiveUniverse ( ) ;
// we revert the global references back to our active sector
this . _loadActiveSector ( ) ;
} ,
_doInAllFrozenUniverses : function ( runFunction , args ) {
/ * *
* This runs a function in all frozen sectors . This is used in the _redraw ( ) .
*
* @ param { String } runFunction | This is the NAME of a function we want to call in all active sectors
* | we dont pass the function itself because then the "this" is the window object
* | instead of the Graph object
* @ param { * } [ args ] | Optional : arguments to pass to the runFunction
* @ private
* /
_doInAllFrozenSectors : function ( runFunction , args ) {
if ( args === undefined ) {
for ( var universe in this . universe [ "frozenPockets" ] ) {
if ( this . universe [ "frozenPockets" ] . hasOwnProperty ( universe ) ) {
this . _switchToUniverse ( universe ) ;
for ( var sector in this . sectors [ "frozen" ] ) {
if ( this . sectors [ "frozen" ] . hasOwnProperty ( sector ) ) {
this . _switchToSector ( sector ) ;
this [ runFunction ] ( ) ;
}
}
}
else {
for ( var universe in this . universe [ "frozenPockets" ] ) {
if ( this . universe [ "frozenPockets " ] . hasOwnProperty ( univer se) ) {
this . _switchToUniverse ( universe ) ;
for ( var sector in this . sectors [ "frozen" ] ) {
if ( this . sectors [ "frozen" ] . hasOwnProperty ( sector ) ) {
this . _switchToSector ( sector ) ;
this [ runFunction ] ( args ) ;
}
}
}
this . _loadActiveUniverse ( ) ;
this . _loadActiveSector ( ) ;
} ,
/ * *
* This runs a function in all sectors . This is used in the _redraw ( ) .
*
* @ param { String } runFunction | This is the NAME of a function we want to call in all active sectors
* | we dont pass the function itself because then the "this" is the window object
* | instead of the Graph object
* @ param { * } [ args ] | Optional : arguments to pass to the runFunction
* @ private
* /
_doInAllSectors : function ( runFunction , argument ) {
this . _doInAllActiveSectors ( runFunction , argument ) ;
this . _doInAllFrozenSectors ( runFunction , argument ) ;
} ,
_doInAllUniverses : function ( runFunction , argument ) {
this . _doInAllActiveUniverses ( runFunction , argument ) ;
this . _doInAllFrozenUniverses ( runFunction , argument ) ;
/ * *
* This clears the nodeIndices list . We cannot use this . nodeIndices = [ ] because we would break the link with the
* active sector . Thus we clear the nodeIndices in the active sector , then reconnect the this . nodeIndices to it .
*
* @ private
* /
_clearNodeIndexList : function ( ) {
var sector = this . _sector ( ) ;
this . sectors [ "active" ] [ sector ] [ "nodeIndices" ] = [ ] ;
this . nodeIndices = this . sectors [ "active" ] [ sector ] [ "nodeIndices" ] ;
}
} ;
/ * *
@ -10760,7 +10953,7 @@ Cluster.prototype.openCluster = function(node) {
var isMovingBeforeClustering = this . moving ;
if ( node . clusterSize > 15 ) {
this . _addUniverse ( node ) ;
this . _addSector ( node ) ;
}
this . _expandClusterNode ( node , false , true ) ;
@ -10783,7 +10976,7 @@ Cluster.prototype.updateClustersDefault = function() {
if ( this . constants . clustering . enableClustering ) {
this . updateClusters ( 0 , false , false ) ;
}
}
} ;
/ * *
* This function can be called to increase the cluster level . This means that the nodes with only one edge connection will
@ -10820,7 +11013,7 @@ Cluster.prototype.updateClusters = function(zoomDirection,recursive,force) {
var isMovingBeforeClustering = this . moving ;
var amountOfNodes = this . nodeIndices . length ;
// on zoom out collapse the univer se back to default
// on zoom out collapse the sector back to default
// if (this.previousScale > this.scale && zoomDirection == 0) {
// this._collapseUniverse();
// }
