Browse Source

migrated all of the physics to the modules

flowchartTest
Alex de Mulder 9 years ago
parent
commit
adacb9c0f6
14 changed files with 1655 additions and 3116 deletions
  1. +1390
    -1124
      dist/vis.js
  2. +2
    -7
      lib/network/Edge.js
  3. +6
    -8
      lib/network/Network.js
  4. +0
    -613
      lib/network/mixins/ClusterMixin.js
  5. +0
    -399
      lib/network/mixins/physics/BarnesHutMixin.js
  6. +0
    -154
      lib/network/mixins/physics/HierarchialRepulsionMixin.js
  7. +0
    -710
      lib/network/mixins/physics/PhysicsMixin.js
  8. +0
    -64
      lib/network/mixins/physics/RepulsionMixin.js
  9. +2
    -2
      lib/network/modules/Clustering.js
  10. +9
    -27
      lib/network/modules/PhysicsEngine.js
  11. +71
    -0
      lib/network/modules/components/physics/HierarchicalRepulsionSolver.js
  12. +103
    -0
      lib/network/modules/components/physics/HierarchicalSpringSolver.js
  13. +70
    -0
      lib/network/modules/components/physics/RepulsionSolver.js
  14. +2
    -8
      lib/network/modules/components/physics/SpringSolver.js

+ 1390
- 1124
dist/vis.js
File diff suppressed because it is too large
View File


+ 2
- 7
lib/network/Edge.js View File

@ -20,14 +20,11 @@ function Edge (properties, body, networkConstants) {
if (body === undefined) {
throw "No body provided";
}
var fields = ['edges','physics'];
var fields = ['edges'];
var constants = util.selectiveBridgeObject(fields,networkConstants);
this.options = constants.edges;
this.physics = constants.physics;
this.options['smoothCurves'] = networkConstants['smoothCurves'];
this.body = body;
// initialize variables
@ -108,9 +105,7 @@ Edge.prototype.setProperties = function(properties) {
}
}
// A node is connected when it has a from and to node.
// A node is connected when it has a from and to node that both exist in the network.body.nodes.
this.connect();
this.widthFixed = this.widthFixed || (properties.width !== undefined);

+ 6
- 8
lib/network/Network.js View File

@ -2035,7 +2035,7 @@ Network.prototype._redraw = function(hidden = false) {
}
}
this._drawNodes(ctx,this.body.supportNodes,true);
//this._drawNodes(ctx,this.body.supportNodes,true);
// this.physics.nodesSolver._debug(ctx,"#F00F0F");
// restore original scaling and translation
@ -2371,11 +2371,9 @@ Network.prototype._discreteStepNodes = function(nodes, nodeIndices) {
};
Network.prototype._revertPhysicsTick = function(nodes) {
for (var nodeId in nodes) {
if (nodes.hasOwnProperty(nodeId)) {
nodes[nodeId].revertPosition();
}
Network.prototype._revertPhysicsTick = function(nodes, nodeIndices) {
for (let i = 0; i < nodeIndices.length; i++) {
nodes[nodeIndices[i]].revertPosition();
}
}
@ -2395,8 +2393,8 @@ Network.prototype._physicsTick = function() {
// determine if the network has stabilzied
this.moving = mainMovingStatus || supportMovingStatus;
if (this.moving == false) {
this._revertPhysicsTick(this.body.nodes);
this._revertPhysicsTick(this.body.supportNodes);
this._revertPhysicsTick(this.body.nodes, this.body.nodeIndices);
this._revertPhysicsTick(this.body.supportNodes, this.body.supportNodeIndices);
}
else {
// this is here to ensure that there is no start event when the network is already stable.

