vis.js is a dynamic, browser-based visualization library
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  1. var Emitter = require('emitter-component');
  2. var Hammer = require('../module/hammer');
  3. var keycharm = require('keycharm');
  4. var util = require('../util');
  5. var hammerUtil = require('../hammerUtil');
  6. var DataSet = require('../DataSet');
  7. var DataView = require('../DataView');
  8. var dotparser = require('./dotparser');
  9. var gephiParser = require('./gephiParser');
  10. var Groups = require('./Groups');
  11. var Images = require('./Images');
  12. var Node = require('./Node');
  13. var Edge = require('./Edge');
  14. var Popup = require('./Popup');
  15. var MixinLoader = require('./mixins/MixinLoader');
  16. var Activator = require('../shared/Activator');
  17. var locales = require('./locales');
  18. // Load custom shapes into CanvasRenderingContext2D
  19. require('./shapes');
  20. /**
  21. * @constructor Network
  22. * Create a network visualization, displaying nodes and edges.
  23. *
  24. * @param {Element} container The DOM element in which the Network will
  25. * be created. Normally a div element.
  26. * @param {Object} data An object containing parameters
  27. * {Array} nodes
  28. * {Array} edges
  29. * @param {Object} options Options
  30. */
  31. function Network (container, data, options) {
  32. if (!(this instanceof Network)) {
  33. throw new SyntaxError('Constructor must be called with the new operator');
  34. }
  35. this._initializeMixinLoaders();
  36. // create variables and set default values
  37. this.containerElement = container;
  38. // render and calculation settings
  39. this.renderRefreshRate = 60; // hz (fps)
  40. this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on
  41. this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame
  42. this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step.
  43. this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation
  44. this.initializing = true;
  45. this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null};
  46. // set constant values
  47. this.defaultOptions = {
  48. nodes: {
  49. mass: 1,
  50. radiusMin: 10,
  51. radiusMax: 30,
  52. radius: 10,
  53. shape: 'ellipse',
  54. image: undefined,
  55. widthMin: 16, // px
  56. widthMax: 64, // px
  57. fontColor: 'black',
  58. fontSize: 14, // px
  59. fontFace: 'verdana',
  60. fontFill: undefined,
  61. level: -1,
  62. color: {
  63. border: '#2B7CE9',
  64. background: '#97C2FC',
  65. highlight: {
  66. border: '#2B7CE9',
  67. background: '#D2E5FF'
  68. },
  69. hover: {
  70. border: '#2B7CE9',
  71. background: '#D2E5FF'
  72. }
  73. },
  74. borderColor: '#2B7CE9',
  75. backgroundColor: '#97C2FC',
  76. highlightColor: '#D2E5FF',
  77. group: undefined,
  78. borderWidth: 1,
  79. borderWidthSelected: undefined
  80. },
  81. edges: {
  82. widthMin: 1, //
  83. widthMax: 15,//
  84. width: 1,
  85. widthSelectionMultiplier: 2,
  86. hoverWidth: 1.5,
  87. style: 'line',
  88. color: {
  89. color:'#848484',
  90. highlight:'#848484',
  91. hover: '#848484'
  92. },
  93. fontColor: '#343434',
  94. fontSize: 14, // px
  95. fontFace: 'arial',
  96. fontFill: 'white',
  97. arrowScaleFactor: 1,
  98. dash: {
  99. length: 10,
  100. gap: 5,
  101. altLength: undefined
  102. },
  103. inheritColor: "from" // to, from, false, true (== from)
  104. },
  105. configurePhysics:false,
  106. physics: {
  107. barnesHut: {
  108. enabled: true,
  109. theta: 1 / 0.6, // inverted to save time during calculation
  110. gravitationalConstant: -2000,
  111. centralGravity: 0.3,
  112. springLength: 95,
  113. springConstant: 0.04,
  114. damping: 0.09
  115. },
  116. repulsion: {
  117. centralGravity: 0.0,
  118. springLength: 200,
  119. springConstant: 0.05,
  120. nodeDistance: 100,
  121. damping: 0.09
  122. },
  123. hierarchicalRepulsion: {
  124. enabled: false,
  125. centralGravity: 0.0,
  126. springLength: 100,
  127. springConstant: 0.01,
  128. nodeDistance: 150,
  129. damping: 0.09
  130. },
  131. damping: null,
  132. centralGravity: null,
  133. springLength: null,
  134. springConstant: null
  135. },
  136. clustering: { // Per Node in Cluster = PNiC
  137. enabled: false, // (Boolean) | global on/off switch for clustering.
  138. initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
  139. clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes
  140. reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this
  141. chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains).
  142. clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered.
  143. sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector.
  144. screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node.
  145. fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px).
  146. maxFontSize: 1000,
  147. forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster).
  148. distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster).
  149. edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength.
  150. nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster.
  151. height: 1, // (px PNiC) | growth of the height per node in cluster.
  152. radius: 1}, // (px PNiC) | growth of the radius per node in cluster.
  153. maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster.
  154. activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open.
  155. clusterLevelDifference: 2
  156. },
  157. navigation: {
  158. enabled: false
  159. },
  160. keyboard: {
  161. enabled: false,
  162. speed: {x: 10, y: 10, zoom: 0.02}
  163. },
  164. dataManipulation: {
  165. enabled: false,
  166. initiallyVisible: false
  167. },
  168. hierarchicalLayout: {
  169. enabled:false,
  170. levelSeparation: 150,
  171. nodeSpacing: 100,
  172. direction: "UD", // UD, DU, LR, RL
  173. layout: "hubsize" // hubsize, directed
  174. },
  175. freezeForStabilization: false,
  176. smoothCurves: {
  177. enabled: true,
  178. dynamic: true,
  179. type: "continuous",
  180. roundness: 0.5
  181. },
  182. maxVelocity: 30,
  183. minVelocity: 0.1, // px/s
  184. stabilize: true, // stabilize before displaying the network
  185. stabilizationIterations: 1000, // maximum number of iteration to stabilize
  186. locale: 'en',
  187. locales: locales,
  188. tooltip: {
  189. delay: 300,
  190. fontColor: 'black',
  191. fontSize: 14, // px
  192. fontFace: 'verdana',
  193. color: {
  194. border: '#666',
  195. background: '#FFFFC6'
  196. }
  197. },
  198. dragNetwork: true,
  199. dragNodes: true,
  200. zoomable: true,
  201. hover: false,
  202. hideEdgesOnDrag: false,
  203. hideNodesOnDrag: false,
  204. width : '100%',
  205. height : '100%',
  206. selectable: true
  207. };
  208. this.constants = util.extend({}, this.defaultOptions);
  209. this.pixelRatio = 1;
  210. this.hoverObj = {nodes:{},edges:{}};
  211. this.controlNodesActive = false;
  212. this.navigationHammers = {existing:[], _new: []};
  213. // animation properties
  214. this.animationSpeed = 1/this.renderRefreshRate;
  215. this.animationEasingFunction = "easeInOutQuint";
  216. this.easingTime = 0;
  217. this.sourceScale = 0;
  218. this.targetScale = 0;
  219. this.sourceTranslation = 0;
  220. this.targetTranslation = 0;
  221. this.lockedOnNodeId = null;
  222. this.lockedOnNodeOffset = null;
  223. // Node variables
  224. var network = this;
  225. this.groups = new Groups(); // object with groups
  226. this.images = new Images(); // object with images
  227. this.images.setOnloadCallback(function () {
  228. network._redraw();
  229. });
  230. // keyboard navigation variables
  231. this.xIncrement = 0;
  232. this.yIncrement = 0;
  233. this.zoomIncrement = 0;
  234. // loading all the mixins:
  235. // load the force calculation functions, grouped under the physics system.
  236. this._loadPhysicsSystem();
  237. // create a frame and canvas
  238. this._create();
  239. // load the sector system. (mandatory, fully integrated with Network)
  240. this._loadSectorSystem();
  241. // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it)
  242. this._loadClusterSystem();
  243. // load the selection system. (mandatory, required by Network)
  244. this._loadSelectionSystem();
  245. // load the selection system. (mandatory, required by Network)
  246. this._loadHierarchySystem();
  247. // apply options
  248. this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2);
  249. this._setScale(1);
  250. this.setOptions(options);
  251. // other vars
  252. this.freezeSimulation = false;// freeze the simulation
  253. this.cachedFunctions = {};
  254. this.startedStabilization = false;
  255. this.stabilized = false;
  256. this.stabilizationIterations = null;
  257. this.draggingNodes = false;
  258. // containers for nodes and edges
  259. this.calculationNodes = {};
  260. this.calculationNodeIndices = [];
  261. this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation
  262. this.nodes = {}; // object with Node objects
  263. this.edges = {}; // object with Edge objects
  264. // position and scale variables and objects
  265. this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw.
  266. this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  267. this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  268. this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action
  269. this.scale = 1; // defining the global scale variable in the constructor
  270. this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out
  271. // datasets or dataviews
  272. this.nodesData = null; // A DataSet or DataView
  273. this.edgesData = null; // A DataSet or DataView
  274. // create event listeners used to subscribe on the DataSets of the nodes and edges
  275. this.nodesListeners = {
  276. 'add': function (event, params) {
  277. network._addNodes(params.items);
  278. network.start();
  279. },
  280. 'update': function (event, params) {
  281. network._updateNodes(params.items, params.data);
  282. network.start();
  283. },
  284. 'remove': function (event, params) {
  285. network._removeNodes(params.items);
  286. network.start();
  287. }
  288. };
  289. this.edgesListeners = {
  290. 'add': function (event, params) {
  291. network._addEdges(params.items);
  292. network.start();
  293. },
  294. 'update': function (event, params) {
  295. network._updateEdges(params.items);
  296. network.start();
  297. },
  298. 'remove': function (event, params) {
  299. network._removeEdges(params.items);
  300. network.start();
  301. }
  302. };
  303. // properties for the animation
  304. this.moving = true;
  305. this.timer = undefined; // Scheduling function. Is definded in this.start();
  306. // load data (the disable start variable will be the same as the enabled clustering)
  307. this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled);
  308. // hierarchical layout
  309. this.initializing = false;
  310. if (this.constants.hierarchicalLayout.enabled == true) {
  311. this._setupHierarchicalLayout();
  312. }
  313. else {
  314. // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here.
