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- // Load custom shapes into CanvasRenderingContext2D
- require('./shapes');
-
- var Emitter = require('emitter-component');
- var Hammer = require('../module/hammer');
- var util = require('../util');
- var DataSet = require('../DataSet');
- var DataView = require('../DataView');
- var dotparser = require('./dotparser');
- var gephiParser = require('./gephiParser');
- var Groups = require('./Groups');
- var Images = require('./Images');
- var Popup = require('./Popup');
- var Activator = require('../shared/Activator');
- var locales = require('./locales');
-
-
-
- import NodesHandler from './modules/NodesHandler';
- import EdgesHandler from './modules/EdgesHandler';
- import PhysicsEngine from './modules/PhysicsEngine';
- import ClusterEngine from './modules/Clustering';
- import CanvasRenderer from './modules/CanvasRenderer';
- import Canvas from './modules/Canvas';
- import View from './modules/View';
- import InteractionHandler from './modules/InteractionHandler';
- import SelectionHandler from "./modules/SelectionHandler";
- import LayoutEngine from "./modules/LayoutEngine";
-
- /**
- * @constructor Network
- * Create a network visualization, displaying nodes and edges.
- *
- * @param {Element} container The DOM element in which the Network will
- * be created. Normally a div element.
- * @param {Object} data An object containing parameters
- * {Array} nodes
- * {Array} edges
- * @param {Object} options Options
- */
- function Network (container, data, options) {
- if (!(this instanceof Network)) {
- throw new SyntaxError('Constructor must be called with the new operator');
- }
-
- // set constant values
- this.remainingOptions = {
- dataManipulation: {
- enabled: false,
- initiallyVisible: false
- },
- locale: 'en',
- locales: locales,
- useDefaultGroups: true
- };
-
- // containers for nodes and edges
- this.body = {
- nodes: {},
- nodeIndices: [],
- edges: {},
- edgeIndices: [],
- data: {
- nodes: null, // A DataSet or DataView
- edges: null // A DataSet or DataView
- },
- functions:{
- createNode: () => {},
- createEdge: () => {}
- },
- emitter: {
- on: this.on.bind(this),
- off: this.off.bind(this),
- emit: this.emit.bind(this),
- once: this.once.bind(this)
- },
- eventListeners: {
- onTap: function() {},
- onTouch: function() {},
- onDoubleTap: function() {},
- onHold: function() {},
- onDragStart: function() {},
- onDrag: function() {},
- onDragEnd: function() {},
- onMouseWheel: function() {},
- onPinch: function() {},
- onMouseMove: function() {},
- onRelease: function() {}
- },
- container: container,
- view: {
- scale:1,
- translation:{x:0,y:0}
- }
- };
-
- // this event will trigger a rebuilding of the cache everything. Used when nodes or edges have been added or removed.
- this.body.emitter.on("_dataChanged", (params) => {
- var t0 = new Date().valueOf();
- // update shortcut lists
- this._updateVisibleIndices();
- this.physics.updatePhysicsIndices();
- // update values
- this._updateValueRange(this.body.nodes);
- this._updateValueRange(this.body.edges);
- // update edges
- this._reconnectEdges();
- this._markAllEdgesAsDirty();
- // start simulation (can be called safely, even if already running)
- this.body.emitter.emit("startSimulation");
- console.log("_dataChanged took:", new Date().valueOf() - t0);
- })
-
- // this is called when options of EXISTING nodes or edges have changed.
