Browse Source

cluster rendering. Cluster hubs, refactoring

css_transitions
Alex de Mulder 11 years ago
parent
commit
1f697cfde9
9 changed files with 1789 additions and 1079 deletions
  1. +235
    -0
      dist/vis.css
  2. +713
    -541
      dist/vis.js
  3. +30
    -0
      dist/vis.min.js
  4. +114
    -0
      examples/graph/02.1_really_random_nodes.html
  5. +13
    -2
      src/graph/Edge.js
  6. +157
    -157
      src/graph/Graph.js
  7. +185
    -99
      src/graph/Node.js
  8. +342
    -250
      src/graph/cluster.js
  9. +0
    -30
      vis.min.js

+ 235
- 0
dist/vis.css View File

@ -0,0 +1,235 @@
.vis.timeline {
}
.vis.timeline.rootpanel {
position: relative;
overflow: hidden;
border: 1px solid #bfbfbf;
-moz-box-sizing: border-box;
box-sizing: border-box;
}
.vis.timeline .panel {
position: absolute;
overflow: hidden;
}
.vis.timeline .groupset {
position: absolute;
padding: 0;
margin: 0;
}
.vis.timeline .labels {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
padding: 0;
margin: 0;
border-right: 1px solid #bfbfbf;
box-sizing: border-box;
-moz-box-sizing: border-box;
}
.vis.timeline .labels .label-set {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
overflow: hidden;
border-top: none;
border-bottom: 1px solid #bfbfbf;
}
.vis.timeline .labels .label-set .label {
position: absolute;
left: 0;
top: 0;
width: 100%;
color: #4d4d4d;
}
.vis.timeline.top .labels .label-set .label,
.vis.timeline.top .groupset .itemset-axis {
border-top: 1px solid #bfbfbf;
border-bottom: none;
}
.vis.timeline.bottom .labels .label-set .label,
.vis.timeline.bottom .groupset .itemset-axis {
border-top: none;
border-bottom: 1px solid #bfbfbf;
}
.vis.timeline .labels .label-set .label .inner {
display: inline-block;
padding: 5px;
}
.vis.timeline .itemset {
position: absolute;
padding: 0;
margin: 0;
overflow: hidden;
}
.vis.timeline .background {
}
.vis.timeline .foreground {
}
.vis.timeline .itemset-axis {
position: absolute;
}
.vis.timeline .item {
position: absolute;
color: #1A1A1A;
border-color: #97B0F8;
background-color: #D5DDF6;
display: inline-block;
}
.vis.timeline .item.selected {
border-color: #FFC200;
background-color: #FFF785;
z-index: 999;
}
.vis.timeline .item.cluster {
/* TODO: use another color or pattern? */
background: #97B0F8 url('img/cluster_bg.png');
color: white;
}
.vis.timeline .item.cluster.point {
border-color: #D5DDF6;
}
.vis.timeline .item.box {
text-align: center;
border-style: solid;
border-width: 1px;
border-radius: 5px;
-moz-border-radius: 5px; /* For Firefox 3.6 and older */
}
.vis.timeline .item.point {
background: none;
}
.vis.timeline .dot {
border: 5px solid #97B0F8;
position: absolute;
border-radius: 5px;
-moz-border-radius: 5px; /* For Firefox 3.6 and older */
}
.vis.timeline .item.range {
overflow: hidden;
border-style: solid;
border-width: 1px;
border-radius: 2px;
-moz-border-radius: 2px; /* For Firefox 3.6 and older */
}
.vis.timeline .item.rangeoverflow {
border-style: solid;
border-width: 1px;
border-radius: 2px;
-moz-border-radius: 2px; /* For Firefox 3.6 and older */
}
.vis.timeline .item.range .drag-left, .vis.timeline .item.rangeoverflow .drag-left {
cursor: w-resize;
z-index: 1000;
}
.vis.timeline .item.range .drag-right, .vis.timeline .item.rangeoverflow .drag-right {
cursor: e-resize;
z-index: 1000;
}
.vis.timeline .item.range .content, .vis.timeline .item.rangeoverflow .content {
position: relative;
display: inline-block;
}
.vis.timeline .item.line {
position: absolute;
width: 0;
border-left-width: 1px;
border-left-style: solid;
}
.vis.timeline .item .content {
margin: 5px;
white-space: nowrap;
overflow: hidden;
}
.vis.timeline .axis {
position: relative;
}
.vis.timeline .axis .text {
position: absolute;
color: #4d4d4d;
padding: 3px;
white-space: nowrap;
}
.vis.timeline .axis .text.measure {
position: absolute;
padding-left: 0;
padding-right: 0;
margin-left: 0;
margin-right: 0;
visibility: hidden;
}
.vis.timeline .axis .grid.vertical {
position: absolute;
width: 0;
border-right: 1px solid;
}
.vis.timeline .axis .grid.horizontal {
position: absolute;
left: 0;
width: 100%;
height: 0;
border-bottom: 1px solid;
}
.vis.timeline .axis .grid.minor {
border-color: #e5e5e5;
}
.vis.timeline .axis .grid.major {
border-color: #bfbfbf;
}
.vis.timeline .currenttime {
background-color: #FF7F6E;
width: 2px;
z-index: 9;
}
.vis.timeline .customtime {
background-color: #6E94FF;
width: 2px;
cursor: move;
z-index: 9;
}

dist/vis.js
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+ 30
- 0
dist/vis.min.js
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+ 114
- 0
examples/graph/02.1_really_random_nodes.html View File

@ -0,0 +1,114 @@
<!doctype html>
<html>
<head>
<title>Graph | Really Random nodes</title>
<style type="text/css">
body {
font: 10pt sans;
}
#mygraph {
width: 600px;
height: 600px;
border: 1px solid lightgray;
}
</style>
<script type="text/javascript" src="../../dist/vis.js"></script>
<script type="text/javascript">
var nodes = null;
var edges = null;
var graph = null;
function draw() {
nodes = [];
edges = [];
// randomly create some nodes and edges
var nodeCount = parseInt(document.getElementById('nodeCount').value);
for (var i = 0; i < nodeCount; i++) {
nodes.push({
id: i,
label: String(i)
});
}
for (var i = 0; i < nodeCount; i++) {
var from = i;
var to = i;
to = i;
while (to == i) {
to = Math.floor(Math.random() * (nodeCount+1));
}
edges.push({
from: from,
to: to
});
}
/*
// Loop:
for (var i = 0; i < 5; i++) {
nodes.push({
id: i,
label: String(i)
});
}
edges.push({
from: 1,
to: 0
});
edges.push({
from: 1,
to: 2
});
edges.push({
from: 4,
to: 0
});
edges.push({
from: 2,
to: 3
});
edges.push({
from: 3,
to: 4
});
*/
// create a graph
var container = document.getElementById('mygraph');
var data = {
nodes: nodes,
edges: edges
};
var options = {
edges: {
length: 80
},
stabilize: false
};
graph = new vis.Graph(container, data, options);
// add event listeners
vis.events.addListener(graph, 'select', function(params) {
document.getElementById('selection').innerHTML =
'Selection: ' + graph.getSelection();
});
}
</script>
</head>
<body onload="draw();">
<form onsubmit="draw(); return false;">
<label for="nodeCount">Number of nodes:</label>
<input id="nodeCount" type="text" value="25" style="width: 50px;">
<input type="submit" value="Go">
</form>
<br>
<div id="mygraph"></div>
<p id="selection"></p>
</body>
</html>

+ 13
- 2
src/graph/Edge.js View File

@ -269,10 +269,10 @@ Edge.prototype._drawLine = function(ctx) {
*/
Edge.prototype._getLineWidth = function() {
if (this.from.selected || this.to.selected) {
return Math.min(this.width * 2, this.widthMax);
return Math.min(this.width * 2, this.widthMax)*this.graphScaleInv;
}
else {
return this.width;
return this.width*this.graphScaleInv;
}
};
@ -607,3 +607,14 @@ Edge._dist = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point
return Math.sqrt(dx*dx + dy*dy);
};
/**
* This allows the zoom level of the graph to influence the rendering
*
* @param scale
*/
Edge.prototype.setScale = function(scale) {
this.graphScaleInv = 1.0/scale;
};

