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- var Emitter = require('emitter-component');
- var Hammer = require('../module/hammer');
- var keycharm = require('keycharm');
- var util = require('../util');
- var hammerUtil = require('../hammerUtil');
- var DataSet = require('../DataSet');
- var DataView = require('../DataView');
- var dotparser = require('./dotparser');
- var gephiParser = require('./gephiParser');
- var Groups = require('./Groups');
- var Images = require('./Images');
- var Node = require('./Node');
- var Edge = require('./Edge');
- var Popup = require('./Popup');
- var MixinLoader = require('./mixins/MixinLoader');
- var Activator = require('../shared/Activator');
- var locales = require('./locales');
-
- // Load custom shapes into CanvasRenderingContext2D
- require('./shapes');
-
- /**
- * @constructor Network
- * Create a network visualization, displaying nodes and edges.
- *
- * @param {Element} container The DOM element in which the Network will
- * be created. Normally a div element.
- * @param {Object} data An object containing parameters
- * {Array} nodes
- * {Array} edges
- * @param {Object} options Options
- */
- function Network (container, data, options) {
- if (!(this instanceof Network)) {
- throw new SyntaxError('Constructor must be called with the new operator');
- }
-
- this._determineBrowserMethod();
- this._initializeMixinLoaders();
-
- // create variables and set default values
- this.containerElement = container;
-
- // render and calculation settings
- this.renderRefreshRate = 60; // hz (fps)
- this.renderTimestep = 1000 / this.renderRefreshRate; // ms -- saves calculation later on
- this.renderTime = 0; // measured time it takes to render a frame
- this.physicsTime = 0; // measured time it takes to render a frame
- this.runDoubleSpeed = false;
- this.physicsDiscreteStepsize = 0.50; // discrete stepsize of the simulation
-
- this.initializing = true;
-
- this.triggerFunctions = {add:null,edit:null,editEdge:null,connect:null,del:null};
-
- // set constant values
- this.defaultOptions = {
- nodes: {
- mass: 1,
- radiusMin: 10,
- radiusMax: 30,
- radius: 10,
- shape: 'ellipse',
- image: undefined,
- widthMin: 16, // px
- widthMax: 64, // px
- fontColor: 'black',
- fontSize: 14, // px
- fontFace: 'verdana',
- fontFill: undefined,
- fontStrokeWidth: 0, // px
- fontStrokeColor: 'white',
- level: -1,
- color: {
- border: '#2B7CE9',
- background: '#97C2FC',
- highlight: {
- border: '#2B7CE9',
- background: '#D2E5FF'
- },
- hover: {
- border: '#2B7CE9',
- background: '#D2E5FF'
- }
- },
- group: undefined,
- borderWidth: 1,
- borderWidthSelected: undefined
- },
- edges: {
- widthMin: 1, //
- widthMax: 15,//
- width: 1,
- widthSelectionMultiplier: 2,
- hoverWidth: 1.5,
- style: 'line',
- color: {
- color:'#848484',
- highlight:'#848484',
- hover: '#848484'
- },
- fontColor: '#343434',
- fontSize: 14, // px
- fontFace: 'arial',
- fontFill: 'white',
- fontStrokeWidth: 0, // px
- fontStrokeColor: 'white',
- labelAlignment:'horizontal',
- arrowScaleFactor: 1,
- dash: {
- length: 10,
- gap: 5,
- altLength: undefined
- },
- inheritColor: "from" // to, from, false, true (== from)
- },
- configurePhysics:false,
- physics: {
- barnesHut: {
- enabled: true,
- thetaInverted: 1 / 0.5, // inverted to save time during calculation
- gravitationalConstant: -2000,
- centralGravity: 0.3,
- springLength: 95,
- springConstant: 0.04,
- damping: 0.09
- },
- repulsion: {
- centralGravity: 0.0,
- springLength: 200,
- springConstant: 0.05,
- nodeDistance: 100,
- damping: 0.09
- },
- hierarchicalRepulsion: {
- enabled: false,
- centralGravity: 0.0,
- springLength: 100,
- springConstant: 0.01,
- nodeDistance: 150,
- damping: 0.09
- },
- damping: null,
- centralGravity: null,
- springLength: null,
- springConstant: null
- },
- clustering: { // Per Node in Cluster = PNiC
- enabled: false, // (Boolean) | global on/off switch for clustering.
- initialMaxNodes: 100, // (# nodes) | if the initial amount of nodes is larger than this, we cluster until the total number is less than this threshold.
- clusterThreshold:500, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than this. If it is, cluster until reduced to reduceToNodes
- reduceToNodes:300, // (# nodes) | during calculate forces, we check if the total number of nodes is larger than clusterThreshold. If it is, cluster until reduced to this
- chainThreshold: 0.4, // (% of all drawn nodes)| maximum percentage of allowed chainnodes (long strings of connected nodes) within all nodes. (lower means less chains).
- clusterEdgeThreshold: 20, // (px) | edge length threshold. if smaller, this node is clustered.
- sectorThreshold: 100, // (# nodes in cluster) | cluster size threshold. If larger, expanding in own sector.
- screenSizeThreshold: 0.2, // (% of canvas) | relative size threshold. If the width or height of a clusternode takes up this much of the screen, decluster node.
- fontSizeMultiplier: 4.0, // (px PNiC) | how much the cluster font size grows per node in cluster (in px).
- maxFontSize: 1000,
- forceAmplification: 0.1, // (multiplier PNiC) | factor of increase fo the repulsion force of a cluster (per node in cluster).
- distanceAmplification: 0.1, // (multiplier PNiC) | factor how much the repulsion distance of a cluster increases (per node in cluster).
- edgeGrowth: 20, // (px PNiC) | amount of clusterSize connected to the edge is multiplied with this and added to edgeLength.
- nodeScaling: {width: 1, // (px PNiC) | growth of the width per node in cluster.
- height: 1, // (px PNiC) | growth of the height per node in cluster.
- radius: 1}, // (px PNiC) | growth of the radius per node in cluster.
- maxNodeSizeIncrements: 600, // (# increments) | max growth of the width per node in cluster.
- activeAreaBoxSize: 80, // (px) | box area around the curser where clusters are popped open.
- clusterLevelDifference: 2
- },
- navigation: {
- enabled: false
- },
- keyboard: {
- enabled: false,
- speed: {x: 10, y: 10, zoom: 0.02},
- bindToWindow: true
- },
- dataManipulation: {
- enabled: false,
- initiallyVisible: false
- },
- hierarchicalLayout: {
- enabled:false,
- levelSeparation: 150,
- nodeSpacing: 100,
- direction: "UD", // UD, DU, LR, RL
- layout: "hubsize" // hubsize, directed
- },
- freezeForStabilization: false,
- smoothCurves: {
- enabled: true,
- dynamic: true,
- type: "continuous",
- roundness: 0.5
- },
- maxVelocity: 30,
- minVelocity: 0.1, // px/s
- stabilize: true, // stabilize before displaying the network
- stabilizationIterations: 1000, // maximum number of iteration to stabilize
- zoomExtentOnStabilize: true,
- locale: 'en',
- locales: locales,
- tooltip: {
- delay: 300,
- fontColor: 'black',
- fontSize: 14, // px
- fontFace: 'verdana',
- color: {
- border: '#666',
- background: '#FFFFC6'
- }
- },
- dragNetwork: true,
- dragNodes: true,
- zoomable: true,
- hover: false,
- hideEdgesOnDrag: false,
- hideNodesOnDrag: false,
- width : '100%',
- height : '100%',
- selectable: true
- };
- this.constants = util.extend({}, this.defaultOptions);
- this.pixelRatio = 1;
-
-
- this.hoverObj = {nodes:{},edges:{}};
- this.controlNodesActive = false;
- this.navigationHammers = {existing:[], _new: []};
-
- // animation properties
- this.animationSpeed = 1/this.renderRefreshRate;
- this.animationEasingFunction = "easeInOutQuint";
- this.animating = false;
- this.easingTime = 0;
- this.sourceScale = 0;
- this.targetScale = 0;
- this.sourceTranslation = 0;
- this.targetTranslation = 0;
- this.lockedOnNodeId = null;
- this.lockedOnNodeOffset = null;
- this.touchTime = 0;
-
- // Node variables
- var network = this;
- this.groups = new Groups(); // object with groups
- this.images = new Images(); // object with images
- this.images.setOnloadCallback(function (status) {
- network._redraw();
- });
-
- // keyboard navigation variables
- this.xIncrement = 0;
- this.yIncrement = 0;
- this.zoomIncrement = 0;
-
- // loading all the mixins:
- // load the force calculation functions, grouped under the physics system.
- this._loadPhysicsSystem();
- // create a frame and canvas
- this._create();
- // load the sector system. (mandatory, fully integrated with Network)
- this._loadSectorSystem();
- // load the cluster system. (mandatory, even when not using the cluster system, there are function calls to it)
- this._loadClusterSystem();
- // load the selection system. (mandatory, required by Network)
- this._loadSelectionSystem();
- // load the selection system. (mandatory, required by Network)
- this._loadHierarchySystem();
-
-
- // apply options
- this._setTranslation(this.frame.clientWidth / 2, this.frame.clientHeight / 2);
- this._setScale(1);
- this.setOptions(options);
-
- // other vars
- this.freezeSimulation = false;// freeze the simulation
- this.cachedFunctions = {};
- this.startedStabilization = false;
- this.stabilized = false;
- this.stabilizationIterations = null;
- this.draggingNodes = false;
-
- // containers for nodes and edges
- this.calculationNodes = {};
- this.calculationNodeIndices = [];
- this.nodeIndices = []; // array with all the indices of the nodes. Used to speed up forces calculation
- this.nodes = {}; // object with Node objects
- this.edges = {}; // object with Edge objects
-
- // position and scale variables and objects
- this.canvasTopLeft = {"x": 0,"y": 0}; // coordinates of the top left of the canvas. they will be set during _redraw.
