Alex de Mulder
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b954d9c9eb
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start of configuration system
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9 years ago |
Alex de Mulder
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39eb2e5079
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most of the manipulation is now in 4.0
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9 years ago |
Alex de Mulder
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dc5564a21e
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moved the popup system to 4.0. Fixed #731.
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9 years ago |
Alex de Mulder
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b28af6faa5
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hierarchical system is now working and original x or y values are retained
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9 years ago |
Alex de Mulder
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cf057e7ecc
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simplified fixed for nodes, removed duplicate datachanged events with support nodes in edges
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9 years ago |
Alex de Mulder
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2152bd64ce
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clustering now using new visibility model, ripped edges apart, arrows not yet functional
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9 years ago |
Alex de Mulder
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ca11929e85
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put all nodes and edges into one container. keep track of indices for visible and physics activated nodes
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9 years ago |
Alex de Mulder
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333ec38c3c
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started creation of the edges handler and the nodes handler. currently broken.
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9 years ago |
Alex de Mulder
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208da974db
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tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm.
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9 years ago |
Alex de Mulder
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a294f98686
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working events like zoom and drag, testing on mobile still to be done.
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9 years ago |
Alex de Mulder
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3541260108
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work in progress of porting the event handlres
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9 years ago |
Alex de Mulder
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fd06e8e81e
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reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer.
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9 years ago |
Alex de Mulder
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714f4affb3
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physics detached from nodes and network.
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9 years ago |
Alex de Mulder
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adacb9c0f6
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migrated all of the physics to the modules
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9 years ago |
Alex de Mulder
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2edd8b82ce
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removed sectors, physics is almost stand-alone. Edges need better options for physics.
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9 years ago |
Alex de Mulder
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b91757fabf
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first step to modularize the physics engine
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9 years ago |
Alex de Mulder
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0521284a4f
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setup for modularization, move to v4 branch
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9 years ago |