Browse Source

Refactoring of LayoutEngine (#3110)

* First save after refactoring

* Fixes after testing

* Final changes
gemini
wimrijnders 7 years ago
committed by yotamberk
parent
commit
3ce7fbecf0
1 changed files with 176 additions and 117 deletions
  1. +176
    -117
      lib/network/modules/LayoutEngine.js

+ 176
- 117
lib/network/modules/LayoutEngine.js View File

@ -211,31 +211,33 @@ class LayoutEngine {
setOptions(options, allOptions) {
if (options !== undefined) {
let prevHierarchicalState = this.options.hierarchical.enabled;
let hierarchical = this.options.hierarchical;
let prevHierarchicalState = hierarchical.enabled;
util.selectiveDeepExtend(["randomSeed", "improvedLayout"],this.options, options);
util.mergeOptions(this.options, options, 'hierarchical');
if (options.randomSeed !== undefined) {this.initialRandomSeed = options.randomSeed;}
if (this.options.hierarchical.enabled === true) {
if (hierarchical.enabled === true) {
if (prevHierarchicalState === true) {
// refresh the overridden options for nodes and edges.
this.body.emitter.emit('refresh', true);
}
// make sure the level separation is the right way up
if (this.options.hierarchical.direction === 'RL' || this.options.hierarchical.direction === 'DU') {
if (this.options.hierarchical.levelSeparation > 0) {
this.options.hierarchical.levelSeparation *= -1;
if (hierarchical.direction === 'RL' || hierarchical.direction === 'DU') {
if (hierarchical.levelSeparation > 0) {
hierarchical.levelSeparation *= -1;
}
}
else {
if (this.options.hierarchical.levelSeparation < 0) {
this.options.hierarchical.levelSeparation *= -1;
if (hierarchical.levelSeparation < 0) {
hierarchical.levelSeparation *= -1;
}
}
this.body.emitter.emit('_resetHierarchicalLayout');
// because the hierarchical system needs it's own physics and smooth curve settings, we adapt the other options if needed.
// because the hierarchical system needs it's own physics and smooth curve settings,
// we adapt the other options if needed.
return this.adaptAllOptionsForHierarchicalLayout(allOptions);
}
else {
@ -251,32 +253,36 @@ class LayoutEngine {
adaptAllOptionsForHierarchicalLayout(allOptions) {
if (this.options.hierarchical.enabled === true) {
let backupPhysics = this.optionsBackup.physics;
// set the physics
if (allOptions.physics === undefined || allOptions.physics === true) {
allOptions.physics = {
enabled:this.optionsBackup.physics.enabled === undefined ? true : this.optionsBackup.physics.enabled,
solver:'hierarchicalRepulsion'
enabled: backupPhysics.enabled === undefined ? true : backupPhysics.enabled,
solver :'hierarchicalRepulsion'
};
this.optionsBackup.physics.enabled = this.optionsBackup.physics.enabled === undefined ? true : this.optionsBackup.physics.enabled;
this.optionsBackup.physics.solver = this.optionsBackup.physics.solver || 'barnesHut';
backupPhysics.enabled = backupPhysics.enabled === undefined ? true : backupPhysics.enabled;
backupPhysics.solver = backupPhysics.solver || 'barnesHut';
}
else if (typeof allOptions.physics === 'object') {
this.optionsBackup.physics.enabled = allOptions.physics.enabled === undefined ? true : allOptions.physics.enabled;
this.optionsBackup.physics.solver = allOptions.physics.solver || 'barnesHut';
backupPhysics.enabled = allOptions.physics.enabled === undefined ? true : allOptions.physics.enabled;
backupPhysics.solver = allOptions.physics.solver || 'barnesHut';
allOptions.physics.solver = 'hierarchicalRepulsion';
}
else if (allOptions.physics !== false) {
this.optionsBackup.physics.solver ='barnesHut';
backupPhysics.solver ='barnesHut';
allOptions.physics = {solver:'hierarchicalRepulsion'};
}
// get the type of static smooth curve in case it is required
// NOTE: 'type' here is for the curve, so it will be orthogonal to the network direction
let type = 'horizontal';
if (this.options.hierarchical.direction === 'RL' || this.options.hierarchical.direction === 'LR') {
type = 'vertical';
if (!this._isVertical()) {
type = 'vertical'; // sic
}
// disable smooth curves if nothing is defined. If smooth curves have been turned on, turn them into static smooth curves.
