* Add support for edge style
* Update for TODO: support of solid/dotted/dashed edges (attr = 'style')
* Edge styles are defined as var edgeStyles in parseAttributeList().
* Add example for edge styles
Add an editable example for playing DOT edge styles
* Correct typo and remove TODO description
* Correct typo of filename from 'dotEdgeSytles.html' to
'dotEdgeStyles.html'.
* Remove TODO description of the issue for edge style
* Enable unit testing for module Network
Adds mocks for certain components, in order to let module `Network` be run in unit tests.
Changes:
- Create a mock object for `hammer.js` when running browserless. The inspiration is taken from [here](https://github.com/uber/deck.gl/pull/658)
- Create a mock function for `window.requestAnimationFrame()` when running browserless in `network/modules/CanvasRenderer.js`
- Added unit test for `Network` to show that unit testing for it now works
- Fixed naming of container in `test/Graph3d.test.js`
Since `hammer.js` is also used in other modules, this fix is potentially an enabler for full-module unit tests for those as well.
* Cleanup unit test Network
* Fix for unit test
* Added example networks to unit test
* Fix error in loading disassemblerExample
* Network unit test final fixes
* Adjusted comments
* First working version of updating clustered edge
* Added fix for #1315 as well
* Enable unit testing for module Network
Adds mocks for certain components, in order to let module `Network` be run in unit tests.
Changes:
- Create a mock object for `hammer.js` when running browserless. The inspiration is taken from [here](https://github.com/uber/deck.gl/pull/658)
- Create a mock function for `window.requestAnimationFrame()` when running browserless in `network/modules/CanvasRenderer.js`
- Added unit test for `Network` to show that unit testing for it now works
- Fixed naming of container in `test/Graph3d.test.js`
Since `hammer.js` is also used in other modules, this fix is potentially an enabler for full-module unit tests for those as well.
* Cleanup unit test Network
* Added unit test for fix issue #1218
* Adding test for #1315 - Interim save
* Completed unit test and fixes for #1315
* Added fixes for #1291
* Added unit test for #1219
* Added header comment for Clustering.js, small fixes
* Fix for unit test
* Added example networks to unit test
* Fix error in loading disassemblerExample
* Network unit test final fixes
* Fixes for linting
* Fixed essential typo
* Fixed linting error
* Fixed unit test
* Fixed unit test again
* Makes network eslint compliant
Unused variables in private functions, who were never called internally with those arguments were removed.
lint rule was disabled for public functions, and in private functions which were called internally with those unused arguments
* Disables linting for unused args passed into DataSet and DataView
* Levels of direct hierarchical network only incremented
* Cleaned up old code
* Quick fix on presence globaOptions in mergeOptions()
* Revert fix, doesn't work
* Network: Block recalculation of level in LayoutEngine._determineLevelsDirected()
Fix for #2311.
Nodes with bidirectional edges got their levels shifted due to the handling of both edge directions.
This fix adds a check on bidirectionality and blocks any subsequent level adjustment.
Pure tree layouts are unaffected by this change.
* Code cleanup, for better understanding
* Further refactoring; text processing to blocks in separate method
* Added unit test for labels - tests standard text and html tags
* Labels added unit tests for markdown
* Further refactoring; made multi and regular handling more congruent
* Interim save, not there yet
* Unit tests done, first working version
* Added test case with two big words
* Code cleanup
* Break up huge words into lines.
* Restore unrelated code change
* Update hierarchy when node level changes
Fix for #3220
On change of data of an existing node, the level is checked for changes.
If changed, for a recalculation of the hierarchical layout.
The fix does not explicitly check for hierarchical layout; this should not be a problem.
The added code can be used to add further node fields which may trigger recalculation of layout.
* Changes due to review
* First interim commit
* Fixes during testing
* Allow multiple edges to be hidden by a clustered edge.
Fix for #3245.
This fix adjusts the clustering edges so that theyi can refer to multiple edges instead of just one.
This API method is now insufficient, since multiple base edges can be returned.
- Added replacing method `clustering.getBaseEdges()`
- Adjusted example `changingClusteredEdgeNodes` for the new method. This is the *only* place where `getBaseEdge()` was used
- Adjusted documentation for new method and deprecation old method.
Method `getbaseEdge()` should now be considered `deprecated`, and in due time should be removed.
* Edits of method name in example
* Edits of method name in example
* adjusted deprecation method getBaseEdge() in docs
* Adjusted deprecation method for getBaseEdge() in docs
Fix for #1222.