  315. if (this.constants.stabilize == false) {
  316. this.zoomExtent(undefined, true,this.constants.clustering.enabled);
  317. }
  318. }
  319. // if clustering is disabled, the simulation will have started in the setData function
  320. if (this.constants.clustering.enabled) {
  321. this.startWithClustering();
  322. }
  323. }
  324. // Extend Network with an Emitter mixin
  325. Emitter(Network.prototype);
  326. /**
  327. * Get the script path where the vis.js library is located
  328. *
  329. * @returns {string | null} path Path or null when not found. Path does not
  330. * end with a slash.
  331. * @private
  332. */
  333. Network.prototype._getScriptPath = function() {
  334. var scripts = document.getElementsByTagName( 'script' );
  335. // find script named vis.js or vis.min.js
  336. for (var i = 0; i < scripts.length; i++) {
  337. var src = scripts[i].src;
  338. var match = src && /\/?vis(.min)?\.js$/.exec(src);
  339. if (match) {
  340. // return path without the script name
  341. return src.substring(0, src.length - match[0].length);
  342. }
  343. }
  344. return null;
  345. };
  346. /**
  347. * Find the center position of the network
  348. * @private
  349. */
  350. Network.prototype._getRange = function() {
  351. var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
  352. for (var nodeId in this.nodes) {
  353. if (this.nodes.hasOwnProperty(nodeId)) {
  354. node = this.nodes[nodeId];
  355. if (minX > (node.x)) {minX = node.x;}
  356. if (maxX < (node.x)) {maxX = node.x;}
  357. if (minY > (node.y)) {minY = node.y;}
  358. if (maxY < (node.y)) {maxY = node.y;}
  359. }
  360. }
  361. if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) {
  362. minY = 0, maxY = 0, minX = 0, maxX = 0;
  363. }
  364. return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  365. };
  366. /**
  367. * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  368. * @returns {{x: number, y: number}}
  369. * @private
  370. */
  371. Network.prototype._findCenter = function(range) {
  372. return {x: (0.5 * (range.maxX + range.minX)),
  373. y: (0.5 * (range.maxY + range.minY))};
  374. };
  375. /**
  376. * This function zooms out to fit all data on screen based on amount of nodes
  377. *
  378. * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false;
  379. * @param {Boolean} [disableStart] | If true, start is not called.
  380. */
  381. Network.prototype.zoomExtent = function(animationOptions, initialZoom, disableStart) {
  382. if (initialZoom === undefined) {
  383. initialZoom = false;
  384. }
  385. if (disableStart === undefined) {
  386. disableStart = false;
  387. }
  388. if (animationOptions === undefined) {
  389. animationOptions = false;
  390. }
  391. var range = this._getRange();
  392. var zoomLevel;
  393. if (initialZoom == true) {
  394. var numberOfNodes = this.nodeIndices.length;
  395. if (this.constants.smoothCurves == true) {
  396. if (this.constants.clustering.enabled == true &&
  397. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  398. zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  399. }
  400. else {
  401. zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  402. }
  403. }
  404. else {
  405. if (this.constants.clustering.enabled == true &&
  406. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  407. zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  408. }
  409. else {
  410. zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  411. }
  412. }
  413. // correct for larger canvasses.
  414. var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600);
  415. zoomLevel *= factor;
  416. }
  417. else {
  418. var xDistance = Math.abs(range.maxX - range.minX) * 1.1;
  419. var yDistance = Math.abs(range.maxY - range.minY) * 1.1;
  420. var xZoomLevel = this.frame.canvas.clientWidth / xDistance;
  421. var yZoomLevel = this.frame.canvas.clientHeight / yDistance;
  422. zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel;
  423. }
  424. if (zoomLevel > 1.0) {
  425. zoomLevel = 1.0;
  426. }
  427. var center = this._findCenter(range);
  428. if (disableStart == false) {
  429. var options = {position: center, scale: zoomLevel, animation: animationOptions};
  430. this.moveTo(options);
  431. this.moving = true;
  432. this.start();
  433. }
  434. else {
  435. center.x *= zoomLevel;
  436. center.y *= zoomLevel;
  437. center.x -= 0.5 * this.frame.canvas.clientWidth;
  438. center.y -= 0.5 * this.frame.canvas.clientHeight;
  439. this._setScale(zoomLevel);
  440. this._setTranslation(-center.x,-center.y);
  441. }
  442. };
  443. /**
  444. * Update the this.nodeIndices with the most recent node index list
  445. * @private
  446. */
  447. Network.prototype._updateNodeIndexList = function() {
  448. this._clearNodeIndexList();
  449. for (var idx in this.nodes) {
  450. if (this.nodes.hasOwnProperty(idx)) {
  451. this.nodeIndices.push(idx);
  452. }
  453. }
  454. };
  455. /**
  456. * Set nodes and edges, and optionally options as well.
  457. *
  458. * @param {Object} data Object containing parameters:
  459. * {Array | DataSet | DataView} [nodes] Array with nodes
  460. * {Array | DataSet | DataView} [edges] Array with edges
  461. * {String} [dot] String containing data in DOT format
  462. * {String} [gephi] String containing data in gephi JSON format
  463. * {Options} [options] Object with options
  464. * @param {Boolean} [disableStart] | optional: disable the calling of the start function.
  465. */
  466. Network.prototype.setData = function(data, disableStart) {
  467. if (disableStart === undefined) {
  468. disableStart = false;
  469. }
  470. // we set initializing to true to ensure that the hierarchical layout is not performed until both nodes and edges are added.
  471. this.initializing = true;
  472. if (data && data.dot && (data.nodes || data.edges)) {
  473. throw new SyntaxError('Data must contain either parameter "dot" or ' +
  474. ' parameter pair "nodes" and "edges", but not both.');
  475. }
  476. // set options
  477. this.setOptions(data && data.options);
  478. // set all data
  479. if (data && data.dot) {
  480. // parse DOT file
  481. if(data && data.dot) {
  482. var dotData = dotparser.DOTToGraph(data.dot);
  483. this.setData(dotData);
  484. return;
  485. }
  486. }
  487. else if (data && data.gephi) {
  488. // parse DOT file
  489. if(data && data.gephi) {
  490. var gephiData = gephiParser.parseGephi(data.gephi);
  491. this.setData(gephiData);
  492. return;
  493. }
  494. }
  495. else {
  496. this._setNodes(data && data.nodes);
  497. this._setEdges(data && data.edges);
  498. }
  499. this._putDataInSector();
  500. if (disableStart == false) {
  501. if (this.constants.hierarchicalLayout.enabled == true) {
  502. this._resetLevels();
  503. this._setupHierarchicalLayout();
  504. }
  505. else {
  506. // find a stable position or start animating to a stable position
  507. if (this.constants.stabilize) {
  508. this._stabilize();
  509. }
  510. }
  511. this.start();
  512. }
  513. this.initializing = false;
  514. };
  515. /**
  516. * Set options
  517. * @param {Object} options
  518. */
  519. Network.prototype.setOptions = function (options) {
  520. if (options) {
  521. var prop;
  522. var fields = ['nodes','edges','smoothCurves','hierarchicalLayout','clustering','navigation',
  523. 'keyboard','dataManipulation','onAdd','onEdit','onEditEdge','onConnect','onDelete','clickToUse'
  524. ];
  525. // extend all but the values in fields
  526. util.selectiveNotDeepExtend(fields,this.constants, options);
  527. util.selectiveNotDeepExtend(['color'],this.constants.nodes, options.nodes);
  528. util.selectiveNotDeepExtend(['color','length'],this.constants.edges, options.edges);
  529. if (options.physics) {
  530. util.mergeOptions(this.constants.physics, options.physics,'barnesHut');
  531. util.mergeOptions(this.constants.physics, options.physics,'repulsion');
  532. if (options.physics.hierarchicalRepulsion) {
  533. this.constants.hierarchicalLayout.enabled = true;
  534. this.constants.physics.hierarchicalRepulsion.enabled = true;
  535. this.constants.physics.barnesHut.enabled = false;
  536. for (prop in options.physics.hierarchicalRepulsion) {
  537. if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) {
  538. this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop];
  539. }
  540. }
  541. }
  542. }
  543. if (options.onAdd) {this.triggerFunctions.add = options.onAdd;}
  544. if (options.onEdit) {this.triggerFunctions.edit = options.onEdit;}
  545. if (options.onEditEdge) {this.triggerFunctions.editEdge = options.onEditEdge;}
  546. if (options.onConnect) {this.triggerFunctions.connect = options.onConnect;}
  547. if (options.onDelete) {this.triggerFunctions.del = options.onDelete;}
  548. util.mergeOptions(this.constants, options,'smoothCurves');
  549. util.mergeOptions(this.constants, options,'hierarchicalLayout');
  550. util.mergeOptions(this.constants, options,'clustering');
  551. util.mergeOptions(this.constants, options,'navigation');
  552. util.mergeOptions(this.constants, options,'keyboard');
  553. util.mergeOptions(this.constants, options,'dataManipulation');
  554. if (options.dataManipulation) {
  555. this.editMode = this.constants.dataManipulation.initiallyVisible;
  556. }
  557. // TODO: work out these options and document them
  558. if (options.edges) {
  559. if (options.edges.color !== undefined) {
  560. if (util.isString(options.edges.color)) {
  561. this.constants.edges.color = {};
  562. this.constants.edges.color.color = options.edges.color;
  563. this.constants.edges.color.highlight = options.edges.color;
  564. this.constants.edges.color.hover = options.edges.color;
  565. }
  566. else {
  567. if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;}
  568. if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;}
  569. if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;}
  570. }
  571. }
  572. if (!options.edges.fontColor) {
  573. if (options.edges.color !== undefined) {
  574. if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;}
  575. else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;}
  576. }
  577. }
  578. }
  579. if (options.nodes) {
  580. if (options.nodes.color) {
  581. var newColorObj = util.parseColor(options.nodes.color);
  582. this.constants.nodes.color.background = newColorObj.background;
  583. this.constants.nodes.color.border = newColorObj.border;
  584. this.constants.nodes.color.highlight.background = newColorObj.highlight.background;
  585. this.constants.nodes.color.highlight.border = newColorObj.highlight.border;
  586. this.constants.nodes.color.hover.background = newColorObj.hover.background;
  587. this.constants.nodes.color.hover.border = newColorObj.hover.border;
  588. }
  589. }
  590. if (options.groups) {
  591. for (var groupname in options.groups) {
  592. if (options.groups.hasOwnProperty(groupname)) {
  593. var group = options.groups[groupname];
  594. this.groups.add(groupname, group);
  595. }
  596. }
  597. }
  598. if (options.tooltip) {
  599. for (prop in options.tooltip) {
  600. if (options.tooltip.hasOwnProperty(prop)) {
  601. this.constants.tooltip[prop] = options.tooltip[prop];
  602. }
  603. }
  604. if (options.tooltip.color) {
  605. this.constants.tooltip.color = util.parseColor(options.tooltip.color);
  606. }
  607. }
  608. if ('clickToUse' in options) {
  609. if (options.clickToUse) {
  610. this.activator = new Activator(this.frame);
  611. this.activator.on('change', this._createKeyBinds.bind(this));
  612. }
  613. else {
  614. if (this.activator) {
  615. this.activator.destroy();
  616. delete this.activator;
  617. }
  618. }
  619. }
  620. if (options.labels) {
  621. throw new Error('Option "labels" is deprecated. Use options "locale" and "locales" instead.');
  622. }
  623. }
  624. // (Re)loading the mixins that can be enabled or disabled in the options.