// disable smooth curves if nothing is defined. If smooth curves have been turned on,
// turn them into static smooth curves.
if (allOptions.edges === undefined) {
this.optionsBackup.edges = {smooth:{enabled:true, type:'dynamic'}};
allOptions.edges = {smooth: false};
@ -291,27 +297,34 @@ class LayoutEngine {
allOptions.edges.smooth = {enabled: allOptions.edges.smooth, type:type}
}
else {
let smooth = allOptions.edges.smooth;
// allow custom types except for dynamic
if (allOptions.edges.smooth.type !== undefined && allOptions.edges.smooth.type !== 'dynamic') {
type = allOptions.edges.smooth.type;
if (smooth.type !== undefined && smooth.type !== 'dynamic') {
type = smooth.type;
}
// TODO: this is options merging; see if the standard routines can be used here.
this.optionsBackup.edges = {
smooth: allOptions.edges.smooth.enabled === undefined ? true : allOptions.edges.smooth.enabled,
type: allOptions.edges.smooth.type === undefined ? 'dynamic' : allOptions.edges.smooth.type,
roundness: allOptions.edges.smooth.roundness === undefined ? 0.5 : allOptions.edges.smooth.roundness,
forceDirection: allOptions.edges.smooth.forceDirection === undefined ? false : allOptions.edges.smooth.forceDirection
smooth : smooth.enabled === undefined ? true : smooth.enabled,
type : smooth.type === undefined ? 'dynamic': smooth.type,
roundness : smooth.roundness === undefined ? 0.5 : smooth.roundness,
forceDirection: smooth.forceDirection === undefined ? false : smooth.forceDirection
};
// NOTE: Copying an object to self; this is basically setting defaults for undefined variables
allOptions.edges.smooth = {
enabled: allOptions.edges.smooth.enabled === undefined ? true : allOptions.edges.smooth.enabled,
type:type,
roundness: allOptions.edges.smooth.roundness === undefined ? 0.5 : allOptions.edges.smooth.roundness,
forceDirection: allOptions.edges.smooth.forceDirection === undefined ? false : allOptions.edges.smooth.forceDirection
enabled : smooth.enabled === undefined ? true : smooth.enabled,
type : type,
roundness : smooth.roundness === undefined ? 0.5 : smooth.roundness,
forceDirection: smooth.forceDirection === undefined ? false: smooth.forceDirection
}
}
}
// force all edges into static smooth curves. Only applies to edges that do not use the global options for smooth.
// Force all edges into static smooth curves.
//Only applies to edges that do not use the global options for smooth.
this.body.emitter.emit('_forceDisableDynamicCurves', type);
}
@ -347,22 +360,25 @@ class LayoutEngine {
*/
layoutNetwork() {
if (this.options.hierarchical.enabled !== true && this.options.improvedLayout === true) {
let indices = this.body.nodeIndices;
// first check if we should Kamada Kawai to layout. The threshold is if less than half of the visible
// nodes have predefined positions we use this.
let positionDefined = 0;
for (let i = 0; i < this.body.nodeIndices.length; i++) {
let node = this.body.nodes[this.body.nodeIndices[i]];
for (let i = 0; i < indices.length; i++) {
let node = this.body.nodes[indices[i]];
if (node.predefinedPosition === true) {
positionDefined += 1;
}
}
// if less than half of the nodes have a predefined position we continue
if (positionDefined < 0.5 * this.body.nodeIndices.length) {
if (positionDefined < 0.5 * indices.length) {
let MAX_LEVELS = 10;
let level = 0;
let clusterThreshold = 150;
//Performance enhancement, during clustering edges need only be simple straight lines. These options don't propagate outside the clustering phase.
