* The next fix on Travis unit test failure
This is the next escalation on the war against the Travis unit tests failing (which came into being by yours truly).
By accident, I could recreate the unit test failure on my development machine. This led to a more directed effort to
squash the bug.
The insight here is that test `(window === undefined)` fails, but `(typeof window === 'undefined`)` succeeds. This undoubtedly has to do with the special status `window` has as a global object.
Changes:
- Added check on presence of `window` in `Canvas._requestNextFrame()`, fixed local source errors.
- Added catch clause in `CanvasRendered._determinePixelRatio()`
- small fix: raised timeout for the network `worldCup2014` unit test
* Preliminary refactoring in utils.js
* Added unit tests for extend routines, commenting and small fixes
* More unit tests for extend routines
* - Completed unit tests for extend routines in
- Small fixes and cleanup in `util.js`
- Removed `util.protoExtend()`, not used anywhere
* Added unit tests for known font options
* Network: Fixes sorting on Layout sorting, refactoring.
Fix for #3403
Chromium has divergent behaviour on sorting of `undefined` values, a check has been added for these.
The fix itself is small, it adds a check on `undefined` in the sorting function(s).
In addition:
- Fixed off-by-one error on tree index
- Refactored away checks on visibility by replacing `_isVisible()` with a Strategy pattern for direction
The latter removes a long-standing eyesore in `LayoutManager`; it's probably also faster.
There is some hope that these fixes will improve the hierarchical layout initialization, which has had
problems for quite a while.
* reformat code block
* Add next attempt to fix Travis unit test bug
* Fix unit test - timeout
* Adjustments for comment reviews
* Moved direction strategies to separate module; added fix for 'window is undefined'
This is the next escalation on the war against the Travis unit tests failing (which came into being by yours truly).
By accident, I could recreate the unit test failure on my development machine. This led to a more directed effort to
squash the bug.
The insight here is that test `(window === undefined)` fails, but `(typeof window === 'undefined`)` succeeds. This undoubtedly has to do with the special status `window` has as a global object.
Changes:
- Added check on presence of `window` in `Canvas._requestNextFrame()`, fixed local source errors.
- Added catch clause in `CanvasRendered._determinePixelRatio()`
- small fix: raised timeout for the network `worldCup2014` unit test
* added hexagon shape to the node.
* Updated function for hexagon shape.js
* Modifid the shape login for hexagon
* Remove this.translate from the Shape.js for hexagon
* updated hexagon draw logic
* Fixed code review comments and update the branch
* Updated changes in test.js
* First fix for opening clusters, added unit tests
* Added opening of child cluster to parent cluster
* Added more tests for multi-level clusters
* Commenting fixes
* Added unit tests for option allowSingleNodeCluster, fixes due to that
* Added test for allowSingleNodeCluster with nested clusters
* Fixes due to linting
* Removed TODO from code
Fix for #3367
Changes:
- Clustered nodes with shared connections are added to the same cluster
- joinCondition value `null` handled as `undefined`
- Fixed bug on adding clusters if joinCondition present and returns true
Unit tests have been added to `Network.test.js` for these changes.
* Added commenting for options, refactored choosify()
* Refactored updateLabelModule()
* added comment at node creation
* Completed fix for #3350
* parseOptions() different handling for bridged/extended; unit tests for reversal of options
* Fixes on linting and unit testing
* Enable unit testing for module Network
Adds mocks for certain components, in order to let module `Network` be run in unit tests.
Changes:
- Create a mock object for `hammer.js` when running browserless. The inspiration is taken from [here](https://github.com/uber/deck.gl/pull/658)
- Create a mock function for `window.requestAnimationFrame()` when running browserless in `network/modules/CanvasRenderer.js`
- Added unit test for `Network` to show that unit testing for it now works
- Fixed naming of container in `test/Graph3d.test.js`
Since `hammer.js` is also used in other modules, this fix is potentially an enabler for full-module unit tests for those as well.
* Cleanup unit test Network
* Fix for unit test
* Added example networks to unit test
* Fix error in loading disassemblerExample
* Network unit test final fixes
* Adjusted comments
* First working version of updating clustered edge
* Added fix for #1315 as well
* Enable unit testing for module Network
Adds mocks for certain components, in order to let module `Network` be run in unit tests.
Changes:
- Create a mock object for `hammer.js` when running browserless. The inspiration is taken from [here](https://github.com/uber/deck.gl/pull/658)
- Create a mock function for `window.requestAnimationFrame()` when running browserless in `network/modules/CanvasRenderer.js`
- Added unit test for `Network` to show that unit testing for it now works
- Fixed naming of container in `test/Graph3d.test.js`
Since `hammer.js` is also used in other modules, this fix is potentially an enabler for full-module unit tests for those as well.
* Cleanup unit test Network
* Added unit test for fix issue #1218
* Adding test for #1315 - Interim save
* Completed unit test and fixes for #1315
* Added fixes for #1291
* Added unit test for #1219
* Added header comment for Clustering.js, small fixes
* Fix for unit test
* Added example networks to unit test
* Fix error in loading disassemblerExample
* Network unit test final fixes
* Fixes for linting
* Fixed essential typo
* Fixed linting error
* Fixed unit test
* Fixed unit test again
* Proof of concept with copied options + handling from network
* Added unit test for Graph3d, for checking default syntax; completed def's of all options, autoByDefault not handled yet.
* Fixes for options in playground example
* Added onclick options to graph3d documentation
* Fixes in graph3d examples
* Final fixes for option definitions in Graph3d
* Fixed handling of 'undefined' in options, enhanced graph3d unit test
* Disabled console output in graph3d unit test
* Upgrade webpack module
* Code cleanup, for better understanding
* Further refactoring; text processing to blocks in separate method
* Added unit test for labels - tests standard text and html tags
* Labels added unit tests for markdown
* Further refactoring; made multi and regular handling more congruent
* Interim save, not there yet
* Unit tests done, first working version
* Added test case with two big words
* Code cleanup
* Break up huge words into lines.
* Restore unrelated code change
* Added unit test for Validator, minimum viable version.
* Added test-console to package list
* Completed minimum viable unit test for Validator
* Added Validator unit test for explicit 'undefined'
* Add unit tests for Graph3D issue
This adds a unit test for PR #3255 which fixes#3251.
The unit test will fail without the PR merged.
**NOTE:** This also adds module `canvas`, required for the unit test. This module
proved to be quite fickly to install properly. During reviewing, please pay special
attention to the proper installation of this modul. I.e. do following to test:
```
> npm install # If no errors, continue
> npm test /tests/Graph3D.test.js # Run unit test isolated
```
* Fix for travis-cl
* Add giflib to travis test definition
* Add libgif to travis test definition - take 2
* Proper setup and teardown for jsdom-global
* Minor fixes and cleanup
* maximum width constraints must be violated by long words. Fixes#2604.
* chore: moved examples/network/_tests/maximumWidthEdgeCase.html to test/network/
* Should fix issue #2100 and fix another issue we discovered around clusterByConnection leaving phantom edges.
* fixed a wrong variable name
* fixed DataView.test.js assert
* Update Canvas.js
* remove whitespace; remove end of file newline on Canvas.js
* strip end of file newlines
* fixed styling. spacing, semicolons, line length