- this.body.emitter.on("_dataUpdated", () => {
- var t0 = new Date().valueOf();
- // update values
- this._updateValueRange(this.body.nodes);
- this._updateValueRange(this.body.edges);
- // update edges
- this._reconnectEdges();
- this._markAllEdgesAsDirty();
- // start simulation (can be called safely, even if already running)
- this.body.emitter.emit("startSimulation");
- console.log("_dataUpdated took:", new Date().valueOf() - t0);
- });
-
- // todo think of good comment for this set
- var groups = new Groups(); // object with groups
- var images = new Images(() => this.body.emitter.emit("_requestRedraw")); // object with images
-
- // data handling modules
- this.canvas = new Canvas(this.body); // DOM handler
- this.selectionHandler = new SelectionHandler(this.body, this.canvas); // Selection handler
- this.interactionHandler = new InteractionHandler(this.body, this.canvas, this.selectionHandler); // Interaction handler handles all the hammer bindings (that are bound by canvas), key
- this.view = new View(this.body, this.canvas); // camera handler, does animations and zooms
- this.renderer = new CanvasRenderer(this.body, this.canvas); // renderer, starts renderloop, has events that modules can hook into
- this.physics = new PhysicsEngine(this.body); // physics engine, does all the simulations
- this.layoutEngine = new LayoutEngine(this.body);
- this.clustering = new ClusterEngine(this.body); // clustering api
-
- this.nodesHandler = new NodesHandler(this.body, images, groups, this.layoutEngine); // Handle adding, deleting and updating of nodes as well as global options
- this.edgesHandler = new EdgesHandler(this.body, images, groups); // Handle adding, deleting and updating of edges as well as global options
-
- // create the DOM elements
- this.canvas.create();
-
- // apply options
- this.setOptions(options);
-
- // load data (the disable start variable will be the same as the enabled clustering)
- this.setData(data);
-
- }
-
- // Extend Network with an Emitter mixin
- Emitter(Network.prototype);
-
-
- /**
- * Update the this.body.nodeIndices with the most recent node index list
- * @private
- */
- Network.prototype._updateVisibleIndices = function() {
- let nodes = this.body.nodes;
- let edges = this.body.edges;
- this.body.nodeIndices = [];
- this.body.edgeIndices = [];
-
- for (let nodeId in nodes) {
- if (nodes.hasOwnProperty(nodeId)) {
- if (nodes[nodeId].options.hidden === false) {
- this.body.nodeIndices.push(nodeId);
- }
- }
- }
-
- for (let edgeId in edges) {
- if (edges.hasOwnProperty(edgeId)) {
- if (edges[edgeId].options.hidden === false) {
- this.body.edgeIndices.push(edgeId);
- }
- }
- }
- };
-
-
- /**
- * Set nodes and edges, and optionally options as well.
- *
- * @param {Object} data Object containing parameters:
- * {Array | DataSet | DataView} [nodes] Array with nodes
- * {Array | DataSet | DataView} [edges] Array with edges
- * {String} [dot] String containing data in DOT format
- * {String} [gephi] String containing data in gephi JSON format
- * {Options} [options] Object with options
- * @param {Boolean} [disableStart] | optional: disable the calling of the start function.
- */
- Network.prototype.setData = function(data) {
- // reset the physics engine.
- this.body.emitter.emit("resetPhysics");
- this.body.emitter.emit("_resetData");
-
- // unselect all to ensure no selections from old data are carried over.
- this.selectionHandler.unselectAll();
-
- if (data && data.dot && (data.nodes || data.edges)) {
- throw new SyntaxError('Data must contain either parameter "dot" or ' +
- ' parameter pair "nodes" and "edges", but not both.');
- }
-
- // set options
- this.setOptions(data && data.options);
- // set all data
- if (data && data.dot) {
- // parse DOT file
- if(data && data.dot) {
- var dotData = dotparser.DOTToGraph(data.dot);
- this.setData(dotData);
- return;
- }
- }
- else if (data && data.gephi) {
- // parse DOT file
- if(data && data.gephi) {
- var gephiData = gephiParser.parseGephi(data.gephi);
- this.setData(gephiData);
- return;
- }
- }
- else {
- this.nodesHandler.setData(data && data.nodes, true);
- this.edgesHandler.setData(data && data.edges, true);
- }
-
- // emit change in data
- this.body.emitter.emit("_dataChanged");
-
- // find a stable position or start animating to a stable position
- this.body.emitter.emit("initPhysics");
- };
-
- /**
- * Set options
- * @param {Object} options
- */
- Network.prototype.setOptions = function (options) {
- if (options !== undefined) {
- //var fields = ['nodes','edges','smoothCurves','hierarchicalLayout','navigation',
- // 'keyboard','dataManipulation','onAdd','onEdit','onEditEdge','onConnect','onDelete','clickToUse'
- //];
- // extend all but the values in fields
- //util.selectiveNotDeepExtend(fields,this.constants, options);
- //util.selectiveNotDeepExtend(['color'],this.constants.nodes, options.nodes);
- //util.selectiveNotDeepExtend(['color','length'],this.constants.edges, options.edges);
-
- //this.groups.useDefaultGroups = this.constants.useDefaultGroups;
-
- // the hierarchical system can adapt the edges and the physics to it's own options because not all combinations work with the hierarichical system.