// Performance enhancement, during clustering edges need only be simple straight lines.
// These options don't propagate outside the clustering phase.
let clusterOptions = {
clusterEdgeProperties:{
smooth: {
@ -372,12 +388,15 @@ class LayoutEngine {
};
// if there are a lot of nodes, we cluster before we run the algorithm.
if (this.body.nodeIndices.length > clusterThreshold) {
let startLength = this.body.nodeIndices.length;
while (this.body.nodeIndices.length > clusterThreshold && level <= MAX_LEVELS) {
// NOTE: this part fails to find clusters for large scale-free networks, which should
// be easily clusterable.
// TODO: examine why this is so
if (indices.length > clusterThreshold) {
let startLength = indices.length;
while (indices.length > clusterThreshold && level <= MAX_LEVELS) {
//console.time("clustering")
level += 1;
let before = this.body.nodeIndices.length;
let before = indices.length;
// if there are many nodes we do a hubsize cluster
if (level % 3 === 0) {
this.body.modules.clustering.clusterBridges(clusterOptions);
@ -385,11 +404,12 @@ class LayoutEngine {
else {
this.body.modules.clustering.clusterOutliers(clusterOptions);
}
let after = this.body.nodeIndices.length;
let after = indices.length;
if (before == after && level % 3 !== 0) {
this._declusterAll();
this.body.emitter.emit("_layoutFailed");
console.info("This network could not be positioned by this version of the improved layout algorithm. Please disable improvedLayout for better performance.");
console.info("This network could not be positioned by this version of the improved layout algorithm."
+ " Please disable improvedLayout for better performance.");
return;
}
//console.timeEnd("clustering")
@ -399,22 +419,24 @@ class LayoutEngine {
this.body.modules.kamadaKawai.setOptions({springLength: Math.max(150, 2 * startLength)})
}
if (level > MAX_LEVELS){
console.info("The clustering didn't succeed within the amount of interations allowed, progressing with partial result.");
console.info("The clustering didn't succeed within the amount of interations allowed,"
+ " progressing with partial result.");
}
// position the system for these nodes and edges
this.body.modules.kamadaKawai.solve(this.body.nodeIndices, this.body.edgeIndices, true);
this.body.modules.kamadaKawai.solve(indices, this.body.edgeIndices, true);
// shift to center point
this._shiftToCenter();
// perturb the nodes a little bit to force the physics to kick in
let offset = 70;
for (let i = 0; i < this.body.nodeIndices.length; i++) {
for (let i = 0; i < indices.length; i++) {
// Only perturb the nodes that aren't fixed
if (this.body.nodes[this.body.nodeIndices[i]].predefinedPosition === false) {
this.body.nodes[this.body.nodeIndices[i]].x += (0.5 - this.seededRandom())*offset;
this.body.nodes[this.body.nodeIndices[i]].y += (0.5 - this.seededRandom())*offset;
let node = this.body.nodes[indices[i]];
if (node.predefinedPosition === false) {
node.x += (0.5 - this.seededRandom())*offset;
node.y += (0.5 - this.seededRandom())*offset;
}
}
@ -435,8 +457,9 @@ class LayoutEngine {
let range = NetworkUtil.getRangeCore(this.body.nodes, this.body.nodeIndices);
let center = NetworkUtil.findCenter(range);
for (let i = 0; i < this.body.nodeIndices.length; i++) {
this.body.nodes[this.body.nodeIndices[i]].x -= center.x;
this.body.nodes[this.body.nodeIndices[i]].y -= center.y;
let node = this.body.nodes[this.body.nodeIndices[i]];
node.x -= center.x;
node.y -= center.y;
}
}
@ -500,18 +523,20 @@ class LayoutEngine {
// if the user defined some levels but not all, alert and run without hierarchical layout
if (undefinedLevel === true && definedLevel === true) {
throw new Error('To use the hierarchical layout, nodes require either no predefined levels or levels have to be defined for all nodes.');
throw new Error('To use the hierarchical layout, nodes require either no predefined levels'
+ ' or levels have to be defined for all nodes.');
}
else {
// define levels if undefined by the users. Based on hubsize.
