- var Emitter = require('emitter-component');
- var util = require('../util');
- var Point3d = require('./Point3d');
- var Point2d = require('./Point2d');
- var Slider = require('./Slider');
- var StepNumber = require('./StepNumber');
- var Settings = require('./Settings');
- var Validator = require("./../shared/Validator").default;
- var {printStyle} = require('./../shared/Validator');
- var {allOptions} = require('./options.js');
- var DataGroup = require('./DataGroup');
-
-
- /// enumerate the available styles
- Graph3d.STYLE = Settings.STYLE;
-
-
- /**
- * Following label is used in the settings to describe values which should be
- * determined by the code while running, from the current data and graph style.
- *
- * Using 'undefined' directly achieves the same thing, but this is more
- * descriptive by describing the intent.
- */
- var autoByDefault = undefined;
-
- /**
- * Default values for option settings.
- *
- * These are the values used when a Graph3d instance is initialized without
- * custom settings.
- *
- * If a field is not in this list, a default value of 'autoByDefault' is assumed,
- * which is just an alias for 'undefined'.
- */
- Graph3d.DEFAULTS = {
- width : '400px',
- height : '400px',
- filterLabel : 'time',
- legendLabel : 'value',
- xLabel : 'x',
- yLabel : 'y',
- zLabel : 'z',
- xValueLabel : function(v) { return v; },
- yValueLabel : function(v) { return v; },
- zValueLabel : function(v) { return v; },
- showXAxis : true,
- showYAxis : true,
- showZAxis : true,
- showGrid : true,
- showPerspective : true,
- showShadow : false,
- keepAspectRatio : true,
- verticalRatio : 0.5, // 0.1 to 1.0, where 1.0 results in a 'cube'
-
- dotSizeRatio : 0.02, // size of the dots as a fraction of the graph width
- dotSizeMinFraction: 0.5, // size of min-value dot as a fraction of dotSizeRatio
- dotSizeMaxFraction: 2.5, // size of max-value dot as a fraction of dotSizeRatio
-
- showAnimationControls: autoByDefault,
- animationInterval : 1000, // milliseconds
- animationPreload : false,
- animationAutoStart : autoByDefault,
-
- axisColor : '#4D4D4D',
- gridColor : '#D3D3D3',
- xCenter : '55%',
- yCenter : '50%',
-
- style : Graph3d.STYLE.DOT,
- tooltip : false,
-
- tooltipStyle : {
- content : {
- padding : '10px',
- border : '1px solid #4d4d4d',
- color : '#1a1a1a',
- background : 'rgba(255,255,255,0.7)',
- borderRadius : '2px',
- boxShadow : '5px 5px 10px rgba(128,128,128,0.5)'
- },
- line : {
- height : '40px',
- width : '0',
- borderLeft : '1px solid #4d4d4d'
- },
- dot : {
- height : '0',
- width : '0',
- border : '5px solid #4d4d4d',
- borderRadius : '5px'
- }
- },
-
- dataColor : {
- fill : '#7DC1FF',
- stroke : '#3267D2',
- strokeWidth: 1 // px
- },
-
- cameraPosition : {
- horizontal: 1.0,
- vertical : 0.5,
- distance : 1.7
- },
-
- /*
- The following fields are 'auto by default', see above.
- */
- showLegend : autoByDefault, // determined by graph style
- backgroundColor : autoByDefault,
-
- xBarWidth : autoByDefault,
- yBarWidth : autoByDefault,
- valueMin : autoByDefault,
- valueMax : autoByDefault,
- xMin : autoByDefault,
- xMax : autoByDefault,
- xStep : autoByDefault,
- yMin : autoByDefault,
- yMax : autoByDefault,
- yStep : autoByDefault,
- zMin : autoByDefault,
- zMax : autoByDefault,
- zStep : autoByDefault
- };
-
-
- // -----------------------------------------------------------------------------
- // Class Graph3d
- // -----------------------------------------------------------------------------
-
-
- /**
- * Graph3d displays data in 3d.
- *
- * Graph3d is developed in javascript as a Google Visualization Chart.
- *
- * @constructor Graph3d
- * @param {Element} container The DOM element in which the Graph3d will
- * be created. Normally a div element.
- * @param {DataSet | DataView | Array} [data]
- * @param {Object} [options]
- */
- function Graph3d(container, data, options) {
- if (!(this instanceof Graph3d)) {
- throw new SyntaxError('Constructor must be called with the new operator');
- }
-
- // create variables and set default values
- this.containerElement = container;
-
- this.dataGroup = new DataGroup();
- this.dataPoints = null; // The table with point objects
-
- // create a frame and canvas
- this.create();
-
- Settings.setDefaults(Graph3d.DEFAULTS, this);
-
- // the column indexes
- this.colX = undefined;
- this.colY = undefined;
- this.colZ = undefined;
- this.colValue = undefined;
-
- // TODO: customize axis range
-
- // apply options (also when undefined)
- this.setOptions(options);
-
- // apply data
- this.setData(data);
- }
-
- // Extend Graph3d with an Emitter mixin
- Emitter(Graph3d.prototype);
-
- /**
- * Calculate the scaling values, dependent on the range in x, y, and z direction
- */
- Graph3d.prototype._setScale = function() {
- this.scale = new Point3d(
- 1 / this.xRange.range(),
- 1 / this.yRange.range(),
- 1 / this.zRange.range()
- );
-
- // keep aspect ration between x and y scale if desired
- if (this.keepAspectRatio) {
- if (this.scale.x < this.scale.y) {
- //noinspection JSSuspiciousNameCombination
- this.scale.y = this.scale.x;
- }
- else {
- //noinspection JSSuspiciousNameCombination
- this.scale.x = this.scale.y;
- }
- }
-
- // scale the vertical axis
- this.scale.z *= this.verticalRatio;
- // TODO: can this be automated? verticalRatio?
-
- // determine scale for (optional) value
- if (this.valueRange !== undefined) {
- this.scale.value = 1 / this.valueRange.range();
- }
-
- // position the camera arm
- var xCenter = this.xRange.center() * this.scale.x;
- var yCenter = this.yRange.center() * this.scale.y;
- var zCenter = this.zRange.center() * this.scale.z;
- this.camera.setArmLocation(xCenter, yCenter, zCenter);
- };
-
-
- /**
- * Convert a 3D location to a 2D location on screen
- * Source: ttp://en.wikipedia.org/wiki/3D_projection
- *
- * @param {Point3d} point3d A 3D point with parameters x, y, z
- * @returns {Point2d} point2d A 2D point with parameters x, y
- */
- Graph3d.prototype._convert3Dto2D = function(point3d) {
- var translation = this._convertPointToTranslation(point3d);
- return this._convertTranslationToScreen(translation);
- };
-
- /**
- * Convert a 3D location its translation seen from the camera
- * Source: http://en.wikipedia.org/wiki/3D_projection
- *
- * @param {Point3d} point3d A 3D point with parameters x, y, z
- * @returns {Point3d} translation A 3D point with parameters x, y, z This is
- * the translation of the point, seen from the
- * camera.
- */
- Graph3d.prototype._convertPointToTranslation = function(point3d) {
- var cameraLocation = this.camera.getCameraLocation(),
- cameraRotation = this.camera.getCameraRotation(),
- ax = point3d.x * this.scale.x,
- ay = point3d.y * this.scale.y,
- az = point3d.z * this.scale.z,
-
- cx = cameraLocation.x,
- cy = cameraLocation.y,
- cz = cameraLocation.z,
-
- // calculate angles
- sinTx = Math.sin(cameraRotation.x),
- cosTx = Math.cos(cameraRotation.x),
- sinTy = Math.sin(cameraRotation.y),
- cosTy = Math.cos(cameraRotation.y),
- sinTz = Math.sin(cameraRotation.z),
- cosTz = Math.cos(cameraRotation.z),
-
- // calculate translation
- dx = cosTy * (sinTz * (ay - cy) + cosTz * (ax - cx)) - sinTy * (az - cz),
- dy = sinTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) + cosTx * (cosTz * (ay - cy) - sinTz * (ax-cx)),
- dz = cosTx * (cosTy * (az - cz) + sinTy * (sinTz * (ay - cy) + cosTz * (ax - cx))) - sinTx * (cosTz * (ay - cy) - sinTz * (ax-cx));
-
- return new Point3d(dx, dy, dz);
- };
-
- /**
- * Convert a translation point to a point on the screen
- *
- * @param {Point3d} translation A 3D point with parameters x, y, z This is
- * the translation of the point, seen from the
- * camera.
- * @returns {Point2d} point2d A 2D point with parameters x, y
- */
- Graph3d.prototype._convertTranslationToScreen = function(translation) {
- var ex = this.eye.x,
- ey = this.eye.y,
- ez = this.eye.z,
- dx = translation.x,
- dy = translation.y,
- dz = translation.z;
-
- // calculate position on screen from translation
- var bx;
- var by;
- if (this.showPerspective) {
- bx = (dx - ex) * (ez / dz);
- by = (dy - ey) * (ez / dz);
- }
- else {
- bx = dx * -(ez / this.camera.getArmLength());
- by = dy * -(ez / this.camera.getArmLength());
- }
-
- // shift and scale the point to the center of the screen
- // use the width of the graph to scale both horizontally and vertically.
