|
|
- var util = require('../../../../util');
-
-
- import Label from '../unified/label.js'
- /**
- * @class Edge
- *
- * A edge connects two nodes
- * @param {Object} properties Object with options. Must contain
- * At least options from and to.
- * Available options: from (number),
- * to (number), label (string, color (string),
- * width (number), style (string),
- * length (number), title (string)
- * @param {Network} network A Network object, used to find and edge to
- * nodes.
- * @param {Object} constants An object with default values for
- * example for the color
- */
- class Edge {
- constructor(options, body, globalOptions) {
- if (body === undefined) {
- throw "No body provided";
- }
-
- this.options = util.bridgeObject(globalOptions);
- this.body = body;
-
- // initialize variables
- this.id = undefined;
- this.fromId = undefined;
- this.toId = undefined;
- this.title = undefined;
- this.widthSelected = this.options.width * this.options.widthSelectionMultiplier;
- this.value = undefined;
- this.selected = false;
- this.hover = false;
- this.labelDirty = true;
- this.colorDirty = true;
-
- this.from = undefined; // a node
- this.to = undefined; // a node
- this.via = undefined; // a temp node
-
- this.fromBackup = undefined; // used to clean up after reconnect (used for manipulation)
- this.toBackup = undefined; // used to clean up after reconnect (used for manipulation)
-
- // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster
- // by storing the original information we can revert to the original connection when the cluser is opened.
- this.fromArray = [];
- this.toArray = [];
-
- this.connected = false;
-
- this.labelModule = new Label(this.body, this.options);
-
- this.setOptions(options, true);
-
- this.controlNodesEnabled = false;
- this.controlNodes = {from: undefined, to: undefined, positions: {}};
- this.connectedNode = undefined;
- }
-
-
- /**
- * Set or overwrite options for the edge
- * @param {Object} options an object with options
- * @param doNotEmit
- */
- setOptions(options, doNotEmit = false) {
- if (!options) {
- return;
- }
- this.colorDirty = true;
-
- var fields = [
- 'font',
- 'hidden',
- 'hoverWidth',
- 'label',
- 'length',
- 'line',
- 'opacity',
- 'physics',
- 'scaling',
- 'selfReferenceSize',
- 'value',
- 'width',
- 'widthMin',
- 'widthMax',
- 'widthSelectionMultiplier'
- ];
- util.selectiveDeepExtend(fields, this.options, options);
-
- util.mergeOptions(this.options, options, 'smooth');
- util.mergeOptions(this.options, options, 'dashes');
-
- if (options.arrows !== undefined) {
- util.mergeOptions(this.options.arrows, options.arrows, 'to');
- util.mergeOptions(this.options.arrows, options.arrows, 'middle');
- util.mergeOptions(this.options.arrows, options.arrows, 'from');
- }
-
- if (options.id !== undefined) {this.id = options.id;}
- if (options.from !== undefined) {this.fromId = options.from;}
- if (options.to !== undefined) {this.toId = options.to;}
- if (options.title !== undefined) {this.title = options.title;}
- if (options.value !== undefined) {this.value = options.value;}
-
- if (options.color !== undefined) {
- if (util.isString(options.color)) {
- this.options.color.color = options.color;
- this.options.color.highlight = options.color;
- }
- else {
- if (options.color.color !== undefined) {
- this.options.color.color = options.color.color;
- }
- if (options.color.highlight !== undefined) {
- this.options.color.highlight = options.color.highlight;
- }
- if (options.color.hover !== undefined) {
- this.options.color.hover = options.color.hover;
- }
- }
-
- // inherit colors
- if (options.color.inherit === undefined) {
- this.options.color.inherit.enabled = false;
- }
- else {
- util.mergeOptions(this.options.color, options.color, 'inherit');
- }
- }
-
- // A node is connected when it has a from and to node that both exist in the network.body.nodes.
- this.connect();
-
- this.widthSelected = this.options.width * this.options.widthSelectionMultiplier;
-
- this.setupSmoothEdges(doNotEmit);
-
- this.labelModule.setOptions(this.options);
- }
-
-
- /**
- * Bezier curves require an anchor point to calculate the smooth flow. These points are nodes. These nodes are invisible but
- * are used for the force calculation.
- *
- * @private
- */
- setupSmoothEdges(doNotEmit = false) {
- var changedData = false;
- if (this.options.smooth.enabled == true && this.options.smooth.dynamic == true) {
- if (this.via === undefined) {
- changedData = true;
- var nodeId = "edgeId:" + this.id;
- var node = this.body.functions.createNode({
- id: nodeId,
- mass: 1,
- shape: 'circle',
- image: "",
- physics:true,
- hidden:true
- });
- this.body.nodes[nodeId] = node;
- this.via = node;
- this.via.parentEdgeId = this.id;
- this.positionBezierNode();
- }
- }
- else {
- if (this.via !== undefined) {
- delete this.body.nodes[this.via.id];
- this.via = undefined;
- changedData = true;
- }
- }
-
- // node has been added or deleted
- if (changedData === true && doNotEmit === false) {
- this.body.emitter.emit("_dataChanged");
- }
- }
-
-
- /**
- * Connect an edge to its nodes
- */
- connect() {
- this.disconnect();
-
- this.from = this.body.nodes[this.fromId] || undefined;
- this.to = this.body.nodes[this.toId] || undefined;
- this.connected = (this.from !== undefined && this.to !== undefined);
-
- if (this.connected === true) {
- this.from.attachEdge(this);
- this.to.attachEdge(this);
- }
- else {
- if (this.from) {
- this.from.detachEdge(this);
- }
- if (this.to) {
- this.to.detachEdge(this);
- }
- }
- }
-
-
- /**
- * Disconnect an edge from its nodes
- */
- disconnect() {
- if (this.from) {
- this.from.detachEdge(this);
- this.from = undefined;
- }
- if (this.to) {
- this.to.detachEdge(this);
- this.to = undefined;
- }
-
- this.connected = false;
- }
-
-
- /**
- * get the title of this edge.