+ 0
- 613
lib/network/mixins/ClusterMixin.js View File

@ -1,613 +0,0 @@
var Node = require('../Node');
var Edge = require('../Edge');
var util = require('../../util');
/**
*
* @param hubsize
* @param options
*/
exports.clusterByConnectionCount = function(hubsize, options) {
if (hubsize === undefined) {
hubsize = this._getHubSize();
}
else if (tyepof(hubsize) == "object") {
options = this._checkOptions(hubsize);
hubsize = this._getHubSize();
}
var nodesToCluster = [];
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
if (node.edges.length >= hubsize) {
nodesToCluster.push(node.id);
}
}
for (var i = 0; i < nodesToCluster.length; i++) {
var node = this.nodes[nodesToCluster[i]];
this.clusterByConnection(node,options,{},{},true);
}
this._wrapUp();
}
/**
* loop over all nodes, check if they adhere to the condition and cluster if needed.
* @param options
* @param doNotUpdateCalculationNodes
*/
exports.clusterByNodeData = function(options, doNotUpdateCalculationNodes) {
if (options === undefined) {throw new Error("Cannot call clusterByNodeData without options.");}
if (options.joinCondition === undefined) {throw new Error("Cannot call clusterByNodeData without a joinCondition function in the options.");}
// check if the options object is fine, append if needed
options = this._checkOptions(options);
var childNodesObj = {};
var childEdgesObj = {}
// collect the nodes that will be in the cluster
for (var i = 0; i < this.nodeIndices.length; i++) {
var nodeId = this.nodeIndices[i];
var clonedOptions = this._cloneOptions(nodeId);
if (options.joinCondition(clonedOptions) == true) {
childNodesObj[nodeId] = this.nodes[nodeId];
}
}
this._cluster(childNodesObj, childEdgesObj, options, doNotUpdateCalculationNodes);
}
/**
* Cluster all nodes in the network that have only 1 edge
* @param options
* @param doNotUpdateCalculationNodes
*/
exports.clusterOutliers = function(options, doNotUpdateCalculationNodes) {
options = this._checkOptions(options);
var clusters = []
// collect the nodes that will be in the cluster
for (var i = 0; i < this.nodeIndices.length; i++) {
var childNodesObj = {};
var childEdgesObj = {};
var nodeId = this.nodeIndices[i];
if (this.nodes[nodeId].edges.length == 1) {
var edge = this.nodes[nodeId].edges[0];
var childNodeId = this._getConnectedId(edge, nodeId);
if (childNodeId != nodeId) {
if (options.joinCondition === undefined) {
childNodesObj[nodeId] = this.nodes[nodeId];
childNodesObj[childNodeId] = this.nodes[childNodeId];
}
else {
var clonedOptions = this._cloneOptions(nodeId);
if (options.joinCondition(clonedOptions) == true) {
childNodesObj[nodeId] = this.nodes[nodeId];
}
clonedOptions = this._cloneOptions(childNodeId);
if (options.joinCondition(clonedOptions) == true) {
childNodesObj[childNodeId] = this.nodes[childNodeId];
}
}
clusters.push({nodes:childNodesObj, edges:childEdgesObj})
}
}
}
for (var i = 0; i < clusters.length; i++) {
this._cluster(clusters[i].nodes, clusters[i].edges, options, true)
}
if (doNotUpdateCalculationNodes !== true) {
this._wrapUp();
}
}
/**
*
* @param nodeId
* @param options
* @param doNotUpdateCalculationNodes
*/
exports.clusterByConnection = function(nodeId, options, doNotUpdateCalculationNodes) {
// kill conditions
if (nodeId === undefined) {throw new Error("No nodeId supplied to clusterByConnection!");}
if (this.nodes[nodeId] === undefined) {throw new Error("The nodeId given to clusterByConnection does not exist!");}
var node = this.nodes[nodeId];
options = this._checkOptions(options, node);
if (options.clusterNodeProperties.x === undefined) {options.clusterNodeProperties.x = node.x; options.clusterNodeProperties.allowedToMoveX = !node.xFixed;}
if (options.clusterNodeProperties.y === undefined) {options.clusterNodeProperties.y = node.y; options.clusterNodeProperties.allowedToMoveY = !node.yFixed;}
var childNodesObj = {};
var childEdgesObj = {}
var parentNodeId = node.id;
var parentClonedOptions = this._cloneOptions(parentNodeId);
childNodesObj[parentNodeId] = node;
// collect the nodes that will be in the cluster
for (var i = 0; i < node.edges.length; i++) {
var edge = node.edges[i];
var childNodeId = this._getConnectedId(edge, parentNodeId);
if (childNodeId !== parentNodeId) {
if (options.joinCondition === undefined) {
childEdgesObj[edge.id] = edge;
childNodesObj[childNodeId] = this.nodes[childNodeId];
}
else {
// clone the options and insert some additional parameters that could be interesting.
var childClonedOptions = this._cloneOptions(childNodeId);
if (options.joinCondition(parentClonedOptions, childClonedOptions) == true) {
childEdgesObj[edge.id] = edge;
childNodesObj[childNodeId] = this.nodes[childNodeId];
}
}
}
else {
childEdgesObj[edge.id] = edge;
}
}
this._cluster(childNodesObj, childEdgesObj, options, doNotUpdateCalculationNodes);
}
/**
* This returns a clone of the options or properties of the edge or node to be used for construction of new edges or check functions for new nodes.
* @param objId
* @param type
* @returns {{}}
* @private
*/
exports._cloneOptions = function(objId, type) {
var clonedOptions = {};
if (type === undefined || type == 'node') {
util.deepExtend(clonedOptions, this.nodes[objId].options, true);
util.deepExtend(clonedOptions, this.nodes[objId].properties, true);
clonedOptions.amountOfConnections = this.nodes[objId].edges.length;
}
else {
util.deepExtend(clonedOptions, this.edges[objId].properties, true);
}
return clonedOptions;
}
/**
* This function creates the edges that will be attached to the cluster.
*
* @param childNodesObj
* @param childEdgesObj
* @param newEdges
* @param options
* @private
*/
exports._createClusterEdges = function (childNodesObj, childEdgesObj, newEdges, options) {
var edge, childNodeId, childNode;
var childKeys = Object.keys(childNodesObj);
for (var i = 0; i < childKeys.length; i++) {
childNodeId = childKeys[i];
childNode = childNodesObj[childNodeId];
// mark all edges for removal from global and construct new edges from the cluster to others
for (var j = 0; j < childNode.edges.length; j++) {
edge = childNode.edges[j];
childEdgesObj[edge.id] = edge;
var otherNodeId = edge.toId;
var otherOnTo = true;
if (edge.toId != childNodeId) {
otherNodeId = edge.toId;
otherOnTo = true;
}
else if (edge.fromId != childNodeId) {
otherNodeId = edge.fromId;
otherOnTo = false;
}
if (childNodesObj[otherNodeId] === undefined) {
var clonedOptions = this._cloneOptions(edge.id, 'edge');
util.deepExtend(clonedOptions, options.clusterEdgeProperties);
// avoid forcing the default color on edges that inherit color
if (edge.properties.color === undefined) {
delete clonedOptions.color;
}
if (otherOnTo === true) {
clonedOptions.from = options.clusterNodeProperties.id;
clonedOptions.to = otherNodeId;
}
else {
clonedOptions.from = otherNodeId;
clonedOptions.to = options.clusterNodeProperties.id;
}
clonedOptions.id = 'clusterEdge:' + util.randomUUID();
newEdges.push(new Edge(clonedOptions,this,this.constants))
}
}
}
}
/**
* This function checks the options that can be supplied to the different cluster functions
* for certain fields and inserts defaults if needed
* @param options
* @returns {*}
* @private
*/
exports._checkOptions = function(options) {
if (options === undefined) {options = {};}
if (options.clusterEdgeProperties === undefined) {options.clusterEdgeProperties = {};}
if (options.clusterNodeProperties === undefined) {options.clusterNodeProperties = {};}
return options;
}
/**
*
* @param {Object} childNodesObj | object with node objects, id as keys, same as childNodes except it also contains a source node
* @param {Object} childEdgesObj | object with edge objects, id as keys
* @param {Array} options | object with {clusterNodeProperties, clusterEdgeProperties, processProperties}
* @param {Boolean} doNotUpdateCalculationNodes | when true, do not wrap up
* @private
*/
exports._cluster = function(childNodesObj, childEdgesObj, options, doNotUpdateCalculationNodes) {
// kill condition: no children so cant cluster
if (Object.keys(childNodesObj).length == 0) {return;}
// check if we have an unique id;
if (options.clusterNodeProperties.id === undefined) {options.clusterNodeProperties.id = 'cluster:' + util.randomUUID();}
var clusterId = options.clusterNodeProperties.id;
// create the new edges that will connect to the cluster
var newEdges = [];
this._createClusterEdges(childNodesObj, childEdgesObj, newEdges, options);
// construct the clusterNodeProperties
var clusterNodeProperties = options.clusterNodeProperties;
if (options.processProperties !== undefined) {
// get the childNode options
var childNodesOptions = [];
for (var nodeId in childNodesObj) {
var clonedOptions = this._cloneOptions(nodeId);
childNodesOptions.push(clonedOptions);
}
// get clusterproperties based on childNodes
var childEdgesOptions = [];
for (var edgeId in childEdgesObj) {
var clonedOptions = this._cloneOptions(edgeId, 'edge');
childEdgesOptions.push(clonedOptions);
}
clusterNodeProperties = options.processProperties(clusterNodeProperties, childNodesOptions, childEdgesOptions);
if (!clusterNodeProperties) {
throw new Error("The processClusterProperties function does not return properties!");
}
}
if (clusterNodeProperties.label === undefined) {
clusterNodeProperties.label = 'cluster';
}
// give the clusterNode a postion if it does not have one.
var pos = undefined
if (clusterNodeProperties.x === undefined) {
pos = this._getClusterPosition(childNodesObj);
clusterNodeProperties.x = pos.x;
clusterNodeProperties.allowedToMoveX = true;
}
if (clusterNodeProperties.x === undefined) {
if (pos === undefined) {
pos = this._getClusterPosition(childNodesObj);
}
clusterNodeProperties.y = pos.y;
clusterNodeProperties.allowedToMoveY = true;
}
// force the ID to remain the same
clusterNodeProperties.id = clusterId;
// create the clusterNode
var clusterNode = new Node(clusterNodeProperties, this.images, this.groups, this.constants);
clusterNode.isCluster = true;
clusterNode.containedNodes = childNodesObj;
clusterNode.containedEdges = childEdgesObj;
// delete contained edges from global
for (var edgeId in childEdgesObj) {
if (childEdgesObj.hasOwnProperty(edgeId)) {
if (this.edges[edgeId] !== undefined) {
if (this.edges[edgeId].via !== null) {
var viaId = this.edges[edgeId].via.id;
if (viaId) {
this.edges[edgeId].via = null
delete this.sectors['support']['nodes'][viaId];
}
}
this.edges[edgeId].disconnect();
delete this.edges[edgeId];
}
}
}
// remove contained nodes from global
for (var nodeId in childNodesObj) {
if (childNodesObj.hasOwnProperty(nodeId)) {
this.clusteredNodes[nodeId] = {clusterId:clusterNodeProperties.id, node: this.nodes[nodeId]};
delete this.nodes[nodeId];
}
}
// finally put the cluster node into global
this.nodes[clusterNodeProperties.id] = clusterNode;
// push new edges to global
for (var i = 0; i < newEdges.length; i++) {
this.edges[newEdges[i].id] = newEdges[i];
this.edges[newEdges[i].id].connect();
}
// create bezier nodes for smooth curves if needed
this._createBezierNodes(newEdges);
// set ID to undefined so no duplicates arise
clusterNodeProperties.id = undefined;
// wrap up
if (doNotUpdateCalculationNodes !== true) {
this._wrapUp();
}
}
/**
* get the position of the cluster node based on what's inside
* @param {object} childNodesObj | object with node objects, id as keys
* @returns {{x: number, y: number}}
* @private
*/
exports._getClusterPosition = function(childNodesObj) {
var childKeys = Object.keys(childNodesObj);
var minX = childNodesObj[childKeys[0]].x;
var maxX = childNodesObj[childKeys[0]].x;
var minY = childNodesObj[childKeys[0]].y;
var maxY = childNodesObj[childKeys[0]].y;
var node;
for (var i = 0; i < childKeys.lenght; i++) {
node = childNodesObj[childKeys[0]];
minX = node.x < minX ? node.x : minX;
maxX = node.x > maxX ? node.x : maxX;
minY = node.y < minY ? node.y : minY;
maxY = node.y > maxY ? node.y : maxY;
}
return {x: 0.5*(minX + maxX), y: 0.5*(minY + maxY)};
}
/**
* Open a cluster by calling this function.
* @param {String} clusterNodeId | the ID of the cluster node
* @param {Boolean} doNotUpdateCalculationNodes | wrap up afterwards if not true
*/
exports.openCluster = function(clusterNodeId, doNotUpdateCalculationNodes) {
// kill conditions
if (clusterNodeId === undefined) {throw new Error("No clusterNodeId supplied to openCluster.");}
if (this.nodes[clusterNodeId] === undefined) {throw new Error("The clusterNodeId supplied to openCluster does not exist.");}
if (this.nodes[clusterNodeId].containedNodes === undefined) {console.log("The node:" + clusterNodeId + " is not a cluster."); return};
var node = this.nodes[clusterNodeId];
var containedNodes = node.containedNodes;
var containedEdges = node.containedEdges;
// release nodes
for (var nodeId in containedNodes) {
if (containedNodes.hasOwnProperty(nodeId)) {
this.nodes[nodeId] = containedNodes[nodeId];
// inherit position
this.nodes[nodeId].x = node.x;
this.nodes[nodeId].y = node.y;
// inherit speed
this.nodes[nodeId].vx = node.vx;
this.nodes[nodeId].vy = node.vy;
delete this.clusteredNodes[nodeId];
}
}
// release edges
for (var edgeId in containedEdges) {
if (containedEdges.hasOwnProperty(edgeId)) {
this.edges[edgeId] = containedEdges[edgeId];
this.edges[edgeId].connect();
var edge = this.edges[edgeId];
if (edge.connected === false) {
if (this.clusteredNodes[edge.fromId] !== undefined) {
this._connectEdge(edge, edge.fromId, true);
}
if (this.clusteredNodes[edge.toId] !== undefined) {
this._connectEdge(edge, edge.toId, false);
}
}
}
}
this._createBezierNodes(containedEdges);
var edgeIds = [];
for (var i = 0; i < node.edges.length; i++) {
edgeIds.push(node.edges[i].id);
}
// remove edges in clusterNode
for (var i = 0; i < edgeIds.length; i++) {
var edge = this.edges[edgeIds[i]];
// if the edge should have been connected to a contained node
if (edge.fromArray.length > 0 && edge.fromId == clusterNodeId) {
// the node in the from array was contained in the cluster
if (this.nodes[edge.fromArray[0].id] !== undefined) {
this._connectEdge(edge, edge.fromArray[0].id, true);
}
}
else if (edge.toArray.length > 0 && edge.toId == clusterNodeId) {
// the node in the to array was contained in the cluster
if (this.nodes[edge.toArray[0].id] !== undefined) {
this._connectEdge(edge, edge.toArray[0].id, false);
}
}
else {
var edgeId = edgeIds[i];
var viaId = this.edges[edgeId].via.id;
if (viaId) {
this.edges[edgeId].via = null
delete this.sectors['support']['nodes'][viaId];
}
// this removes the edge from node.edges, which is why edgeIds is formed
this.edges[edgeId].disconnect();
delete this.edges[edgeId];
}
}
// remove clusterNode
delete this.nodes[clusterNodeId];
if (doNotUpdateCalculationNodes !== true) {
this._wrapUp();
}
}
/**
* Recalculate navigation nodes, color edges dirty, update nodes list etc.
* @private
*/
exports._wrapUp = function() {
this._updateNodeIndexList();
this._updateCalculationNodes();
this._markAllEdgesAsDirty();
if (this.initializing !== true) {
this.moving = true;
this.start();
}
}
/**
* Connect an edge that was previously contained from cluster A to cluster B if the node that it was originally connected to
* is currently residing in cluster B
* @param edge
* @param nodeId
* @param from
* @private
*/
exports._connectEdge = function(edge, nodeId, from) {
var clusterStack = this._getClusterStack(nodeId);
if (from == true) {
edge.from = clusterStack[clusterStack.length - 1];
edge.fromId = clusterStack[clusterStack.length - 1].id;
clusterStack.pop()
edge.fromArray = clusterStack;
}
else {
edge.to = clusterStack[clusterStack.length - 1];
edge.toId = clusterStack[clusterStack.length - 1].id;
clusterStack.pop();
edge.toArray = clusterStack;
}
edge.connect();
}
/**
* Get the stack clusterId's that a certain node resides in. cluster A -> cluster B -> cluster C -> node
* @param nodeId
* @returns {Array}
* @private
*/
exports._getClusterStack = function(nodeId) {
var stack = [];
var max = 100;
var counter = 0;
while (this.clusteredNodes[nodeId] !== undefined && counter < max) {
stack.push(this.clusteredNodes[nodeId].node);
nodeId = this.clusteredNodes[nodeId].clusterId;
counter++;
}
stack.push(this.nodes[nodeId]);
return stack;
}
/**
* Get the Id the node is connected to
* @param edge
* @param nodeId
* @returns {*}
* @private
*/
exports._getConnectedId = function(edge, nodeId) {
if (edge.toId != nodeId) {
return edge.toId;
}
else if (edge.fromId != nodeId) {
return edge.fromId;
}
else {
return edge.fromId;
}
}
/**
* We determine how many connections denote an important hub.
* We take the mean + 2*std as the important hub size. (Assuming a normal distribution of data, ~2.2%)
*
* @private
*/
exports._getHubSize = function() {
var average = 0;
var averageSquared = 0;
var hubCounter = 0;
var largestHub = 0;
for (var i = 0; i < this.nodeIndices.length; i++) {
var node = this.nodes[this.nodeIndices[i]];
if (node.edges.length > largestHub) {
largestHub = node.edges.length;
}
average += node.edges.length;
averageSquared += Math.pow(node.edges.length,2);
hubCounter += 1;
}
average = average / hubCounter;
averageSquared = averageSquared / hubCounter;
var variance = averageSquared - Math.pow(average,2);
var standardDeviation = Math.sqrt(variance);
var hubThreshold = Math.floor(average + 2*standardDeviation);
// always have at least one to cluster
if (hubThreshold > largestHub) {
hubThreshold = largestHub;
}
return hubThreshold;
};

