vis.js is a dynamic, browser-based visualization library
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  1. var Emitter = require('emitter-component');
  2. var Hammer = require('../module/hammer');
  3. var mousetrap = require('mousetrap');
  4. var util = require('../util');
  5. var hammerUtil = require('../hammerUtil');
  6. var DataSet = require('../DataSet');
  7. var DataView = require('../DataView');
  8. var dotparser = require('./dotparser');
  9. var gephiParser = require('./gephiParser');
  10. var Groups = require('./Groups');
  11. var Images = require('./Images');
  12. var Node = require('./Node');
  13. var Edge = require('./Edge');
  14. var Popup = require('./Popup');
  15. var MixinLoader = require('./mixins/MixinLoader');
  16. var Activator = require('../shared/Activator');
  17. var locales = require('./locales');
  18. // Load custom shapes into CanvasRenderingContext2D
  19. require('./shapes');
  20. /**
  21. * @constructor Network
  22. * Create a network visualization, displaying nodes and edges.
  23. *
  24. * @param {Element} container The DOM element in which the Network will
  25. * be created. Normally a div element.
  26. * @param {Object} data An object containing parameters
  27. * {Array} nodes
  28. * {Array} edges
  29. * @param {Object} options Options
  30. */
  31. function Network (container, data, options) {
  32. if (!(this instanceof Network)) {
  33. throw new SyntaxError('Constructor must be called with the new operator');
  34. }
  35. this._initializeMixinLoaders();
  36. // create variables and set default values
  37. this.containerElement = container;
  38. // render and calculation settings
  39. this.renderRefreshRate = 60; // hz (fps)
  40. this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on
  41. this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame
  42. this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step.
  43. this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation
  44. this.initializing = true;
  45. this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null};
  46. // set constant values
  47. this.defaultOptions = {
  48. nodes: {
  49. mass: 1,
  50. radiusMin: 10,
  51. radiusMax: 30,
  52. radius: 10,
  53. shape: 'ellipse',
  54. image: undefined,
  55. widthMin: 16, // px
  56. widthMax: 64, // px
  57. fontColor: 'black',
  58. fontSize: 14, // px
  59. fontFace: 'verdana',
  60. fontFill: undefined,
  61. level: -1,
  62. color: {
  63. border: '#2B7CE9',
  64. background: '#97C2FC',
  65. highlight: {
  66. border: '#2B7CE9',
  67. background: '#D2E5FF'
  68. },
  69. hover: {
  70. border: '#2B7CE9',
  71. background: '#D2E5FF'
  72. }
  73. },
  74. borderColor: '#2B7CE9',
  75. backgroundColor: '#97C2FC',
  76. highlightColor: '#D2E5FF',
  77. group: undefined,
  78. borderWidth: 1,
  79. borderWidthSelected: undefined
  80. },
  81. edges: {
  82. widthMin: 1, //
  83. widthMax: 15,//
  84. width: 1,
  85. widthSelectionMultiplier: 2,
  86. hoverWidth: 1.5,
  87. style: 'line',
  88. color: {
  89. color:'#848484',
  90. highlight:'#848484',
  91. hover: '#848484'
  92. },
  93. fontColor: '#343434',
  94. fontSize: 14, // px
  95. fontFace: 'arial',
  96. fontFill: 'white',
  97. arrowScaleFactor: 1,
  98. dash: {
  99. length: 10,
  100. gap: 5,
  101. altLength: undefined
  102. },
  103. inheritColor: "from" // to, from, false, true (== from)
  104. },
  105. configurePhysics:false,
  106. physics: {
  107. barnesHut: {
  108. enabled: true,
  109. theta: 1 / 0.6, // inverted to save time during calculation
  110. gravitationalConstant: -2000,
  111. centralGravity: 0.3,
  112. springLength: 95,
  113. springConstant: 0.04,
  114. damping: 0.09
  115. },
  116. repulsion: {
  117. centralGravity: 0.0,
  118. springLength: 200,
  119. springConstant: 0.05,
  120. nodeDistance: 100,
  121. damping: 0.09
  122. },
  123. hierarchicalRepulsion: {
  124. enabled: false,
  125. centralGravity: 0.0,
  126. springLength: 100,
  127. springConstant: 0.01,
  128. nodeDistance: 150,
  129. damping: 0.09
  130. },
  131. damping: null,
  132. centralGravity: null,
  133. springLength: null,
  134. springConstant: null
  135. },
  136. clustering: { // Per Node in Cluster = PNiC
  137. enabled: false, // (Boolean) | global on/off switch for clustering.
  138. initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
  139. clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes
  140. reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this
  141. chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains).
  142. clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered.
  143. sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector.
  144. screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node.
  145. fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px).
  146. maxFontSize: 1000,
  147. forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster).
  148. distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster).
  149. edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength.
  150. nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster.
  151. height: 1, // (px PNiC) | growth of the height per node in cluster.
  152. radius: 1}, // (px PNiC) | growth of the radius per node in cluster.
  153. maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster.
  154. activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open.
  155. clusterLevelDifference: 2
  156. },
  157. navigation: {
  158. enabled: false
  159. },
  160. keyboard: {
  161. enabled: false,
  162. speed: {x: 10, y: 10, zoom: 0.02}
  163. },
  164. dataManipulation: {
  165. enabled: false,
  166. initiallyVisible: false
  167. },
  168. hierarchicalLayout: {
  169. enabled:false,
  170. levelSeparation: 150,
  171. nodeSpacing: 100,
  172. direction: "UD", // UD, DU, LR, RL
  173. layout: "hubsize" // hubsize, directed
  174. },
  175. freezeForStabilization: false,
  176. smoothCurves: {
  177. enabled: true,
  178. dynamic: true,
  179. type: "continuous",
  180. roundness: 0.5
  181. },
  182. dynamicSmoothCurves: true,
  183. maxVelocity: 30,
  184. minVelocity: 0.1, // px/s
  185. stabilize: true, // stabilize before displaying the network
  186. stabilizationIterations: 1000, // maximum number of iteration to stabilize
  187. locale: 'en',
  188. locales: locales,
  189. tooltip: {
  190. delay: 300,
  191. fontColor: 'black',
  192. fontSize: 14, // px
  193. fontFace: 'verdana',
  194. color: {
  195. border: '#666',
  196. background: '#FFFFC6'
  197. }
  198. },
  199. dragNetwork: true,
  200. dragNodes: true,
  201. zoomable: true,
  202. hover: false,
  203. hideEdgesOnDrag: false,
  204. hideNodesOnDrag: false,
  205. width : '100%',
  206. height : '100%',
  207. selectable: true
  208. };
  209. this.constants = util.extend({}, this.defaultOptions);
  210. this.hoverObj = {nodes:{},edges:{}};
  211. this.controlNodesActive = false;
  212. this.navigationHammers = {existing:[], new: []};
  213. // animation properties
  214. this.animationSpeed = 1/this.renderRefreshRate;
  215. this.animationEasingFunction = "easeInOutQuint";
  216. this.easingTime = 0;
  217. this.sourceScale = 0;
  218. this.targetScale = 0;
  219. this.sourceTranslation = 0;
  220. this.targetTranslation = 0;
  221. // Node variables
  222. var network = this;
  223. this.groups = new Groups(); // object with groups
  224. this.images = new Images(); // object with images
  225. this.images.setOnloadCallback(function () {
  226. network._redraw();
  227. });
  228. // keyboard navigation variables
  229. this.xIncrement = 0;
  230. this.yIncrement = 0;
  231. this.zoomIncrement = 0;
  232. // loading all the mixins:
  233. // load the force calculation functions, grouped under the physics system.
  234. this._loadPhysicsSystem();
  235. // create a frame and canvas
  236. this._create();
  237. // load the sector system. (mandatory, fully integrated with Network)
  238. this._loadSectorSystem();
  239. // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it)
  240. this._loadClusterSystem();
  241. // load the selection system. (mandatory, required by Network)
  242. this._loadSelectionSystem();
  243. // load the selection system. (mandatory, required by Network)
  244. this._loadHierarchySystem();
  245. // apply options
  246. this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2);
  247. this._setScale(1);
  248. this.setOptions(options);
  249. // other vars
  250. this.freezeSimulation = false;// freeze the simulation
  251. this.cachedFunctions = {};
  252. this.stabilized = false;
  253. this.stabilizationIterations = null;
  254. // containers for nodes and edges
  255. this.calculationNodes = {};
  256. this.calculationNodeIndices = [];
  257. this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation
  258. this.nodes = {}; // object with Node objects
  259. this.edges = {}; // object with Edge objects
  260. // position and scale variables and objects
  261. this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw.
  262. this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  263. this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  264. this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action
  265. this.scale = 1; // defining the global scale variable in the constructor
  266. this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out
  267. // datasets or dataviews
  268. this.nodesData = null; // A DataSet or DataView
  269. this.edgesData = null; // A DataSet or DataView
  270. // create event listeners used to subscribe on the DataSets of the nodes and edges
  271. this.nodesListeners = {
  272. 'add': function (event, params) {
  273. network._addNodes(params.items);
  274. network.start();
  275. },
  276. 'update': function (event, params) {
  277. network._updateNodes(params.items);
  278. network.start();
  279. },
  280. 'remove': function (event, params) {
  281. network._removeNodes(params.items);
  282. network.start();
  283. }
  284. };
  285. this.edgesListeners = {
  286. 'add': function (event, params) {
  287. network._addEdges(params.items);
  288. network.start();
  289. },
  290. 'update': function (event, params) {
  291. network._updateEdges(params.items);
  292. network.start();
  293. },
  294. 'remove': function (event, params) {
  295. network._removeEdges(params.items);
  296. network.start();
  297. }
  298. };
  299. // properties for the animation
  300. this.moving = true;
  301. this.timer = undefined; // Scheduling function. Is definded in this.start();
  302. // load data (the disable start variable will be the same as the enabled clustering)
  303. this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled);
  304. // hierarchical layout
  305. this.initializing = false;
  306. if (this.constants.hierarchicalLayout.enabled == true) {
  307. this._setupHierarchicalLayout();
  308. }
  309. else {
  310. // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here.