- * @return {string} title The title of the edge, or undefined when no title
- * has been set.
- */
- getTitle() {
- return typeof this.title === "function" ? this.title() : this.title;
- }
-
-
- /**
- * check if this node is selecte
- * @return {boolean} selected True if node is selected, else false
- */
- isSelected() {
- return this.selected;
- }
-
-
-
- /**
- * Retrieve the value of the edge. Can be undefined
- * @return {Number} value
- */
- getValue() {
- return this.value;
- }
-
-
- /**
- * Adjust the value range of the edge. The edge will adjust it's width
- * based on its value.
- * @param {Number} min
- * @param {Number} max
- * @param total
- */
- setValueRange(min, max, total) {
- if (this.value !== undefined) {
- var scale = this.options.scaling.customScalingFunction(min, max, total, this.value);
- var widthDiff = this.options.scaling.max - this.options.scaling.min;
- if (this.options.scaling.label.enabled == true) {
- var fontDiff = this.options.scaling.label.max - this.options.scaling.label.min;
- this.options.font.size = this.options.scaling.label.min + scale * fontDiff;
- }
- this.options.width = this.options.scaling.min + scale * widthDiff;
- }
- }
-
-
- /**
- * Redraw a edge
- * Draw this edge in the given canvas
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- */
- draw(ctx) {
- let via = this.drawLine(ctx);
- this.drawArrows(ctx, via);
- this.drawLabel (ctx, via);
- }
-
- drawLine(ctx) {
- if (this.options.dashes.enabled === false) {
- return this._drawLine(ctx);
- }
- else {
- return this._drawDashLine(ctx);
- }
- }
-
- drawArrows(ctx, viaNode) {
- if (this.options.arrows.from.enabled === true) {this._drawArrowHead(ctx,'from', viaNode);}
- if (this.options.arrows.middle.enabled === true) {this._drawArrowHead(ctx,'middle', viaNode);}
- if (this.options.arrows.to.enabled === true) {this._drawArrowHead(ctx,'to', viaNode);}
-
-
- }
-
- drawLabel(ctx, viaNode) {
- if (this.options.label !== undefined) {
- // set style
- var node1 = this.from;
- var node2 = this.to;
- var selected = (this.from.selected || this.to.selected || this.selected);
- if (node1.id != node2.id) {
- var point = this._pointOnEdge(0.5, viaNode);
- ctx.save();
-
- // if the label has to be rotated:
- if (this.options.font.align != "horizontal") {
- this.labelModule.calculateLabelSize(ctx,selected,point.x,point.y);
- ctx.translate(point.x, this.labelModule.size.yLine);
- this._rotateForLabelAlignment(ctx);
- }
-
- // draw the label
- this.labelModule.draw(ctx, point.x, point.y, selected);
- ctx.restore();
- }
- else {
- var x, y;
- var radius = this.options.selfReferenceSize;
- if (node1.width > node1.height) {
- x = node1.x + node1.width * 0.5;
- y = node1.y - radius;
- }
- else {
- x = node1.x + radius;
- y = node1.y - node1.height * 0.5;
- }
- point = this._pointOnCircle(x, y, radius, 0.125);
-
- this.labelModule.draw(ctx, point.x, point.y, selected);
- }
- }
- }
-
-
- /**
- * Check if this object is overlapping with the provided object
- * @param {Object} obj an object with parameters left, top
- * @return {boolean} True if location is located on the edge
- */
- isOverlappingWith(obj) {
- if (this.connected) {
- var distMax = 10;
- var xFrom = this.from.x;
- var yFrom = this.from.y;
- var xTo = this.to.x;
- var yTo = this.to.y;
- var xObj = obj.left;
- var yObj = obj.top;
-
- var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj);
-
- return (dist < distMax);
- }
- else {
- return false
- }
- }
-
-
- _getColor(ctx) {
- var colorObj = this.options.color;
-
- if (colorObj.inherit.enabled === true) {
- if (colorObj.inherit.useGradients == true) {
- var grd = ctx.createLinearGradient(this.from.x, this.from.y, this.to.x, this.to.y);
- var fromColor, toColor;
- fromColor = this.from.options.color.highlight.border;
- toColor = this.to.options.color.highlight.border;
-
- if (this.from.selected == false && this.to.selected == false) {
- fromColor = util.overrideOpacity(this.from.options.color.border, this.options.color.opacity);
- toColor = util.overrideOpacity(this.to.options.color.border, this.options.color.opacity);
- }
- else if (this.from.selected == true && this.to.selected == false) {
- toColor = this.to.options.color.border;
- }
- else if (this.from.selected == false && this.to.selected == true) {
- fromColor = this.from.options.color.border;
- }
- grd.addColorStop(0, fromColor);
- grd.addColorStop(1, toColor);
-
- // -------------------- this returns -------------------- //
- return grd;
- }
-
- if (this.colorDirty === true) {
- if (colorObj.inherit.source == "to") {
- colorObj.highlight = this.to.options.color.highlight.border;
- colorObj.hover = this.to.options.color.hover.border;
- colorObj.color = util.overrideOpacity(this.to.options.color.border, this.options.color.opacity);
- }
- else { // (this.options.color.inherit.source == "from") {
- colorObj.highlight = this.from.options.color.highlight.border;
- colorObj.hover = this.from.options.color.hover.border;
- colorObj.color = util.overrideOpacity(this.from.options.color.border, this.options.color.opacity);
- }
- }
- }
-
- // if color inherit is on and gradients are used, the function has already returned by now.