+ 157
- 157
src/graph/Graph.js View File

@ -39,14 +39,6 @@ function Graph (container, data, options) {
highlight: {
border: '#2B7CE9',
background: '#D2E5FF'
},
cluster: {
border: '#256a2d',
background: '#2cd140',
highlight: {
border: '#899539',
background: '#c5dc29'
}
}
},
borderColor: '#2B7CE9',
@ -74,10 +66,11 @@ function Graph (container, data, options) {
clustering: { // TODO: naming of variables
maxNumberOfNodes: 100, // for automatic (initial) clustering //
clusterLength: 30, // threshold edge length for clusteringl
fontSizeMultiplier: 2, // how much the cluster font size grows per node (in px)
forceAmplification: 0.6, // amount of clusterSize between two nodes multiply this value (+1) with the repulsion force
distanceAmplification: 0.1, // amount of clusterSize between two nodes multiply this value (+1) with the repulsion force
edgeGrowth: 10, // amount of clusterSize connected to the edge is multiplied with this and added to edgeLength
fontSizeMultiplier: 3, // how much the cluster font size grows per node (in px)
forceAmplification: 0.7, // amount of clusterSize between two nodes multiply this value (+1) with the repulsion force
distanceAmplification: 0.3, // amount of clusterSize between two nodes multiply this value (+1) with the repulsion force
edgeStrength: 0.01,
edgeGrowth: 11, // amount of clusterSize connected to the edge is multiplied with this and added to edgeLength
clusterSizeWidthFactor: 10,
clusterSizeHeightFactor: 10,
clusterSizeRadiusFactor: 10,
@ -195,13 +188,12 @@ Graph.prototype.clusterToFit = function() {
while (numberOfNodes >= maxNumberOfNodes && level < maxLevels) {
if (level % 5 == 0) {
console.log("Aggregating Hubs @ level: ",level,". Threshold:", this.hubThreshold,"clusterSession",this.clusterSession);
this.aggregateHubs();
this.forceAggregateHubs();
}
else {
console.log("Pulling in Outliers @ level: ",level,"clusterSession",this.clusterSession);
this.increaseClusterLevel();
}
console.log("zoomscale for level: ",this.scale * Math.pow(1.0/11.0,this.clusterSession),". Current: ",this.scale);
numberOfNodes = this.nodeIndices.length;
level += 1;
}
@ -340,7 +332,6 @@ Graph.prototype.setOptions = function (options) {
if (options.nodes.widthMax) this.constants.nodes.radiusMax = options.nodes.widthMax;
*/
}
if (options.groups) {
for (var groupname in options.groups) {
if (options.groups.hasOwnProperty(groupname)) {
@ -419,7 +410,7 @@ Graph.prototype._create = function () {
this.mouseTrap.bind("=",this.decreaseClusterLevel.bind(me));
this.mouseTrap.bind("-",this.increaseClusterLevel.bind(me));
this.mouseTrap.bind("s",this.singleStep.bind(me));
this.mouseTrap.bind("h",this.aggregateHubs.bind(me));
this.mouseTrap.bind("h",this.forceAggregateHubs.bind(me));
this.mouseTrap.bind("f",this.toggleFreeze.bind(me));
// add the frame to the container element
@ -683,10 +674,11 @@ Graph.prototype._zoom = function(scale, pointer) {
// this.zoomCenter = {"x" : pointer.x,"y" : pointer.y };
this._setScale(scale);
this._setTranslation(tx, ty);
this._updateClusters();
this.updateClusters();
this._redraw();
console.log("current scale: ", this.scale)
console.log("current zoomscale:",this.scale)
return scale;
};
@ -1581,6 +1573,7 @@ Graph.prototype._drawNodes = function(ctx) {
var selected = [];
for (var id in nodes) {
if (nodes.hasOwnProperty(id)) {
nodes[id].setScale(this.scale);
if (nodes[id].isSelected()) {
selected.push(id);
}
@ -1607,6 +1600,7 @@ Graph.prototype._drawEdges = function(ctx) {
for (var id in edges) {
if (edges.hasOwnProperty(id)) {
var edge = edges[id];
edge.setScale(this.scale);
if (edge.connected) {
edges[id].draw(ctx);
}
@ -1649,162 +1643,168 @@ Graph.prototype._calculateForces = function() {
nodes = this.nodes,
edges = this.edges;
// gravity, add a small constant force to pull the nodes towards the center of
// the graph
// Also, the forces are reset to zero in this loop by using _setForce instead
// of _addForce
if (this.nodeIndices.length == 1) { // stop calculation if there is only one node
nodes[this.nodeIndices[0]]._setForce(0,0);
}
else {
// Gravity is required to keep separated groups from floating off
// the forces are reset to zero in this loop by using _setForce instead
// of _addForce
var gravity = 0.08;
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = nodes[this.nodeIndices[i]];
dx = -node.x - this.translation.x + this.frame.canvas.clientWidth*0.5;
dy = -node.y - this.translation.y + this.frame.canvas.clientHeight*0.5;
var gravity = 0.02;
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = nodes[this.nodeIndices[i]];
/*
dx = -node.x;
dy = -node.y;
angle = Math.atan2(dy, dx);
fx = Math.cos(angle) * gravity;
fy = Math.sin(angle) * gravity;
node._setForce(fx, fy);
*/
node._setForce(0, 0);
}
// repulsing forces between nodes
var minimumDistance = this.constants.nodes.distance,
steepness = 10; // higher value gives steeper slope of the force around the given minimumDistance
// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (var i = 0; i < this.nodeIndices.length-1; i++) {
var node1 = nodes[this.nodeIndices[i]];
for (var j = i+1; j < this.nodeIndices.length; j++) {
var node2 = nodes[this.nodeIndices[j]];
var clusterSize = (node1.clusterSize + node2.clusterSize - 2);
dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
// clusters have a larger region of influence
minimumDistance = (clusterSize == 0) ? this.constants.nodes.distance : (this.constants.nodes.distance * (1 + clusterSize * this.constants.clustering.distanceAmplification));
if (distance < 2*minimumDistance) { // at 2.0 * the minimum distance, the force is 0.000045
angle = Math.atan2(dy, dx);
fx = Math.cos(angle) * gravity;
fy = Math.sin(angle) * gravity;
node._setForce(fx, fy);
if (distance < 0.5*minimumDistance) { // at 0.5 * the minimum distance, the force is 0.993307
repulsingForce = 1.0;
}
else {
// TODO: correct factor for repulsing force
//repulsingForce = 2 * Math.exp(-5 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
//repulsingForce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
repulsingForce = 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)); // TODO: customize the repulsing force
}
// amplify the repulsion for clusters.
repulsingForce *= (clusterSize == 0) ? 1 : 1 + clusterSize * this.constants.clustering.forceAmplification;
node.updateDamping(this.nodeIndices.length);
}
fx = Math.cos(angle) * repulsingForce;
fy = Math.sin(angle) * repulsingForce;
this._updateLabels();
node1._addForce(-fx, -fy);
node2._addForce(fx, fy);
}
}
}
// repulsing forces between nodes
var minimumDistance = this.constants.nodes.distance,
steepness = 10; // higher value gives steeper slope of the force around the given minimumDistance
// TODO: re-implement repulsion of edges
for (var n = 0; n < nodes.length; n++) {
for (var l = 0; l < edges.length; l++) {
var lx = edges[l].from.x+(edges[l].to.x - edges[l].from.x)/2,
ly = edges[l].from.y+(edges[l].to.y - edges[l].from.y)/2,
// calculate normally distributed force
dx = nodes[n].x - lx,
dy = nodes[n].y - ly,
distance = Math.sqrt(dx * dx + dy * dy),
angle = Math.atan2(dy, dx),
// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (var i = 0; i < this.nodeIndices.length-1; i++) {
var node1 = nodes[this.nodeIndices[i]];
for (var j = i+1; j < this.nodeIndices.length; j++) {
var node2 = nodes[this.nodeIndices[j]];
var clusterSize = (node1.clusterSize + node2.clusterSize - 2);
dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
// TODO: correct factor for repulsing force
//var repulsingforce = 2 * Math.exp(-5 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