- this.canvasBottomRight = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
- this.pointerPosition = {"x": 0,"y": 0}; // coordinates of the bottom right of the canvas. they will be set during _redraw
- this.areaCenter = {}; // object with x and y elements used for determining the center of the zoom action
- this.scale = 1; // defining the global scale variable in the constructor
- this.previousScale = this.scale; // this is used to check if the zoom operation is zooming in or out
-
- // datasets or dataviews
- this.nodesData = null; // A DataSet or DataView
- this.edgesData = null; // A DataSet or DataView
-
- // create event listeners used to subscribe on the DataSets of the nodes and edges
- this.nodesListeners = {
- 'add': function (event, params) {
- network._addNodes(params.items);
- network.start();
- },
- 'update': function (event, params) {
- network._updateNodes(params.items, params.data);
- network.start();
- },
- 'remove': function (event, params) {
- network._removeNodes(params.items);
- network.start();
- }
- };
- this.edgesListeners = {
- 'add': function (event, params) {
- network._addEdges(params.items);
- network.start();
- },
- 'update': function (event, params) {
- network._updateEdges(params.items);
- network.start();
- },
- 'remove': function (event, params) {
- network._removeEdges(params.items);
- network.start();
- }
- };
-
- // properties for the animation
- this.moving = true;
- this.timer = undefined; // Scheduling function. Is definded in this.start();
-
- // load data (the disable start variable will be the same as the enabled clustering)
- this.setData(data,this.constants.clustering.enabled || this.constants.hierarchicalLayout.enabled);
-
- // hierarchical layout
- this.initializing = false;
- if (this.constants.hierarchicalLayout.enabled == true) {
- this._setupHierarchicalLayout();
- }
- else {
- // zoom so all data will fit on the screen, if clustering is enabled, we do not want start to be called here.
- if (this.constants.stabilize == false) {
- this.zoomExtent(undefined, true,this.constants.clustering.enabled);
- }
- }
-
- // if clustering is disabled, the simulation will have started in the setData function
- if (this.constants.clustering.enabled) {
- this.startWithClustering();
- }
- }
-
- // Extend Network with an Emitter mixin
- Emitter(Network.prototype);
-
- /**
- * Determine if the browser requires a setTimeout or a requestAnimationFrame. This was required because
- * some implementations (safari and IE9) did not support requestAnimationFrame
- * @private
- */
- Network.prototype._determineBrowserMethod = function() {
- var browserType = navigator.userAgent.toLowerCase();
- this.requiresTimeout = false;
- if (browserType.indexOf('msie 9.0') != -1) { // IE 9
- this.requiresTimeout = true;
- }
- else if (browserType.indexOf('safari') != -1) { // safari
- if (browserType.indexOf('chrome') <= -1) {
- this.requiresTimeout = true;
- }
- }
- }
-
-
- /**
- * Get the script path where the vis.js library is located
- *
- * @returns {string | null} path Path or null when not found. Path does not
- * end with a slash.
- * @private
- */
- Network.prototype._getScriptPath = function() {
- var scripts = document.getElementsByTagName( 'script' );
-
- // find script named vis.js or vis.min.js
- for (var i = 0; i < scripts.length; i++) {
- var src = scripts[i].src;
- var match = src && /\/?vis(.min)?\.js$/.exec(src);
- if (match) {
- // return path without the script name
- return src.substring(0, src.length - match[0].length);
- }
- }
-
- return null;
- };
-
-
- /**
- * Find the center position of the network
- * @private
- */
- Network.prototype._getRange = function() {
- var minY = 1e9, maxY = -1e9, minX = 1e9, maxX = -1e9, node;
- for (var nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- node = this.nodes[nodeId];
- if (minX > (node.boundingBox.left)) {minX = node.boundingBox.left;}
- if (maxX < (node.boundingBox.right)) {maxX = node.boundingBox.right;}
- if (minY > (node.boundingBox.bottom)) {minY = node.boundingBox.top;} // top is negative, bottom is positive
- if (maxY < (node.boundingBox.top)) {maxY = node.boundingBox.bottom;} // top is negative, bottom is positive
- }
- }
- if (minX == 1e9 && maxX == -1e9 && minY == 1e9 && maxY == -1e9) {
- minY = 0, maxY = 0, minX = 0, maxX = 0;
- }
- return {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
- };
-
-
- /**
- * @param {object} range = {minX: minX, maxX: maxX, minY: minY, maxY: maxY};
- * @returns {{x: number, y: number}}
- * @private
- */
- Network.prototype._findCenter = function(range) {
- return {x: (0.5 * (range.maxX + range.minX)),
- y: (0.5 * (range.maxY + range.minY))};
- };
-
-
- /**
- * This function zooms out to fit all data on screen based on amount of nodes
- *
- * @param {Boolean} [initialZoom] | zoom based on fitted formula or range, true = fitted, default = false;
- * @param {Boolean} [disableStart] | If true, start is not called.
- */
- Network.prototype.zoomExtent = function(animationOptions, initialZoom, disableStart) {
- this._redraw(true);
-
- if (initialZoom === undefined) {initialZoom = false;}
- if (disableStart === undefined) {disableStart = false;}
- if (animationOptions === undefined) {animationOptions = false;}
-
- var range = this._getRange();
- var zoomLevel;
-
- if (initialZoom == true) {
- var numberOfNodes = this.nodeIndices.length;
- if (this.constants.smoothCurves == true) {
- if (this.constants.clustering.enabled == true &&
- numberOfNodes >= this.constants.clustering.initialMaxNodes) {
- zoomLevel = 49.07548 / (numberOfNodes + 142.05338) + 9.1444e-04; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
- }
- else {
- zoomLevel = 12.662 / (numberOfNodes + 7.4147) + 0.0964822; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
- }
- }
- else {
- if (this.constants.clustering.enabled == true &&
- numberOfNodes >= this.constants.clustering.initialMaxNodes) {
- zoomLevel = 77.5271985 / (numberOfNodes + 187.266146) + 4.76710517e-05; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
- }
- else {
- zoomLevel = 30.5062972 / (numberOfNodes + 19.93597763) + 0.08413486; // this is obtained from fitting a dataset from 5 points with scale levels that looked good.
- }
- }
-
- // correct for larger canvasses.
- var factor = Math.min(this.frame.canvas.clientWidth / 600, this.frame.canvas.clientHeight / 600);
- zoomLevel *= factor;
- }
- else {
- var xDistance = Math.abs(range.maxX - range.minX) * 1.1;
- var yDistance = Math.abs(range.maxY - range.minY) * 1.1;
-
- var xZoomLevel = this.frame.canvas.clientWidth / xDistance;
- var yZoomLevel = this.frame.canvas.clientHeight / yDistance;
- zoomLevel = (xZoomLevel <= yZoomLevel) ? xZoomLevel : yZoomLevel;
- }
-
- if (zoomLevel > 1.0) {
- zoomLevel = 1.0;
- }
-
-
- var center = this._findCenter(range);
- if (disableStart == false) {
- var options = {position: center, scale: zoomLevel, animation: animationOptions};
- this.moveTo(options);
- this.moving = true;
- this.start();
- }
- else {
- center.x *= zoomLevel;
- center.y *= zoomLevel;
- center.x -= 0.5 * this.frame.canvas.clientWidth;
- center.y -= 0.5 * this.frame.canvas.clientHeight;
- this._setScale(zoomLevel);
- this._setTranslation(-center.x,-center.y);
- }
- };
-
-
- /**
- * Update the this.nodeIndices with the most recent node index list
- * @private
- */
- Network.prototype._updateNodeIndexList = function() {
- this._clearNodeIndexList();
- for (var idx in this.nodes) {
- if (this.nodes.hasOwnProperty(idx)) {
- this.nodeIndices.push(idx);
- }
- }
- };
-
-
- /**
- * Set nodes and edges, and optionally options as well.
- *
- * @param {Object} data Object containing parameters:
- * {Array | DataSet | DataView} [nodes] Array with nodes
- * {Array | DataSet | DataView} [edges] Array with edges
- * {String} [dot] String containing data in DOT format
- * {String} [gephi] String containing data in gephi JSON format
- * {Options} [options] Object with options
- * @param {Boolean} [disableStart] | optional: disable the calling of the start function.
- */
- Network.prototype.setData = function(data, disableStart) {
- if (disableStart === undefined) {
- disableStart = false;
- }
- // we set initializing to true to ensure that the hierarchical layout is not performed until both nodes and edges are added.
- this.initializing = true;
-
- if (data && data.dot && (data.nodes || data.edges)) {
- throw new SyntaxError('Data must contain either parameter "dot" or ' +
- ' parameter pair "nodes" and "edges", but not both.');
- }
-
- // clean up in case there is anyone in an active mode of the manipulation. This is the same option as bound to the escape button.