  625. // load the force calculation functions, grouped under the physics system.
  626. this._loadPhysicsSystem();
  627. // load the navigation system.
  628. this._loadNavigationControls();
  629. // load the data manipulation system
  630. this._loadManipulationSystem();
  631. // configure the smooth curves
  632. this._configureSmoothCurves();
  633. // bind keys. If disabled, this will not do anything;
  634. this._createKeyBinds();
  635. this.setSize(this.constants.width, this.constants.height);
  636. this.moving = true;
  637. this.start();
  638. };
  639. /**
  640. * Create the main frame for the Network.
  641. * This function is executed once when a Network object is created. The frame
  642. * contains a canvas, and this canvas contains all objects like the axis and
  643. * nodes.
  644. * @private
  645. */
  646. Network.prototype._create = function () {
  647. // remove all elements from the container element.
  648. while (this.containerElement.hasChildNodes()) {
  649. this.containerElement.removeChild(this.containerElement.firstChild);
  650. }
  651. this.frame = document.createElement('div');
  652. this.frame.className = 'vis network-frame';
  653. this.frame.style.position = 'relative';
  654. this.frame.style.overflow = 'hidden';
  655. //////////////////////////////////////////////////////////////////
  656. this.frame.canvas = document.createElement("canvas");
  657. this.frame.canvas.style.position = 'relative';
  658. this.frame.appendChild(this.frame.canvas);
  659. if (!this.frame.canvas.getContext) {
  660. var noCanvas = document.createElement( 'DIV' );
  661. noCanvas.style.color = 'red';
  662. noCanvas.style.fontWeight = 'bold' ;
  663. noCanvas.style.padding = '10px';
  664. noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
  665. this.frame.canvas.appendChild(noCanvas);
  666. }
  667. else {
  668. var ctx = this.frame.canvas.getContext("2d");
  669. this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio ||
  670. ctx.mozBackingStorePixelRatio ||
  671. ctx.msBackingStorePixelRatio ||
  672. ctx.oBackingStorePixelRatio ||
  673. ctx.backingStorePixelRatio || 1);
  674. this.frame.canvas.getContext("2d").setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0);
  675. }
  676. //////////////////////////////////////////////////////////////////
  677. var me = this;
  678. this.drag = {};
  679. this.pinch = {};
  680. this.hammer = Hammer(this.frame.canvas, {
  681. prevent_default: true
  682. });
  683. this.hammer.on('tap', me._onTap.bind(me) );
  684. this.hammer.on('doubletap', me._onDoubleTap.bind(me) );
  685. this.hammer.on('hold', me._onHold.bind(me) );
  686. this.hammer.on('pinch', me._onPinch.bind(me) );
  687. this.hammer.on('touch', me._onTouch.bind(me) );
  688. this.hammer.on('dragstart', me._onDragStart.bind(me) );
  689. this.hammer.on('drag', me._onDrag.bind(me) );
  690. this.hammer.on('dragend', me._onDragEnd.bind(me) );
  691. this.hammer.on('mousewheel',me._onMouseWheel.bind(me) );
  692. this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF
  693. this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) );
  694. this.hammerFrame = Hammer(this.frame, {
  695. prevent_default: true
  696. });
  697. this.hammerFrame.on('release', me._onRelease.bind(me) );
  698. // add the frame to the container element
  699. this.containerElement.appendChild(this.frame);
  700. };
  701. /**
  702. * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin
  703. * @private
  704. */
  705. Network.prototype._createKeyBinds = function() {
  706. var me = this;
  707. if (this.keycharm !== undefined) {
  708. this.keycharm.destroy();
  709. }
  710. this.keycharm = keycharm();
  711. this.keycharm.reset();
  712. if (this.constants.keyboard.enabled && this.isActive()) {
  713. this.keycharm.bind("up", this._moveUp.bind(me) , "keydown");
  714. this.keycharm.bind("up", this._yStopMoving.bind(me), "keyup");
  715. this.keycharm.bind("down", this._moveDown.bind(me) , "keydown");
  716. this.keycharm.bind("down", this._yStopMoving.bind(me), "keyup");
  717. this.keycharm.bind("left", this._moveLeft.bind(me) , "keydown");
  718. this.keycharm.bind("left", this._xStopMoving.bind(me), "keyup");
  719. this.keycharm.bind("right",this._moveRight.bind(me), "keydown");
  720. this.keycharm.bind("right",this._xStopMoving.bind(me), "keyup");
  721. this.keycharm.bind("=", this._zoomIn.bind(me), "keydown");
  722. this.keycharm.bind("=", this._stopZoom.bind(me), "keyup");
  723. this.keycharm.bind("num+", this._zoomIn.bind(me), "keydown");
  724. this.keycharm.bind("num+", this._stopZoom.bind(me), "keyup");
  725. this.keycharm.bind("num-", this._zoomOut.bind(me), "keydown");
  726. this.keycharm.bind("num-", this._stopZoom.bind(me), "keyup");
  727. this.keycharm.bind("-", this._zoomOut.bind(me), "keydown");
  728. this.keycharm.bind("-", this._stopZoom.bind(me), "keyup");
  729. this.keycharm.bind("[", this._zoomIn.bind(me), "keydown");
  730. this.keycharm.bind("[", this._stopZoom.bind(me), "keyup");
  731. this.keycharm.bind("]", this._zoomOut.bind(me), "keydown");
  732. this.keycharm.bind("]", this._stopZoom.bind(me), "keyup");
  733. this.keycharm.bind("pageup",this._zoomIn.bind(me), "keydown");
  734. this.keycharm.bind("pageup",this._stopZoom.bind(me), "keyup");
  735. this.keycharm.bind("pagedown",this._zoomOut.bind(me),"keydown");
  736. this.keycharm.bind("pagedown",this._stopZoom.bind(me), "keyup");
  737. }
  738. if (this.constants.dataManipulation.enabled == true) {
  739. this.keycharm.bind("esc",this._createManipulatorBar.bind(me));
  740. this.keycharm.bind("delete",this._deleteSelected.bind(me));
  741. }
  742. };
  743. /**
  744. * Get the pointer location from a touch location
  745. * @param {{pageX: Number, pageY: Number}} touch
  746. * @return {{x: Number, y: Number}} pointer
  747. * @private
  748. */
  749. Network.prototype._getPointer = function (touch) {
  750. return {
  751. x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas),
  752. y: touch.pageY - util.getAbsoluteTop(this.frame.canvas)
  753. };
  754. };
  755. /**
  756. * On start of a touch gesture, store the pointer
  757. * @param event
  758. * @private
  759. */
  760. Network.prototype._onTouch = function (event) {
  761. this.drag.pointer = this._getPointer(event.gesture.center);
  762. this.drag.pinched = false;
  763. this.pinch.scale = this._getScale();
  764. this._handleTouch(this.drag.pointer);
  765. };
  766. /**
  767. * handle drag start event
  768. * @private
  769. */
  770. Network.prototype._onDragStart = function () {
  771. this._handleDragStart();
  772. };
  773. /**
  774. * This function is called by _onDragStart.
  775. * It is separated out because we can then overload it for the datamanipulation system.
  776. *
  777. * @private
  778. */
  779. Network.prototype._handleDragStart = function() {
  780. var drag = this.drag;
  781. var node = this._getNodeAt(drag.pointer);
  782. // note: drag.pointer is set in _onTouch to get the initial touch location
  783. drag.dragging = true;
  784. drag.selection = [];
  785. drag.translation = this._getTranslation();
  786. drag.nodeId = null;
  787. this.draggingNodes = false;
  788. if (node != null && this.constants.dragNodes == true) {
  789. this.draggingNodes = true;
  790. drag.nodeId = node.id;
  791. // select the clicked node if not yet selected
  792. if (!node.isSelected()) {
  793. this._selectObject(node,false);
  794. }
  795. this.emit("dragStart",{nodeIds:this.getSelection().nodes});
  796. // create an array with the selected nodes and their original location and status
  797. for (var objectId in this.selectionObj.nodes) {
  798. if (this.selectionObj.nodes.hasOwnProperty(objectId)) {
  799. var object = this.selectionObj.nodes[objectId];
  800. var s = {
  801. id: object.id,
  802. node: object,
  803. // store original x, y, xFixed and yFixed, make the node temporarily Fixed
  804. x: object.x,
  805. y: object.y,
  806. xFixed: object.xFixed,
  807. yFixed: object.yFixed
  808. };
  809. object.xFixed = true;
  810. object.yFixed = true;
  811. drag.selection.push(s);
  812. }
  813. }
  814. }
  815. };
  816. /**
  817. * handle drag event
  818. * @private
  819. */
  820. Network.prototype._onDrag = function (event) {
  821. this._handleOnDrag(event)
  822. };
  823. /**
  824. * This function is called by _onDrag.
  825. * It is separated out because we can then overload it for the datamanipulation system.