//repulsingforce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ), // TODO: customize the repulsing force
repulsingforce = 1 / (1 + Math.exp((distance / (minimumDistance / 2) - 1) * steepness)), // TODO: customize the repulsing force
fx = Math.cos(angle) * repulsingforce,
fy = Math.sin(angle) * repulsingforce;
nodes[n]._addForce(fx, fy);
edges[l].from._addForce(-fx/2,-fy/2);
edges[l].to._addForce(-fx/2,-fy/2);
}
}
// clusters have a larger region of influence
minimumDistance = (clusterSize == 0) ? this.constants.nodes.distance : (this.constants.nodes.distance * (1 + clusterSize * this.constants.clustering.distanceAmplification));
if (distance < 2*minimumDistance) { // at 2.0 * the minimum distance, the force is 0.000045
angle = Math.atan2(dy, dx);
if (distance < 0.5*minimumDistance) { // at 0.5 * the minimum distance, the force is 0.993307
repulsingForce = 1.0;
}
else {
// TODO: correct factor for repulsing force
//repulsingForce = 2 * Math.exp(-5 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
//repulsingForce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
repulsingForce = 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)); // TODO: customize the repulsing force
}
// forces caused by the edges, modelled as springs
for (id in edges) {
if (edges.hasOwnProperty(id)) {
var edge = edges[id];
if (edge.connected) {
dx = (edge.to.x - edge.from.x);
dy = (edge.to.y - edge.from.y);
//edgeLength = (edge.from.width + edge.from.height + edge.to.width + edge.to.height)/2 || edge.length; // TODO: dmin
//edgeLength = (edge.from.width + edge.to.width)/2 || edge.length; // TODO: dmin
//edgeLength = 20 + ((edge.from.width + edge.to.width) || 0) / 2;
edgeLength = edge.length;
// this implies that the edges between big clusters are longer
edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth;
length = Math.sqrt(dx * dx + dy * dy);
angle = Math.atan2(dy, dx);
// amplify the repulsion for clusters.
repulsingForce *= (clusterSize == 0) ? 1 : 1 + clusterSize * this.constants.clustering.forceAmplification;
springForce = edge.stiffness * (edgeLength - length);
fx = Math.cos(angle) * repulsingForce;
fy = Math.sin(angle) * repulsingForce;
fx = Math.cos(angle) * springForce;
fy = Math.sin(angle) * springForce;
node1._addForce(-fx, -fy);
node2._addForce(fx, fy);
}
}
}
edge.from._addForce(-fx, -fy);
edge.to._addForce(fx, fy);
// TODO: re-implement repulsion of edges
for (var n = 0; n < nodes.length; n++) {
for (var l = 0; l < edges.length; l++) {
var lx = edges[l].from.x+(edges[l].to.x - edges[l].from.x)/2,
ly = edges[l].from.y+(edges[l].to.y - edges[l].from.y)/2,
// calculate normally distributed force
dx = nodes[n].x - lx,
dy = nodes[n].y - ly,
distance = Math.sqrt(dx * dx + dy * dy),
angle = Math.atan2(dy, dx),
// TODO: correct factor for repulsing force
//var repulsingforce = 2 * Math.exp(-5 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
//repulsingforce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ), // TODO: customize the repulsing force
repulsingforce = 1 / (1 + Math.exp((distance / (minimumDistance / 2) - 1) * steepness)), // TODO: customize the repulsing force
fx = Math.cos(angle) * repulsingforce,
fy = Math.sin(angle) * repulsingforce;
nodes[n]._addForce(fx, fy);
edges[l].from._addForce(-fx/2,-fy/2);
edges[l].to._addForce(-fx/2,-fy/2);
}
}
// forces caused by the edges, modelled as springs
for (id in edges) {
if (edges.hasOwnProperty(id)) {
var edge = edges[id];
if (edge.connected) {
var clusterSize = (edge.to.clusterSize + edge.from.clusterSize - 2);
dx = (edge.to.x - edge.from.x);
dy = (edge.to.y - edge.from.y);
//edgeLength = (edge.from.width + edge.from.height + edge.to.width + edge.to.height)/2 || edge.length; // TODO: dmin
//edgeLength = (edge.from.width + edge.to.width)/2 || edge.length; // TODO: dmin
//edgeLength = 20 + ((edge.from.width + edge.to.width) || 0) / 2;
edgeLength = edge.length;
// this implies that the edges between big clusters are longer
edgeLength += clusterSize * this.constants.clustering.edgeGrowth;
length = Math.sqrt(dx * dx + dy * dy);
angle = Math.atan2(dy, dx);
springForce = edge.stiffness * (edgeLength - length);
// boost strength of cluster springs
springForce *= (clusterSize == 0) ? 1 : 1 + clusterSize * this.constants.clustering.edgeStrength;
fx = Math.cos(angle) * springForce;
fy = Math.sin(angle) * springForce;
edge.from._addForce(-fx, -fy);
edge.to._addForce(fx, fy);
}
}
}
/*
// TODO: re-implement repulsion of edges
// repulsing forces between edges
var minimumDistance = this.constants.edges.distance,
steepness = 10; // higher value gives steeper slope of the force around the given minimumDistance
for (var l = 0; l < edges.length; l++) {
//Keep distance from other edge centers
for (var l2 = l + 1; l2 < this.edges.length; l2++) {
//var dmin = (nodes[n].width + nodes[n].height + nodes[n2].width + nodes[n2].height) / 1 || minimumDistance, // TODO: dmin
//var dmin = (nodes[n].width + nodes[n2].width)/2 || minimumDistance, // TODO: dmin
//dmin = 40 + ((nodes[n].width/2 + nodes[n2].width/2) || 0),
var lx = edges[l].from.x+(edges[l].to.x - edges[l].from.x)/2,
ly = edges[l].from.y+(edges[l].to.y - edges[l].from.y)/2,
l2x = edges[l2].from.x+(edges[l2].to.x - edges[l2].from.x)/2,
l2y = edges[l2].from.y+(edges[l2].to.y - edges[l2].from.y)/2,
// calculate normally distributed force
dx = l2x - lx,
dy = l2y - ly,
distance = Math.sqrt(dx * dx + dy * dy),
angle = Math.atan2(dy, dx),
// TODO: correct factor for repulsing force
//var repulsingforce = 2 * Math.exp(-5 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
//repulsingforce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ), // TODO: customize the repulsing force
repulsingforce = 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)), // TODO: customize the repulsing force
fx = Math.cos(angle) * repulsingforce,
fy = Math.sin(angle) * repulsingforce;
edges[l].from._addForce(-fx, -fy);
edges[l].to._addForce(-fx, -fy);
edges[l2].from._addForce(fx, fy);
edges[l2].to._addForce(fx, fy);
}
}
*/
}
/*
// TODO: re-implement repulsion of edges
// repulsing forces between edges
var minimumDistance = this.constants.edges.distance,
steepness = 10; // higher value gives steeper slope of the force around the given minimumDistance
for (var l = 0; l < edges.length; l++) {
//Keep distance from other edge centers
for (var l2 = l + 1; l2 < this.edges.length; l2++) {
//var dmin = (nodes[n].width + nodes[n].height + nodes[n2].width + nodes[n2].height) / 1 || minimumDistance, // TODO: dmin
//var dmin = (nodes[n].width + nodes[n2].width)/2 || minimumDistance, // TODO: dmin
//dmin = 40 + ((nodes[n].width/2 + nodes[n2].width/2) || 0),
var lx = edges[l].from.x+(edges[l].to.x - edges[l].from.x)/2,
ly = edges[l].from.y+(edges[l].to.y - edges[l].from.y)/2,
l2x = edges[l2].from.x+(edges[l2].to.x - edges[l2].from.x)/2,
l2y = edges[l2].from.y+(edges[l2].to.y - edges[l2].from.y)/2,
// calculate normally distributed force
dx = l2x - lx,
dy = l2y - ly,
distance = Math.sqrt(dx * dx + dy * dy),
angle = Math.atan2(dy, dx),
// TODO: correct factor for repulsing force
//var repulsingforce = 2 * Math.exp(-5 * (distance * distance) / (dmin * dmin) ); // TODO: customize the repulsing force
//repulsingforce = Math.exp(-1 * (distance * distance) / (dmin * dmin) ), // TODO: customize the repulsing force
repulsingforce = 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness)), // TODO: customize the repulsing force
fx = Math.cos(angle) * repulsingforce,
fy = Math.sin(angle) * repulsingforce;
edges[l].from._addForce(-fx, -fy);
edges[l].to._addForce(-fx, -fy);
edges[l2].from._addForce(fx, fy);
edges[l2].to._addForce(fx, fy);
}
}
*/
this.simulationStep += 1;
};

