|
|
- let util = require('../../util');
-
- import NavigationHandler from './components/NavigationHandler'
- import Popup from './components/Popup'
-
- class InteractionHandler {
- constructor(body, canvas, selectionHandler) {
- this.body = body;
- this.canvas = canvas;
- this.selectionHandler = selectionHandler;
- this.navigationHandler = new NavigationHandler(body,canvas);
-
- // bind the events from hammer to functions in this object
- this.body.eventListeners.onTap = this.onTap.bind(this);
- this.body.eventListeners.onTouch = this.onTouch.bind(this);
- this.body.eventListeners.onDoubleTap = this.onDoubleTap.bind(this);
- this.body.eventListeners.onHold = this.onHold.bind(this);
- this.body.eventListeners.onDragStart = this.onDragStart.bind(this);
- this.body.eventListeners.onDrag = this.onDrag.bind(this);
- this.body.eventListeners.onDragEnd = this.onDragEnd.bind(this);
- this.body.eventListeners.onMouseWheel = this.onMouseWheel.bind(this);
- this.body.eventListeners.onPinch = this.onPinch.bind(this);
- this.body.eventListeners.onMouseMove = this.onMouseMove.bind(this);
- this.body.eventListeners.onRelease = this.onRelease.bind(this);
- this.body.eventListeners.onContext = this.onContext.bind(this);
-
- this.touchTime = 0;
- this.drag = {};
- this.pinch = {};
- this.popup = undefined;
- this.popupObj = undefined;
- this.popupTimer = undefined;
-
- this.body.functions.getPointer = this.getPointer.bind(this);
-
- this.options = {};
- this.defaultOptions = {
- dragNodes:true,
- dragView: true,
- hover: false,
- keyboard: {
- enabled: false,
- speed: {x: 10, y: 10, zoom: 0.02},
- bindToWindow: true
- },
- navigationButtons: false,
- tooltipDelay: 300,
- zoomView: true
- };
- util.extend(this.options,this.defaultOptions);
-
- this.bindEventListeners()
- }
-
- bindEventListeners() {
- this.body.emitter.on('destroy', () => {
- clearTimeout(this.popupTimer);
- delete this.body.functions.getPointer;
- })
- }
-
- setOptions(options) {
- if (options !== undefined) {
- // extend all but the values in fields
- let fields = ['hideEdgesOnDrag','hideNodesOnDrag','keyboard','multiselect','selectable','selectConnectedEdges'];
- util.selectiveNotDeepExtend(fields, this.options, options);
-
- // merge the keyboard options in.
- util.mergeOptions(this.options, options, 'keyboard');
-
- if (options.tooltip) {
- util.extend(this.options.tooltip, options.tooltip);
- if (options.tooltip.color) {
- this.options.tooltip.color = util.parseColor(options.tooltip.color);
- }
- }
- }
-
- this.navigationHandler.setOptions(this.options);
- }
-
-
- /**
- * Get the pointer location from a touch location
- * @param {{x: Number, y: Number}} touch
- * @return {{x: Number, y: Number}} pointer
- * @private
- */
- getPointer(touch) {
- return {
- x: touch.x - util.getAbsoluteLeft(this.canvas.frame.canvas),
- y: touch.y - util.getAbsoluteTop(this.canvas.frame.canvas)
- };
- }
-
-
- /**
- * On start of a touch gesture, store the pointer
- * @param event
- * @private
- */
- onTouch(event) {
- if (new Date().valueOf() - this.touchTime > 50) {
- this.drag.pointer = this.getPointer(event.center);
- this.drag.pinched = false;
- this.pinch.scale = this.body.view.scale;
- // to avoid double fireing of this event because we have two hammer instances. (on canvas and on frame)
- this.touchTime = new Date().valueOf();
- }
- }
-
- /**
- * handle tap/click event: select/unselect a node
- * @private
- */
- onTap(event) {
- let pointer = this.getPointer(event.center);
- let multiselect = this.selectionHandler.options.multiselect &&
- (event.changedPointers[0].ctrlKey || event.changedPointers[0].metaKey);
-
- this.checkSelectionChanges(pointer, event, multiselect);