  826. *
  827. * @private
  828. */
  829. Network.prototype._handleOnDrag = function(event) {
  830. if (this.drag.pinched) {
  831. return;
  832. }
  833. // remove the focus on node if it is focussed on by the focusOnNode
  834. this.releaseNode();
  835. var pointer = this._getPointer(event.gesture.center);
  836. var me = this;
  837. var drag = this.drag;
  838. var selection = drag.selection;
  839. if (selection && selection.length && this.constants.dragNodes == true) {
  840. // calculate delta's and new location
  841. var deltaX = pointer.x - drag.pointer.x;
  842. var deltaY = pointer.y - drag.pointer.y;
  843. // update position of all selected nodes
  844. selection.forEach(function (s) {
  845. var node = s.node;
  846. if (!s.xFixed) {
  847. node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX);
  848. }
  849. if (!s.yFixed) {
  850. node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY);
  851. }
  852. });
  853. // start _animationStep if not yet running
  854. if (!this.moving) {
  855. this.moving = true;
  856. this.start();
  857. }
  858. }
  859. else {
  860. if (this.constants.dragNetwork == true) {
  861. // move the network
  862. var diffX = pointer.x - this.drag.pointer.x;
  863. var diffY = pointer.y - this.drag.pointer.y;
  864. this._setTranslation(
  865. this.drag.translation.x + diffX,
  866. this.drag.translation.y + diffY
  867. );
  868. this._redraw();
  869. // this.moving = true;
  870. // this.start();
  871. }
  872. }
  873. };
  874. /**
  875. * handle drag start event
  876. * @private
  877. */
  878. Network.prototype._onDragEnd = function (event) {
  879. this._handleDragEnd(event);
  880. };
  881. Network.prototype._handleDragEnd = function(event) {
  882. this.drag.dragging = false;
  883. var selection = this.drag.selection;
  884. if (selection && selection.length) {
  885. selection.forEach(function (s) {
  886. // restore original xFixed and yFixed
  887. s.node.xFixed = s.xFixed;
  888. s.node.yFixed = s.yFixed;
  889. });
  890. this.moving = true;
  891. this.start();
  892. }
  893. else {
  894. this._redraw();
  895. }
  896. if (this.draggingNodes == false) {
  897. this.emit("dragEnd",{nodeIds:[]});
  898. }
  899. else {
  900. this.emit("dragEnd",{nodeIds:this.getSelection().nodes});
  901. }
  902. }
  903. /**
  904. * handle tap/click event: select/unselect a node
  905. * @private
  906. */
  907. Network.prototype._onTap = function (event) {
  908. var pointer = this._getPointer(event.gesture.center);
  909. this.pointerPosition = pointer;
  910. this._handleTap(pointer);
  911. };
  912. /**
  913. * handle doubletap event
  914. * @private
  915. */
  916. Network.prototype._onDoubleTap = function (event) {
  917. var pointer = this._getPointer(event.gesture.center);
  918. this._handleDoubleTap(pointer);
  919. };
  920. /**
  921. * handle long tap event: multi select nodes
  922. * @private
  923. */
  924. Network.prototype._onHold = function (event) {
  925. var pointer = this._getPointer(event.gesture.center);
  926. this.pointerPosition = pointer;
  927. this._handleOnHold(pointer);
  928. };
  929. /**
  930. * handle the release of the screen
  931. *
  932. * @private
  933. */
  934. Network.prototype._onRelease = function (event) {
  935. var pointer = this._getPointer(event.gesture.center);
  936. this._handleOnRelease(pointer);
  937. };
  938. /**
  939. * Handle pinch event
  940. * @param event
  941. * @private
  942. */
  943. Network.prototype._onPinch = function (event) {
  944. var pointer = this._getPointer(event.gesture.center);
  945. this.drag.pinched = true;
  946. if (!('scale' in this.pinch)) {
  947. this.pinch.scale = 1;
  948. }
  949. // TODO: enabled moving while pinching?
  950. var scale = this.pinch.scale * event.gesture.scale;
  951. this._zoom(scale, pointer)
  952. };
  953. /**
  954. * Zoom the network in or out
  955. * @param {Number} scale a number around 1, and between 0.01 and 10
  956. * @param {{x: Number, y: Number}} pointer Position on screen
  957. * @return {Number} appliedScale scale is limited within the boundaries
  958. * @private
  959. */
  960. Network.prototype._zoom = function(scale, pointer) {
  961. if (this.constants.zoomable == true) {
  962. var scaleOld = this._getScale();
  963. if (scale < 0.00001) {
  964. scale = 0.00001;
  965. }
  966. if (scale > 10) {
  967. scale = 10;
  968. }
  969. var preScaleDragPointer = null;
  970. if (this.drag !== undefined) {
  971. if (this.drag.dragging == true) {
  972. preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer);
  973. }
  974. }
  975. // + this.frame.canvas.clientHeight / 2
  976. var translation = this._getTranslation();
  977. var scaleFrac = scale / scaleOld;
  978. var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
  979. var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
  980. this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
  981. "y" : this._YconvertDOMtoCanvas(pointer.y)};
  982. this._setScale(scale);
  983. this._setTranslation(tx, ty);
  984. this.updateClustersDefault();
  985. if (preScaleDragPointer != null) {
  986. var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer);
  987. this.drag.pointer.x = postScaleDragPointer.x;
  988. this.drag.pointer.y = postScaleDragPointer.y;
  989. }
  990. this._redraw();
  991. if (scaleOld < scale) {
  992. this.emit("zoom", {direction:"+"});
  993. }
  994. else {
  995. this.emit("zoom", {direction:"-"});
  996. }
  997. return scale;
  998. }
  999. };
  1000. /**
  1001. * Event handler for mouse wheel event, used to zoom the timeline
  1002. * See http://adomas.org/javascript-mouse-wheel/
  1003. * https://github.com/EightMedia/hammer.js/issues/256
  1004. * @param {MouseEvent} event
  1005. * @private
  1006. */
  1007. Network.prototype._onMouseWheel = function(event) {
  1008. // retrieve delta
  1009. var delta = 0;
  1010. if (event.wheelDelta) { /* IE/Opera. */
  1011. delta = event.wheelDelta/120;
  1012. } else if (event.detail) { /* Mozilla case. */
  1013. // In Mozilla, sign of delta is different than in IE.
  1014. // Also, delta is multiple of 3.
  1015. delta = -event.detail/3;
  1016. }
  1017. // If delta is nonzero, handle it.
  1018. // Basically, delta is now positive if wheel was scrolled up,
  1019. // and negative, if wheel was scrolled down.
  1020. if (delta) {
  1021. // calculate the new scale
  1022. var scale = this._getScale();
  1023. var zoom = delta / 10;
  1024. if (delta < 0) {
  1025. zoom = zoom / (1 - zoom);
  1026. }
  1027. scale *= (1 + zoom);
  1028. // calculate the pointer location
  1029. var gesture = hammerUtil.fakeGesture(this, event);
  1030. var pointer = this._getPointer(gesture.center);
  1031. // apply the new scale
  1032. this._zoom(scale, pointer);
  1033. }
  1034. // Prevent default actions caused by mouse wheel.
  1035. event.preventDefault();
  1036. };
  1037. /**
  1038. * Mouse move handler for checking whether the title moves over a node with a title.
  1039. * @param {Event} event
  1040. * @private
  1041. */
  1042. Network.prototype._onMouseMoveTitle = function (event) {
  1043. var gesture = hammerUtil.fakeGesture(this, event);
  1044. var pointer = this._getPointer(gesture.center);
  1045. // check if the previously selected node is still selected
  1046. if (this.popupObj) {
  1047. this._checkHidePopup(pointer);
  1048. }
  1049. // start a timeout that will check if the mouse is positioned above
  1050. // an element
  1051. var me = this;
  1052. var checkShow = function() {
  1053. me._checkShowPopup(pointer);
  1054. };
  1055. if (this.popupTimer) {
  1056. clearInterval(this.popupTimer); // stop any running calculationTimer
  1057. }
  1058. if (!this.drag.dragging) {
  1059. this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay);
  1060. }
  1061. /**
  1062. * Adding hover highlights
  1063. */
  1064. if (this.constants.hover == true) {
  1065. // removing all hover highlights
  1066. for (var edgeId in this.hoverObj.edges) {
  1067. if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
  1068. this.hoverObj.edges[edgeId].hover = false;
  1069. delete this.hoverObj.edges[edgeId];
  1070. }
  1071. }
  1072. // adding hover highlights
  1073. var obj = this._getNodeAt(pointer);
  1074. if (obj == null) {
  1075. obj = this._getEdgeAt(pointer);
  1076. }
  1077. if (obj != null) {
  1078. this._hoverObject(obj);
  1079. }
  1080. // removing all node hover highlights except for the selected one.
  1081. for (var nodeId in this.hoverObj.nodes) {
  1082. if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
  1083. if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
  1084. this._blurObject(this.hoverObj.nodes[nodeId]);
  1085. delete this.hoverObj.nodes[nodeId];
  1086. }
  1087. }
  1088. }
  1089. this.redraw();
  1090. }
  1091. };
  1092. /**
  1093. * Check if there is an element on the given position in the network
  1094. * (a node or edge). If so, and if this element has a title,
  1095. * show a popup window with its title.