+ 185
- 99
src/graph/Node.js View File

@ -25,7 +25,6 @@
function Node(properties, imagelist, grouplist, constants) {
this.selected = false;
this.edges = []; // all edges connected to this node
this.dynamicEdges = [];
this.reroutedEdges = {};
@ -46,11 +45,13 @@ function Node(properties, imagelist, grouplist, constants) {
this.xFixed = false;
this.yFixed = false;
this.radius = constants.nodes.radius;
this.baseRadiusValue = constants.nodes.radius;
this.radiusFixed = false;
this.radiusMin = constants.nodes.radiusMin;
this.radiusMax = constants.nodes.radiusMax;
this.imagelist = imagelist;
this.grouplist = grouplist;
this.setProperties(properties, constants);
@ -72,6 +73,8 @@ function Node(properties, imagelist, grouplist, constants) {
this.vy = 0.0; // velocity y
this.minForce = constants.minForce;
this.damping = 0.9; // damping factor
this.graphScaleInv = 1;
}
/**
@ -93,8 +96,10 @@ Node.prototype.attachEdge = function(edge) {
if (this.edges.indexOf(edge) == -1) {
this.edges.push(edge);
}
this.dynamicEdges = this.edges;
this.dynamicEdgesLength = this.edges.length;
if (this.dynamicEdges.indexOf(edge) == -1) {
this.dynamicEdges.push(edge);
}
this.dynamicEdgesLength = this.dynamicEdges.length;
this._updateMass();
};
@ -106,9 +111,9 @@ Node.prototype.detachEdge = function(edge) {
var index = this.edges.indexOf(edge);
if (index != -1) {
this.edges.splice(index, 1);
this.dynamicEdges.splice(index, 1);
}
this.dynamicEdges = this.edges;
this.dynamicEdgesLength = this.edges.length;
this.dynamicEdgesLength = this.dynamicEdges.length;
this._updateMass();
};
@ -132,13 +137,13 @@ Node.prototype.setProperties = function(properties, constants) {
}
// basic properties
if (properties.id != undefined) {this.id = properties.id;}
if (properties.label != undefined) {this.label = properties.label;}
if (properties.title != undefined) {this.title = properties.title;}
if (properties.group != undefined) {this.group = properties.group;}
if (properties.x != undefined) {this.x = properties.x;}
if (properties.y != undefined) {this.y = properties.y;}
if (properties.value != undefined) {this.value = properties.value;}
if (properties.id !== undefined) {this.id = properties.id;}
if (properties.label !== undefined) {this.label = properties.label;}
if (properties.title !== undefined) {this.title = properties.title;}
if (properties.group !== undefined) {this.group = properties.group;}
if (properties.x !== undefined) {this.x = properties.x;}
if (properties.y !== undefined) {this.y = properties.y;}
if (properties.value !== undefined) {this.value = properties.value;}
if (this.id === undefined) {
throw "Node must have an id";
@ -155,17 +160,16 @@ Node.prototype.setProperties = function(properties, constants) {
}
// individual shape properties
if (properties.shape != undefined) {this.shape = properties.shape;}
if (properties.image != undefined) {this.image = properties.image;}
if (properties.radius != undefined) {this.radius = properties.radius;}
if (properties.color != undefined) {this.color = Node.parseColor(properties.color);}
if (properties.fontColor != undefined) {this.fontColor = properties.fontColor;}
if (properties.fontSize != undefined) {this.fontSize = properties.fontSize;}
if (properties.fontFace != undefined) {this.fontFace = properties.fontFace;}
if (properties.shape !== undefined) {this.shape = properties.shape;}
if (properties.image !== undefined) {this.image = properties.image;}
if (properties.radius !== undefined) {this.radius = properties.radius;}
if (properties.color !== undefined) {this.color = Node.parseColor(properties.color);}
if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;}
if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;}
if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;}
if (this.image != undefined) {
if (this.image !== undefined) {
if (this.imagelist) {
this.imageObj = this.imagelist.load(this.image);
}
@ -174,9 +178,9 @@ Node.prototype.setProperties = function(properties, constants) {
}
}
this.xFixed = this.xFixed || (properties.x != undefined);
this.yFixed = this.yFixed || (properties.y != undefined);
this.radiusFixed = this.radiusFixed || (properties.radius != undefined);
this.xFixed = this.xFixed || (properties.x !== undefined);
this.yFixed = this.yFixed || (properties.y !== undefined);
this.radiusFixed = this.radiusFixed || (properties.radius !== undefined);
if (this.shape == 'image') {
this.radiusMin = constants.nodes.widthMin;
@ -219,14 +223,6 @@ Node.parseColor = function(color) {
highlight: {
border: color,
background: color
},
cluster: {
border: color,
background: color,
highlight: {
border: color,
background: color
}
}
};
// TODO: automatically generate a nice highlight color
@ -247,33 +243,8 @@ Node.parseColor = function(color) {
c.highlight.background = color.highlight && color.highlight.background || c.background;
c.highlight.border = color.highlight && color.highlight.border || c.border;
}
// check if cluster colorgroup has been defined
if (util.isString(color.cluster)) {
c.cluster = {
border: color.cluster,
background: color.cluster
}
}
else {
c.cluster = {};
c.cluster.background = color.cluster && color.cluster.background || c.background;
c.cluster.border = color.cluster && color.cluster.border || c.border;
}
// check if cluster highlight colorgroup has been defined
if (util.isString(color.cluster.highlight)) {
c.cluster.highlight = {
border: color.cluster.highlight,
background: color.cluster.highlight
}
}
else {
c.cluster.highlight = {};
c.cluster.highlight.background = color.cluster.highlight && color.cluster.highlight.background || c.background;
c.cluster.highlight.border = color.cluster.highlight && color.cluster.highlight.border || c.border;
}
}
return c;
};
@ -537,6 +508,16 @@ Node.prototype._drawImage = function (ctx) {
var yLabel;
if (this.imageObj) {
// draw the shade
if (this.clusterSize > 1) {
var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0);
lineWidth *= this.graphScaleInv;
lineWidth = Math.min(0.2 * this.width,lineWidth);
ctx.globalAlpha = 0.5;
ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth);
}
ctx.globalAlpha = 1.0;
ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height);
yLabel = this.y + this.height / 2;
}
@ -556,9 +537,9 @@ Node.prototype._resizeBox = function (ctx) {
this.width = textSize.width + 2 * margin;
this.height = textSize.height + 2 * margin;
this.width += this.clusterSize * this.clusterSizeWidthFactor;
this.height += this.clusterSize * this.clusterSizeHeightFactor;