  311. if (this.constants.stabilize == false) {
  312. this.zoomExtent(undefined, true,this.constants.clustering.enabled);
  313. }
  314. }
  315. // if clustering is disabled, the simulation will have started in the setData function
  316. if (this.constants.clustering.enabled) {
  317. this.startWithClustering();
  318. }
  319. }
  320. // Extend Network with an Emitter mixin
  321. Emitter(Network.prototype);
  322. /**
  323. * Get the script path where the vis.js library is located
  324. *
  325. * @returns {string | null} path Path or null when not found. Path does not
  326. * end with a slash.
  327. * @private
  328. */
  329. Network.prototype._getScriptPath = function() {
  330. var scripts = document.getElementsByTagName( 'script' );
  331. // find script named vis.js or vis.min.js
  332. for (var i = 0; i < scripts.length; i++) {
  333. var src = scripts[i].src;
  334. var match = src && /\/?vis(.min)?\.js$/.exec(src);
  335. if (match) {
  336. // return path without the script name
  337. return src.substring(0, src.length - match[0].length);
  338. }
  339. }
  340. return null;
  341. };
  342. /**
  343. * Find the center position of the network
  344. * @private
  345. */
  346. Network.prototype._getRange = function() {
  347. var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
  348. for (var nodeId in this.nodes) {
  349. if (this.nodes.hasOwnProperty(nodeId)) {
  350. node = this.nodes[nodeId];
  351. if (minX > (node.x)) {minX = node.x;}
  352. if (maxX < (node.x)) {maxX = node.x;}
  353. if (minY > (node.y)) {minY = node.y;}
  354. if (maxY < (node.y)) {maxY = node.y;}
  355. }
  356. }
  357. if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) {
  358. minY = 0, maxY = 0, minX = 0, maxX = 0;
  359. }
  360. return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  361. };
  362. /**
  363. * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  364. * @returns {{x: number, y: number}}
  365. * @private
  366. */
  367. Network.prototype._findCenter = function(range) {
  368. return {x: (0.5 * (range.maxX + range.minX)),
  369. y: (0.5 * (range.maxY + range.minY))};
  370. };
  371. /**
  372. * This function zooms out to fit all data on screen based on amount of nodes
  373. *
  374. * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false;
  375. * @param {Boolean} [disableStart] | If true, start is not called.
  376. */
  377. Network.prototype.zoomExtent = function(animationOptions, initialZoom, disableStart) {
  378. if (initialZoom === undefined) {
  379. initialZoom = false;
  380. }
  381. if (disableStart === undefined) {
  382. disableStart = false;
  383. }
  384. if (animationOptions === undefined) {
  385. animationOptions = false;
  386. }
  387. var range = this._getRange();
  388. var zoomLevel;
  389. if (initialZoom == true) {
  390. var numberOfNodes = this.nodeIndices.length;
  391. if (this.constants.smoothCurves == true) {
  392. if (this.constants.clustering.enabled == true &&
  393. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  394. zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  395. }
  396. else {
  397. zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  398. }
  399. }
  400. else {
  401. if (this.constants.clustering.enabled == true &&
  402. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  403. zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  404. }
  405. else {
  406. zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  407. }
  408. }
  409. // correct for larger canvasses.
  410. var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600);
  411. zoomLevel *= factor;
  412. }
  413. else {
  414. var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1;
  415. var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1;
  416. var xZoomLevel = this.frame.canvas.clientWidth / xDistance;
  417. var yZoomLevel = this.frame.canvas.clientHeight / yDistance;
  418. zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel;
  419. }
  420. if (zoomLevel > 1.0) {
  421. zoomLevel = 1.0;
  422. }
  423. var center = this._findCenter(range);
  424. if (disableStart == false) {
  425. var options = {position: center, scale: zoomLevel, animation: animationOptions};
  426. this.moveTo(options);
  427. this.moving = true;
  428. this.start();
  429. }
  430. else {
  431. center.x *= zoomLevel;
  432. center.y *= zoomLevel;
  433. center.x -= 0.5 * this.frame.canvas.clientWidth;
  434. center.y -= 0.5 * this.frame.canvas.clientHeight;
  435. this._setScale(zoomLevel);
  436. this._setTranslation(-center.x,-center.y);
  437. }
  438. };
  439. /**
  440. * Update the this.nodeIndices with the most recent node index list
  441. * @private
  442. */
  443. Network.prototype._updateNodeIndexList = function() {
  444. this._clearNodeIndexList();
  445. for (var idx in this.nodes) {
  446. if (this.nodes.hasOwnProperty(idx)) {
  447. this.nodeIndices.push(idx);
  448. }
  449. }
  450. };
  451. /**
  452. * Set nodes and edges, and optionally options as well.
  453. *
  454. * @param {Object} data Object containing parameters:
  455. * {Array | DataSet | DataView} [nodes] Array with nodes
  456. * {Array | DataSet | DataView} [edges] Array with edges
  457. * {String} [dot] String containing data in DOT format
  458. * {String} [gephi] String containing data in gephi JSON format
  459. * {Options} [options] Object with options
  460. * @param {Boolean} [disableStart] | optional: disable the calling of the start function.
  461. */
  462. Network.prototype.setData = function(data, disableStart) {
  463. if (disableStart === undefined) {
  464. disableStart = false;
  465. }
  466. // we set initializing to true to ensure that the hierarchical layout is not performed until both nodes and edges are added.
  467. this.initializing = true;
  468. if (data && data.dot && (data.nodes || data.edges)) {
  469. throw new SyntaxError('Data must contain either parameter "dot" or ' +
  470. ' parameter pair "nodes" and "edges", but not both.');
  471. }
  472. // set options
  473. this.setOptions(data && data.options);
  474. // set all data
  475. if (data && data.dot) {
  476. // parse DOT file
  477. if(data && data.dot) {
  478. var dotData = dotparser.DOTToGraph(data.dot);
  479. this.setData(dotData);
  480. return;
  481. }
  482. }
  483. else if (data && data.gephi) {
  484. // parse DOT file
  485. if(data && data.gephi) {
  486. var gephiData = gephiParser.parseGephi(data.gephi);
  487. this.setData(gephiData);
  488. return;
  489. }
  490. }
  491. else {
  492. this._setNodes(data && data.nodes);
  493. this._setEdges(data && data.edges);
  494. }
  495. this._putDataInSector();
  496. if (disableStart == false) {
  497. if (this.constants.hierarchicalLayout.enabled == true) {
  498. this._resetLevels();
  499. this._setupHierarchicalLayout();
  500. }
  501. else {
  502. // find a stable position or start animating to a stable position
  503. if (this.constants.stabilize) {
  504. this._stabilize();
  505. }
  506. }
  507. this.start();
  508. }
  509. this.initializing = false;
  510. };
  511. /**
  512. * Set options
  513. * @param {Object} options
  514. */
  515. Network.prototype.setOptions = function (options) {
  516. if (options) {
  517. var prop;
  518. var fields = ['nodes','edges','smoothCurves','hierarchicalLayout','clustering','navigation','keyboard','dataManipulation',
  519. 'onAdd','onEdit','onEditEdge','onConnect','onDelete','clickToUse'
  520. ];
  521. util.selectiveNotDeepExtend(fields,this.constants, options);
  522. util.selectiveNotDeepExtend(['color'],this.constants.nodes, options.nodes);
  523. util.selectiveNotDeepExtend(['color','length'],this.constants.edges, options.edges);
  524. if (options.physics) {
  525. util.mergeOptions(this.constants.physics, options.physics,'barnesHut');
  526. util.mergeOptions(this.constants.physics, options.physics,'repulsion');
  527. if (options.physics.hierarchicalRepulsion) {
  528. this.constants.hierarchicalLayout.enabled = true;
  529. this.constants.physics.hierarchicalRepulsion.enabled = true;
  530. this.constants.physics.barnesHut.enabled = false;
  531. for (prop in options.physics.hierarchicalRepulsion) {
  532. if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) {
  533. this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop];
  534. }
  535. }
  536. }
  537. }
  538. if (options.onAdd) {this.triggerFunctions.add = options.onAdd;}
  539. if (options.onEdit) {this.triggerFunctions.edit = options.onEdit;}
  540. if (options.onEditEdge) {this.triggerFunctions.editEdge = options.onEditEdge;}
  541. if (options.onConnect) {this.triggerFunctions.connect = options.onConnect;}
  542. if (options.onDelete) {this.triggerFunctions.del = options.onDelete;}
  543. util.mergeOptions(this.constants, options,'smoothCurves');
  544. util.mergeOptions(this.constants, options,'hierarchicalLayout');
  545. util.mergeOptions(this.constants, options,'clustering');
  546. util.mergeOptions(this.constants, options,'navigation');
  547. util.mergeOptions(this.constants, options,'keyboard');
  548. util.mergeOptions(this.constants, options,'dataManipulation');
  549. if (options.dataManipulation) {
  550. this.editMode = this.constants.dataManipulation.initiallyVisible;
  551. }
  552. // TODO: work out these options and document them
  553. if (options.edges) {
  554. if (options.edges.color !== undefined) {
  555. if (util.isString(options.edges.color)) {
  556. this.constants.edges.color = {};
  557. this.constants.edges.color.color = options.edges.color;
  558. this.constants.edges.color.highlight = options.edges.color;
  559. this.constants.edges.color.hover = options.edges.color;
  560. }
  561. else {
  562. if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;}
  563. if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;}
  564. if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;}
  565. }
  566. }
  567. if (!options.edges.fontColor) {
  568. if (options.edges.color !== undefined) {
  569. if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;}
  570. else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;}
  571. }
  572. }
  573. }
  574. if (options.nodes) {
  575. if (options.nodes.color) {
  576. var newColorObj = util.parseColor(options.nodes.color);
  577. this.constants.nodes.color.background = newColorObj.background;
  578. this.constants.nodes.color.border = newColorObj.border;
  579. this.constants.nodes.color.highlight.background = newColorObj.highlight.background;
  580. this.constants.nodes.color.highlight.border = newColorObj.highlight.border;
  581. this.constants.nodes.color.hover.background = newColorObj.hover.background;
  582. this.constants.nodes.color.hover.border = newColorObj.hover.border;
  583. }
  584. }
  585. if (options.groups) {
  586. for (var groupname in options.groups) {
  587. if (options.groups.hasOwnProperty(groupname)) {
  588. var group = options.groups[groupname];
  589. this.groups.add(groupname, group);
  590. }
  591. }
  592. }
  593. if (options.tooltip) {
  594. for (prop in options.tooltip) {
  595. if (options.tooltip.hasOwnProperty(prop)) {
  596. this.constants.tooltip[prop] = options.tooltip[prop];
  597. }
  598. }
  599. if (options.tooltip.color) {
  600. this.constants.tooltip.color = util.parseColor(options.tooltip.color);
  601. }
  602. }
  603. if ('clickToUse' in options) {
  604. if (options.clickToUse) {
  605. this.activator = new Activator(this.frame);
  606. this.activator.on('change', this._createKeyBinds.bind(this));
  607. }
  608. else {
  609. if (this.activator) {
  610. this.activator.destroy();
  611. delete this.activator;
  612. }
  613. }
  614. }
  615. if (options.labels) {
  616. throw new Error('Option "labels" is deprecated. Use options "locale" and "locales" instead.');
  617. }
  618. }
  619. // (Re)loading the mixins that can be enabled or disabled in the options.
