63 Commits (517263a27e740915be89c71789813525715e032d)

Author SHA1 Message Date
  Alex de Mulder cf19c2247c started work on the layout engine that will handle hierarchical layouts and the initial layout 9 years ago
  Alex de Mulder 208da974db tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm. 9 years ago
  Alex de Mulder 084c19400e interaction tweaks 9 years ago
  Alex de Mulder a294f98686 working events like zoom and drag, testing on mobile still to be done. 9 years ago
  jos 165ab9ab49 Halfway updating Network to hammer2 9 years ago
  Alex de Mulder 3541260108 work in progress of porting the event handlres 9 years ago
  Alex de Mulder 57d15b6ea9 removed event. events are used for messaging between modules. 9 years ago
  Alex de Mulder fd06e8e81e reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer. 9 years ago
  Alex de Mulder 714f4affb3 physics detached from nodes and network. 9 years ago
  Alex de Mulder adacb9c0f6 migrated all of the physics to the modules 9 years ago
  Alex de Mulder 2edd8b82ce removed sectors, physics is almost stand-alone. Edges need better options for physics. 9 years ago
  Alex de Mulder b91757fabf first step to modularize the physics engine 9 years ago
  Alex de Mulder 093cb73de5 first modularizing experiment. Made body object containing data nodes, emitter, support functions. ClusterEngine is the first module. 9 years ago
  Alex de Mulder 0521284a4f setup for modularization, move to v4 branch 9 years ago
  Alex de Mulder a9b7485b86 fantastic clustering in network woohoo, added point labels for bargraphs in graph2d 9 years ago