this.radius += this.clusterSize * this.clusterSizeRadiusFactor;
this.width += this.clusterSize * 0.5 * this.clusterSizeWidthFactor;
this.height += this.clusterSize * 0.5 * this.clusterSizeHeightFactor;
//this.radius += this.clusterSize * this.clusterSizeRadiusFactor;
}
};
@ -568,15 +549,26 @@ Node.prototype._drawBox = function (ctx) {
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.strokeStyle = this.selected ? this.color.cluster.highlight.border : this.color.cluster.border;
ctx.fillStyle = this.selected ? this.color.cluster.highlight.background : this.color.cluster.background;
}
else {
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.radius);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? 2.0 : 1.0) + (this.clusterSize > 1) ? 2.0 : 0.0;
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.roundRect(this.left, this.top, this.width, this.height, this.radius);
ctx.fill();
ctx.stroke();
@ -605,15 +597,25 @@ Node.prototype._drawDatabase = function (ctx) {
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.strokeStyle = this.selected ? this.color.cluster.highlight.border : this.color.cluster.border;
ctx.fillStyle = this.selected ? this.color.cluster.highlight.background : this.color.cluster.background;
}
else {
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? 2.0 : 1.0) + (this.clusterSize > 1) ? 2.0 : 0.0;
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height);
ctx.fill();
ctx.stroke();
@ -635,7 +637,7 @@ Node.prototype._resizeCircle = function (ctx) {
// scaling used for clustering
this.width += this.clusterSize * this.clusterSizeWidthFactor;
this.height += this.clusterSize * this.clusterSizeHeightFactor;
this.radius += this.clusterSize * this.clusterSizeRadiusFactor;
this.radius += this.clusterSize * 0.5*this.clusterSizeRadiusFactor;
}
};
@ -644,15 +646,25 @@ Node.prototype._drawCircle = function (ctx) {
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.strokeStyle = this.selected ? this.color.cluster.highlight.border : this.color.cluster.border;
ctx.fillStyle = this.selected ? this.color.cluster.highlight.background : this.color.cluster.background;
}
else {
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.circle(this.x, this.y, this.radius+2*ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? 2.0 : 1.0) + (this.clusterSize > 1) ? 2.0 : 0.0;
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.circle(this.x, this.y, this.radius);
ctx.fill();
ctx.stroke();
@ -682,15 +694,26 @@ Node.prototype._drawEllipse = function (ctx) {
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.strokeStyle = this.selected ? this.color.cluster.highlight.border : this.color.cluster.border;
ctx.fillStyle = this.selected ? this.color.cluster.highlight.background : this.color.cluster.background;
}
else {
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? 2.0 : 1.0) + (this.clusterSize > 1) ? 2.0 : 0.0;
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.ellipse(this.left, this.top, this.width, this.height);
ctx.fill();
ctx.stroke();
@ -719,6 +742,7 @@ Node.prototype._drawStar = function (ctx) {
Node.prototype._resizeShape = function (ctx) {
if (!this.width) {
this.radius = this.baseRadiusValue;
var size = 2 * this.radius;
this.width = size;
this.height = size;
@ -726,7 +750,7 @@ Node.prototype._resizeShape = function (ctx) {
// scaling used for clustering
this.width += this.clusterSize * this.clusterSizeWidthFactor;
this.height += this.clusterSize * this.clusterSizeHeightFactor;
this.radius += this.clusterSize * this.clusterSizeRadiusFactor;
this.radius += this.clusterSize * 0.5 * this.clusterSizeRadiusFactor;
}
};
@ -735,15 +759,36 @@ Node.prototype._drawShape = function (ctx, shape) {
this.left = this.x - this.width / 2;
this.top = this.y - this.height / 2;
if (this.clusterSize > 1) {
ctx.strokeStyle = this.selected ? this.color.cluster.highlight.border : this.color.cluster.border;
ctx.fillStyle = this.selected ? this.color.cluster.highlight.background : this.color.cluster.background;
var clusterLineWidth = 2.5;
var selectionLineWidth = 2;
var radiusMultiplier = 2;
// choose draw method depending on the shape
switch (shape) {
case 'dot': radiusMultiplier = 2; break;
case 'square': radiusMultiplier = 2; break;
case 'triangle': radiusMultiplier = 3; break;
case 'triangleDown': radiusMultiplier = 3; break;
case 'star': radiusMultiplier = 4; break;
}
else {
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx.strokeStyle = this.selected ? this.color.highlight.border : this.color.border;
// draw the outer border
if (this.clusterSize > 1) {
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx[shape](this.x, this.y, this.radius + radiusMultiplier * ctx.lineWidth);
ctx.stroke();
}
ctx.lineWidth = (this.selected ? 2.0 : 1.0) + (this.clusterSize > 1) ? 2.0 : 0.0;
ctx.lineWidth = (this.selected ? selectionLineWidth : 1.0) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
ctx.lineWidth *= this.graphScaleInv;
ctx.lineWidth = Math.min(0.1 * this.width,ctx.lineWidth);
ctx.fillStyle = this.selected ? this.color.highlight.background : this.color.background;
ctx[shape](this.x, this.y, this.radius);
ctx.fill();
@ -798,7 +843,7 @@ Node.prototype._label = function (ctx, text, x, y, align, baseline) {
Node.prototype.getTextSize = function(ctx) {
if (this.label != undefined) {
if (this.label !== undefined) {
ctx.font = (this.selected ? "bold " : "") + this.fontSize + "px " + this.fontFace;
var lines = this.label.split('\n'),
@ -815,3 +860,44 @@ Node.prototype.getTextSize = function(ctx) {
return {"width": 0, "height": 0};
}
};
/**
* This allows the zoom level of the graph to influence the rendering
*
* @param scale
*/
Node.prototype.setScale = function(scale) {
this.graphScaleInv = 1.0/scale;
};
/**
* This function updates the damping parameter for clusters, based ont he
*
* @param {Integer} numberOfNodes
*/
Node.prototype.updateDamping = function(numberOfNodes) {
this.damping = 0.8 + 0.1*this.clusterSize * (1 + 2/Math.pow(numberOfNodes,2));
};
/**
* set the velocity at 0. Is called when this node is contained in another during clustering
*/
Node.prototype.clearVelocity = function() {
this.vx = 0;
this.vy = 0;
};
/**
* Basic preservation of (kinectic) energy
*
* @param massBeforeClustering
*/
Node.prototype.updateVelocity = function(massBeforeClustering) {
var energyBefore = this.vx * this.vx * massBeforeClustering;
this.vx = Math.sqrt(energyBefore/this.mass);
energyBefore = this.vy * this.vy * massBeforeClustering;
this.vy = Math.sqrt(energyBefore/this.mass);
};