  1096. *
  1097. * @param {{x:Number, y:Number}} pointer
  1098. * @private
  1099. */
  1100. Network.prototype._checkShowPopup = function (pointer) {
  1101. var obj = {
  1102. left: this._XconvertDOMtoCanvas(pointer.x),
  1103. top: this._YconvertDOMtoCanvas(pointer.y),
  1104. right: this._XconvertDOMtoCanvas(pointer.x),
  1105. bottom: this._YconvertDOMtoCanvas(pointer.y)
  1106. };
  1107. var id;
  1108. var lastPopupNode = this.popupObj;
  1109. if (this.popupObj == undefined) {
  1110. // search the nodes for overlap, select the top one in case of multiple nodes
  1111. var nodes = this.nodes;
  1112. for (id in nodes) {
  1113. if (nodes.hasOwnProperty(id)) {
  1114. var node = nodes[id];
  1115. if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) {
  1116. this.popupObj = node;
  1117. break;
  1118. }
  1119. }
  1120. }
  1121. }
  1122. if (this.popupObj === undefined) {
  1123. // search the edges for overlap
  1124. var edges = this.edges;
  1125. for (id in edges) {
  1126. if (edges.hasOwnProperty(id)) {
  1127. var edge = edges[id];
  1128. if (edge.connected && (edge.getTitle() !== undefined) &&
  1129. edge.isOverlappingWith(obj)) {
  1130. this.popupObj = edge;
  1131. break;
  1132. }
  1133. }
  1134. }
  1135. }
  1136. if (this.popupObj) {
  1137. // show popup message window
  1138. if (this.popupObj != lastPopupNode) {
  1139. var me = this;
  1140. if (!me.popup) {
  1141. me.popup = new Popup(me.frame, me.constants.tooltip);
  1142. }
  1143. // adjust a small offset such that the mouse cursor is located in the
  1144. // bottom left location of the popup, and you can easily move over the
  1145. // popup area
  1146. me.popup.setPosition(pointer.x - 3, pointer.y - 3);
  1147. me.popup.setText(me.popupObj.getTitle());
  1148. me.popup.show();
  1149. }
  1150. }
  1151. else {
  1152. if (this.popup) {
  1153. this.popup.hide();
  1154. }
  1155. }
  1156. };
  1157. /**
  1158. * Check if the popup must be hided, which is the case when the mouse is no
  1159. * longer hovering on the object
  1160. * @param {{x:Number, y:Number}} pointer
  1161. * @private
  1162. */
  1163. Network.prototype._checkHidePopup = function (pointer) {
  1164. if (!this.popupObj || !this._getNodeAt(pointer) ) {
  1165. this.popupObj = undefined;
  1166. if (this.popup) {
  1167. this.popup.hide();
  1168. }
  1169. }
  1170. };
  1171. /**
  1172. * Set a new size for the network
  1173. * @param {string} width Width in pixels or percentage (for example '800px'
  1174. * or '50%')
  1175. * @param {string} height Height in pixels or percentage (for example '400px'
  1176. * or '30%')
  1177. */
  1178. Network.prototype.setSize = function(width, height) {
  1179. var emitEvent = false;
  1180. var oldWidth = this.frame.canvas.width;
  1181. var oldHeight = this.frame.canvas.height;
  1182. if (width != this.constants.width || height != this.constants.height || this.frame.style.width != width || this.frame.style.height != height) {
  1183. this.frame.style.width = width;
  1184. this.frame.style.height = height;
  1185. this.frame.canvas.style.width = '100%';
  1186. this.frame.canvas.style.height = '100%';
  1187. this.frame.canvas.width = this.frame.canvas.clientWidth * this.pixelRatio;
  1188. this.frame.canvas.height = this.frame.canvas.clientHeight * this.pixelRatio;
  1189. this.constants.width = width;
  1190. this.constants.height = height;
  1191. emitEvent = true;
  1192. }
  1193. else {
  1194. // this would adapt the width of the canvas to the width from 100% if and only if
  1195. // there is a change.
  1196. if (this.frame.canvas.width != this.frame.canvas.clientWidth * this.pixelRatio) {
  1197. this.frame.canvas.width = this.frame.canvas.clientWidth * this.pixelRatio;
  1198. emitEvent = true;
  1199. }
  1200. if (this.frame.canvas.height != this.frame.canvas.clientHeight * this.pixelRatio) {
  1201. this.frame.canvas.height = this.frame.canvas.clientHeight * this.pixelRatio;
  1202. emitEvent = true;
  1203. }
  1204. }
  1205. if (emitEvent == true) {
  1206. this.emit('resize', {width:this.frame.canvas.width * this.pixelRatio,height:this.frame.canvas.height * this.pixelRatio, oldWidth: oldWidth * this.pixelRatio, oldHeight: oldHeight * this.pixelRatio});
  1207. }
  1208. };
  1209. /**
  1210. * Set a data set with nodes for the network
  1211. * @param {Array | DataSet | DataView} nodes The data containing the nodes.
  1212. * @private
  1213. */
  1214. Network.prototype._setNodes = function(nodes) {
  1215. var oldNodesData = this.nodesData;
  1216. if (nodes instanceof DataSet || nodes instanceof DataView) {
  1217. this.nodesData = nodes;
  1218. }
  1219. else if (Array.isArray(nodes)) {
  1220. this.nodesData = new DataSet();
  1221. this.nodesData.add(nodes);
  1222. }
  1223. else if (!nodes) {
  1224. this.nodesData = new DataSet();
  1225. }
  1226. else {
  1227. throw new TypeError('Array or DataSet expected');
  1228. }
  1229. if (oldNodesData) {
  1230. // unsubscribe from old dataset
  1231. util.forEach(this.nodesListeners, function (callback, event) {
  1232. oldNodesData.off(event, callback);
  1233. });
  1234. }
  1235. // remove drawn nodes
  1236. this.nodes = {};
  1237. if (this.nodesData) {
  1238. // subscribe to new dataset
  1239. var me = this;
  1240. util.forEach(this.nodesListeners, function (callback, event) {
  1241. me.nodesData.on(event, callback);
  1242. });
  1243. // draw all new nodes
  1244. var ids = this.nodesData.getIds();
  1245. this._addNodes(ids);
  1246. }
  1247. this._updateSelection();
  1248. };
  1249. /**
  1250. * Add nodes
  1251. * @param {Number[] | String[]} ids
  1252. * @private
  1253. */
  1254. Network.prototype._addNodes = function(ids) {
  1255. var id;
  1256. for (var i = 0, len = ids.length; i < len; i++) {
  1257. id = ids[i];
  1258. var data = this.nodesData.get(id);
  1259. var node = new Node(data, this.images, this.groups, this.constants);
  1260. this.nodes[id] = node; // note: this may replace an existing node
  1261. if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) {
  1262. var radius = 10 * 0.1*ids.length + 10;
  1263. var angle = 2 * Math.PI * Math.random();
  1264. if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
  1265. if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
  1266. }
  1267. this.moving = true;
  1268. }
  1269. this._updateNodeIndexList();
  1270. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1271. this._resetLevels();
  1272. this._setupHierarchicalLayout();
  1273. }
  1274. this._updateCalculationNodes();
  1275. this._reconnectEdges();
  1276. this._updateValueRange(this.nodes);
  1277. this.updateLabels();
  1278. };
  1279. /**
  1280. * Update existing nodes, or create them when not yet existing
  1281. * @param {Number[] | String[]} ids
  1282. * @private
  1283. */
  1284. Network.prototype._updateNodes = function(ids,changedData) {
  1285. var nodes = this.nodes;
  1286. for (var i = 0, len = ids.length; i < len; i++) {
  1287. var id = ids[i];
  1288. var node = nodes[id];
  1289. var data = changedData[i];
  1290. if (node) {
  1291. // update node
  1292. node.setProperties(data, this.constants);
  1293. }
  1294. else {
  1295. // create node
  1296. node = new Node(properties, this.images, this.groups, this.constants);
  1297. nodes[id] = node;
  1298. }
  1299. }
  1300. this.moving = true;
  1301. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1302. this._resetLevels();
  1303. this._setupHierarchicalLayout();
  1304. }
  1305. this._updateNodeIndexList();
  1306. this._updateValueRange(nodes);
  1307. };
  1308. /**
  1309. * Remove existing nodes. If nodes do not exist, the method will just ignore it.
  1310. * @param {Number[] | String[]} ids
  1311. * @private
  1312. */
  1313. Network.prototype._removeNodes = function(ids) {
  1314. var nodes = this.nodes;
  1315. for (var i = 0, len = ids.length; i < len; i++) {
  1316. var id = ids[i];
  1317. delete nodes[id];
  1318. }
  1319. this._updateNodeIndexList();
  1320. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1321. this._resetLevels();
  1322. this._setupHierarchicalLayout();
  1323. }
  1324. this._updateCalculationNodes();
  1325. this._reconnectEdges();
  1326. this._updateSelection();
  1327. this._updateValueRange(nodes);
  1328. };
  1329. /**
  1330. * Load edges by reading the data table
  1331. * @param {Array | DataSet | DataView} edges The data containing the edges.
  1332. * @private
  1333. * @private
  1334. */
  1335. Network.prototype._setEdges = function(edges) {
  1336. var oldEdgesData = this.edgesData;
  1337. if (edges instanceof DataSet || edges instanceof DataView) {
  1338. this.edgesData = edges;
  1339. }
  1340. else if (Array.isArray(edges)) {
  1341. this.edgesData = new DataSet();
  1342. this.edgesData.add(edges);
  1343. }
  1344. else if (!edges) {
  1345. this.edgesData = new DataSet();
  1346. }
  1347. else {
  1348. throw new TypeError('Array or DataSet expected');
  1349. }
  1350. if (oldEdgesData) {
  1351. // unsubscribe from old dataset
  1352. util.forEach(this.edgesListeners, function (callback, event) {
  1353. oldEdgesData.off(event, callback);
  1354. });
  1355. }
  1356. // remove drawn edges
  1357. this.edges = {};
  1358. if (this.edgesData) {
  1359. // subscribe to new dataset
  1360. var me = this;
  1361. util.forEach(this.edgesListeners, function (callback, event) {
  1362. me.edgesData.on(event, callback);
  1363. });
  1364. // draw all new nodes
  1365. var ids = this.edgesData.getIds();
  1366. this._addEdges(ids);
  1367. }
  1368. this._reconnectEdges();
  1369. };
  1370. /**
  1371. * Add edges
  1372. * @param {Number[] | String[]} ids
  1373. * @private
  1374. */
  1375. Network.prototype._addEdges = function (ids) {
  1376. var edges = this.edges,
  1377. edgesData = this.edgesData;
  1378. for (var i = 0, len = ids.length; i < len; i++) {
  1379. var id = ids[i];
  1380. var oldEdge = edges[id];
  1381. if (oldEdge) {
  1382. oldEdge.disconnect();
  1383. }
  1384. var data = edgesData.get(id, {"showInternalIds" : true});
  1385. edges[id] = new Edge(data, this, this.constants);
  1386. }
  1387. this.moving = true;
  1388. this._updateValueRange(edges);
  1389. this._createBezierNodes();
  1390. this._updateCalculationNodes();
  1391. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1392. this._resetLevels();
  1393. this._setupHierarchicalLayout();
  1394. }
  1395. };
  1396. /**
  1397. * Update existing edges, or create them when not yet existing
  1398. * @param {Number[] | String[]} ids
  1399. * @private
  1400. */
  1401. Network.prototype._updateEdges = function (ids) {
  1402. var edges = this.edges,
  1403. edgesData = this.edgesData;
  1404. for (var i = 0, len = ids.length; i < len; i++) {
  1405. var id = ids[i];
  1406. var data = edgesData.get(id);
  1407. var edge = edges[id];
  1408. if (edge) {
  1409. // update edge
  1410. edge.disconnect();
  1411. edge.setProperties(data, this.constants);
  1412. edge.connect();
  1413. }
  1414. else {
  1415. // create edge
  1416. edge = new Edge(data, this, this.constants);
  1417. this.edges[id] = edge;
  1418. }
  1419. }
  1420. this._createBezierNodes();
  1421. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1422. this._resetLevels();
  1423. this._setupHierarchicalLayout();
  1424. }
  1425. this.moving = true;
  1426. this._updateValueRange(edges);
  1427. };
  1428. /**
  1429. * Remove existing edges. Non existing ids will be ignored
  1430. * @param {Number[] | String[]} ids
  1431. * @private
  1432. */
  1433. Network.prototype._removeEdges = function (ids) {
  1434. var edges = this.edges;
  1435. for (var i = 0, len = ids.length; i < len; i++) {
  1436. var id = ids[i];
  1437. var edge = edges[id];
  1438. if (edge) {
  1439. if (edge.via != null) {
  1440. delete this.sectors['support']['nodes'][edge.via.id];
  1441. }
  1442. edge.disconnect();
  1443. delete edges[id];
  1444. }
  1445. }
  1446. this.moving = true;
  1447. this._updateValueRange(edges);
  1448. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1449. this._resetLevels();
  1450. this._setupHierarchicalLayout();
  1451. }
  1452. this._updateCalculationNodes();
  1453. };
  1454. /**
  1455. * Reconnect all edges
  1456. * @private
  1457. */
  1458. Network.prototype._reconnectEdges = function() {
  1459. var id,
  1460. nodes = this.nodes,
  1461. edges = this.edges;
  1462. for (id in nodes) {
  1463. if (nodes.hasOwnProperty(id)) {
  1464. nodes[id].edges = [];
  1465. nodes[id].dynamicEdges = [];
  1466. }
  1467. }
  1468. for (id in edges) {
  1469. if (edges.hasOwnProperty(id)) {
  1470. var edge = edges[id];
  1471. edge.from = null;
  1472. edge.to = null;
  1473. edge.connect();
  1474. }
  1475. }
  1476. };
  1477. /**
  1478. * Update the values of all object in the given array according to the current
  1479. * value range of the objects in the array.