if (undefinedLevel === true) {
if (this.options.hierarchical.sortMethod === 'hubsize') {
let sortMethod = this.options.hierarchical.sortMethod;
if (sortMethod === 'hubsize') {
this._determineLevelsByHubsize();
}
else if (this.options.hierarchical.sortMethod === 'directed') {
else if (sortMethod === 'directed') {
this._determineLevelsDirected();
}
else if (this.options.hierarchical.sortMethod === 'custom') {
else if (sortMethod === 'custom') {
this._determineLevelsCustomCallback();
}
}
@ -686,8 +711,9 @@ class LayoutEngine {
let pos1 = this._getPositionForHierarchy(node1);
let pos2 = this._getPositionForHierarchy(node2);
let diffAbs = Math.abs(pos2 - pos1);
//console.log("NOW CHEcKING:", node1.id, node2.id, diffAbs);
if (diffAbs > this.options.hierarchical.nodeSpacing) {
let nodeSpacing = this.options.hierarchical.nodeSpacing;
//console.log("NOW CHECKING:", node1.id, node2.id, diffAbs);
if (diffAbs > nodeSpacing) {
let branchNodes1 = {};
let branchNodes2 = {};
@ -699,12 +725,13 @@ class LayoutEngine {
let [min1,max1, minSpace1, maxSpace1] = getBranchBoundary(branchNodes1, maxLevel);
let [min2,max2, minSpace2, maxSpace2] = getBranchBoundary(branchNodes2, maxLevel);
//console.log(node1.id, getBranchBoundary(branchNodes1, maxLevel), node2.id, getBranchBoundary(branchNodes2, maxLevel), maxLevel);
//console.log(node1.id, getBranchBoundary(branchNodes1, maxLevel), node2.id,
// getBranchBoundary(branchNodes2, maxLevel), maxLevel);
let diffBranch = Math.abs(max1 - min2);
if (diffBranch > this.options.hierarchical.nodeSpacing) {
let offset = max1 - min2 + this.options.hierarchical.nodeSpacing;
if (offset < -minSpace2 + this.options.hierarchical.nodeSpacing) {
offset = -minSpace2 + this.options.hierarchical.nodeSpacing;
if (diffBranch > nodeSpacing) {
let offset = max1 - min2 + nodeSpacing;
if (offset < -minSpace2 + nodeSpacing) {
offset = -minSpace2 + nodeSpacing;
//console.log("RESETTING OFFSET", max1 - min2 + this.options.hierarchical.nodeSpacing, -minSpace2, offset);
}
if (offset < 0) {
@ -939,18 +966,19 @@ class LayoutEngine {
if (level !== undefined) {
let index = this.distributionIndex[node.id];
let position = this._getPositionForHierarchy(node);
let ordering = this.distributionOrdering[level];
let minSpace = 1e9;
let maxSpace = 1e9;
if (index !== 0) {
let prevNode = this.distributionOrdering[level][index - 1];
let prevNode = ordering[index - 1];
if ((useMap === true && map[prevNode.id] === undefined) || useMap === false) {
let prevPos = this._getPositionForHierarchy(prevNode);
minSpace = position - prevPos;
}
}
if (index != this.distributionOrdering[level].length - 1) {
let nextNode = this.distributionOrdering[level][index + 1];
if (index != ordering.length - 1) {
let nextNode = ordering[index + 1];
if ((useMap === true && map[nextNode.id] === undefined) || useMap === false) {
let nextPos = this._getPositionForHierarchy(nextNode);
maxSpace = Math.min(maxSpace, nextPos - position);
@ -975,24 +1003,17 @@ class LayoutEngine {
for (var i = 0; i < parents.length; i++) {
let parentId = parents[i];
let parentNode = this.body.nodes[parentId];
if (this.hierarchical.childrenReference[parentId]) {
let children = this.hierarchical.childrenReference[parentId];
if (children !== undefined) {
