vis.js is a dynamic, browser-based visualization library
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  1. var Emitter = require('emitter-component');
  2. var Hammer = require('../module/hammer');
  3. var mousetrap = require('mousetrap');
  4. var util = require('../util');
  5. var hammerUtil = require('../hammerUtil');
  6. var DataSet = require('../DataSet');
  7. var DataView = require('../DataView');
  8. var dotparser = require('./dotparser');
  9. var gephiParser = require('./gephiParser');
  10. var Groups = require('./Groups');
  11. var Images = require('./Images');
  12. var Node = require('./Node');
  13. var Edge = require('./Edge');
  14. var Popup = require('./Popup');
  15. var MixinLoader = require('./mixins/MixinLoader');
  16. var Activator = require('../shared/Activator');
  17. var locales = require('./locales');
  18. // Load custom shapes into CanvasRenderingContext2D
  19. require('./shapes');
  20. /**
  21. * @constructor Network
  22. * Create a network visualization, displaying nodes and edges.
  23. *
  24. * @param {Element} container The DOM element in which the Network will
  25. * be created. Normally a div element.
  26. * @param {Object} data An object containing parameters
  27. * {Array} nodes
  28. * {Array} edges
  29. * @param {Object} options Options
  30. */
  31. function Network (container, data, options) {
  32. if (!(this instanceof Network)) {
  33. throw new SyntaxError('Constructor must be called with the new operator');
  34. }
  35. this._initializeMixinLoaders();
  36. // create variables and set default values
  37. this.containerElement = container;
  38. // render and calculation settings
  39. this.renderRefreshRate = 60; // hz (fps)
  40. this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on
  41. this.renderTime = 0.5 * this.renderTimestep; // measured time it takes to render a frame
  42. this.maxPhysicsTicksPerRender = 3; // max amount of physics ticks per render step.
  43. this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation
  44. this.initializing = true;
  45. this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null};
  46. // set constant values
  47. this.defaultOptions = {
  48. nodes: {
  49. mass: 1,
  50. radiusMin: 10,
  51. radiusMax: 30,
  52. radius: 10,
  53. shape: 'ellipse',
  54. image: undefined,
  55. widthMin: 16, // px
  56. widthMax: 64, // px
  57. fixed: false,
  58. fontColor: 'black',
  59. fontSize: 14, // px
  60. fontFace: 'verdana',
  61. level: -1,
  62. color: {
  63. border: '#2B7CE9',
  64. background: '#97C2FC',
  65. highlight: {
  66. border: '#2B7CE9',
  67. background: '#D2E5FF'
  68. },
  69. hover: {
  70. border: '#2B7CE9',
  71. background: '#D2E5FF'
  72. }
  73. },
  74. borderColor: '#2B7CE9',
  75. backgroundColor: '#97C2FC',
  76. highlightColor: '#D2E5FF',
  77. group: undefined,
  78. borderWidth: 1
  79. },
  80. edges: {
  81. widthMin: 1,
  82. widthMax: 15,
  83. width: 1,
  84. widthSelectionMultiplier: 2,
  85. hoverWidth: 1.5,
  86. style: 'line',
  87. color: {
  88. color:'#848484',
  89. highlight:'#848484',
  90. hover: '#848484'
  91. },
  92. fontColor: '#343434',
  93. fontSize: 14, // px
  94. fontFace: 'arial',
  95. fontFill: 'white',
  96. arrowScaleFactor: 1,
  97. dash: {
  98. length: 10,
  99. gap: 5,
  100. altLength: undefined
  101. },
  102. inheritColor: "from" // to, from, false, true (== from)
  103. },
  104. configurePhysics:false,
  105. physics: {
  106. barnesHut: {
  107. enabled: true,
  108. theta: 1 / 0.6, // inverted to save time during calculation
  109. gravitationalConstant: -2000,
  110. centralGravity: 0.3,
  111. springLength: 95,
  112. springConstant: 0.04,
  113. damping: 0.09
  114. },
  115. repulsion: {
  116. centralGravity: 0.0,
  117. springLength: 200,
  118. springConstant: 0.05,
  119. nodeDistance: 100,
  120. damping: 0.09
  121. },
  122. hierarchicalRepulsion: {
  123. enabled: false,
  124. centralGravity: 0.0,
  125. springLength: 100,
  126. springConstant: 0.01,
  127. nodeDistance: 150,
  128. damping: 0.09
  129. },
  130. damping: null,
  131. centralGravity: null,
  132. springLength: null,
  133. springConstant: null
  134. },
  135. clustering: { // Per Node in Cluster = PNiC
  136. enabled: false, // (Boolean) | global on/off switch for clustering.
  137. initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
  138. clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes
  139. reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this
  140. chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains).
  141. clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered.
  142. sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector.
  143. screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node.
  144. fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px).
  145. maxFontSize: 1000,
  146. forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster).
  147. distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster).
  148. edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength.
  149. nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster.
  150. height: 1, // (px PNiC) | growth of the height per node in cluster.
  151. radius: 1}, // (px PNiC) | growth of the radius per node in cluster.
  152. maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster.
  153. activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open.
  154. clusterLevelDifference: 2
  155. },
  156. navigation: {
  157. enabled: false
  158. },
  159. keyboard: {
  160. enabled: false,
  161. speed: {x: 10, y: 10, zoom: 0.02}
  162. },
  163. dataManipulation: {
  164. enabled: false,
  165. initiallyVisible: false
  166. },
  167. hierarchicalLayout: {
  168. enabled:false,
  169. levelSeparation: 150,
  170. nodeSpacing: 100,
  171. direction: "UD" // UD, DU, LR, RL
  172. },
  173. freezeForStabilization: false,
  174. smoothCurves: {
  175. enabled: true,
  176. dynamic: true,
  177. type: "continuous",
  178. roundness: 0.5
  179. },
  180. dynamicSmoothCurves: true,
  181. maxVelocity: 30,
  182. minVelocity: 0.1, // px/s
  183. stabilize: true, // stabilize before displaying the network
  184. stabilizationIterations: 1000, // maximum number of iteration to stabilize
  185. locale: 'en',
  186. locales: locales,
  187. tooltip: {
  188. delay: 300,
  189. fontColor: 'black',
  190. fontSize: 14, // px
  191. fontFace: 'verdana',
  192. color: {
  193. border: '#666',
  194. background: '#FFFFC6'
  195. }
  196. },
  197. dragNetwork: true,
  198. dragNodes: true,
  199. zoomable: true,
  200. hover: false,
  201. hideEdgesOnDrag: false,
  202. hideNodesOnDrag: false,
  203. width : '100%',
  204. height : '100%',
  205. selectable: true
  206. };
  207. this.constants = util.extend({}, this.defaultOptions);
  208. this.hoverObj = {nodes:{},edges:{}};
  209. this.controlNodesActive = false;
  210. // Node variables
  211. var network = this;
  212. this.groups = new Groups(); // object with groups
  213. this.images = new Images(); // object with images
  214. this.images.setOnloadCallback(function () {
  215. network._redraw();
  216. });
  217. // keyboard navigation variables
  218. this.xIncrement = 0;
  219. this.yIncrement = 0;
  220. this.zoomIncrement = 0;
  221. // loading all the mixins:
  222. // load the force calculation functions, grouped under the physics system.
  223. this._loadPhysicsSystem();
  224. // create a frame and canvas
  225. this._create();
  226. // load the sector system. (mandatory, fully integrated with Network)
  227. this._loadSectorSystem();
  228. // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it)
  229. this._loadClusterSystem();
  230. // load the selection system. (mandatory, required by Network)
  231. this._loadSelectionSystem();
  232. // load the selection system. (mandatory, required by Network)
  233. this._loadHierarchySystem();
  234. // apply options
  235. this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2);
  236. this._setScale(1);
  237. this.setOptions(options);
  238. // other vars
  239. this.freezeSimulation = false;// freeze the simulation
  240. this.cachedFunctions = {};
  241. // containers for nodes and edges
  242. this.calculationNodes = {};
  243. this.calculationNodeIndices = [];
  244. this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation
  245. this.nodes = {}; // object with Node objects
  246. this.edges = {}; // object with Edge objects
  247. // position and scale variables and objects
  248. this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw.