  620. // load the force calculation functions, grouped under the physics system.
  621. this._loadPhysicsSystem();
  622. // load the navigation system.
  623. this._loadNavigationControls();
  624. // load the data manipulation system
  625. this._loadManipulationSystem();
  626. // configure the smooth curves
  627. this._configureSmoothCurves();
  628. // bind keys. If disabled, this will not do anything;
  629. this._createKeyBinds();
  630. this.setSize(this.constants.width, this.constants.height);
  631. this.moving = true;
  632. this.start();
  633. };
  634. /**
  635. * Create the main frame for the Network.
  636. * This function is executed once when a Network object is created. The frame
  637. * contains a canvas, and this canvas contains all objects like the axis and
  638. * nodes.
  639. * @private
  640. */
  641. Network.prototype._create = function () {
  642. // remove all elements from the container element.
  643. while (this.containerElement.hasChildNodes()) {
  644. this.containerElement.removeChild(this.containerElement.firstChild);
  645. }
  646. this.frame = document.createElement('div');
  647. this.frame.className = 'vis network-frame';
  648. this.frame.style.position = 'relative';
  649. this.frame.style.overflow = 'hidden';
  650. // create the network canvas (HTML canvas element)
  651. this.frame.canvas = document.createElement( 'canvas' );
  652. this.frame.canvas.style.position = 'relative';
  653. this.frame.appendChild(this.frame.canvas);
  654. if (!this.frame.canvas.getContext) {
  655. var noCanvas = document.createElement( 'DIV' );
  656. noCanvas.style.color = 'red';
  657. noCanvas.style.fontWeight = 'bold' ;
  658. noCanvas.style.padding = '10px';
  659. noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
  660. this.frame.canvas.appendChild(noCanvas);
  661. }
  662. var me = this;
  663. this.drag = {};
  664. this.pinch = {};
  665. this.hammer = Hammer(this.frame.canvas, {
  666. prevent_default: true
  667. });
  668. this.hammer.on('tap', me._onTap.bind(me) );
  669. this.hammer.on('doubletap', me._onDoubleTap.bind(me) );
  670. this.hammer.on('hold', me._onHold.bind(me) );
  671. this.hammer.on('pinch', me._onPinch.bind(me) );
  672. this.hammer.on('touch', me._onTouch.bind(me) );
  673. this.hammer.on('dragstart', me._onDragStart.bind(me) );
  674. this.hammer.on('drag', me._onDrag.bind(me) );
  675. this.hammer.on('dragend', me._onDragEnd.bind(me) );
  676. this.hammer.on('release', me._onRelease.bind(me) );
  677. this.hammer.on('mousewheel',me._onMouseWheel.bind(me) );
  678. this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF
  679. this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) );
  680. // add the frame to the container element
  681. this.containerElement.appendChild(this.frame);
  682. };
  683. /**
  684. * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin
  685. * @private
  686. */
  687. Network.prototype._createKeyBinds = function() {
  688. var me = this;
  689. this.mousetrap = mousetrap;
  690. this.mousetrap.reset();
  691. if (this.constants.keyboard.enabled && this.isActive()) {
  692. this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown");
  693. this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup");
  694. this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown");
  695. this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup");
  696. this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown");
  697. this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup");
  698. this.mousetrap.bind("right",this._moveRight.bind(me), "keydown");
  699. this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup");
  700. this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown");
  701. this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup");
  702. this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown");
  703. this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup");
  704. this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown");
  705. this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup");
  706. this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown");
  707. this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup");
  708. this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown");
  709. this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup");
  710. this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown");
  711. this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup");
  712. }
  713. if (this.constants.dataManipulation.enabled == true) {
  714. this.mousetrap.bind("escape",this._createManipulatorBar.bind(me));
  715. this.mousetrap.bind("del",this._deleteSelected.bind(me));
  716. }
  717. };
  718. /**
  719. * Get the pointer location from a touch location
  720. * @param {{pageX: Number, pageY: Number}} touch
  721. * @return {{x: Number, y: Number}} pointer
  722. * @private
  723. */
  724. Network.prototype._getPointer = function (touch) {
  725. return {
  726. x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas),
  727. y: touch.pageY - util.getAbsoluteTop(this.frame.canvas)
  728. };
  729. };
  730. /**
  731. * On start of a touch gesture, store the pointer
  732. * @param event
  733. * @private
  734. */
  735. Network.prototype._onTouch = function (event) {
  736. this.drag.pointer = this._getPointer(event.gesture.center);
  737. this.drag.pinched = false;
  738. this.pinch.scale = this._getScale();
  739. this._handleTouch(this.drag.pointer);
  740. };
  741. /**
  742. * handle drag start event
  743. * @private
  744. */
  745. Network.prototype._onDragStart = function () {
  746. this._handleDragStart();
  747. };
  748. /**
  749. * This function is called by _onDragStart.
  750. * It is separated out because we can then overload it for the datamanipulation system.
  751. *
  752. * @private
  753. */
  754. Network.prototype._handleDragStart = function() {
  755. var drag = this.drag;
  756. var node = this._getNodeAt(drag.pointer);
  757. // note: drag.pointer is set in _onTouch to get the initial touch location
  758. drag.dragging = true;
  759. drag.selection = [];
  760. drag.translation = this._getTranslation();
  761. drag.nodeId = null;
  762. if (node != null) {
  763. drag.nodeId = node.id;
  764. // select the clicked node if not yet selected
  765. if (!node.isSelected()) {
  766. this._selectObject(node,false);
  767. }
  768. // create an array with the selected nodes and their original location and status
  769. for (var objectId in this.selectionObj.nodes) {
  770. if (this.selectionObj.nodes.hasOwnProperty(objectId)) {
  771. var object = this.selectionObj.nodes[objectId];
  772. var s = {
  773. id: object.id,
  774. node: object,
  775. // store original x, y, xFixed and yFixed, make the node temporarily Fixed
  776. x: object.x,
  777. y: object.y,
  778. xFixed: object.xFixed,
  779. yFixed: object.yFixed
  780. };
  781. object.xFixed = true;
  782. object.yFixed = true;
  783. drag.selection.push(s);
  784. }
  785. }
  786. }
  787. };
  788. /**
  789. * handle drag event
  790. * @private
  791. */
  792. Network.prototype._onDrag = function (event) {
  793. this._handleOnDrag(event)
  794. };
  795. /**
  796. * This function is called by _onDrag.
  797. * It is separated out because we can then overload it for the datamanipulation system.