+ 0
- 399
lib/network/mixins/physics/BarnesHutMixin.js View File

@ -1,399 +0,0 @@
/**
* This function calculates the forces the nodes apply on eachother based on a gravitational model.
* The Barnes Hut method is used to speed up this N-body simulation.
*
* @private
*/
exports._calculateNodeForces = function() {
if (this.constants.physics.barnesHut.gravitationalConstant != 0) {
var node;
var nodes = this.calculationNodes;
var nodeIndices = this.calculationNodeIndices;
var nodeCount = nodeIndices.length;
this._formBarnesHutTree(nodes,nodeIndices);
var barnesHutTree = this.barnesHutTree;
// place the nodes one by one recursively
for (var i = 0; i < nodeCount; i++) {
node = nodes[nodeIndices[i]];
if (node.options.mass > 0) {
// starting with root is irrelevant, it never passes the BarnesHutSolver condition
this._getForceContribution(barnesHutTree.root.children.NW,node);
this._getForceContribution(barnesHutTree.root.children.NE,node);
this._getForceContribution(barnesHutTree.root.children.SW,node);
this._getForceContribution(barnesHutTree.root.children.SE,node);
}
}
}
};
/**
* This function traverses the barnesHutTree. It checks when it can approximate distant nodes with their center of mass.
* If a region contains a single node, we check if it is not itself, then we apply the force.
*
* @param parentBranch
* @param node
* @private
*/
exports._getForceContribution = function(parentBranch,node) {
// we get no force contribution from an empty region
if (parentBranch.childrenCount > 0) {
var dx,dy,distance;
// get the distance from the center of mass to the node.
dx = parentBranch.centerOfMass.x - node.x;
dy = parentBranch.centerOfMass.y - node.y;
distance = Math.sqrt(dx * dx + dy * dy);
// BarnesHutSolver condition
// original condition : s/d < thetaInverted = passed === d/s > 1/theta = passed
// calcSize = 1/s --> d * 1/s > 1/theta = passed
if (distance * parentBranch.calcSize > this.constants.physics.barnesHut.thetaInverted) {
// duplicate code to reduce function calls to speed up program
if (distance == 0) {
distance = 0.1*Math.random();
dx = distance;
}
var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.options.mass / (distance * distance * distance);
var fx = dx * gravityForce;
var fy = dy * gravityForce;
node.fx += fx;
node.fy += fy;
}
else {
// Did not pass the condition, go into children if available
if (parentBranch.childrenCount == 4) {
this._getForceContribution(parentBranch.children.NW,node);
this._getForceContribution(parentBranch.children.NE,node);
this._getForceContribution(parentBranch.children.SW,node);
this._getForceContribution(parentBranch.children.SE,node);
}
else { // parentBranch must have only one node, if it was empty we wouldnt be here
if (parentBranch.children.data.id != node.id) { // if it is not self
// duplicate code to reduce function calls to speed up program
if (distance == 0) {
distance = 0.5*Math.random();
dx = distance;
}
var gravityForce = this.constants.physics.barnesHut.gravitationalConstant * parentBranch.mass * node.options.mass / (distance * distance * distance);
var fx = dx * gravityForce;
var fy = dy * gravityForce;
node.fx += fx;
node.fy += fy;
}
}
}
}
};
/**
* This function constructs the barnesHut tree recursively. It creates the root, splits it and starts placing the nodes.
*
* @param nodes
* @param nodeIndices
* @private
*/
exports._formBarnesHutTree = function(nodes,nodeIndices) {
var node;
var nodeCount = nodeIndices.length;
var minX = Number.MAX_VALUE,
minY = Number.MAX_VALUE,
maxX =-Number.MAX_VALUE,
maxY =-Number.MAX_VALUE;
// get the range of the nodes
for (var i = 0; i < nodeCount; i++) {
var x = nodes[nodeIndices[i]].x;
var y = nodes[nodeIndices[i]].y;
if (nodes[nodeIndices[i]].options.mass > 0) {
if (x < minX) { minX = x; }
if (x > maxX) { maxX = x; }
if (y < minY) { minY = y; }
if (y > maxY) { maxY = y; }
}
}
// make the range a square
var sizeDiff = Math.abs(maxX - minX) - Math.abs(maxY - minY); // difference between X and Y
if (sizeDiff > 0) {minY -= 0.5 * sizeDiff; maxY += 0.5 * sizeDiff;} // xSize > ySize
else {minX += 0.5 * sizeDiff; maxX -= 0.5 * sizeDiff;} // xSize < ySize
var minimumTreeSize = 1e-5;
var rootSize = Math.max(minimumTreeSize,Math.abs(maxX - minX));
var halfRootSize = 0.5 * rootSize;
var centerX = 0.5 * (minX + maxX), centerY = 0.5 * (minY + maxY);
// construct the barnesHutTree
var barnesHutTree = {
root:{
centerOfMass: {x:0, y:0},
mass:0,
range: {
minX: centerX-halfRootSize,maxX:centerX+halfRootSize,
minY: centerY-halfRootSize,maxY:centerY+halfRootSize
},
size: rootSize,
calcSize: 1 / rootSize,
children: { data:null},
maxWidth: 0,
level: 0,
childrenCount: 4
}
};
this._splitBranch(barnesHutTree.root);
// place the nodes one by one recursively
for (i = 0; i < nodeCount; i++) {
node = nodes[nodeIndices[i]];
if (node.options.mass > 0) {
this._placeInTree(barnesHutTree.root,node);
}
}
// make global
this.barnesHutTree = barnesHutTree
};
/**
* this updates the mass of a branch. this is increased by adding a node.
*
* @param parentBranch
* @param node
* @private
*/
exports._updateBranchMass = function(parentBranch, node) {
var totalMass = parentBranch.mass + node.options.mass;
var totalMassInv = 1/totalMass;
parentBranch.centerOfMass.x = parentBranch.centerOfMass.x * parentBranch.mass + node.x * node.options.mass;
parentBranch.centerOfMass.x *= totalMassInv;
parentBranch.centerOfMass.y = parentBranch.centerOfMass.y * parentBranch.mass + node.y * node.options.mass;
parentBranch.centerOfMass.y *= totalMassInv;
parentBranch.mass = totalMass;
var biggestSize = Math.max(Math.max(node.height,node.radius),node.width);
parentBranch.maxWidth = (parentBranch.maxWidth < biggestSize) ? biggestSize : parentBranch.maxWidth;
};
/**
* determine in which branch the node will be placed.
*
* @param parentBranch
* @param node
* @param skipMassUpdate
* @private
*/
exports._placeInTree = function(parentBranch,node,skipMassUpdate) {
if (skipMassUpdate != true || skipMassUpdate === undefined) {
// update the mass of the branch.
this._updateBranchMass(parentBranch,node);
}
if (parentBranch.children.NW.range.maxX > node.x) { // in NW or SW
if (parentBranch.children.NW.range.maxY > node.y) { // in NW
this._placeInRegion(parentBranch,node,"NW");
}
else { // in SW
this._placeInRegion(parentBranch,node,"SW");
}
}
else { // in NE or SE
if (parentBranch.children.NW.range.maxY > node.y) { // in NE
this._placeInRegion(parentBranch,node,"NE");
}
else { // in SE
this._placeInRegion(parentBranch,node,"SE");
}
}
};
/**
* actually place the node in a region (or branch)
*
* @param parentBranch
* @param node
* @param region
* @private
*/
exports._placeInRegion = function(parentBranch,node,region) {
switch (parentBranch.children[region].childrenCount) {
case 0: // place node here
parentBranch.children[region].children.data = node;
parentBranch.children[region].childrenCount = 1;
this._updateBranchMass(parentBranch.children[region],node);
break;
case 1: // convert into children
// if there are two nodes exactly overlapping (on init, on opening of cluster etc.)
// we move one node a pixel and we do not put it in the tree.
if (parentBranch.children[region].children.data.x == node.x &&
parentBranch.children[region].children.data.y == node.y) {
node.x += Math.random();
node.y += Math.random();
}
else {
this._splitBranch(parentBranch.children[region]);
this._placeInTree(parentBranch.children[region],node);
}
break;
case 4: // place in branch
this._placeInTree(parentBranch.children[region],node);
break;
}
};
/**
* this function splits a branch into 4 sub branches. If the branch contained a node, we place it in the subbranch
* after the split is complete.
*
* @param parentBranch
* @private
*/
exports._splitBranch = function(parentBranch) {
// if the branch is shaded with a node, replace the node in the new subset.
var containedNode = null;
if (parentBranch.childrenCount == 1) {
containedNode = parentBranch.children.data;
parentBranch.mass = 0; parentBranch.centerOfMass.x = 0; parentBranch.centerOfMass.y = 0;
}
parentBranch.childrenCount = 4;
parentBranch.children.data = null;
this._insertRegion(parentBranch,"NW");
this._insertRegion(parentBranch,"NE");
this._insertRegion(parentBranch,"SW");
this._insertRegion(parentBranch,"SE");
if (containedNode != null) {
this._placeInTree(parentBranch,containedNode);
}
};
/**
* This function subdivides the region into four new segments.
* Specifically, this inserts a single new segment.
* It fills the children section of the parentBranch
*
* @param parentBranch
* @param region
* @param parentRange
* @private
*/
exports._insertRegion = function(parentBranch, region) {
var minX,maxX,minY,maxY;
var childSize = 0.5 * parentBranch.size;
switch (region) {
case "NW":
minX = parentBranch.range.minX;
maxX = parentBranch.range.minX + childSize;
minY = parentBranch.range.minY;
maxY = parentBranch.range.minY + childSize;
break;
case "NE":
minX = parentBranch.range.minX + childSize;
maxX = parentBranch.range.maxX;
minY = parentBranch.range.minY;
maxY = parentBranch.range.minY + childSize;
break;
case "SW":
minX = parentBranch.range.minX;
maxX = parentBranch.range.minX + childSize;
minY = parentBranch.range.minY + childSize;
maxY = parentBranch.range.maxY;
break;
case "SE":
minX = parentBranch.range.minX + childSize;
maxX = parentBranch.range.maxX;
minY = parentBranch.range.minY + childSize;
maxY = parentBranch.range.maxY;
break;
}
parentBranch.children[region] = {
centerOfMass:{x:0,y:0},
mass:0,
range:{minX:minX,maxX:maxX,minY:minY,maxY:maxY},
size: 0.5 * parentBranch.size,
calcSize: 2 * parentBranch.calcSize,
children: {data:null},
maxWidth: 0,
level: parentBranch.level+1,
childrenCount: 0
};
};
/**
* This function is for debugging purposed, it draws the tree.
*
* @param ctx
* @param color
* @private
*/
exports._drawTree = function(ctx,color) {
if (this.barnesHutTree !== undefined) {
ctx.lineWidth = 1;
this._drawBranch(this.barnesHutTree.root,ctx,color);
}
};
/**
* This function is for debugging purposes. It draws the branches recursively.
*
* @param branch
* @param ctx
* @param color
* @private
*/
exports._drawBranch = function(branch,ctx,color) {
if (color === undefined) {
color = "#FF0000";
}
if (branch.childrenCount == 4) {
this._drawBranch(branch.children.NW,ctx);
this._drawBranch(branch.children.NE,ctx);
this._drawBranch(branch.children.SE,ctx);
this._drawBranch(branch.children.SW,ctx);
}
ctx.strokeStyle = color;
ctx.beginPath();
ctx.moveTo(branch.range.minX,branch.range.minY);
ctx.lineTo(branch.range.maxX,branch.range.minY);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(branch.range.maxX,branch.range.minY);
ctx.lineTo(branch.range.maxX,branch.range.maxY);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(branch.range.maxX,branch.range.maxY);
ctx.lineTo(branch.range.minX,branch.range.maxY);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(branch.range.minX,branch.range.maxY);
ctx.lineTo(branch.range.minX,branch.range.minY);
ctx.stroke();
/*
if (branch.mass > 0) {
ctx.circle(branch.centerOfMass.x, branch.centerOfMass.y, 3*branch.mass);
ctx.stroke();
}
*/
};