- this.selectionHandler._generateClickEvent('click', event, pointer);
- }
-
-
- /**
- * handle doubletap event
- * @private
- */
- onDoubleTap(event) {
- let pointer = this.getPointer(event.center);
- this.selectionHandler._generateClickEvent('doubleClick', event, pointer);
- }
-
-
-
- /**
- * handle long tap event: multi select nodes
- * @private
- */
- onHold(event) {
- let pointer = this.getPointer(event.center);
- let multiselect = this.selectionHandler.options.multiselect;
-
- this.checkSelectionChanges(pointer, event, multiselect);
-
- this.selectionHandler._generateClickEvent('click', event, pointer);
- this.selectionHandler._generateClickEvent('hold', event, pointer);
- }
-
-
- /**
- * handle the release of the screen
- *
- * @private
- */
- onRelease(event) {
- if (new Date().valueOf() - this.touchTime > 10) {
- let pointer = this.getPointer(event.center);
- this.selectionHandler._generateClickEvent('release', event, pointer);
- // to avoid double fireing of this event because we have two hammer instances. (on canvas and on frame)
- this.touchTime = new Date().valueOf();
- }
- }
-
- onContext(event) {
- let pointer = this.getPointer({x:event.clientX, y:event.clientY});
- this.selectionHandler._generateClickEvent('oncontext', event, pointer);
- }
-
-
- /**
- *
- * @param pointer
- * @param add
- */
- checkSelectionChanges(pointer, event, add = false) {
- let previouslySelectedEdgeCount = this.selectionHandler._getSelectedEdgeCount();
- let previouslySelectedNodeCount = this.selectionHandler._getSelectedNodeCount();
- let previousSelection = this.selectionHandler.getSelection();
- let selected;
- if (add === true) {
- selected = this.selectionHandler.selectAdditionalOnPoint(pointer);
- }
- else {
- selected = this.selectionHandler.selectOnPoint(pointer);
- }
- let selectedEdgesCount = this.selectionHandler._getSelectedEdgeCount();
- let selectedNodesCount = this.selectionHandler._getSelectedNodeCount();
- let currentSelection = this.selectionHandler.getSelection();
-
- let {nodesChanged, edgesChanged} = this._determineIfDifferent(previousSelection, currentSelection);
- let nodeSelected = false;
-
- if (selectedNodesCount - previouslySelectedNodeCount > 0) { // node was selected
- this.selectionHandler._generateClickEvent('selectNode', event, pointer);
- selected = true;
- nodeSelected = true;
- }
- else if (nodesChanged === true && selectedNodesCount > 0) {
- this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection);
- this.selectionHandler._generateClickEvent('selectNode', event, pointer);
- nodeSelected = true;
- selected = true;
- }
- else if (selectedNodesCount - previouslySelectedNodeCount < 0) { // node was deselected
- this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection);
- selected = true;
- }
-
-
- // handle the selected edges
- if (selectedEdgesCount - previouslySelectedEdgeCount > 0 && nodeSelected === false) { // edge was selected
- this.selectionHandler._generateClickEvent('selectEdge', event, pointer);
- selected = true;
- }
- else if (selectedEdgesCount > 0 && edgesChanged === true) {
- this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection);
- this.selectionHandler._generateClickEvent('selectEdge', event, pointer);
- selected = true;
- }
- else if (selectedEdgesCount - previouslySelectedEdgeCount < 0) { // edge was deselected
- this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection);
- selected = true;
- }
-
-
- // fire the select event if anything has been selected or deselected
- if (selected === true) { // select or unselect
- this.selectionHandler._generateClickEvent('select', event, pointer);
- }
- }
-
-
- /**
- * This function checks if the nodes and edges previously selected have changed.