- this.colorDirty = false;
-
- if (this.selected == true) {
- return colorObj.highlight;
- }
- else if (this.hover == true) {
- return colorObj.hover;
- }
- else {
- return colorObj.color;
- }
- }
-
-
-
- /**
- * Redraw a edge as a line
- * Draw this edge in the given canvas
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- _drawLine(ctx) {
- // set style
- ctx.strokeStyle = this._getColor(ctx);
- ctx.lineWidth = this._getLineWidth();
- var via;
-
- if (this.from != this.to) {
- // draw line
- via = this._line(ctx);
- }
- else {
- var x, y;
- var radius = this.options.selfReferenceSize;
- var node = this.from;
- if (!node.width) {
- node.resize(ctx);
- }
- if (node.width > node.height) {
- x = node.x + node.width * 0.5;
- y = node.y - radius;
- }
- else {
- x = node.x + radius;
- y = node.y - node.height * 0.5;
- }
- this._circle(ctx, x, y, radius);
- }
-
- return via;
- }
-
-
- /**
- * Get the line width of the edge. Depends on width and whether one of the
- * connected nodes is selected.
- * @return {Number} width
- * @private
- */
- _getLineWidth() {
- if (this.selected == true) {
- return Math.max(Math.min(this.widthSelected, this.options.widthMax), 0.3 * this.networkScaleInv);
- }
- else {
- if (this.hover == true) {
- return Math.max(Math.min(this.options.hoverWidth, this.options.widthMax), 0.3 * this.networkScaleInv);
- }
- else {
- return Math.max(this.options.width, 0.3 * this.networkScaleInv);
- }
- }
- }
-
-
- _getViaCoordinates() {
- if (this.options.smooth.dynamic == true && this.options.smooth.enabled == true) {
- return this.via;
- }
- else if (this.options.smooth.enabled == false) {
- return {x: 0, y: 0};
- }
- else {
- let xVia = undefined;
- let yVia = undefined;
- let factor = this.options.smooth.roundness;
- let type = this.options.smooth.type;
- let dx = Math.abs(this.from.x - this.to.x);
- let dy = Math.abs(this.from.y - this.to.y);
- if (type == 'discrete' || type == 'diagonalCross') {
- if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) {
- if (this.from.y > this.to.y) {
- if (this.from.x < this.to.x) {
- xVia = this.from.x + factor * dy;
- yVia = this.from.y - factor * dy;
- }
- else if (this.from.x > this.to.x) {
- xVia = this.from.x - factor * dy;
- yVia = this.from.y - factor * dy;
- }
- }
- else if (this.from.y < this.to.y) {
- if (this.from.x < this.to.x) {
- xVia = this.from.x + factor * dy;
- yVia = this.from.y + factor * dy;
- }
- else if (this.from.x > this.to.x) {
- xVia = this.from.x - factor * dy;
- yVia = this.from.y + factor * dy;
- }
- }
- if (type == "discrete") {
- xVia = dx < factor * dy ? this.from.x : xVia;
- }
- }
- else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) {
- if (this.from.y > this.to.y) {
- if (this.from.x < this.to.x) {
- xVia = this.from.x + factor * dx;
- yVia = this.from.y - factor * dx;
- }
- else if (this.from.x > this.to.x) {
- xVia = this.from.x - factor * dx;
- yVia = this.from.y - factor * dx;
- }
- }
- else if (this.from.y < this.to.y) {
- if (this.from.x < this.to.x) {
- xVia = this.from.x + factor * dx;
- yVia = this.from.y + factor * dx;
- }
- else if (this.from.x > this.to.x) {
- xVia = this.from.x - factor * dx;
- yVia = this.from.y + factor * dx;
- }
- }
- if (type == "discrete") {
- yVia = dy < factor * dx ? this.from.y : yVia;
- }
- }
- }
- else if (type == "straightCross") {
- if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) { // up - down
- xVia = this.from.x;
- if (this.from.y < this.to.y) {
- yVia = this.to.y - (1 - factor) * dy;
- }
- else {
- yVia = this.to.y + (1 - factor) * dy;
- }
- }
- else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) { // left - right
- if (this.from.x < this.to.x) {
- xVia = this.to.x - (1 - factor) * dx;
- }
- else {
- xVia = this.to.x + (1 - factor) * dx;
- }
- yVia = this.from.y;
- }
- }
- else if (type == 'horizontal') {
- if (this.from.x < this.to.x) {
- xVia = this.to.x - (1 - factor) * dx;
- }
- else {
- xVia = this.to.x + (1 - factor) * dx;
- }
- yVia = this.from.y;
- }
- else if (type == 'vertical') {
- xVia = this.from.x;
- if (this.from.y < this.to.y) {
- yVia = this.to.y - (1 - factor) * dy;
- }
- else {
- yVia = this.to.y + (1 - factor) * dy;
- }
- }
- else if (type == 'curvedCW') {
- dx = this.to.x - this.from.x;
- dy = this.from.y - this.to.y;
- let radius = Math.sqrt(dx * dx + dy * dy);
- let pi = Math.PI;
-
- let originalAngle = Math.atan2(dy, dx);
- let myAngle = (originalAngle + ((factor * 0.5) + 0.5) * pi) % (2 * pi);
-