+ 0
- 154
lib/network/mixins/physics/HierarchialRepulsionMixin.js View File

@ -1,154 +0,0 @@
/**
* Calculate the forces the nodes apply on eachother based on a repulsion field.
* This field is linearly approximated.
*
* @private
*/
exports._calculateNodeForces = function () {
var dx, dy, distance, fx, fy,
repulsingForce, node1, node2, i, j;
var nodes = this.calculationNodes;
var nodeIndices = this.calculationNodeIndices;
// repulsing forces between nodes
var nodeDistance = this.constants.physics.hierarchicalRepulsion.nodeDistance;
// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (i = 0; i < nodeIndices.length - 1; i++) {
node1 = nodes[nodeIndices[i]];
for (j = i + 1; j < nodeIndices.length; j++) {
node2 = nodes[nodeIndices[j]];
// nodes only affect nodes on their level
if (node1.level == node2.level) {
dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
var steepness = 0.05;
if (distance < nodeDistance) {
repulsingForce = -Math.pow(steepness*distance,2) + Math.pow(steepness*nodeDistance,2);
}
else {
repulsingForce = 0;
}
// normalize force with
if (distance == 0) {
distance = 0.01;
}
else {
repulsingForce = repulsingForce / distance;
}
fx = dx * repulsingForce;
fy = dy * repulsingForce;
node1.fx -= fx;
node1.fy -= fy;
node2.fx += fx;
node2.fy += fy;
}
}
}
};
/**
* this function calculates the effects of the springs in the case of unsmooth curves.
*
* @private
*/
exports._calculateHierarchicalSpringForces = function () {
var edgeLength, edge, edgeId;
var dx, dy, fx, fy, springForce, distance;
var edges = this.edges;
var nodes = this.calculationNodes;
var nodeIndices = this.calculationNodeIndices;
for (var i = 0; i < nodeIndices.length; i++) {
var node1 = nodes[nodeIndices[i]];
node1.springFx = 0;
node1.springFy = 0;
}
// forces caused by the edges, modelled as springs
for (edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
edge = edges[edgeId];
if (edge.connected === true) {
// only calculate forces if nodes are in the same sector
if (this.nodes.hasOwnProperty(edge.toId) && this.nodes.hasOwnProperty(edge.fromId)) {
edgeLength = edge.physics.springLength;
// this implies that the edges between big clusters are longer
edgeLength += (edge.to.clusterSize + edge.from.clusterSize - 2) * this.constants.clustering.edgeGrowth;
dx = (edge.from.x - edge.to.x);
dy = (edge.from.y - edge.to.y);
distance = Math.sqrt(dx * dx + dy * dy);
if (distance == 0) {
distance = 0.01;
}
// the 1/distance is so the fx and fy can be calculated without sine or cosine.
springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance;
fx = dx * springForce;
fy = dy * springForce;
if (edge.to.level != edge.from.level) {
edge.to.springFx -= fx;
edge.to.springFy -= fy;
edge.from.springFx += fx;
edge.from.springFy += fy;
}
else {
var factor = 0.5;
edge.to.fx -= factor*fx;
edge.to.fy -= factor*fy;
edge.from.fx += factor*fx;
edge.from.fy += factor*fy;
}
}
}
}
}
// normalize spring forces
var springForce = 1;
var springFx, springFy;
for (i = 0; i < nodeIndices.length; i++) {
var node = nodes[nodeIndices[i]];
springFx = Math.min(springForce,Math.max(-springForce,node.springFx));
springFy = Math.min(springForce,Math.max(-springForce,node.springFy));
node.fx += springFx;
node.fy += springFy;
}
// retain energy balance
var totalFx = 0;
var totalFy = 0;
for (i = 0; i < nodeIndices.length; i++) {
var node = nodes[nodeIndices[i]];
totalFx += node.fx;
totalFy += node.fy;
}
var correctionFx = totalFx / nodeIndices.length;
var correctionFy = totalFy / nodeIndices.length;
for (i = 0; i < nodeIndices.length; i++) {
var node = nodes[nodeIndices[i]];
node.fx -= correctionFx;
node.fy -= correctionFy;
}
};