+ 342
- 250
src/graph/cluster.js View File

@ -7,6 +7,30 @@ function Cluster() {
this.hubThreshold = 5;
}
/**
* This function can be called to open up a specific cluster.
* It will unpack the cluster back one level.
*
* @param node | Node object: cluster to open.
*/
Cluster.prototype.openCluster = function(node) {
var isMovingBeforeClustering = this.moving;
this._expandClusterNode(node,false,true);
// housekeeping
this._updateNodeIndexList();
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if (this.moving != isMovingBeforeClustering) {
this.start();
}
};
/**
* This function can be called to increase the cluster level. This means that the nodes with only one edge connection will
* be clustered with their connected node. This can be repeated as many times as needed.
@ -14,17 +38,30 @@ function Cluster() {
*/
Cluster.prototype.increaseClusterLevel = function() {
var isMovingBeforeClustering = this.moving;
var amountOfNodes = this.nodeIndices.length;
this._formClusters(true);
// housekeeping
this._updateNodeIndexList();
this._updateDynamicEdges();
this._updateLabels();
// if a cluster was formed, we increase the clusterSession
if (this.nodeIndices.length != amountOfNodes) {
this.clusterSession += 1;
}
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if (this.moving != isMovingBeforeClustering) {
this.start();
}
this._updateLabels();
};
/**
* This function can be called to decrease the cluster level. This means that the nodes with only one edge connection will
* be unpacked if they are a cluster. This can be repeated as many times as needed.
@ -39,31 +76,38 @@ Cluster.prototype.decreaseClusterLevel = function() {
this._expandClusterNode(node,true,true);
}
}
// housekeeping - the dynamic edges are already updated in the expandClusterNode->expelChildFromParent function
this._updateNodeIndexList();
this._updateLabels();
this.clusterSession = (this.clusterSession == 0) ? 0 : this.clusterSession - 1;
// reduce the clusterSession one level if not at 0
if (this.clusterSession != 0) {
this.clusterSession -= 1;
}
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if (this.moving != isMovingBeforeClustering) {
this.start();
}
this._updateLabels();
console.log("clusterSession",this.clusterSession)
};
/**
* This function can be called to open up a specific cluster.
* It will unpack the cluster back one level.
*
* @param node | Node object: cluster to open.
*/
Cluster.prototype.openCluster = function(node) {
Cluster.prototype.forceAggregateHubs = function() {
var isMovingBeforeClustering = this.moving;
var amountOfNodes = this.nodeIndices.length;
this._expandClusterNode(node,false,true);
this._aggregateHubs(true);
// housekeeping
this._updateNodeIndexList();
this._updateDynamicEdges();
this._updateLabels();
// if a cluster was formed, we increase the clusterSession
if (this.nodeIndices.length != amountOfNodes) {
this.clusterSession += 1;
}
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if (this.moving != isMovingBeforeClustering) {
@ -72,6 +116,8 @@ Cluster.prototype.openCluster = function(node) {
};
/**
* This function checks if the zoom action is in or out.
* If out, check if we can form clusters, if in, check if we can open clusters.
@ -79,20 +125,32 @@ Cluster.prototype.openCluster = function(node) {
*
* @private
*/
Cluster.prototype._updateClusters = function() {
Cluster.prototype.updateClusters = function() {
var isMovingBeforeClustering = this.moving;
var amountOfNodes = this.nodeIndices.length;
// check if we zoom in or out
if (this.previousScale > this.scale) { // zoom out
this._formClusters(false);
if (this.clusterSession % 5 == 1) {
this._aggregateHubs(false);
}
else {
this._formClusters(false);
}
}
else if (this.previousScale < this.scale) { // zoom out
this._openClusters();
}
this.previousScale = this.scale;
this._updateClusterLabels();
this._updateNodeLabels();
this._updateNodeIndexList();
this._updateDynamicEdges();
this._updateLabels();
this.previousScale = this.scale;
// if a cluster was formed, we increase the clusterSession
if (this.nodeIndices.length != amountOfNodes) { // this means a clustering operation has taken place
this.clusterSession += 1;
}
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if (this.moving != isMovingBeforeClustering) {
@ -101,54 +159,15 @@ Cluster.prototype._updateClusters = function() {
};
/**
* This updates the node labels for all nodes (for debugging purposes)
* @private
* this functions starts clustering by hubs
* The minimum hub threshold is set globally
*/
Cluster.prototype._updateLabels = function() {
// update node labels
this._updateClusterLabels();
this._updateNodeLabels();
// Debug :
for (var nodeID in this.nodes) {
if (this.nodes.hasOwnProperty(nodeID)) {
var node = this.nodes[nodeID];
// node.label = String(node.dynamicEdges.length).concat(":",node.dynamicEdgesLength,":",String(node.clusterSize),":::",String(node.id));
node.label = String(node.dynamicEdges.length).concat(":",String(node.clusterSize));
}
}
Cluster.prototype._aggregateHubs = function(force) {
this._getHubSize();
this._clusterByHub(force);
};
/**
* This updates the node labels for all clusters
* @private
*/
Cluster.prototype._updateClusterLabels = function() {
// update node labels
for (var nodeID in this.nodes) {
if (this.nodes.hasOwnProperty(nodeID)) {
var node = this.nodes[nodeID];
if (node.clusterSize > 1) {
node.label = "[".concat(String(node.clusterSize),"]");
}
}
}
};
/**
* This updates the node labels for all nodes that are NOT clusters
* @private
*/
Cluster.prototype._updateNodeLabels = function() {
// update node labels
for (var nodeID in this.nodes) {
var node = this.nodes[nodeID];
if (node.clusterSize == 1) {
node.label = String(node.id);
}
}
};
/**
@ -158,21 +177,12 @@ Cluster.prototype._updateNodeLabels = function() {
* @private
*/
Cluster.prototype._openClusters = function() {
var amountOfNodes = this.nodeIndices.length;
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
this._expandClusterNode(node,true,false);
}
this._updateNodeIndexList();
if (this.nodeIndices.length != amountOfNodes) { // this means a clustering operation has taken place
this.clusterSession -= 1;
}
};
/**
* This function checks if a node has to be opened. This is done by checking the zoom level.
* If the node contains child nodes, this function is recursively called on the child nodes as well.
@ -211,17 +221,6 @@ Cluster.prototype._expandClusterNode = function(parentNode, recursive, forceExpa
}
};
Cluster.prototype._parentNodeInActiveArea = function(node) {
if (Math.abs(node.x - this.zoomCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale &&
Math.abs(node.y - this.zoomCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale) {
return true;
}
else {
return false;
}
};
/**
* This function will expel a child_node from a parent_node. This is to de-cluster the node. This function will remove
* the child node from the parent contained_node object and put it back into the global nodes object.
@ -239,7 +238,6 @@ Cluster.prototype._expelChildFromParent = function(parentNode, containedNodeID,
// if child node has been added on smaller scale than current, kick out
if (childNode.formationScale < this.scale || forceExpand == true) {
// put the child node back in the global nodes object
this.nodes[containedNodeID] = childNode;
@ -249,6 +247,9 @@ Cluster.prototype._expelChildFromParent = function(parentNode, containedNodeID,
// reconnect rerouted edges to the childNode
this._connectEdgeBackToChild(parentNode,childNode);
// validate all edges in dynamicEdges
this._validateEdges(parentNode);
// undo the changes from the clustering operation on the parent node
parentNode.mass -= this.constants.clustering.massTransferCoefficient * childNode.mass;
parentNode.fontSize -= this.constants.clustering.fontSizeMultiplier * childNode.clusterSize;
@ -281,26 +282,20 @@ Cluster.prototype._expelChildFromParent = function(parentNode, containedNodeID,
/**
* This function checks if any nodes at the end of their trees have edges below a threshold length
* This function is called only from _updateClusters()
* This function is called only from updateClusters()
* forceLevelCollapse ignores the length of the edge and collapses one level