- if (this.constants.dataManipulation.enabled == true) {
- this._createManipulatorBar();
- }
-
- // set options
- this.setOptions(data && data.options);
- // set all data
- if (data && data.dot) {
- // parse DOT file
- if(data && data.dot) {
- var dotData = dotparser.DOTToGraph(data.dot);
- this.setData(dotData);
- return;
- }
- }
- else if (data && data.gephi) {
- // parse DOT file
- if(data && data.gephi) {
- var gephiData = gephiParser.parseGephi(data.gephi);
- this.setData(gephiData);
- return;
- }
- }
- else {
- this._setNodes(data && data.nodes);
- this._setEdges(data && data.edges);
- }
- this._putDataInSector();
- if (disableStart == false) {
- if (this.constants.hierarchicalLayout.enabled == true) {
- this._resetLevels();
- this._setupHierarchicalLayout();
- }
- else {
- // find a stable position or start animating to a stable position
- if (this.constants.stabilize) {
- this._stabilize();
- }
- }
- this.start();
- }
- this.initializing = false;
- };
-
- /**
- * Set options
- * @param {Object} options
- */
- Network.prototype.setOptions = function (options) {
- if (options) {
- var prop;
- var fields = ['nodes','edges','smoothCurves','hierarchicalLayout','clustering','navigation',
- 'keyboard','dataManipulation','onAdd','onEdit','onEditEdge','onConnect','onDelete','clickToUse'
- ];
- // extend all but the values in fields
- util.selectiveNotDeepExtend(fields,this.constants, options);
- util.selectiveNotDeepExtend(['color'],this.constants.nodes, options.nodes);
- util.selectiveNotDeepExtend(['color','length'],this.constants.edges, options.edges);
-
- if (options.physics) {
- util.mergeOptions(this.constants.physics, options.physics,'barnesHut');
- util.mergeOptions(this.constants.physics, options.physics,'repulsion');
-
- if (options.physics.hierarchicalRepulsion) {
- this.constants.hierarchicalLayout.enabled = true;
- this.constants.physics.hierarchicalRepulsion.enabled = true;
- this.constants.physics.barnesHut.enabled = false;
- for (prop in options.physics.hierarchicalRepulsion) {
- if (options.physics.hierarchicalRepulsion.hasOwnProperty(prop)) {
- this.constants.physics.hierarchicalRepulsion[prop] = options.physics.hierarchicalRepulsion[prop];
- }
- }
- }
- }
-
- if (options.onAdd) {this.triggerFunctions.add = options.onAdd;}
- if (options.onEdit) {this.triggerFunctions.edit = options.onEdit;}
- if (options.onEditEdge) {this.triggerFunctions.editEdge = options.onEditEdge;}
- if (options.onConnect) {this.triggerFunctions.connect = options.onConnect;}
- if (options.onDelete) {this.triggerFunctions.del = options.onDelete;}
-
- util.mergeOptions(this.constants, options,'smoothCurves');
- util.mergeOptions(this.constants, options,'hierarchicalLayout');
- util.mergeOptions(this.constants, options,'clustering');
- util.mergeOptions(this.constants, options,'navigation');
- util.mergeOptions(this.constants, options,'keyboard');
- util.mergeOptions(this.constants, options,'dataManipulation');
-
-
- if (options.dataManipulation) {
- this.editMode = this.constants.dataManipulation.initiallyVisible;
- }
-
-
- // TODO: work out these options and document them
- if (options.edges) {
- if (options.edges.color !== undefined) {
- if (util.isString(options.edges.color)) {
- this.constants.edges.color = {};
- this.constants.edges.color.color = options.edges.color;
- this.constants.edges.color.highlight = options.edges.color;
- this.constants.edges.color.hover = options.edges.color;
- }
- else {
- if (options.edges.color.color !== undefined) {this.constants.edges.color.color = options.edges.color.color;}
- if (options.edges.color.highlight !== undefined) {this.constants.edges.color.highlight = options.edges.color.highlight;}
- if (options.edges.color.hover !== undefined) {this.constants.edges.color.hover = options.edges.color.hover;}
- }
- this.constants.edges.inheritColor = false;
- }
-
- if (!options.edges.fontColor) {
- if (options.edges.color !== undefined) {
- if (util.isString(options.edges.color)) {this.constants.edges.fontColor = options.edges.color;}
- else if (options.edges.color.color !== undefined) {this.constants.edges.fontColor = options.edges.color.color;}
- }
- }
- }
-
- if (options.nodes) {
- if (options.nodes.color) {
- var newColorObj = util.parseColor(options.nodes.color);
- this.constants.nodes.color.background = newColorObj.background;
- this.constants.nodes.color.border = newColorObj.border;
- this.constants.nodes.color.highlight.background = newColorObj.highlight.background;
- this.constants.nodes.color.highlight.border = newColorObj.highlight.border;
- this.constants.nodes.color.hover.background = newColorObj.hover.background;
- this.constants.nodes.color.hover.border = newColorObj.hover.border;
- }
- }
- if (options.groups) {
- for (var groupname in options.groups) {
- if (options.groups.hasOwnProperty(groupname)) {
- var group = options.groups[groupname];
- this.groups.add(groupname, group);
- }
- }
- }
-
- if (options.tooltip) {
- for (prop in options.tooltip) {
- if (options.tooltip.hasOwnProperty(prop)) {
- this.constants.tooltip[prop] = options.tooltip[prop];
- }
- }
- if (options.tooltip.color) {
- this.constants.tooltip.color = util.parseColor(options.tooltip.color);
- }
- }
-
- if ('clickToUse' in options) {
- if (options.clickToUse) {
- if (!this.activator) {
- this.activator = new Activator(this.frame);
- this.activator.on('change', this._createKeyBinds.bind(this));
- }
- }
- else {
- if (this.activator) {
- this.activator.destroy();
- delete this.activator;
- }
- }
- }
-
- if (options.labels) {
- throw new Error('Option "labels" is deprecated. Use options "locale" and "locales" instead.');
- }
-
-
- // (Re)loading the mixins that can be enabled or disabled in the options.
- // load the force calculation functions, grouped under the physics system.
- this._loadPhysicsSystem();
- // load the navigation system.
- this._loadNavigationControls();
- // load the data manipulation system
- this._loadManipulationSystem();
- // configure the smooth curves
- this._configureSmoothCurves();
-
- // bind hammer
- this._bindHammer();
-
- // bind keys. If disabled, this will not do anything;
- this._createKeyBinds();
-
-
- this.setSize(this.constants.width, this.constants.height);
- this.moving = true;
- this.start();
- }
- };
-
-
-
- /**
- * Create the main frame for the Network.
- * This function is executed once when a Network object is created. The frame
- * contains a canvas, and this canvas contains all objects like the axis and
- * nodes.
- * @private
- */
- Network.prototype._create = function () {
- // remove all elements from the container element.
- while (this.containerElement.hasChildNodes()) {
- this.containerElement.removeChild(this.containerElement.firstChild);
- }
-
- this.frame = document.createElement('div');
- this.frame.className = 'vis network-frame';
- this.frame.style.position = 'relative';
- this.frame.style.overflow = 'hidden';
- this.frame.tabIndex = 900;
-
-
- //////////////////////////////////////////////////////////////////
-
- this.frame.canvas = document.createElement("canvas");
- this.frame.canvas.style.position = 'relative';
- this.frame.appendChild(this.frame.canvas);
-
- if (!this.frame.canvas.getContext) {
- var noCanvas = document.createElement( 'DIV' );
- noCanvas.style.color = 'red';
- noCanvas.style.fontWeight = 'bold' ;
- noCanvas.style.padding = '10px';
- noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
- this.frame.canvas.appendChild(noCanvas);
- }
- else {
- var ctx = this.frame.canvas.getContext("2d");
- this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio ||
- ctx.mozBackingStorePixelRatio ||
- ctx.msBackingStorePixelRatio ||
- ctx.oBackingStorePixelRatio ||
- ctx.backingStorePixelRatio || 1);
-
- this.frame.canvas.getContext("2d").setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0);
- }
-
- this._bindHammer();
- };
-
-
- /**
- * This function binds hammer, it can be repeated over and over due to the uniqueness check.
- * @private
- */
- Network.prototype._bindHammer = function() {
- var me = this;
- if (this.hammer !== undefined) {
- this.hammer.dispose();
- }
- this.drag = {};
- this.pinch = {};
- this.hammer = Hammer(this.frame.canvas, {
- prevent_default: true
- });
- this.hammer.on('tap', me._onTap.bind(me) );
- this.hammer.on('doubletap', me._onDoubleTap.bind(me) );
- this.hammer.on('hold', me._onHold.bind(me) );
- this.hammer.on('touch', me._onTouch.bind(me) );
- this.hammer.on('dragstart', me._onDragStart.bind(me) );
- this.hammer.on('drag', me._onDrag.bind(me) );
- this.hammer.on('dragend', me._onDragEnd.bind(me) );
-
- if (this.constants.zoomable == true) {
- this.hammer.on('mousewheel', me._onMouseWheel.bind(me));
- this.hammer.on('DOMMouseScroll', me._onMouseWheel.bind(me)); // for FF
- this.hammer.on('pinch', me._onPinch.bind(me) );
- }
-
- this.hammer.on('mousemove', me._onMouseMoveTitle.bind(me) );
-
- this.hammerFrame = Hammer(this.frame, {
- prevent_default: true
- });
- this.hammerFrame.on('release', me._onRelease.bind(me) );
-
- // add the frame to the container element
- this.containerElement.appendChild(this.frame);
- }
-
- /**
- * Binding the keys for keyboard navigation. These functions are defined in the NavigationMixin
- * @private
- */
- Network.prototype._createKeyBinds = function() {
- var me = this;
- if (this.keycharm !== undefined) {
- this.keycharm.destroy();
- }
-
- if (this.constants.keyboard.bindToWindow == true) {
- this.keycharm = keycharm({container: window, preventDefault: false});
- }
- else {
- this.keycharm = keycharm({container: this.frame, preventDefault: false});
- }
-
- this.keycharm.reset();
-
- if (this.constants.keyboard.enabled && this.isActive()) {
- this.keycharm.bind("up", this._moveUp.bind(me) , "keydown");
- this.keycharm.bind("up", this._yStopMoving.bind(me), "keyup");
- this.keycharm.bind("down", this._moveDown.bind(me) , "keydown");
- this.keycharm.bind("down", this._yStopMoving.bind(me), "keyup");
- this.keycharm.bind("left", this._moveLeft.bind(me) , "keydown");
- this.keycharm.bind("left", this._xStopMoving.bind(me), "keyup");
- this.keycharm.bind("right",this._moveRight.bind(me), "keydown");
- this.keycharm.bind("right",this._xStopMoving.bind(me), "keyup");
- this.keycharm.bind("=", this._zoomIn.bind(me), "keydown");
- this.keycharm.bind("=", this._stopZoom.bind(me), "keyup");
- this.keycharm.bind("num+", this._zoomIn.bind(me), "keydown");
- this.keycharm.bind("num+", this._stopZoom.bind(me), "keyup");
- this.keycharm.bind("num-", this._zoomOut.bind(me), "keydown");
- this.keycharm.bind("num-", this._stopZoom.bind(me), "keyup");
- this.keycharm.bind("-", this._zoomOut.bind(me), "keydown");
- this.keycharm.bind("-", this._stopZoom.bind(me), "keyup");
- this.keycharm.bind("[", this._zoomIn.bind(me), "keydown");
- this.keycharm.bind("[", this._stopZoom.bind(me), "keyup");
- this.keycharm.bind("]", this._zoomOut.bind(me), "keydown");
- this.keycharm.bind("]", this._stopZoom.bind(me), "keyup");
- this.keycharm.bind("pageup",this._zoomIn.bind(me), "keydown");
- this.keycharm.bind("pageup",this._stopZoom.bind(me), "keyup");
- this.keycharm.bind("pagedown",this._zoomOut.bind(me),"keydown");
- this.keycharm.bind("pagedown",this._stopZoom.bind(me), "keyup");
- }
-
- if (this.constants.dataManipulation.enabled == true) {
- this.keycharm.bind("esc",this._createManipulatorBar.bind(me));
- this.keycharm.bind("delete",this._deleteSelected.bind(me));
- }
- };
-
- /**
- * Cleans up all bindings of the network, removing it fully from the memory IF the variable is set to null after calling this function.