  249. this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  250. this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
  251. this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action
  252. this.scale = 1; // defining the global scale variable in the constructor
  253. this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out
  254. // datasets or dataviews
  255. this.nodesData = null; // A DataSet or DataView
  256. this.edgesData = null; // A DataSet or DataView
  257. // create event listeners used to subscribe on the DataSets of the nodes and edges
  258. this.nodesListeners = {
  259. 'add': function (event, params) {
  260. network._addNodes(params.items);
  261. network.start();
  262. },
  263. 'update': function (event, params) {
  264. network._updateNodes(params.items);
  265. network.start();
  266. },
  267. 'remove': function (event, params) {
  268. network._removeNodes(params.items);
  269. network.start();
  270. }
  271. };
  272. this.edgesListeners = {
  273. 'add': function (event, params) {
  274. network._addEdges(params.items);
  275. network.start();
  276. },
  277. 'update': function (event, params) {
  278. network._updateEdges(params.items);
  279. network.start();
  280. },
  281. 'remove': function (event, params) {
  282. network._removeEdges(params.items);
  283. network.start();
  284. }
  285. };
  286. // properties for the animation
  287. this.moving = true;
  288. this.timer = undefined; // Scheduling function. Is definded in this.start();
  289. // load data (the disable start variable will be the same as the enabled clustering)
  290. this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled);
  291. // hierarchical layout
  292. this.initializing = false;
  293. if (this.constants.hierarchicalLayout.enabled == true) {
  294. this._setupHierarchicalLayout();
  295. }
  296. else {
  297. // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here.
  298. if (this.constants.stabilize == false) {
  299. this.zoomExtent(true,this.constants.clustering.enabled);
  300. }
  301. }
  302. // if clustering is disabled, the simulation will have started in the setData function
  303. if (this.constants.clustering.enabled) {
  304. this.startWithClustering();
  305. }
  306. }
  307. // Extend Network with an Emitter mixin
  308. Emitter(Network.prototype);
  309. /**
  310. * Get the script path where the vis.js library is located
  311. *
  312. * @returns {string | null} path Path or null when not found. Path does not
  313. * end with a slash.
  314. * @private
  315. */
  316. Network.prototype._getScriptPath = function() {
  317. var scripts = document.getElementsByTagName( 'script' );
  318. // find script named vis.js or vis.min.js
  319. for (var i = 0; i < scripts.length; i++) {
  320. var src = scripts[i].src;
  321. var match = src && /\/?vis(.min)?\.js$/.exec(src);
  322. if (match) {
  323. // return path without the script name
  324. return src.substring(0, src.length - match[0].length);
  325. }
  326. }
  327. return null;
  328. };
  329. /**
  330. * Find the center position of the network
  331. * @private
  332. */
  333. Network.prototype._getRange = function() {
  334. var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
  335. for (var nodeId in this.nodes) {
  336. if (this.nodes.hasOwnProperty(nodeId)) {
  337. node = this.nodes[nodeId];
  338. if (minX > (node.x)) {minX = node.x;}
  339. if (maxX < (node.x)) {maxX = node.x;}
  340. if (minY > (node.y)) {minY = node.y;}
  341. if (maxY < (node.y)) {maxY = node.y;}
  342. }
  343. }
  344. if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) {
  345. minY = 0, maxY = 0, minX = 0, maxX = 0;
  346. }
  347. return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  348. };
  349. /**
  350. * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  351. * @returns {{x: number, y: number}}
  352. * @private
  353. */
  354. Network.prototype._findCenter = function(range) {
  355. return {x: (0.5 * (range.maxX + range.minX)),
  356. y: (0.5 * (range.maxY + range.minY))};
  357. };
  358. /**
  359. * center the network
  360. *
  361. * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
  362. */
  363. Network.prototype._centerNetwork = function(range) {
  364. var center = this._findCenter(range);
  365. center.x *= this.scale;
  366. center.y *= this.scale;
  367. center.x -= 0.5 * this.frame.canvas.clientWidth;
  368. center.y -= 0.5 * this.frame.canvas.clientHeight;
  369. this._setTranslation(-center.x,-center.y); // set at 0,0
  370. };
  371. /**
  372. * This function zooms out to fit all data on screen based on amount of nodes
  373. *
  374. * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false;
  375. * @param {Boolean} [disableStart] | If true, start is not called.
  376. */
  377. Network.prototype.zoomExtent = function(initialZoom, disableStart) {
  378. if (initialZoom === undefined) {
  379. initialZoom = false;
  380. }
  381. if (disableStart === undefined) {
  382. disableStart = false;
  383. }
  384. var range = this._getRange();
  385. var zoomLevel;
  386. if (initialZoom == true) {
  387. var numberOfNodes = this.nodeIndices.length;
  388. if (this.constants.smoothCurves == true) {
  389. if (this.constants.clustering.enabled == true &&
  390. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  391. zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  392. }
  393. else {
  394. zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  395. }
  396. }
  397. else {
  398. if (this.constants.clustering.enabled == true &&
  399. numberOfNodes >= this.constants.clustering.initialMaxNodes) {
  400. zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  401. }
  402. else {
  403. zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
  404. }
  405. }
  406. // correct for larger canvasses.
  407. var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600);
  408. zoomLevel *= factor;
  409. }
  410. else {
  411. var xDistance = (Math.abs(range.minX) + Math.abs(range.maxX)) * 1.1;
  412. var yDistance = (Math.abs(range.minY) + Math.abs(range.maxY)) * 1.1;
  413. var xZoomLevel = this.frame.canvas.clientWidth / xDistance;
  414. var yZoomLevel = this.frame.canvas.clientHeight / yDistance;
  415. zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel;
  416. }
  417. if (zoomLevel > 1.0) {
  418. zoomLevel = 1.0;
  419. }
  420. this._setScale(zoomLevel);
  421. this._centerNetwork(range);
  422. if (disableStart == false) {
  423. this.moving = true;
  424. this.start();
  425. }
  426. };
  427. /**
  428. * Update the this.nodeIndices with the most recent node index list
  429. * @private
  430. */
  431. Network.prototype._updateNodeIndexList = function() {
  432. this._clearNodeIndexList();
  433. for (var idx in this.nodes) {
  434. if (this.nodes.hasOwnProperty(idx)) {
  435. this.nodeIndices.push(idx);
  436. }
  437. }
  438. };
  439. /**
  440. * Set nodes and edges, and optionally options as well.
  441. *
  442. * @param {Object} data Object containing parameters:
  443. * {Array | DataSet | DataView} [nodes] Array with nodes
  444. * {Array | DataSet | DataView} [edges] Array with edges
  445. * {String} [dot] String containing data in DOT format
  446. * {String} [gephi] String containing data in gephi JSON format
  447. * {Options} [options] Object with options
  448. * @param {Boolean} [disableStart] | optional: disable the calling of the start function.
  449. */
  450. Network.prototype.setData = function(data, disableStart) {
  451. if (disableStart === undefined) {
  452. disableStart = false;
  453. }
  454. if (data && data.dot && (data.nodes || data.edges)) {
  455. throw new SyntaxError('Data must contain either parameter "dot" or ' +
  456. ' parameter pair "nodes" and "edges", but not both.');
  457. }
  458. // set options
  459. this.setOptions(data && data.options);
  460. // set all data
  461. if (data && data.dot) {
  462. // parse DOT file
  463. if(data && data.dot) {
  464. var dotData = dotparser.DOTToGraph(data.dot);
  465. this.setData(dotData);
  466. return;
  467. }
  468. }
  469. else if (data && data.gephi) {
  470. // parse DOT file
  471. if(data && data.gephi) {
  472. var gephiData = gephiParser.parseGephi(data.gephi);
  473. this.setData(gephiData);
  474. return;
  475. }
  476. }
  477. else {
  478. this._setNodes(data && data.nodes);
  479. this._setEdges(data && data.edges);
  480. }
  481. this._putDataInSector();
  482. if (!disableStart) {
  483. // find a stable position or start animating to a stable position
  484. if (this.constants.stabilize) {
  485. var me = this;
  486. setTimeout(function() {me._stabilize(); me.start();},0)
  487. }
  488. else {
  489. this.start();
  490. }
  491. }
  492. };
  493. /**
  494. * Set options
  495. * @param {Object} options
  496. */
  497. Network.prototype.setOptions = function (options) {
  498. if (options) {
  499. var prop;
  500. var fields = ['nodes','edges','smoothCurves','hierarchicalLayout','clustering','navigation','keyboard','dataManipulation',
  501. 'onAdd','onEdit','onEditEdge','onConnect','onDelete','clickToUse'
  502. ];
  503. util.selectiveNotDeepExtend(fields,this.constants, options);
  504. util.selectiveNotDeepExtend(['color'],this.constants.nodes, options.nodes);
  505. util.selectiveNotDeepExtend(['color','length'],this.constants.edges, options.edges);
  506. if (options.physics) {
  507. util.mergeOptions(this.constants.physics, options.physics,'barnesHut');
  508. util.mergeOptions(this.constants.physics, options.physics,'repulsion');
  509. if (options.physics.hierarchicalRepulsion) {
  510. this.constants.hierarchicalLayout.enabled = true;
