Alex de Mulder
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296a457d31
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fixed clustering issue #1050
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9 years ago |
Alex de Mulder
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11b22d3299
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- Fixed #1036, bug in lockedRedraw. Thanks @vges!
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9 years ago |
AlexDM0
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0cf8c4aae0
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- Fixed updating bounding box of nodes without drawing.
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9 years ago |
Alex de Mulder
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9f74b3f1a0
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removed log, rebuilt
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9 years ago |
Alex de Mulder
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09d7d4bb53
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- Fixed bug with the moveTo and getViewPosition methods.
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9 years ago |
Alex de Mulder
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50f6dbc0e7
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fixed bug in clustering! woohoo! added event on off once to docs. more examples
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9 years ago |
Alex de Mulder
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c3883970e4
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numerous bugfixes, partial progress with examples
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9 years ago |
Alex de Mulder
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0d32566e39
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bugfixes, start of reorganisation of examples
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9 years ago |
Alex de Mulder
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c9a1a88f41
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fixed all trello issues and added snazzy option lookup to validator
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9 years ago |
Alex de Mulder
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4d57a6df7c
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unified options with timeline, updated docs and configurator
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9 years ago |
Alex de Mulder
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3fbab7cd9d
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updated docs partially
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9 years ago |
Alex de Mulder
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d4d928d250
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finalized all methods and adde3d more docs
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9 years ago |
Alex de Mulder
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cc129694f6
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bug fixes, methods added and options changed to clean up code and to adhere to docs
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9 years ago |
jos
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7248587d67
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Removed spam
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9 years ago |
Alex de Mulder
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b3580874d1
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moved the entire network to triple ===. Bugs arise in scaling
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9 years ago |
Alex de Mulder
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6bdad7ee75
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fixed bugs, restyled colorPicker
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9 years ago |
Alex de Mulder
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9cd6c4ae06
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fixed images, groups, circular images, repeating events
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9 years ago |
Alex de Mulder
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333ec38c3c
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started creation of the edges handler and the nodes handler. currently broken.
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9 years ago |
Alex de Mulder
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208da974db
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tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm.
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9 years ago |
Alex de Mulder
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084c19400e
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interaction tweaks
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9 years ago |
Alex de Mulder
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a294f98686
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working events like zoom and drag, testing on mobile still to be done.
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9 years ago |
Alex de Mulder
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57d15b6ea9
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removed event. events are used for messaging between modules.
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9 years ago |
Alex de Mulder
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fd06e8e81e
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reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer.
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9 years ago |