- * var network = new vis.Network(..);
- * network.destroy();
- * network = null;
- */
- Network.prototype.destroy = function() {
- this.start = function () {};
- this.redraw = function () {};
- this.timer = false;
-
- // cleanup physicsConfiguration if it exists
- this._cleanupPhysicsConfiguration();
-
- // remove keybindings
- this.keycharm.reset();
-
- // clear hammer bindings
- this.hammer.dispose();
-
- // clear events
- this.off();
-
- this._recursiveDOMDelete(this.containerElement);
- }
-
- Network.prototype._recursiveDOMDelete = function(DOMobject) {
- while (DOMobject.hasChildNodes() == true) {
- this._recursiveDOMDelete(DOMobject.firstChild);
- DOMobject.removeChild(DOMobject.firstChild);
- }
- }
-
- /**
- * Get the pointer location from a touch location
- * @param {{pageX: Number, pageY: Number}} touch
- * @return {{x: Number, y: Number}} pointer
- * @private
- */
- Network.prototype._getPointer = function (touch) {
- return {
- x: touch.pageX - util.getAbsoluteLeft(this.frame.canvas),
- y: touch.pageY - util.getAbsoluteTop(this.frame.canvas)
- };
- };
-
- /**
- * On start of a touch gesture, store the pointer
- * @param event
- * @private
- */
- Network.prototype._onTouch = function (event) {
- if (new Date().valueOf() - this.touchTime > 100) {
- this.drag.pointer = this._getPointer(event.gesture.center);
- this.drag.pinched = false;
- this.pinch.scale = this._getScale();
-
- // to avoid double fireing of this event because we have two hammer instances. (on canvas and on frame)
- this.touchTime = new Date().valueOf();
-
- this._handleTouch(this.drag.pointer);
- }
- };
-
- /**
- * handle drag start event
- * @private
- */
- Network.prototype._onDragStart = function (event) {
- this._handleDragStart(event);
- };
-
-
- /**
- * This function is called by _onDragStart.
- * It is separated out because we can then overload it for the datamanipulation system.
- *
- * @private
- */
- Network.prototype._handleDragStart = function(event) {
- // in case the touch event was triggered on an external div, do the initial touch now.
- if (this.drag.pointer === undefined) {
- this._onTouch(event);
- }
-
- var node = this._getNodeAt(this.drag.pointer);
- // note: drag.pointer is set in _onTouch to get the initial touch location
-
- this.drag.dragging = true;
- this.drag.selection = [];
- this.drag.translation = this._getTranslation();
- this.drag.nodeId = null;
- this.draggingNodes = false;
-
- if (node != null && this.constants.dragNodes == true) {
- this.draggingNodes = true;
- this.drag.nodeId = node.id;
- // select the clicked node if not yet selected
- if (!node.isSelected()) {
- this._selectObject(node,false);
- }
-
- this.emit("dragStart",{nodeIds:this.getSelection().nodes});
-
- // create an array with the selected nodes and their original location and status
- for (var objectId in this.selectionObj.nodes) {
- if (this.selectionObj.nodes.hasOwnProperty(objectId)) {
- var object = this.selectionObj.nodes[objectId];
- var s = {
- id: object.id,
- node: object,
-
- // store original x, y, xFixed and yFixed, make the node temporarily Fixed
- x: object.x,
- y: object.y,
- xFixed: object.xFixed,
- yFixed: object.yFixed
- };
-
- object.xFixed = true;
- object.yFixed = true;
-
- this.drag.selection.push(s);
- }
- }
- }
- };
-
-
- /**
- * handle drag event
- * @private
- */
- Network.prototype._onDrag = function (event) {
- this._handleOnDrag(event)
- };
-
-
- /**
- * This function is called by _onDrag.
- * It is separated out because we can then overload it for the datamanipulation system.
- *
- * @private
- */
- Network.prototype._handleOnDrag = function(event) {
- if (this.drag.pinched) {
- return;
- }
-
- // remove the focus on node if it is focussed on by the focusOnNode
- this.releaseNode();
-
- var pointer = this._getPointer(event.gesture.center);
- var me = this;
- var drag = this.drag;
- var selection = drag.selection;
- if (selection && selection.length && this.constants.dragNodes == true) {
- // calculate delta's and new location
- var deltaX = pointer.x - drag.pointer.x;
- var deltaY = pointer.y - drag.pointer.y;
-
- // update position of all selected nodes
- selection.forEach(function (s) {
- var node = s.node;
-
- if (!s.xFixed) {
- node.x = me._XconvertDOMtoCanvas(me._XconvertCanvasToDOM(s.x) + deltaX);
- }
-
- if (!s.yFixed) {
- node.y = me._YconvertDOMtoCanvas(me._YconvertCanvasToDOM(s.y) + deltaY);
- }
- });
-
-
- // start _animationStep if not yet running
- if (!this.moving) {
- this.moving = true;
- this.start();
- }
- }
- else {
- // move the network
- if (this.constants.dragNetwork == true) {
- // if the drag was not started properly because the click started outside the network div, start it now.
- if (this.drag.pointer === undefined) {
- this._handleDragStart(event);
- return;
- }
- var diffX = pointer.x - this.drag.pointer.x;
- var diffY = pointer.y - this.drag.pointer.y;
-
- this._setTranslation(
- this.drag.translation.x + diffX,
- this.drag.translation.y + diffY
- );
- this._redraw();
- }
- }
- };
-
- /**
- * handle drag start event
- * @private
- */
- Network.prototype._onDragEnd = function (event) {
- this._handleDragEnd(event);
- };
-
-
- Network.prototype._handleDragEnd = function(event) {
- this.drag.dragging = false;
- var selection = this.drag.selection;
- if (selection && selection.length) {
- selection.forEach(function (s) {
- // restore original xFixed and yFixed
- s.node.xFixed = s.xFixed;
- s.node.yFixed = s.yFixed;
- });
- this.moving = true;
- this.start();
- }
- else {
- this._redraw();
- }
- if (this.draggingNodes == false) {
- this.emit("dragEnd",{nodeIds:[]});
- }
- else {
- this.emit("dragEnd",{nodeIds:this.getSelection().nodes});
- }
-
- }
- /**
- * handle tap/click event: select/unselect a node
- * @private
- */
- Network.prototype._onTap = function (event) {
- var pointer = this._getPointer(event.gesture.center);
- this.pointerPosition = pointer;
- this._handleTap(pointer);
-
- };
-
-
- /**
- * handle doubletap event
- * @private
- */
- Network.prototype._onDoubleTap = function (event) {
- var pointer = this._getPointer(event.gesture.center);
- this._handleDoubleTap(pointer);
- };
-
-
- /**
- * handle long tap event: multi select nodes
- * @private
- */
- Network.prototype._onHold = function (event) {
- var pointer = this._getPointer(event.gesture.center);
- this.pointerPosition = pointer;
- this._handleOnHold(pointer);
- };
-
- /**
- * handle the release of the screen
- *
- * @private
- */
- Network.prototype._onRelease = function (event) {
- var pointer = this._getPointer(event.gesture.center);
- this._handleOnRelease(pointer);
- };
-
- /**
- * Handle pinch event
- * @param event
- * @private
- */
- Network.prototype._onPinch = function (event) {
- var pointer = this._getPointer(event.gesture.center);
-
- this.drag.pinched = true;
- if (!('scale' in this.pinch)) {
- this.pinch.scale = 1;
- }
-
- // TODO: enabled moving while pinching?
- var scale = this.pinch.scale * event.gesture.scale;
- this._zoom(scale, pointer)
- };
-
- /**
- * Zoom the network in or out
- * @param {Number} scale a number around 1, and between 0.01 and 10
- * @param {{x: Number, y: Number}} pointer Position on screen
- * @return {Number} appliedScale scale is limited within the boundaries
- * @private
- */
- Network.prototype._zoom = function(scale, pointer) {
- if (this.constants.zoomable == true) {
- var scaleOld = this._getScale();
- if (scale < 0.00001) {
- scale = 0.00001;
- }
- if (scale > 10) {
- scale = 10;
- }
-
- var preScaleDragPointer = null;
- if (this.drag !== undefined) {
- if (this.drag.dragging == true) {
- preScaleDragPointer = this.DOMtoCanvas(this.drag.pointer);
- }
- }
- // + this.frame.canvas.clientHeight / 2
- var translation = this._getTranslation();
-
- var scaleFrac = scale / scaleOld;
- var tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
- var ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
-
- this.areaCenter = {"x" : this._XconvertDOMtoCanvas(pointer.x),
- "y" : this._YconvertDOMtoCanvas(pointer.y)};
-
- this._setScale(scale);
- this._setTranslation(tx, ty);
- this.updateClustersDefault();
-
- if (preScaleDragPointer != null) {
- var postScaleDragPointer = this.canvasToDOM(preScaleDragPointer);
- this.drag.pointer.x = postScaleDragPointer.x;
- this.drag.pointer.y = postScaleDragPointer.y;
- }
-
- this._redraw();
-
- if (scaleOld < scale) {
- this.emit("zoom", {direction:"+"});
- }
- else {
- this.emit("zoom", {direction:"-"});
- }
-
- return scale;
- }
- };
-
-
- /**
- * Event handler for mouse wheel event, used to zoom the timeline
- * See http://adomas.org/javascript-mouse-wheel/
- * https://github.com/EightMedia/hammer.js/issues/256
- * @param {MouseEvent} event
- * @private
- */
- Network.prototype._onMouseWheel = function(event) {
- // retrieve delta
- var delta = 0;
- if (event.wheelDelta) { /* IE/Opera. */
- delta = event.wheelDelta/120;
- } else if (event.detail) { /* Mozilla case. */
- // In Mozilla, sign of delta is different than in IE.
- // Also, delta is multiple of 3.
- delta = -event.detail/3;
- }
-
- // If delta is nonzero, handle it.
- // Basically, delta is now positive if wheel was scrolled up,
- // and negative, if wheel was scrolled down.
- if (delta) {
-
- // calculate the new scale
- var scale = this._getScale();
- var zoom = delta / 10;
- if (delta < 0) {
- zoom = zoom / (1 - zoom);
- }
- scale *= (1 + zoom);
-
- // calculate the pointer location
- var gesture = hammerUtil.fakeGesture(this, event);
- var pointer = this._getPointer(gesture.center);
-
- // apply the new scale
- this._zoom(scale, pointer);
- }
-
- // Prevent default actions caused by mouse wheel.
- event.preventDefault();
- };
-
-
- /**
- * Mouse move handler for checking whether the title moves over a node with a title.