- xVia = this.from.x + (factor * 0.5 + 0.5) * radius * Math.sin(myAngle);
- yVia = this.from.y + (factor * 0.5 + 0.5) * radius * Math.cos(myAngle);
- }
- else if (type == 'curvedCCW') {
- dx = this.to.x - this.from.x;
- dy = this.from.y - this.to.y;
- let radius = Math.sqrt(dx * dx + dy * dy);
- let pi = Math.PI;
-
- let originalAngle = Math.atan2(dy, dx);
- let myAngle = (originalAngle + ((-factor * 0.5) + 0.5) * pi) % (2 * pi);
-
- xVia = this.from.x + (factor * 0.5 + 0.5) * radius * Math.sin(myAngle);
- yVia = this.from.y + (factor * 0.5 + 0.5) * radius * Math.cos(myAngle);
- }
- else { // continuous
- if (Math.abs(this.from.x - this.to.x) < Math.abs(this.from.y - this.to.y)) {
- if (this.from.y > this.to.y) {
- if (this.from.x < this.to.x) {
- xVia = this.from.x + factor * dy;
- yVia = this.from.y - factor * dy;
- xVia = this.to.x < xVia ? this.to.x : xVia;
- }
- else if (this.from.x > this.to.x) {
- xVia = this.from.x - factor * dy;
- yVia = this.from.y - factor * dy;
- xVia = this.to.x > xVia ? this.to.x : xVia;
- }
- }
- else if (this.from.y < this.to.y) {
- if (this.from.x < this.to.x) {
- xVia = this.from.x + factor * dy;
- yVia = this.from.y + factor * dy;
- xVia = this.to.x < xVia ? this.to.x : xVia;
- }
- else if (this.from.x > this.to.x) {
- xVia = this.from.x - factor * dy;
- yVia = this.from.y + factor * dy;
- xVia = this.to.x > xVia ? this.to.x : xVia;
- }
- }
- }
- else if (Math.abs(this.from.x - this.to.x) > Math.abs(this.from.y - this.to.y)) {
- if (this.from.y > this.to.y) {
- if (this.from.x < this.to.x) {
- xVia = this.from.x + factor * dx;
- yVia = this.from.y - factor * dx;
- yVia = this.to.y > yVia ? this.to.y : yVia;
- }
- else if (this.from.x > this.to.x) {
- xVia = this.from.x - factor * dx;
- yVia = this.from.y - factor * dx;
- yVia = this.to.y > yVia ? this.to.y : yVia;
- }
- }
- else if (this.from.y < this.to.y) {
- if (this.from.x < this.to.x) {
- xVia = this.from.x + factor * dx;
- yVia = this.from.y + factor * dx;
- yVia = this.to.y < yVia ? this.to.y : yVia;
- }
- else if (this.from.x > this.to.x) {
- xVia = this.from.x - factor * dx;
- yVia = this.from.y + factor * dx;
- yVia = this.to.y < yVia ? this.to.y : yVia;
- }
- }
- }
- }
-
-
- return {x: xVia, y: yVia};
- }
- }
-
-
- /**
- * Draw a line between two nodes
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- _line(ctx) {
- // draw a straight line
- ctx.beginPath();
- ctx.moveTo(this.from.x, this.from.y);
- if (this.options.smooth.enabled == true) {
- if (this.options.smooth.dynamic == false) {
- var via = this._getViaCoordinates();
- if (via.x === undefined) {
- ctx.lineTo(this.to.x, this.to.y);
- ctx.stroke();
- return undefined;
- }
- else {
- // this.via.x = via.x;
- // this.via.y = via.y;
- ctx.quadraticCurveTo(via.x, via.y, this.to.x, this.to.y);
- ctx.stroke();
- //ctx.circle(via.x,via.y,2)
- //ctx.stroke();
- return via;
- }
- }
- else {
- ctx.quadraticCurveTo(this.via.x, this.via.y, this.to.x, this.to.y);
- ctx.stroke();
- return this.via;
- }
- }
- else {
- ctx.lineTo(this.to.x, this.to.y);
- ctx.stroke();
- return undefined;
- }
- }
-
-
- /**
- * Draw a line from a node to itself, a circle
- * @param {CanvasRenderingContext2D} ctx
- * @param {Number} x
- * @param {Number} y
- * @param {Number} radius
- * @private
- */
- _circle(ctx, x, y, radius) {
- // draw a circle
- ctx.beginPath();
- ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
- ctx.stroke();
- }
-
-
- /**
- * Draw label with white background and with the middle at (x, y)
- * @param {CanvasRenderingContext2D} ctx
- * @param {String} text
- * @param {Number} x
- * @param {Number} y
- * @private
- */
-
-
-
- /**
- * Rotates the canvas so the text is most readable
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- _rotateForLabelAlignment(ctx) {
- var dy = this.from.y - this.to.y;
- var dx = this.from.x - this.to.x;
- var angleInDegrees = Math.atan2(dy, dx);
-
- // rotate so label it is readable
- if ((angleInDegrees < -1 && dx < 0) || (angleInDegrees > 0 && dx < 0)) {
- angleInDegrees = angleInDegrees + Math.PI;
- }
-
- ctx.rotate(angleInDegrees);
- }
-
-
- /**
- * Redraw a edge as a dashes line
- * Draw this edge in the given canvas
- * @author David Jordan
- * @date 2012-08-08
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- _drawDashLine(ctx) {
- // set style
- ctx.strokeStyle = this._getColor(ctx);
- ctx.lineWidth = this._getLineWidth();
-
- var via = undefined;
- // only firefox and chrome support this method, else we use the legacy one.