+ 0
- 710
lib/network/mixins/physics/PhysicsMixin.js View File

@ -1,710 +0,0 @@
var util = require('../../../util');
var RepulsionMixin = require('./RepulsionMixin');
var HierarchialRepulsionMixin = require('./HierarchialRepulsionMixin');
var BarnesHutMixin = require('./BarnesHutMixin');
/**
* Toggling barnes Hut calculation on and off.
*
* @private
*/
exports._toggleBarnesHut = function () {
this.constants.physics.barnesHut.enabled = !this.constants.physics.barnesHut.enabled;
this._loadSelectedForceSolver();
this.moving = true;
this.start();
};
/**
* This loads the node force solver based on the barnes hut or repulsion algorithm
*
* @private
*/
exports._loadSelectedForceSolver = function () {
// this overloads the this._calculateNodeForces
if (this.constants.physics.barnesHut.enabled == true) {
this._clearMixin(RepulsionMixin);
this._clearMixin(HierarchialRepulsionMixin);
this.constants.physics.centralGravity = this.constants.physics.barnesHut.centralGravity;
this.constants.physics.springLength = this.constants.physics.barnesHut.springLength;
this.constants.physics.springConstant = this.constants.physics.barnesHut.springConstant;
this.constants.physics.damping = this.constants.physics.barnesHut.damping;
this._loadMixin(BarnesHutMixin);
}
else if (this.constants.physics.hierarchicalRepulsion.enabled == true) {
this._clearMixin(BarnesHutMixin);
this._clearMixin(RepulsionMixin);
this.constants.physics.centralGravity = this.constants.physics.hierarchicalRepulsion.centralGravity;
this.constants.physics.springLength = this.constants.physics.hierarchicalRepulsion.springLength;
this.constants.physics.springConstant = this.constants.physics.hierarchicalRepulsion.springConstant;
this.constants.physics.damping = this.constants.physics.hierarchicalRepulsion.damping;
this._loadMixin(HierarchialRepulsionMixin);
}
else {
this._clearMixin(BarnesHutMixin);
this._clearMixin(HierarchialRepulsionMixin);
this.barnesHutTree = undefined;
this.constants.physics.centralGravity = this.constants.physics.repulsion.centralGravity;
this.constants.physics.springLength = this.constants.physics.repulsion.springLength;
this.constants.physics.springConstant = this.constants.physics.repulsion.springConstant;
this.constants.physics.damping = this.constants.physics.repulsion.damping;
this._loadMixin(RepulsionMixin);
}
};
/**
* Before calculating the forces, we check if we need to cluster to keep up performance and we check
* if there is more than one node. If it is just one node, we dont calculate anything.
*
* @private
*/
exports._initializeForceCalculation = function () {
// stop calculation if there is only one node
if (this.calculationNodeIndices.length == 1) {
this.body.nodes[this.calculationNodeIndices[0]]._setForce(0, 0);
}
else {
// we now start the force calculation
this._calculateForces();
}
};
/**
* Calculate the external forces acting on the nodes
* Forces are caused by: edges, repulsing forces between nodes, gravity
* @private
*/
exports._calculateForces = function () {
// Gravity is required to keep separated groups from floating off
// the forces are reset to zero in this loop by using _setForce instead
// of _addForce
this._calculateGravitationalForces();
this._calculateNodeForces();
if (this.constants.physics.springConstant > 0) {
if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
this._calculateSpringForcesWithSupport();
}
else {
if (this.constants.physics.hierarchicalRepulsion.enabled == true) {
this._calculateHierarchicalSpringForces();
}
else {
this._calculateSpringForces();
}
}
}
};
/**
* Smooth curves are created by adding invisible nodes in the center of the edges. These nodes are also
* handled in the calculateForces function. We then use a quadratic curve with the center node as control.
* This function joins the datanodes and invisible (called support) nodes into one object.
* We do this so we do not contaminate this.body.nodes with the support nodes.
*
* @private
*/
exports._updateCalculationNodes = function () {
if (this.constants.smoothCurves.enabled == true && this.constants.smoothCurves.dynamic == true) {
this.calculationNodes = {};
this.calculationNodeIndices = [];
for (var nodeId in this.body.nodes) {
if (this.body.nodes.hasOwnProperty(nodeId)) {
this.calculationNodes[nodeId] = this.body.nodes[nodeId];
}
}
var supportNodes = this.body.sectors['support']['nodes'];
for (var supportNodeId in supportNodes) {
if (supportNodes.hasOwnProperty(supportNodeId)) {
if (this.body.edges.hasOwnProperty(supportNodes[supportNodeId].parentEdgeId)) {
this.calculationNodes[supportNodeId] = supportNodes[supportNodeId];
}
else {
supportNodes[supportNodeId]._setForce(0, 0);
}
}
}
this.calculationNodeIndices = Object.keys(this.calculationNodes);
}
else {
this.calculationNodes = this.body.nodes;
this.calculationNodeIndices = this.body.nodeIndices;
}
};
/**
* this function applies the central gravity effect to keep groups from floating off
*
* @private
*/
exports._calculateGravitationalForces = function () {
var dx, dy, distance, node, i;
var nodes = this.calculationNodes;
var gravity = this.constants.physics.centralGravity;
var gravityForce = 0;
for (i = 0; i < this.calculationNodeIndices.length; i++) {
node = nodes[this.calculationNodeIndices[i]];
node.damping = this.constants.physics.damping; // possibly add function to alter damping properties of clusters.
// gravity does not apply when we are in a pocket sector
if (this._sector() == "default" && gravity != 0) {
dx = -node.x;
dy = -node.y;
distance = Math.sqrt(dx * dx + dy * dy);
gravityForce = (distance == 0) ? 0 : (gravity / distance);
node.fx = dx * gravityForce;
node.fy = dy * gravityForce;
}
else {
node.fx = 0;
node.fy = 0;
}
}
};
/**
* this function calculates the effects of the springs in the case of unsmooth curves.
*
* @private
*/
exports._calculateSpringForces = function () {
var edgeLength, edge, edgeId;
var dx, dy, fx, fy, springForce, distance;
var edges = this.body.edges;
// forces caused by the edges, modelled as springs
for (edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
edge = edges[edgeId];
if (edge.connected === true) {
// only calculate forces if nodes are in the same sector
if (this.body.nodes.hasOwnProperty(edge.toId) && this.body.nodes.hasOwnProperty(edge.fromId)) {
edgeLength = edge.physics.springLength;
dx = (edge.from.x - edge.to.x);
dy = (edge.from.y - edge.to.y);
distance = Math.sqrt(dx * dx + dy * dy);
if (distance == 0) {
distance = 0.01;
}
// the 1/distance is so the fx and fy can be calculated without sine or cosine.
springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance;
fx = dx * springForce;
fy = dy * springForce;
edge.from.fx += fx;
edge.from.fy += fy;
edge.to.fx -= fx;
edge.to.fy -= fy;
}
}
}
}
};
/**
* This function calculates the springforces on the nodes, accounting for the support nodes.
*
* @private
*/
exports._calculateSpringForcesWithSupport = function () {
var edgeLength, edge, edgeId;
var edges = this.body.edges;
var calculationNodes = this.calculationNodes;
// forces caused by the edges, modelled as springs
for (edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
edge = edges[edgeId];
if (edge.connected === true) {
// only calculate forces if nodes are in the same sector
if (calculationNodes[edge.toId] !== undefined && calculationNodes[edge.fromId] !== undefined) {
if (edge.via != null) {
var node1 = edge.to;
var node2 = edge.via;
var node3 = edge.from;
edgeLength = edge.physics.springLength;
this._calculateSpringForce(node1, node2, 0.5 * edgeLength);
this._calculateSpringForce(node2, node3, 0.5 * edgeLength);
}
}
}
}
}
};
/**
* This is the code actually performing the calculation for the function above. It is split out to avoid repetition.
*
* @param node1
* @param node2
* @param edgeLength
* @private
*/
exports._calculateSpringForce = function (node1, node2, edgeLength) {
var dx, dy, fx, fy, springForce, distance;
dx = (node1.x - node2.x);
dy = (node1.y - node2.y);
distance = Math.sqrt(dx * dx + dy * dy);
if (distance == 0) {
distance = 0.01;
}
// the 1/distance is so the fx and fy can be calculated without sine or cosine.
springForce = this.constants.physics.springConstant * (edgeLength - distance) / distance;
fx = dx * springForce;
fy = dy * springForce;
node1.fx += fx;
node1.fy += fy;
node2.fx -= fx;
node2.fy -= fy;
};
exports._cleanupPhysicsConfiguration = function() {
if (this.physicsConfiguration !== undefined) {
while (this.physicsConfiguration.hasChildNodes()) {
this.physicsConfiguration.removeChild(this.physicsConfiguration.firstChild);
}
this.physicsConfiguration.parentNode.removeChild(this.physicsConfiguration);
this.physicsConfiguration = undefined;
}
}
/**
* Load the HTML for the physics config and bind it
* @private
*/
exports._loadPhysicsConfiguration = function () {
if (this.physicsConfiguration === undefined) {
this.backupConstants = {};
util.deepExtend(this.backupConstants,this.constants);
var maxGravitational = Math.max(20000, (-1 * this.constants.physics.barnesHut.gravitationalConstant) * 10);
var maxSpring = Math.min(0.05, this.constants.physics.barnesHut.springConstant * 10)
var hierarchicalLayoutDirections = ["LR", "RL", "UD", "DU"];
this.physicsConfiguration = document.createElement('div');
this.physicsConfiguration.className = "PhysicsConfiguration";
this.physicsConfiguration.innerHTML = '' +
'<table><tr><td><b>Simulation Mode:</b></td></tr>' +
'<tr>' +
'<td width="120px"><input type="radio" name="graph_physicsMethod" id="graph_physicsMethod1" value="BH" checked="checked">Barnes Hut</td>' +
'<td width="120px"><input type="radio" name="graph_physicsMethod" id="graph_physicsMethod2" value="R">Repulsion</td>' +
'<td width="120px"><input type="radio" name="graph_physicsMethod" id="graph_physicsMethod3" value="H">Hierarchical</td>' +
'</tr>' +
'</table>' +
'<table id="graph_BH_table" style="display:none">' +
'<tr><td><b>Barnes Hut</b></td></tr>' +
'<tr>' +
'<td width="150px">gravitationalConstant</td><td>0</td><td><input type="range" min="0" max="'+maxGravitational+'" value="' + (-1 * this.constants.physics.barnesHut.gravitationalConstant) + '" step="25" style="width:300px" id="graph_BH_gc"></td><td width="50px">-'+maxGravitational+'</td><td><input value="' + (this.constants.physics.barnesHut.gravitationalConstant) + '" id="graph_BH_gc_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">centralGravity</td><td>0</td><td><input type="range" min="0" max="6" value="' + this.constants.physics.barnesHut.centralGravity + '" step="0.05" style="width:300px" id="graph_BH_cg"></td><td>3</td><td><input value="' + this.constants.physics.barnesHut.centralGravity + '" id="graph_BH_cg_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springLength</td><td>0</td><td><input type="range" min="0" max="500" value="' + this.constants.physics.barnesHut.springLength + '" step="1" style="width:300px" id="graph_BH_sl"></td><td>500</td><td><input value="' + this.constants.physics.barnesHut.springLength + '" id="graph_BH_sl_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springConstant</td><td>0</td><td><input type="range" min="0" max="'+maxSpring+'" value="' + this.constants.physics.barnesHut.springConstant + '" step="0.0001" style="width:300px" id="graph_BH_sc"></td><td>'+maxSpring+'</td><td><input value="' + this.constants.physics.barnesHut.springConstant + '" id="graph_BH_sc_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">damping</td><td>0</td><td><input type="range" min="0" max="0.3" value="' + this.constants.physics.barnesHut.damping + '" step="0.005" style="width:300px" id="graph_BH_damp"></td><td>0.3</td><td><input value="' + this.constants.physics.barnesHut.damping + '" id="graph_BH_damp_value" style="width:60px"></td>' +
'</tr>' +
'</table>' +
'<table id="graph_R_table" style="display:none">' +
'<tr><td><b>Repulsion</b></td></tr>' +
'<tr>' +
'<td width="150px">nodeDistance</td><td>0</td><td><input type="range" min="0" max="300" value="' + this.constants.physics.repulsion.nodeDistance + '" step="1" style="width:300px" id="graph_R_nd"></td><td width="50px">300</td><td><input value="' + this.constants.physics.repulsion.nodeDistance + '" id="graph_R_nd_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">centralGravity</td><td>0</td><td><input type="range" min="0" max="3" value="' + this.constants.physics.repulsion.centralGravity + '" step="0.05" style="width:300px" id="graph_R_cg"></td><td>3</td><td><input value="' + this.constants.physics.repulsion.centralGravity + '" id="graph_R_cg_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springLength</td><td>0</td><td><input type="range" min="0" max="500" value="' + this.constants.physics.repulsion.springLength + '" step="1" style="width:300px" id="graph_R_sl"></td><td>500</td><td><input value="' + this.constants.physics.repulsion.springLength + '" id="graph_R_sl_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springConstant</td><td>0</td><td><input type="range" min="0" max="0.5" value="' + this.constants.physics.repulsion.springConstant + '" step="0.001" style="width:300px" id="graph_R_sc"></td><td>0.5</td><td><input value="' + this.constants.physics.repulsion.springConstant + '" id="graph_R_sc_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">damping</td><td>0</td><td><input type="range" min="0" max="0.3" value="' + this.constants.physics.repulsion.damping + '" step="0.005" style="width:300px" id="graph_R_damp"></td><td>0.3</td><td><input value="' + this.constants.physics.repulsion.damping + '" id="graph_R_damp_value" style="width:60px"></td>' +
'</tr>' +
'</table>' +
'<table id="graph_H_table" style="display:none">' +
'<tr><td width="150"><b>Hierarchical</b></td></tr>' +
'<tr>' +
'<td width="150px">nodeDistance</td><td>0</td><td><input type="range" min="0" max="300" value="' + this.constants.physics.hierarchicalRepulsion.nodeDistance + '" step="1" style="width:300px" id="graph_H_nd"></td><td width="50px">300</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.nodeDistance + '" id="graph_H_nd_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">centralGravity</td><td>0</td><td><input type="range" min="0" max="3" value="' + this.constants.physics.hierarchicalRepulsion.centralGravity + '" step="0.05" style="width:300px" id="graph_H_cg"></td><td>3</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.centralGravity + '" id="graph_H_cg_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springLength</td><td>0</td><td><input type="range" min="0" max="500" value="' + this.constants.physics.hierarchicalRepulsion.springLength + '" step="1" style="width:300px" id="graph_H_sl"></td><td>500</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.springLength + '" id="graph_H_sl_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">springConstant</td><td>0</td><td><input type="range" min="0" max="0.5" value="' + this.constants.physics.hierarchicalRepulsion.springConstant + '" step="0.001" style="width:300px" id="graph_H_sc"></td><td>0.5</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.springConstant + '" id="graph_H_sc_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">damping</td><td>0</td><td><input type="range" min="0" max="0.3" value="' + this.constants.physics.hierarchicalRepulsion.damping + '" step="0.005" style="width:300px" id="graph_H_damp"></td><td>0.3</td><td><input value="' + this.constants.physics.hierarchicalRepulsion.damping + '" id="graph_H_damp_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">direction</td><td>1</td><td><input type="range" min="0" max="3" value="' + hierarchicalLayoutDirections.indexOf(this.constants.hierarchicalLayout.direction) + '" step="1" style="width:300px" id="graph_H_direction"></td><td>4</td><td><input value="' + this.constants.hierarchicalLayout.direction + '" id="graph_H_direction_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">levelSeparation</td><td>1</td><td><input type="range" min="0" max="500" value="' + this.constants.hierarchicalLayout.levelSeparation + '" step="1" style="width:300px" id="graph_H_levsep"></td><td>500</td><td><input value="' + this.constants.hierarchicalLayout.levelSeparation + '" id="graph_H_levsep_value" style="width:60px"></td>' +
