Alex de Mulder
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5b7c3018d3
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added edge arrow shorthand
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9 years ago |
Alex de Mulder
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b28af6faa5
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hierarchical system is now working and original x or y values are retained
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9 years ago |
Alex de Mulder
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9cd6c4ae06
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fixed images, groups, circular images, repeating events
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9 years ago |
Alex de Mulder
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cf057e7ecc
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simplified fixed for nodes, removed duplicate datachanged events with support nodes in edges
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9 years ago |
Alex de Mulder
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a903ec454d
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moved arrows to baseEdge, gave the straight edge a + 50% length in the physics.
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9 years ago |
Alex de Mulder
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14de6f2cac
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arrows working!
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9 years ago |
Alex de Mulder
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2152bd64ce
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clustering now using new visibility model, ripped edges apart, arrows not yet functional
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9 years ago |
Alex de Mulder
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ef39ec13b6
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icons also working.
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9 years ago |
Alex de Mulder
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b2178ffcc9
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seperated all node styles from the main node object
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9 years ago |
Alex de Mulder
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3fda5397c4
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made labels seperate. Needs cleaning up and comments
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9 years ago |
Alex de Mulder
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53795c9eba
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added this.options.selfReferenceSize to edge
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9 years ago |
Alex de Mulder
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ec6a474de5
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unified pointOnLine and pointOnBezier to pointOnEdge
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9 years ago |
Alex de Mulder
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4a1ae62796
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edges are now accepting arrows back and forth using unified code
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9 years ago |
Alex de Mulder
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baf4cd0a1e
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altered edge option structure
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9 years ago |
Alex de Mulder
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ca11929e85
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put all nodes and edges into one container. keep track of indices for visible and physics activated nodes
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9 years ago |
Alex de Mulder
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1fbdf3b58e
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network works again!
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9 years ago |
Alex de Mulder
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333ec38c3c
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started creation of the edges handler and the nodes handler. currently broken.
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9 years ago |
Alex de Mulder
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cf19c2247c
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started work on the layout engine that will handle hierarchical layouts and the initial layout
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9 years ago |
Alex de Mulder
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208da974db
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tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm.
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9 years ago |
Alex de Mulder
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084c19400e
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interaction tweaks
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9 years ago |
Alex de Mulder
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a294f98686
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working events like zoom and drag, testing on mobile still to be done.
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9 years ago |
jos
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165ab9ab49
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Halfway updating Network to hammer2
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9 years ago |
Alex de Mulder
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3541260108
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work in progress of porting the event handlres
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9 years ago |
Alex de Mulder
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57d15b6ea9
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removed event. events are used for messaging between modules.
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9 years ago |
Alex de Mulder
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fd06e8e81e
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reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer.
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9 years ago |
Alex de Mulder
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714f4affb3
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physics detached from nodes and network.
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9 years ago |
Alex de Mulder
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adacb9c0f6
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migrated all of the physics to the modules
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9 years ago |
Alex de Mulder
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2edd8b82ce
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removed sectors, physics is almost stand-alone. Edges need better options for physics.
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9 years ago |
Alex de Mulder
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b91757fabf
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first step to modularize the physics engine
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9 years ago |
Alex de Mulder
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093cb73de5
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first modularizing experiment. Made body object containing data nodes, emitter, support functions. ClusterEngine is the first module.
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9 years ago |
Alex de Mulder
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0521284a4f
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setup for modularization, move to v4 branch
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9 years ago |
Alex de Mulder
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a9b7485b86
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fantastic clustering in network woohoo, added point labels for bargraphs in graph2d
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9 years ago |