- * @param {Event} event
- * @private
- */
- Network.prototype._onMouseMoveTitle = function (event) {
- var gesture = hammerUtil.fakeGesture(this, event);
- var pointer = this._getPointer(gesture.center);
-
- // check if the previously selected node is still selected
- if (this.popupObj) {
- this._checkHidePopup(pointer);
- }
-
- // if we bind the keyboard to the div, we have to highlight it to use it. This highlights it on mouse over
- if (this.constants.keyboard.bindToWindow == false && this.constants.keyboard.enabled == true) {
- this.frame.focus();
- }
-
- // start a timeout that will check if the mouse is positioned above
- // an element
- var me = this;
- var checkShow = function() {
- me._checkShowPopup(pointer);
- };
- if (this.popupTimer) {
- clearInterval(this.popupTimer); // stop any running calculationTimer
- }
- if (!this.drag.dragging) {
- this.popupTimer = setTimeout(checkShow, this.constants.tooltip.delay);
- }
-
-
- /**
- * Adding hover highlights
- */
- if (this.constants.hover == true) {
- // removing all hover highlights
- for (var edgeId in this.hoverObj.edges) {
- if (this.hoverObj.edges.hasOwnProperty(edgeId)) {
- this.hoverObj.edges[edgeId].hover = false;
- delete this.hoverObj.edges[edgeId];
- }
- }
-
- // adding hover highlights
- var obj = this._getNodeAt(pointer);
- if (obj == null) {
- obj = this._getEdgeAt(pointer);
- }
- if (obj != null) {
- this._hoverObject(obj);
- }
-
- // removing all node hover highlights except for the selected one.
- for (var nodeId in this.hoverObj.nodes) {
- if (this.hoverObj.nodes.hasOwnProperty(nodeId)) {
- if (obj instanceof Node && obj.id != nodeId || obj instanceof Edge || obj == null) {
- this._blurObject(this.hoverObj.nodes[nodeId]);
- delete this.hoverObj.nodes[nodeId];
- }
- }
- }
- this.redraw();
- }
- };
-
- /**
- * Check if there is an element on the given position in the network
- * (a node or edge). If so, and if this element has a title,
- * show a popup window with its title.
- *
- * @param {{x:Number, y:Number}} pointer
- * @private
- */
- Network.prototype._checkShowPopup = function (pointer) {
- var obj = {
- left: this._XconvertDOMtoCanvas(pointer.x),
- top: this._YconvertDOMtoCanvas(pointer.y),
- right: this._XconvertDOMtoCanvas(pointer.x),
- bottom: this._YconvertDOMtoCanvas(pointer.y)
- };
-
- var id;
- var lastPopupNode = this.popupObj;
- var nodeUnderCursor = false;
-
- if (this.popupObj == undefined) {
- // search the nodes for overlap, select the top one in case of multiple nodes
- var nodes = this.nodes;
- var overlappingNodes = [];
- for (id in nodes) {
- if (nodes.hasOwnProperty(id)) {
- var node = nodes[id];
- if (node.isOverlappingWith(obj)) {
- if (node.getTitle() !== undefined) {
- overlappingNodes.push(id);
- }
- }
- }
- }
-
- if (overlappingNodes.length > 0) {
- // if there are overlapping nodes, select the last one, this is the
- // one which is drawn on top of the others
- this.popupObj = this.nodes[overlappingNodes[overlappingNodes.length - 1]];
- // if you hover over a node, the title of the edge is not supposed to be shown.
- nodeUnderCursor = true;
- }
- }
-
- if (this.popupObj === undefined && nodeUnderCursor == false) {
- // search the edges for overlap
- var edges = this.edges;
- var overlappingEdges = [];
- for (id in edges) {
- if (edges.hasOwnProperty(id)) {
- var edge = edges[id];
- if (edge.connected && (edge.getTitle() !== undefined) &&
- edge.isOverlappingWith(obj)) {
- overlappingEdges.push(id);
- }
- }
- }
-
- if (overlappingEdges.length > 0) {
- this.popupObj = this.edges[overlappingEdges[overlappingEdges.length - 1]];
- }
- }
-
- if (this.popupObj) {
- // show popup message window
- if (this.popupObj != lastPopupNode) {
- var me = this;
- if (!me.popup) {
- me.popup = new Popup(me.frame, me.constants.tooltip);
- }
-
- // adjust a small offset such that the mouse cursor is located in the
- // bottom left location of the popup, and you can easily move over the
- // popup area
- me.popup.setPosition(pointer.x - 3, pointer.y - 3);
- me.popup.setText(me.popupObj.getTitle());
- me.popup.show();
- }
- }
- else {
- if (this.popup) {
- this.popup.hide();
- }
- }
- };
-
-
- /**
- * Check if the popup must be hided, which is the case when the mouse is no
- * longer hovering on the object
- * @param {{x:Number, y:Number}} pointer
- * @private
- */
- Network.prototype._checkHidePopup = function (pointer) {
- if (!this.popupObj || !this._getNodeAt(pointer) ) {
- this.popupObj = undefined;
- if (this.popup) {
- this.popup.hide();
- }
- }
- };
-
-
- /**
- * Set a new size for the network
- * @param {string} width Width in pixels or percentage (for example '800px'
- * or '50%')
- * @param {string} height Height in pixels or percentage (for example '400px'
- * or '30%')
- */
- Network.prototype.setSize = function(width, height) {
- var emitEvent = false;
- var oldWidth = this.frame.canvas.width;
- var oldHeight = this.frame.canvas.height;
- if (width != this.constants.width || height != this.constants.height || this.frame.style.width != width || this.frame.style.height != height) {
- this.frame.style.width = width;
- this.frame.style.height = height;
-
- this.frame.canvas.style.width = '100%';
- this.frame.canvas.style.height = '100%';
-
- this.frame.canvas.width = this.frame.canvas.clientWidth * this.pixelRatio;
- this.frame.canvas.height = this.frame.canvas.clientHeight * this.pixelRatio;
-
- this.constants.width = width;
- this.constants.height = height;
-
- emitEvent = true;
- }
- else {
- // this would adapt the width of the canvas to the width from 100% if and only if
- // there is a change.
-
- if (this.frame.canvas.width != this.frame.canvas.clientWidth * this.pixelRatio) {
- this.frame.canvas.width = this.frame.canvas.clientWidth * this.pixelRatio;
- emitEvent = true;
- }
- if (this.frame.canvas.height != this.frame.canvas.clientHeight * this.pixelRatio) {
- this.frame.canvas.height = this.frame.canvas.clientHeight * this.pixelRatio;
- emitEvent = true;
- }
- }
-
- if (emitEvent == true) {
- this.emit('resize', {width:this.frame.canvas.width * this.pixelRatio,height:this.frame.canvas.height * this.pixelRatio, oldWidth: oldWidth * this.pixelRatio, oldHeight: oldHeight * this.pixelRatio});
- }
- };
-
- /**
- * Set a data set with nodes for the network
- * @param {Array | DataSet | DataView} nodes The data containing the nodes.
- * @private
- */
- Network.prototype._setNodes = function(nodes) {
- var oldNodesData = this.nodesData;
-
- if (nodes instanceof DataSet || nodes instanceof DataView) {
- this.nodesData = nodes;
- }
- else if (Array.isArray(nodes)) {
- this.nodesData = new DataSet();
- this.nodesData.add(nodes);
- }
- else if (!nodes) {
- this.nodesData = new DataSet();
- }
- else {
- throw new TypeError('Array or DataSet expected');
- }
-
- if (oldNodesData) {
- // unsubscribe from old dataset
- util.forEach(this.nodesListeners, function (callback, event) {
- oldNodesData.off(event, callback);
- });
- }
-
- // remove drawn nodes
- this.nodes = {};
-
- if (this.nodesData) {
- // subscribe to new dataset
- var me = this;
- util.forEach(this.nodesListeners, function (callback, event) {
- me.nodesData.on(event, callback);
- });
-
- // draw all new nodes
- var ids = this.nodesData.getIds();
- this._addNodes(ids);
- }
- this._updateSelection();
- };
-
- /**
- * Add nodes
- * @param {Number[] | String[]} ids
- * @private
- */
- Network.prototype._addNodes = function(ids) {
- var id;
- for (var i = 0, len = ids.length; i < len; i++) {
- id = ids[i];
- var data = this.nodesData.get(id);
- var node = new Node(data, this.images, this.groups, this.constants);
- this.nodes[id] = node; // note: this may replace an existing node
- if ((node.xFixed == false || node.yFixed == false) && (node.x === null || node.y === null)) {
- var radius = 10 * 0.1*ids.length + 10;
- var angle = 2 * Math.PI * Math.random();
- if (node.xFixed == false) {node.x = radius * Math.cos(angle);}
- if (node.yFixed == false) {node.y = radius * Math.sin(angle);}
- }
- this.moving = true;
- }
-
- this._updateNodeIndexList();
- if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
- this._resetLevels();
- this._setupHierarchicalLayout();
- }
- this._updateCalculationNodes();
- this._reconnectEdges();
- this._updateValueRange(this.nodes);
- this.updateLabels();
- };
-
- /**
- * Update existing nodes, or create them when not yet existing
- * @param {Number[] | String[]} ids
- * @private
- */
- Network.prototype._updateNodes = function(ids,changedData) {
- var nodes = this.nodes;
- for (var i = 0, len = ids.length; i < len; i++) {
- var id = ids[i];
- var node = nodes[id];
- var data = changedData[i];
- if (node) {
- // update node
- node.setProperties(data, this.constants);
- }
- else {
- // create node
- node = new Node(properties, this.images, this.groups, this.constants);
- nodes[id] = node;
- }
- }
- this.moving = true;
- if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
- this._resetLevels();
- this._setupHierarchicalLayout();
- }
- this._updateNodeIndexList();
- this._updateValueRange(nodes);
- };
-
- /**
- * Remove existing nodes. If nodes do not exist, the method will just ignore it.
- * @param {Number[] | String[]} ids
- * @private
- */
- Network.prototype._removeNodes = function(ids) {
- var nodes = this.nodes;
- for (var i = 0, len = ids.length; i < len; i++) {
- var id = ids[i];
- delete nodes[id];
- }
- this._updateNodeIndexList();
- if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
- this._resetLevels();
- this._setupHierarchicalLayout();
- }
- this._updateCalculationNodes();
- this._reconnectEdges();
- this._updateSelection();
- this._updateValueRange(nodes);
- };
-
- /**
- * Load edges by reading the data table
- * @param {Array | DataSet | DataView} edges The data containing the edges.