'</tr>' +
'<tr>' +
'<td width="150px">nodeSpacing</td><td>1</td><td><input type="range" min="0" max="500" value="' + this.constants.hierarchicalLayout.nodeSpacing + '" step="1" style="width:300px" id="graph_H_nspac"></td><td>500</td><td><input value="' + this.constants.hierarchicalLayout.nodeSpacing + '" id="graph_H_nspac_value" style="width:60px"></td>' +
'</tr>' +
'</table>' +
'<table><tr><td><b>Options:</b></td></tr>' +
'<tr>' +
'<td width="180px"><input type="button" id="graph_toggleSmooth" value="Toggle smoothCurves" style="width:150px"></td>' +
'<td width="180px"><input type="button" id="graph_repositionNodes" value="Reinitialize" style="width:150px"></td>' +
'<td width="180px"><input type="button" id="graph_generateOptions" value="Generate Options" style="width:150px"></td>' +
'</tr>' +
'</table>'
this.containerElement.parentElement.insertBefore(this.physicsConfiguration, this.containerElement);
this.optionsDiv = document.createElement("div");
this.optionsDiv.style.fontSize = "14px";
this.optionsDiv.style.fontFamily = "verdana";
this.containerElement.parentElement.insertBefore(this.optionsDiv, this.containerElement);
var rangeElement;
rangeElement = document.getElementById('graph_BH_gc');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_gc', -1, "physics_barnesHut_gravitationalConstant");
rangeElement = document.getElementById('graph_BH_cg');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_cg', 1, "physics_centralGravity");
rangeElement = document.getElementById('graph_BH_sc');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sc', 1, "physics_springConstant");
rangeElement = document.getElementById('graph_BH_sl');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_sl', 1, "physics_springLength");
rangeElement = document.getElementById('graph_BH_damp');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_BH_damp', 1, "physics_damping");
rangeElement = document.getElementById('graph_R_nd');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_nd', 1, "physics_repulsion_nodeDistance");
rangeElement = document.getElementById('graph_R_cg');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_cg', 1, "physics_centralGravity");
rangeElement = document.getElementById('graph_R_sc');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sc', 1, "physics_springConstant");
rangeElement = document.getElementById('graph_R_sl');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_sl', 1, "physics_springLength");
rangeElement = document.getElementById('graph_R_damp');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_R_damp', 1, "physics_damping");
rangeElement = document.getElementById('graph_H_nd');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance");
rangeElement = document.getElementById('graph_H_cg');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_cg', 1, "physics_centralGravity");
rangeElement = document.getElementById('graph_H_sc');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sc', 1, "physics_springConstant");
rangeElement = document.getElementById('graph_H_sl');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_sl', 1, "physics_springLength");
rangeElement = document.getElementById('graph_H_damp');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_damp', 1, "physics_damping");
rangeElement = document.getElementById('graph_H_direction');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_direction', hierarchicalLayoutDirections, "hierarchicalLayout_direction");
rangeElement = document.getElementById('graph_H_levsep');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_levsep', 1, "hierarchicalLayout_levelSeparation");
rangeElement = document.getElementById('graph_H_nspac');
rangeElement.onchange = showValueOfRange.bind(this, 'graph_H_nspac', 1, "hierarchicalLayout_nodeSpacing");
var radioButton1 = document.getElementById("graph_physicsMethod1");
var radioButton2 = document.getElementById("graph_physicsMethod2");
var radioButton3 = document.getElementById("graph_physicsMethod3");
radioButton2.checked = true;
if (this.constants.physics.barnesHut.enabled) {
radioButton1.checked = true;
}
if (this.constants.hierarchicalLayout.enabled) {
radioButton3.checked = true;
}
var graph_toggleSmooth = document.getElementById("graph_toggleSmooth");
var graph_repositionNodes = document.getElementById("graph_repositionNodes");
var graph_generateOptions = document.getElementById("graph_generateOptions");
graph_toggleSmooth.onclick = graphToggleSmoothCurves.bind(this);
graph_repositionNodes.onclick = graphRepositionNodes.bind(this);
graph_generateOptions.onclick = graphGenerateOptions.bind(this);
if (this.constants.smoothCurves == true && this.constants.dynamicSmoothCurves == false) {
graph_toggleSmooth.style.background = "#A4FF56";
}
else {
graph_toggleSmooth.style.background = "#FF8532";
}
switchConfigurations.apply(this);
radioButton1.onchange = switchConfigurations.bind(this);
radioButton2.onchange = switchConfigurations.bind(this);
radioButton3.onchange = switchConfigurations.bind(this);
}
};
/**
* This overwrites the this.constants.
*
* @param constantsVariableName
* @param value
* @private
*/
exports._overWriteGraphConstants = function (constantsVariableName, value) {
var nameArray = constantsVariableName.split("_");
if (nameArray.length == 1) {
this.constants[nameArray[0]] = value;
}
else if (nameArray.length == 2) {
this.constants[nameArray[0]][nameArray[1]] = value;
}
else if (nameArray.length == 3) {
this.constants[nameArray[0]][nameArray[1]][nameArray[2]] = value;
}
};
/**
* this function is bound to the toggle smooth curves button. That is also why it is not in the prototype.
*/
function graphToggleSmoothCurves () {
this.constants.smoothCurves.enabled = !this.constants.smoothCurves.enabled;
var graph_toggleSmooth = document.getElementById("graph_toggleSmooth");
if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";}
else {graph_toggleSmooth.style.background = "#FF8532";}
this._configureSmoothCurves(false);
}
/**
* this function is used to scramble the nodes
*
*/
function graphRepositionNodes () {
for (var nodeId in this.calculationNodes) {
if (this.calculationNodes.hasOwnProperty(nodeId)) {
this.calculationNodes[nodeId].vx = 0; this.calculationNodes[nodeId].vy = 0;
this.calculationNodes[nodeId].fx = 0; this.calculationNodes[nodeId].fy = 0;
}
}
if (this.constants.hierarchicalLayout.enabled == true) {
this._setupHierarchicalLayout();
showValueOfRange.call(this, 'graph_H_nd', 1, "physics_hierarchicalRepulsion_nodeDistance");
showValueOfRange.call(this, 'graph_H_cg', 1, "physics_centralGravity");
showValueOfRange.call(this, 'graph_H_sc', 1, "physics_springConstant");
showValueOfRange.call(this, 'graph_H_sl', 1, "physics_springLength");
showValueOfRange.call(this, 'graph_H_damp', 1, "physics_damping");
}
else {
this.repositionNodes();
}
this.moving = true;
this.start();
}
/**
* this is used to generate an options file from the playing with physics system.
*/
function graphGenerateOptions () {
var options = "No options are required, default values used.";
var optionsSpecific = [];
var radioButton1 = document.getElementById("graph_physicsMethod1");
var radioButton2 = document.getElementById("graph_physicsMethod2");
if (radioButton1.checked == true) {
if (this.constants.physics.barnesHut.gravitationalConstant != this.backupConstants.physics.barnesHut.gravitationalConstant) {optionsSpecific.push("gravitationalConstant: " + this.constants.physics.barnesHut.gravitationalConstant);}
if (this.constants.physics.centralGravity != this.backupConstants.physics.barnesHut.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);}
if (this.constants.physics.springLength != this.backupConstants.physics.barnesHut.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);}
if (this.constants.physics.springConstant != this.backupConstants.physics.barnesHut.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);}
if (this.constants.physics.damping != this.backupConstants.physics.barnesHut.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);}
if (optionsSpecific.length != 0) {
options = "var options = {";
options += "physics: {barnesHut: {";
for (var i = 0; i < optionsSpecific.length; i++) {
options += optionsSpecific[i];
if (i < optionsSpecific.length - 1) {
options += ", "
}
}
options += '}}'
}
if (this.constants.smoothCurves.enabled != this.backupConstants.smoothCurves.enabled) {
if (optionsSpecific.length == 0) {options = "var options = {";}
else {options += ", "}
options += "smoothCurves: " + this.constants.smoothCurves.enabled;
}
if (options != "No options are required, default values used.") {
options += '};'
}
}
else if (radioButton2.checked == true) {
options = "var options = {";
options += "physics: {barnesHut: {enabled: false}";
if (this.constants.physics.repulsion.nodeDistance != this.backupConstants.physics.repulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.repulsion.nodeDistance);}
if (this.constants.physics.centralGravity != this.backupConstants.physics.repulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);}
if (this.constants.physics.springLength != this.backupConstants.physics.repulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);}
if (this.constants.physics.springConstant != this.backupConstants.physics.repulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);}
if (this.constants.physics.damping != this.backupConstants.physics.repulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);}
if (optionsSpecific.length != 0) {
options += ", repulsion: {";
for (var i = 0; i < optionsSpecific.length; i++) {
options += optionsSpecific[i];
if (i < optionsSpecific.length - 1) {
options += ", "
}
}
options += '}}'
}
if (optionsSpecific.length == 0) {options += "}"}
if (this.constants.smoothCurves != this.backupConstants.smoothCurves) {
options += ", smoothCurves: " + this.constants.smoothCurves;
}
options += '};'
}
else {
options = "var options = {";
if (this.constants.physics.hierarchicalRepulsion.nodeDistance != this.backupConstants.physics.hierarchicalRepulsion.nodeDistance) {optionsSpecific.push("nodeDistance: " + this.constants.physics.hierarchicalRepulsion.nodeDistance);}
if (this.constants.physics.centralGravity != this.backupConstants.physics.hierarchicalRepulsion.centralGravity) {optionsSpecific.push("centralGravity: " + this.constants.physics.centralGravity);}
if (this.constants.physics.springLength != this.backupConstants.physics.hierarchicalRepulsion.springLength) {optionsSpecific.push("springLength: " + this.constants.physics.springLength);}
if (this.constants.physics.springConstant != this.backupConstants.physics.hierarchicalRepulsion.springConstant) {optionsSpecific.push("springConstant: " + this.constants.physics.springConstant);}
if (this.constants.physics.damping != this.backupConstants.physics.hierarchicalRepulsion.damping) {optionsSpecific.push("damping: " + this.constants.physics.damping);}
if (optionsSpecific.length != 0) {
options += "physics: {hierarchicalRepulsion: {";
for (var i = 0; i < optionsSpecific.length; i++) {
options += optionsSpecific[i];
if (i < optionsSpecific.length - 1) {
options += ", ";
}
}
options += '}},';
}
options += 'hierarchicalLayout: {';
optionsSpecific = [];
if (this.constants.hierarchicalLayout.direction != this.backupConstants.hierarchicalLayout.direction) {optionsSpecific.push("direction: " + this.constants.hierarchicalLayout.direction);}
if (Math.abs(this.constants.hierarchicalLayout.levelSeparation) != this.backupConstants.hierarchicalLayout.levelSeparation) {optionsSpecific.push("levelSeparation: " + this.constants.hierarchicalLayout.levelSeparation);}
if (this.constants.hierarchicalLayout.nodeSpacing != this.backupConstants.hierarchicalLayout.nodeSpacing) {optionsSpecific.push("nodeSpacing: " + this.constants.hierarchicalLayout.nodeSpacing);}
if (optionsSpecific.length != 0) {
for (var i = 0; i < optionsSpecific.length; i++) {
options += optionsSpecific[i];
if (i < optionsSpecific.length - 1) {
options += ", "
}
}
options += '}'
}
else {
options += "enabled:true}";
}
options += '};'
}
this.optionsDiv.innerHTML = options;
}
/**
* this is used to switch between barnesHut, repulsion and hierarchical.
*
*/
function switchConfigurations () {
var ids = ["graph_BH_table", "graph_R_table", "graph_H_table"];
var radioButton = document.querySelector('input[name="graph_physicsMethod"]:checked').value;
var tableId = "graph_" + radioButton + "_table";
var table = document.getElementById(tableId);
table.style.display = "block";
for (var i = 0; i < ids.length; i++) {
if (ids[i] != tableId) {
table = document.getElementById(ids[i]);
table.style.display = "none";
}
}
this._restoreNodes();
if (radioButton == "R") {
this.constants.hierarchicalLayout.enabled = false;
this.constants.physics.hierarchicalRepulsion.enabled = false;
this.constants.physics.barnesHut.enabled = false;
}
else if (radioButton == "H") {
if (this.constants.hierarchicalLayout.enabled == false) {
this.constants.hierarchicalLayout.enabled = true;
this.constants.physics.hierarchicalRepulsion.enabled = true;
this.constants.physics.barnesHut.enabled = false;
this.constants.smoothCurves.enabled = false;
this._setupHierarchicalLayout();
}
}
else {
this.constants.hierarchicalLayout.enabled = false;
this.constants.physics.hierarchicalRepulsion.enabled = false;
this.constants.physics.barnesHut.enabled = true;
}
this._loadSelectedForceSolver();
var graph_toggleSmooth = document.getElementById("graph_toggleSmooth");
if (this.constants.smoothCurves.enabled == true) {graph_toggleSmooth.style.background = "#A4FF56";}
else {graph_toggleSmooth.style.background = "#FF8532";}
this.moving = true;
this.start();
}
/**
* this generates the ranges depending on the iniital values.
*
* @param id
* @param map
* @param constantsVariableName
*/
function showValueOfRange (id,map,constantsVariableName) {
var valueId = id + "_value";
var rangeValue = document.getElementById(id).value;
if (Array.isArray(map)) {
document.getElementById(valueId).value = map[parseInt(rangeValue)];
this._overWriteGraphConstants(constantsVariableName,map[parseInt(rangeValue)]);
}
else {
document.getElementById(valueId).value = parseInt(map) * parseFloat(rangeValue);
this._overWriteGraphConstants(constantsVariableName, parseInt(map) * parseFloat(rangeValue));
}
if (constantsVariableName == "hierarchicalLayout_direction" ||
constantsVariableName == "hierarchicalLayout_levelSeparation" ||
constantsVariableName == "hierarchicalLayout_nodeSpacing") {
this._setupHierarchicalLayout();
}
this.moving = true;
this.start();
}