- * @param previousSelection
- * @param currentSelection
- * @returns {{nodesChanged: boolean, edgesChanged: boolean}}
- * @private
- */
- _determineIfDifferent(previousSelection,currentSelection) {
- let nodesChanged = false;
- let edgesChanged = false;
-
- for (let i = 0; i < previousSelection.nodes.length; i++) {
- if (currentSelection.nodes.indexOf(previousSelection.nodes[i]) === -1) {
- nodesChanged = true;
- }
- }
- for (let i = 0; i < currentSelection.nodes.length; i++) {
- if (previousSelection.nodes.indexOf(previousSelection.nodes[i]) === -1) {
- nodesChanged = true;
- }
- }
- for (let i = 0; i < previousSelection.edges.length; i++) {
- if (currentSelection.edges.indexOf(previousSelection.edges[i]) === -1) {
- edgesChanged = true;
- }
- }
- for (let i = 0; i < currentSelection.edges.length; i++) {
- if (previousSelection.edges.indexOf(previousSelection.edges[i]) === -1) {
- edgesChanged = true;
- }
- }
-
- return {nodesChanged, edgesChanged};
- }
-
-
- /**
- * This function is called by onDragStart.
- * It is separated out because we can then overload it for the datamanipulation system.
- *
- * @private
- */
- onDragStart(event) {
- //in case the touch event was triggered on an external div, do the initial touch now.
- if (this.drag.pointer === undefined) {
- this.onTouch(event);
- }
-
- // note: drag.pointer is set in onTouch to get the initial touch location
- let node = this.selectionHandler.getNodeAt(this.drag.pointer);
-
- this.drag.dragging = true;
- this.drag.selection = [];
- this.drag.translation = util.extend({},this.body.view.translation); // copy the object
- this.drag.nodeId = undefined;
-
- if (node !== undefined && this.options.dragNodes === true) {
- this.drag.nodeId = node.id;
- // select the clicked node if not yet selected
- if (node.isSelected() === false) {
- this.selectionHandler.unselectAll();
- this.selectionHandler.selectObject(node);
- }
-
- // after select to contain the node
- this.selectionHandler._generateClickEvent('dragStart', event, this.drag.pointer);
-
- let selection = this.selectionHandler.selectionObj.nodes;
- // create an array with the selected nodes and their original location and status
- for (let nodeId in selection) {
- if (selection.hasOwnProperty(nodeId)) {
- let object = selection[nodeId];
- let s = {
- id: object.id,
- node: object,
-
- // store original x, y, xFixed and yFixed, make the node temporarily Fixed
- x: object.x,
- y: object.y,
- xFixed: object.options.fixed.x,
- yFixed: object.options.fixed.y
- };
-
- object.options.fixed.x = true;
- object.options.fixed.y = true;
-
- this.drag.selection.push(s);
- }
- }
- }
- else {
- // fallback if no node is selected and thus the view is dragged.
- this.selectionHandler._generateClickEvent('dragStart', event, this.drag.pointer, undefined, true);
- }
- }
-
-
- /**
- * handle drag event
- * @private
- */
- onDrag(event) {
- if (this.drag.pinched === true) {
- return;
- }
-
- // remove the focus on node if it is focussed on by the focusOnNode
- this.body.emitter.emit('unlockNode');
-
- let pointer = this.getPointer(event.center);
-
- let selection = this.drag.selection;
- if (selection && selection.length && this.options.dragNodes === true) {
- this.selectionHandler._generateClickEvent('dragging', event, pointer);
-
- // calculate delta's and new location
- let deltaX = pointer.x - this.drag.pointer.x;
- let deltaY = pointer.y - this.drag.pointer.y;
-
- // update position of all selected nodes
- selection.forEach((selection) => {
- let node = selection.node;
- // only move the node if it was not fixed initially
- if (selection.xFixed === false) {
- node.x = this.canvas._XconvertDOMtoCanvas(this.canvas._XconvertCanvasToDOM(selection.x) + deltaX);
- }
- // only move the node if it was not fixed initially
- if (selection.yFixed === false) {
- node.y = this.canvas._YconvertDOMtoCanvas(this.canvas._YconvertCanvasToDOM(selection.y) + deltaY);
- }
- });
-
- // start the simulation of the physics
- this.body.emitter.emit('startSimulation');
- }
- else {
- // move the network
- if (this.options.dragView === true) {
- this.selectionHandler._generateClickEvent('dragging', event, pointer, undefined, true);
-
- // if the drag was not started properly because the click started outside the network div, start it now.