@ -11099,7 +11292,7 @@ Cluster.prototype._formClusters = function(force) {
* /
Cluster . prototype . _formClustersByZoom = function ( ) {
var dx , dy , length ,
minLength = this . constants . clustering . clusterLength / this . scale ;
minLength = this . constants . clustering . clusterEdge Length / this . scale ;
// check if any edges are shorter than minLength and start the clustering
// the clustering favours the node with the larger mass
@ -11187,7 +11380,7 @@ Cluster.prototype._formClustersByHub = function(force, onlyEqual) {
* @ param { Node } hubNode | the node we will cluster as a hub
* @ param { Boolean } force | Disregard zoom level
* @ param { Boolean } onlyEqual | This only clusters a hub with a specific number of edges
* @ param [ Number ] absorptionSizeOffset |
* @ param { Number } [ absorptionSizeOffset ] |
* @ private
* /
Cluster . prototype . _formClusterFromHub = function ( hubNode , force , onlyEqual , absorptionSizeOffset ) {
@ -11201,7 +11394,7 @@ Cluster.prototype._formClusterFromHub = function(hubNode, force, onlyEqual, abso
// initialize variables
var dx , dy , length ;
var minLength = this . constants . clustering . clusterLength / this . scale ;
var minLength = this . constants . clustering . clusterEdge Length / this . scale ;
var allowCluster = false ;
// we create a list of edges because the dynamicEdges change over the course of this loop
@ -11212,7 +11405,7 @@ Cluster.prototype._formClusterFromHub = function(hubNode, force, onlyEqual, abso
}
// if the hub clustering is not forces, we check if one of the edges connected
// to a cluster is small enough based on the constants.clustering.clusterLength
// to a cluster is small enough based on the constants.clustering.clusterEdge Length
if ( force == false ) {
allowCluster = false ;
for ( j = 0 ; j < amountOfInitialEdges ; j ++ ) {
@ -11631,7 +11824,7 @@ Cluster.prototype._getHubSize = function() {
* We reduce the amount of "extension nodes" or snakes . These are not quickly clustered with the outliers and hubs methods
* with this amount we can cluster specifically on these snakes .
*
* @ param { double } fraction | between 0 and 1 , the percentage of snakes to reduce
* @ param { Number } fraction | between 0 and 1 , the percentage of snakes to reduce
* @ private
* /
Cluster . prototype . _reduceAmountOfSnakes = function ( fraction ) {
@ -11733,19 +11926,19 @@ function Graph (container, data, options) {
}
} ,
clustering : { // TODO: naming of variables
enableClustering : true ,
enableClustering : true , // global on/off switch for clustering.
maxNumberOfNodes : 100 , // for automatic (initial) clustering
snakeThreshold : 0.5 , // maximum percentage of allowed snakes (long strings of connected nodes)
clusterLength : 25 , // threshold edge length for clusteringl
snakeThreshold : 0.5 , // maximum percentage of allowed snakenode s (long strings of connected nodes) within all nodes
clusterEdge Length : 25 , // threshold edge length for clustering
relativeOpenFactor : 0.2 , // if the width or height of a cluster takes up this much of the screen, open the cluster
fontSizeMultiplier : 4 , // how much the cluster font size grows per node (in px)
forceAmplification : 0.7 , // amount of clusterSize between two nodes multiply this value (+1) with the repulsion force
distanceAmplification : 0.3 , // amount of clusterSize between two nodes multiply this value (+1) with the repulsion force
fontSizeMultiplier : 4 , // how much the cluster font size grows per node in cluster (in px)
forceAmplification : 0.7 , // factor of increase fo the repulsion force of a cluster (per node in cluster)
distanceAmplification : 0.3 , // factor how much the repulsion distance of a cluster increases (per node in cluster).