  1480. * @param {Object} obj An object containing a set of Edges or Nodes
  1481. * The objects must have a method getValue() and
  1482. * setValueRange(min, max).
  1483. * @private
  1484. */
  1485. Network.prototype._updateValueRange = function(obj) {
  1486. var id;
  1487. // determine the range of the objects
  1488. var valueMin = undefined;
  1489. var valueMax = undefined;
  1490. for (id in obj) {
  1491. if (obj.hasOwnProperty(id)) {
  1492. var value = obj[id].getValue();
  1493. if (value !== undefined) {
  1494. valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
  1495. valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
  1496. }
  1497. }
  1498. }
  1499. // adjust the range of all objects
  1500. if (valueMin !== undefined && valueMax !== undefined) {
  1501. for (id in obj) {
  1502. if (obj.hasOwnProperty(id)) {
  1503. obj[id].setValueRange(valueMin, valueMax);
  1504. }
  1505. }
  1506. }
  1507. };
  1508. /**
  1509. * Redraw the network with the current data
  1510. * chart will be resized too.
  1511. */
  1512. Network.prototype.redraw = function() {
  1513. this.setSize(this.constants.width, this.constants.height);
  1514. this._redraw();
  1515. };
  1516. /**
  1517. * Redraw the network with the current data
  1518. * @private
  1519. */
  1520. Network.prototype._redraw = function() {
  1521. var ctx = this.frame.canvas.getContext('2d');
  1522. ctx.setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0);
  1523. // clear the canvas
  1524. var w = this.frame.canvas.width * this.pixelRatio;
  1525. var h = this.frame.canvas.height * this.pixelRatio;
  1526. ctx.clearRect(0, 0, w, h);
  1527. // set scaling and translation
  1528. ctx.save();
  1529. ctx.translate(this.translation.x, this.translation.y);
  1530. ctx.scale(this.scale, this.scale);
  1531. this.canvasTopLeft = {
  1532. "x": this._XconvertDOMtoCanvas(0),
  1533. "y": this._YconvertDOMtoCanvas(0)
  1534. };
  1535. this.canvasBottomRight = {
  1536. "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth * this.pixelRatio),
  1537. "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight * this.pixelRatio)
  1538. };
  1539. this._doInAllSectors("_drawAllSectorNodes",ctx);
  1540. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) {
  1541. this._doInAllSectors("_drawEdges",ctx);
  1542. }
  1543. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) {
  1544. this._doInAllSectors("_drawNodes",ctx,false);
  1545. }
  1546. if (this.controlNodesActive == true) {
  1547. this._doInAllSectors("_drawControlNodes",ctx);
  1548. }
  1549. // this._doInSupportSector("_drawNodes",ctx,true);
  1550. // this._drawTree(ctx,"#F00F0F");
  1551. // restore original scaling and translation
  1552. ctx.restore();
  1553. };
  1554. /**
  1555. * Set the translation of the network
  1556. * @param {Number} offsetX Horizontal offset
  1557. * @param {Number} offsetY Vertical offset
  1558. * @private
  1559. */
  1560. Network.prototype._setTranslation = function(offsetX, offsetY) {
  1561. if (this.translation === undefined) {
  1562. this.translation = {
  1563. x: 0,
  1564. y: 0
  1565. };
  1566. }
  1567. if (offsetX !== undefined) {
  1568. this.translation.x = offsetX;
  1569. }
  1570. if (offsetY !== undefined) {
  1571. this.translation.y = offsetY;
  1572. }
  1573. this.emit('viewChanged');
  1574. };
  1575. /**
  1576. * Get the translation of the network
  1577. * @return {Object} translation An object with parameters x and y, both a number
  1578. * @private
  1579. */
  1580. Network.prototype._getTranslation = function() {
  1581. return {
  1582. x: this.translation.x,
  1583. y: this.translation.y
  1584. };
  1585. };
  1586. /**
  1587. * Scale the network
  1588. * @param {Number} scale Scaling factor 1.0 is unscaled
  1589. * @private
  1590. */
  1591. Network.prototype._setScale = function(scale) {
  1592. this.scale = scale;
  1593. };
  1594. /**
  1595. * Get the current scale of the network
  1596. * @return {Number} scale Scaling factor 1.0 is unscaled
  1597. * @private
  1598. */
  1599. Network.prototype._getScale = function() {
  1600. return this.scale;
  1601. };
  1602. /**
  1603. * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1604. * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1605. * @param {number} x
  1606. * @returns {number}
  1607. * @private
  1608. */
  1609. Network.prototype._XconvertDOMtoCanvas = function(x) {
  1610. return (x - this.translation.x) / this.scale;
  1611. };
  1612. /**
  1613. * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1614. * the X coordinate in DOM-space (coordinate point in browser relative to the container div)
  1615. * @param {number} x
  1616. * @returns {number}
  1617. * @private
  1618. */
  1619. Network.prototype._XconvertCanvasToDOM = function(x) {
  1620. return x * this.scale + this.translation.x;
  1621. };
  1622. /**
  1623. * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1624. * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1625. * @param {number} y
  1626. * @returns {number}
  1627. * @private
  1628. */
  1629. Network.prototype._YconvertDOMtoCanvas = function(y) {
  1630. return (y - this.translation.y) / this.scale;
  1631. };
  1632. /**
  1633. * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1634. * the Y coordinate in DOM-space (coordinate point in browser relative to the container div)
  1635. * @param {number} y
  1636. * @returns {number}
  1637. * @private
  1638. */
  1639. Network.prototype._YconvertCanvasToDOM = function(y) {
  1640. return y * this.scale + this.translation.y ;
  1641. };
  1642. /**
  1643. *
  1644. * @param {object} pos = {x: number, y: number}
  1645. * @returns {{x: number, y: number}}
  1646. * @constructor
  1647. */
  1648. Network.prototype.canvasToDOM = function (pos) {
  1649. return {x: this._XconvertCanvasToDOM(pos.x), y: this._YconvertCanvasToDOM(pos.y)};
  1650. };
  1651. /**
  1652. *
  1653. * @param {object} pos = {x: number, y: number}
  1654. * @returns {{x: number, y: number}}
  1655. * @constructor
  1656. */
  1657. Network.prototype.DOMtoCanvas = function (pos) {
  1658. return {x: this._XconvertDOMtoCanvas(pos.x), y: this._YconvertDOMtoCanvas(pos.y)};
  1659. };
  1660. /**
  1661. * Redraw all nodes
  1662. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1663. * @param {CanvasRenderingContext2D} ctx
  1664. * @param {Boolean} [alwaysShow]
  1665. * @private
  1666. */
  1667. Network.prototype._drawNodes = function(ctx,alwaysShow) {
  1668. if (alwaysShow === undefined) {
  1669. alwaysShow = false;
  1670. }
  1671. // first draw the unselected nodes
  1672. var nodes = this.nodes;
  1673. var selected = [];
  1674. for (var id in nodes) {
  1675. if (nodes.hasOwnProperty(id)) {
  1676. nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight);
  1677. if (nodes[id].isSelected()) {
  1678. selected.push(id);
  1679. }
  1680. else {
  1681. if (nodes[id].inArea() || alwaysShow) {
  1682. nodes[id].draw(ctx);
  1683. }
  1684. }
  1685. }
  1686. }
  1687. // draw the selected nodes on top
  1688. for (var s = 0, sMax = selected.length; s < sMax; s++) {
  1689. if (nodes[selected[s]].inArea() || alwaysShow) {
  1690. nodes[selected[s]].draw(ctx);
  1691. }
  1692. }
  1693. };
  1694. /**
  1695. * Redraw all edges
  1696. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1697. * @param {CanvasRenderingContext2D} ctx
  1698. * @private
  1699. */
  1700. Network.prototype._drawEdges = function(ctx) {
  1701. var edges = this.edges;
  1702. for (var id in edges) {
  1703. if (edges.hasOwnProperty(id)) {
  1704. var edge = edges[id];
  1705. edge.setScale(this.scale);
  1706. if (edge.connected) {
  1707. edges[id].draw(ctx);
  1708. }
  1709. }
  1710. }
  1711. };
  1712. /**
  1713. * Redraw all edges
  1714. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1715. * @param {CanvasRenderingContext2D} ctx
  1716. * @private
  1717. */
  1718. Network.prototype._drawControlNodes = function(ctx) {
  1719. var edges = this.edges;
  1720. for (var id in edges) {
  1721. if (edges.hasOwnProperty(id)) {
  1722. edges[id]._drawControlNodes(ctx);
  1723. }
  1724. }
  1725. };
  1726. /**
  1727. * Find a stable position for all nodes
  1728. * @private
  1729. */
  1730. Network.prototype._stabilize = function() {
  1731. if (this.constants.freezeForStabilization == true) {
  1732. this._freezeDefinedNodes();
  1733. }
  1734. // find stable position
  1735. var count = 0;
  1736. while (this.moving && count < this.constants.stabilizationIterations) {
  1737. this._physicsTick();
  1738. count++;
  1739. }
  1740. this.zoomExtent(undefined,false,true);
  1741. if (this.constants.freezeForStabilization == true) {
  1742. this._restoreFrozenNodes();
  1743. }
  1744. };
  1745. /**
  1746. * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization
  1747. * because only the supportnodes for the smoothCurves have to settle.
