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@ -1910,6 +1910,8 @@ Graph3d.prototype._onMouseDown = function(event) { |
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// get mouse position (different code for IE and all other browsers)
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this.startMouseX = getMouseX(event); |
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this.startMouseY = getMouseY(event); |
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this._startCameraOffset = this.camera.getOffset(); |
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this.startStart = new Date(this.start); |
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this.startEnd = new Date(this.end); |
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@ -1936,21 +1938,28 @@ Graph3d.prototype._onMouseDown = function(event) { |
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*/ |
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Graph3d.prototype._onMouseMove = function (event) { |
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event = event || window.event; |
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// move with ctrl or rotate by other
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if (event && event.ctrlKey === true) { |
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// calculate change in mouse position
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var camera = this.camera, |
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offset = camera.getOffset(); |
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var diffX = parseFloat(getMouseX(event)) - this.startMouseX; |
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var diffY = parseFloat(getMouseY(event)) - this.startMouseY; |
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var scale = this.frame.clientWidth * 0.6; |
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var offXNew = offset.x - ((diffX / scale) * this.camera.armLength) * 0.1; |
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var offYNew = offset.y + ((diffY / scale) * this.camera.armLength) * 0.1; |
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var scaleX = this.frame.clientWidth * 0.5; |
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var scaleY = this.frame.clientHeight * 0.5; |
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var offXNew = (this._startCameraOffset.x || 0) - ((diffX / scaleX) * this.camera.armLength) * 0.8; |
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var offYNew = (this._startCameraOffset.y || 0) + ((diffY / scaleY) * this.camera.armLength) * 0.8; |
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this.camera.setOffset(offXNew, offYNew); |
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// меняем startX, startY и startOffset
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this._startCameraOffset = this.camera.getOffset(); |
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this.startMouseX = getMouseX(event); |
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this.startMouseY = getMouseY(event); |
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} else { |
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// calculate change in mouse position
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