- * @private
- * @private
- */
- Network.prototype._setEdges = function(edges) {
- var oldEdgesData = this.edgesData;
-
- if (edges instanceof DataSet || edges instanceof DataView) {
- this.edgesData = edges;
- }
- else if (Array.isArray(edges)) {
- this.edgesData = new DataSet();
- this.edgesData.add(edges);
- }
- else if (!edges) {
- this.edgesData = new DataSet();
- }
- else {
- throw new TypeError('Array or DataSet expected');
- }
-
- if (oldEdgesData) {
- // unsubscribe from old dataset
- util.forEach(this.edgesListeners, function (callback, event) {
- oldEdgesData.off(event, callback);
- });
- }
-
- // remove drawn edges
- this.edges = {};
-
- if (this.edgesData) {
- // subscribe to new dataset
- var me = this;
- util.forEach(this.edgesListeners, function (callback, event) {
- me.edgesData.on(event, callback);
- });
-
- // draw all new nodes
- var ids = this.edgesData.getIds();
- this._addEdges(ids);
- }
-
- this._reconnectEdges();
- };
-
- /**
- * Add edges
- * @param {Number[] | String[]} ids
- * @private
- */
- Network.prototype._addEdges = function (ids) {
- var edges = this.edges,
- edgesData = this.edgesData;
-
- for (var i = 0, len = ids.length; i < len; i++) {
- var id = ids[i];
-
- var oldEdge = edges[id];
- if (oldEdge) {
- oldEdge.disconnect();
- }
-
- var data = edgesData.get(id, {"showInternalIds" : true});
- edges[id] = new Edge(data, this, this.constants);
- }
- this.moving = true;
- this._updateValueRange(edges);
- this._createBezierNodes();
- this._updateCalculationNodes();
- if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
- this._resetLevels();
- this._setupHierarchicalLayout();
- }
- };
-
- /**
- * Update existing edges, or create them when not yet existing
- * @param {Number[] | String[]} ids
- * @private
- */
- Network.prototype._updateEdges = function (ids) {
- var edges = this.edges,
- edgesData = this.edgesData;
- for (var i = 0, len = ids.length; i < len; i++) {
- var id = ids[i];
-
- var data = edgesData.get(id);
- var edge = edges[id];
- if (edge) {
- // update edge
- edge.disconnect();
- edge.setProperties(data, this.constants);
- edge.connect();
- }
- else {
- // create edge
- edge = new Edge(data, this, this.constants);
- this.edges[id] = edge;
- }
- }
-
- this._createBezierNodes();
- if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
- this._resetLevels();
- this._setupHierarchicalLayout();
- }
- this.moving = true;
- this._updateValueRange(edges);
- };
-
- /**
- * Remove existing edges. Non existing ids will be ignored
- * @param {Number[] | String[]} ids
- * @private
- */
- Network.prototype._removeEdges = function (ids) {
- var edges = this.edges;
- for (var i = 0, len = ids.length; i < len; i++) {
- var id = ids[i];
- var edge = edges[id];
- if (edge) {
- if (edge.via != null) {
- delete this.sectors['support']['nodes'][edge.via.id];
- }
- edge.disconnect();
- delete edges[id];
- }
- }
-
- this.moving = true;
- this._updateValueRange(edges);
- if (this.constants.hierarchicalLayout.enabled == true && this.initializing == false) {
- this._resetLevels();
- this._setupHierarchicalLayout();
- }
- this._updateCalculationNodes();
- };
-
- /**
- * Reconnect all edges
- * @private
- */
- Network.prototype._reconnectEdges = function() {
- var id,
- nodes = this.nodes,
- edges = this.edges;
- for (id in nodes) {
- if (nodes.hasOwnProperty(id)) {
- nodes[id].edges = [];
- nodes[id].dynamicEdges = [];
- }
- }
-
- for (id in edges) {
- if (edges.hasOwnProperty(id)) {
- var edge = edges[id];
- edge.from = null;
- edge.to = null;
- edge.connect();
- }
- }
- };
-
- /**
- * Update the values of all object in the given array according to the current
- * value range of the objects in the array.
- * @param {Object} obj An object containing a set of Edges or Nodes
- * The objects must have a method getValue() and
- * setValueRange(min, max).
- * @private
- */
- Network.prototype._updateValueRange = function(obj) {
- var id;
-
- // determine the range of the objects
- var valueMin = undefined;
- var valueMax = undefined;
- for (id in obj) {
- if (obj.hasOwnProperty(id)) {
- var value = obj[id].getValue();
- if (value !== undefined) {
- valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
- valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
- }
- }
- }
-
- // adjust the range of all objects
- if (valueMin !== undefined && valueMax !== undefined) {
- for (id in obj) {
- if (obj.hasOwnProperty(id)) {
- obj[id].setValueRange(valueMin, valueMax);
- }
- }
- }
- };
-
- /**
- * Redraw the network with the current data
- * chart will be resized too.
- */
- Network.prototype.redraw = function() {
- this.setSize(this.constants.width, this.constants.height);
- this._redraw();
- };
-
- /**
- * Redraw the network with the current data
- * @param hidden | used to get the first estimate of the node sizes. only the nodes are drawn after which they are quickly drawn over.
- * @private
- */
- Network.prototype._redraw = function(hidden) {
- var ctx = this.frame.canvas.getContext('2d');
-
- ctx.setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0);
-
- // clear the canvas
- var w = this.frame.canvas.width * this.pixelRatio;
- var h = this.frame.canvas.height * this.pixelRatio;
- ctx.clearRect(0, 0, w, h);
-
- // set scaling and translation
- ctx.save();
- ctx.translate(this.translation.x, this.translation.y);
- ctx.scale(this.scale, this.scale);
-
- this.canvasTopLeft = {
- "x": this._XconvertDOMtoCanvas(0),
- "y": this._YconvertDOMtoCanvas(0)
- };
- this.canvasBottomRight = {
- "x": this._XconvertDOMtoCanvas(this.frame.canvas.clientWidth * this.pixelRatio),
- "y": this._YconvertDOMtoCanvas(this.frame.canvas.clientHeight * this.pixelRatio)
- };
-
- if (!(hidden == true)) {
- this._doInAllSectors("_drawAllSectorNodes", ctx);
- if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideEdgesOnDrag == false) {
- this._doInAllSectors("_drawEdges", ctx);
- }
- }
-
- if (this.drag.dragging == false || this.drag.dragging === undefined || this.constants.hideNodesOnDrag == false) {
- this._doInAllSectors("_drawNodes",ctx,false);
- }
-
- if (!(hidden == true)) {
- if (this.controlNodesActive == true) {
- this._doInAllSectors("_drawControlNodes", ctx);
- }
- }
-
- // this._doInSupportSector("_drawNodes",ctx,true);
- // this._drawTree(ctx,"#F00F0F");
-
- // restore original scaling and translation
- ctx.restore();
-
- if (hidden == true) {
- ctx.clearRect(0, 0, w, h);
- }
- };
-
- /**
- * Set the translation of the network
- * @param {Number} offsetX Horizontal offset
- * @param {Number} offsetY Vertical offset
- * @private
- */
- Network.prototype._setTranslation = function(offsetX, offsetY) {
- if (this.translation === undefined) {
- this.translation = {
- x: 0,
- y: 0
- };
- }
-
- if (offsetX !== undefined) {
- this.translation.x = offsetX;
- }
- if (offsetY !== undefined) {
- this.translation.y = offsetY;
- }
-
- this.emit('viewChanged');
- };
-
- /**
- * Get the translation of the network
- * @return {Object} translation An object with parameters x and y, both a number
- * @private
- */
- Network.prototype._getTranslation = function() {
- return {
- x: this.translation.x,
- y: this.translation.y
- };
- };
-
- /**
- * Scale the network
- * @param {Number} scale Scaling factor 1.0 is unscaled
- * @private
- */
- Network.prototype._setScale = function(scale) {
- this.scale = scale;
- };
-
- /**
- * Get the current scale of the network
- * @return {Number} scale Scaling factor 1.0 is unscaled
- * @private
- */
- Network.prototype._getScale = function() {
- return this.scale;
- };
-
- /**
- * Convert the X coordinate in DOM-space (coordinate point in browser relative to the container div) to
- * the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
- * @param {number} x
- * @returns {number}
- * @private
- */
- Network.prototype._XconvertDOMtoCanvas = function(x) {
- return (x - this.translation.x) / this.scale;
- };
-
- /**
- * Convert the X coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
- * the X coordinate in DOM-space (coordinate point in browser relative to the container div)
- * @param {number} x
- * @returns {number}
- * @private
- */
- Network.prototype._XconvertCanvasToDOM = function(x) {
- return x * this.scale + this.translation.x;
- };
-
- /**
- * Convert the Y coordinate in DOM-space (coordinate point in browser relative to the container div) to
- * the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon)
- * @param {number} y
- * @returns {number}
- * @private
- */
- Network.prototype._YconvertDOMtoCanvas = function(y) {
- return (y - this.translation.y) / this.scale;
- };
-
- /**
- * Convert the Y coordinate in canvas-space (the simulation sandbox, which the camera looks upon) to
- * the Y coordinate in DOM-space (coordinate point in browser relative to the container div)
- * @param {number} y
- * @returns {number}
- * @private
- */
- Network.prototype._YconvertCanvasToDOM = function(y) {
- return y * this.scale + this.translation.y ;
- };
-
-
- /**
- *
- * @param {object} pos = {x: number, y: number}
- * @returns {{x: number, y: number}}
- * @constructor
- */
- Network.prototype.canvasToDOM = function (pos) {
- return {x: this._XconvertCanvasToDOM(pos.x), y: this._YconvertCanvasToDOM(pos.y)};
- };
-
- /**
- *
- * @param {object} pos = {x: number, y: number}
- * @returns {{x: number, y: number}}
- * @constructor
- */
- Network.prototype.DOMtoCanvas = function (pos) {
- return {x: this._XconvertDOMtoCanvas(pos.x), y: this._YconvertDOMtoCanvas(pos.y)};
- };
-
- /**
- * Redraw all nodes
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
- * @param {CanvasRenderingContext2D} ctx
- * @param {Boolean} [alwaysShow]
- * @private
- */
- Network.prototype._drawNodes = function(ctx,alwaysShow) {
- if (alwaysShow === undefined) {
- alwaysShow = false;
- }
-
- // first draw the unselected nodes
- var nodes = this.nodes;
- var selected = [];
-
- for (var id in nodes) {
- if (nodes.hasOwnProperty(id)) {
- nodes[id].setScaleAndPos(this.scale,this.canvasTopLeft,this.canvasBottomRight);
- if (nodes[id].isSelected()) {
- selected.push(id);
- }
- else {
- if (nodes[id].inArea() || alwaysShow) {
- nodes[id].draw(ctx);
- }
- }
- }
- }
-
- // draw the selected nodes on top
- for (var s = 0, sMax = selected.length; s < sMax; s++) {
- if (nodes[selected[s]].inArea() || alwaysShow) {
- nodes[selected[s]].draw(ctx);
- }
- }
- };
-
- /**
- * Redraw all edges
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- Network.prototype._drawEdges = function(ctx) {
- var edges = this.edges;
- for (var id in edges) {
- if (edges.hasOwnProperty(id)) {
- var edge = edges[id];
- edge.setScale(this.scale);
- if (edge.connected) {
- edges[id].draw(ctx);
- }
- }
- }
- };
-
- /**
- * Redraw all edges
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- Network.prototype._drawControlNodes = function(ctx) {
- var edges = this.edges;
- for (var id in edges) {
- if (edges.hasOwnProperty(id)) {
- edges[id]._drawControlNodes(ctx);
- }
- }
- };
-
- /**
- * Find a stable position for all nodes
- * @private
- */
- Network.prototype._stabilize = function() {
- if (this.constants.freezeForStabilization == true) {
- this._freezeDefinedNodes();
- }
-
- // find stable position
- var count = 0;
- while (this.moving && count < this.constants.stabilizationIterations) {
- this._physicsTick();
- count++;
- }
-
- if (this.constants.zoomExtentOnStabilize == true) {
- this.zoomExtent(undefined, false, true);
- }
-
- if (this.constants.freezeForStabilization == true) {
- this._restoreFrozenNodes();
- }
- };
-
- /**
- * When initializing and stabilizing, we can freeze nodes with a predefined position. This greatly speeds up stabilization
- * because only the supportnodes for the smoothCurves have to settle.
