Alex de Mulder
|
517263a27e
|
minor changes, adhere to ES6 in bezier edge dynamic
|
9 years ago |
jos
|
7248587d67
|
Removed spam
|
9 years ago |
Alex de Mulder
|
5f4ebd0794
|
patched redraw requests with image load callbacks during stabilization. Fixed size option correctly working for images and circular images.
|
9 years ago |
Alex de Mulder
|
b3580874d1
|
moved the entire network to triple ===. Bugs arise in scaling
|
9 years ago |
Alex de Mulder
|
c68f6d7a12
|
fixed more bugs in options, we now have a generate options button!
|
9 years ago |
Alex de Mulder
|
6bdad7ee75
|
fixed bugs, restyled colorPicker
|
9 years ago |
Alex de Mulder
|
a30c994e92
|
finalized a very fancy option configurator with a fancy color picker for color fields!
|
9 years ago |
Alex de Mulder
|
39eb2e5079
|
most of the manipulation is now in 4.0
|
9 years ago |
Alex de Mulder
|
5b7c3018d3
|
added edge arrow shorthand
|
9 years ago |
Alex de Mulder
|
b28af6faa5
|
hierarchical system is now working and original x or y values are retained
|
9 years ago |
Alex de Mulder
|
a903ec454d
|
moved arrows to baseEdge, gave the straight edge a + 50% length in the physics.
|
9 years ago |
Alex de Mulder
|
3fda5397c4
|
made labels seperate. Needs cleaning up and comments
|
9 years ago |
Alex de Mulder
|
ca11929e85
|
put all nodes and edges into one container. keep track of indices for visible and physics activated nodes
|
9 years ago |
Alex de Mulder
|
333ec38c3c
|
started creation of the edges handler and the nodes handler. currently broken.
|
9 years ago |
Alex de Mulder
|
208da974db
|
tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm.
|
9 years ago |
Alex de Mulder
|
084c19400e
|
interaction tweaks
|
9 years ago |
Alex de Mulder
|
a294f98686
|
working events like zoom and drag, testing on mobile still to be done.
|
9 years ago |
Alex de Mulder
|
3541260108
|
work in progress of porting the event handlres
|
9 years ago |
Alex de Mulder
|
fd06e8e81e
|
reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer.
|
9 years ago |