  511. this.constants.physics.hierarchicalRepulsion.enabled = true;
  512. this.constants.physics.barnesHut.enabled = false;
  513. for (prop in options.physics.hierarchicalRepulsion) {
  514. if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) {
  515. this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop];
  516. }
  517. }
  518. }
  519. }
  520. if (options.onAdd) {this.triggerFunctions.add = options.onAdd;}
  521. if (options.onEdit) {this.triggerFunctions.edit = options.onEdit;}
  522. if (options.onEditEdge) {this.triggerFunctions.editEdge = options.onEditEdge;}
  523. if (options.onConnect) {this.triggerFunctions.connect = options.onConnect;}
  524. if (options.onDelete) {this.triggerFunctions.del = options.onDelete;}
  525. util.mergeOptions(this.constants, options,'smoothCurves');
  526. util.mergeOptions(this.constants, options,'hierarchicalLayout');
  527. util.mergeOptions(this.constants, options,'clustering');
  528. util.mergeOptions(this.constants, options,'navigation');
  529. util.mergeOptions(this.constants, options,'keyboard');
  530. util.mergeOptions(this.constants, options,'dataManipulation');
  531. if (options.dataManipulation) {
  532. this.editMode = this.constants.dataManipulation.initiallyVisible;
  533. }
  534. // TODO: work out these options and document them
  535. if (options.edges) {
  536. if (options.edges.color !== undefined) {
  537. if (util.isString(options.edges.color)) {
  538. this.constants.edges.color = {};
  539. this.constants.edges.color.color = options.edges.color;
  540. this.constants.edges.color.highlight = options.edges.color;
  541. this.constants.edges.color.hover = options.edges.color;
  542. }
  543. else {
  544. if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;}
  545. if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;}
  546. if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;}
  547. }
  548. }
  549. if (!options.edges.fontColor) {
  550. if (options.edges.color !== undefined) {
  551. if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;}
  552. else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;}
  553. }
  554. }
  555. }
  556. if (options.nodes) {
  557. if (options.nodes.color) {
  558. var newColorObj = util.parseColor(options.nodes.color);
  559. this.constants.nodes.color.background = newColorObj.background;
  560. this.constants.nodes.color.border = newColorObj.border;
  561. this.constants.nodes.color.highlight.background = newColorObj.highlight.background;
  562. this.constants.nodes.color.highlight.border = newColorObj.highlight.border;
  563. this.constants.nodes.color.hover.background = newColorObj.hover.background;
  564. this.constants.nodes.color.hover.border = newColorObj.hover.border;
  565. }
  566. }
  567. if (options.groups) {
  568. for (var groupname in options.groups) {
  569. if (options.groups.hasOwnProperty(groupname)) {
  570. var group = options.groups[groupname];
  571. this.groups.add(groupname, group);
  572. }
  573. }
  574. }
  575. if (options.tooltip) {
  576. for (prop in options.tooltip) {
  577. if (options.tooltip.hasOwnProperty(prop)) {
  578. this.constants.tooltip[prop] = options.tooltip[prop];
  579. }
  580. }
  581. if (options.tooltip.color) {
  582. this.constants.tooltip.color = util.parseColor(options.tooltip.color);
  583. }
  584. }
  585. if ('clickToUse' in options) {
  586. if (options.clickToUse) {
  587. this.activator = new Activator(this.frame);
  588. this.activator.on('change', this._createKeyBinds.bind(this));
  589. }
  590. else {
  591. if (this.activator) {
  592. this.activator.destroy();
  593. delete this.activator;
  594. }
  595. }
  596. }
  597. if (options.labels) {
  598. throw new Error('Option "labels" is deprecated. Use options "locale" and "locales" instead.');
  599. }
  600. }
  601. // (Re)loading the mixins that can be enabled or disabled in the options.
  602. // load the force calculation functions, grouped under the physics system.
  603. this._loadPhysicsSystem();
  604. // load the navigation system.
  605. this._loadNavigationControls();
  606. // load the data manipulation system
  607. this._loadManipulationSystem();
  608. // configure the smooth curves
  609. this._configureSmoothCurves();
  610. // bind keys. If disabled, this will not do anything;
  611. this._createKeyBinds();
  612. this.setSize(this.constants.width, this.constants.height);
  613. this.moving = true;
  614. this.start();
  615. };
  616. /**
  617. * Create the main frame for the Network.
  618. * This function is executed once when a Network object is created. The frame
  619. * contains a canvas, and this canvas contains all objects like the axis and
  620. * nodes.
  621. * @private
  622. */
  623. Network.prototype._create = function () {
  624. // remove all elements from the container element.
  625. while (this.containerElement.hasChildNodes()) {
  626. this.containerElement.removeChild(this.containerElement.firstChild);
  627. }
  628. this.frame = document.createElement('div');
  629. this.frame.className = 'vis network-frame';
  630. this.frame.style.position = 'relative';
  631. this.frame.style.overflow = 'hidden';
  632. // create the network canvas (HTML canvas element)
  633. this.frame.canvas = document.createElement( 'canvas' );
  634. this.frame.canvas.style.position = 'relative';
  635. this.frame.appendChild(this.frame.canvas);
  636. if (!this.frame.canvas.getContext) {
  637. var noCanvas = document.createElement( 'DIV' );
  638. noCanvas.style.color = 'red';
  639. noCanvas.style.fontWeight = 'bold' ;
  640. noCanvas.style.padding = '10px';
  641. noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
  642. this.frame.canvas.appendChild(noCanvas);
  643. }
  644. var me = this;
  645. this.drag = {};
  646. this.pinch = {};
  647. this.hammer = Hammer(this.frame.canvas, {
  648. prevent_default: true
  649. });
  650. this.hammer.on('tap', me._onTap.bind(me) );
  651. this.hammer.on('doubletap', me._onDoubleTap.bind(me) );
  652. this.hammer.on('hold', me._onHold.bind(me) );
  653. this.hammer.on('pinch', me._onPinch.bind(me) );
  654. this.hammer.on('touch', me._onTouch.bind(me) );
  655. this.hammer.on('dragstart', me._onDragStart.bind(me) );
  656. this.hammer.on('drag', me._onDrag.bind(me) );
  657. this.hammer.on('dragend', me._onDragEnd.bind(me) );
  658. this.hammer.on('release', me._onRelease.bind(me) );
  659. this.hammer.on('mousewheel',me._onMouseWheel.bind(me) );
  660. this.hammer.on('DOMMouseScroll',me._onMouseWheel.bind(me) ); // for FF
  661. this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) );
  662. // add the frame to the container element
  663. this.containerElement.appendChild(this.frame);
  664. };
  665. /**
  666. * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin
  667. * @private
  668. */
  669. Network.prototype._createKeyBinds = function() {
  670. var me = this;
  671. this.mousetrap = mousetrap;
  672. this.mousetrap.reset();
  673. if (this.constants.keyboard.enabled && this.isActive()) {
  674. this.mousetrap.bind("up", this._moveUp.bind(me) , "keydown");
  675. this.mousetrap.bind("up", this._yStopMoving.bind(me), "keyup");
  676. this.mousetrap.bind("down", this._moveDown.bind(me) , "keydown");
  677. this.mousetrap.bind("down", this._yStopMoving.bind(me), "keyup");
  678. this.mousetrap.bind("left", this._moveLeft.bind(me) , "keydown");
  679. this.mousetrap.bind("left", this._xStopMoving.bind(me), "keyup");
  680. this.mousetrap.bind("right",this._moveRight.bind(me), "keydown");
  681. this.mousetrap.bind("right",this._xStopMoving.bind(me), "keyup");
  682. this.mousetrap.bind("=", this._zoomIn.bind(me), "keydown");
  683. this.mousetrap.bind("=", this._stopZoom.bind(me), "keyup");
  684. this.mousetrap.bind("-", this._zoomOut.bind(me), "keydown");
  685. this.mousetrap.bind("-", this._stopZoom.bind(me), "keyup");
  686. this.mousetrap.bind("[", this._zoomIn.bind(me), "keydown");
  687. this.mousetrap.bind("[", this._stopZoom.bind(me), "keyup");
  688. this.mousetrap.bind("]", this._zoomOut.bind(me), "keydown");
  689. this.mousetrap.bind("]", this._stopZoom.bind(me), "keyup");
  690. this.mousetrap.bind("pageup",this._zoomIn.bind(me), "keydown");
  691. this.mousetrap.bind("pageup",this._stopZoom.bind(me), "keyup");
  692. this.mousetrap.bind("pagedown",this._zoomOut.bind(me),"keydown");
  693. this.mousetrap.bind("pagedown",this._stopZoom.bind(me), "keyup");
  694. }
  695. if (this.constants.dataManipulation.enabled == true) {
  696. this.mousetrap.bind("escape",this._createManipulatorBar.bind(me));
  697. this.mousetrap.bind("del",this._deleteSelected.bind(me));
  698. }
  699. };
  700. /**
  701. * Get the pointer location from a touch location
  702. * @param {{pageX: Number, pageY: Number}} touch
  703. * @return {{x: Number, y: Number}} pointer
  704. * @private
  705. */
  706. Network.prototype._getPointer = function (touch) {
  707. return {
  708. x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas),
  709. y: touch.pageY - util.getAbsoluteTop(this.frame.canvas)
  710. };
  711. };
  712. /**
  713. * On start of a touch gesture, store the pointer
  714. * @param event
  715. * @private
  716. */
  717. Network.prototype._onTouch = function (event) {
  718. this.drag.pointer = this._getPointer(event.gesture.center);
  719. this.drag.pinched = false;
  720. this.pinch.scale = this._getScale();
  721. this._handleTouch(this.drag.pointer);
  722. };
  723. /**
  724. * handle drag start event
  725. * @private
  726. */
  727. Network.prototype._onDragStart = function () {
  728. this._handleDragStart();
  729. };
  730. /**
  731. * This function is called by _onDragStart.