edgeGrowth : 11 , // amount of clusterSize connected to the edge is multiplied with this and added to edgeLength
clusterSizeWidthFactor : 10 ,
clusterSizeHeightFactor : 10 ,
clusterSizeRadiusFactor : 10 ,
activeAreaBoxSize : 100 , // box area around the curser where clusters are popped open
clusterSizeWidthFactor : 10 , // growth of the width per node in cluster
clusterSizeHeightFactor : 10 , // growth of the height per node in cluster
clusterSizeRadiusFactor : 10 , // growth of the radius per node in cluster
activeAreaBoxSize : 100 , // box area around the curser where clusters are popped open
massTransferCoefficient : 1 // parent.mass += massTransferCoefficient * child.mass
} ,
minForce : 0.05 ,
@ -11756,8 +11949,8 @@ function Graph (container, data, options) {
// call the constructor of the cluster object
Cluster . call ( this ) ;
// call the univer se constructor
this . _loadUniverse ( ) ; // would be fantastic if multiple in heritance just worked!
// call the sector constructor
this . _loadSectorSystem ( ) ; // would be fantastic if multiple in heritance just worked!
var graph = this ;
this . freezeSimulation = false ; // freeze the simulation
@ -11858,7 +12051,7 @@ function Graph (container, data, options) {
Graph . prototype = Object . create ( Cluster . prototype ) ;
/ * *
* This function zooms out to fit all data on screen based on amount of nodes
* This function zooms out to fit all data on screen based on amount of nodes
* /
Graph . prototype . zoomToFit = function ( ) {
var numberOfNodes = this . nodeIndices . length ;
@ -11879,9 +12072,7 @@ Graph.prototype.zoomToFit = function() {
* @ private
* /
Graph . prototype . _updateNodeIndexList = function ( ) {
var universe = this . _universe ( ) ;
this . universe [ "activePockets" ] [ universe ] [ "nodeIndices" ] = [ ] ;
this . nodeIndices = this . universe [ "activePockets" ] [ universe ] [ "nodeIndices" ] ;
this . _clearNodeIndexList ( ) ;
for ( var idx in this . nodes ) {
if ( this . nodes . hasOwnProperty ( idx ) ) {
this . nodeIndices . push ( idx ) ;
@ -11950,6 +12141,14 @@ Graph.prototype.setOptions = function (options) {
if ( options . stabilize !== undefined ) { this . stabilize = options . stabilize ; }
if ( options . selectable !== undefined ) { this . selectable = options . selectable ; }
if ( optiones . clustering ) {
for ( var prop in optiones . clustering ) {
if ( options . clustering . hasOwnProperty ( prop ) ) {
this . constants . clustering [ prop ] = options . edges [ prop ] ;
}
}
}
// TODO: work out these options and document them
if ( options . edges ) {
for ( var prop in options . edges ) {
@ -12642,10 +12841,10 @@ Graph.prototype._getNodesOverlappingWith = function (obj) {
var overlappingNodes = [ ] ;
var nodes ;
// search in all univer ses for nodes
for ( var univer se in this . universe [ "activePockets " ] ) {
if ( this . universe [ "activePockets " ] . hasOwnProperty ( univer se) ) {
nodes = this . universe [ "activePockets " ] [ univer se] [ "nodes" ] ;
// search in all sector s for nodes
for ( var sector in this . sectors [ "active" ] ) {
if ( this . sectors [ "active" ] . hasOwnProperty ( sector ) ) {
nodes = this . sectors [ "active" ] [ sector ] [ "nodes" ] ;
for ( var id in nodes ) {
if ( nodes . hasOwnProperty ( id ) ) {
if ( nodes [ id ] . isOverlappingWith ( obj ) ) {
@ -12656,9 +12855,9 @@ Graph.prototype._getNodesOverlappingWith = function (obj) {