- if (ctx.setLineDash !== undefined) {
- ctx.save();
- // configure the dash pattern
- var pattern = [0];
- if (this.options.dashes.length !== undefined && this.options.dashes.gap !== undefined) {
- pattern = [this.options.dashes.length, this.options.dashes.gap];
- }
- else {
- pattern = [5, 5];
- }
-
- // set dash settings for chrome or firefox
- ctx.setLineDash(pattern);
- ctx.lineDashOffset = 0;
-
- // draw the line
- via = this._line(ctx);
-
- // restore the dash settings.
- ctx.setLineDash([0]);
- ctx.lineDashOffset = 0;
- ctx.restore();
- }
- else { // unsupporting smooth lines
- // draw dashes line
- ctx.beginPath();
- ctx.lineCap = 'round';
- if (this.options.dashes.altLength !== undefined) //If an alt dash value has been set add to the array this value
- {
- ctx.dashesLine(this.from.x, this.from.y, this.to.x, this.to.y,
- [this.options.dashes.length, this.options.dashes.gap, this.options.dashes.altLength, this.options.dashes.gap]);
- }
- else if (this.options.dashes.length !== undefined && this.options.dashes.gap !== undefined) //If a dash and gap value has been set add to the array this value
- {
- ctx.dashesLine(this.from.x, this.from.y, this.to.x, this.to.y,
- [this.options.dashes.length, this.options.dashes.gap]);
- }
- else //If all else fails draw a line
- {
- ctx.moveTo(this.from.x, this.from.y);
- ctx.lineTo(this.to.x, this.to.y);
- }
- ctx.stroke();
- }
-
- return via;
- }
-
-
- /**
- * Combined function of pointOnLine and pointOnBezier. This gives the coordinates of a point on the line at a certain percentage of the way
- * @param percentage
- * @param via
- * @returns {{x: number, y: number}}
- * @private
- */
- _pointOnEdge(percentage, via = this._getViaCoordinates()) {
- if (this.options.smooth.enabled == false) {
- return {
- x: (1 - percentage) * this.from.x + percentage * this.to.x,
- y: (1 - percentage) * this.from.y + percentage * this.to.y
- }
- }
- else {
- var t = percentage;
- var x = Math.pow(1 - t, 2) * this.from.x + (2 * t * (1 - t)) * via.x + Math.pow(t, 2) * this.to.x;
- var y = Math.pow(1 - t, 2) * this.from.y + (2 * t * (1 - t)) * via.y + Math.pow(t, 2) * this.to.y;
-
- return {x: x, y: y};
- }
- }
-
- /**
- * Get a point on a circle
- * @param {Number} x
- * @param {Number} y
- * @param {Number} radius
- * @param {Number} percentage. Value between 0 (line start) and 1 (line end)
- * @return {Object} point
- * @private
- */
- _pointOnCircle(x, y, radius, percentage) {
- var angle = percentage * 2 * Math.PI;
- return {
- x: x + radius * Math.cos(angle),
- y: y - radius * Math.sin(angle)
- }
- }
-
- /**
- * This function uses binary search to look for the point where the bezier curve crosses the border of the node.
- *
- * @param nearNode
- * @param ctx
- * @param viaNode
- * @param nearNode
- * @param ctx
- * @param viaNode
- * @param nearNode
- * @param ctx
- * @param viaNode
- */
- _findBorderPositionBezier(nearNode, ctx, viaNode = this._getViaCoordinates()) {
- var maxIterations = 10;
- var iteration = 0;
- var low = 0;
- var high = 1;
- var pos, angle, distanceToBorder, distanceToPoint, difference;
- var threshold = 0.2;
- var node = this.to;
- var from = false;
- if (nearNode.id === this.from.id) {
- node = this.from;
- from = true;
- }
-
- while (low <= high && iteration < maxIterations) {
- var middle = (low + high) * 0.5;
-
- pos = this._pointOnEdge(middle, viaNode);
- angle = Math.atan2((node.y - pos.y), (node.x - pos.x));
- distanceToBorder = node.distanceToBorder(ctx, angle);
- distanceToPoint = Math.sqrt(Math.pow(pos.x - node.x, 2) + Math.pow(pos.y - node.y, 2));
- difference = distanceToBorder - distanceToPoint;
- if (Math.abs(difference) < threshold) {
- break; // found
- }
- else if (difference < 0) { // distance to nodes is larger than distance to border --> t needs to be bigger if we're looking at the to node.
