16 Commits (16a639bae58da333a27de4f1a24746686ee632f0)

Author SHA1 Message Date
  Alex de Mulder cbc4c8dce3 fixed bugs, set all groups to reload if globally changed 9 years ago
  Alex de Mulder c3883970e4 numerous bugfixes, partial progress with examples 9 years ago
  Alex de Mulder cc3e12ad66 added another solver based on barnesHut but with some of the forceAtlas2 equations 9 years ago
  Alex de Mulder a150b7cb27 fixed a number of bugs in manipulation 9 years ago
  jos 7248587d67 Removed spam 9 years ago
  Alex de Mulder b3580874d1 moved the entire network to triple ===. Bugs arise in scaling 9 years ago
  Alex de Mulder 39eb2e5079 most of the manipulation is now in 4.0 9 years ago
  Alex de Mulder b28af6faa5 hierarchical system is now working and original x or y values are retained 9 years ago
  Alex de Mulder a903ec454d moved arrows to baseEdge, gave the straight edge a + 50% length in the physics. 9 years ago
  Alex de Mulder 2152bd64ce clustering now using new visibility model, ripped edges apart, arrows not yet functional 9 years ago
  Alex de Mulder ca11929e85 put all nodes and edges into one container. keep track of indices for visible and physics activated nodes 9 years ago
  Alex de Mulder 1fbdf3b58e network works again! 9 years ago
  Alex de Mulder 714f4affb3 physics detached from nodes and network. 9 years ago
  Alex de Mulder adacb9c0f6 migrated all of the physics to the modules 9 years ago
  Alex de Mulder 2edd8b82ce removed sectors, physics is almost stand-alone. Edges need better options for physics. 9 years ago
  Alex de Mulder b91757fabf first step to modularize the physics engine 9 years ago