  732. * It is separated out because we can then overload it for the datamanipulation system.
  733. *
  734. * @private
  735. */
  736. Network.prototype._handleDragStart = function() {
  737. var drag = this.drag;
  738. var node = this._getNodeAt(drag.pointer);
  739. // note: drag.pointer is set in _onTouch to get the initial touch location
  740. drag.dragging = true;
  741. drag.selection = [];
  742. drag.translation = this._getTranslation();
  743. drag.nodeId = null;
  744. if (node != null) {
  745. drag.nodeId = node.id;
  746. // select the clicked node if not yet selected
  747. if (!node.isSelected()) {
  748. this._selectObject(node,false);
  749. }
  750. // create an array with the selected nodes and their original location and status
  751. for (var objectId in this.selectionObj.nodes) {
  752. if (this.selectionObj.nodes.hasOwnProperty(objectId)) {
  753. var object = this.selectionObj.nodes[objectId];
  754. var s = {
  755. id: object.id,
  756. node: object,
  757. // store original x, y, xFixed and yFixed, make the node temporarily Fixed
  758. x: object.x,
  759. y: object.y,
  760. xFixed: object.xFixed,
  761. yFixed: object.yFixed
  762. };
  763. object.xFixed = true;
  764. object.yFixed = true;
  765. drag.selection.push(s);
  766. }
  767. }
  768. }
  769. };
  770. /**
  771. * handle drag event
  772. * @private
  773. */
  774. Network.prototype._onDrag = function (event) {
  775. this._handleOnDrag(event)
  776. };
  777. /**
  778. * This function is called by _onDrag.
  779. * It is separated out because we can then overload it for the datamanipulation system.
  780. *
  781. * @private
  782. */
  783. Network.prototype._handleOnDrag = function(event) {
  784. if (this.drag.pinched) {
  785. return;
  786. }
  787. var pointer = this._getPointer(event.gesture.center);
  788. var me = this;
  789. var drag = this.drag;
  790. var selection = drag.selection;
  791. if (selection && selection.length && this.constants.dragNodes == true) {
  792. // calculate delta's and new location
  793. var deltaX = pointer.x - drag.pointer.x;
  794. var deltaY = pointer.y - drag.pointer.y;
  795. // update position of all selected nodes
  796. selection.forEach(function (s) {
  797. var node = s.node;
  798. if (!s.xFixed) {
  799. node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX);
  800. }
  801. if (!s.yFixed) {
  802. node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY);
  803. }
  804. });
  805. // start _animationStep if not yet running
  806. if (!this.moving) {
  807. this.moving = true;
  808. this.start();
  809. }
  810. }
  811. else {
  812. if (this.constants.dragNetwork == true) {
  813. // move the network
  814. var diffX = pointer.x - this.drag.pointer.x;
  815. var diffY = pointer.y - this.drag.pointer.y;
  816. this._setTranslation(
  817. this.drag.translation.x + diffX,
  818. this.drag.translation.y + diffY
  819. );
  820. this._redraw();
  821. // this.moving = true;
  822. // this.start();
  823. }
  824. }
  825. };
  826. /**
  827. * handle drag start event
  828. * @private
  829. */
  830. Network.prototype._onDragEnd = function () {
  831. this.drag.dragging = false;
  832. var selection = this.drag.selection;
  833. if (selection && selection.length) {
  834. selection.forEach(function (s) {
  835. // restore original xFixed and yFixed
  836. s.node.xFixed = s.xFixed;
  837. s.node.yFixed = s.yFixed;
  838. });
  839. this.moving = true;
  840. this.start();
  841. }
  842. else {
  843. this._redraw();
  844. }
  845. };
  846. /**
  847. * handle tap/click event: select/unselect a node
  848. * @private
  849. */
  850. Network.prototype._onTap = function (event) {
  851. var pointer = this._getPointer(event.gesture.center);
  852. this.pointerPosition = pointer;
  853. this._handleTap(pointer);
  854. };
  855. /**
  856. * handle doubletap event
  857. * @private
  858. */
  859. Network.prototype._onDoubleTap = function (event) {
  860. var pointer = this._getPointer(event.gesture.center);
  861. this._handleDoubleTap(pointer);
  862. };
  863. /**
  864. * handle long tap event: multi select nodes
  865. * @private
  866. */
  867. Network.prototype._onHold = function (event) {
  868. var pointer = this._getPointer(event.gesture.center);
  869. this.pointerPosition = pointer;
  870. this._handleOnHold(pointer);
  871. };
  872. /**
  873. * handle the release of the screen
  874. *
  875. * @private
  876. */
  877. Network.prototype._onRelease = function (event) {
  878. var pointer = this._getPointer(event.gesture.center);
  879. this._handleOnRelease(pointer);
  880. };
  881. /**
  882. * Handle pinch event
  883. * @param event
  884. * @private
  885. */
  886. Network.prototype._onPinch = function (event) {
  887. var pointer = this._getPointer(event.gesture.center);
  888. this.drag.pinched = true;
  889. if (!('scale' in this.pinch)) {
  890. this.pinch.scale = 1;
  891. }
  892. // TODO: enabled moving while pinching?
  893. var scale = this.pinch.scale * event.gesture.scale;
  894. this._zoom(scale, pointer)
  895. };
  896. /**
  897. * Zoom the network in or out
  898. * @param {Number} scale a number around 1, and between 0.01 and 10
  899. * @param {{x: Number, y: Number}} pointer Position on screen
  900. * @return {Number} appliedScale scale is limited within the boundaries
  901. * @private
  902. */
  903. Network.prototype._zoom = function(scale, pointer) {
  904. if (this.constants.zoomable == true) {
  905. var scaleOld = this._getScale();
  906. if (scale < 0.00001) {
  907. scale = 0.00001;
  908. }
  909. if (scale > 10) {
  910. scale = 10;
  911. }
  912. var preScaleDragPointer = null;
  913. if (this.drag !== undefined) {
  914. if (this.drag.dragging == true) {
  915. preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer);
  916. }
  917. }
  918. // + this.frame.canvas.clientHeight / 2
  919. var translation = this._getTranslation();
  920. var scaleFrac = scale / scaleOld;
  921. var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
  922. var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
  923. this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
  924. "y" : this._YconvertDOMtoCanvas(pointer.y)};
  925. this._setScale(scale);
  926. this._setTranslation(tx, ty);
  927. this.updateClustersDefault();
  928. if (preScaleDragPointer != null) {
  929. var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer);
  930. this.drag.pointer.x = postScaleDragPointer.x;
  931. this.drag.pointer.y = postScaleDragPointer.y;
  932. }
  933. this._redraw();
  934. if (scaleOld < scale) {
  935. this.emit("zoom", {direction:"+"});
  936. }
  937. else {
  938. this.emit("zoom", {direction:"-"});
  939. }
  940. return scale;
  941. }
  942. };
  943. /**
  944. * Event handler for mouse wheel event, used to zoom the timeline
  945. * See http://adomas.org/javascript-mouse-wheel/
  946. * https://github.com/EightMedia/hammer.js/issues/256
  947. * @param {MouseEvent} event
  948. * @private
  949. */
  950. Network.prototype._onMouseWheel = function(event) {
  951. // retrieve delta
  952. var delta = 0;
  953. if (event.wheelDelta) { /* IE/Opera. */
  954. delta = event.wheelDelta/120;
  955. } else if (event.detail) { /* Mozilla case. */
  956. // In Mozilla, sign of delta is different than in IE.
  957. // Also, delta is multiple of 3.
  958. delta = -event.detail/3;
  959. }
  960. // If delta is nonzero, handle it.
  961. // Basically, delta is now positive if wheel was scrolled up,
  962. // and negative, if wheel was scrolled down.
  963. if (delta) {
  964. // calculate the new scale
  965. var scale = this._getScale();
  966. var zoom = delta / 10;
  967. if (delta < 0) {
  968. zoom = zoom / (1 - zoom);
  969. }
  970. scale *= (1 + zoom);
  971. // calculate the pointer location
  972. var gesture = hammerUtil.fakeGesture(this, event);
  973. var pointer = this._getPointer(gesture.center);
  974. // apply the new scale
  975. this._zoom(scale, pointer);
  976. }
  977. // Prevent default actions caused by mouse wheel.
  978. event.preventDefault();
  979. };
  980. /**
  981. * Mouse move handler for checking whether the title moves over a node with a title.