  798. *
  799. * @private
  800. */
  801. Network.prototype._handleOnDrag = function(event) {
  802. if (this.drag.pinched) {
  803. return;
  804. }
  805. var pointer = this._getPointer(event.gesture.center);
  806. var me = this;
  807. var drag = this.drag;
  808. var selection = drag.selection;
  809. if (selection && selection.length && this.constants.dragNodes == true) {
  810. // calculate delta's and new location
  811. var deltaX = pointer.x - drag.pointer.x;
  812. var deltaY = pointer.y - drag.pointer.y;
  813. // update position of all selected nodes
  814. selection.forEach(function (s) {
  815. var node = s.node;
  816. if (!s.xFixed) {
  817. node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX);
  818. }
  819. if (!s.yFixed) {
  820. node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY);
  821. }
  822. });
  823. // start _animationStep if not yet running
  824. if (!this.moving) {
  825. this.moving = true;
  826. this.start();
  827. }
  828. }
  829. else {
  830. if (this.constants.dragNetwork == true) {
  831. // move the network
  832. var diffX = pointer.x - this.drag.pointer.x;
  833. var diffY = pointer.y - this.drag.pointer.y;
  834. this._setTranslation(
  835. this.drag.translation.x + diffX,
  836. this.drag.translation.y + diffY
  837. );
  838. this._redraw();
  839. // this.moving = true;
  840. // this.start();
  841. }
  842. }
  843. };
  844. /**
  845. * handle drag start event
  846. * @private
  847. */
  848. Network.prototype._onDragEnd = function () {
  849. this.drag.dragging = false;
  850. var selection = this.drag.selection;
  851. if (selection && selection.length) {
  852. selection.forEach(function (s) {
  853. // restore original xFixed and yFixed
  854. s.node.xFixed = s.xFixed;
  855. s.node.yFixed = s.yFixed;
  856. });
  857. this.moving = true;
  858. this.start();
  859. }
  860. else {
  861. this._redraw();
  862. }
  863. };
  864. /**
  865. * handle tap/click event: select/unselect a node
  866. * @private
  867. */
  868. Network.prototype._onTap = function (event) {
  869. var pointer = this._getPointer(event.gesture.center);
  870. this.pointerPosition = pointer;
  871. this._handleTap(pointer);
  872. };
  873. /**
  874. * handle doubletap event
  875. * @private
  876. */
  877. Network.prototype._onDoubleTap = function (event) {
  878. var pointer = this._getPointer(event.gesture.center);
  879. this._handleDoubleTap(pointer);
  880. };
  881. /**
  882. * handle long tap event: multi select nodes
  883. * @private
  884. */
  885. Network.prototype._onHold = function (event) {
  886. var pointer = this._getPointer(event.gesture.center);
  887. this.pointerPosition = pointer;
  888. this._handleOnHold(pointer);
  889. };
  890. /**
  891. * handle the release of the screen
  892. *
  893. * @private
  894. */
  895. Network.prototype._onRelease = function (event) {
  896. var pointer = this._getPointer(event.gesture.center);
  897. this._handleOnRelease(pointer);
  898. };
  899. /**
  900. * Handle pinch event
  901. * @param event
  902. * @private
  903. */
  904. Network.prototype._onPinch = function (event) {
  905. var pointer = this._getPointer(event.gesture.center);
  906. this.drag.pinched = true;
  907. if (!('scale' in this.pinch)) {
  908. this.pinch.scale = 1;
  909. }
  910. // TODO: enabled moving while pinching?
  911. var scale = this.pinch.scale * event.gesture.scale;
  912. this._zoom(scale, pointer)
  913. };
  914. /**
  915. * Zoom the network in or out
  916. * @param {Number} scale a number around 1, and between 0.01 and 10
  917. * @param {{x: Number, y: Number}} pointer Position on screen
  918. * @return {Number} appliedScale scale is limited within the boundaries
  919. * @private
  920. */
  921. Network.prototype._zoom = function(scale, pointer) {
  922. if (this.constants.zoomable == true) {
  923. var scaleOld = this._getScale();
  924. if (scale < 0.00001) {
  925. scale = 0.00001;
  926. }
  927. if (scale > 10) {
  928. scale = 10;
  929. }
  930. var preScaleDragPointer = null;
  931. if (this.drag !== undefined) {
  932. if (this.drag.dragging == true) {
  933. preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer);
  934. }
  935. }
  936. // + this.frame.canvas.clientHeight / 2
  937. var translation = this._getTranslation();
  938. var scaleFrac = scale / scaleOld;
  939. var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
  940. var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
  941. this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
  942. "y" : this._YconvertDOMtoCanvas(pointer.y)};
  943. this._setScale(scale);
  944. this._setTranslation(tx, ty);
  945. this.updateClustersDefault();
  946. if (preScaleDragPointer != null) {
  947. var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer);
  948. this.drag.pointer.x = postScaleDragPointer.x;
  949. this.drag.pointer.y = postScaleDragPointer.y;
  950. }
  951. this._redraw();
  952. if (scaleOld < scale) {
  953. this.emit("zoom", {direction:"+"});
  954. }
  955. else {
  956. this.emit("zoom", {direction:"-"});
  957. }
  958. return scale;
  959. }
  960. };
  961. /**
  962. * Event handler for mouse wheel event, used to zoom the timeline
  963. * See http://adomas.org/javascript-mouse-wheel/
  964. * https://github.com/EightMedia/hammer.js/issues/256
  965. * @param {MouseEvent} event
  966. * @private
  967. */
  968. Network.prototype._onMouseWheel = function(event) {
  969. // retrieve delta
  970. var delta = 0;
  971. if (event.wheelDelta) { /* IE/Opera. */
  972. delta = event.wheelDelta/120;
  973. } else if (event.detail) { /* Mozilla case. */
  974. // In Mozilla, sign of delta is different than in IE.
  975. // Also, delta is multiple of 3.
  976. delta = -event.detail/3;
  977. }
  978. // If delta is nonzero, handle it.
  979. // Basically, delta is now positive if wheel was scrolled up,
  980. // and negative, if wheel was scrolled down.
  981. if (delta) {
  982. // calculate the new scale
  983. var scale = this._getScale();
  984. var zoom = delta / 10;
  985. if (delta < 0) {
  986. zoom = zoom / (1 - zoom);
  987. }
  988. scale *= (1 + zoom);
  989. // calculate the pointer location
  990. var gesture = hammerUtil.fakeGesture(this, event);
  991. var pointer = this._getPointer(gesture.center);
  992. // apply the new scale
  993. this._zoom(scale, pointer);
  994. }
  995. // Prevent default actions caused by mouse wheel.
  996. event.preventDefault();
  997. };
  998. /**
  999. * Mouse move handler for checking whether the title moves over a node with a title.
  1000. * @param {Event} event
  1001. * @private
  1002. */
  1003. Network.prototype._onMouseMoveTitle = function (event) {
  1004. var gesture = hammerUtil.fakeGesture(this, event);
  1005. var pointer = this._getPointer(gesture.center);
  1006. // check if the previously selected node is still selected
  1007. if (this.popupObj) {
  1008. this._checkHidePopup(pointer);
  1009. }
  1010. // start a timeout that will check if the mouse is positioned above
  1011. // an element
  1012. var me = this;
  1013. var checkShow = function() {
  1014. me._checkShowPopup(pointer);
  1015. };
  1016. if (this.popupTimer) {
  1017. clearInterval(this.popupTimer); // stop any running calculationTimer
  1018. }
  1019. if (!this.drag.dragging) {
  1020. this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay);
  1021. }
  1022. /**
  1023. * Adding hover highlights
  1024. */
  1025. if (this.constants.hover == true) {
  1026. // removing all hover highlights
  1027. for (var edgeId in this.hoverObj.edges) {
  1028. if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
  1029. this.hoverObj.edges[edgeId].hover = false;
  1030. delete this.hoverObj.edges[edgeId];
  1031. }
  1032. }
  1033. // adding hover highlights
  1034. var obj = this._getNodeAt(pointer);
  1035. if (obj == null) {
  1036. obj = this._getEdgeAt(pointer);
  1037. }
  1038. if (obj != null) {
  1039. this._hoverObject(obj);
  1040. }
  1041. // removing all node hover highlights except for the selected one.
  1042. for (var nodeId in this.hoverObj.nodes) {
  1043. if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
  1044. if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
  1045. this._blurObject(this.hoverObj.nodes[nodeId]);
  1046. delete this.hoverObj.nodes[nodeId];
  1047. }
  1048. }
  1049. }
  1050. this.redraw();
  1051. }
  1052. };
  1053. /**
  1054. * Check if there is an element on the given position in the network
  1055. * (a node or edge). If so, and if this element has a title,
  1056. * show a popup window with its title.