- if (this.drag.pointer === undefined) {
- this.onDragStart(event);
- return;
- }
- let diffX = pointer.x - this.drag.pointer.x;
- let diffY = pointer.y - this.drag.pointer.y;
-
- this.body.view.translation = {x:this.drag.translation.x + diffX, y:this.drag.translation.y + diffY};
- this.body.emitter.emit('_redraw');
- }
- }
- }
-
-
- /**
- * handle drag start event
- * @private
- */
- onDragEnd(event) {
- this.drag.dragging = false;
- let selection = this.drag.selection;
- if (selection && selection.length) {
- selection.forEach(function (s) {
- // restore original xFixed and yFixed
- s.node.options.fixed.x = s.xFixed;
- s.node.options.fixed.y = s.yFixed;
- });
- this.selectionHandler._generateClickEvent('dragEnd', event, this.getPointer(event.center));
- this.body.emitter.emit('startSimulation');
- }
- else {
- this.selectionHandler._generateClickEvent('dragEnd', event, this.getPointer(event.center), undefined, true);
- this.body.emitter.emit('_requestRedraw');
- }
- }
-
-
-
- /**
- * Handle pinch event
- * @param event
- * @private
- */
- onPinch(event) {
- let pointer = this.getPointer(event.center);
-
- this.drag.pinched = true;
- if (this.pinch['scale'] === undefined) {
- this.pinch.scale = 1;
- }
-
- // TODO: enabled moving while pinching?
- let scale = this.pinch.scale * event.scale;
- this.zoom(scale, pointer)
- }
-
-
- /**
- * Zoom the network in or out
- * @param {Number} scale a number around 1, and between 0.01 and 10
- * @param {{x: Number, y: Number}} pointer Position on screen
- * @return {Number} appliedScale scale is limited within the boundaries
- * @private
- */
- zoom(scale, pointer) {
- if (this.options.zoomView === true) {
- let scaleOld = this.body.view.scale;
- if (scale < 0.00001) {
- scale = 0.00001;
- }
- if (scale > 10) {
- scale = 10;
- }
-
- let preScaleDragPointer = undefined;
- if (this.drag !== undefined) {
- if (this.drag.dragging === true) {
- preScaleDragPointer = this.canvas.DOMtoCanvas(this.drag.pointer);
- }
- }
- // + this.canvas.frame.canvas.clientHeight / 2
- let translation = this.body.view.translation;
-
- let scaleFrac = scale / scaleOld;
- let tx = (1 - scaleFrac) * pointer.x + translation.x * scaleFrac;
- let ty = (1 - scaleFrac) * pointer.y + translation.y * scaleFrac;
-
- this.body.view.scale = scale;
- this.body.view.translation = {x:tx, y:ty};
-
- if (preScaleDragPointer != undefined) {
- let postScaleDragPointer = this.canvas.canvasToDOM(preScaleDragPointer);
- this.drag.pointer.x = postScaleDragPointer.x;
- this.drag.pointer.y = postScaleDragPointer.y;
- }
-
- this.body.emitter.emit('_requestRedraw');
-
- if (scaleOld < scale) {
- this.body.emitter.emit('zoom', {direction: '+', scale: this.body.view.scale, pointer: pointer});
- }
- else {
- this.body.emitter.emit('zoom', {direction: '-', scale: this.body.view.scale, pointer: pointer});
- }
- }
- }
-
-
- /**
- * Event handler for mouse wheel event, used to zoom the timeline
- * See http://adomas.org/javascript-mouse-wheel/
- * https://github.com/EightMedia/hammer.js/issues/256
- * @param {MouseEvent} event
- * @private
- */
- onMouseWheel(event) {
- if (this.options.zoomView === true) {
- // retrieve delta
- let delta = 0;
- if (event.wheelDelta) { /* IE/Opera. */
- delta = event.wheelDelta / 120;
- }
- else if (event.detail) { /* Mozilla case. */
- // In Mozilla, sign of delta is different than in IE.