* This means that a node with only one edge will be clustered with its connected node
*
* @private
* @param force_level_collapse | Boolean
* @param {Boolean} force
*/
Cluster.prototype._formClusters = function(forceLevelCollapse) {
var amountOfNodes = this.nodeIndices.length;
if (forceLevelCollapse == false) {
Cluster.prototype._formClusters = function(force) {
if (force == false) {
this._formClustersByZoom();
}
else {
this._forceClustersByZoom();
}
if (this.nodeIndices.length != amountOfNodes) { // this means a clustering operation has taken place
this.clusterSession += 1;
}
};
/**
@ -323,37 +318,35 @@ Cluster.prototype._formClustersByZoom = function() {
// the clustering favours the node with the larger mass
for (var i = 0; i < edgesIDarray.length; i++) {
var edgeID = edgesIDarray[i];
var edge = this.edges[edgeID];
if (edge.connected) {
dx = (edge.to.x - edge.from.x);
dy = (edge.to.y - edge.from.y);
length = Math.sqrt(dx * dx + dy * dy);
if (length < minLength) {
// first check which node is larger
var parentNode = edge.from
var childNode = edge.to
if (edge.to.mass > edge.from.mass) {
parentNode = edge.to
childNode = edge.from
}
// this is checked because edges can be deleted from this.edges during this function
// most likely example, two nodes connected to eachother with a double connection
if (this.edges.hasOwnProperty(edgeID)) {
var edge = this.edges[edgeID];
if (edge.connected) {
dx = (edge.to.x - edge.from.x);
dy = (edge.to.y - edge.from.y);
length = Math.sqrt(dx * dx + dy * dy);
if (length < minLength) {
// first check which node is larger
var parentNode = edge.from
var childNode = edge.to
if (edge.to.mass > edge.from.mass) {
parentNode = edge.to
childNode = edge.from
}
// we allow clustering from outside in
// if we do not cluster from outside in, we would have to reconnect edges or keep
// a second set of edges for the clusters.
// This will also have to be altered in the force calculation and rendering.
// This method is non-destructive and does not require a second set of data.
if (childNode.dynamicEdgesLength == 1) {
this._addToCluster(parentNode,childNode,false);
}
else if (parentNode.dynamicEdgesLength == 1) {
this._addToCluster(childNode,parentNode,false);
if (childNode.dynamicEdgesLength == 1) {
this._addToCluster(parentNode,childNode,false);
}
else if (parentNode.dynamicEdgesLength == 1) {
this._addToCluster(childNode,parentNode,false);
}
}
}
}
}
this._updateNodeIndexList();
};
/**
@ -364,77 +357,39 @@ Cluster.prototype._formClustersByZoom = function() {
*/
Cluster.prototype._forceClustersByZoom = function() {
for (var nodeID = 0; nodeID < this.nodeIndices.length; nodeID++) {
var childNode = this.nodes[this.nodeIndices[nodeID]];
if (childNode.dynamicEdgesLength == 1) {
var edge = childNode.dynamicEdges[0];
var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId];
this._addToCluster(parentNode,childNode,true);
// another node could have absorbed this child.
if (this.nodes.hasOwnProperty(this.nodeIndices[nodeID])) {
var childNode = this.nodes[this.nodeIndices[nodeID]];
// the edges can be swallowed by another decrease
if (childNode.dynamicEdgesLength == 1 && childNode.dynamicEdges.length != 0) {
var edge = childNode.dynamicEdges[0];
var parentNode = (edge.toId == childNode.id) ? this.nodes[edge.fromId] : this.nodes[edge.toId];
// group to the largest node
if (parentNode.mass > childNode.mass) {
this._addToCluster(parentNode,childNode,true);
}
else {
this._addToCluster(childNode,parentNode,true);
}
}
}
}
this._updateNodeIndexList();
this._updateDynamicEdges();
};
/**
* this functions starts clustering by hubs
* The minimum hub threshold is set globally
*/
Cluster.prototype.aggregateHubs = function() {
var isMovingBeforeClustering = this.moving;
var amountOfNodes = this.nodeIndices.length;
this._getHubSize();
this._forceClustersByHub();
// if the simulation was settled, we restart the simulation if a cluster has been formed or expanded
if (this.moving != isMovingBeforeClustering) {
this.start();
}
if (this.nodeIndices.length != amountOfNodes) { // this means a clustering operation has taken place
this.clusterSession += 1;
}
};
/**
* We determine how many connections denote an important hub.
* We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%)
*
* @param {Boolean} force
* @private
*/
Cluster.prototype._getHubSize = function() {
var average = 0;
var averageSquared = 0;
var hubCounter = 0;
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
average += node.dynamicEdgesLength;
averageSquared += Math.pow(node.dynamicEdgesLength,2);
hubCounter += 1;
}
average = average / hubCounter;
averageSquared = averageSquared / hubCounter;
var variance = averageSquared - Math.pow(average,2);
var standardDeviation = Math.sqrt(variance);
this.hubThreshold = Math.floor(average + 2*standardDeviation);
//console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation);
//console.log("hubThreshold:",this.hubThreshold);
};
Cluster.prototype._clusterByHub = function(force) {
var dx,dy,length;
var minLength = this.constants.clustering.clusterLength/this.scale;
var allowCluster = false;
/**
*
* @param hubThresholdOverride
* @param EqualityOverride
* @private
*/
Cluster.prototype._forceClustersByHub = function(hubThresholdOverride,EqualityOverride) {
// we loop over all nodes in the list
for (var i = 0; i < this.nodeIndices.length; i++) {
// we check if it is still available since it can be used by the clustering in this loop
@ -450,78 +405,62 @@ Cluster.prototype._forceClustersByHub = function(hubThresholdOverride,EqualityOv
edgesIDarray.push(hubNode.dynamicEdges[j].id);
}
// we loop over all edges INITIALLY connected to this hub
for (var j = 0; j < amountOfInitialEdges; j++) {
var edge = this.edges[edgesIDarray[j]];
var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId];
// we do not want hubs to merge with other hubs.
if (childNode.dynamicEdges.length < this.hubThreshold) {
this._addToCluster(hubNode,childNode,true);
// if the hub clustering is not forces, we check if one of the edges connected
// to a cluster is small enough based on the constants.clustering.clusterLength
if (force == false) {
allowCluster = false;
for (var j = 0; j < amountOfInitialEdges; j++) {
var edge = this.edges[edgesIDarray[j]];
if (edge !== undefined) {
if (edge.connected) {
dx = (edge.to.x - edge.from.x);
dy = (edge.to.y - edge.from.y);
length = Math.sqrt(dx * dx + dy * dy);
if (length < minLength) {
allowCluster = true;
break;
}
}
}
}
}
}
}
}
this._updateNodeIndexList();
this._updateDynamicEdges();
this._updateLabels();
};
/**
*
* @param hubThreshold
* @private
*/
Cluster.prototype._forceClustersByHub = function() {
// we loop over all nodes in the list
for (var i = 0; i < this.nodeIndices.length; i++) {
// we check if it is still available since it can be used by the clustering in this loop
if (this.nodes.hasOwnProperty(this.nodeIndices[i])) {
var hubNode = this.nodes[this.nodeIndices[i]];
// start the clustering if allowed
if ((!force && allowCluster) || force) {
// we loop over all edges INITIALLY connected to this hub
for (var j = 0; j < amountOfInitialEdges; j++) {
var edge = this.edges[edgesIDarray[j]];
// we decide if the node is a hub
if (hubNode.dynamicEdgesLength >= this.hubThreshold) {
// we create a list of edges because the dynamicEdges change over the course of this loop
var edgesIDarray = []
var amountOfInitialEdges = hubNode.dynamicEdges.length;
for (var j = 0; j < amountOfInitialEdges; j++) {
edgesIDarray.push(hubNode.dynamicEdges[j].id);
}
// the edge can be clustered by this function in a previous loop
if (edge !== undefined) {
var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId];
// we loop over all edges INITIALLY connected to this hub
for (var j = 0; j < amountOfInitialEdges; j++) {
var edge = this.edges[edgesIDarray[j]];
var childNode = this.nodes[(edge.fromId == hubNode.id) ? edge.toId : edge.fromId];
// we do not want hubs to merge with other hubs.
if (childNode.dynamicEdges.length < this.hubThreshold) {
this._addToCluster(hubNode,childNode,true);
// we do not want hubs to merge with other hubs.
if (childNode.dynamicEdges.length <= this.hubThreshold) {