  1057. *
  1058. * @param {{x:Number, y:Number}} pointer
  1059. * @private
  1060. */
  1061. Network.prototype._checkShowPopup = function (pointer) {
  1062. var obj = {
  1063. left: this._XconvertDOMtoCanvas(pointer.x),
  1064. top: this._YconvertDOMtoCanvas(pointer.y),
  1065. right: this._XconvertDOMtoCanvas(pointer.x),
  1066. bottom: this._YconvertDOMtoCanvas(pointer.y)
  1067. };
  1068. var id;
  1069. var lastPopupNode = this.popupObj;
  1070. if (this.popupObj == undefined) {
  1071. // search the nodes for overlap, select the top one in case of multiple nodes
  1072. var nodes = this.nodes;
  1073. for (id in nodes) {
  1074. if (nodes.hasOwnProperty(id)) {
  1075. var node = nodes[id];
  1076. if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) {
  1077. this.popupObj = node;
  1078. break;
  1079. }
  1080. }
  1081. }
  1082. }
  1083. if (this.popupObj === undefined) {
  1084. // search the edges for overlap
  1085. var edges = this.edges;
  1086. for (id in edges) {
  1087. if (edges.hasOwnProperty(id)) {
  1088. var edge = edges[id];
  1089. if (edge.connected && (edge.getTitle() !== undefined) &&
  1090. edge.isOverlappingWith(obj)) {
  1091. this.popupObj = edge;
  1092. break;
  1093. }
  1094. }
  1095. }
  1096. }
  1097. if (this.popupObj) {
  1098. // show popup message window
  1099. if (this.popupObj != lastPopupNode) {
  1100. var me = this;
  1101. if (!me.popup) {
  1102. me.popup = new Popup(me.frame, me.constants.tooltip);
  1103. }
  1104. // adjust a small offset such that the mouse cursor is located in the
  1105. // bottom left location of the popup, and you can easily move over the
  1106. // popup area
  1107. me.popup.setPosition(pointer.x - 3, pointer.y - 3);
  1108. me.popup.setText(me.popupObj.getTitle());
  1109. me.popup.show();
  1110. }
  1111. }
  1112. else {
  1113. if (this.popup) {
  1114. this.popup.hide();
  1115. }
  1116. }
  1117. };
  1118. /**
  1119. * Check if the popup must be hided, which is the case when the mouse is no
  1120. * longer hovering on the object
  1121. * @param {{x:Number, y:Number}} pointer
  1122. * @private
  1123. */
  1124. Network.prototype._checkHidePopup = function (pointer) {
  1125. if (!this.popupObj || !this._getNodeAt(pointer) ) {
  1126. this.popupObj = undefined;
  1127. if (this.popup) {
  1128. this.popup.hide();
  1129. }
  1130. }
  1131. };
  1132. /**
  1133. * Set a new size for the network
  1134. * @param {string} width Width in pixels or percentage (for example '800px'
  1135. * or '50%')
  1136. * @param {string} height Height in pixels or percentage (for example '400px'
  1137. * or '30%')
  1138. */
  1139. Network.prototype.setSize = function(width, height) {
  1140. var emitEvent = false;
  1141. if (width != this.constants.width || height != this.constants.height || this.frame.style.width != width || this.frame.style.height != height) {
  1142. this.frame.style.width = width;
  1143. this.frame.style.height = height;
  1144. this.frame.canvas.style.width = '100%';
  1145. this.frame.canvas.style.height = '100%';
  1146. this.frame.canvas.width = this.frame.canvas.clientWidth;
  1147. this.frame.canvas.height = this.frame.canvas.clientHeight;
  1148. this.constants.width = width;
  1149. this.constants.height = height;
  1150. emitEvent = true;
  1151. }
  1152. else {
  1153. // this would adapt the width of the canvas to the width from 100% if and only if
  1154. // there is a change.
  1155. if (this.frame.canvas.width != this.frame.canvas.clientWidth) {
  1156. this.frame.canvas.width = this.frame.canvas.clientWidth;
  1157. emitEvent = true;
  1158. }
  1159. if (this.frame.canvas.height != this.frame.canvas.clientHeight) {
  1160. this.frame.canvas.height = this.frame.canvas.clientHeight;
  1161. emitEvent = true;
  1162. }
  1163. }
  1164. if (emitEvent == true) {
  1165. this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height});
  1166. }
  1167. };
  1168. /**
  1169. * Set a data set with nodes for the network
  1170. * @param {Array | DataSet | DataView} nodes The data containing the nodes.
  1171. * @private
  1172. */
  1173. Network.prototype._setNodes = function(nodes) {
  1174. var oldNodesData = this.nodesData;
  1175. if (nodes instanceof DataSet || nodes instanceof DataView) {
  1176. this.nodesData = nodes;
  1177. }
  1178. else if (nodes instanceof Array) {
  1179. this.nodesData = new DataSet();
  1180. this.nodesData.add(nodes);
  1181. }
  1182. else if (!nodes) {
  1183. this.nodesData = new DataSet();
  1184. }
  1185. else {
  1186. throw new TypeError('Array or DataSet expected');
  1187. }
  1188. if (oldNodesData) {
  1189. // unsubscribe from old dataset
  1190. util.forEach(this.nodesListeners, function (callback, event) {
  1191. oldNodesData.off(event, callback);
  1192. });
  1193. }
  1194. // remove drawn nodes
  1195. this.nodes = {};
  1196. if (this.nodesData) {
  1197. // subscribe to new dataset
  1198. var me = this;
  1199. util.forEach(this.nodesListeners, function (callback, event) {
  1200. me.nodesData.on(event, callback);
  1201. });
  1202. // draw all new nodes
  1203. var ids = this.nodesData.getIds();
  1204. this._addNodes(ids);
  1205. }
  1206. this._updateSelection();
  1207. };
  1208. /**
  1209. * Add nodes
  1210. * @param {Number[] | String[]} ids
  1211. * @private
  1212. */
  1213. Network.prototype._addNodes = function(ids) {
  1214. var id;
  1215. for (var i = 0, len = ids.length; i < len; i++) {
  1216. id = ids[i];
  1217. var data = this.nodesData.get(id);
  1218. var node = new Node(data, this.images, this.groups, this.constants);
  1219. this.nodes[id] = node; // note: this may replace an existing node
  1220. if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) {
  1221. var radius = 10 * 0.1*ids.length + 10;
  1222. var angle = 2 * Math.PI * Math.random();
  1223. if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
  1224. if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
  1225. }
  1226. this.moving = true;
  1227. }
  1228. this._updateNodeIndexList();
  1229. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1230. this._resetLevels();
  1231. this._setupHierarchicalLayout();
  1232. }
  1233. this._updateCalculationNodes();
  1234. this._reconnectEdges();
  1235. this._updateValueRange(this.nodes);
  1236. this.updateLabels();
  1237. };
  1238. /**
  1239. * Update existing nodes, or create them when not yet existing
  1240. * @param {Number[] | String[]} ids
  1241. * @private
  1242. */
  1243. Network.prototype._updateNodes = function(ids) {
  1244. var nodes = this.nodes,
  1245. nodesData = this.nodesData;
  1246. for (var i = 0, len = ids.length; i < len; i++) {
  1247. var id = ids[i];
  1248. var node = nodes[id];
  1249. var data = nodesData.get(id);
  1250. if (node) {
  1251. // update node
  1252. node.setProperties(data, this.constants);
  1253. }
  1254. else {
  1255. // create node
  1256. node = new Node(properties, this.images, this.groups, this.constants);
  1257. nodes[id] = node;
  1258. }
  1259. }
  1260. this.moving = true;
  1261. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1262. this._resetLevels();
  1263. this._setupHierarchicalLayout();
  1264. }
  1265. this._updateNodeIndexList();
  1266. this._reconnectEdges();
  1267. this._updateValueRange(nodes);
  1268. };
  1269. /**
  1270. * Remove existing nodes. If nodes do not exist, the method will just ignore it.
  1271. * @param {Number[] | String[]} ids
  1272. * @private
  1273. */
  1274. Network.prototype._removeNodes = function(ids) {
  1275. var nodes = this.nodes;
  1276. for (var i = 0, len = ids.length; i < len; i++) {
  1277. var id = ids[i];
  1278. delete nodes[id];
  1279. }
  1280. this._updateNodeIndexList();
  1281. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1282. this._resetLevels();
  1283. this._setupHierarchicalLayout();
  1284. }
  1285. this._updateCalculationNodes();
  1286. this._reconnectEdges();
  1287. this._updateSelection();
  1288. this._updateValueRange(nodes);
  1289. };
  1290. /**
  1291. * Load edges by reading the data table
  1292. * @param {Array | DataSet | DataView} edges The data containing the edges.