- *
- * @private
- */
- Network.prototype._freezeDefinedNodes = function() {
- var nodes = this.nodes;
- for (var id in nodes) {
- if (nodes.hasOwnProperty(id)) {
- if (nodes[id].x != null && nodes[id].y != null) {
- nodes[id].fixedData.x = nodes[id].xFixed;
- nodes[id].fixedData.y = nodes[id].yFixed;
- nodes[id].xFixed = true;
- nodes[id].yFixed = true;
- }
- }
- }
- };
-
- /**
- * Unfreezes the nodes that have been frozen by _freezeDefinedNodes.
- *
- * @private
- */
- Network.prototype._restoreFrozenNodes = function() {
- var nodes = this.nodes;
- for (var id in nodes) {
- if (nodes.hasOwnProperty(id)) {
- if (nodes[id].fixedData.x != null) {
- nodes[id].xFixed = nodes[id].fixedData.x;
- nodes[id].yFixed = nodes[id].fixedData.y;
- }
- }
- }
- };
-
-
- /**
- * Check if any of the nodes is still moving
- * @param {number} vmin the minimum velocity considered as 'moving'
- * @return {boolean} true if moving, false if non of the nodes is moving
- * @private
- */
- Network.prototype._isMoving = function(vmin) {
- var nodes = this.nodes;
- for (var id in nodes) {
- if (nodes.hasOwnProperty(id) && nodes[id].isMoving(vmin)) {
- return true;
- }
- }
- return false;
- };
-
-
- /**
- * /**
- * Perform one discrete step for all nodes
- *
- * @private
- */
- Network.prototype._discreteStepNodes = function() {
- var interval = this.physicsDiscreteStepsize;
- var nodes = this.nodes;
- var nodeId;
- var nodesPresent = false;
-
- if (this.constants.maxVelocity > 0) {
- for (nodeId in nodes) {
- if (nodes.hasOwnProperty(nodeId)) {
- nodes[nodeId].discreteStepLimited(interval, this.constants.maxVelocity);
- nodesPresent = true;
- }
- }
- }
- else {
- for (nodeId in nodes) {
- if (nodes.hasOwnProperty(nodeId)) {
- nodes[nodeId].discreteStep(interval);
- nodesPresent = true;
- }
- }
- }
-
- if (nodesPresent == true) {
- var vminCorrected = this.constants.minVelocity / Math.max(this.scale,0.05);
- if (vminCorrected > 0.5*this.constants.maxVelocity) {
- return true;
- }
- else {
- return this._isMoving(vminCorrected);
- }
- }
- return false;
- };
-
-
- Network.prototype._revertPhysicsState = function() {
- var nodes = this.nodes;
- for (var nodeId in nodes) {
- if (nodes.hasOwnProperty(nodeId)) {
- nodes[nodeId].revertPosition();
- }
- }
- }
-
- Network.prototype._revertPhysicsTick = function() {
- this._doInAllActiveSectors("_revertPhysicsState");
- if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
- this._doInSupportSector("_revertPhysicsState");
- }
- }
-
- /**
- * A single simulation step (or "tick") in the physics simulation
- *
- * @private
- */
- Network.prototype._physicsTick = function() {
- if (!this.freezeSimulation) {
- if (this.moving == true) {
- var mainMovingStatus = false;
- var supportMovingStatus = false;
-
- this._doInAllActiveSectors("_initializeForceCalculation");
- var mainMoving = this._doInAllActiveSectors("_discreteStepNodes");
- if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
- supportMovingStatus = this._doInSupportSector("_discreteStepNodes");
- }
-
- // gather movement data from all sectors, if one moves, we are NOT stabilzied
- for (var i = 0; i < mainMoving.length; i++) {mainMovingStatus = mainMoving[0] || mainMovingStatus;}
-
- // determine if the network has stabilzied
- this.moving = mainMovingStatus || supportMovingStatus;
-
- if (this.moving == false) {
- this._revertPhysicsTick();
- }
- else {
- // this is here to ensure that there is no start event when the network is already stable.
- if (this.startedStabilization == false) {
- this.emit("startStabilization");
- this.startedStabilization = true;
- }
- }
-
- this.stabilizationIterations++;
- }
- }
- };
-
-
- /**
- * This function runs one step of the animation. It calls an x amount of physics ticks and one render tick.
- * It reschedules itself at the beginning of the function
- *
- * @private
- */
- Network.prototype._animationStep = function() {
- // reset the timer so a new scheduled animation step can be set
- this.timer = undefined;
-
- // handle the keyboad movement
- this._handleNavigation();
-
- // check if the physics have settled
- if (this.moving == true) {
- var startTime = Date.now();
- this._physicsTick();
- var physicsTime = Date.now() - startTime;
-
- // run double speed if it is a little graph
- if ((this.renderTimestep - this.renderTime > 2 * physicsTime || this.runDoubleSpeed == true) && this.moving == true) {
- this._physicsTick();
-
- // this makes sure there is no jitter. The decision is taken once to run it at double speed.
- if (this.renderTime != 0) {
- this.runDoubleSpeed = true
- }
- }
- }
-
- var renderStartTime = Date.now();
- this._redraw();
- this.renderTime = Date.now() - renderStartTime;
-
- // this schedules a new animation step
- this.start();
- };
-
- if (typeof window !== 'undefined') {
- window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
- window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
- }
-
- /**
- * Schedule a animation step with the refreshrate interval.
- */
- Network.prototype.start = function() {
- if (this.moving == true || this.xIncrement != 0 || this.yIncrement != 0 || this.zoomIncrement != 0 || this.animating == true) {
- if (!this.timer) {
- if (this.requiresTimeout == true) {
- this.timer = window.setTimeout(this._animationStep.bind(this), this.renderTimestep); // wait this.renderTimeStep milliseconds and perform the animation step function
- }
- else {
- this.timer = window.requestAnimationFrame(this._animationStep.bind(this)); // wait this.renderTimeStep milliseconds and perform the animation step function
- }
- }
- }
- else {
- this._redraw();
- // this check is to ensure that the network does not emit these events if it was already stabilized and setOptions is called (setting moving to true and calling start())
- if (this.stabilizationIterations > 1) {
- // trigger the "stabilized" event.
- // The event is triggered on the next tick, to prevent the case that
- // it is fired while initializing the Network, in which case you would not
- // be able to catch it
- var me = this;
- var params = {
- iterations: me.stabilizationIterations
- };
- this.stabilizationIterations = 0;
- this.startedStabilization = false;
- setTimeout(function () {
- me.emit("stabilized", params);
- }, 0);
- }
- else {
- this.stabilizationIterations = 0;
- }
- }
- };
-
-
- /**
- * Move the network according to the keyboard presses.
- *
- * @private
- */
- Network.prototype._handleNavigation = function() {
- if (this.xIncrement != 0 || this.yIncrement != 0) {
- var translation = this._getTranslation();
- this._setTranslation(translation.x+this.xIncrement, translation.y+this.yIncrement);
- }
- if (this.zoomIncrement != 0) {
- var center = {
- x: this.frame.canvas.clientWidth / 2,
- y: this.frame.canvas.clientHeight / 2
- };
- this._zoom(this.scale*(1 + this.zoomIncrement), center);
- }
- };
-
-
- /**
- * Freeze the _animationStep
- */
- Network.prototype.toggleFreeze = function() {
- if (this.freezeSimulation == false) {
- this.freezeSimulation = true;
- }
- else {
- this.freezeSimulation = false;
- this.start();
- }
- };
-
-
- /**
- * This function cleans the support nodes if they are not needed and adds them when they are.
- *
- * @param {boolean} [disableStart]
- * @private
- */
- Network.prototype._configureSmoothCurves = function(disableStart) {
- if (disableStart === undefined) {
- disableStart = true;
- }
- if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
- this._createBezierNodes();
- // cleanup unused support nodes
- for (var nodeId in this.sectors['support']['nodes']) {
- if (this.sectors['support']['nodes'].hasOwnProperty(nodeId)) {
- if (this.edges[this.sectors['support']['nodes'][nodeId].parentEdgeId] === undefined) {
- delete this.sectors['support']['nodes'][nodeId];
- }
- }
- }
- }
- else {
- // delete the support nodes
- this.sectors['support']['nodes'] = {};
- for (var edgeId in this.edges) {
- if (this.edges.hasOwnProperty(edgeId)) {
- this.edges[edgeId].via = null;
- }
- }
- }
-
-
- this._updateCalculationNodes();
- if (!disableStart) {
- this.moving = true;
- this.start();
- }
- };
-
-
- /**
- * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but
- * are used for the force calculation.