}
}
for ( var univer se in this . universe [ "frozenPockets " ] ) {
if ( this . universe [ "frozenPockets " ] . hasOwnProperty ( univer se) ) {
nodes = this . universe [ "frozenPockets " ] [ univer se] [ "nodes" ] ;
for ( var sector in this . sectors [ "frozen" ] ) {
if ( this . sectors [ "frozen" ] . hasOwnProperty ( sector ) ) {
nodes = this . sectors [ "frozen" ] [ sector ] [ "nodes" ] ;
for ( var id in nodes ) {
if ( nodes . hasOwnProperty ( id ) ) {
if ( nodes [ id ] . isOverlappingWith ( obj ) ) {
@ -12668,7 +12867,7 @@ Graph.prototype._getNodesOverlappingWith = function (obj) {
}
}
}
this . nodes = this . universe [ "activePockets " ] [ this . activeUniverse [ this . activeUniverse . length - 1 ] ] [ "nodes" ] ;
this . nodes = this . sectors [ "active" ] [ this . activeSector [ this . activeSector . length - 1 ] ] [ "nodes" ] ;
return overlappingNodes ;
} ;
@ -13374,8 +13573,8 @@ Graph.prototype._calculateForces = function(nodes,edges) {
var gravity = 0.08 ;
for ( i = 0 ; i < this . nodeIndices . length ; i ++ ) {
node = nodes [ this . nodeIndices [ i ] ] ;
// gravity does not apply when we are in a pocket univer se
if ( this . _univer se ( ) == "default" ) {
// gravity does not apply when we are in a pocket sector
if ( this . _sector ( ) == "default" ) {
dx = - node . x + centerPos . x ;
dy = - node . y + centerPos . y ;
@ -13483,7 +13682,7 @@ Graph.prototype._calculateForces = function(nodes,edges) {
if ( edges . hasOwnProperty ( edgeID ) ) {
edge = edges [ edgeID ] ;
if ( edge . connected ) {
// only calculate forces if nodes are in the same univer se
// only calculate forces if nodes are in the same sector
if ( this . nodes . hasOwnProperty ( edge . toId ) && this . nodes . hasOwnProperty ( edge . fromId ) ) {
clusterSize = ( edge . to . clusterSize + edge . from . clusterSize - 2 ) ;
dx = ( edge . to . x - edge . from . x ) ;
@ -13648,15 +13847,15 @@ Graph.prototype.toggleFreeze = function() {
} ;
Graph . prototype . _loadUniverse = function ( ) {
this . universe = { } ;
this . activeUniverse = [ "default" ] ;
this . universe [ "activePockets " ] = { } ;
this . universe [ "activePockets " ] [ this . activeUniverse [ this . activeUniverse . length - 1 ] ] = { "nodes" : { } , "edges" : { } , "nodeIndices" : [ ] } ;
this . universe [ "frozenPockets " ] = { } ;
this . universe [ "draw" ] = { } ;
Graph . prototype . _loadSectorSystem = function ( ) {
this . sectors = { } ;
this . activeSector = [ "default" ] ;
this . sectors [ "active" ] = { } ;
this . sectors [ "active" ] [ this . activeSector [ this . activeSector . length - 1 ] ] = { "nodes" : { } , "edges" : { } , "nodeIndices" : [ ] } ;
this . sectors [ "frozen" ] = { } ;
this . sectors [ "draw" ] = { } ;
this . nodeIndices = this . universe [ "activePockets " ] [ this . activeUniverse [ this . activeUniverse . length - 1 ] ] [ "nodeIndices" ] ; // the node indices list is used to speed up the computation of the repulsion fields
this . nodeIndices = this . sectors [ "active" ] [ this . activeSector [ this . activeSector . length - 1 ] ] [ "nodeIndices" ] ; // the node indices list is used to speed up the computation of the repulsion fields
for ( var mixinFunction in UniverseMixin ) {
if ( UniverseMixin . hasOwnProperty ( mixinFunction ) ) {
Graph . prototype [ mixinFunction ] = UniverseMixin [ mixinFunction ] ;