  1293. * @private
  1294. * @private
  1295. */
  1296. Network.prototype._setEdges = function(edges) {
  1297. var oldEdgesData = this.edgesData;
  1298. if (edges instanceof DataSet || edges instanceof DataView) {
  1299. this.edgesData = edges;
  1300. }
  1301. else if (edges instanceof Array) {
  1302. this.edgesData = new DataSet();
  1303. this.edgesData.add(edges);
  1304. }
  1305. else if (!edges) {
  1306. this.edgesData = new DataSet();
  1307. }
  1308. else {
  1309. throw new TypeError('Array or DataSet expected');
  1310. }
  1311. if (oldEdgesData) {
  1312. // unsubscribe from old dataset
  1313. util.forEach(this.edgesListeners, function (callback, event) {
  1314. oldEdgesData.off(event, callback);
  1315. });
  1316. }
  1317. // remove drawn edges
  1318. this.edges = {};
  1319. if (this.edgesData) {
  1320. // subscribe to new dataset
  1321. var me = this;
  1322. util.forEach(this.edgesListeners, function (callback, event) {
  1323. me.edgesData.on(event, callback);
  1324. });
  1325. // draw all new nodes
  1326. var ids = this.edgesData.getIds();
  1327. this._addEdges(ids);
  1328. }
  1329. this._reconnectEdges();
  1330. };
  1331. /**
  1332. * Add edges
  1333. * @param {Number[] | String[]} ids
  1334. * @private
  1335. */
  1336. Network.prototype._addEdges = function (ids) {
  1337. var edges = this.edges,
  1338. edgesData = this.edgesData;
  1339. for (var i = 0, len = ids.length; i < len; i++) {
  1340. var id = ids[i];
  1341. var oldEdge = edges[id];
  1342. if (oldEdge) {
  1343. oldEdge.disconnect();
  1344. }
  1345. var data = edgesData.get(id, {"showInternalIds" : true});
  1346. edges[id] = new Edge(data, this, this.constants);
  1347. }
  1348. this.moving = true;
  1349. this._updateValueRange(edges);
  1350. this._createBezierNodes();
  1351. this._updateCalculationNodes();
  1352. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1353. this._resetLevels();
  1354. this._setupHierarchicalLayout();
  1355. }
  1356. };
  1357. /**
  1358. * Update existing edges, or create them when not yet existing
  1359. * @param {Number[] | String[]} ids
  1360. * @private
  1361. */
  1362. Network.prototype._updateEdges = function (ids) {
  1363. var edges = this.edges,
  1364. edgesData = this.edgesData;
  1365. for (var i = 0, len = ids.length; i < len; i++) {
  1366. var id = ids[i];
  1367. var data = edgesData.get(id);
  1368. var edge = edges[id];
  1369. if (edge) {
  1370. // update edge
  1371. edge.disconnect();
  1372. edge.setProperties(data, this.constants);
  1373. edge.connect();
  1374. }
  1375. else {
  1376. // create edge
  1377. edge = new Edge(data, this, this.constants);
  1378. this.edges[id] = edge;
  1379. }
  1380. }
  1381. this._createBezierNodes();
  1382. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1383. this._resetLevels();
  1384. this._setupHierarchicalLayout();
  1385. }
  1386. this.moving = true;
  1387. this._updateValueRange(edges);
  1388. };
  1389. /**
  1390. * Remove existing edges. Non existing ids will be ignored
  1391. * @param {Number[] | String[]} ids
  1392. * @private
  1393. */
  1394. Network.prototype._removeEdges = function (ids) {
  1395. var edges = this.edges;
  1396. for (var i = 0, len = ids.length; i < len; i++) {
  1397. var id = ids[i];
  1398. var edge = edges[id];
  1399. if (edge) {
  1400. if (edge.via != null) {
  1401. delete this.sectors['support']['nodes'][edge.via.id];
  1402. }
  1403. edge.disconnect();
  1404. delete edges[id];
  1405. }
  1406. }
  1407. this.moving = true;
  1408. this._updateValueRange(edges);
  1409. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1410. this._resetLevels();
  1411. this._setupHierarchicalLayout();
  1412. }
  1413. this._updateCalculationNodes();
  1414. };
  1415. /**
  1416. * Reconnect all edges
  1417. * @private
  1418. */
  1419. Network.prototype._reconnectEdges = function() {
  1420. var id,
  1421. nodes = this.nodes,
  1422. edges = this.edges;
  1423. for (id in nodes) {
  1424. if (nodes.hasOwnProperty(id)) {
  1425. nodes[id].edges = [];
  1426. }
  1427. }
  1428. for (id in edges) {
  1429. if (edges.hasOwnProperty(id)) {
  1430. var edge = edges[id];
  1431. edge.from = null;
  1432. edge.to = null;
  1433. edge.connect();
  1434. }
  1435. }
  1436. };
  1437. /**
  1438. * Update the values of all object in the given array according to the current
  1439. * value range of the objects in the array.
  1440. * @param {Object} obj An object containing a set of Edges or Nodes
  1441. * The objects must have a method getValue() and
  1442. * setValueRange(min, max).
  1443. * @private
  1444. */
  1445. Network.prototype._updateValueRange = function(obj) {
  1446. var id;
  1447. // determine the range of the objects
  1448. var valueMin = undefined;
  1449. var valueMax = undefined;
  1450. for (id in obj) {
  1451. if (obj.hasOwnProperty(id)) {
  1452. var value = obj[id].getValue();
  1453. if (value !== undefined) {
  1454. valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
  1455. valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
  1456. }
  1457. }
  1458. }
  1459. // adjust the range of all objects
  1460. if (valueMin !== undefined && valueMax !== undefined) {
  1461. for (id in obj) {
  1462. if (obj.hasOwnProperty(id)) {
  1463. obj[id].setValueRange(valueMin, valueMax);
  1464. }
  1465. }
  1466. }
  1467. };
  1468. /**
  1469. * Redraw the network with the current data
  1470. * chart will be resized too.
  1471. */
  1472. Network.prototype.redraw = function() {
  1473. this.setSize(this.constants.width, this.constants.height);
  1474. this._redraw();
  1475. };
  1476. /**
  1477. * Redraw the network with the current data
  1478. * @private
  1479. */
  1480. Network.prototype._redraw = function() {
  1481. var ctx = this.frame.canvas.getContext('2d');
  1482. // clear the canvas
  1483. var w = this.frame.canvas.width;
  1484. var h = this.frame.canvas.height;
  1485. ctx.clearRect(0, 0, w, h);
  1486. // set scaling and translation
  1487. ctx.save();
  1488. ctx.translate(this.translation.x, this.translation.y);
  1489. ctx.scale(this.scale, this.scale);
  1490. this.canvasTopLeft = {
  1491. "x": this._XconvertDOMtoCanvas(0),
  1492. "y": this._YconvertDOMtoCanvas(0)
  1493. };
  1494. this.canvasBottomRight = {
  1495. "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth),
  1496. "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight)
  1497. };
  1498. this._doInAllSectors("_drawAllSectorNodes",ctx);
  1499. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) {
  1500. this._doInAllSectors("_drawEdges",ctx);
  1501. }
  1502. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) {
  1503. this._doInAllSectors("_drawNodes",ctx,false);
  1504. }
  1505. if (this.controlNodesActive == true) {
  1506. this._doInAllSectors("_drawControlNodes",ctx);
  1507. }
  1508. // this._doInSupportSector("_drawNodes",ctx,true);
  1509. // this._drawTree(ctx,"#F00F0F");
  1510. // restore original scaling and translation
  1511. ctx.restore();
  1512. };
  1513. /**
  1514. * Set the translation of the network
  1515. * @param {Number} offsetX Horizontal offset
  1516. * @param {Number} offsetY Vertical offset
  1517. * @private
  1518. */
  1519. Network.prototype._setTranslation = function(offsetX, offsetY) {
  1520. if (this.translation === undefined) {
  1521. this.translation = {
  1522. x: 0,
  1523. y: 0
  1524. };
  1525. }
  1526. if (offsetX !== undefined) {
  1527. this.translation.x = offsetX;
  1528. }
  1529. if (offsetY !== undefined) {
  1530. this.translation.y = offsetY;
  1531. }
  1532. this.emit('viewChanged');
  1533. };
  1534. /**
  1535. * Get the translation of the network
  1536. * @return {Object} translation An object with parameters x and y, both a number
  1537. * @private
  1538. */
  1539. Network.prototype._getTranslation = function() {
  1540. return {
  1541. x: this.translation.x,
  1542. y: this.translation.y
  1543. };
  1544. };
  1545. /**
  1546. * Scale the network
  1547. * @param {Number} scale Scaling factor 1.0 is unscaled
  1548. * @private
  1549. */
  1550. Network.prototype._setScale = function(scale) {
  1551. this.scale = scale;
  1552. };
  1553. /**
  1554. * Get the current scale of the network
  1555. * @return {Number} scale Scaling factor 1.0 is unscaled
  1556. * @private
  1557. */
  1558. Network.prototype._getScale = function() {
  1559. return this.scale;
  1560. };
  1561. /**
  1562. * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1563. * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1564. * @param {number} x
  1565. * @returns {number}
  1566. * @private
  1567. */
  1568. Network.prototype._XconvertDOMtoCanvas = function(x) {
  1569. return (x - this.translation.x) / this.scale;
  1570. };
  1571. /**
  1572. * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1573. * the X coordinate in DOM-space (coordinate point in browser relative to the container div)
  1574. * @param {number} x
  1575. * @returns {number}
  1576. * @private
  1577. */
  1578. Network.prototype._XconvertCanvasToDOM = function(x) {
  1579. return x * this.scale + this.translation.x;
  1580. };
  1581. /**
  1582. * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1583. * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1584. * @param {number} y
  1585. * @returns {number}
  1586. * @private
  1587. */
  1588. Network.prototype._YconvertDOMtoCanvas = function(y) {
  1589. return (y - this.translation.y) / this.scale;
  1590. };
  1591. /**
  1592. * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1593. * the Y coordinate in DOM-space (coordinate point in browser relative to the container div)
  1594. * @param {number} y
  1595. * @returns {number}
  1596. * @private
  1597. */
  1598. Network.prototype._YconvertCanvasToDOM = function(y) {
  1599. return y * this.scale + this.translation.y ;
  1600. };
  1601. /**
  1602. *
  1603. * @param {object} pos = {x: number, y: number}
  1604. * @returns {{x: number, y: number}}
  1605. * @constructor
  1606. */
  1607. Network.prototype.canvasToDOM = function (pos) {
  1608. return {x: this._XconvertCanvasToDOM(pos.x), y: this._YconvertCanvasToDOM(pos.y)};
  1609. };
  1610. /**
  1611. *
  1612. * @param {object} pos = {x: number, y: number}
  1613. * @returns {{x: number, y: number}}
  1614. * @constructor
  1615. */
  1616. Network.prototype.DOMtoCanvas = function (pos) {
  1617. return {x: this._XconvertDOMtoCanvas(pos.x), y: this._YconvertDOMtoCanvas(pos.y)};
  1618. };
  1619. /**
  1620. * Redraw all nodes
  1621. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1622. * @param {CanvasRenderingContext2D} ctx
  1623. * @param {Boolean} [alwaysShow]
  1624. * @private
  1625. */
  1626. Network.prototype._drawNodes = function(ctx,alwaysShow) {
  1627. if (alwaysShow === undefined) {
  1628. alwaysShow = false;
  1629. }
  1630. // first draw the unselected nodes
  1631. var nodes = this.nodes;
  1632. var selected = [];
  1633. for (var id in nodes) {
  1634. if (nodes.hasOwnProperty(id)) {
  1635. nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight);
  1636. if (nodes[id].isSelected()) {
  1637. selected.push(id);
  1638. }
  1639. else {
  1640. if (nodes[id].inArea() || alwaysShow) {
  1641. nodes[id].draw(ctx);
  1642. }
  1643. }
  1644. }
  1645. }
  1646. // draw the selected nodes on top
  1647. for (var s = 0, sMax = selected.length; s < sMax; s++) {
  1648. if (nodes[selected[s]].inArea() || alwaysShow) {
  1649. nodes[selected[s]].draw(ctx);
  1650. }
  1651. }
  1652. };
  1653. /**
  1654. * Redraw all edges
  1655. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1656. * @param {CanvasRenderingContext2D} ctx
  1657. * @private
  1658. */
  1659. Network.prototype._drawEdges = function(ctx) {
  1660. var edges = this.edges;
  1661. for (var id in edges) {
  1662. if (edges.hasOwnProperty(id)) {
  1663. var edge = edges[id];
  1664. edge.setScale(this.scale);
  1665. if (edge.connected) {
  1666. edges[id].draw(ctx);
  1667. }
  1668. }
  1669. }
  1670. };
  1671. /**
  1672. * Redraw all edges
  1673. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1674. * @param {CanvasRenderingContext2D} ctx
  1675. * @private
  1676. */
  1677. Network.prototype._drawControlNodes = function(ctx) {
  1678. var edges = this.edges;
  1679. for (var id in edges) {
  1680. if (edges.hasOwnProperty(id)) {
  1681. edges[id]._drawControlNodes(ctx);
  1682. }
  1683. }
  1684. };
  1685. /**
  1686. * Find a stable position for all nodes
  1687. * @private
  1688. */
  1689. Network.prototype._stabilize = function() {
  1690. if (this.constants.freezeForStabilization == true) {
  1691. this._freezeDefinedNodes();
  1692. }
  1693. // find stable position
  1694. var count = 0;
  1695. while (this.moving && count < this.constants.stabilizationIterations) {
  1696. this._physicsTick();
  1697. count++;
  1698. }
  1699. this.zoomExtent(undefined,false,true);
  1700. if (this.constants.freezeForStabilization == true) {
  1701. this._restoreFrozenNodes();
  1702. }
  1703. };
  1704. /**
  1705. * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization
  1706. * because only the supportnodes for the smoothCurves have to settle.