- *
- * @private
- */
- Network.prototype._createBezierNodes = function() {
- if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
- for (var edgeId in this.edges) {
- if (this.edges.hasOwnProperty(edgeId)) {
- var edge = this.edges[edgeId];
- if (edge.via == null) {
- var nodeId = "edgeId:".concat(edge.id);
- this.sectors['support']['nodes'][nodeId] = new Node(
- {id:nodeId,
- mass:1,
- shape:'circle',
- image:"",
- internalMultiplier:1
- },{},{},this.constants);
- edge.via = this.sectors['support']['nodes'][nodeId];
- edge.via.parentEdgeId = edge.id;
- edge.positionBezierNode();
- }
- }
- }
- }
- };
-
- /**
- * load the functions that load the mixins into the prototype.
- *
- * @private
- */
- Network.prototype._initializeMixinLoaders = function () {
- for (var mixin in MixinLoader) {
- if (MixinLoader.hasOwnProperty(mixin)) {
- Network.prototype[mixin] = MixinLoader[mixin];
- }
- }
- };
-
- /**
- * Load the XY positions of the nodes into the dataset.
- */
- Network.prototype.storePosition = function() {
- console.log("storePosition is depricated: use .storePositions() from now on.")
- this.storePositions();
- };
-
- /**
- * Load the XY positions of the nodes into the dataset.
- */
- Network.prototype.storePositions = function() {
- var dataArray = [];
- for (var nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- var node = this.nodes[nodeId];
- var allowedToMoveX = !this.nodes.xFixed;
- var allowedToMoveY = !this.nodes.yFixed;
- if (this.nodesData._data[nodeId].x != Math.round(node.x) || this.nodesData._data[nodeId].y != Math.round(node.y)) {
- dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY});
- }
- }
- }
- this.nodesData.update(dataArray);
- };
-
- /**
- * Return the positions of the nodes.
- */
- Network.prototype.getPositions = function(ids) {
- var dataArray = {};
- if (ids !== undefined) {
- if (Array.isArray(ids) == true) {
- for (var i = 0; i < ids.length; i++) {
- if (this.nodes[ids[i]] !== undefined) {
- var node = this.nodes[ids[i]];
- dataArray[ids[i]] = {x: Math.round(node.x), y: Math.round(node.y)};
- }
- }
- }
- else {
- if (this.nodes[ids] !== undefined) {
- var node = this.nodes[ids];
- dataArray[ids] = {x: Math.round(node.x), y: Math.round(node.y)};
- }
- }
- }
- else {
- for (var nodeId in this.nodes) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- var node = this.nodes[nodeId];
- dataArray[nodeId] = {x: Math.round(node.x), y: Math.round(node.y)};
- }
- }
- }
- return dataArray;
- };
-
-
-
- /**
- * Center a node in view.
- *
- * @param {Number} nodeId
- * @param {Number} [options]
- */
- Network.prototype.focusOnNode = function (nodeId, options) {
- if (this.nodes.hasOwnProperty(nodeId)) {
- if (options === undefined) {
- options = {};
- }
- var nodePosition = {x: this.nodes[nodeId].x, y: this.nodes[nodeId].y};
- options.position = nodePosition;
- options.lockedOnNode = nodeId;
-
- this.moveTo(options)
- }
- else {
- console.log("This nodeId cannot be found.");
- }
- };
-
- /**
- *
- * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels
- * | options.scale = Number // scale to move to
- * | options.position = {x:Number, y:Number} // position to move to
- * | options.animation = {duration:Number, easingFunction:String} || Boolean // position to move to
- */
- Network.prototype.moveTo = function (options) {
- if (options === undefined) {
- options = {};
- return;
- }
- if (options.offset === undefined) {options.offset = {x: 0, y: 0}; }
- if (options.offset.x === undefined) {options.offset.x = 0; }
- if (options.offset.y === undefined) {options.offset.y = 0; }
- if (options.scale === undefined) {options.scale = this._getScale(); }
- if (options.position === undefined) {options.position = this._getTranslation();}
- if (options.animation === undefined) {options.animation = {duration:0}; }
- if (options.animation === false ) {options.animation = {duration:0}; }
- if (options.animation === true ) {options.animation = {}; }
- if (options.animation.duration === undefined) {options.animation.duration = 1000; } // default duration
- if (options.animation.easingFunction === undefined) {options.animation.easingFunction = "easeInOutQuad"; } // default easing function
-
- this.animateView(options);
- };
-
- /**
- *
- * @param {Object} options | options.offset = {x:Number, y:Number} // offset from the center in DOM pixels
- * | options.time = Number // animation time in milliseconds
- * | options.scale = Number // scale to animate to
- * | options.position = {x:Number, y:Number} // position to animate to
- * | options.easingFunction = String // linear, easeInQuad, easeOutQuad, easeInOutQuad,
- * // easeInCubic, easeOutCubic, easeInOutCubic,
- * // easeInQuart, easeOutQuart, easeInOutQuart,
- * // easeInQuint, easeOutQuint, easeInOutQuint
- */
- Network.prototype.animateView = function (options) {
- if (options === undefined) {
- options = {};
- return;
- }
-
- // release if something focussed on the node
- this.releaseNode();
- if (options.locked == true) {
- this.lockedOnNodeId = options.lockedOnNode;
- this.lockedOnNodeOffset = options.offset;
- }
-
- // forcefully complete the old animation if it was still running
- if (this.easingTime != 0) {
- this._transitionRedraw(1); // by setting easingtime to 1, we finish the animation.
- }
-
- this.sourceScale = this._getScale();
- this.sourceTranslation = this._getTranslation();
- this.targetScale = options.scale;
-
- // set the scale so the viewCenter is based on the correct zoom level. This is overridden in the transitionRedraw
- // but at least then we'll have the target transition
- this._setScale(this.targetScale);
- var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
- var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node
- x: viewCenter.x - options.position.x,
- y: viewCenter.y - options.position.y
- };
- this.targetTranslation = {
- x: this.sourceTranslation.x + distanceFromCenter.x * this.targetScale + options.offset.x,
- y: this.sourceTranslation.y + distanceFromCenter.y * this.targetScale + options.offset.y
- };
-
- // if the time is set to 0, don't do an animation
- if (options.animation.duration == 0) {
- if (this.lockedOnNodeId != null) {
- this._classicRedraw = this._redraw;
- this._redraw = this._lockedRedraw;
- }
- else {
- this._setScale(this.targetScale);
- this._setTranslation(this.targetTranslation.x, this.targetTranslation.y);
- this._redraw();
- }
- }
- else {
- this.animating = true;
- this.animationSpeed = 1 / (this.renderRefreshRate * options.animation.duration * 0.001) || 1 / this.renderRefreshRate;
- this.animationEasingFunction = options.animation.easingFunction;
- this._classicRedraw = this._redraw;
- this._redraw = this._transitionRedraw;
- this._redraw();
- this.start();
- }
- };
-
- /**
- * used to animate smoothly by hijacking the redraw function.
- * @private
- */
- Network.prototype._lockedRedraw = function () {
- var nodePosition = {x: this.nodes[this.lockedOnNodeId].x, y: this.nodes[this.lockedOnNodeId].y};
- var viewCenter = this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
- var distanceFromCenter = { // offset from view, distance view has to change by these x and y to center the node
- x: viewCenter.x - nodePosition.x,
- y: viewCenter.y - nodePosition.y
- };
- var sourceTranslation = this._getTranslation();
- var targetTranslation = {
- x: sourceTranslation.x + distanceFromCenter.x * this.scale + this.lockedOnNodeOffset.x,
- y: sourceTranslation.y + distanceFromCenter.y * this.scale + this.lockedOnNodeOffset.y
- };
-
- this._setTranslation(targetTranslation.x,targetTranslation.y);
- this._classicRedraw();
- }
-
- Network.prototype.releaseNode = function () {
- if (this.lockedOnNodeId != null) {
- this._redraw = this._classicRedraw;
- this.lockedOnNodeId = null;
- this.lockedOnNodeOffset = null;
- }
- }
-
- /**
- *
- * @param easingTime
- * @private
- */
- Network.prototype._transitionRedraw = function (easingTime) {
- this.easingTime = easingTime || this.easingTime + this.animationSpeed;
- this.easingTime += this.animationSpeed;
-
- var progress = util.easingFunctions[this.animationEasingFunction](this.easingTime);
-
- this._setScale(this.sourceScale + (this.targetScale - this.sourceScale) * progress);
- this._setTranslation(
- this.sourceTranslation.x + (this.targetTranslation.x - this.sourceTranslation.x) * progress,
- this.sourceTranslation.y + (this.targetTranslation.y - this.sourceTranslation.y) * progress
- );
-
- this._classicRedraw();
-
- // cleanup
- if (this.easingTime >= 1.0) {
- this.animating = false;
- this.easingTime = 0;
- if (this.lockedOnNodeId != null) {
- this._redraw = this._lockedRedraw;
- }
- else {
- this._redraw = this._classicRedraw;
- }
- this.emit("animationFinished");
- }
- };
-
- Network.prototype._classicRedraw = function () {
- // placeholder function to be overloaded by animations;
- };
-
- /**
- * Returns true when the Network is active.
- * @returns {boolean}
- */
- Network.prototype.isActive = function () {
- return !this.activator || this.activator.active;
- };
-
-
- /**
- * Sets the scale
- * @returns {Number}
- */
- Network.prototype.setScale = function () {
- return this._setScale();
- };
-
-
- /**
- * Returns the scale
- * @returns {Number}
- */
- Network.prototype.getScale = function () {
- return this._getScale();
- };
-
-
- /**
- * Returns the scale
- * @returns {Number}
- */
- Network.prototype.getCenterCoordinates = function () {
- return this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
- };
-
-
- Network.prototype.getBoundingBox = function(nodeId) {
- if (this.nodes[nodeId] !== undefined) {
- return this.nodes[nodeId].boundingBox;
- }
- }
-
- module.exports = Network;
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