Browse Source

Refactor LayoutEngine for further work (#3227)

* Added commenting for better understanding

* Refactored specific heirarchy fields to HierarchyStatus; more commenting.

* Small edits to LayoutEngine
revert-3409-performance
wimrijnders 7 years ago
committed by yotamberk
parent
commit
9664c27b36
1 changed files with 170 additions and 78 deletions
  1. +170
    -78
      lib/network/modules/LayoutEngine.js

+ 170
- 78
lib/network/modules/LayoutEngine.js View File

@ -1,5 +1,35 @@
'use strict';
/**
* There's a mix-up with terms in the code. Following are the formal definitions:
*
* tree - a strict hierarchical network, i.e. every node has at most one parent
* forest - a collection of trees. These distinct trees are thus not connected.
*
* So:
* - in a network that is not a tree, there exist nodes with multiple parents.
* - a network consisting of unconnected sub-networks, of which at least one
* is not a tree, is not a forest.
*
* In the code, the definitions are:
*
* tree - any disconnected sub-network, strict hierarchical or not.
* forest - a bunch of these sub-networks
*
* The difference between tree and not-tree is important in the code, notably within
* to the block-shifting algorithm. The algorithm assumes formal trees and fails
* for not-trees, often in a spectacular manner (search for 'exploding network' in the issues).
*
* In order to distinguish the definitions in the following code, the adjective 'formal' is
* used. If 'formal' is absent, you must assume the non-formal definition.
*
* ----------------------------------------------------------------------------------
* NOTES
* =====
*
* A hierarchical layout is a different thing from a hierarchical network.
* The layout is a way to arrange the nodes in the view; this can be done
* on non-hierarchical networks as well. The converse is also possible.
*/
let util = require('../../util');
var NetworkUtil = require('../NetworkUtil').default;
@ -8,19 +38,20 @@ var NetworkUtil = require('../NetworkUtil').default;
* Container for derived data on current network, relating to hierarchy.
*
* Local, private class.
*
* TODO: Perhaps move more code for hierarchy state handling to this class.
* Till now, only the required and most obvious has been done.
*/
class HierarchicalStatus {
constructor() {
this.childrenReference = {};
this.parentReference = {};
this.levels = {};
this.trees = {};
this.childrenReference = {}; // child id's per node id
this.parentReference = {}; // parent id's per node id
this.trees = {}; // tree id per node id; i.e. to which tree does given node id belong
this.distributionOrdering = {}; // The nodes per level, in the display order
this.levels = {}; // hierarchy level per node id
this.distributionIndex = {}; // The position of the node in the level sorting order, per node id.
this.isTree = false;
this.isTree = false; // True if current network is a formal tree
this.treeIndex = -1; // Highest tree id in current network.
}
@ -41,7 +72,7 @@ class HierarchicalStatus {
/**
* Check if the current state is for a tree or forest network.
* Check if the current state is for a formal tree or formal forest.
*
* This is the case if every node has at most one parent.
*
@ -59,6 +90,25 @@ class HierarchicalStatus {
}
/**
* Return the number of separate trees in the current network.
*/
numTrees() {
return (this.treeIndex + 1); // This assumes the indexes are assigned consecitively
}
/**
* Assign a tree id to a node
*/
setTreeIndex(node, treeId) {
if (this.trees[node.id] === undefined) {
this.trees[node.id] = treeId;
this.treeIndex = Math.max(treeId, this.treeIndex);
}
}
/**
* Ensure level for given id is defined.
*
@ -165,6 +215,72 @@ class HierarchicalStatus {
max_y: max_y
};
}
/**
* Check if two nodes have the same parent(s)
*
* @return true if the two nodes have a same ancestor node, false otherwise
*/
hasSameParent(node1, node2) {
let parents1 = this.parentReference[node1.id];
let parents2 = this.parentReference[node2.id];
if (parents1 === undefined || parents2 === undefined) {
return false;
}
for (let i = 0; i < parents1.length; i++) {
for (let j = 0; j < parents2.length; j++) {
if (parents1[i] == parents2[j]) {
return true;
}
}
}
return false;
}
/**
* Check if two nodes are in the same tree.
*
* @return true if this is so, false otherwise
*/
inSameSubNetwork(node1, node2) {
return (this.trees[node1.id] === this.trees[node2.id]);
}
/**