  982. * @param {Event} event
  983. * @private
  984. */
  985. Network.prototype._onMouseMoveTitle = function (event) {
  986. var gesture = hammerUtil.fakeGesture(this, event);
  987. var pointer = this._getPointer(gesture.center);
  988. // check if the previously selected node is still selected
  989. if (this.popupObj) {
  990. this._checkHidePopup(pointer);
  991. }
  992. // start a timeout that will check if the mouse is positioned above
  993. // an element
  994. var me = this;
  995. var checkShow = function() {
  996. me._checkShowPopup(pointer);
  997. };
  998. if (this.popupTimer) {
  999. clearInterval(this.popupTimer); // stop any running calculationTimer
  1000. }
  1001. if (!this.drag.dragging) {
  1002. this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay);
  1003. }
  1004. /**
  1005. * Adding hover highlights
  1006. */
  1007. if (this.constants.hover == true) {
  1008. // removing all hover highlights
  1009. for (var edgeId in this.hoverObj.edges) {
  1010. if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
  1011. this.hoverObj.edges[edgeId].hover = false;
  1012. delete this.hoverObj.edges[edgeId];
  1013. }
  1014. }
  1015. // adding hover highlights
  1016. var obj = this._getNodeAt(pointer);
  1017. if (obj == null) {
  1018. obj = this._getEdgeAt(pointer);
  1019. }
  1020. if (obj != null) {
  1021. this._hoverObject(obj);
  1022. }
  1023. // removing all node hover highlights except for the selected one.
  1024. for (var nodeId in this.hoverObj.nodes) {
  1025. if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
  1026. if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
  1027. this._blurObject(this.hoverObj.nodes[nodeId]);
  1028. delete this.hoverObj.nodes[nodeId];
  1029. }
  1030. }
  1031. }
  1032. this.redraw();
  1033. }
  1034. };
  1035. /**
  1036. * Check if there is an element on the given position in the network
  1037. * (a node or edge). If so, and if this element has a title,
  1038. * show a popup window with its title.
  1039. *
  1040. * @param {{x:Number, y:Number}} pointer
  1041. * @private
  1042. */
  1043. Network.prototype._checkShowPopup = function (pointer) {
  1044. var obj = {
  1045. left: this._XconvertDOMtoCanvas(pointer.x),
  1046. top: this._YconvertDOMtoCanvas(pointer.y),
  1047. right: this._XconvertDOMtoCanvas(pointer.x),
  1048. bottom: this._YconvertDOMtoCanvas(pointer.y)
  1049. };
  1050. var id;
  1051. var lastPopupNode = this.popupObj;
  1052. if (this.popupObj == undefined) {
  1053. // search the nodes for overlap, select the top one in case of multiple nodes
  1054. var nodes = this.nodes;
  1055. for (id in nodes) {
  1056. if (nodes.hasOwnProperty(id)) {
  1057. var node = nodes[id];
  1058. if (node.getTitle() !== undefined && node.isOverlappingWith(obj)) {
  1059. this.popupObj = node;
  1060. break;
  1061. }
  1062. }
  1063. }
  1064. }
  1065. if (this.popupObj === undefined) {
  1066. // search the edges for overlap
  1067. var edges = this.edges;
  1068. for (id in edges) {
  1069. if (edges.hasOwnProperty(id)) {
  1070. var edge = edges[id];
  1071. if (edge.connected && (edge.getTitle() !== undefined) &&
  1072. edge.isOverlappingWith(obj)) {
  1073. this.popupObj = edge;
  1074. break;
  1075. }
  1076. }
  1077. }
  1078. }
  1079. if (this.popupObj) {
  1080. // show popup message window
  1081. if (this.popupObj != lastPopupNode) {
  1082. var me = this;
  1083. if (!me.popup) {
  1084. me.popup = new Popup(me.frame, me.constants.tooltip);
  1085. }
  1086. // adjust a small offset such that the mouse cursor is located in the
  1087. // bottom left location of the popup, and you can easily move over the
  1088. // popup area
  1089. me.popup.setPosition(pointer.x - 3, pointer.y - 3);
  1090. me.popup.setText(me.popupObj.getTitle());
  1091. me.popup.show();
  1092. }
  1093. }
  1094. else {
  1095. if (this.popup) {
  1096. this.popup.hide();
  1097. }
  1098. }
  1099. };
  1100. /**
  1101. * Check if the popup must be hided, which is the case when the mouse is no
  1102. * longer hovering on the object
  1103. * @param {{x:Number, y:Number}} pointer
  1104. * @private
  1105. */
  1106. Network.prototype._checkHidePopup = function (pointer) {
  1107. if (!this.popupObj || !this._getNodeAt(pointer) ) {
  1108. this.popupObj = undefined;
  1109. if (this.popup) {
  1110. this.popup.hide();
  1111. }
  1112. }
  1113. };
  1114. /**
  1115. * Set a new size for the network
  1116. * @param {string} width Width in pixels or percentage (for example '800px'
  1117. * or '50%')
  1118. * @param {string} height Height in pixels or percentage (for example '400px'
  1119. * or '30%')
  1120. */
  1121. Network.prototype.setSize = function(width, height) {
  1122. this.frame.style.width = width;
  1123. this.frame.style.height = height;
  1124. this.frame.canvas.style.width = '100%';
  1125. this.frame.canvas.style.height = '100%';
  1126. this.frame.canvas.width = this.frame.canvas.clientWidth;
  1127. this.frame.canvas.height = this.frame.canvas.clientHeight;
  1128. this.emit('resize', {width:this.frame.canvas.width,height:this.frame.canvas.height});
  1129. };
  1130. /**
  1131. * Set a data set with nodes for the network
  1132. * @param {Array | DataSet | DataView} nodes The data containing the nodes.
  1133. * @private
  1134. */
  1135. Network.prototype._setNodes = function(nodes) {
  1136. var oldNodesData = this.nodesData;
  1137. if (nodes instanceof DataSet || nodes instanceof DataView) {
  1138. this.nodesData = nodes;
  1139. }
  1140. else if (nodes instanceof Array) {
  1141. this.nodesData = new DataSet();
  1142. this.nodesData.add(nodes);
  1143. }
  1144. else if (!nodes) {
  1145. this.nodesData = new DataSet();
  1146. }
  1147. else {
  1148. throw new TypeError('Array or DataSet expected');
  1149. }
  1150. if (oldNodesData) {
  1151. // unsubscribe from old dataset
  1152. util.forEach(this.nodesListeners, function (callback, event) {
  1153. oldNodesData.off(event, callback);
  1154. });
  1155. }
  1156. // remove drawn nodes
  1157. this.nodes = {};
  1158. if (this.nodesData) {
  1159. // subscribe to new dataset
  1160. var me = this;
  1161. util.forEach(this.nodesListeners, function (callback, event) {
  1162. me.nodesData.on(event, callback);
  1163. });
  1164. // draw all new nodes
  1165. var ids = this.nodesData.getIds();
  1166. this._addNodes(ids);
  1167. }
  1168. this._updateSelection();
  1169. };
  1170. /**
  1171. * Add nodes
  1172. * @param {Number[] | String[]} ids
  1173. * @private
  1174. */
  1175. Network.prototype._addNodes = function(ids) {
  1176. var id;
  1177. for (var i = 0, len = ids.length; i < len; i++) {
  1178. id = ids[i];
  1179. var data = this.nodesData.get(id);
  1180. var node = new Node(data, this.images, this.groups, this.constants);
  1181. this.nodes[id] = node; // note: this may replace an existing node
  1182. if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) {
  1183. var radius = 10 * 0.1*ids.length + 10;
  1184. var angle = 2 * Math.PI * Math.random();
  1185. if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
  1186. if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
  1187. }
  1188. this.moving = true;
  1189. }
  1190. this._updateNodeIndexList();
  1191. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1192. this._resetLevels();
  1193. this._setupHierarchicalLayout();
  1194. }
  1195. this._updateCalculationNodes();
  1196. this._reconnectEdges();
  1197. this._updateValueRange(this.nodes);
  1198. this.updateLabels();
  1199. };
  1200. /**
  1201. * Update existing nodes, or create them when not yet existing
  1202. * @param {Number[] | String[]} ids
  1203. * @private
  1204. */
  1205. Network.prototype._updateNodes = function(ids) {
  1206. var nodes = this.nodes,
  1207. nodesData = this.nodesData;
  1208. for (var i = 0, len = ids.length; i < len; i++) {
  1209. var id = ids[i];
  1210. var node = nodes[id];
  1211. var data = nodesData.get(id);
  1212. if (node) {
  1213. // update node
  1214. node.setProperties(data, this.constants);
  1215. }
  1216. else {
  1217. // create node
  1218. node = new Node(properties, this.images, this.groups, this.constants);
  1219. nodes[id] = node;
  1220. }
  1221. }
  1222. this.moving = true;
  1223. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1224. this._resetLevels();
  1225. this._setupHierarchicalLayout();
  1226. }
  1227. this._updateNodeIndexList();
  1228. this._reconnectEdges();
  1229. this._updateValueRange(nodes);
  1230. };
  1231. /**
  1232. * Remove existing nodes. If nodes do not exist, the method will just ignore it.