- options = this.layoutEngine.setOptions(options.layout, options);
-
- this.nodesHandler.setOptions(options.nodes);
- this.edgesHandler.setOptions(options.edges);
- this.physics.setOptions(options.physics);
- this.canvas.setOptions(options.canvas);
- this.renderer.setOptions(options.rendering);
- this.view.setOptions(options.view);
- this.interactionHandler.setOptions(options.interaction);
- this.selectionHandler.setOptions(options.selection);
- this.clustering.setOptions(options.clustering);
-
- //util.mergeOptions(this.constants, options,'smoothCurves');
- //util.mergeOptions(this.constants, options,'hierarchicalLayout');
- //util.mergeOptions(this.constants, options,'clustering');
- //util.mergeOptions(this.constants, options,'navigation');
- //util.mergeOptions(this.constants, options,'keyboard');
- //util.mergeOptions(this.constants, options,'dataManipulation');
-
-
- //if (options.dataManipulation) {
- // this.editMode = this.constants.dataManipulation.initiallyVisible;
- //}
-
-
- //// TODO: work out these options and document them
- //
- //
- //
- //if (options.groups) {
- // for (var groupname in options.groups) {
- // if (options.groups.hasOwnProperty(groupname)) {
- // var group = options.groups[groupname];
- // this.groups.add(groupname, group);
- // }
- // }
- //}
- //
- //if (options.tooltip) {
- // for (prop in options.tooltip) {
- // if (options.tooltip.hasOwnProperty(prop)) {
- // this.constants.tooltip[prop] = options.tooltip[prop];
- // }
- // }
- // if (options.tooltip.color) {
- // this.constants.tooltip.color = util.parseColor(options.tooltip.color);
- // }
- //}
-
- if ('clickToUse' in options) {
- if (options.clickToUse === true) {
- if (this.activator === undefined) {
- this.activator = new Activator(this.frame);
- this.activator.on('change', this._createKeyBinds.bind(this));
- }
- }
- else {
- if (this.activator !== undefined) {
- this.activator.destroy();
- delete this.activator;
- }
- this.body.emitter.emit("activate");
- }
- }
- else {
- this.body.emitter.emit("activate");
- }
-
- this.canvas.setSize();
- }
- };
-
-
- /**
- * Cleans up all bindings of the network, removing it fully from the memory IF the variable is set to null after calling this function.
- * var network = new vis.Network(..);
- * network.destroy();
- * network = null;
- */
- Network.prototype.destroy = function() {
- this.body.emitter.emit("destroy");
-
- // clear events
- this.body.emitter.off();
-
- // remove the container and everything inside it recursively
- util.recursiveDOMDelete(this.body.container);
- };
-
-
- /**
- * Check if there is an element on the given position in the network
- * (a node or edge). If so, and if this element has a title,
- * show a popup window with its title.
- *
- * @param {{x:Number, y:Number}} pointer
- * @private
- */
- Network.prototype._checkShowPopup = function (pointer) {
- var obj = {
- left: this._XconvertDOMtoCanvas(pointer.x),
- top: this._YconvertDOMtoCanvas(pointer.y),
- right: this._XconvertDOMtoCanvas(pointer.x),
- bottom: this._YconvertDOMtoCanvas(pointer.y)
- };
-
- var id;
- var previousPopupObjId = this.popupObj === undefined ? "" : this.popupObj.id;
- var nodeUnderCursor = false;
- var popupType = "node";
-
- if (this.popupObj == undefined) {
- // search the nodes for overlap, select the top one in case of multiple nodes
- var nodes = this.body.nodes;
- var overlappingNodes = [];
- for (id in nodes) {
- if (nodes.hasOwnProperty(id)) {
- var node = nodes[id];
- if (node.isOverlappingWith(obj)) {
- if (node.getTitle() !== undefined) {
- overlappingNodes.push(id);
- }
- }
- }
- }
-
- if (overlappingNodes.length > 0) {
- // if there are overlapping nodes, select the last one, this is the
- // one which is drawn on top of the others
- this.popupObj = this.body.nodes[overlappingNodes[overlappingNodes.length - 1]];
- // if you hover over a node, the title of the edge is not supposed to be shown.