* Get a list of the distinct levels in the current network
*/
getLevels() {
return Object.keys(this.distributionOrdering);
}
/**
* Add a node to the ordering per level
*/
addToOrdering(node, level) {
if (this.distributionOrdering[level] === undefined) {
this.distributionOrdering[level] = [];
}
var isPresent = false;
var curLevel = this.distributionOrdering[level];
for (var n in curLevel) {
//if (curLevel[n].id === node.id) {
if (curLevel[n] === node) {
isPresent = true;
break;
}
}
if (!isPresent) {
this.distributionOrdering[level].push(node);
this.distributionIndex[node.id] = this.distributionOrdering[level].length - 1;
}
}
}
@ -504,12 +620,6 @@ class LayoutEngine {
let undefinedLevel = false;
this.lastNodeOnLevel = {};
this.hierarchical = new HierarchicalStatus();
this.treeIndex = -1;
this.distributionOrdering = {};
this.distributionIndex = {};
this.distributionOrderingPresence = {};
for (nodeId in this.body.nodes) {
if (this.body.nodes.hasOwnProperty(nodeId)) {
@ -593,9 +703,11 @@ class LayoutEngine {
// shift a single tree by an offset
let shiftTree = (index, offset) => {
for (let nodeId in this.hierarchical.trees) {
if (this.hierarchical.trees.hasOwnProperty(nodeId)) {
if (this.hierarchical.trees[nodeId] === index) {
let trees = this.hierarchical.trees;
for (let nodeId in trees) {
if (trees.hasOwnProperty(nodeId)) {
if (trees[nodeId] === index) {
let node = this.body.nodes[nodeId];
let pos = this._getPositionForHierarchy(node);
this._setPositionForHierarchy(node, pos + offset, undefined, true);
@ -617,7 +729,7 @@ class LayoutEngine {
// get the width of all trees
let getTreeSizes = () => {
let treeWidths = [];
for (let i = 0; i <= this.treeIndex; i++) {
for (let i = 0; i <= this.hierarchical.numTrees(); i++) {
treeWidths.push(getTreeSize(i));
}
return treeWidths;
@ -677,40 +789,32 @@ class LayoutEngine {
return Math.min(maxLevel1, maxLevel2);
};
// check if two nodes have the same parent(s)
let hasSameParent = (node1, node2) => {
let parents1 = this.hierarchical.parentReference[node1.id];
let parents2 = this.hierarchical.parentReference[node2.id];
if (parents1 === undefined || parents2 === undefined) {
return false;
}
for (let i = 0; i < parents1.length; i++) {
for (let j = 0; j < parents2.length; j++) {
if (parents1[i] == parents2[j]) {
return true;
}
}
}
return false;
};
// condense elements. These can be nodes or branches depending on the callback.
/**
* Condense elements. These can be nodes or branches depending on the callback.
*/
let shiftElementsCloser = (callback, levels, centerParents) => {
let hier = this.hierarchical;
for (let i = 0; i < levels.length; i++) {
let level = levels[i];
let levelNodes = this.distributionOrdering[level];
let levelNodes = hier.distributionOrdering[level];
if (levelNodes.length > 1) {
for (let j = 0; j < levelNodes.length - 1; j++) {
if (hasSameParent(levelNodes[j],levelNodes[j+1]) === true) {
if (this.hierarchical.trees[levelNodes[j].id] === this.hierarchical.trees[levelNodes[j+1].id]) {
callback(levelNodes[j],levelNodes[j+1], centerParents);
}
}}
let node1 = levelNodes[j];
let node2 = levelNodes[j+1];
// NOTE: logic maintained as it was; if nodes have same ancestor,
// then of course they are in the same sub-network.
if (hier.hasSameParent(node1, node2) && hier.inSameSubNetwork(node1, node2) ) {
callback(node1, node2, centerParents);
}
}
}
}
};
// callback for shifting branches
let branchShiftCallback = (node1, node2, centerParent = false) => {
//window.CALLBACKS.push(() => {
@ -884,13 +988,13 @@ class LayoutEngine {
// method to remove whitespace between branches. Because we do bottom up, we can center the parents.
let minimizeEdgeLengthBottomUp = (iterations) => {
let levels = Object.keys(this.distributionOrdering);
let levels = this.hierarchical.getLevels();
levels = levels.reverse();
for (let i = 0; i < iterations; i++) {
stillShifting = false;
for (let j = 0; j < levels.length; j++) {
let level = levels[j];
let levelNodes = this.distributionOrdering[level];
let levelNodes = this.hierarchical.distributionOrdering[level];
for (let k = 0; k < levelNodes.length; k++) {
minimizeEdgeLength(1000, levelNodes[k]);
}
@ -904,7 +1008,7 @@ class LayoutEngine {
// method to remove whitespace between branches. Because we do bottom up, we can center the parents.
let shiftBranchesCloserBottomUp = (iterations) => {
let levels = Object.keys(this.distributionOrdering);