- return new Point2d(
- this.currentXCenter + bx * this.frame.canvas.clientWidth,
- this.currentYCenter - by * this.frame.canvas.clientWidth);
- };
-
-
- /**
- * Calculate the translations and screen positions of all points
- *
- * @param {Array.<Point3d>} points
- * @private
- */
- Graph3d.prototype._calcTranslations = function(points) {
- for (var i = 0; i < points.length; i++) {
- var point = points[i];
- point.trans = this._convertPointToTranslation(point.point);
- point.screen = this._convertTranslationToScreen(point.trans);
-
- // calculate the translation of the point at the bottom (needed for sorting)
- var transBottom = this._convertPointToTranslation(point.bottom);
- point.dist = this.showPerspective ? transBottom.length() : -transBottom.z;
- }
-
- // sort the points on depth of their (x,y) position (not on z)
- var sortDepth = function (a, b) {
- return b.dist - a.dist;
- };
- points.sort(sortDepth);
- };
-
-
- /**
- * Transfer min/max values to the Graph3d instance.
- */
- Graph3d.prototype._initializeRanges = function() {
- // TODO: later on, all min/maxes of all datagroups will be combined here
- var dg = this.dataGroup;
- this.xRange = dg.xRange;
- this.yRange = dg.yRange;
- this.zRange = dg.zRange;
- this.valueRange = dg.valueRange;
-
- // Values currently needed but which need to be sorted out for
- // the multiple graph case.
- this.xStep = dg.xStep;
- this.yStep = dg.yStep;
- this.zStep = dg.zStep;
- this.xBarWidth = dg.xBarWidth;
- this.yBarWidth = dg.yBarWidth;
- this.colX = dg.colX;
- this.colY = dg.colY;
- this.colZ = dg.colZ;
- this.colValue = dg.colValue;
-
-
- // set the scale dependent on the ranges.
- this._setScale();
- };
-
-
- /**
- * Return all data values as a list of Point3d objects
- *
- * @param {vis.DataSet} data
- * @returns {Array.<Object>}
- */
- Graph3d.prototype.getDataPoints = function(data) {
- var dataPoints = [];
-
- for (var i = 0; i < data.length; i++) {
- var point = new Point3d();
- point.x = data[i][this.colX] || 0;
- point.y = data[i][this.colY] || 0;
- point.z = data[i][this.colZ] || 0;
- point.data = data[i];
-
- if (this.colValue !== undefined) {
- point.value = data[i][this.colValue] || 0;
- }
-
- var obj = {};
- obj.point = point;
- obj.bottom = new Point3d(point.x, point.y, this.zRange.min);
- obj.trans = undefined;
- obj.screen = undefined;
-
- dataPoints.push(obj);
- }
-
- return dataPoints;
- };
-
-
- /**
- * Filter the data based on the current filter
- *
- * @param {Array} data
- * @returns {Array} dataPoints Array with point objects which can be drawn on
- * screen
- */
- Graph3d.prototype._getDataPoints = function (data) {
- // TODO: store the created matrix dataPoints in the filters instead of
- // reloading each time.
- var x, y, i, obj;
-
- var dataPoints = [];
-
- if (this.style === Graph3d.STYLE.GRID ||
- this.style === Graph3d.STYLE.SURFACE) {
- // copy all values from the data table to a matrix
- // the provided values are supposed to form a grid of (x,y) positions
-
- // create two lists with all present x and y values
- var dataX = this.dataGroup.getDistinctValues(this.colX, data);
- var dataY = this.dataGroup.getDistinctValues(this.colY, data);
-
- dataPoints = this.getDataPoints(data);
-
- // create a grid, a 2d matrix, with all values.
- var dataMatrix = []; // temporary data matrix
- for (i = 0; i < dataPoints.length; i++) {
- obj = dataPoints[i];
-
- // TODO: implement Array().indexOf() for Internet Explorer
- var xIndex = dataX.indexOf(obj.point.x);
- var yIndex = dataY.indexOf(obj.point.y);
-
- if (dataMatrix[xIndex] === undefined) {
- dataMatrix[xIndex] = [];
- }
-
- dataMatrix[xIndex][yIndex] = obj;
- }
-
- // fill in the pointers to the neighbors.
- for (x = 0; x < dataMatrix.length; x++) {
- for (y = 0; y < dataMatrix[x].length; y++) {
- if (dataMatrix[x][y]) {
- dataMatrix[x][y].pointRight = (x < dataMatrix.length-1) ? dataMatrix[x+1][y] : undefined;
- dataMatrix[x][y].pointTop = (y < dataMatrix[x].length-1) ? dataMatrix[x][y+1] : undefined;
- dataMatrix[x][y].pointCross =
- (x < dataMatrix.length-1 && y < dataMatrix[x].length-1) ?
- dataMatrix[x+1][y+1] :
- undefined;
- }
- }
- }
- }
- else { // 'dot', 'dot-line', etc.
- this._checkValueField(data);
- dataPoints = this.getDataPoints(data);
-
- if (this.style === Graph3d.STYLE.LINE) {
- // Add next member points for line drawing
- for (i = 0; i < dataPoints.length; i++) {
- if (i > 0) {
- dataPoints[i - 1].pointNext = dataPoints[i];
- }
- }
- }
- }
-
- return dataPoints;
- };
-
-
- /**
- * Create the main frame for the Graph3d.
- *
- * This function is executed once when a Graph3d object is created. The frame
- * contains a canvas, and this canvas contains all objects like the axis and
- * nodes.
- */
- Graph3d.prototype.create = function () {
- // remove all elements from the container element.
- while (this.containerElement.hasChildNodes()) {
- this.containerElement.removeChild(this.containerElement.firstChild);
- }
-
- this.frame = document.createElement('div');
- this.frame.style.position = 'relative';
- this.frame.style.overflow = 'hidden';
-
- // create the graph canvas (HTML canvas element)
- this.frame.canvas = document.createElement( 'canvas' );
- this.frame.canvas.style.position = 'relative';
- this.frame.appendChild(this.frame.canvas);
- //if (!this.frame.canvas.getContext) {
- {
- var noCanvas = document.createElement( 'DIV' );
- noCanvas.style.color = 'red';
- noCanvas.style.fontWeight = 'bold' ;
- noCanvas.style.padding = '10px';
- noCanvas.innerHTML = 'Error: your browser does not support HTML canvas';
- this.frame.canvas.appendChild(noCanvas);
- }
-
- this.frame.filter = document.createElement( 'div' );
- this.frame.filter.style.position = 'absolute';
- this.frame.filter.style.bottom = '0px';
- this.frame.filter.style.left = '0px';
- this.frame.filter.style.width = '100%';
- this.frame.appendChild(this.frame.filter);
-
- // add event listeners to handle moving and zooming the contents
- var me = this;
- var onmousedown = function (event) {me._onMouseDown(event);};
- var ontouchstart = function (event) {me._onTouchStart(event);};
- var onmousewheel = function (event) {me._onWheel(event);};
- var ontooltip = function (event) {me._onTooltip(event);};
- var onclick = function(event) {me._onClick(event);};
- // TODO: these events are never cleaned up... can give a 'memory leakage'
-
- util.addEventListener(this.frame.canvas, 'mousedown', onmousedown);
- util.addEventListener(this.frame.canvas, 'touchstart', ontouchstart);
- util.addEventListener(this.frame.canvas, 'mousewheel', onmousewheel);
- util.addEventListener(this.frame.canvas, 'mousemove', ontooltip);
- util.addEventListener(this.frame.canvas, 'click', onclick);
-
- // add the new graph to the container element
- this.containerElement.appendChild(this.frame);
- };
-
-
- /**
- * Set a new size for the graph
- *
- * @param {number} width
- * @param {number} height
- * @private
- */
- Graph3d.prototype._setSize = function(width, height) {
- this.frame.style.width = width;
- this.frame.style.height = height;
-
- this._resizeCanvas();
- };
-
-
- /**
- * Resize the canvas to the current size of the frame
- */
- Graph3d.prototype._resizeCanvas = function() {
- this.frame.canvas.style.width = '100%';
- this.frame.canvas.style.height = '100%';
-
- this.frame.canvas.width = this.frame.canvas.clientWidth;
- this.frame.canvas.height = this.frame.canvas.clientHeight;
-
- // adjust with for margin
- this.frame.filter.style.width = (this.frame.canvas.clientWidth - 2 * 10) + 'px';
- };
-
-
- /**
- * Start playing the animation, if requested and filter present. Only applicable
- * when animation data is available.