// get the range of the children
let minPos = 1e9;
let maxPos = -1e9;
let children = this.hierarchical.childrenReference[parentId];
if (children.length > 0) {
for (let i = 0; i < children.length; i++) {
let childNode = this.body.nodes[children[i]];
minPos = Math.min(minPos, this._getPositionForHierarchy(childNode));
maxPos = Math.max(maxPos, this._getPositionForHierarchy(childNode));
}
}
let newPosition = this._getCenterPosition(children);
let position = this._getPositionForHierarchy(parentNode);
let [minSpace, maxSpace] = this._getSpaceAroundNode(parentNode);
let newPosition = 0.5 * (minPos + maxPos);
let diff = position - newPosition;
if ((diff < 0 && Math.abs(diff) < maxSpace - this.options.hierarchical.nodeSpacing) || (diff > 0 && Math.abs(diff) < minSpace - this.options.hierarchical.nodeSpacing)) {
if ((diff < 0 && Math.abs(diff) < maxSpace - this.options.hierarchical.nodeSpacing) ||
(diff > 0 && Math.abs(diff) < minSpace - this.options.hierarchical.nodeSpacing)) {
this._setPositionForHierarchy(parentNode, newPosition, undefined, true);
}
}
@ -1022,9 +1043,13 @@ class LayoutEngine {
for (let i = 0; i < nodeArray.length; i++) {
let node = nodeArray[i];
if (this.positionedNodes[node.id] === undefined) {
let pos = this.options.hierarchical.nodeSpacing * handledNodeCount;
// we get the X or Y values we need and store them in pos and previousPos. The get and set make sure we get X or Y
if (handledNodeCount > 0) {pos = this._getPositionForHierarchy(nodeArray[i-1]) + this.options.hierarchical.nodeSpacing;}
let spacing = this.options.hierarchical.nodeSpacing;
let pos = spacing * handledNodeCount;
// We get the X or Y values we need and store them in pos and previousPos.
// The get and set make sure we get X or Y
if (handledNodeCount > 0) {
pos = this._getPositionForHierarchy(nodeArray[i-1]) + spacing;
}
this._setPositionForHierarchy(node, pos, level);
this._validatePositionAndContinue(node, level, pos);
@ -1045,15 +1070,17 @@ class LayoutEngine {
* @private
*/
_placeBranchNodes(parentId, parentLevel) {
let childRef = this.hierarchical.childrenReference[parentId];
// if this is not a parent, cancel the placing. This can happen with multiple parents to one child.
if (this.hierarchical.childrenReference[parentId] === undefined) {
if (childRef === undefined) {
return;
}
// get a list of childNodes
let childNodes = [];
for (let i = 0; i < this.hierarchical.childrenReference[parentId].length; i++) {
childNodes.push(this.body.nodes[this.hierarchical.childrenReference[parentId][i]]);
for (let i = 0; i < childRef.length; i++) {
childNodes.push(this.body.nodes[childRef[i]]);
}
// use the positions to order the nodes.
@ -1066,11 +1093,13 @@ class LayoutEngine {
// check if the child node is below the parent node and if it has already been positioned.
if (childNodeLevel > parentLevel && this.positionedNodes[childNode.id] === undefined) {
// get the amount of space required for this node. If parent the width is based on the amount of children.
let spacing = this.options.hierarchical.nodeSpacing;
let pos;
// we get the X or Y values we need and store them in pos and previousPos. The get and set make sure we get X or Y
// we get the X or Y values we need and store them in pos and previousPos.