let levels = this.hierarchical.getLevels();
levels = levels.reverse();
for (let i = 0; i < iterations; i++) {
stillShifting = false;
@ -926,11 +1030,11 @@ class LayoutEngine {
// center all parents
let centerAllParentsBottomUp = () => {
let levels = Object.keys(this.distributionOrdering);
let levels = this.hierarchical.getLevels();
levels = levels.reverse();
for (let i = 0; i < levels.length; i++) {
let level = levels[i];
let levelNodes = this.distributionOrdering[level];
let levelNodes = this.hierarchical.distributionOrdering[level];
for (let j = 0; j < levelNodes.length; j++) {
this._centerParent(levelNodes[j]);
}
@ -970,9 +1074,9 @@ class LayoutEngine {
}
let level = this.hierarchical.levels[node.id];
if (level !== undefined) {
let index = this.distributionIndex[node.id];
let index = this.hierarchical.distributionIndex[node.id];
let position = this._getPositionForHierarchy(node);
let ordering = this.distributionOrdering[level];
let ordering = this.hierarchical.distributionOrdering[level];
let minSpace = 1e9;
let maxSpace = 1e9;
if (index !== 0) {
@ -998,6 +1102,7 @@ class LayoutEngine {
}
}
/**
* We use this method to center a parent node and check if it does not cross other nodes when it does.
* @param node
@ -1028,7 +1133,6 @@ class LayoutEngine {
}
/**
* This function places the nodes on the canvas based on the hierarchial distribution.
*
@ -1129,7 +1233,7 @@ class LayoutEngine {
* @private
*/
_validatePositionAndContinue(node, level, pos) {
// This only works for strict hierarchical networks, i.e. trees and forests
// This method only works for formal trees and formal forests
// Early exit if this is not the case
if (!this.hierarchical.isTree) return;
@ -1143,11 +1247,8 @@ class LayoutEngine {
}
}
// store change in position.
this.lastNodeOnLevel[level] = node.id;
this.lastNodeOnLevel[level] = node.id; // store change in position.
this.positionedNodes[node.id] = true;
this._placeBranchNodes(node.id, level);
}
@ -1362,15 +1463,10 @@ class LayoutEngine {
*/
_crawlNetwork(callback = function() {}, startingNodeId) {
let progress = {};
let treeIndex = 0;
let crawler = (node, tree) => {
if (progress[node.id] === undefined) {
if (this.hierarchical.trees[node.id] === undefined) {
this.hierarchical.trees[node.id] = tree;
this.treeIndex = Math.max(tree, this.treeIndex);
}
this.hierarchical.setTreeIndex(node, tree);
progress[node.id] = true;
let childNode;
@ -1378,14 +1474,14 @@ class LayoutEngine {
for (let i = 0; i < edges.length; i++) {
let edge = edges[i];
if (edge.connected === true) {
if (edge.toId == node.id) { // '==' because id's can be string and numeric
if (edge.toId == node.id) { // Not '===' because id's can be string and numeric
childNode = edge.from;
}
else {
childNode = edge.to;
}
if (node.id != childNode.id) { // '!=' because id's can be string and numeric
if (node.id != childNode.id) { // Not '!==' because id's can be string and numeric
callback(node, childNode, edge);
crawler(childNode, tree);
}
@ -1395,17 +1491,22 @@ class LayoutEngine {
};
// we can crawl from a specific node or over all nodes.
if (startingNodeId === undefined) {
// Crawl over all nodes
let treeIndex = 0; // Serves to pass a unique id for the current distinct tree
for (let i = 0; i < this.body.nodeIndices.length; i++) {
let node = this.body.nodes[this.body.nodeIndices[i]];
if (progress[node.id] === undefined) {
let nodeId = this.body.nodeIndices[i];
if (progress[nodeId] === undefined) {
let node = this.body.nodes[nodeId];
crawler(node, treeIndex);
treeIndex += 1;
}
}
}
else {
// Crawl from the given starting node
let node = this.body.nodes[startingNodeId];
if (node === undefined) {
console.error("Node not found:", startingNodeId);
@ -1497,16 +1598,7 @@ class LayoutEngine {
_setPositionForHierarchy(node, position, level, doNotUpdate = false) {
//console.log('_setPositionForHierarchy',node.id, position)
if (doNotUpdate !== true) {
if (this.distributionOrdering[level] === undefined) {
this.distributionOrdering[level] = [];
this.distributionOrderingPresence[level] = {};
}
if (this.distributionOrderingPresence[level][node.id] === undefined) {
this.distributionOrdering[level].push(node);
this.distributionIndex[node.id] = this.distributionOrdering[level].length - 1;
}
this.distributionOrderingPresence[level][node.id] = true;
this.hierarchical.addToOrdering(node, level);
}
if(this._isVertical()) {

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