Alex de Mulder
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04fb1aea64
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added a setSize to the redraw function
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9 years ago |
Alex de Mulder
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bdf11324d1
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fixed buttons
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9 years ago |
Alex de Mulder
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6b770a3158
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fixed destroy!
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9 years ago |
Alex de Mulder
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517263a27e
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minor changes, adhere to ES6 in bezier edge dynamic
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9 years ago |
jos
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7248587d67
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Removed spam
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9 years ago |
Alex de Mulder
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5f4ebd0794
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patched redraw requests with image load callbacks during stabilization. Fixed size option correctly working for images and circular images.
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9 years ago |
Alex de Mulder
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b3580874d1
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moved the entire network to triple ===. Bugs arise in scaling
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9 years ago |
Alex de Mulder
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c68f6d7a12
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fixed more bugs in options, we now have a generate options button!
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9 years ago |
Alex de Mulder
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6bdad7ee75
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fixed bugs, restyled colorPicker
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9 years ago |
Alex de Mulder
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a30c994e92
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finalized a very fancy option configurator with a fancy color picker for color fields!
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9 years ago |
Alex de Mulder
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39eb2e5079
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most of the manipulation is now in 4.0
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9 years ago |
Alex de Mulder
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5b7c3018d3
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added edge arrow shorthand
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9 years ago |
Alex de Mulder
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b28af6faa5
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hierarchical system is now working and original x or y values are retained
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9 years ago |
Alex de Mulder
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a903ec454d
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moved arrows to baseEdge, gave the straight edge a + 50% length in the physics.
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9 years ago |
Alex de Mulder
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3fda5397c4
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made labels seperate. Needs cleaning up and comments
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9 years ago |
Alex de Mulder
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ca11929e85
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put all nodes and edges into one container. keep track of indices for visible and physics activated nodes
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9 years ago |
Alex de Mulder
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333ec38c3c
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started creation of the edges handler and the nodes handler. currently broken.
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9 years ago |
Alex de Mulder
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208da974db
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tweaks. NagivationMixin has now been ported along with keyboard bindings using keycharm.
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9 years ago |
Alex de Mulder
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084c19400e
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interaction tweaks
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9 years ago |
Alex de Mulder
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a294f98686
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working events like zoom and drag, testing on mobile still to be done.
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9 years ago |
Alex de Mulder
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3541260108
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work in progress of porting the event handlres
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9 years ago |
Alex de Mulder
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fd06e8e81e
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reasonably success in decoupling the rendering and the network by segmenting a canvas, view (for camera controls) and renderer.
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9 years ago |