// The get and set make sure we get X or Y
if (i === 0) {pos = this._getPositionForHierarchy(this.body.nodes[parentId]);}
else {pos = this._getPositionForHierarchy(childNodes[i-1]) + this.options.hierarchical.nodeSpacing;}
else {pos = this._getPositionForHierarchy(childNodes[i-1]) + spacing;}
this._setPositionForHierarchy(childNode, pos, childNodeLevel);
this._validatePositionAndContinue(childNode, childNodeLevel, pos);
}
@ -1080,14 +1109,8 @@ class LayoutEngine {
}
// center the parent nodes.
let minPos = 1e9;
let maxPos = -1e9;
for (let i = 0; i < childNodes.length; i++) {
let childNodeId = childNodes[i].id;
minPos = Math.min(minPos, this._getPositionForHierarchy(this.body.nodes[childNodeId]));
maxPos = Math.max(maxPos, this._getPositionForHierarchy(this.body.nodes[childNodeId]));
}
this._setPositionForHierarchy(this.body.nodes[parentId], 0.5 * (minPos + maxPos), parentLevel);
let center = this._getCenterPosition(childNodes);
this._setPositionForHierarchy(this.body.nodes[parentId], center, parentLevel);
}
@ -1123,8 +1146,8 @@ class LayoutEngine {
}
/**
* Receives an array with node indices and returns an array with the actual node references. Used for sorting based on
* node properties.
* Receives an array with node indices and returns an array with the actual node references.
* Used for sorting based on node properties.
* @param idArray
*/
_indexArrayToNodes(idArray) {
@ -1145,13 +1168,14 @@ class LayoutEngine {
let distribution = {};
let nodeId, node;
// we fix Y because the hierarchy is vertical, we fix X so we do not give a node an x position for a second time.
// we fix Y because the hierarchy is vertical,
// we fix X so we do not give a node an x position for a second time.
// the fix of X is removed after the x value has been set.
for (nodeId in this.body.nodes) {
if (this.body.nodes.hasOwnProperty(nodeId)) {
node = this.body.nodes[nodeId];
let level = this.hierarchical.levels[nodeId] === undefined ? 0 : this.hierarchical.levels[nodeId];
if (this.options.hierarchical.direction === 'UD' || this.options.hierarchical.direction === 'DU') {
if(this._isVertical()) {
node.y = this.options.hierarchical.levelSeparation * level;
node.options.fixed.y = true;
}
@ -1239,7 +1263,7 @@ class LayoutEngine {
let levelByDirection = (nodeA, nodeB, edge) => {
let levelA = this.hierarchical.levels[nodeA.id];
// set initial level
if (levelA === undefined) {this.hierarchical.levels[nodeA.id] = minLevel;}
if (levelA === undefined) { levelA = this.hierarchical.levels[nodeA.id] = minLevel;}
let diff = customCallback(
NetworkUtil.cloneOptions(nodeA,'node'),
@ -1247,7 +1271,7 @@ class LayoutEngine {
NetworkUtil.cloneOptions(edge,'edge')
);
this.hierarchical.levels[nodeB.id] = this.hierarchical.levels[nodeA.id] + diff;
this.hierarchical.levels[nodeB.id] = levelA + diff;
};
this._crawlNetwork(levelByDirection);
@ -1266,12 +1290,12 @@ class LayoutEngine {
let levelByDirection = (nodeA, nodeB, edge) => {
let levelA = this.hierarchical.levels[nodeA.id];
// set initial level
if (levelA === undefined) {this.hierarchical.levels[nodeA.id] = minLevel;}
if (levelA === undefined) { levelA = this.hierarchical.levels[nodeA.id] = minLevel;}
if (edge.toId == nodeB.id) {
this.hierarchical.levels[nodeB.id] = this.hierarchical.levels[nodeA.id] + 1;
this.hierarchical.levels[nodeB.id] = levelA + 1;
}
else {
this.hierarchical.levels[nodeB.id] = this.hierarchical.levels[nodeA.id] - 1;
this.hierarchical.levels[nodeB.id] = levelA - 1;
}
};
@ -1317,16 +1341,17 @@ class LayoutEngine {
progress[node.id] = true;
let childNode;
for (let i = 0; i < node.edges.length; i++) {
if (node.edges[i].connected === true) {
if (node.edges[i].toId === node.id) {