- // Also, delta is multiple of 3.
- delta = -event.detail / 3;
- }
-
- // If delta is nonzero, handle it.
- // Basically, delta is now positive if wheel was scrolled up,
- // and negative, if wheel was scrolled down.
- if (delta !== 0) {
-
- // calculate the new scale
- let scale = this.body.view.scale;
- let zoom = delta / 10;
- if (delta < 0) {
- zoom = zoom / (1 - zoom);
- }
- scale *= (1 + zoom);
-
- // calculate the pointer location
- let pointer = this.getPointer({x: event.clientX, y: event.clientY});
-
- // apply the new scale
- this.zoom(scale, pointer);
- }
-
- // Prevent default actions caused by mouse wheel.
- event.preventDefault();
- }
- }
-
-
- /**
- * Mouse move handler for checking whether the title moves over a node with a title.
- * @param {Event} event
- * @private
- */
- onMouseMove(event) {
- let pointer = this.getPointer({x:event.clientX, y:event.clientY});
- let popupVisible = false;
-
- // check if the previously selected node is still selected
- if (this.popup !== undefined) {
- if (this.popup.hidden === false) {
- this._checkHidePopup(pointer);
- }
-
- // if the popup was not hidden above
- if (this.popup.hidden === false) {
- popupVisible = true;
- this.popup.setPosition(pointer.x + 3, pointer.y - 5);
- this.popup.show();
- }
- }
-
- // if we bind the keyboard to the div, we have to highlight it to use it. This highlights it on mouse over.
- if (this.options.keyboard.bindToWindow === false && this.options.keyboard.enabled === true) {
- this.canvas.frame.focus();
- }
-
- // start a timeout that will check if the mouse is positioned above an element
- if (popupVisible === false) {
- if (this.popupTimer !== undefined) {
- clearInterval(this.popupTimer); // stop any running calculationTimer
- this.popupTimer = undefined;
- }
- if (!this.drag.dragging) {
- this.popupTimer = setTimeout(() => this._checkShowPopup(pointer), this.options.tooltipDelay);
- }
- }
-
- /**
- * Adding hover highlights
- */
- if (this.options.hover === true) {
- // adding hover highlights
- let obj = this.selectionHandler.getNodeAt(pointer);
- if (obj === undefined) {
- obj = this.selectionHandler.getEdgeAt(pointer);
- }
- this.selectionHandler.hoverObject(obj);
- }
- }
-
-
-
- /**
- * Check if there is an element on the given position in the network
- * (a node or edge). If so, and if this element has a title,
- * show a popup window with its title.
- *
- * @param {{x:Number, y:Number}} pointer
- * @private
- */
- _checkShowPopup(pointer) {
- let x = this.canvas._XconvertDOMtoCanvas(pointer.x);
- let y = this.canvas._YconvertDOMtoCanvas(pointer.y);
- let pointerObj = {
- left: x,
- top: y,
- right: x,
- bottom: y
- };
-
- let previousPopupObjId = this.popupObj === undefined ? undefined : this.popupObj.id;
- let nodeUnderCursor = false;
- let popupType = 'node';
-
- // check if a node is under the cursor.