  1707. *
  1708. * @private
  1709. */
  1710. Network.prototype._freezeDefinedNodes = function() {
  1711. var nodes = this.nodes;
  1712. for (var id in nodes) {
  1713. if (nodes.hasOwnProperty(id)) {
  1714. if (nodes[id].x != null && nodes[id].y != null) {
  1715. nodes[id].fixedData.x = nodes[id].xFixed;
  1716. nodes[id].fixedData.y = nodes[id].yFixed;
  1717. nodes[id].xFixed = true;
  1718. nodes[id].yFixed = true;
  1719. }
  1720. }
  1721. }
  1722. };
  1723. /**
  1724. * Unfreezes the nodes that have been frozen by _freezeDefinedNodes.
  1725. *
  1726. * @private
  1727. */
  1728. Network.prototype._restoreFrozenNodes = function() {
  1729. var nodes = this.nodes;
  1730. for (var id in nodes) {
  1731. if (nodes.hasOwnProperty(id)) {
  1732. if (nodes[id].fixedData.x != null) {
  1733. nodes[id].xFixed = nodes[id].fixedData.x;
  1734. nodes[id].yFixed = nodes[id].fixedData.y;
  1735. }
  1736. }
  1737. }
  1738. };
  1739. /**
  1740. * Check if any of the nodes is still moving
  1741. * @param {number} vmin the minimum velocity considered as 'moving'
  1742. * @return {boolean} true if moving, false if non of the nodes is moving
  1743. * @private
  1744. */
  1745. Network.prototype._isMoving = function(vmin) {
  1746. var nodes = this.nodes;
  1747. for (var id in nodes) {
  1748. if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) {
  1749. return true;
  1750. }
  1751. }
  1752. return false;
  1753. };
  1754. /**
  1755. * /**
  1756. * Perform one discrete step for all nodes
  1757. *
  1758. * @private
  1759. */
  1760. Network.prototype._discreteStepNodes = function() {
  1761. var interval = this.physicsDiscreteStepsize;
  1762. var nodes = this.nodes;
  1763. var nodeId;
  1764. var nodesPresent = false;
  1765. if (this.constants.maxVelocity > 0) {
  1766. for (nodeId in nodes) {
  1767. if (nodes.hasOwnProperty(nodeId)) {
  1768. nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity);
  1769. nodesPresent = true;
  1770. }
  1771. }
  1772. }
  1773. else {
  1774. for (nodeId in nodes) {
  1775. if (nodes.hasOwnProperty(nodeId)) {
  1776. nodes[nodeId].discreteStep(interval);
  1777. nodesPresent = true;
  1778. }
  1779. }
  1780. }
  1781. if (nodesPresent == true) {
  1782. var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05);
  1783. if (vminCorrected > 0.5*this.constants.maxVelocity) {
  1784. return true;
  1785. }
  1786. else {
  1787. return this._isMoving(vminCorrected);
  1788. }
  1789. }
  1790. return false;
  1791. };
  1792. /**
  1793. * A single simulation step (or "tick") in the physics simulation
  1794. *
  1795. * @private
  1796. */
  1797. Network.prototype._physicsTick = function() {
  1798. if (!this.freezeSimulation) {
  1799. if (this.moving == true) {
  1800. var mainMovingStatus = false;
  1801. var supportMovingStatus = false;
  1802. this._doInAllActiveSectors("_initializeForceCalculation");
  1803. var mainMoving = this._doInAllActiveSectors("_discreteStepNodes");
  1804. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1805. supportMovingStatus = this._doInSupportSector("_discreteStepNodes");
  1806. }
  1807. // gather movement data from all sectors, if one moves, we are NOT stabilzied
  1808. for (var i = 0; i < mainMoving.length; i++) {mainMovingStatus = mainMoving[0] || mainMovingStatus;}
  1809. // determine if the network has stabilzied
  1810. this.moving = mainMovingStatus || supportMovingStatus;
  1811. this.stabilizationIterations++;
  1812. }
  1813. }
  1814. };
  1815. /**
  1816. * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick.
  1817. * It reschedules itself at the beginning of the function
  1818. *
  1819. * @private
  1820. */
  1821. Network.prototype._animationStep = function() {
  1822. // reset the timer so a new scheduled animation step can be set
  1823. this.timer = undefined;
  1824. // handle the keyboad movement
  1825. this._handleNavigation();
  1826. // this schedules a new animation step
  1827. this.start();
  1828. // start the physics simulation
  1829. var calculationTime = Date.now();
  1830. var maxSteps = 1;
  1831. this._physicsTick();
  1832. var timeRequired = Date.now() - calculationTime;
  1833. while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) {
  1834. this._physicsTick();
  1835. timeRequired = Date.now() - calculationTime;
  1836. maxSteps++;
  1837. }
  1838. // start the rendering process
  1839. var renderTime = Date.now();
  1840. this._redraw();
  1841. this.renderTime = Date.now() - renderTime;
  1842. };
  1843. if (typeof window !== 'undefined') {
  1844. window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
  1845. window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
  1846. }
  1847. /**
  1848. * Schedule a animation step with the refreshrate interval.
  1849. */
  1850. Network.prototype.start = function() {
  1851. if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) {
  1852. if (!this.timer) {
  1853. var ua = navigator.userAgent.toLowerCase();
  1854. var requiresTimeout = false;
  1855. if (ua.indexOf('msie 9.0') != -1) { // IE 9
  1856. requiresTimeout = true;
  1857. }
  1858. else if (ua.indexOf('safari') != -1) { // safari
  1859. if (ua.indexOf('chrome') <= -1) {
  1860. requiresTimeout = true;
  1861. }
  1862. }
  1863. if (requiresTimeout == true) {
  1864. this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1865. }
  1866. else{
  1867. this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1868. }
  1869. }
  1870. }
  1871. else {
  1872. this._redraw();
  1873. if (this.stabilizationIterations > 0) {
  1874. // trigger the "stabilized" event.
  1875. // The event is triggered on the next tick, to prevent the case that
  1876. // it is fired while initializing the Network, in which case you would not
  1877. // be able to catch it
  1878. var me = this;
  1879. var params = {
  1880. iterations: me.stabilizationIterations
  1881. };
  1882. me.stabilizationIterations = 0;
  1883. setTimeout(function () {
  1884. me.emit("stabilized", params);
  1885. }, 0);
  1886. }
  1887. }
  1888. };
  1889. /**
  1890. * Move the network according to the keyboard presses.
