13 Commits (9cd6c4ae068d949df8fc2ba4312823b3ef6c4625)

Author SHA1 Message Date
  Alex de Mulder cf057e7ecc simplified fixed for nodes, removed duplicate datachanged events with support nodes in edges 9 years ago
  Alex de Mulder 2152bd64ce clustering now using new visibility model, ripped edges apart, arrows not yet functional 9 years ago
  Alex de Mulder ca11929e85 put all nodes and edges into one container. keep track of indices for visible and physics activated nodes 9 years ago
  Alex de Mulder 333ec38c3c started creation of the edges handler and the nodes handler. currently broken. 9 years ago
  Alex de Mulder 208da974db tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm. 10 years ago
  Alex de Mulder a294f98686 working events like zoom and drag, testing on mobile still to be done. 10 years ago
  Alex de Mulder 3541260108 work in progress of porting the event handlres 10 years ago
  Alex de Mulder fd06e8e81e reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer. 10 years ago
  Alex de Mulder 714f4affb3 physics detached from nodes and network. 10 years ago
  Alex de Mulder adacb9c0f6 migrated all of the physics to the modules 10 years ago
  Alex de Mulder 2edd8b82ce removed sectors, physics is almost stand-alone. Edges need better options for physics. 10 years ago
  Alex de Mulder b91757fabf first step to modularize the physics engine 10 years ago
  Alex de Mulder 0521284a4f setup for modularization, move to v4 branch 10 years ago