Browse Source

clarified variable names, removed magic number from discreteSteps

css_transitions
Alex de Mulder 10 years ago
parent
commit
96b4fcf389
1 changed files with 4 additions and 3 deletions
  1. +4
    -3
      src/graph/Graph.js

+ 4
- 3
src/graph/Graph.js View File

@ -22,7 +22,8 @@ function Graph (container, data, options) {
this.renderRefreshRate = 60; // hz (fps)
this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on
this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame
this.maxRenderSteps = 3; // max amount of physics ticks per render step.
this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step.
this.physicsDiscreteStepsize = 0.65; // discrete stepsize of the simulation
this.stabilize = true; // stabilize before displaying the graph
this.selectable = true;
@ -1756,7 +1757,7 @@ Graph.prototype._isMoving = function(vmin) {
* @private
*/
Graph.prototype._discreteStepNodes = function() {
var interval = 0.65;
var interval = this.physicsDiscreteStepsize;
var nodes = this.nodes;
var nodeId;
@ -1818,7 +1819,7 @@ Graph.prototype._animationStep = function() {
var maxSteps = 1;
this._physicsTick();
var timeRequired = Date.now() - calculationTime;
while (timeRequired < (this.renderTimestep - this.renderTime) && maxSteps < this.maxRenderSteps) {
while (timeRequired < (this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) {
this._physicsTick();
timeRequired = Date.now() - calculationTime;
maxSteps++;

Loading…
Cancel
Save