This makes the passed data of events `hoverNode`, `hoverEdge`, `blurNode` and `blurEdge`
more conformant to the passed data of the click events. In particular, the following
fields are added to the event data:
```
event: [Object] original hover event,
pointer: {
DOM: {x:pointer_x, y:pointer_y},
canvas: {x:canvas_x, y:canvas_y}
}
```
The changes can be tested with example `network/events/InteractionEvents`.
Fix for #3164
- `network.clustering.cluster()` now handles all nodes, not just the visible ones
- Changing ivisibility of nodes now explicitly takes clustering into account, see `Network._updateVisibleIndices()`
- `network.clustering` does not change `hidden` status any more.
The important part of this PR is the realization that 'hidden' and 'clustered' are two distinct things and should be handled separately.
In particular, clustering should **not** change the `hidden` state in any way.
**Note: ** This is a simple fix and should be easy to review.
Fix for #2579
- Adjusted node title definition in `options.js` to allow DOM elements
- Changed `BridgeObject()` in `util.js` so that DOM elements are *not* bridged.
* Add C++11 and canvas module for travis tests
* Added libgif, updated version gulp-clean-css
* Update version webpack
* Force versions minimatch, graceful-fs; fixes for upgraded webpack
* Force version minimatch through travis.yml
* Fix comma's in json
* Add extraneous modules to package.json; final attempt at forcing versions of minimatch and graceful-fs
* Final changes module versions
* Fix due to linting
* Fix typo in package.json
* Upgrade eslint
* Set dimensions properly of images on initialization.
Fix for #3203
Image nodes were assigned the default size on initialization, leading to very compressed images.
This fix adjusts the default size as soon as the images used have been loaded.
The approach for dealing with this has been adapted from `CircularImage`.
* Fixed tabs
The returned node id's were exactly the wrong way around;
'to' returned the parents, 'from' returned the children.
This fix swaps the tests for determining which to return.
Code in the `_line()` of the sibling Bezier edge types was either extremely similar or identical.
The Bezier drawing code has been consolidated in a single method in the parent class.
This method is needlessly complicated. Code has been adjusted to better show the intent.
In addition:
- reuse of variables already present, notably `dx` and `dy`
- put recurring code fragments into local variables
- removed second conditions in constructs of the form `if (condition) ... else if (!conditioni) ...`
The refactoring can be taken further, but it would change the conditional flow, which would complicate reviewing.
The current changes highlight the similarities between the code blocks.
* Consolidate code for determining the pixel ratio
* - Removed local param 'pixerRatio' from CanvasRenderer. Now only canvas.pixelRatio is used.
- consolidated ctx.transform() calls in Canvas
- Added/edited commenting (also TODO's)
- Added Canvas.getContext()
Fix for #3036
Option `smooth.type: dynamic` is not allowed for hierarchical layouts.
This was handled properly for the main options, but not for the node-specific options.
Options within node instances arei now checked for `smooth.type: dynamic` and replaced
by `horizontal` or `vertical`. The implementation adds listener `_adjustEdgesForHierarchicalLayout`
in `LayoutHandler`. This listener must be activated every time noder- specific options might change.
This happens in the logical places within `EdgeHandler`.
* Protect Network from zero and negative mass values
Fix for #3133
Option-field 'node.mass` must be >= 0.
Checks have been added at the nodes level, for both nodes-global and nodes specific options.
In addition, an internal check has been added for `NodeHandler.defaultOptions`.
The documentation has been adjusted for this change.
* Fix whitespace
* Prevent crashes from invalid id's in `Clustering.findNode()`
Fix for #3163
- Added safeguards in said method, to prevent exceptions happening when invalid id's are passed in.
- Adjusted documentation for said method
- Added notes to flag unused methods in `Clustering.js`
* Removed incorrect NOTE-comments from methods that are indeed used
Call on issue brought to light by #2990.
`ctx` should not be passed as a parameter to the call - not needed and not conform to documentation.
Also cleaned up the calling code to remove the double `fontOptions.chooser()` call.
* replacing all ES6 imports with CJS require calls
resolves#2934
used the following regex to apply the changes in lib:
s/import\s+(\w+)\s+from\s+(.*);\s*$/var $1 = require($2).default;/
s/import\s+(\w+)\s+from\s+(.*)\s*$/var $1 = require($2).default;/
* cleaning up inconsistencies
* CachedImage with preredendered zoom images; first working version.
* Fixes for missing images and usage brokenImage.
* Remove unused method
* Added height member of CachedImage, note about svg's