- if (this.popupObj === undefined) {
- // search the nodes for overlap, select the top one in case of multiple nodes
- let nodeIndices = this.body.nodeIndices;
- let nodes = this.body.nodes;
- let node;
- let overlappingNodes = [];
- for (let i = 0; i < nodeIndices.length; i++) {
- node = nodes[nodeIndices[i]];
- if (node.isOverlappingWith(pointerObj) === true) {
- if (node.getTitle() !== undefined) {
- overlappingNodes.push(nodeIndices[i]);
- }
- }
- }
-
- if (overlappingNodes.length > 0) {
- // if there are overlapping nodes, select the last one, this is the one which is drawn on top of the others
- this.popupObj = nodes[overlappingNodes[overlappingNodes.length - 1]];
- // if you hover over a node, the title of the edge is not supposed to be shown.
- nodeUnderCursor = true;
- }
- }
-
- if (this.popupObj === undefined && nodeUnderCursor === false) {
- // search the edges for overlap
- let edgeIndices = this.body.edgeIndices;
- let edges = this.body.edges;
- let edge;
- let overlappingEdges = [];
- for (let i = 0; i < edgeIndices.length; i++) {
- edge = edges[edgeIndices[i]];
- if (edge.isOverlappingWith(pointerObj) === true) {
- if (edge.connected === true && edge.getTitle() !== undefined) {
- overlappingEdges.push(edgeIndices[i]);
- }
- }
- }
-
- if (overlappingEdges.length > 0) {
- this.popupObj = edges[overlappingEdges[overlappingEdges.length - 1]];
- popupType = 'edge';
- }
- }
-
- if (this.popupObj !== undefined) {
- // show popup message window
- if (this.popupObj.id !== previousPopupObjId) {
- if (this.popup === undefined) {
- this.popup = new Popup(this.canvas.frame);
- }
-
- this.popup.popupTargetType = popupType;
- this.popup.popupTargetId = this.popupObj.id;
-
- // adjust a small offset such that the mouse cursor is located in the
- // bottom left location of the popup, and you can easily move over the
- // popup area
- this.popup.setPosition(pointer.x + 3, pointer.y - 5);
- this.popup.setText(this.popupObj.getTitle());
- this.popup.show();
- this.body.emitter.emit('showPopup',this.popupObj.id);
- }
- }
- else {
- if (this.popup !== undefined) {
- this.popup.hide();
- this.body.emitter.emit('hidePopup');
- }
- }
- }
-
-
- /**
- * Check if the popup must be hidden, which is the case when the mouse is no
- * longer hovering on the object
- * @param {{x:Number, y:Number}} pointer
- * @private
- */
- _checkHidePopup(pointer) {
- let pointerObj = this.selectionHandler._pointerToPositionObject(pointer);
-
- let stillOnObj = false;
- if (this.popup.popupTargetType === 'node') {
- if (this.body.nodes[this.popup.popupTargetId] !== undefined) {
- stillOnObj = this.body.nodes[this.popup.popupTargetId].isOverlappingWith(pointerObj);
-
- // if the mouse is still one the node, we have to check if it is not also on one that is drawn on top of it.
- // we initially only check stillOnObj because this is much faster.
- if (stillOnObj === true) {
- let overNode = this.selectionHandler.getNodeAt(pointer);
- stillOnObj = overNode.id === this.popup.popupTargetId;
- }
- }
- }
- else {
- if (this.selectionHandler.getNodeAt(pointer) === undefined) {
- if (this.body.edges[this.popup.popupTargetId] !== undefined) {
- stillOnObj = this.body.edges[this.popup.popupTargetId].isOverlappingWith(pointerObj);
- }
- }
- }
-
-
- if (stillOnObj === false) {
- this.popupObj = undefined;
- this.popup.hide();
- this.body.emitter.emit('hidePopup');
- }
- }
-
- }
-
- export default InteractionHandler;
|