  1233. * @param {Number[] | String[]} ids
  1234. * @private
  1235. */
  1236. Network.prototype._removeNodes = function(ids) {
  1237. var nodes = this.nodes;
  1238. for (var i = 0, len = ids.length; i < len; i++) {
  1239. var id = ids[i];
  1240. delete nodes[id];
  1241. }
  1242. this._updateNodeIndexList();
  1243. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1244. this._resetLevels();
  1245. this._setupHierarchicalLayout();
  1246. }
  1247. this._updateCalculationNodes();
  1248. this._reconnectEdges();
  1249. this._updateSelection();
  1250. this._updateValueRange(nodes);
  1251. };
  1252. /**
  1253. * Load edges by reading the data table
  1254. * @param {Array | DataSet | DataView} edges The data containing the edges.
  1255. * @private
  1256. * @private
  1257. */
  1258. Network.prototype._setEdges = function(edges) {
  1259. var oldEdgesData = this.edgesData;
  1260. if (edges instanceof DataSet || edges instanceof DataView) {
  1261. this.edgesData = edges;
  1262. }
  1263. else if (edges instanceof Array) {
  1264. this.edgesData = new DataSet();
  1265. this.edgesData.add(edges);
  1266. }
  1267. else if (!edges) {
  1268. this.edgesData = new DataSet();
  1269. }
  1270. else {
  1271. throw new TypeError('Array or DataSet expected');
  1272. }
  1273. if (oldEdgesData) {
  1274. // unsubscribe from old dataset
  1275. util.forEach(this.edgesListeners, function (callback, event) {
  1276. oldEdgesData.off(event, callback);
  1277. });
  1278. }
  1279. // remove drawn edges
  1280. this.edges = {};
  1281. if (this.edgesData) {
  1282. // subscribe to new dataset
  1283. var me = this;
  1284. util.forEach(this.edgesListeners, function (callback, event) {
  1285. me.edgesData.on(event, callback);
  1286. });
  1287. // draw all new nodes
  1288. var ids = this.edgesData.getIds();
  1289. this._addEdges(ids);
  1290. }
  1291. this._reconnectEdges();
  1292. };
  1293. /**
  1294. * Add edges
  1295. * @param {Number[] | String[]} ids
  1296. * @private
  1297. */
  1298. Network.prototype._addEdges = function (ids) {
  1299. var edges = this.edges,
  1300. edgesData = this.edgesData;
  1301. for (var i = 0, len = ids.length; i < len; i++) {
  1302. var id = ids[i];
  1303. var oldEdge = edges[id];
  1304. if (oldEdge) {
  1305. oldEdge.disconnect();
  1306. }
  1307. var data = edgesData.get(id, {"showInternalIds" : true});
  1308. edges[id] = new Edge(data, this, this.constants);
  1309. }
  1310. this.moving = true;
  1311. this._updateValueRange(edges);
  1312. this._createBezierNodes();
  1313. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1314. this._resetLevels();
  1315. this._setupHierarchicalLayout();
  1316. }
  1317. this._updateCalculationNodes();
  1318. };
  1319. /**
  1320. * Update existing edges, or create them when not yet existing
  1321. * @param {Number[] | String[]} ids
  1322. * @private
  1323. */
  1324. Network.prototype._updateEdges = function (ids) {
  1325. var edges = this.edges,
  1326. edgesData = this.edgesData;
  1327. for (var i = 0, len = ids.length; i < len; i++) {
  1328. var id = ids[i];
  1329. var data = edgesData.get(id);
  1330. var edge = edges[id];
  1331. if (edge) {
  1332. // update edge
  1333. edge.disconnect();
  1334. edge.setProperties(data, this.constants);
  1335. edge.connect();
  1336. }
  1337. else {
  1338. // create edge
  1339. edge = new Edge(data, this, this.constants);
  1340. this.edges[id] = edge;
  1341. }
  1342. }
  1343. this._createBezierNodes();
  1344. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1345. this._resetLevels();
  1346. this._setupHierarchicalLayout();
  1347. }
  1348. this.moving = true;
  1349. this._updateValueRange(edges);
  1350. };
  1351. /**
  1352. * Remove existing edges. Non existing ids will be ignored
  1353. * @param {Number[] | String[]} ids
  1354. * @private
  1355. */
  1356. Network.prototype._removeEdges = function (ids) {
  1357. var edges = this.edges;
  1358. for (var i = 0, len = ids.length; i < len; i++) {
  1359. var id = ids[i];
  1360. var edge = edges[id];
  1361. if (edge) {
  1362. if (edge.via != null) {
  1363. delete this.sectors['support']['nodes'][edge.via.id];
  1364. }
  1365. edge.disconnect();
  1366. delete edges[id];
  1367. }
  1368. }
  1369. this.moving = true;
  1370. this._updateValueRange(edges);
  1371. if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
  1372. this._resetLevels();
  1373. this._setupHierarchicalLayout();
  1374. }
  1375. this._updateCalculationNodes();
  1376. };
  1377. /**
  1378. * Reconnect all edges
  1379. * @private
  1380. */
  1381. Network.prototype._reconnectEdges = function() {
  1382. var id,
  1383. nodes = this.nodes,
  1384. edges = this.edges;
  1385. for (id in nodes) {
  1386. if (nodes.hasOwnProperty(id)) {
  1387. nodes[id].edges = [];
  1388. }
  1389. }
  1390. for (id in edges) {
  1391. if (edges.hasOwnProperty(id)) {
  1392. var edge = edges[id];
  1393. edge.from = null;
  1394. edge.to = null;
  1395. edge.connect();
  1396. }
  1397. }
  1398. };
  1399. /**
  1400. * Update the values of all object in the given array according to the current
  1401. * value range of the objects in the array.
  1402. * @param {Object} obj An object containing a set of Edges or Nodes
  1403. * The objects must have a method getValue() and
  1404. * setValueRange(min, max).
  1405. * @private
  1406. */
  1407. Network.prototype._updateValueRange = function(obj) {
  1408. var id;
  1409. // determine the range of the objects
  1410. var valueMin = undefined;
  1411. var valueMax = undefined;
  1412. for (id in obj) {
  1413. if (obj.hasOwnProperty(id)) {
  1414. var value = obj[id].getValue();
  1415. if (value !== undefined) {
  1416. valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
  1417. valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
  1418. }
  1419. }
  1420. }
  1421. // adjust the range of all objects
  1422. if (valueMin !== undefined && valueMax !== undefined) {
  1423. for (id in obj) {
  1424. if (obj.hasOwnProperty(id)) {
  1425. obj[id].setValueRange(valueMin, valueMax);
  1426. }
  1427. }
  1428. }
  1429. };
  1430. /**
  1431. * Redraw the network with the current data
  1432. * chart will be resized too.