this._addToCluster(hubNode,childNode,force);
}
}
}
}
//break;
}
}
}
this._updateNodeIndexList();
this._updateDynamicEdges();
this._updateLabels();
};
/**
* This function adds the child node to the parent node, creating a cluster if it is not already.
* This function is called only from _updateClusters()
* This function is called only from updateClusters()
*
* @param parent_node | Node object: this is the node that will house the child node
* @param child_node | Node object: this node will be deleted from the global this.nodes and stored in the parent node
* @param force_level_collapse | Boolean: true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse
* @param {Node} parentNode | this is the node that will house the child node
* @param {Node} childNode | this node will be deleted from the global this.nodes and stored in the parent node
* @param {Boolean} force | true will only update the remainingEdges at the very end of the clustering, ensuring single level collapse
* @private
*/
Cluster.prototype._addToCluster = function(parentNode, childNode, forceLevelCollapse) {
Cluster.prototype._addToCluster = function(parentNode, childNode, force) {
// join child node in the parent node
parentNode.containedNodes[childNode.id] = childNode;
@ -537,29 +476,37 @@ Cluster.prototype._addToCluster = function(parentNode, childNode, forceLevelColl
}
childNode.dynamicEdges = [];
// remove the childNode from the global nodes object
delete this.nodes[childNode.id];
var massBefore = parentNode.mass;
childNode.clusterSession = this.clusterSession;
parentNode.mass += this.constants.clustering.massTransferCoefficient * childNode.mass;
parentNode.clusterSize += childNode.clusterSize;
parentNode.fontSize += this.constants.clustering.fontSizeMultiplier * childNode.clusterSize
// giving the clusters a dynamic formationScale to ensure not all clusters open up when zoomed
if (forceLevelCollapse == true) {
parentNode.formationScale = 1.0 * Math.pow(1 - (1.0/11.0),this.clusterSession + parentNode.clusterSize);
if (force == true) {
parentNode.formationScale = 1.0 * Math.pow(1 - (1.0/11.0),this.clusterSession+2);
console.log(".formationScale",parentNode.formationScale)
}
else {
parentNode.formationScale = this.scale; // The latest child has been added on this scale
}
console.log("formationScale",parentNode.formationScale)
parentNode.dynamicEdgesLength = parentNode.dynamicEdges.length;
// recalculate the size of the node on the next time the node is rendered
parentNode.clearSizeCache();
parentNode.containedNodes[childNode.id].formationScale = this.scale; // this child has been added at this scale.
// set the pop-out scale for the childnode
parentNode.containedNodes[childNode.id].formationScale = parentNode.formationScale;
// nullify the movement velocity of the child, this is to avoid hectic behaviour
childNode.clearVelocity();
// the mass has altered, preservation of energy dictates the velocity to be updated
parentNode.updateVelocity(massBefore);
// restart the simulation to reorganise all nodes
this.moving = true;
@ -576,23 +523,27 @@ Cluster.prototype._updateDynamicEdges = function() {
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
node.dynamicEdgesLength = node.dynamicEdges.length;
}
};
Cluster.prototype._repositionNodes = function() {
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
if (!node.isFixed()) {
// TODO: position new nodes in a smarter way!
var radius = this.constants.edges.length * (1 + 0.5*node.clusterSize);
var angle = 2 * Math.PI * Math.random();
node.x = radius * Math.cos(angle);
node.y = radius * Math.sin(angle);
// this corrects for multiple edges pointing at the same other node
var correction = 0
if (node.dynamicEdgesLength > 1) {
for (var j = 0; j < node.dynamicEdgesLength - 1; j++) {
var edgeToId = node.dynamicEdges[j].toId;
var edgeFromId = node.dynamicEdges[j].fromId;
for (var k = j+1; k < node.dynamicEdgesLength; k++) {
if ((node.dynamicEdges[k].toId == edgeToId && node.dynamicEdges[k].fromId == edgeFromId) ||
(node.dynamicEdges[k].fromId == edgeToId && node.dynamicEdges[k].toId == edgeFromId)) {
correction += 1;
}
}
}
}
node.dynamicEdgesLength -= correction;
}
};
/**
* This adds an edge from the childNode to the contained edges of the parent node
*
@ -706,6 +657,27 @@ Cluster.prototype._connectEdgeBackToChild = function(parentNode, childNode) {
}
};
/**
* When loops are clustered, an edge can be both in the rerouted array and the contained array.
* This function is called last to verify that all edges in dynamicEdges are in fact connected to the
* parentNode
*
* @param parentNode | Node object
* @param childNode | Node object
* @private
*/
Cluster.prototype._validateEdges = function(parentNode) {
// TODO: check if good idea
for (var i = 0; i < parentNode.dynamicEdges.length; i++) {
var edge = parentNode.dynamicEdges[i];
if (parentNode.id != edge.toId && parentNode.id != edge.fromId) {
parentNode.dynamicEdges.splice(i,1);
}
}
};
/**
* This function released the contained edges back into the global domain and puts them back into the
* dynamic edges of both parent and child.
@ -729,3 +701,123 @@ Cluster.prototype._releaseContainedEdges = function(parentNode, childNode) {
delete parentNode.containedEdges[childNode.id];
};
// ------------------- UTILITY FUNCTIONS ---------------------------- //
/**
* This updates the node labels for all nodes (for debugging purposes)
* @private
*/
Cluster.prototype._updateLabels = function() {
// update node labels
for (var nodeID in this.nodes) {
if (this.nodes.hasOwnProperty(nodeID)) {
var node = this.nodes[nodeID];
if (node.clusterSize > 1) {
node.label = "[".concat(String(node.clusterSize),"]");
}
}
}
// update node labels
for (var nodeID in this.nodes) {
var node = this.nodes[nodeID];
if (node.clusterSize == 1) {
node.label = String(node.id);
}
}
/* Debug Override */
for (var nodeID in this.nodes) {
if (this.nodes.hasOwnProperty(nodeID)) {
var node = this.nodes[nodeID];
node.label = String(node.dynamicEdges.length).concat(":",node.dynamicEdgesLength,":",String(node.clusterSize),":::",String(node.id));
}
}
};
/**
* This function determines if the cluster we want to decluster is in the active area
* this means around the zoom center
*
* @param {Node}
* @returns {boolean}
* @private
*/
Cluster.prototype._parentNodeInActiveArea = function(node) {
if (Math.abs(node.x - this.zoomCenter.x) <= this.constants.clustering.activeAreaBoxSize/this.scale &&
Math.abs(node.y - this.zoomCenter.y) <= this.constants.clustering.activeAreaBoxSize/this.scale) {
return true;
}
else {
return false;
}
};
/**
* This is an adaptation of the original repositioning function. This is called if the system is clustered initially
* It puts large clusters away from the center and randomizes the order.
*
* @private
*/
Cluster.prototype._repositionNodes = function() {
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
if (!node.isFixed()) {
var radius = this.constants.edges.length * (1 + 0.6*node.clusterSize);
var angle = 2 * Math.PI * Math.random();
node.x = radius * Math.cos(angle);
node.y = radius * Math.sin(angle);
}
}
};
/**
* We determine how many connections denote an important hub.
* We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%)
*
* @private
*/
Cluster.prototype._getHubSize = function() {
var average = 0;
var averageSquared = 0;
var hubCounter = 0;
var largestHub = 0;
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
if (node.dynamicEdgesLength > largestHub) {
largestHub = node.dynamicEdgesLength;
}
average += node.dynamicEdgesLength;
averageSquared += Math.pow(node.dynamicEdgesLength,2);
hubCounter += 1;
}
average = average / hubCounter;
averageSquared = averageSquared / hubCounter;
var variance = averageSquared - Math.pow(average,2);
var standardDeviation = Math.sqrt(variance);
this.hubThreshold = Math.floor(average + 2*standardDeviation);
// always have at least one to cluster
if (this.hubThreshold > largestHub) {
this.hubThreshold = largestHub;
}
// console.log("average",average,"averageSQ",averageSquared,"var",variance,"std",standardDeviation);
// console.log("hubThreshold:",this.hubThreshold);
};

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