31 Commits (b28af6faa5e8cc86ac5d068e1bb6d061fe9bb046)

Author SHA1 Message Date
  Alex de Mulder b28af6faa5 hierarchical system is now working and original x or y values are retained 9 years ago
  Alex de Mulder 9cd6c4ae06 fixed images, groups, circular images, repeating events 9 years ago
  Alex de Mulder cf057e7ecc simplified fixed for nodes, removed duplicate datachanged events with support nodes in edges 9 years ago
  Alex de Mulder a903ec454d moved arrows to baseEdge, gave the straight edge a + 50% length in the physics. 9 years ago
  Alex de Mulder 14de6f2cac arrows working! 9 years ago
  Alex de Mulder 2152bd64ce clustering now using new visibility model, ripped edges apart, arrows not yet functional 9 years ago
  Alex de Mulder ef39ec13b6 icons also working. 9 years ago
  Alex de Mulder b2178ffcc9 seperated all node styles from the main node object 9 years ago
  Alex de Mulder 3fda5397c4 made labels seperate. Needs cleaning up and comments 9 years ago
  Alex de Mulder 53795c9eba added this.options.selfReferenceSize to edge 9 years ago
  Alex de Mulder ec6a474de5 unified pointOnLine and pointOnBezier to pointOnEdge 9 years ago
  Alex de Mulder 4a1ae62796 edges are now accepting arrows back and forth using unified code 9 years ago
  Alex de Mulder baf4cd0a1e altered edge option structure 9 years ago
  Alex de Mulder ca11929e85 put all nodes and edges into one container. keep track of indices for visible and physics activated nodes 9 years ago
  Alex de Mulder 1fbdf3b58e network works again! 9 years ago
  Alex de Mulder 333ec38c3c started creation of the edges handler and the nodes handler. currently broken. 9 years ago
  Alex de Mulder cf19c2247c started work on the layout engine that will handle hierarchical layouts and the initial layout 9 years ago
  Alex de Mulder 208da974db tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm. 9 years ago
  Alex de Mulder 084c19400e interaction tweaks 9 years ago
  Alex de Mulder a294f98686 working events like zoom and drag, testing on mobile still to be done. 9 years ago
  jos 165ab9ab49 Halfway updating Network to hammer2 9 years ago
  Alex de Mulder 3541260108 work in progress of porting the event handlres 9 years ago
  Alex de Mulder 57d15b6ea9 removed event. events are used for messaging between modules. 9 years ago
  Alex de Mulder fd06e8e81e reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer. 9 years ago
  Alex de Mulder 714f4affb3 physics detached from nodes and network. 9 years ago
  Alex de Mulder adacb9c0f6 migrated all of the physics to the modules 9 years ago
  Alex de Mulder 2edd8b82ce removed sectors, physics is almost stand-alone. Edges need better options for physics. 9 years ago
  Alex de Mulder b91757fabf first step to modularize the physics engine 9 years ago
  Alex de Mulder 093cb73de5 first modularizing experiment. Made body object containing data nodes, emitter, support functions. ClusterEngine is the first module. 9 years ago
  Alex de Mulder 0521284a4f setup for modularization, move to v4 branch 9 years ago
  Alex de Mulder a9b7485b86 fantastic clustering in network woohoo, added point labels for bargraphs in graph2d 9 years ago