+ 0
- 64
lib/network/mixins/physics/RepulsionMixin.js View File

@ -1,64 +0,0 @@
/**
* Calculate the forces the nodes apply on each other based on a repulsion field.
* This field is linearly approximated.
*
* @private
*/
exports._calculateNodeForces = function () {
var dx, dy, angle, distance, fx, fy, combinedClusterSize,
repulsingForce, node1, node2, i, j;
var nodes = this.calculationNodes;
var nodeIndices = this.calculationNodeIndices;
// approximation constants
var a_base = -2 / 3;
var b = 4 / 3;
// repulsing forces between nodes
var nodeDistance = this.constants.physics.repulsion.nodeDistance;
var minimumDistance = nodeDistance;
// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (i = 0; i < nodeIndices.length - 1; i++) {
node1 = nodes[nodeIndices[i]];
for (j = i + 1; j < nodeIndices.length; j++) {
node2 = nodes[nodeIndices[j]];
combinedClusterSize = node1.clusterSize + node2.clusterSize - 2;
dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
// same condition as BarnesHutSolver, making sure nodes are never 100% overlapping.
if (distance == 0) {
distance = 0.1*Math.random();
dx = distance;
}
minimumDistance = (combinedClusterSize == 0) ? nodeDistance : (nodeDistance * (1 + combinedClusterSize * this.constants.clustering.distanceAmplification));
var a = a_base / minimumDistance;
if (distance < 2 * minimumDistance) {
if (distance < 0.5 * minimumDistance) {
repulsingForce = 1.0;
}
else {
repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / minimumDistance - 1) * steepness))
}
// amplify the repulsion for clusters.
repulsingForce *= (combinedClusterSize == 0) ? 1 : 1 + combinedClusterSize * this.constants.clustering.forceAmplification;
repulsingForce = repulsingForce / Math.max(distance,0.01*minimumDistance);
fx = dx * repulsingForce;
fy = dy * repulsingForce;
node1.fx -= fx;
node1.fy -= fy;
node2.fx += fx;
node2.fy += fy;
}
}
}
};

+ 2
- 2
lib/network/modules/Clustering.js View File

@ -46,7 +46,7 @@ class ClusterEngine {
* @param options
* @param doNotUpdateCalculationNodes
*/
clusterByNodeData(options = {}, doNotUpdateCalculationNodes=false) {
clusterByNodeData(options = {}, doNotUpdateCalculationNodes = false) {
if (options.joinCondition === undefined) {throw new Error("Cannot call clusterByNodeData without a joinCondition function in the options.");}
// check if the options object is fine, append if needed
@ -75,7 +75,7 @@ class ClusterEngine {
*/
clusterOutliers(options, doNotUpdateCalculationNodes) {
options = this._checkOptions(options);
var clusters = []
var clusters = [];
// collect the nodes that will be in the cluster
for (var i = 0; i < this.body.nodeIndices.length; i++) {