- */
- Graph3d.prototype.animationStart = function() {
- // start animation when option is true
- if (!this.animationAutoStart || !this.dataGroup.dataFilter) return;
-
- if (!this.frame.filter || !this.frame.filter.slider)
- throw new Error('No animation available');
-
- this.frame.filter.slider.play();
- };
-
-
- /**
- * Stop animation
- */
- Graph3d.prototype.animationStop = function() {
- if (!this.frame.filter || !this.frame.filter.slider) return;
-
- this.frame.filter.slider.stop();
- };
-
-
- /**
- * Resize the center position based on the current values in this.xCenter
- * and this.yCenter (which are strings with a percentage or a value
- * in pixels). The center positions are the variables this.currentXCenter
- * and this.currentYCenter
- */
- Graph3d.prototype._resizeCenter = function() {
- // calculate the horizontal center position
- if (this.xCenter.charAt(this.xCenter.length-1) === '%') {
- this.currentXCenter =
- parseFloat(this.xCenter) / 100 *
- this.frame.canvas.clientWidth;
- }
- else {
- this.currentXCenter = parseFloat(this.xCenter); // supposed to be in px
- }
-
- // calculate the vertical center position
- if (this.yCenter.charAt(this.yCenter.length-1) === '%') {
- this.currentYCenter =
- parseFloat(this.yCenter) / 100 *
- (this.frame.canvas.clientHeight - this.frame.filter.clientHeight);
- }
- else {
- this.currentYCenter = parseFloat(this.yCenter); // supposed to be in px
- }
- };
-
-
-
- /**
- * Retrieve the current camera rotation
- *
- * @returns {object} An object with parameters horizontal, vertical, and
- * distance
- */
- Graph3d.prototype.getCameraPosition = function() {
- var pos = this.camera.getArmRotation();
- pos.distance = this.camera.getArmLength();
- return pos;
- };
-
- /**
- * Load data into the 3D Graph
- *
- * @param {vis.DataSet} data
- * @private
- */
- Graph3d.prototype._readData = function(data) {
- // read the data
- this.dataPoints = this.dataGroup.initializeData(this, data, this.style);
-
- this._initializeRanges();
- this._redrawFilter();
- };
-
- /**
- * Replace the dataset of the Graph3d
- *
- * @param {Array | DataSet | DataView} data
- */
- Graph3d.prototype.setData = function (data) {
- if (data === undefined || data === null) return;
-
- this._readData(data);
- this.redraw();
- this.animationStart();
- };
-
- /**
- * Update the options. Options will be merged with current options
- *
- * @param {Object} options
- */
- Graph3d.prototype.setOptions = function (options) {
- if (options === undefined) return;
-
- let errorFound = Validator.validate(options, allOptions);
- if (errorFound === true) {
- console.log('%cErrors have been found in the supplied options object.', printStyle);
- }
-
- this.animationStop();
-
- Settings.setOptions(options, this);
- this.setPointDrawingMethod();
- this._setSize(this.width, this.height);
-
- this.setData(this.dataGroup.getDataTable());
- this.animationStart();
- };
-
-
- /**
- * Determine which point drawing method to use for the current graph style.
- */
- Graph3d.prototype.setPointDrawingMethod = function() {
- var method = undefined;
-
- switch (this.style) {
- case Graph3d.STYLE.BAR:
- method = Graph3d.prototype._redrawBarGraphPoint;
- break;
- case Graph3d.STYLE.BARCOLOR:
- method = Graph3d.prototype._redrawBarColorGraphPoint;
- break;
- case Graph3d.STYLE.BARSIZE:
- method = Graph3d.prototype._redrawBarSizeGraphPoint;
- break;
- case Graph3d.STYLE.DOT:
- method = Graph3d.prototype._redrawDotGraphPoint;
- break;
- case Graph3d.STYLE.DOTLINE:
- method = Graph3d.prototype._redrawDotLineGraphPoint;
- break;
- case Graph3d.STYLE.DOTCOLOR:
- method = Graph3d.prototype._redrawDotColorGraphPoint;
- break;
- case Graph3d.STYLE.DOTSIZE:
- method = Graph3d.prototype._redrawDotSizeGraphPoint;
- break;
- case Graph3d.STYLE.SURFACE:
- method = Graph3d.prototype._redrawSurfaceGraphPoint;
- break;
- case Graph3d.STYLE.GRID:
- method = Graph3d.prototype._redrawGridGraphPoint;
- break;
- case Graph3d.STYLE.LINE:
- method = Graph3d.prototype._redrawLineGraphPoint;
- break;
- default:
- throw new Error('Can not determine point drawing method '
- + 'for graph style \'' + this.style + '\'');
- }
-
- this._pointDrawingMethod = method;
- };
-
-
- /**
- * Redraw the Graph.
- */
- Graph3d.prototype.redraw = function() {
- if (this.dataPoints === undefined) {
- throw new Error('Graph data not initialized');
- }
-
- this._resizeCanvas();
- this._resizeCenter();
- this._redrawSlider();
- this._redrawClear();
- this._redrawAxis();
-
- this._redrawDataGraph();
-
- this._redrawInfo();
- this._redrawLegend();
- };
-
-
- /**
- * Get drawing context without exposing canvas
- *
- * @returns {CanvasRenderingContext2D}
- * @private
- */
- Graph3d.prototype._getContext = function() {
- var canvas = this.frame.canvas;
- var ctx = canvas.getContext('2d');
-
- ctx.lineJoin = 'round';
- ctx.lineCap = 'round';
-
- return ctx;
- };
-
-
- /**
- * Clear the canvas before redrawing
- */
- Graph3d.prototype._redrawClear = function() {
- var canvas = this.frame.canvas;
- var ctx = canvas.getContext('2d');
-
- ctx.clearRect(0, 0, canvas.width, canvas.height);
- };
-
-
- Graph3d.prototype._dotSize = function() {
- return this.frame.clientWidth * this.dotSizeRatio;
- };
-
-
- /**
- * Get legend width
- *
- * @returns {*}
- * @private
- */
- Graph3d.prototype._getLegendWidth = function() {
- var width;
-
- if (this.style === Graph3d.STYLE.DOTSIZE) {
- var dotSize = this._dotSize();
- //width = dotSize / 2 + dotSize * 2;
- width = dotSize * this.dotSizeMaxFraction;
- } else if (this.style === Graph3d.STYLE.BARSIZE) {
- width = this.xBarWidth ;
- } else {
- width = 20;
- }
- return width;
- };
-
-
- /**
- * Redraw the legend based on size, dot color, or surface height
- */
- Graph3d.prototype._redrawLegend = function() {
-
- //Return without drawing anything, if no legend is specified
- if (this.showLegend !== true) {
- return;
- }
-
- // Do not draw legend when graph style does not support
- if (this.style === Graph3d.STYLE.LINE
- || this.style === Graph3d.STYLE.BARSIZE //TODO add legend support for BARSIZE
- ){
- return;
- }
-
- // Legend types - size and color. Determine if size legend.
- var isSizeLegend = (this.style === Graph3d.STYLE.BARSIZE
- || this.style === Graph3d.STYLE.DOTSIZE) ;
-
- // Legend is either tracking z values or style values. This flag if false means use z values.
- var isValueLegend = (this.style === Graph3d.STYLE.DOTSIZE
- || this.style === Graph3d.STYLE.DOTCOLOR
- || this.style === Graph3d.STYLE.BARCOLOR);
-
- var height = Math.max(this.frame.clientHeight * 0.25, 100);
- var top = this.margin;
- var width = this._getLegendWidth() ; // px - overwritten by size legend
- var right = this.frame.clientWidth - this.margin;
- var left = right - width;
- var bottom = top + height;
-
- var ctx = this._getContext();
- ctx.lineWidth = 1;
- ctx.font = '14px arial'; // TODO: put in options
-
- if (isSizeLegend === false) {
- // draw the color bar
- var ymin = 0;
- var ymax = height; // Todo: make height customizable
- var y;
-
- for (y = ymin; y < ymax; y++) {
- var f = (y - ymin) / (ymax - ymin);
- var hue = f * 240;
- var color = this._hsv2rgb(hue, 1, 1);
-
- ctx.strokeStyle = color;
- ctx.beginPath();
- ctx.moveTo(left, top + y);
- ctx.lineTo(right, top + y);
- ctx.stroke();
- }
- ctx.strokeStyle = this.axisColor;
- ctx.strokeRect(left, top, width, height);
-
- } else {
-
- // draw the size legend box
- var widthMin;
- if (this.style === Graph3d.STYLE.DOTSIZE) {
- // Get the proportion to max and min right
- widthMin = width * (this.dotSizeMinFraction / this.dotSizeMaxFraction);
- } else if (this.style === Graph3d.STYLE.BARSIZE) {
- //widthMin = this.xBarWidth * 0.2 this is wrong - barwidth measures in terms of xvalues
- }
- ctx.strokeStyle = this.axisColor;
- ctx.fillStyle = this.dataColor.fill;
- ctx.beginPath();
- ctx.moveTo(left, top);
- ctx.lineTo(right, top);
- ctx.lineTo(left + widthMin, bottom);
- ctx.lineTo(left, bottom);
- ctx.closePath();
- ctx.fill();
- ctx.stroke();
- }
-
- // print value text along the legend edge
- var gridLineLen = 5; // px
-
- var legendMin = isValueLegend ? this.valueRange.min : this.zRange.min;
- var legendMax = isValueLegend ? this.valueRange.max : this.zRange.max;
- var step = new StepNumber(legendMin, legendMax, (legendMax-legendMin)/5, true);
- step.start(true);
-
- var from;
- var to;
- while (!step.end()) {
- y = bottom - (step.getCurrent() - legendMin) / (legendMax - legendMin) * height;
- from = new Point2d(left - gridLineLen, y);
- to = new Point2d(left, y);
- this._line(ctx, from, to);
-
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- ctx.fillStyle = this.axisColor;
- ctx.fillText(step.getCurrent(), left - 2 * gridLineLen, y);
-
- step.next();
- }
-
- ctx.textAlign = 'right';
- ctx.textBaseline = 'top';
- var label = this.legendLabel;
- ctx.fillText(label, right, bottom + this.margin);
- };
-
-
- /**
- * Redraw the filter
- */
- Graph3d.prototype._redrawFilter = function() {
- var dataFilter = this.dataGroup.dataFilter;
- var filter = this.frame.filter;
- filter.innerHTML = '';
-
- if (!dataFilter) {
- filter.slider = undefined;
- return;
- }
-
- var options = {
- 'visible': this.showAnimationControls
- };
- var slider = new Slider(filter, options);
- filter.slider = slider;
-
- // TODO: css here is not nice here...