- if (from == false) {
- low = middle;
- }
- else {
- high = middle;
- }
- }
- else {
- if (from == false) {
- high = middle;
- }
- else {
- low = middle;
- }
- }
-
- iteration++;
- }
- pos.t = middle;
-
- return pos;
- }
-
-
- /**
- * This function uses binary search to look for the point where the circle crosses the border of the node.
- * @param x
- * @param y
- * @param radius
- * @param node
- * @param low
- * @param high
- * @param direction
- * @param ctx
- * @returns {*}
- * @private
- */
- _findBorderPositionCircle(x,y,radius,node,low,high,direction,ctx) {
- var maxIterations = 10;
- var iteration = 0;
- var pos, angle, distanceToBorder, distanceToPoint, difference;
- var threshold = 0.05;
-
- while (low <= high && iteration < maxIterations) {
- var middle = (low + high) * 0.5;
-
- pos = this._pointOnCircle(x,y,radius,middle);
- angle = Math.atan2((node.y - pos.y), (node.x - pos.x));
- distanceToBorder = node.distanceToBorder(ctx, angle);
- distanceToPoint = Math.sqrt(Math.pow(pos.x - node.x, 2) + Math.pow(pos.y - node.y, 2));
- difference = distanceToBorder - distanceToPoint;
- if (Math.abs(difference) < threshold) {
- break; // found
- }
- else if (difference > 0) { // distance to nodes is larger than distance to border --> t needs to be bigger if we're looking at the to node.
- if (direction > 0) {
- low = middle;
- }
- else {
- high = middle;
- }
- }
- else {
- if (direction > 0) {
- high = middle;
- }
- else {
- low = middle;
- }
- }
- iteration++;
- }
- pos.t = middle;
-
- return pos;
- }
-
- /**
- *
- * @param ctx
- * @param position
- * @param viaNode
- */
- _drawArrowHead(ctx,position,viaNode) {
- // set style
- ctx.strokeStyle = this._getColor(ctx);
- ctx.fillStyle = ctx.strokeStyle;
- ctx.lineWidth = this._getLineWidth();
-
- // set vars
- var angle;
- var length;
- var arrowPos;
- var node1;
- var node2;
- var guideOffset;
- var scaleFactor;
-
- if (position == 'from') {
- node1 = this.from;
- node2 = this.to;
- guideOffset = 0.1;
- scaleFactor = this.options.arrows.from.scaleFactor;
- }
- else if (position == 'to') {
- node1 = this.to;
- node2 = this.from;
- guideOffset = -0.1;
- scaleFactor = this.options.arrows.to.scaleFactor;
- }
- else {
- node1 = this.to;
- node2 = this.from;
- scaleFactor = this.options.arrows.middle.scaleFactor;
- }
-
- // if not connected to itself
- if (node1 != node2) {
- if (position !== 'middle') {
- // draw arrow head
- if (this.options.smooth.enabled == true) {
- arrowPos = this._findBorderPositionBezier(node1, ctx, viaNode);
- var guidePos = this._pointOnEdge(Math.max(0.0,Math.min(1.0,arrowPos.t + guideOffset)), viaNode);
- angle = Math.atan2((arrowPos.y - guidePos.y), (arrowPos.x - guidePos.x));
- }
- else {
- angle = Math.atan2((node1.y - node2.y), (node1.x - node2.x));
- var dx = (node1.x - node2.x);
- var dy = (node1.y - node2.y);
- var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
- var toBorderDist = this.to.distanceToBorder(ctx, angle);
- var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
-
- arrowPos = {};
- arrowPos.x = (1 - toBorderPoint) * node2.x + toBorderPoint * node1.x;
- arrowPos.y = (1 - toBorderPoint) * node2.y + toBorderPoint * node1.y;
- }
- }
- else {
- angle = Math.atan2((node1.y - node2.y), (node1.x - node2.x));
- arrowPos = this._pointOnEdge(0.6, viaNode); // this is 0.6 to account for the size of the arrow.
- }
- // draw arrow at the end of the line
- length = (10 + 5 * this.options.width) * scaleFactor;
- ctx.arrow(arrowPos.x, arrowPos.y, angle, length);
- ctx.fill();
- ctx.stroke();
- }
- else {
- // draw circle
- var angle, point;
- var x, y;
- var radius = this.options.selfReferenceSize;
- if (!node1.width) {
- node1.resize(ctx);
- }
-
- // get circle coordinates
- if (node1.width > node1.height) {
- x = node1.x + node1.width * 0.5;
- y = node1.y - radius;
- }
- else {
- x = node1.x + radius;
- y = node1.y - node1.height * 0.5;
- }
-
-
- if (position == 'from') {
- point = this._findBorderPositionCircle(x, y, radius, node1, 0.25, 0.6, -1, ctx);
- angle = point.t * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI;
- }
- else if (position == 'to') {
- point = this._findBorderPositionCircle(x, y, radius, node1, 0.6, 0.8, 1, ctx);
- angle = point.t * -2 * Math.PI + 1.5 * Math.PI - 1.1 * Math.PI;
- }
- else {
- point = this._pointOnCircle(x,y,radius,0.175);
- angle = 3.9269908169872414; // == 0.175 * -2 * Math.PI + 1.5 * Math.PI + 0.1 * Math.PI;
- }
-
- // draw the arrowhead
- var length = (10 + 5 * this.options.width) * scaleFactor;
- ctx.arrow(point.x, point.y, angle, length);
- ctx.fill();
- ctx.stroke();
- }
- }
-
-
- /**
- * Calculate the distance between a point (x3,y3) and a line segment from
- * (x1,y1) to (x2,y2).
- * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment
- * @param {number} x1
- * @param {number} y1
- * @param {number} x2
- * @param {number} y2
- * @param {number} x3
- * @param {number} y3
- * @private
- */
- _getDistanceToEdge(x1, y1, x2, y2, x3, y3) { // x3,y3 is the point
- var returnValue = 0;
- if (this.from != this.to) {
- if (this.options.smooth.enabled == true) {
- var xVia, yVia;
- if (this.options.smooth.enabled == true && this.options.smooth.dynamic == true) {
- xVia = this.via.x;
- yVia = this.via.y;
- }
- else {
- var via = this._getViaCoordinates();
- xVia = via.x;
- yVia = via.y;
- }
- var minDistance = 1e9;
- var distance;
- var i, t, x, y;
- var lastX = x1;
- var lastY = y1;
- for (i = 1; i < 10; i++) {
- t = 0.1 * i;
- x = Math.pow(1 - t, 2) * x1 + (2 * t * (1 - t)) * xVia + Math.pow(t, 2) * x2;
- y = Math.pow(1 - t, 2) * y1 + (2 * t * (1 - t)) * yVia + Math.pow(t, 2) * y2;
- if (i > 0) {
- distance = this._getDistanceToLine(lastX, lastY, x, y, x3, y3);
- minDistance = distance < minDistance ? distance : minDistance;
- }
- lastX = x;
- lastY = y;
- }
- returnValue = minDistance;
- }
- else {
- returnValue = this._getDistanceToLine(x1, y1, x2, y2, x3, y3);
- }
- }
- else {
- var x, y, dx, dy;
- var radius = this.options.selfReferenceSize;
- var node = this.from;
- if (node.width > node.height) {
- x = node.x + 0.5 * node.width;
- y = node.y - radius;
- }
- else {
- x = node.x + radius;
- y = node.y - 0.5 * node.height;
- }
- dx = x - x3;
- dy = y - y3;
- returnValue = Math.abs(Math.sqrt(dx * dx + dy * dy) - radius);
- }
-
- if (this.labelModule.size.left < x3 &&
- this.labelModule.size.left + this.labelModule.size.width > x3 &&
- this.labelModule.size.top < y3 &&
- this.labelModule.size.top + this.labelModule.size.height > y3) {
- return 0;
- }
- else {
- return returnValue;
- }
- }
-
- _getDistanceToLine(x1, y1, x2, y2, x3, y3) {
- var px = x2 - x1;
- var py = y2 - y1;
- var something = px * px + py * py;
- var u = ((x3 - x1) * px + (y3 - y1) * py) / something;
-
- if (u > 1) {
- u = 1;
- }
- else if (u < 0) {
- u = 0;
- }
-
- var x = x1 + u * px;
- var y = y1 + u * py;
- var dx = x - x3;
- var dy = y - y3;
-
- //# Note: If the actual distance does not matter,
- //# if you only want to compare what this function
- //# returns to other results of this function, you
- //# can just return the squared distance instead
- //# (i.e. remove the sqrt) to gain a little performance
-
- return Math.sqrt(dx * dx + dy * dy);
- }
-
-
- /**
- * This allows the zoom level of the network to influence the rendering
- *
- * @param scale
- */
- setScale(scale) {
- this.networkScaleInv = 1.0 / scale;
- }
-
-
-
- select() {
- this.selected = true;
- }
-
-
- unselect() {
- this.selected = false;
- }
-
- positionBezierNode() {
- if (this.via !== undefined && this.from !== undefined && this.to !== undefined) {
- this.via.x = 0.5 * (this.from.x + this.to.x);
- this.via.y = 0.5 * (this.from.y + this.to.y);
- }
- else if (this.via !== undefined) {
- this.via.x = 0;
- this.via.y = 0;
- }
- }
-
-
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-
- //*************************************************************************************************//
- //*************************************************************************************************//
- //*************************************************************************************************//
- //*************************************************************************************************//
- //*********************** MOVE THESE FUNCTIONS TO THE MANIPULATION SYSTEM ************************//
- //*************************************************************************************************//
- //*************************************************************************************************//
- //*************************************************************************************************//
- //*************************************************************************************************//
-
-
-
-
-
-
-
- /**
- * This function draws the control nodes for the manipulator.
- * In order to enable this, only set the this.controlNodesEnabled to true.