  1891. *
  1892. * @private
  1893. */
  1894. Network.prototype._handleNavigation = function() {
  1895. if (this.xIncrement != 0 || this.yIncrement != 0) {
  1896. var translation = this._getTranslation();
  1897. this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement);
  1898. }
  1899. if (this.zoomIncrement != 0) {
  1900. var center = {
  1901. x: this.frame.canvas.clientWidth / 2,
  1902. y: this.frame.canvas.clientHeight / 2
  1903. };
  1904. this._zoom(this.scale*(1 + this.zoomIncrement), center);
  1905. }
  1906. };
  1907. /**
  1908. * Freeze the _animationStep
  1909. */
  1910. Network.prototype.toggleFreeze = function() {
  1911. if (this.freezeSimulation == false) {
  1912. this.freezeSimulation = true;
  1913. }
  1914. else {
  1915. this.freezeSimulation = false;
  1916. this.start();
  1917. }
  1918. };
  1919. /**
  1920. * This function cleans the support nodes if they are not needed and adds them when they are.
  1921. *
  1922. * @param {boolean} [disableStart]
  1923. * @private
  1924. */
  1925. Network.prototype._configureSmoothCurves = function(disableStart) {
  1926. if (disableStart === undefined) {
  1927. disableStart = true;
  1928. }
  1929. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1930. this._createBezierNodes();
  1931. // cleanup unused support nodes
  1932. for (var nodeId in this.sectors['support']['nodes']) {
  1933. if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) {
  1934. if (this.edges[this.sectors['support']['nodes'][nodeId].parentEdgeId] === undefined) {
  1935. delete this.sectors['support']['nodes'][nodeId];
  1936. }
  1937. }
  1938. }
  1939. }
  1940. else {
  1941. // delete the support nodes
  1942. this.sectors['support']['nodes'] = {};
  1943. for (var edgeId in this.edges) {
  1944. if (this.edges.hasOwnProperty(edgeId)) {
  1945. this.edges[edgeId].via = null;
  1946. }
  1947. }
  1948. }
  1949. this._updateCalculationNodes();
  1950. if (!disableStart) {
  1951. this.moving = true;
  1952. this.start();
  1953. }
  1954. };
  1955. /**
  1956. * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but
  1957. * are used for the force calculation.
  1958. *
  1959. * @private
  1960. */
  1961. Network.prototype._createBezierNodes = function() {
  1962. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1963. for (var edgeId in this.edges) {
  1964. if (this.edges.hasOwnProperty(edgeId)) {
  1965. var edge = this.edges[edgeId];
  1966. if (edge.via == null) {
  1967. var nodeId = "edgeId:".concat(edge.id);
  1968. this.sectors['support']['nodes'][nodeId] = new Node(
  1969. {id:nodeId,
  1970. mass:1,
  1971. shape:'circle',
  1972. image:"",
  1973. internalMultiplier:1
  1974. },{},{},this.constants);
  1975. edge.via = this.sectors['support']['nodes'][nodeId];
  1976. edge.via.parentEdgeId = edge.id;
  1977. edge.positionBezierNode();
  1978. }
  1979. }
  1980. }
  1981. }
  1982. };
  1983. /**
  1984. * load the functions that load the mixins into the prototype.
  1985. *
  1986. * @private
  1987. */
  1988. Network.prototype._initializeMixinLoaders = function () {
  1989. for (var mixin in MixinLoader) {
  1990. if (MixinLoader.hasOwnProperty(mixin)) {
  1991. Network.prototype[mixin] = MixinLoader[mixin];
  1992. }
  1993. }
  1994. };
  1995. /**
  1996. * Load the XY positions of the nodes into the dataset.
  1997. */
  1998. Network.prototype.storePosition = function() {
  1999. var dataArray = [];
  2000. for (var nodeId in this.nodes) {
  2001. if (this.nodes.hasOwnProperty(nodeId)) {
  2002. var node = this.nodes[nodeId];
  2003. var allowedToMoveX = !this.nodes.xFixed;
  2004. var allowedToMoveY = !this.nodes.yFixed;
  2005. if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) {
  2006. dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY});
  2007. }
  2008. }
  2009. }
  2010. this.nodesData.update(dataArray);
  2011. };
  2012. /**
  2013. * Center a node in view.
  2014. *
  2015. * @param {Number} nodeId
  2016. * @param {Number} [options]
  2017. */
  2018. Network.prototype.focusOnNode = function (nodeId, options) {
  2019. if (this.nodes.hasOwnProperty(nodeId)) {
  2020. if (options === undefined) {
  2021. options = {};
  2022. }
  2023. var nodePosition = {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y};
  2024. options.position = nodePosition;
  2025. this.moveTo(options)
  2026. }
  2027. else {
  2028. console.log("This nodeId cannot be found.");
  2029. }
  2030. };
  2031. /**
  2032. *
  2033. * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels
  2034. * | options.scale = Number // scale to move to
  2035. * | options.position = {x:Number, y:Number} // position to move to
  2036. * | options.animation = {duration:Number, easingFunction:String} || Boolean // position to move to
  2037. */
  2038. Network.prototype.moveTo = function (options) {
  2039. if (options === undefined) {
  2040. options = {};
  2041. return;
  2042. }
  2043. if (options.offset === undefined) {options.offset = {x: 0, y: 0}; }
  2044. if (options.offset.x === undefined) {options.offset.x = 0; }
  2045. if (options.offset.y === undefined) {options.offset.y = 0; }
  2046. if (options.scale === undefined) {options.scale = this._getScale(); }
  2047. if (options.position === undefined) {options.position = this._getTranslation();}
  2048. if (options.animation === undefined) {options.animation = {duration:0}; }
  2049. if (options.animation === false ) {options.animation = {duration:0}; }
  2050. if (options.animation === true ) {options.animation = {}; }
  2051. if (options.animation.duration === undefined) {options.animation.duration = 1000; } // default duration
  2052. if (options.animation.easingFunction === undefined) {options.animation.easingFunction = "easeInOutQuad"; } // default easing function
  2053. this.animateView(options);
  2054. };
  2055. /**
  2056. *
  2057. * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels
  2058. * | options.time = Number // animation time in milliseconds
  2059. * | options.scale = Number // scale to animate to
  2060. * | options.position = {x:Number, y:Number} // position to animate to
  2061. * | options.easingFunction = String // linear, easeInQuad, easeOutQuad, easeInOutQuad,
  2062. * // easeInCubic, easeOutCubic, easeInOutCubic,
  2063. * // easeInQuart, easeOutQuart, easeInOutQuart,
  2064. * // easeInQuint, easeOutQuint, easeInOutQuint
  2065. */
  2066. Network.prototype.animateView = function (options) {
  2067. if (options === undefined) {
  2068. options = {};
  2069. return;
  2070. }
  2071. // forcefully complete the old animation if it was still running
  2072. if (this.easingTime != 0) {
  2073. this._transitionRedraw(1); // by setting easingtime to 1, we finish the animation.
  2074. }
  2075. this.sourceScale = this._getScale();
  2076. this.sourceTranslation = this._getTranslation();
  2077. this.targetScale = options.scale;
  2078. // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw
  2079. // but at least then we'll have the target transition
  2080. this._setScale(this.targetScale);
  2081. var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
  2082. var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node
  2083. x: viewCenter.x - options.position.x,
  2084. y: viewCenter.y - options.position.y
  2085. };
  2086. this.targetTranslation = {
  2087. x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x,
  2088. y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y
  2089. };
  2090. // if the time is set to 0, don't do an animation
  2091. if (options.animation.duration == 0) {
  2092. this._setScale(this.targetScale);
  2093. this._setTranslation(this.targetTranslation.x, this.targetTranslation.y);
  2094. this._redraw();
  2095. }
  2096. else {
  2097. this.animationSpeed = 1 / (this.renderRefreshRate * options.animation.duration * 0.001) || 1 / this.renderRefreshRate;
  2098. this.animationEasingFunction = options.animation.easingFunction;
  2099. this._classicRedraw = this._redraw;
  2100. this._redraw = this._transitionRedraw;
  2101. this._redraw();
  2102. this.moving = true;
  2103. this.start();
  2104. }
  2105. };
  2106. /**
  2107. *
  2108. * @param easingTime
  2109. * @private
  2110. */
  2111. Network.prototype._transitionRedraw = function (easingTime) {
  2112. this.easingTime = easingTime || this.easingTime + this.animationSpeed;
  2113. this.easingTime += this.animationSpeed;
  2114. var progress = util.easingFunctions[this.animationEasingFunction](this.easingTime);
  2115. this._setScale(this.sourceScale + (this.targetScale - this.sourceScale) * progress);
  2116. this._setTranslation(
  2117. this.sourceTranslation.x + (this.targetTranslation.x - this.sourceTranslation.x) * progress,
  2118. this.sourceTranslation.y + (this.targetTranslation.y - this.sourceTranslation.y) * progress
  2119. );
  2120. this._classicRedraw();
  2121. this.moving = true;
  2122. // cleanup
  2123. if (this.easingTime >= 1.0) {
  2124. this.easingTime = 0;
  2125. this._redraw = this._classicRedraw;
  2126. this.emit("animationFinished");
  2127. }
  2128. };
  2129. Network.prototype._classicRedraw = function () {
  2130. // placeholder function to be overloaded by animations;
  2131. };
  2132. /**
  2133. * Returns true when the Network is active.
  2134. * @returns {boolean}
  2135. */
  2136. Network.prototype.isActive = function () {
  2137. return !this.activator || this.activator.active;
  2138. };
  2139. /**
  2140. * Sets the scale
  2141. * @returns {Number}
  2142. */
  2143. Network.prototype.setScale = function () {
  2144. return this._setScale();
  2145. };
  2146. /**
  2147. * Returns the scale
  2148. * @returns {Number}
  2149. */
  2150. Network.prototype.getScale = function () {
  2151. return this._getScale();
  2152. };
  2153. module.exports = Network;