- filter.style.padding = '10px';
- //this.frame.filter.style.backgroundColor = '#EFEFEF';
-
- slider.setValues(dataFilter.values);
- slider.setPlayInterval(this.animationInterval);
-
- // create an event handler
- var me = this;
- var onchange = function () {
- var dataFilter = me.dataGroup.dataFilter;
- var index = slider.getIndex();
-
- dataFilter.selectValue(index);
- me.dataPoints = dataFilter._getDataPoints();
-
- me.redraw();
- };
-
- slider.setOnChangeCallback(onchange);
- };
-
-
- /**
- * Redraw the slider
- */
- Graph3d.prototype._redrawSlider = function() {
- if ( this.frame.filter.slider !== undefined) {
- this.frame.filter.slider.redraw();
- }
- };
-
-
- /**
- * Redraw common information
- */
- Graph3d.prototype._redrawInfo = function() {
- var info = this.dataGroup.getInfo();
- if (info === undefined) return;
-
- var ctx = this._getContext();
-
- ctx.font = '14px arial'; // TODO: put in options
- ctx.lineStyle = 'gray';
- ctx.fillStyle = 'gray';
- ctx.textAlign = 'left';
- ctx.textBaseline = 'top';
-
- var x = this.margin;
- var y = this.margin;
- ctx.fillText(info, x, y);
- };
-
-
- /**
- * Draw a line between 2d points 'from' and 'to'.
- *
- * If stroke style specified, set that as well.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {vis.Point2d} from
- * @param {vis.Point2d} to
- * @param {string} [strokeStyle]
- * @private
- */
- Graph3d.prototype._line = function(ctx, from, to, strokeStyle) {
- if (strokeStyle !== undefined) {
- ctx.strokeStyle = strokeStyle;
- }
-
- ctx.beginPath();
- ctx.moveTo(from.x, from.y);
- ctx.lineTo(to.x , to.y );
- ctx.stroke();
- };
-
- /**
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {vis.Point3d} point3d
- * @param {string} text
- * @param {number} armAngle
- * @param {number} [yMargin=0]
- */
- Graph3d.prototype.drawAxisLabelX = function(ctx, point3d, text, armAngle, yMargin) {
- if (yMargin === undefined) {
- yMargin = 0;
- }
-
- var point2d = this._convert3Dto2D(point3d);
-
- if (Math.cos(armAngle * 2) > 0) {
- ctx.textAlign = 'center';
- ctx.textBaseline = 'top';
- point2d.y += yMargin;
- }
- else if (Math.sin(armAngle * 2) < 0){
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- }
- else {
- ctx.textAlign = 'left';
- ctx.textBaseline = 'middle';
- }
-
- ctx.fillStyle = this.axisColor;
- ctx.fillText(text, point2d.x, point2d.y);
- };
-
-
- /**
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {vis.Point3d} point3d
- * @param {string} text
- * @param {number} armAngle
- * @param {number} [yMargin=0]
- */
- Graph3d.prototype.drawAxisLabelY = function(ctx, point3d, text, armAngle, yMargin) {
- if (yMargin === undefined) {
- yMargin = 0;
- }
-
- var point2d = this._convert3Dto2D(point3d);
-
- if (Math.cos(armAngle * 2) < 0) {
- ctx.textAlign = 'center';
- ctx.textBaseline = 'top';
- point2d.y += yMargin;
- }
- else if (Math.sin(armAngle * 2) > 0){
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- }
- else {
- ctx.textAlign = 'left';
- ctx.textBaseline = 'middle';
- }
-
- ctx.fillStyle = this.axisColor;
- ctx.fillText(text, point2d.x, point2d.y);
- };
-
-
- /**
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {vis.Point3d} point3d
- * @param {string} text
- * @param {number} [offset=0]
- */
- Graph3d.prototype.drawAxisLabelZ = function(ctx, point3d, text, offset) {
- if (offset === undefined) {
- offset = 0;
- }
-
- var point2d = this._convert3Dto2D(point3d);
- ctx.textAlign = 'right';
- ctx.textBaseline = 'middle';
- ctx.fillStyle = this.axisColor;
- ctx.fillText(text, point2d.x - offset, point2d.y);
- };
-
-
- /**
-
-
- /**
- * Draw a line between 2d points 'from' and 'to'.
- *
- * If stroke style specified, set that as well.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {vis.Point2d} from
- * @param {vis.Point2d} to
- * @param {string} [strokeStyle]
- * @private
- */
- Graph3d.prototype._line3d = function(ctx, from, to, strokeStyle) {
- var from2d = this._convert3Dto2D(from);
- var to2d = this._convert3Dto2D(to);
-
- this._line(ctx, from2d, to2d, strokeStyle);
- };
-
-
- /**
- * Redraw the axis
- */
- Graph3d.prototype._redrawAxis = function() {
- var ctx = this._getContext(),
- from, to, step, prettyStep,
- text, xText, yText, zText,
- offset, xOffset, yOffset;
-
- // TODO: get the actual rendered style of the containerElement
- //ctx.font = this.containerElement.style.font;
- ctx.font = 24 / this.camera.getArmLength() + 'px arial';
-
- // calculate the length for the short grid lines
- var gridLenX = 0.025 / this.scale.x;
- var gridLenY = 0.025 / this.scale.y;
- var textMargin = 5 / this.camera.getArmLength(); // px
- var armAngle = this.camera.getArmRotation().horizontal;
- var armVector = new Point2d(Math.cos(armAngle), Math.sin(armAngle));
-
- var xRange = this.xRange;
- var yRange = this.yRange;
- var zRange = this.zRange;
- var point3d;
-
- // draw x-grid lines
- ctx.lineWidth = 1;
- prettyStep = (this.defaultXStep === undefined);
- step = new StepNumber(xRange.min, xRange.max, this.xStep, prettyStep);
- step.start(true);
-
- while (!step.end()) {
- var x = step.getCurrent();
-
- if (this.showGrid) {
- from = new Point3d(x, yRange.min, zRange.min);
- to = new Point3d(x, yRange.max, zRange.min);
- this._line3d(ctx, from, to, this.gridColor);
- }
- else if (this.showXAxis) {
- from = new Point3d(x, yRange.min, zRange.min);
- to = new Point3d(x, yRange.min+gridLenX, zRange.min);
- this._line3d(ctx, from, to, this.axisColor);
-
- from = new Point3d(x, yRange.max, zRange.min);
- to = new Point3d(x, yRange.max-gridLenX, zRange.min);
- this._line3d(ctx, from, to, this.axisColor);
- }
-
- if (this.showXAxis) {
- yText = (armVector.x > 0) ? yRange.min : yRange.max;
- point3d = new Point3d(x, yText, zRange.min);
- let msg = ' ' + this.xValueLabel(x) + ' ';
- this.drawAxisLabelX(ctx, point3d, msg, armAngle, textMargin);
- }
-
- step.next();
- }
-
- // draw y-grid lines
- ctx.lineWidth = 1;
- prettyStep = (this.defaultYStep === undefined);
- step = new StepNumber(yRange.min, yRange.max, this.yStep, prettyStep);
- step.start(true);
-
- while (!step.end()) {
- var y = step.getCurrent();
-
- if (this.showGrid) {
- from = new Point3d(xRange.min, y, zRange.min);
- to = new Point3d(xRange.max, y, zRange.min);
- this._line3d(ctx, from, to, this.gridColor);
- }
- else if (this.showYAxis){
- from = new Point3d(xRange.min, y, zRange.min);
- to = new Point3d(xRange.min+gridLenY, y, zRange.min);
- this._line3d(ctx, from, to, this.axisColor);
-
- from = new Point3d(xRange.max, y, zRange.min);
- to = new Point3d(xRange.max-gridLenY, y, zRange.min);
- this._line3d(ctx, from, to, this.axisColor);
- }
-
- if (this.showYAxis) {
- xText = (armVector.y > 0) ? xRange.min : xRange.max;
- point3d = new Point3d(xText, y, zRange.min);
- let msg = ' ' + this.yValueLabel(y) + ' ';
- this.drawAxisLabelY(ctx, point3d, msg, armAngle, textMargin);
- }
-
- step.next();
- }
-
- // draw z-grid lines and axis
- if (this.showZAxis) {
- ctx.lineWidth = 1;
- prettyStep = (this.defaultZStep === undefined);
- step = new StepNumber(zRange.min, zRange.max, this.zStep, prettyStep);
- step.start(true);
-
- xText = (armVector.x > 0) ? xRange.min : xRange.max;
- yText = (armVector.y < 0) ? yRange.min : yRange.max;
-
- while (!step.end()) {
- var z = step.getCurrent();
-
- // TODO: make z-grid lines really 3d?
