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@ -190,10 +190,7 @@ class InteractionHandler { |
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let {nodesChanges, edgesChanges} = this._determineIfDifferent(previousSelection, currentSelection); |
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if (selectedNodesCount - previouslySelectedNodeCount > 0 || (selectedNodesCount === previouslySelectedNodeCount && nodesChanges === true)) { // node was selected
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if (selectedNodesCount === previouslySelectedNodeCount && nodesChanges === true) { |
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this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection); |
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} |
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if (selectedNodesCount - previouslySelectedNodeCount > 0) { // node was selected
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this.selectionHandler._generateClickEvent('selectNode', event, pointer); |
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selected = true; |
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} |
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@ -201,18 +198,26 @@ class InteractionHandler { |
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this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection); |
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selected = true; |
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} |
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else if (selectedNodesCount === previouslySelectedNodeCount && nodesChanges === true) { |
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this.selectionHandler._generateClickEvent('deselectNode', event, pointer, previousSelection); |
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this.selectionHandler._generateClickEvent('selectNode', event, pointer); |
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selected = true; |
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} |
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if (selectedEdgesCount - previouslySelectedEdgeCount > 0|| (selectedEdgesCount === previouslySelectedEdgeCount && edgesChanges === true)) { // node was selected
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if (selectedEdgesCount === previouslySelectedEdgeCount && edgesChanges === true) { |
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this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection); |
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} |
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if (selectedEdgesCount - previouslySelectedEdgeCount > 0) { // edge was selected
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this.selectionHandler._generateClickEvent('selectEdge', event, pointer); |
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selected = true; |
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} |
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else if (selectedEdgesCount - previouslySelectedEdgeCount < 0) { // node was deselected
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else if (selectedEdgesCount - previouslySelectedEdgeCount < 0) { // edge was deselected
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this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection); |
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selected = true; |
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} |
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else if (selectedEdgesCount === previouslySelectedEdgeCount && edgesChanges === true) { |
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this.selectionHandler._generateClickEvent('deselectEdge', event, pointer, previousSelection); |
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this.selectionHandler._generateClickEvent('selectEdge', event, pointer); |
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selected = true; |
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} |
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if (selected === true) { // select or unselect
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this.selectionHandler._generateClickEvent('select', event, pointer); |
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