childNode = node.edges[i].from;
let edges = node.edges[i];
if (edges.connected === true) {
if (edges.toId === node.id) {
childNode = edges.from;
}
else {
childNode = node.edges[i].to;
childNode = edges.to;
}
if (node.id !== childNode.id) {
callback(node, childNode, node.edges[i]);
callback(node, childNode, edges);
crawler(childNode, tree);
}
}
@ -1369,15 +1394,17 @@ class LayoutEngine {
return;
}
progress[parentId] = true;
if (this.options.hierarchical.direction === 'UD' || this.options.hierarchical.direction === 'DU') {
if(this._isVertical()) {
this.body.nodes[parentId].x += diff;
}
else {
this.body.nodes[parentId].y += diff;
}
if (this.hierarchical.childrenReference[parentId] !== undefined) {
for (let i = 0; i < this.hierarchical.childrenReference[parentId].length; i++) {
shifter(this.hierarchical.childrenReference[parentId][i]);
let childRef = this.hierarchical.childrenReference[parentId];
if (childRef !== undefined) {
for (let i = 0; i < childRef.length; i++) {
shifter(childRef[i]);
}
}
};
@ -1395,18 +1422,20 @@ class LayoutEngine {
_findCommonParent(childA,childB) {
let parents = {};
let iterateParents = (parents,child) => {
if (this.hierarchical.parentReference[child] !== undefined) {
for (let i = 0; i < this.hierarchical.parentReference[child].length; i++) {
let parent = this.hierarchical.parentReference[child][i];
let parentRef = this.hierarchical.parentReference[child];
if (parentRef !== undefined) {
for (let i = 0; i < parentRef.length; i++) {
let parent = parentRef[i];
parents[parent] = true;
iterateParents(parents, parent)
}
}
};
let findParent = (parents, child) => {
if (this.hierarchical.parentReference[child] !== undefined) {
for (let i = 0; i < this.hierarchical.parentReference[child].length; i++) {
let parent = this.hierarchical.parentReference[child][i];
let parentRef = this.hierarchical.parentReference[child];
if (parentRef !== undefined) {
for (let i = 0; i < parentRef.length; i++) {
let parent = parentRef[i];
if (parents[parent] !== undefined) {
return {foundParent:parent, withChild:child};
}
@ -1445,7 +1474,7 @@ class LayoutEngine {
this.distributionOrderingPresence[level][node.id] = true;
}
if (this.options.hierarchical.direction === 'UD' || this.options.hierarchical.direction === 'DU') {
if(this._isVertical()) {
node.x = position;
}
else {
@ -1472,7 +1501,7 @@ class LayoutEngine {
* @private
*/
_getPositionForHierarchy(node) {
if (this.options.hierarchical.direction === 'UD' || this.options.hierarchical.direction === 'DU') {
if(this._isVertical()) {
return node.x;
}
else {
@ -1487,7 +1516,7 @@ class LayoutEngine {
*/
_sortNodeArray(nodeArray) {
if (nodeArray.length > 1) {
if (this.options.hierarchical.direction === 'UD' || this.options.hierarchical.direction === 'DU') {
if(this._isVertical()) {
nodeArray.sort(function (a, b) {
return a.x - b.x;
})
@ -1499,6 +1528,36 @@ class LayoutEngine {
}
}
}
/**
* Determine the center position of a branch from the passed list of child nodes
*
* This takes into account the positions of all the child nodes.
* @param childNodes {array} Array of either child nodes or node id's
* @return {number}
* @private
*/
_getCenterPosition(childNodes) {
let minPos = 1e9;
let maxPos = -1e9;
for (let i = 0; i < childNodes.length; i++) {
let childNode;
if (childNodes[i].id !== undefined) {
childNode = childNodes[i];
} else {
let childNodeId = childNodes[i];
childNode = this.body.nodes[childNodeId];
}
let position = this._getPositionForHierarchy(childNode);
minPos = Math.min(minPos, position);
maxPos = Math.max(maxPos, position);
}
return 0.5 * (minPos + maxPos);
}
}
export default LayoutEngine;

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