- var from3d = new Point3d(xText, yText, z);
- var from2d = this._convert3Dto2D(from3d);
- to = new Point2d(from2d.x - textMargin, from2d.y);
- this._line(ctx, from2d, to, this.axisColor);
-
- let msg = this.zValueLabel(z) + ' ';
- this.drawAxisLabelZ(ctx, from3d, msg, 5);
-
- step.next();
- }
-
- ctx.lineWidth = 1;
- from = new Point3d(xText, yText, zRange.min);
- to = new Point3d(xText, yText, zRange.max);
- this._line3d(ctx, from, to, this.axisColor);
- }
-
- // draw x-axis
- if (this.showXAxis) {
- var xMin2d;
- var xMax2d;
- ctx.lineWidth = 1;
-
- // line at yMin
- xMin2d = new Point3d(xRange.min, yRange.min, zRange.min);
- xMax2d = new Point3d(xRange.max, yRange.min, zRange.min);
- this._line3d(ctx, xMin2d, xMax2d, this.axisColor);
- // line at ymax
- xMin2d = new Point3d(xRange.min, yRange.max, zRange.min);
- xMax2d = new Point3d(xRange.max, yRange.max, zRange.min);
- this._line3d(ctx, xMin2d, xMax2d, this.axisColor);
- }
-
- // draw y-axis
- if (this.showYAxis) {
- ctx.lineWidth = 1;
- // line at xMin
- from = new Point3d(xRange.min, yRange.min, zRange.min);
- to = new Point3d(xRange.min, yRange.max, zRange.min);
- this._line3d(ctx, from, to, this.axisColor);
- // line at xMax
- from = new Point3d(xRange.max, yRange.min, zRange.min);
- to = new Point3d(xRange.max, yRange.max, zRange.min);
- this._line3d(ctx, from, to, this.axisColor);
- }
-
- // draw x-label
- var xLabel = this.xLabel;
- if (xLabel.length > 0 && this.showXAxis) {
- yOffset = 0.1 / this.scale.y;
- xText = (xRange.max + 3*xRange.min)/4;
- yText = (armVector.x > 0) ? yRange.min - yOffset: yRange.max + yOffset;
- text = new Point3d(xText, yText, zRange.min);
- this.drawAxisLabelX(ctx, text, xLabel, armAngle);
- }
-
- // draw y-label
- var yLabel = this.yLabel;
- if (yLabel.length > 0 && this.showYAxis) {
- xOffset = 0.1 / this.scale.x;
- xText = (armVector.y > 0) ? xRange.min - xOffset : xRange.max + xOffset;
- yText = (yRange.max + 3*yRange.min)/4;
- text = new Point3d(xText, yText, zRange.min);
-
- this.drawAxisLabelY(ctx, text, yLabel, armAngle);
- }
-
- // draw z-label
- var zLabel = this.zLabel;
- if (zLabel.length > 0 && this.showZAxis) {
- offset = 30; // pixels. // TODO: relate to the max width of the values on the z axis?
- xText = (armVector.x > 0) ? xRange.min : xRange.max;
- yText = (armVector.y < 0) ? yRange.min : yRange.max;
- zText = (zRange.max + 3*zRange.min)/4;
- text = new Point3d(xText, yText, zText);
-
- this.drawAxisLabelZ(ctx, text, zLabel, offset);
- }
- };
-
- /**
- * Calculate the color based on the given value.
- * @param {number} H Hue, a value be between 0 and 360
- * @param {number} S Saturation, a value between 0 and 1
- * @param {number} V Value, a value between 0 and 1
- * @returns {string}
- * @private
- */
- Graph3d.prototype._hsv2rgb = function(H, S, V) {
- var R, G, B, C, Hi, X;
-
- C = V * S;
- Hi = Math.floor(H/60); // hi = 0,1,2,3,4,5
- X = C * (1 - Math.abs(((H/60) % 2) - 1));
-
- switch (Hi) {
- case 0: R = C; G = X; B = 0; break;
- case 1: R = X; G = C; B = 0; break;
- case 2: R = 0; G = C; B = X; break;
- case 3: R = 0; G = X; B = C; break;
- case 4: R = X; G = 0; B = C; break;
- case 5: R = C; G = 0; B = X; break;
-
- default: R = 0; G = 0; B = 0; break;
- }
-
- return 'RGB(' + parseInt(R*255) + ',' + parseInt(G*255) + ',' + parseInt(B*255) + ')';
- };
-
-
- /**
- *
- * @param {vis.Point3d} point
- * @returns {*}
- * @private
- */
- Graph3d.prototype._getStrokeWidth = function(point) {
- if (point !== undefined) {
- if (this.showPerspective) {
- return 1 / -point.trans.z * this.dataColor.strokeWidth;
- }
- else {
- return -(this.eye.z / this.camera.getArmLength()) * this.dataColor.strokeWidth;
- }
- }
-
- return this.dataColor.strokeWidth;
- };
-
-
- // -----------------------------------------------------------------------------
- // Drawing primitives for the graphs
- // -----------------------------------------------------------------------------
-
-
- /**
- * Draw a bar element in the view with the given properties.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @param {number} xWidth
- * @param {number} yWidth
- * @param {string} color
- * @param {string} borderColor
- * @private
- */
- Graph3d.prototype._redrawBar = function(ctx, point, xWidth, yWidth, color, borderColor) {
- var surface;
-
- // calculate all corner points
- var me = this;
- var point3d = point.point;
- var zMin = this.zRange.min;
- var top = [
- {point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, point3d.z)},
- {point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, point3d.z)},
- {point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, point3d.z)},
- {point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, point3d.z)}
- ];
- var bottom = [
- {point: new Point3d(point3d.x - xWidth, point3d.y - yWidth, zMin)},
- {point: new Point3d(point3d.x + xWidth, point3d.y - yWidth, zMin)},
- {point: new Point3d(point3d.x + xWidth, point3d.y + yWidth, zMin)},
- {point: new Point3d(point3d.x - xWidth, point3d.y + yWidth, zMin)}
- ];
-
- // calculate screen location of the points
- top.forEach(function (obj) {
- obj.screen = me._convert3Dto2D(obj.point);
- });
- bottom.forEach(function (obj) {
- obj.screen = me._convert3Dto2D(obj.point);
- });
-
- // create five sides, calculate both corner points and center points
- var surfaces = [
- {corners: top, center: Point3d.avg(bottom[0].point, bottom[2].point)},
- {corners: [top[0], top[1], bottom[1], bottom[0]], center: Point3d.avg(bottom[1].point, bottom[0].point)},
- {corners: [top[1], top[2], bottom[2], bottom[1]], center: Point3d.avg(bottom[2].point, bottom[1].point)},
- {corners: [top[2], top[3], bottom[3], bottom[2]], center: Point3d.avg(bottom[3].point, bottom[2].point)},
- {corners: [top[3], top[0], bottom[0], bottom[3]], center: Point3d.avg(bottom[0].point, bottom[3].point)}
- ];
- point.surfaces = surfaces;
-
- // calculate the distance of each of the surface centers to the camera
- for (let j = 0; j < surfaces.length; j++) {
- surface = surfaces[j];
- var transCenter = this._convertPointToTranslation(surface.center);
- surface.dist = this.showPerspective ? transCenter.length() : -transCenter.z;
- // TODO: this dept calculation doesn't work 100% of the cases due to perspective,
- // but the current solution is fast/simple and works in 99.9% of all cases
- // the issue is visible in example 14, with graph.setCameraPosition({horizontal: 2.97, vertical: 0.5, distance: 0.9})
- }
-
- // order the surfaces by their (translated) depth
- surfaces.sort(function (a, b) {
- var diff = b.dist - a.dist;
- if (diff) return diff;
-
- // if equal depth, sort the top surface last
- if (a.corners === top) return 1;
- if (b.corners === top) return -1;
-
- // both are equal
- return 0;
- });
-
- // draw the ordered surfaces
- ctx.lineWidth = this._getStrokeWidth(point);
- ctx.strokeStyle = borderColor;
- ctx.fillStyle = color;
- // NOTE: we start at j=2 instead of j=0 as we don't need to draw the two surfaces at the backside
- for (let j = 2; j < surfaces.length; j++) {
- surface = surfaces[j];
- this._polygon(ctx, surface.corners);
- }
- };
-
-
- /**
- * Draw a polygon using the passed points and fill it with the passed style and stroke.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Array.<vis.Point3d>} points an array of points.
- * @param {string} [fillStyle] the fill style to set
- * @param {string} [strokeStyle] the stroke style to set
- */
- Graph3d.prototype._polygon = function(ctx, points, fillStyle, strokeStyle) {
- if (points.length < 2) {
- return;
- }
-
- if (fillStyle !== undefined) {
- ctx.fillStyle = fillStyle;
- }
- if (strokeStyle !== undefined) {
- ctx.strokeStyle = strokeStyle;
- }
- ctx.beginPath();
- ctx.moveTo(points[0].screen.x, points[0].screen.y);
-
- for (var i = 1; i < points.length; ++i) {
- var point = points[i];
- ctx.lineTo(point.screen.x, point.screen.y);
- }
-
- ctx.closePath();
- ctx.fill();
- ctx.stroke(); // TODO: only draw stroke when strokeWidth > 0
- };
-
-
- /**
- * @param {CanvasRenderingContext2D} ctx
- * @param {object} point
- * @param {string} color
- * @param {string} borderColor
- * @param {number} [size=this._dotSize()]
- * @private
- */
- Graph3d.prototype._drawCircle = function(ctx, point, color, borderColor, size) {
- var radius = this._calcRadius(point, size);
-
- ctx.lineWidth = this._getStrokeWidth(point);
- ctx.strokeStyle = borderColor;
- ctx.fillStyle = color;
- ctx.beginPath();
- ctx.arc(point.screen.x, point.screen.y, radius, 0, Math.PI*2, true);
- ctx.fill();
- ctx.stroke();
- };
-
-
- /**
- * Determine the colors for the 'regular' graph styles.