  1748. *
  1749. * @private
  1750. */
  1751. Network.prototype._freezeDefinedNodes = function() {
  1752. var nodes = this.nodes;
  1753. for (var id in nodes) {
  1754. if (nodes.hasOwnProperty(id)) {
  1755. if (nodes[id].x != null && nodes[id].y != null) {
  1756. nodes[id].fixedData.x = nodes[id].xFixed;
  1757. nodes[id].fixedData.y = nodes[id].yFixed;
  1758. nodes[id].xFixed = true;
  1759. nodes[id].yFixed = true;
  1760. }
  1761. }
  1762. }
  1763. };
  1764. /**
  1765. * Unfreezes the nodes that have been frozen by _freezeDefinedNodes.
  1766. *
  1767. * @private
  1768. */
  1769. Network.prototype._restoreFrozenNodes = function() {
  1770. var nodes = this.nodes;
  1771. for (var id in nodes) {
  1772. if (nodes.hasOwnProperty(id)) {
  1773. if (nodes[id].fixedData.x != null) {
  1774. nodes[id].xFixed = nodes[id].fixedData.x;
  1775. nodes[id].yFixed = nodes[id].fixedData.y;
  1776. }
  1777. }
  1778. }
  1779. };
  1780. /**
  1781. * Check if any of the nodes is still moving
  1782. * @param {number} vmin the minimum velocity considered as 'moving'
  1783. * @return {boolean} true if moving, false if non of the nodes is moving
  1784. * @private
  1785. */
  1786. Network.prototype._isMoving = function(vmin) {
  1787. var nodes = this.nodes;
  1788. for (var id in nodes) {
  1789. if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) {
  1790. return true;
  1791. }
  1792. }
  1793. return false;
  1794. };
  1795. /**
  1796. * /**
  1797. * Perform one discrete step for all nodes
  1798. *
  1799. * @private
  1800. */
  1801. Network.prototype._discreteStepNodes = function() {
  1802. var interval = this.physicsDiscreteStepsize;
  1803. var nodes = this.nodes;
  1804. var nodeId;
  1805. var nodesPresent = false;
  1806. if (this.constants.maxVelocity > 0) {
  1807. for (nodeId in nodes) {
  1808. if (nodes.hasOwnProperty(nodeId)) {
  1809. nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity);
  1810. nodesPresent = true;
  1811. }
  1812. }
  1813. }
  1814. else {
  1815. for (nodeId in nodes) {
  1816. if (nodes.hasOwnProperty(nodeId)) {
  1817. nodes[nodeId].discreteStep(interval);
  1818. nodesPresent = true;
  1819. }
  1820. }
  1821. }
  1822. if (nodesPresent == true) {
  1823. var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05);
  1824. if (vminCorrected > 0.5*this.constants.maxVelocity) {
  1825. return true;
  1826. }
  1827. else {
  1828. return this._isMoving(vminCorrected);
  1829. }
  1830. }
  1831. return false;
  1832. };
  1833. /**
  1834. * A single simulation step (or "tick") in the physics simulation
  1835. *
  1836. * @private
  1837. */
  1838. Network.prototype._physicsTick = function() {
  1839. if (!this.freezeSimulation) {
  1840. if (this.moving == true) {
  1841. var mainMovingStatus = false;
  1842. var supportMovingStatus = false;
  1843. this._doInAllActiveSectors("_initializeForceCalculation");
  1844. var mainMoving = this._doInAllActiveSectors("_discreteStepNodes");
  1845. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1846. supportMovingStatus = this._doInSupportSector("_discreteStepNodes");
  1847. }
  1848. // gather movement data from all sectors, if one moves, we are NOT stabilzied
  1849. for (var i = 0; i < mainMoving.length; i++) {mainMovingStatus = mainMoving[0] || mainMovingStatus;}
  1850. // determine if the network has stabilzied
  1851. this.moving = mainMovingStatus || supportMovingStatus;
  1852. this.stabilizationIterations++;
  1853. }
  1854. }
  1855. };
  1856. /**
  1857. * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick.
  1858. * It reschedules itself at the beginning of the function
  1859. *
  1860. * @private
  1861. */
  1862. Network.prototype._animationStep = function() {
  1863. // reset the timer so a new scheduled animation step can be set
  1864. this.timer = undefined;
  1865. // handle the keyboad movement
  1866. this._handleNavigation();
  1867. // this schedules a new animation step
  1868. this.start();
  1869. // start the physics simulation
  1870. var calculationTime = Date.now();
  1871. var maxSteps = 1;
  1872. this._physicsTick();
  1873. var timeRequired = Date.now() - calculationTime;
  1874. while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) {
  1875. this._physicsTick();
  1876. timeRequired = Date.now() - calculationTime;
  1877. maxSteps++;
  1878. }
  1879. // start the rendering process
  1880. var renderTime = Date.now();
  1881. this._redraw();
  1882. this.renderTime = Date.now() - renderTime;
  1883. };
  1884. if (typeof window !== 'undefined') {
  1885. window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
  1886. window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
  1887. }
  1888. /**
  1889. * Schedule a animation step with the refreshrate interval.
  1890. */
  1891. Network.prototype.start = function() {
  1892. if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) {
  1893. if (this.startedStabilization == false) {
  1894. this.emit("startStabilization");
  1895. this.startedStabilization = true;
  1896. }
  1897. if (!this.timer) {
  1898. var ua = navigator.userAgent.toLowerCase();
  1899. var requiresTimeout = false;
  1900. if (ua.indexOf('msie 9.0') != -1) { // IE 9
  1901. requiresTimeout = true;
  1902. }
  1903. else if (ua.indexOf('safari') != -1) { // safari
  1904. if (ua.indexOf('chrome') <= -1) {
  1905. requiresTimeout = true;
  1906. }
  1907. }
  1908. if (requiresTimeout == true) {
  1909. this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1910. }
  1911. else{
  1912. this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1913. }
  1914. }
  1915. }
  1916. else {
  1917. this._redraw();
  1918. if (this.stabilizationIterations > 0) {
  1919. // trigger the "stabilized" event.
  1920. // The event is triggered on the next tick, to prevent the case that
  1921. // it is fired while initializing the Network, in which case you would not
  1922. // be able to catch it
  1923. var me = this;
  1924. var params = {
  1925. iterations: me.stabilizationIterations
  1926. };
  1927. me.stabilizationIterations = 0;
  1928. me.startedStabilization = false;
  1929. setTimeout(function () {
  1930. me.emit("stabilized", params);
  1931. }, 0);
  1932. }
  1933. }
  1934. };
  1935. /**
  1936. * Move the network according to the keyboard presses.
  1937. *
  1938. * @private
  1939. */
  1940. Network.prototype._handleNavigation = function() {
  1941. if (this.xIncrement != 0 || this.yIncrement != 0) {
  1942. var translation = this._getTranslation();
  1943. this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement);
  1944. }
  1945. if (this.zoomIncrement != 0) {
  1946. var center = {
  1947. x: this.frame.canvas.clientWidth / 2,
  1948. y: this.frame.canvas.clientHeight / 2
  1949. };
  1950. this._zoom(this.scale*(1 + this.zoomIncrement), center);
  1951. }
  1952. };
  1953. /**
  1954. * Freeze the _animationStep
  1955. */
  1956. Network.prototype.toggleFreeze = function() {
  1957. if (this.freezeSimulation == false) {
  1958. this.freezeSimulation = true;
  1959. }
  1960. else {
  1961. this.freezeSimulation = false;
  1962. this.start();
  1963. }
  1964. };
  1965. /**
  1966. * This function cleans the support nodes if they are not needed and adds them when they are.
  1967. *
  1968. * @param {boolean} [disableStart]
  1969. * @private
  1970. */
  1971. Network.prototype._configureSmoothCurves = function(disableStart) {
  1972. if (disableStart === undefined) {
  1973. disableStart = true;
  1974. }
  1975. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1976. this._createBezierNodes();
  1977. // cleanup unused support nodes
  1978. for (var nodeId in this.sectors['support']['nodes']) {
  1979. if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) {
  1980. if (this.edges[this.sectors['support']['nodes'][nodeId].parentEdgeId] === undefined) {
  1981. delete this.sectors['support']['nodes'][nodeId];
  1982. }
  1983. }
  1984. }
  1985. }
  1986. else {
  1987. // delete the support nodes
  1988. this.sectors['support']['nodes'] = {};
  1989. for (var edgeId in this.edges) {
  1990. if (this.edges.hasOwnProperty(edgeId)) {
  1991. this.edges[edgeId].via = null;
  1992. }
  1993. }
  1994. }
  1995. this._updateCalculationNodes();
  1996. if (!disableStart) {
  1997. this.moving = true;
  1998. this.start();
  1999. }
  2000. };
  2001. /**
  2002. * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but
  2003. * are used for the force calculation.
  2004. *
  2005. * @private
  2006. */
  2007. Network.prototype._createBezierNodes = function() {
  2008. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  2009. for (var edgeId in this.edges) {
  2010. if (this.edges.hasOwnProperty(edgeId)) {
  2011. var edge = this.edges[edgeId];
  2012. if (edge.via == null) {
  2013. var nodeId = "edgeId:".concat(edge.id);
  2014. this.sectors['support']['nodes'][nodeId] = new Node(
  2015. {id:nodeId,
  2016. mass:1,
  2017. shape:'circle',
  2018. image:"",
  2019. internalMultiplier:1
  2020. },{},{},this.constants);
  2021. edge.via = this.sectors['support']['nodes'][nodeId];
  2022. edge.via.parentEdgeId = edge.id;
  2023. edge.positionBezierNode();
  2024. }
  2025. }
  2026. }
  2027. }
  2028. };
  2029. /**
  2030. * load the functions that load the mixins into the prototype.