+ 9
- 27
lib/network/modules/PhysicsEngine.js View File

@ -3,13 +3,11 @@
*/
import {BarnesHutSolver} from "./components/physics/BarnesHutSolver";
// TODO Create
//import {Repulsion} from "./components/physics/Repulsion";
//import {HierarchicalRepulsion} from "./components/physics/HierarchicalRepulsion";
import {Repulsion} from "./components/physics/RepulsionSolver";
import {HierarchicalRepulsion} from "./components/physics/HierarchicalRepulsionSolver";
import {SpringSolver} from "./components/physics/SpringSolver";
// TODO Create
//import {HierarchicalSpringSolver} from "./components/physics/HierarchicalSpringSolver";
import {HierarchicalSpringSolver} from "./components/physics/HierarchicalSpringSolver";
import {CentralGravitySolver} from "./components/physics/CentralGravitySolver";
@ -32,15 +30,13 @@ class PhysicsEngine {
var options;
if (this.options.model == "repulsion") {
options = this.options.repulsion;
// TODO uncomment when created
//this.nodesSolver = new Repulsion(this.body, this.physicsBody, options);
//this.edgesSolver = new SpringSolver(this.body, options);
this.nodesSolver = new Repulsion(this.body, this.physicsBody, options);
this.edgesSolver = new SpringSolver(this.body, options);
}
else if (this.options.model == "hierarchicalRepulsion") {
options = this.options.hierarchicalRepulsion;
// TODO uncomment when created
//this.nodesSolver = new HierarchicalRepulsion(this.body, this.physicsBody, options);
//this.edgesSolver = new HierarchicalSpringSolver(this.body, options);
this.nodesSolver = new HierarchicalRepulsion(this.body, this.physicsBody, options);
this.edgesSolver = new HierarchicalSpringSolver(this.body, this.physicsBody, options);
}
else { // barnesHut
options = this.options.barnesHut;
@ -79,28 +75,14 @@ class PhysicsEngine {
console.error("Support node detected that does not have an edge!")
}
}
console.log('here', this.body)
this.physicsBody.calculationNodeIndices = Object.keys(this.physicsBody.calculationNodes);
}
calculateField() {
step() {
this.gravitySolver.solve();
this.nodesSolver.solve();
}
calculateSprings() {
this.edgesSolver.solve();
}
calculateCentralGravity() {
this.gravitySolver.solve();
}
step() {
this.calculateCentralGravity();
this.calculateField();
this.calculateSprings();
}
}
export {PhysicsEngine};

+ 71
- 0
lib/network/modules/components/physics/HierarchicalRepulsionSolver.js View File

@ -0,0 +1,71 @@
/**
* Created by Alex on 2/23/2015.
*/
class HierarchicalRepulsionSolver {
constructor(body, physicsBody, options) {
this.body = body;
this.physicsBody = physicsBody;
this.options = options;
}
/**
* Calculate the forces the nodes apply on each other based on a repulsion field.
* This field is linearly approximated.
*
* @private
*/
solve() {
var dx, dy, distance, fx, fy,
repulsingForce, node1, node2, i, j;
var nodes = this.physicsBody.calculationNodes;
var nodeIndices = this.physicsBody.calculationNodeIndices;
// repulsing forces between nodes
var nodeDistance = this.options.nodeDistance;
// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (i = 0; i < nodeIndices.length - 1; i++) {
node1 = nodes[nodeIndices[i]];
for (j = i + 1; j < nodeIndices.length; j++) {
node2 = nodes[nodeIndices[j]];
// nodes only affect nodes on their level
if (node1.level == node2.level) {
dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
var steepness = 0.05;
if (distance < nodeDistance) {
repulsingForce = -Math.pow(steepness * distance, 2) + Math.pow(steepness * nodeDistance, 2);
}
else {
repulsingForce = 0;
}
// normalize force with
if (distance == 0) {
distance = 0.01;
}
else {
repulsingForce = repulsingForce / distance;
}
fx = dx * repulsingForce;
fy = dy * repulsingForce;
node1.fx -= fx;
node1.fy -= fy;
node2.fx += fx;
node2.fy += fy;
}
}
}
}
}
export {HierarchicalRepulsionSolver};

+ 103
- 0
lib/network/modules/components/physics/HierarchicalSpringSolver.js View File

@ -0,0 +1,103 @@
/**
* Created by Alex on 2/25/2015.
*/
class HierarchicalSpringSolver {
constructor(body, physicsBody, options) {
this.body = body;
this.physicsBody = physicsBody;
this.options = options;
}
/**
* This function calculates the springforces on the nodes, accounting for the support nodes.
*
* @private
*/
solve() {
var edgeLength, edge, edgeId;
var dx, dy, fx, fy, springForce, distance;
var edges = this.body.edges;
var nodes = this.physicsBody.calculationNodes;
var nodeIndices = this.physicsBody.calculationNodeIndices;
// initialize the spring force counters
for (let i = 0; i < nodeIndices.length; i++) {
let node1 = nodes[nodeIndices[i]];
node1.springFx = 0;
node1.springFy = 0;
}
// forces caused by the edges, modelled as springs
for (edgeId in edges) {
if (edges.hasOwnProperty(edgeId)) {
edge = edges[edgeId];
if (edge.connected === true) {
// only calculate forces if nodes are in the same sector
if (this.body.nodes[edge.toId] !== undefined && this.body.nodes[edge.fromId] !== undefined) {
edgeLength = edge.properties.length === undefined ? this.options.springLength : edge.properties.length;
dx = (edge.from.x - edge.to.x);
dy = (edge.from.y - edge.to.y);
distance = Math.sqrt(dx * dx + dy * dy);
distance = distance == 0 ? 0.01 : distance;
// the 1/distance is so the fx and fy can be calculated without sine or cosine.
springForce = this.options.springConstant * (edgeLength - distance) / distance;
fx = dx * springForce;
fy = dy * springForce;
if (edge.to.level != edge.from.level) {
edge.to.springFx -= fx;
edge.to.springFy -= fy;
edge.from.springFx += fx;
edge.from.springFy += fy;
}
else {
let factor = 0.5;
edge.to.fx -= factor*fx;
edge.to.fy -= factor*fy;
edge.from.fx += factor*fx;
edge.from.fy += factor*fy;
}
}
}
}
}
// normalize spring forces
var springForce = 1;
var springFx, springFy;
for (let i = 0; i < nodeIndices.length; i++) {
var node = nodes[nodeIndices[i]];
springFx = Math.min(springForce,Math.max(-springForce,node.springFx));
springFy = Math.min(springForce,Math.max(-springForce,node.springFy));
node.fx += springFx;
node.fy += springFy;
}
// retain energy balance
var totalFx = 0;
var totalFy = 0;
for (let i = 0; i < nodeIndices.length; i++) {
var node = nodes[nodeIndices[i]];
totalFx += node.fx;
totalFy += node.fy;
}
var correctionFx = totalFx / nodeIndices.length;
var correctionFy = totalFy / nodeIndices.length;
for (let i = 0; i < nodeIndices.length; i++) {
var node = nodes[nodeIndices[i]];
node.fx -= correctionFx;
node.fy -= correctionFy;
}
}
}
export {HierarchicalSpringSolver};

+ 70
- 0
lib/network/modules/components/physics/RepulsionSolver.js View File

@ -0,0 +1,70 @@
/**
* Created by Alex on 2/23/2015.
*/
class RepulsionSolver {
constructor(body, physicsBody, options) {
this.body = body;
this.physicsBody = physicsBody;
this.options = options;
}
/**
* Calculate the forces the nodes apply on each other based on a repulsion field.
* This field is linearly approximated.
*
* @private
*/
solve() {
var dx, dy, distance, fx, fy, repulsingForce, node1, node2;
var nodes = this.physicsBody.calculationNodes;
var nodeIndices = this.physicsBody.calculationNodeIndices;
// repulsing forces between nodes
var nodeDistance = this.options.nodeDistance;
// approximation constants
var a = (-2 / 3) /nodeDistance;
var b = 4 / 3;
// we loop from i over all but the last entree in the array
// j loops from i+1 to the last. This way we do not double count any of the indices, nor i == j
for (let i = 0; i < nodeIndices.length - 1; i++) {
node1 = nodes[nodeIndices[i]];
for (let j = i + 1; j < nodeIndices.length; j++) {
node2 = nodes[nodeIndices[j]];
dx = node2.x - node1.x;
dy = node2.y - node1.y;
distance = Math.sqrt(dx * dx + dy * dy);
// same condition as BarnesHutSolver, making sure nodes are never 100% overlapping.
if (distance == 0) {
distance = 0.1*Math.random();
dx = distance;
}
if (distance < 2 * nodeDistance) {
if (distance < 0.5 * nodeDistance) {
repulsingForce = 1.0;
}
else {
repulsingForce = a * distance + b; // linear approx of 1 / (1 + Math.exp((distance / nodeDistance - 1) * steepness))
}
repulsingForce = repulsingForce / distance;
fx = dx * repulsingForce;
fy = dy * repulsingForce;
node1.fx -= fx;
node1.fy -= fy;
node2.fx += fx;
node2.fy += fy;
}
}
}
}
}
export {RepulsionSolver};

+ 2
- 8
lib/network/modules/components/physics/SpringSolver.js View File

@ -8,18 +8,12 @@ class SpringSolver {
this.options = options;
}
solve() {
this._calculateSpringForces();
}
/**
* This function calculates the springforces on the nodes, accounting for the support nodes.
*
* @private
*/
_calculateSpringForces() {
solve() {
var edgeLength, edge, edgeId;
var edges = this.body.edges;
@ -30,7 +24,7 @@ class SpringSolver {
if (edge.connected === true) {
// only calculate forces if nodes are in the same sector
if (this.body.nodes[edge.toId] !== undefined && this.body.nodes[edge.fromId] !== undefined) {
edgeLength = edge.physics.springLength;
edgeLength = edge.properties.length === undefined ? this.options.springLength : edge.properties.length;
if (edge.via != null) {
var node1 = edge.to;
var node2 = edge.via;

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