- *
- * @param {object} point
- * @returns {{fill, border}}
- * @private
- */
- Graph3d.prototype._getColorsRegular = function(point) {
- // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
- var hue = (1 - (point.point.z - this.zRange.min) * this.scale.z / this.verticalRatio) * 240;
- var color = this._hsv2rgb(hue, 1, 1);
- var borderColor = this._hsv2rgb(hue, 1, 0.8);
-
- return {
- fill : color,
- border: borderColor
- };
- };
-
-
- /**
- * Get the colors for the 'color' graph styles.
- * These styles are currently: 'bar-color' and 'dot-color'
- * Color may be set as a string representation of HTML color, like #ff00ff,
- * or calculated from a number, for example, distance from this point
- * The first option is useful when we have some pre-given legend, to which we have to adjust ourselves
- * The second option is useful when we are interested in automatically setting the color, from some value,
- * using some color scale
- * @param {object} point
- * @returns {{fill: *, border: *}}
- * @private
- */
- Graph3d.prototype._getColorsColor = function(point) {
- // calculate the color based on the value
- var color, borderColor;
-
- if (typeof point.point.value === "string") {
- color = point.point.value;
- borderColor = point.point.value;
- }
- else {
- var hue = (1 - (point.point.value - this.valueRange.min) * this.scale.value) * 240;
- color = this._hsv2rgb(hue, 1, 1);
- borderColor = this._hsv2rgb(hue, 1, 0.8);
- }
- return {
- fill : color,
- border : borderColor
- };
- };
-
-
- /**
- * Get the colors for the 'size' graph styles.
- * These styles are currently: 'bar-size' and 'dot-size'
- *
- * @returns {{fill: *, border: (string|colorOptions.stroke|{string, undefined}|string|colorOptions.stroke|{string}|*)}}
- * @private
- */
- Graph3d.prototype._getColorsSize = function() {
- return {
- fill : this.dataColor.fill,
- border : this.dataColor.stroke
- };
- };
-
-
- /**
- * Determine the size of a point on-screen, as determined by the
- * distance to the camera.
- *
- * @param {Object} point
- * @param {number} [size=this._dotSize()] the size that needs to be translated to screen coordinates.
- * optional; if not passed, use the default point size.
- * @returns {number}
- * @private
- */
- Graph3d.prototype._calcRadius = function(point, size) {
- if (size === undefined) {
- size = this._dotSize();
- }
-
- var radius;
- if (this.showPerspective) {
- radius = size / -point.trans.z;
- }
- else {
- radius = size * -(this.eye.z / this.camera.getArmLength());
- }
- if (radius < 0) {
- radius = 0;
- }
-
- return radius;
- };
-
-
- // -----------------------------------------------------------------------------
- // Methods for drawing points per graph style.
- // -----------------------------------------------------------------------------
-
-
- /**
- * Draw single datapoint for graph style 'bar'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawBarGraphPoint = function(ctx, point) {
- var xWidth = this.xBarWidth / 2;
- var yWidth = this.yBarWidth / 2;
- var colors = this._getColorsRegular(point);
-
- this._redrawBar(ctx, point, xWidth, yWidth, colors.fill, colors.border);
- };
-
-
- /**
- * Draw single datapoint for graph style 'bar-color'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawBarColorGraphPoint = function(ctx, point) {
- var xWidth = this.xBarWidth / 2;
- var yWidth = this.yBarWidth / 2;
- var colors = this._getColorsColor(point);
-
- this._redrawBar(ctx, point, xWidth, yWidth, colors.fill, colors.border);
- };
-
-
- /**
- * Draw single datapoint for graph style 'bar-size'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawBarSizeGraphPoint = function(ctx, point) {
- // calculate size for the bar
- var fraction = (point.point.value - this.valueRange.min) / this.valueRange.range();
- var xWidth = (this.xBarWidth / 2) * (fraction * 0.8 + 0.2);
- var yWidth = (this.yBarWidth / 2) * (fraction * 0.8 + 0.2);
-
- var colors = this._getColorsSize();
-
- this._redrawBar(ctx, point, xWidth, yWidth, colors.fill, colors.border);
- };
-
-
- /**
- * Draw single datapoint for graph style 'dot'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawDotGraphPoint = function(ctx, point) {
- var colors = this._getColorsRegular(point);
-
- this._drawCircle(ctx, point, colors.fill, colors.border);
- };
-
-
- /**
- * Draw single datapoint for graph style 'dot-line'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawDotLineGraphPoint = function(ctx, point) {
- // draw a vertical line from the XY-plane to the graph value
- var from = this._convert3Dto2D(point.bottom);
- ctx.lineWidth = 1;
- this._line(ctx, from, point.screen, this.gridColor);
-
- this._redrawDotGraphPoint(ctx, point);
- };
-
-
- /**
- * Draw single datapoint for graph style 'dot-color'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawDotColorGraphPoint = function(ctx, point) {
- var colors = this._getColorsColor(point);
-
- this._drawCircle(ctx, point, colors.fill, colors.border);
- };
-
-
- /**
- * Draw single datapoint for graph style 'dot-size'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawDotSizeGraphPoint = function(ctx, point) {
- var dotSize = this._dotSize();
- var fraction = (point.point.value - this.valueRange.min) / this.valueRange.range();
-
- var sizeMin = dotSize*this.dotSizeMinFraction;
- var sizeRange = dotSize*this.dotSizeMaxFraction - sizeMin;
- var size = sizeMin + sizeRange*fraction;
-
- var colors = this._getColorsSize();
-
- this._drawCircle(ctx, point, colors.fill, colors.border, size);
- };
-
-
- /**
- * Draw single datapoint for graph style 'surface'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawSurfaceGraphPoint = function(ctx, point) {
- var right = point.pointRight;
- var top = point.pointTop;
- var cross = point.pointCross;
-
- if (point === undefined || right === undefined || top === undefined || cross === undefined) {
- return;
- }
-
- var topSideVisible = true;
- var fillStyle;
- var strokeStyle;
-
- if (this.showGrayBottom || this.showShadow) {
- // calculate the cross product of the two vectors from center
- // to left and right, in order to know whether we are looking at the
- // bottom or at the top side. We can also use the cross product
- // for calculating light intensity
- var aDiff = Point3d.subtract(cross.trans, point.trans);
- var bDiff = Point3d.subtract(top.trans, right.trans);
- var crossproduct = Point3d.crossProduct(aDiff, bDiff);
- var len = crossproduct.length();
- // FIXME: there is a bug with determining the surface side (shadow or colored)
-
- topSideVisible = (crossproduct.z > 0);
- }
-
- if (topSideVisible) {
-
- // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
- var zAvg = (point.point.z + right.point.z + top.point.z + cross.point.z) / 4;
- var h = (1 - (zAvg - this.zRange.min) * this.scale.z / this.verticalRatio) * 240;
- var s = 1; // saturation
- var v;
-
- if (this.showShadow) {
- v = Math.min(1 + (crossproduct.x / len) / 2, 1); // value. TODO: scale
- fillStyle = this._hsv2rgb(h, s, v);
- strokeStyle = fillStyle;
- }
- else {
- v = 1;
- fillStyle = this._hsv2rgb(h, s, v);
- strokeStyle = this.axisColor; // TODO: should be customizable
- }
- }
- else {
- fillStyle = 'gray';
- strokeStyle = this.axisColor;
- }
-
- ctx.lineWidth = this._getStrokeWidth(point);
- // TODO: only draw stroke when strokeWidth > 0
-
- var points = [point, right, cross, top];
- this._polygon(ctx, points, fillStyle, strokeStyle);
- };
-
-
- /**
- * Helper method for _redrawGridGraphPoint()
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} from
- * @param {Object} to
- * @private
- */
- Graph3d.prototype._drawGridLine = function(ctx, from, to) {
- if (from === undefined || to === undefined) {
- return;
- }
-
- // calculate Hue from the current value. At zMin the hue is 240, at zMax the hue is 0
- var zAvg = (from.point.z + to.point.z) / 2;
- var h = (1 - (zAvg - this.zRange.min) * this.scale.z / this.verticalRatio) * 240;
-
- ctx.lineWidth = this._getStrokeWidth(from) * 2;
- ctx.strokeStyle = this._hsv2rgb(h, 1, 1);
- this._line(ctx, from.screen, to.screen);
- };
-
-
- /**
- * Draw single datapoint for graph style 'Grid'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawGridGraphPoint = function(ctx, point) {
- this._drawGridLine(ctx, point, point.pointRight);
- this._drawGridLine(ctx, point, point.pointTop);
- };
-
-
- /**
- * Draw single datapoint for graph style 'line'.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Object} point
- * @private
- */
- Graph3d.prototype._redrawLineGraphPoint = function(ctx, point) {
- if (point.pointNext === undefined) {
- return;
- }
-
- ctx.lineWidth = this._getStrokeWidth(point);
- ctx.strokeStyle = this.dataColor.stroke;
-
- this._line(ctx, point.screen, point.pointNext.screen);
- };
-
-
- /**
- * Draw all datapoints for currently selected graph style.