  1433. */
  1434. Network.prototype.redraw = function() {
  1435. this.setSize(this.constants.width, this.constants.height);
  1436. this._redraw();
  1437. };
  1438. /**
  1439. * Redraw the network with the current data
  1440. * @private
  1441. */
  1442. Network.prototype._redraw = function() {
  1443. var ctx = this.frame.canvas.getContext('2d');
  1444. // clear the canvas
  1445. var w = this.frame.canvas.width;
  1446. var h = this.frame.canvas.height;
  1447. ctx.clearRect(0, 0, w, h);
  1448. // set scaling and translation
  1449. ctx.save();
  1450. ctx.translate(this.translation.x, this.translation.y);
  1451. ctx.scale(this.scale, this.scale);
  1452. this.canvasTopLeft = {
  1453. "x": this._XconvertDOMtoCanvas(0),
  1454. "y": this._YconvertDOMtoCanvas(0)
  1455. };
  1456. this.canvasBottomRight = {
  1457. "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth),
  1458. "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight)
  1459. };
  1460. this._doInAllSectors("_drawAllSectorNodes",ctx);
  1461. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) {
  1462. this._doInAllSectors("_drawEdges",ctx);
  1463. }
  1464. if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) {
  1465. this._doInAllSectors("_drawNodes",ctx,false);
  1466. }
  1467. if (this.controlNodesActive == true) {
  1468. this._doInAllSectors("_drawControlNodes",ctx);
  1469. }
  1470. // this._doInSupportSector("_drawNodes",ctx,true);
  1471. // this._drawTree(ctx,"#F00F0F");
  1472. // restore original scaling and translation
  1473. ctx.restore();
  1474. };
  1475. /**
  1476. * Set the translation of the network
  1477. * @param {Number} offsetX Horizontal offset
  1478. * @param {Number} offsetY Vertical offset
  1479. * @private
  1480. */
  1481. Network.prototype._setTranslation = function(offsetX, offsetY) {
  1482. if (this.translation === undefined) {
  1483. this.translation = {
  1484. x: 0,
  1485. y: 0
  1486. };
  1487. }
  1488. if (offsetX !== undefined) {
  1489. this.translation.x = offsetX;
  1490. }
  1491. if (offsetY !== undefined) {
  1492. this.translation.y = offsetY;
  1493. }
  1494. this.emit('viewChanged');
  1495. };
  1496. /**
  1497. * Get the translation of the network
  1498. * @return {Object} translation An object with parameters x and y, both a number
  1499. * @private
  1500. */
  1501. Network.prototype._getTranslation = function() {
  1502. return {
  1503. x: this.translation.x,
  1504. y: this.translation.y
  1505. };
  1506. };
  1507. /**
  1508. * Scale the network
  1509. * @param {Number} scale Scaling factor 1.0 is unscaled
  1510. * @private
  1511. */
  1512. Network.prototype._setScale = function(scale) {
  1513. this.scale = scale;
  1514. };
  1515. /**
  1516. * Get the current scale of the network
  1517. * @return {Number} scale Scaling factor 1.0 is unscaled
  1518. * @private
  1519. */
  1520. Network.prototype._getScale = function() {
  1521. return this.scale;
  1522. };
  1523. /**
  1524. * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1525. * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1526. * @param {number} x
  1527. * @returns {number}
  1528. * @private
  1529. */
  1530. Network.prototype._XconvertDOMtoCanvas = function(x) {
  1531. return (x - this.translation.x) / this.scale;
  1532. };
  1533. /**
  1534. * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1535. * the X coordinate in DOM-space (coordinate point in browser relative to the container div)
  1536. * @param {number} x
  1537. * @returns {number}
  1538. * @private
  1539. */
  1540. Network.prototype._XconvertCanvasToDOM = function(x) {
  1541. return x * this.scale + this.translation.x;
  1542. };
  1543. /**
  1544. * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to
  1545. * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
  1546. * @param {number} y
  1547. * @returns {number}
  1548. * @private
  1549. */
  1550. Network.prototype._YconvertDOMtoCanvas = function(y) {
  1551. return (y - this.translation.y) / this.scale;
  1552. };
  1553. /**
  1554. * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
  1555. * the Y coordinate in DOM-space (coordinate point in browser relative to the container div)
  1556. * @param {number} y
  1557. * @returns {number}
  1558. * @private
  1559. */
  1560. Network.prototype._YconvertCanvasToDOM = function(y) {
  1561. return y * this.scale + this.translation.y ;
  1562. };
  1563. /**
  1564. *
  1565. * @param {object} pos = {x: number, y: number}
  1566. * @returns {{x: number, y: number}}
  1567. * @constructor
  1568. */
  1569. Network.prototype.canvasToDOM = function(pos) {
  1570. return {x:this._XconvertCanvasToDOM(pos.x),y:this._YconvertCanvasToDOM(pos.y)};
  1571. }
  1572. /**
  1573. *
  1574. * @param {object} pos = {x: number, y: number}
  1575. * @returns {{x: number, y: number}}
  1576. * @constructor
  1577. */
  1578. Network.prototype.DOMtoCanvas = function(pos) {
  1579. return {x:this._XconvertDOMtoCanvas(pos.x),y:this._YconvertDOMtoCanvas(pos.y)};
  1580. }
  1581. /**
  1582. * Redraw all nodes
  1583. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1584. * @param {CanvasRenderingContext2D} ctx
  1585. * @param {Boolean} [alwaysShow]
  1586. * @private
  1587. */
  1588. Network.prototype._drawNodes = function(ctx,alwaysShow) {
  1589. if (alwaysShow === undefined) {
  1590. alwaysShow = false;
  1591. }
  1592. // first draw the unselected nodes
  1593. var nodes = this.nodes;
  1594. var selected = [];
  1595. for (var id in nodes) {
  1596. if (nodes.hasOwnProperty(id)) {
  1597. nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight);
  1598. if (nodes[id].isSelected()) {
  1599. selected.push(id);
  1600. }
  1601. else {
  1602. if (nodes[id].inArea() || alwaysShow) {
  1603. nodes[id].draw(ctx);
  1604. }
  1605. }
  1606. }
  1607. }
  1608. // draw the selected nodes on top
  1609. for (var s = 0, sMax = selected.length; s < sMax; s++) {
  1610. if (nodes[selected[s]].inArea() || alwaysShow) {
  1611. nodes[selected[s]].draw(ctx);
  1612. }
  1613. }
  1614. };
  1615. /**
  1616. * Redraw all edges
  1617. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1618. * @param {CanvasRenderingContext2D} ctx
  1619. * @private
  1620. */
  1621. Network.prototype._drawEdges = function(ctx) {
  1622. var edges = this.edges;
  1623. for (var id in edges) {
  1624. if (edges.hasOwnProperty(id)) {
  1625. var edge = edges[id];
  1626. edge.setScale(this.scale);
  1627. if (edge.connected) {
  1628. edges[id].draw(ctx);
  1629. }
  1630. }
  1631. }
  1632. };
  1633. /**
  1634. * Redraw all edges
  1635. * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
  1636. * @param {CanvasRenderingContext2D} ctx
  1637. * @private
  1638. */
  1639. Network.prototype._drawControlNodes = function(ctx) {
  1640. var edges = this.edges;
  1641. for (var id in edges) {
  1642. if (edges.hasOwnProperty(id)) {
  1643. edges[id]._drawControlNodes(ctx);
  1644. }
  1645. }
  1646. };
  1647. /**
  1648. * Find a stable position for all nodes
  1649. * @private
  1650. */
  1651. Network.prototype._stabilize = function() {
  1652. if (this.constants.freezeForStabilization == true) {
  1653. this._freezeDefinedNodes();
  1654. }
  1655. // find stable position
  1656. var count = 0;
  1657. while (this.moving && count < this.constants.stabilizationIterations) {
  1658. this._physicsTick();
  1659. count++;
  1660. }
  1661. this.zoomExtent(false,true);
  1662. if (this.constants.freezeForStabilization == true) {
  1663. this._restoreFrozenNodes();
  1664. }
  1665. this.emit("stabilized",{iterations:count});
  1666. };
  1667. /**
  1668. * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization
  1669. * because only the supportnodes for the smoothCurves have to settle.
  1670. *
  1671. * @private
  1672. */
  1673. Network.prototype._freezeDefinedNodes = function() {
  1674. var nodes = this.nodes;
  1675. for (var id in nodes) {
  1676. if (nodes.hasOwnProperty(id)) {
  1677. if (nodes[id].x != null && nodes[id].y != null) {
  1678. nodes[id].fixedData.x = nodes[id].xFixed;
  1679. nodes[id].fixedData.y = nodes[id].yFixed;
  1680. nodes[id].xFixed = true;
  1681. nodes[id].yFixed = true;
  1682. }
  1683. }
  1684. }
  1685. };
  1686. /**
  1687. * Unfreezes the nodes that have been frozen by _freezeDefinedNodes.
  1688. *
  1689. * @private
  1690. */
  1691. Network.prototype._restoreFrozenNodes = function() {
  1692. var nodes = this.nodes;
  1693. for (var id in nodes) {
  1694. if (nodes.hasOwnProperty(id)) {
  1695. if (nodes[id].fixedData.x != null) {
  1696. nodes[id].xFixed = nodes[id].fixedData.x;
  1697. nodes[id].yFixed = nodes[id].fixedData.y;
  1698. }
  1699. }
  1700. }
  1701. };
  1702. /**
  1703. * Check if any of the nodes is still moving
  1704. * @param {number} vmin the minimum velocity considered as 'moving'
  1705. * @return {boolean} true if moving, false if non of the nodes is moving
  1706. * @private
  1707. */
  1708. Network.prototype._isMoving = function(vmin) {
  1709. var nodes = this.nodes;
  1710. for (var id in nodes) {
  1711. if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) {
  1712. return true;
  1713. }
  1714. }
  1715. return false;
  1716. };
  1717. /**
  1718. * /**
  1719. * Perform one discrete step for all nodes
  1720. *
  1721. * @private
  1722. */
  1723. Network.prototype._discreteStepNodes = function(checkMovement) {
  1724. var interval = this.physicsDiscreteStepsize;
  1725. var nodes = this.nodes;
  1726. var nodeId;
  1727. var nodesPresent = false;
  1728. if (this.constants.maxVelocity > 0) {
  1729. for (nodeId in nodes) {
  1730. if (nodes.hasOwnProperty(nodeId)) {
  1731. nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity);
  1732. nodesPresent = true;
  1733. }
  1734. }
  1735. }
  1736. else {
  1737. for (nodeId in nodes) {
  1738. if (nodes.hasOwnProperty(nodeId)) {
  1739. nodes[nodeId].discreteStep(interval);
  1740. nodesPresent = true;
  1741. }
  1742. }
  1743. }
  1744. if (nodesPresent == true && (checkMovement === undefined || checkMovement == true)) {
  1745. var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05);
  1746. if (vminCorrected > 0.5*this.constants.maxVelocity) {
  1747. this.moving = true;
  1748. }
  1749. else {
  1750. this.moving = this._isMoving(vminCorrected);
  1751. if (this.moving == false) {
  1752. this.emit("stabilized",{iterations:null});
  1753. }
  1754. this.moving = this.moving || this.configurePhysics;
  1755. }
  1756. }
  1757. };
  1758. /**
  1759. * A single simulation step (or "tick") in the physics simulation
  1760. *
  1761. * @private
  1762. */
  1763. Network.prototype._physicsTick = function() {
  1764. if (!this.freezeSimulation) {
  1765. if (this.moving == true) {
  1766. this._doInAllActiveSectors("_initializeForceCalculation");
  1767. this._doInAllActiveSectors("_discreteStepNodes");
  1768. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1769. this._doInSupportSector("_discreteStepNodes", false);
  1770. }
  1771. this._findCenter(this._getRange())
  1772. }
  1773. }
  1774. };
  1775. /**
  1776. * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick.
