21 Commits (d01112fc17b80fe67d3a45c66fc5c151c4501b22)

Author SHA1 Message Date
  Alex de Mulder bdf11324d1 fixed buttons 9 years ago
  Alex de Mulder 6b770a3158 fixed destroy! 9 years ago
  Alex de Mulder 517263a27e minor changes, adhere to ES6 in bezier edge dynamic 9 years ago
  jos 7248587d67 Removed spam 9 years ago
  Alex de Mulder 5f4ebd0794 patched redraw requests with image load callbacks during stabilization. Fixed size option correctly working for images and circular images. 9 years ago
  Alex de Mulder b3580874d1 moved the entire network to triple ===. Bugs arise in scaling 9 years ago
  Alex de Mulder c68f6d7a12 fixed more bugs in options, we now have a generate options button! 9 years ago
  Alex de Mulder 6bdad7ee75 fixed bugs, restyled colorPicker 9 years ago
  Alex de Mulder a30c994e92 finalized a very fancy option configurator with a fancy color picker for color fields! 9 years ago
  Alex de Mulder 39eb2e5079 most of the manipulation is now in 4.0 9 years ago
  Alex de Mulder 5b7c3018d3 added edge arrow shorthand 9 years ago
  Alex de Mulder b28af6faa5 hierarchical system is now working and original x or y values are retained 9 years ago
  Alex de Mulder a903ec454d moved arrows to baseEdge, gave the straight edge a + 50% length in the physics. 9 years ago
  Alex de Mulder 3fda5397c4 made labels seperate. Needs cleaning up and comments 9 years ago
  Alex de Mulder ca11929e85 put all nodes and edges into one container. keep track of indices for visible and physics activated nodes 9 years ago
  Alex de Mulder 333ec38c3c started creation of the edges handler and the nodes handler. currently broken. 9 years ago
  Alex de Mulder 208da974db tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm. 9 years ago
  Alex de Mulder 084c19400e interaction tweaks 9 years ago
  Alex de Mulder a294f98686 working events like zoom and drag, testing on mobile still to be done. 9 years ago
  Alex de Mulder 3541260108 work in progress of porting the event handlres 9 years ago
  Alex de Mulder fd06e8e81e reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer. 9 years ago