- *
- */
- Graph3d.prototype._redrawDataGraph = function() {
- var ctx = this._getContext();
- var i;
-
- if (this.dataPoints === undefined || this.dataPoints.length <= 0)
- return; // TODO: throw exception?
-
- this._calcTranslations(this.dataPoints);
-
- for (i = 0; i < this.dataPoints.length; i++) {
- var point = this.dataPoints[i];
-
- // Using call() ensures that the correct context is used
- this._pointDrawingMethod.call(this, ctx, point);
- }
- };
-
-
- // -----------------------------------------------------------------------------
- // End methods for drawing points per graph style.
- // -----------------------------------------------------------------------------
-
- /**
- * Store startX, startY and startOffset for mouse operations
- *
- * @param {Event} event The event that occurred
- */
- Graph3d.prototype._storeMousePosition = function(event) {
- // get mouse position (different code for IE and all other browsers)
- this.startMouseX = getMouseX(event);
- this.startMouseY = getMouseY(event);
-
- this._startCameraOffset = this.camera.getOffset();
- };
-
-
- /**
- * Start a moving operation inside the provided parent element
- * @param {Event} event The event that occurred (required for
- * retrieving the mouse position)
- */
- Graph3d.prototype._onMouseDown = function(event) {
- event = event || window.event;
-
- // check if mouse is still down (may be up when focus is lost for example
- // in an iframe)
- if (this.leftButtonDown) {
- this._onMouseUp(event);
- }
-
- // only react on left mouse button down
- this.leftButtonDown = event.which ? (event.which === 1) : (event.button === 1);
- if (!this.leftButtonDown && !this.touchDown) return;
-
- this._storeMousePosition(event);
-
- this.startStart = new Date(this.start);
- this.startEnd = new Date(this.end);
- this.startArmRotation = this.camera.getArmRotation();
-
- this.frame.style.cursor = 'move';
-
- // add event listeners to handle moving the contents
- // we store the function onmousemove and onmouseup in the graph, so we can
- // remove the eventlisteners lateron in the function mouseUp()
- var me = this;
- this.onmousemove = function (event) {me._onMouseMove(event);};
- this.onmouseup = function (event) {me._onMouseUp(event);};
- util.addEventListener(document, 'mousemove', me.onmousemove);
- util.addEventListener(document, 'mouseup', me.onmouseup);
- util.preventDefault(event);
- };
-
-
- /**
- * Perform moving operating.
- * This function activated from within the funcion Graph.mouseDown().
- * @param {Event} event Well, eehh, the event
- */
- Graph3d.prototype._onMouseMove = function (event) {
- this.moving = true;
- event = event || window.event;
-
- // calculate change in mouse position
- var diffX = parseFloat(getMouseX(event)) - this.startMouseX;
- var diffY = parseFloat(getMouseY(event)) - this.startMouseY;
-
- // move with ctrl or rotate by other
- if (event && event.ctrlKey === true) {
- // calculate change in mouse position
- var scaleX = this.frame.clientWidth * 0.5;
- var scaleY = this.frame.clientHeight * 0.5;
-
- var offXNew = (this._startCameraOffset.x || 0) - ((diffX / scaleX) * this.camera.armLength) * 0.8;
- var offYNew = (this._startCameraOffset.y || 0) + ((diffY / scaleY) * this.camera.armLength) * 0.8;
-
- this.camera.setOffset(offXNew, offYNew);
- this._storeMousePosition(event);
- } else {
- var horizontalNew = this.startArmRotation.horizontal + diffX / 200;
- var verticalNew = this.startArmRotation.vertical + diffY / 200;
-
- var snapAngle = 4; // degrees
- var snapValue = Math.sin(snapAngle / 360 * 2 * Math.PI);
-
- // snap horizontally to nice angles at 0pi, 0.5pi, 1pi, 1.5pi, etc...
- // the -0.001 is to take care that the vertical axis is always drawn at the left front corner
- if (Math.abs(Math.sin(horizontalNew)) < snapValue) {
- horizontalNew = Math.round(horizontalNew / Math.PI) * Math.PI - 0.001;
- }
- if (Math.abs(Math.cos(horizontalNew)) < snapValue) {
- horizontalNew = (Math.round(horizontalNew / Math.PI - 0.5) + 0.5) * Math.PI - 0.001;
- }
-
- // snap vertically to nice angles
- if (Math.abs(Math.sin(verticalNew)) < snapValue) {
- verticalNew = Math.round(verticalNew / Math.PI) * Math.PI;
- }
- if (Math.abs(Math.cos(verticalNew)) < snapValue) {
- verticalNew = (Math.round(verticalNew / Math.PI - 0.5) + 0.5) * Math.PI;
- }
- this.camera.setArmRotation(horizontalNew, verticalNew);
- }
-
- this.redraw();
-
- // fire a cameraPositionChange event
- var parameters = this.getCameraPosition();
- this.emit('cameraPositionChange', parameters);
-
- util.preventDefault(event);
- };
-
-
- /**
- * Stop moving operating.
- * This function activated from within the funcion Graph.mouseDown().
- * @param {Event} event The event
- */
- Graph3d.prototype._onMouseUp = function (event) {
- this.frame.style.cursor = 'auto';
- this.leftButtonDown = false;
-
- // remove event listeners here
- util.removeEventListener(document, 'mousemove', this.onmousemove);
- util.removeEventListener(document, 'mouseup', this.onmouseup);
- util.preventDefault(event);
- };
-
- /**
- * @param {Event} event The event
- */
- Graph3d.prototype._onClick = function (event) {
- if (!this.onclick_callback)
- return;
- if (!this.moving) {
- var boundingRect = this.frame.getBoundingClientRect();
- var mouseX = getMouseX(event) - boundingRect.left;
- var mouseY = getMouseY(event) - boundingRect.top;
- var dataPoint = this._dataPointFromXY(mouseX, mouseY);
- if (dataPoint)
- this.onclick_callback(dataPoint.point.data);
- }
- else { // disable onclick callback, if it came immediately after rotate/pan
- this.moving = false;
- }
- util.preventDefault(event);
- };
-
- /**
- * After having moved the mouse, a tooltip should pop up when the mouse is resting on a data point
- * @param {Event} event A mouse move event
- */
- Graph3d.prototype._onTooltip = function (event) {
- var delay = 300; // ms
- var boundingRect = this.frame.getBoundingClientRect();
- var mouseX = getMouseX(event) - boundingRect.left;
- var mouseY = getMouseY(event) - boundingRect.top;
-
- if (!this.showTooltip) {
- return;
- }
-
- if (this.tooltipTimeout) {
- clearTimeout(this.tooltipTimeout);
- }
-
- // (delayed) display of a tooltip only if no mouse button is down
- if (this.leftButtonDown) {
- this._hideTooltip();
- return;
- }
-
- if (this.tooltip && this.tooltip.dataPoint) {
- // tooltip is currently visible
- var dataPoint = this._dataPointFromXY(mouseX, mouseY);
- if (dataPoint !== this.tooltip.dataPoint) {
- // datapoint changed
- if (dataPoint) {
- this._showTooltip(dataPoint);
- }
- else {
- this._hideTooltip();
- }
- }
- }
- else {
- // tooltip is currently not visible
- var me = this;
- this.tooltipTimeout = setTimeout(function () {
- me.tooltipTimeout = null;
-
- // show a tooltip if we have a data point
- var dataPoint = me._dataPointFromXY(mouseX, mouseY);
- if (dataPoint) {
- me._showTooltip(dataPoint);
- }
- }, delay);
- }
- };
-
- /**
- * Event handler for touchstart event on mobile devices
- * @param {Event} event The event
- */
- Graph3d.prototype._onTouchStart = function(event) {
- this.touchDown = true;
-
- var me = this;
- this.ontouchmove = function (event) {me._onTouchMove(event);};
- this.ontouchend = function (event) {me._onTouchEnd(event);};
- util.addEventListener(document, 'touchmove', me.ontouchmove);
- util.addEventListener(document, 'touchend', me.ontouchend);
-
- this._onMouseDown(event);
- };
-
- /**
- * Event handler for touchmove event on mobile devices
- * @param {Event} event The event
- */
- Graph3d.prototype._onTouchMove = function(event) {
- this._onMouseMove(event);
- };
-
- /**
- * Event handler for touchend event on mobile devices
- * @param {Event} event The event
- */
- Graph3d.prototype._onTouchEnd = function(event) {
- this.touchDown = false;
-
- util.removeEventListener(document, 'touchmove', this.ontouchmove);
- util.removeEventListener(document, 'touchend', this.ontouchend);
-
- this._onMouseUp(event);
- };
-
-
- /**
- * Event handler for mouse wheel event, used to zoom the graph
- * Code from http://adomas.org/javascript-mouse-wheel/
- * @param {Event} event The event
- */
- Graph3d.prototype._onWheel = function(event) {
- if (!event) /* For IE. */
- event = window.event;
-
- // retrieve delta
- var delta = 0;
- if (event.wheelDelta) { /* IE/Opera. */
- delta = event.wheelDelta/120;
- } else if (event.detail) { /* Mozilla case. */
- // In Mozilla, sign of delta is different than in IE.
- // Also, delta is multiple of 3.