- nodeUnderCursor = true;
- }
- }
-
- if (this.popupObj === undefined && nodeUnderCursor == false) {
- // search the edges for overlap
- var edges = this.body.edges;
- var overlappingEdges = [];
- for (id in edges) {
- if (edges.hasOwnProperty(id)) {
- var edge = edges[id];
- if (edge.connected === true && (edge.getTitle() !== undefined) &&
- edge.isOverlappingWith(obj)) {
- overlappingEdges.push(id);
- }
- }
- }
-
- if (overlappingEdges.length > 0) {
- this.popupObj = this.body.edges[overlappingEdges[overlappingEdges.length - 1]];
- popupType = "edge";
- }
- }
-
- if (this.popupObj) {
- // show popup message window
- if (this.popupObj.id != previousPopupObjId) {
- if (this.popup === undefined) {
- this.popup = new Popup(this.frame, this.constants.tooltip);
- }
-
- this.popup.popupTargetType = popupType;
- this.popup.popupTargetId = this.popupObj.id;
-
- // adjust a small offset such that the mouse cursor is located in the
- // bottom left location of the popup, and you can easily move over the
- // popup area
- this.popup.setPosition(pointer.x + 3, pointer.y - 5);
- this.popup.setText(this.popupObj.getTitle());
- this.popup.show();
- }
- }
- else {
- if (this.popup) {
- this.popup.hide();
- }
- }
- };
-
-
- /**
- * Check if the popup must be hidden, which is the case when the mouse is no
- * longer hovering on the object
- * @param {{x:Number, y:Number}} pointer
- * @private
- */
- Network.prototype._checkHidePopup = function (pointer) {
- var pointerObj = {
- left: this._XconvertDOMtoCanvas(pointer.x),
- top: this._YconvertDOMtoCanvas(pointer.y),
- right: this._XconvertDOMtoCanvas(pointer.x),
- bottom: this._YconvertDOMtoCanvas(pointer.y)
- };
-
- var stillOnObj = false;
- if (this.popup.popupTargetType == 'node') {
- stillOnObj = this.body.nodes[this.popup.popupTargetId].isOverlappingWith(pointerObj);
- if (stillOnObj === true) {
- var overNode = this.getNodeAt(pointer);
- stillOnObj = overNode.id == this.popup.popupTargetId;
- }
- }
- else {
- if (this.getNodeAt(pointer) === null) {
- stillOnObj = this.body.edges[this.popup.popupTargetId].isOverlappingWith(pointerObj);
- }
- }
-
-
- if (stillOnObj === false) {
- this.popupObj = undefined;
- this.popup.hide();
- }
- };
-
-
-
-
- Network.prototype._markAllEdgesAsDirty = function() {
- for (var edgeId in this.body.edges) {
- this.body.edges[edgeId].colorDirty = true;
- }
- }
-
-
-
- /**
- * Reconnect all edges
- * @private
- */
- Network.prototype._reconnectEdges = function() {
- var id;
- var nodes = this.body.nodes;
- var edges = this.body.edges;
-
- for (id in nodes) {
- if (nodes.hasOwnProperty(id)) {
- nodes[id].edges = [];
- }
- }
-
- for (id in edges) {
- if (edges.hasOwnProperty(id)) {
- var edge = edges[id];
- edge.from = null;
- edge.to = null;
- edge.connect();
- }
- }
- };
-
- /**
- * Update the values of all object in the given array according to the current
- * value range of the objects in the array.
- * @param {Object} obj An object containing a set of Edges or Nodes
- * The objects must have a method getValue() and
- * setValueRange(min, max).
- * @private
- */
- Network.prototype._updateValueRange = function(obj) {
- var id;
-
- // determine the range of the objects
- var valueMin = undefined;
- var valueMax = undefined;
- var valueTotal = 0;
- for (id in obj) {
- if (obj.hasOwnProperty(id)) {
- var value = obj[id].getValue();
- if (value !== undefined) {
- valueMin = (valueMin === undefined) ? value : Math.min(value, valueMin);
- valueMax = (valueMax === undefined) ? value : Math.max(value, valueMax);
- valueTotal += value;
- }
- }
- }
-
- // adjust the range of all objects
- if (valueMin !== undefined && valueMax !== undefined) {
- for (id in obj) {
- if (obj.hasOwnProperty(id)) {
- obj[id].setValueRange(valueMin, valueMax, valueTotal);
- }
- }
- }
- };
-
-
- /**
- * Scale the network
- * @param {Number} scale Scaling factor 1.0 is unscaled
- * @private
- */
- Network.prototype._setScale = function(scale) {
- this.body.view.scale = scale;
- };
-
- /**
- * Get the current scale of the network
- * @return {Number} scale Scaling factor 1.0 is unscaled
- * @private
- */
- Network.prototype._getScale = function() {
- return this.body.view.scale;
- };
-
-
- /**
- * Load the XY positions of the nodes into the dataset.