  1777. * It reschedules itself at the beginning of the function
  1778. *
  1779. * @private
  1780. */
  1781. Network.prototype._animationStep = function() {
  1782. // reset the timer so a new scheduled animation step can be set
  1783. this.timer = undefined;
  1784. // handle the keyboad movement
  1785. this._handleNavigation();
  1786. // this schedules a new animation step
  1787. this.start();
  1788. // start the physics simulation
  1789. var calculationTime = Date.now();
  1790. var maxSteps = 1;
  1791. this._physicsTick();
  1792. var timeRequired = Date.now() - calculationTime;
  1793. while (timeRequired < 0.9*(this.renderTimestep - this.renderTime) && maxSteps < this.maxPhysicsTicksPerRender) {
  1794. this._physicsTick();
  1795. timeRequired = Date.now() - calculationTime;
  1796. maxSteps++;
  1797. }
  1798. // start the rendering process
  1799. var renderTime = Date.now();
  1800. this._redraw();
  1801. this.renderTime = Date.now() - renderTime;
  1802. };
  1803. if (typeof window !== 'undefined') {
  1804. window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
  1805. window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
  1806. }
  1807. /**
  1808. * Schedule a animation step with the refreshrate interval.
  1809. */
  1810. Network.prototype.start = function() {
  1811. if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0) {
  1812. if (!this.timer) {
  1813. var ua = navigator.userAgent.toLowerCase();
  1814. var requiresTimeout = false;
  1815. if (ua.indexOf('msie 9.0') != -1) { // IE 9
  1816. requiresTimeout = true;
  1817. }
  1818. else if (ua.indexOf('safari') != -1) { // safari
  1819. if (ua.indexOf('chrome') <= -1) {
  1820. requiresTimeout = true;
  1821. }
  1822. }
  1823. if (requiresTimeout == true) {
  1824. this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1825. }
  1826. else{
  1827. this.timer = window.requestAnimationFrame(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
  1828. }
  1829. }
  1830. }
  1831. else {
  1832. this._redraw();
  1833. }
  1834. };
  1835. /**
  1836. * Move the network according to the keyboard presses.
  1837. *
  1838. * @private
  1839. */
  1840. Network.prototype._handleNavigation = function() {
  1841. if (this.xIncrement != 0 || this.yIncrement != 0) {
  1842. var translation = this._getTranslation();
  1843. this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement);
  1844. }
  1845. if (this.zoomIncrement != 0) {
  1846. var center = {
  1847. x: this.frame.canvas.clientWidth / 2,
  1848. y: this.frame.canvas.clientHeight / 2
  1849. };
  1850. this._zoom(this.scale*(1 + this.zoomIncrement), center);
  1851. }
  1852. };
  1853. /**
  1854. * Freeze the _animationStep
  1855. */
  1856. Network.prototype.toggleFreeze = function() {
  1857. if (this.freezeSimulation == false) {
  1858. this.freezeSimulation = true;
  1859. }
  1860. else {
  1861. this.freezeSimulation = false;
  1862. this.start();
  1863. }
  1864. };
  1865. /**
  1866. * This function cleans the support nodes if they are not needed and adds them when they are.
  1867. *
  1868. * @param {boolean} [disableStart]
  1869. * @private
  1870. */
  1871. Network.prototype._configureSmoothCurves = function(disableStart) {
  1872. if (disableStart === undefined) {
  1873. disableStart = true;
  1874. }
  1875. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1876. this._createBezierNodes();
  1877. // cleanup unused support nodes
  1878. for (var nodeId in this.sectors['support']['nodes']) {
  1879. if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) {
  1880. if (this.edges[this.sectors['support']['nodes'][nodeId].parentEdgeId] === undefined) {
  1881. delete this.sectors['support']['nodes'][nodeId];
  1882. }
  1883. }
  1884. }
  1885. }
  1886. else {
  1887. // delete the support nodes
  1888. this.sectors['support']['nodes'] = {};
  1889. for (var edgeId in this.edges) {
  1890. if (this.edges.hasOwnProperty(edgeId)) {
  1891. this.edges[edgeId].via = null;
  1892. }
  1893. }
  1894. }
  1895. this._updateCalculationNodes();
  1896. if (!disableStart) {
  1897. this.moving = true;
  1898. this.start();
  1899. }
  1900. };
  1901. /**
  1902. * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but
  1903. * are used for the force calculation.
  1904. *
  1905. * @private
  1906. */
  1907. Network.prototype._createBezierNodes = function() {
  1908. if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
  1909. for (var edgeId in this.edges) {
  1910. if (this.edges.hasOwnProperty(edgeId)) {
  1911. var edge = this.edges[edgeId];
  1912. if (edge.via == null) {
  1913. var nodeId = "edgeId:".concat(edge.id);
  1914. this.sectors['support']['nodes'][nodeId] = new Node(
  1915. {id:nodeId,
  1916. mass:1,
  1917. shape:'circle',
  1918. image:"",
  1919. internalMultiplier:1
  1920. },{},{},this.constants);
  1921. edge.via = this.sectors['support']['nodes'][nodeId];
  1922. edge.via.parentEdgeId = edge.id;
  1923. edge.positionBezierNode();
  1924. }
  1925. }
  1926. }
  1927. }
  1928. };
  1929. /**
  1930. * load the functions that load the mixins into the prototype.
  1931. *
  1932. * @private
  1933. */
  1934. Network.prototype._initializeMixinLoaders = function () {
  1935. for (var mixin in MixinLoader) {
  1936. if (MixinLoader.hasOwnProperty(mixin)) {
  1937. Network.prototype[mixin] = MixinLoader[mixin];
  1938. }
  1939. }
  1940. };
  1941. /**
  1942. * Load the XY positions of the nodes into the dataset.
  1943. */
  1944. Network.prototype.storePosition = function() {
  1945. var dataArray = [];
  1946. for (var nodeId in this.nodes) {
  1947. if (this.nodes.hasOwnProperty(nodeId)) {
  1948. var node = this.nodes[nodeId];
  1949. var allowedToMoveX = !this.nodes.xFixed;
  1950. var allowedToMoveY = !this.nodes.yFixed;
  1951. if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) {
  1952. dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY});
  1953. }
  1954. }
  1955. }
  1956. this.nodesData.update(dataArray);
  1957. };
  1958. /**
  1959. * Center a node in view.
  1960. *
  1961. * @param {Number} nodeId
  1962. * @param {Number} [zoomLevel]
  1963. */
  1964. Network.prototype.focusOnNode = function (nodeId, zoomLevel) {
  1965. if (this.nodes.hasOwnProperty(nodeId)) {
  1966. if (zoomLevel === undefined) {
  1967. zoomLevel = this._getScale();
  1968. }
  1969. var nodePosition= {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y};
  1970. var requiredScale = zoomLevel;
  1971. this._setScale(requiredScale);
  1972. var canvasCenter = this.DOMtoCanvas({x:0.5 * this.frame.canvas.width,y:0.5 * this.frame.canvas.height});
  1973. var translation = this._getTranslation();
  1974. var distanceFromCenter = {x:canvasCenter.x - nodePosition.x,
  1975. y:canvasCenter.y - nodePosition.y};
  1976. this._setTranslation(translation.x + requiredScale * distanceFromCenter.x,
  1977. translation.y + requiredScale * distanceFromCenter.y);
  1978. this.redraw();
  1979. }
  1980. else {
  1981. console.log("This nodeId cannot be found.")
  1982. }
  1983. };
  1984. /**
  1985. * Returns true when the Timeline is active.
  1986. * @returns {boolean}
  1987. */
  1988. Network.prototype.isActive = function () {
  1989. return !this.activator || this.activator.active;
  1990. };
  1991. module.exports = Network;