- delta = -event.detail/3;
- }
-
- // If delta is nonzero, handle it.
- // Basically, delta is now positive if wheel was scrolled up,
- // and negative, if wheel was scrolled down.
- if (delta) {
- var oldLength = this.camera.getArmLength();
- var newLength = oldLength * (1 - delta / 10);
-
- this.camera.setArmLength(newLength);
- this.redraw();
-
- this._hideTooltip();
- }
-
- // fire a cameraPositionChange event
- var parameters = this.getCameraPosition();
- this.emit('cameraPositionChange', parameters);
-
- // Prevent default actions caused by mouse wheel.
- // That might be ugly, but we handle scrolls somehow
- // anyway, so don't bother here..
- util.preventDefault(event);
- };
-
- /**
- * Test whether a point lies inside given 2D triangle
- *
- * @param {vis.Point2d} point
- * @param {vis.Point2d[]} triangle
- * @returns {boolean} true if given point lies inside or on the edge of the
- * triangle, false otherwise
- * @private
- */
- Graph3d.prototype._insideTriangle = function (point, triangle) {
- var a = triangle[0],
- b = triangle[1],
- c = triangle[2];
-
- /**
- *
- * @param {number} x
- * @returns {number}
- */
- function sign (x) {
- return x > 0 ? 1 : x < 0 ? -1 : 0;
- }
-
- var as = sign((b.x - a.x) * (point.y - a.y) - (b.y - a.y) * (point.x - a.x));
- var bs = sign((c.x - b.x) * (point.y - b.y) - (c.y - b.y) * (point.x - b.x));
- var cs = sign((a.x - c.x) * (point.y - c.y) - (a.y - c.y) * (point.x - c.x));
-
- // each of the three signs must be either equal to each other or zero
- return (as == 0 || bs == 0 || as == bs) &&
- (bs == 0 || cs == 0 || bs == cs) &&
- (as == 0 || cs == 0 || as == cs);
- };
-
- /**
- * Find a data point close to given screen position (x, y)
- *
- * @param {number} x
- * @param {number} y
- * @returns {Object | null} The closest data point or null if not close to any
- * data point
- * @private
- */
- Graph3d.prototype._dataPointFromXY = function (x, y) {
- var i,
- distMax = 100, // px
- dataPoint = null,
- closestDataPoint = null,
- closestDist = null,
- center = new Point2d(x, y);
-
- if (this.style === Graph3d.STYLE.BAR ||
- this.style === Graph3d.STYLE.BARCOLOR ||
- this.style === Graph3d.STYLE.BARSIZE) {
- // the data points are ordered from far away to closest
- for (i = this.dataPoints.length - 1; i >= 0; i--) {
- dataPoint = this.dataPoints[i];
- var surfaces = dataPoint.surfaces;
- if (surfaces) {
- for (var s = surfaces.length - 1; s >= 0; s--) {
- // split each surface in two triangles, and see if the center point is inside one of these
- var surface = surfaces[s];
- var corners = surface.corners;
- var triangle1 = [corners[0].screen, corners[1].screen, corners[2].screen];
- var triangle2 = [corners[2].screen, corners[3].screen, corners[0].screen];
- if (this._insideTriangle(center, triangle1) ||
- this._insideTriangle(center, triangle2)) {
- // return immediately at the first hit
- return dataPoint;
- }
- }
- }
- }
- }
- else {
- // find the closest data point, using distance to the center of the point on 2d screen
- for (i = 0; i < this.dataPoints.length; i++) {
- dataPoint = this.dataPoints[i];
- var point = dataPoint.screen;
- if (point) {
- var distX = Math.abs(x - point.x);
- var distY = Math.abs(y - point.y);
- var dist = Math.sqrt(distX * distX + distY * distY);
-
- if ((closestDist === null || dist < closestDist) && dist < distMax) {
- closestDist = dist;
- closestDataPoint = dataPoint;
- }
- }
- }
- }
-
-
- return closestDataPoint;
- };
-
-
- /**
- * Determine if the given style has bars
- *
- * @param {number} style the style to check
- * @returns {boolean} true if bar style, false otherwise
- */
- Graph3d.prototype.hasBars = function(style) {
- return style == Graph3d.STYLE.BAR ||
- style == Graph3d.STYLE.BARCOLOR ||
- style == Graph3d.STYLE.BARSIZE;
- };
-
-
- /**
- * Display a tooltip for given data point
- * @param {Object} dataPoint
- * @private
- */
- Graph3d.prototype._showTooltip = function (dataPoint) {
- var content, line, dot;
-
- if (!this.tooltip) {
- content = document.createElement('div');
- Object.assign(content.style, {}, this.tooltipStyle.content);
- content.style.position = 'absolute';
-
- line = document.createElement('div');
- Object.assign(line.style, {}, this.tooltipStyle.line);
- line.style.position = 'absolute';
-
- dot = document.createElement('div');
- Object.assign(dot.style, {}, this.tooltipStyle.dot);
- dot.style.position = 'absolute';
-
- this.tooltip = {
- dataPoint: null,
- dom: {
- content: content,
- line: line,
- dot: dot
- }
- };
- }
- else {
- content = this.tooltip.dom.content;
- line = this.tooltip.dom.line;
- dot = this.tooltip.dom.dot;
- }
-
- this._hideTooltip();
-
- this.tooltip.dataPoint = dataPoint;
- if (typeof this.showTooltip === 'function') {
- content.innerHTML = this.showTooltip(dataPoint.point);
- }
- else {
- content.innerHTML = '<table>' +
- '<tr><td>' + this.xLabel + ':</td><td>' + dataPoint.point.x + '</td></tr>' +
- '<tr><td>' + this.yLabel + ':</td><td>' + dataPoint.point.y + '</td></tr>' +
- '<tr><td>' + this.zLabel + ':</td><td>' + dataPoint.point.z + '</td></tr>' +
- '</table>';
- }
-
- content.style.left = '0';
- content.style.top = '0';
- this.frame.appendChild(content);
- this.frame.appendChild(line);
- this.frame.appendChild(dot);
-
- // calculate sizes
- var contentWidth = content.offsetWidth;
- var contentHeight = content.offsetHeight;
- var lineHeight = line.offsetHeight;
- var dotWidth = dot.offsetWidth;
- var dotHeight = dot.offsetHeight;
-
- var left = dataPoint.screen.x - contentWidth / 2;
- left = Math.min(Math.max(left, 10), this.frame.clientWidth - 10 - contentWidth);
-
- line.style.left = dataPoint.screen.x + 'px';
- line.style.top = (dataPoint.screen.y - lineHeight) + 'px';
- content.style.left = left + 'px';
- content.style.top = (dataPoint.screen.y - lineHeight - contentHeight) + 'px';
- dot.style.left = (dataPoint.screen.x - dotWidth / 2) + 'px';
- dot.style.top = (dataPoint.screen.y - dotHeight / 2) + 'px';
- };
-
- /**
- * Hide the tooltip when displayed
- * @private
- */
- Graph3d.prototype._hideTooltip = function () {
- if (this.tooltip) {
- this.tooltip.dataPoint = null;
-
- for (var prop in this.tooltip.dom) {
- if (this.tooltip.dom.hasOwnProperty(prop)) {
- var elem = this.tooltip.dom[prop];
- if (elem && elem.parentNode) {
- elem.parentNode.removeChild(elem);
- }
- }
- }
- }
- };
-
- /**--------------------------------------------------------------------------**/
-
-
- /**
- * Get the horizontal mouse position from a mouse event
- *
- * @param {Event} event
- * @returns {number} mouse x
- */
- function getMouseX (event) {
- if ('clientX' in event) return event.clientX;
- return event.targetTouches[0] && event.targetTouches[0].clientX || 0;
- }
-
- /**
- * Get the vertical mouse position from a mouse event
- *
- * @param {Event} event
- * @returns {number} mouse y
- */
- function getMouseY (event) {
- if ('clientY' in event) return event.clientY;
- return event.targetTouches[0] && event.targetTouches[0].clientY || 0;
- }
-
-
- // -----------------------------------------------------------------------------
- // Public methods for specific settings
- // -----------------------------------------------------------------------------
-
- /**
- * Set the rotation and distance of the camera
- *
- * @param {Object} pos An object with the camera position
- * @param {number} [pos.horizontal] The horizontal rotation, between 0 and 2*PI.
- * Optional, can be left undefined.
- * @param {number} [pos.vertical] The vertical rotation, between 0 and 0.5*PI.
- * if vertical=0.5*PI, the graph is shown from
- * the top. Optional, can be left undefined.
- * @param {number} [pos.distance] The (normalized) distance of the camera to the
- * center of the graph, a value between 0.71 and
- * 5.0. Optional, can be left undefined.
- */
- Graph3d.prototype.setCameraPosition = function(pos) {
- Settings.setCameraPosition(pos, this);
- this.redraw();
- };
-
-
- /**
- * Set a new size for the graph
- *
- * @param {string} width Width in pixels or percentage (for example '800px'
- * or '50%')
- * @param {string} height Height in pixels or percentage (for example '400px'
- * or '30%')
- */
- Graph3d.prototype.setSize = function(width, height) {
- this._setSize(width, height);
- this.redraw();
- };
-
- // -----------------------------------------------------------------------------
- // End public methods for specific settings
- // -----------------------------------------------------------------------------
-
-
- module.exports = Graph3d;
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