- * @param ctx
- */
- _drawControlNodes(ctx) {
- if (this.controlNodesEnabled == true) {
- if (this.controlNodes.from === undefined && this.controlNodes.to === undefined) {
- var nodeIdFrom = "edgeIdFrom:".concat(this.id);
- var nodeIdTo = "edgeIdTo:".concat(this.id);
- var nodeFromOptions = {
- id: nodeIdFrom,
- shape: 'dot',
- color: {background: '#ff0000', border: '#3c3c3c', highlight: {background: '#07f968'}},
- radius: 7,
- borderWidth: 2,
- borderWidthSelected: 2,
- hidden: false,
- physics: false
- };
- var nodeToOptions = util.deepExtend({},nodeFromOptions);
- nodeToOptions.id = nodeIdTo;
-
-
- this.controlNodes.from = this.body.functions.createNode(nodeFromOptions);
- this.controlNodes.to = this.body.functions.createNode(nodeToOptions);
- }
-
- this.controlNodes.positions = {};
- if (this.controlNodes.from.selected == false) {
- this.controlNodes.positions.from = this.getControlNodeFromPosition(ctx);
- this.controlNodes.from.x = this.controlNodes.positions.from.x;
- this.controlNodes.from.y = this.controlNodes.positions.from.y;
- }
- if (this.controlNodes.to.selected == false) {
- this.controlNodes.positions.to = this.getControlNodeToPosition(ctx);
- this.controlNodes.to.x = this.controlNodes.positions.to.x;
- this.controlNodes.to.y = this.controlNodes.positions.to.y;
- }
-
- this.controlNodes.from.draw(ctx);
- this.controlNodes.to.draw(ctx);
- }
- else {
- this.controlNodes = {from: undefined, to: undefined, positions: {}};
- }
- }
-
- /**
- * Enable control nodes.
- * @private
- */
- _enableControlNodes() {
- this.fromBackup = this.from;
- this.toBackup = this.to;
- this.controlNodesEnabled = true;
- }
-
-
- /**
- * disable control nodes and remove from dynamicEdges from old node
- * @private
- */
- _disableControlNodes() {
- this.fromId = this.from.id;
- this.toId = this.to.id;
- if (this.fromId != this.fromBackup.id) { // from was changed, remove edge from old 'from' node dynamic edges
- this.fromBackup.detachEdge(this);
- }
- else if (this.toId != this.toBackup.id) { // to was changed, remove edge from old 'to' node dynamic edges
- this.toBackup.detachEdge(this);
- }
-
- this.fromBackup = undefined;
- this.toBackup = undefined;
- this.controlNodesEnabled = false;
- }
-
-
- /**
- * This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns undefined.
- * @param x
- * @param y
- * @returns {undefined}
- * @private
- */
- _getSelectedControlNode(x, y) {
- var positions = this.controlNodes.positions;
- var fromDistance = Math.sqrt(Math.pow(x - positions.from.x, 2) + Math.pow(y - positions.from.y, 2));
- var toDistance = Math.sqrt(Math.pow(x - positions.to.x, 2) + Math.pow(y - positions.to.y, 2));
-
- if (fromDistance < 15) {
- this.connectedNode = this.from;
- this.from = this.controlNodes.from;
- return this.controlNodes.from;
- }
- else if (toDistance < 15) {
- this.connectedNode = this.to;
- this.to = this.controlNodes.to;
- return this.controlNodes.to;
- }
- else {
- return undefined;
- }
- }
-
-
-
- /**
- * this resets the control nodes to their original position.
- * @private
- */
- _restoreControlNodes() {
- if (this.controlNodes.from.selected == true) {
- this.from = this.connectedNode;
- this.connectedNode = undefined;
- this.controlNodes.from.unselect();
- }
- else if (this.controlNodes.to.selected == true) {
- this.to = this.connectedNode;
- this.connectedNode = undefined;
- this.controlNodes.to.unselect();
- }
- }
-
-
- /**
- * this calculates the position of the control nodes on the edges of the parent nodes.
- *
- * @param ctx
- * @returns {x: *, y: *}
- */
- getControlNodeFromPosition(ctx) {
- // draw arrow head
- var controlnodeFromPos;
- if (this.options.smooth.enabled == true) {
- controlnodeFromPos = this._findBorderPositionBezier(true, ctx);
- }
- else {
- var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
- var dx = (this.to.x - this.from.x);
- var dy = (this.to.y - this.from.y);
- var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
-
- var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI);
- var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength;
- controlnodeFromPos = {};
- controlnodeFromPos.x = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x;
- controlnodeFromPos.y = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y;
- }
-
- return controlnodeFromPos;
- }
-
-
- /**
- * this calculates the position of the control nodes on the edges of the parent nodes.
- *
- * @param ctx
- * @returns {{from: {x: number, y: number}, to: {x: *, y: *}}}
- */
- getControlNodeToPosition(ctx) {
- // draw arrow head
- var controlnodeToPos;
- if (this.options.smooth.enabled == true) {
- controlnodeToPos = this._findBorderPositionBezier(false, ctx);
- }
- else {
- var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
- var dx = (this.to.x - this.from.x);
- var dy = (this.to.y - this.from.y);
- var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
- var toBorderDist = this.to.distanceToBorder(ctx, angle);
- var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
-
- controlnodeToPos = {};
- controlnodeToPos.x = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x;
- controlnodeToPos.y = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y;
- }
-
- return controlnodeToPos;
- }
- }
-
- export default Edge;
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