- */
- Network.prototype.storePositions = function() {
- // todo: incorporate fixed instead of allowedtomove, add support for clusters and hierarchical.
- var dataArray = [];
- for (var nodeId in this.body.nodes) {
- if (this.body.nodes.hasOwnProperty(nodeId)) {
- var node = this.body.nodes[nodeId];
- var allowedToMoveX = !this.body.nodes.xFixed;
- var allowedToMoveY = !this.body.nodes.yFixed;
- if (this.body.data.nodes._data[nodeId].x != Math.round(node.x) || this.body.data.nodes._data[nodeId].y != Math.round(node.y)) {
- dataArray.push({id:nodeId,x:Math.round(node.x),y:Math.round(node.y),allowedToMoveX:allowedToMoveX,allowedToMoveY:allowedToMoveY});
- }
- }
- }
- this.body.data.nodes.update(dataArray);
- };
-
- /**
- * Return the positions of the nodes.
- */
- Network.prototype.getPositions = function(ids) {
- var dataArray = {};
- if (ids !== undefined) {
- if (Array.isArray(ids) == true) {
- for (var i = 0; i < ids.length; i++) {
- if (this.body.nodes[ids[i]] !== undefined) {
- var node = this.body.nodes[ids[i]];
- dataArray[ids[i]] = {x: Math.round(node.x), y: Math.round(node.y)};
- }
- }
- }
- else {
- if (this.body.nodes[ids] !== undefined) {
- var node = this.body.nodes[ids];
- dataArray[ids] = {x: Math.round(node.x), y: Math.round(node.y)};
- }
- }
- }
- else {
- for (var nodeId in this.body.nodes) {
- if (this.body.nodes.hasOwnProperty(nodeId)) {
- var node = this.body.nodes[nodeId];
- dataArray[nodeId] = {x: Math.round(node.x), y: Math.round(node.y)};
- }
- }
- }
- return dataArray;
- };
-
-
- /**
- * Returns true when the Network is active.
- * @returns {boolean}
- */
- Network.prototype.isActive = function () {
- return !this.activator || this.activator.active;
- };
-
-
- /**
- * Sets the scale
- * @returns {Number}
- */
- Network.prototype.setScale = function () {
- return this._setScale();
- };
-
-
- /**
- * Returns the scale
- * @returns {Number}
- */
- Network.prototype.getScale = function () {
- return this._getScale();
- };
-
-
- /**
- * Check if a node is a cluster.
- * @param nodeId
- * @returns {*}
- */
- Network.prototype.isCluster = function(nodeId) {
- if (this.body.nodes[nodeId] !== undefined) {
- return this.body.nodes[nodeId].isCluster;
- }
- else {
- console.log("Node does not exist.")
- return false;
- }
- };
-
- /**
- * Returns the scale
- * @returns {Number}
- */
- Network.prototype.getCenterCoordinates = function () {
- return this.DOMtoCanvas({x: 0.5 * this.frame.canvas.clientWidth, y: 0.5 * this.frame.canvas.clientHeight});
- };
-
-
- Network.prototype.getBoundingBox = function(nodeId) {
- if (this.body.nodes[nodeId] !== undefined) {
- return this.body.nodes[nodeId].boundingBox;
- }
- }
-
- Network.prototype.getConnectedNodes = function(nodeId) {
- var nodeList = [];
- if (this.body.nodes[nodeId] !== undefined) {
- var node = this.body.nodes[nodeId];
- var nodeObj = {nodeId : true}; // used to quickly check if node already exists
- for (var i = 0; i < node.edges.length; i++) {
- var edge = node.edges[i];
- if (edge.toId == nodeId) {
- if (nodeObj[edge.fromId] === undefined) {
- nodeList.push(edge.fromId);
- nodeObj[edge.fromId] = true;
- }
- }
- else if (edge.fromId == nodeId) {
- if (nodeObj[edge.toId] === undefined) {
- nodeList.push(edge.toId)
- nodeObj[edge.toId] = true;
- }
- }
- }
- }
- return nodeList;
- }
-
-
- Network.prototype.getEdgesFromNode = function(nodeId) {
- var edgesList = [];
- if (this.body.nodes[nodeId] !== undefined) {
- var node = this.body.nodes[nodeId];
- for (var i = 0; i < node.edges.length; i++) {
- edgesList.push(node.edges[i].id);
- }
- }
- return edgesList;
- }
-
- Network.prototype.generateColorObject = function(color) {
- return util.parseColor(color);
-
- }
-
- module.exports = Network;
|