  2031. *
  2032. * @private
  2033. */
  2034. Network.prototype._initializeMixinLoaders = function () {
  2035. for (var mixin in MixinLoader) {
  2036. if (MixinLoader.hasOwnProperty(mixin)) {
  2037. Network.prototype[mixin] = MixinLoader[mixin];
  2038. }
  2039. }
  2040. };
  2041. /**
  2042. * Load the XY positions of the nodes into the dataset.
  2043. */
  2044. Network.prototype.storePosition = function() {
  2045. console.log("storePosition is depricated: use .storePositions() from now on.")
  2046. this.storePositions();
  2047. };
  2048. /**
  2049. * Load the XY positions of the nodes into the dataset.
  2050. */
  2051. Network.prototype.storePositions = function() {
  2052. var dataArray = [];
  2053. for (var nodeId in this.nodes) {
  2054. if (this.nodes.hasOwnProperty(nodeId)) {
  2055. var node = this.nodes[nodeId];
  2056. var allowedToMoveX = !this.nodes.xFixed;
  2057. var allowedToMoveY = !this.nodes.yFixed;
  2058. if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) {
  2059. dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY});
  2060. }
  2061. }
  2062. }
  2063. this.nodesData.update(dataArray);
  2064. };
  2065. /**
  2066. * Return the positions of the nodes.
  2067. */
  2068. Network.prototype.getPositions = function(ids) {
  2069. var dataArray = {};
  2070. if (ids !== undefined) {
  2071. if (Array.isArray(ids) == true) {
  2072. for (var i = 0; i < ids.length; i++) {
  2073. if (this.nodes[ids[i]] !== undefined) {
  2074. var node = this.nodes[ids[i]];
  2075. dataArray[ids[i]] = {x: Math.round(node.x), y: Math.round(node.y)};
  2076. }
  2077. }
  2078. }
  2079. else {
  2080. if (this.nodes[ids] !== undefined) {
  2081. var node = this.nodes[ids];
  2082. dataArray[ids] = {x: Math.round(node.x), y: Math.round(node.y)};
  2083. }
  2084. }
  2085. }
  2086. else {
  2087. for (var nodeId in this.nodes) {
  2088. if (this.nodes.hasOwnProperty(nodeId)) {
  2089. var node = this.nodes[nodeId];
  2090. dataArray[nodeId] = {x: Math.round(node.x), y: Math.round(node.y)};
  2091. }
  2092. }
  2093. }
  2094. return dataArray;
  2095. };
  2096. /**
  2097. * Center a node in view.
  2098. *
  2099. * @param {Number} nodeId
  2100. * @param {Number} [options]
  2101. */
  2102. Network.prototype.focusOnNode = function (nodeId, options) {
  2103. if (this.nodes.hasOwnProperty(nodeId)) {
  2104. if (options === undefined) {
  2105. options = {};
  2106. }
  2107. var nodePosition = {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y};
  2108. options.position = nodePosition;
  2109. options.lockedOnNode = nodeId;
  2110. this.moveTo(options)
  2111. }
  2112. else {
  2113. console.log("This nodeId cannot be found.");
  2114. }
  2115. };
  2116. /**
  2117. *
  2118. * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels
  2119. * | options.scale = Number // scale to move to
  2120. * | options.position = {x:Number, y:Number} // position to move to
  2121. * | options.animation = {duration:Number, easingFunction:String} || Boolean // position to move to
  2122. */
  2123. Network.prototype.moveTo = function (options) {
  2124. if (options === undefined) {
  2125. options = {};
  2126. return;
  2127. }
  2128. if (options.offset === undefined) {options.offset = {x: 0, y: 0}; }
  2129. if (options.offset.x === undefined) {options.offset.x = 0; }
  2130. if (options.offset.y === undefined) {options.offset.y = 0; }
  2131. if (options.scale === undefined) {options.scale = this._getScale(); }
  2132. if (options.position === undefined) {options.position = this._getTranslation();}
  2133. if (options.animation === undefined) {options.animation = {duration:0}; }
  2134. if (options.animation === false ) {options.animation = {duration:0}; }
  2135. if (options.animation === true ) {options.animation = {}; }
  2136. if (options.animation.duration === undefined) {options.animation.duration = 1000; } // default duration
  2137. if (options.animation.easingFunction === undefined) {options.animation.easingFunction = "easeInOutQuad"; } // default easing function
  2138. this.animateView(options);
  2139. };
  2140. /**
  2141. *
  2142. * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels
  2143. * | options.time = Number // animation time in milliseconds
  2144. * | options.scale = Number // scale to animate to
  2145. * | options.position = {x:Number, y:Number} // position to animate to
  2146. * | options.easingFunction = String // linear, easeInQuad, easeOutQuad, easeInOutQuad,
  2147. * // easeInCubic, easeOutCubic, easeInOutCubic,
  2148. * // easeInQuart, easeOutQuart, easeInOutQuart,
  2149. * // easeInQuint, easeOutQuint, easeInOutQuint
  2150. */
  2151. Network.prototype.animateView = function (options) {
  2152. if (options === undefined) {
  2153. options = {};
  2154. return;
  2155. }
  2156. // release if something focussed on the node
  2157. this.releaseNode();
  2158. if (options.locked == true) {
  2159. this.lockedOnNodeId = options.lockedOnNode;
  2160. this.lockedOnNodeOffset = options.offset;
  2161. }
  2162. // forcefully complete the old animation if it was still running
  2163. if (this.easingTime != 0) {
  2164. this._transitionRedraw(1); // by setting easingtime to 1, we finish the animation.
  2165. }
  2166. this.sourceScale = this._getScale();
  2167. this.sourceTranslation = this._getTranslation();
  2168. this.targetScale = options.scale;
  2169. // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw
  2170. // but at least then we'll have the target transition
  2171. this._setScale(this.targetScale);
  2172. var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
  2173. var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node
  2174. x: viewCenter.x - options.position.x,
  2175. y: viewCenter.y - options.position.y
  2176. };
  2177. this.targetTranslation = {
  2178. x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x,
  2179. y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y
  2180. };
  2181. // if the time is set to 0, don't do an animation
  2182. if (options.animation.duration == 0) {
  2183. if (this.lockedOnNodeId != null) {
  2184. this._classicRedraw = this._redraw;
  2185. this._redraw = this._lockedRedraw;
  2186. }
  2187. else {
  2188. this._setScale(this.targetScale);
  2189. this._setTranslation(this.targetTranslation.x, this.targetTranslation.y);
  2190. this._redraw();
  2191. }
  2192. }
  2193. else {
  2194. this.animationSpeed = 1 / (this.renderRefreshRate * options.animation.duration * 0.001) || 1 / this.renderRefreshRate;
  2195. this.animationEasingFunction = options.animation.easingFunction;
  2196. this._classicRedraw = this._redraw;
  2197. this._redraw = this._transitionRedraw;
  2198. this._redraw();
  2199. this.moving = true;
  2200. this.start();
  2201. }
  2202. };
  2203. Network.prototype._lockedRedraw = function () {
  2204. var nodePosition = {x: this.nodes[this.lockedOnNodeId].x, y: this.nodes[this.lockedOnNodeId].y};
  2205. var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
  2206. var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node
  2207. x: viewCenter.x - nodePosition.x,
  2208. y: viewCenter.y - nodePosition.y
  2209. };
  2210. var sourceTranslation = this._getTranslation();
  2211. var targetTranslation = {
  2212. x: sourceTranslation.x + distanceFromCenter.x * this.scale + this.lockedOnNodeOffset.x,
  2213. y: sourceTranslation.y + distanceFromCenter.y * this.scale + this.lockedOnNodeOffset.y
  2214. };
  2215. this._setTranslation(targetTranslation.x,targetTranslation.y);
  2216. this._classicRedraw();
  2217. }
  2218. Network.prototype.releaseNode = function () {
  2219. if (this.lockedOnNodeId != null) {
  2220. this._redraw = this._classicRedraw;
  2221. this.lockedOnNodeId = null;
  2222. this.lockedOnNodeOffset = null;
  2223. }
  2224. }
  2225. /**
  2226. *
  2227. * @param easingTime
  2228. * @private
  2229. */
  2230. Network.prototype._transitionRedraw = function (easingTime) {
  2231. this.easingTime = easingTime || this.easingTime + this.animationSpeed;
  2232. this.easingTime += this.animationSpeed;
  2233. var progress = util.easingFunctions[this.animationEasingFunction](this.easingTime);
  2234. this._setScale(this.sourceScale + (this.targetScale - this.sourceScale) * progress);
  2235. this._setTranslation(
  2236. this.sourceTranslation.x + (this.targetTranslation.x - this.sourceTranslation.x) * progress,
  2237. this.sourceTranslation.y + (this.targetTranslation.y - this.sourceTranslation.y) * progress
  2238. );
  2239. this._classicRedraw();
  2240. this.moving = true;
  2241. // cleanup
  2242. if (this.easingTime >= 1.0) {
  2243. this.easingTime = 0;
  2244. if (this.lockedOnNodeId != null) {
  2245. this._redraw = this._lockedRedraw;
  2246. }
  2247. else {
  2248. this._redraw = this._classicRedraw;
  2249. }
  2250. this.emit("animationFinished");
  2251. }
  2252. };
  2253. Network.prototype._classicRedraw = function () {
  2254. // placeholder function to be overloaded by animations;
  2255. };
  2256. /**
  2257. * Returns true when the Network is active.
  2258. * @returns {boolean}
  2259. */
  2260. Network.prototype.isActive = function () {
  2261. return !this.activator || this.activator.active;
  2262. };
  2263. /**
  2264. * Sets the scale
  2265. * @returns {Number}
  2266. */
  2267. Network.prototype.setScale = function () {
  2268. return this._setScale();
  2269. };
  2270. /**
  2271. * Returns the scale
  2272. * @returns {Number}
  2273. */
  2274. Network.prototype.getScale = function () {
  2275. return this._getScale();
  2276. };
  2277. /**
  2278. * Returns the scale
  2279. * @returns {Number}
  2280. */
  2281. Network.prototype.getCenterCoordinates = function () {
  2282. return this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
  2283. };
  2284. module.exports = Network;