vis.js is a dynamic, browser-based visualization library
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  1. var util = require('../util');
  2. /**
  3. * @class Node
  4. * A node. A node can be connected to other nodes via one or multiple edges.
  5. * @param {object} properties An object containing properties for the node. All
  6. * properties are optional, except for the id.
  7. * {number} id Id of the node. Required
  8. * {string} label Text label for the node
  9. * {number} x Horizontal position of the node
  10. * {number} y Vertical position of the node
  11. * {string} shape Node shape, available:
  12. * "database", "circle", "ellipse",
  13. * "box", "image", "text", "dot",
  14. * "star", "triangle", "triangleDown",
  15. * "square"
  16. * {string} image An image url
  17. * {string} title An title text, can be HTML
  18. * {anytype} group A group name or number
  19. * @param {Network.Images} imagelist A list with images. Only needed
  20. * when the node has an image
  21. * @param {Network.Groups} grouplist A list with groups. Needed for
  22. * retrieving group properties
  23. * @param {Object} constants An object with default values for
  24. * example for the color
  25. *
  26. */
  27. function Node(properties, imagelist, grouplist, networkConstants) {
  28. var constants = util.selectiveBridgeObject(['nodes'],networkConstants);
  29. this.options = constants.nodes;
  30. this.selected = false;
  31. this.hover = false;
  32. this.edges = []; // all edges connected to this node
  33. this.dynamicEdges = [];
  34. this.reroutedEdges = {};
  35. this.fontDrawThreshold = 3;
  36. // set defaults for the properties
  37. this.id = undefined;
  38. this.allowedToMoveX = false;
  39. this.allowedToMoveY = false;
  40. this.xFixed = false;
  41. this.yFixed = false;
  42. this.horizontalAlignLeft = true; // these are for the navigation controls
  43. this.verticalAlignTop = true; // these are for the navigation controls
  44. this.baseRadiusValue = networkConstants.nodes.radius;
  45. this.radiusFixed = false;
  46. this.level = -1;
  47. this.preassignedLevel = false;
  48. this.hierarchyEnumerated = false;
  49. this.labelDimensions = {top:0, left:0, width:0, height:0, yLine:0}; // could be cached
  50. this.boundingBox = {top:0, left:0, right:0, bottom:0};
  51. this.imagelist = imagelist;
  52. this.grouplist = grouplist;
  53. // physics properties
  54. this.fx = 0.0; // external force x
  55. this.fy = 0.0; // external force y
  56. this.vx = 0.0; // velocity x
  57. this.vy = 0.0; // velocity y
  58. this.x = null;
  59. this.y = null;
  60. // used for reverting to previous position on stabilization
  61. this.previousState = {vx:0,vy:0,x:0,y:0};
  62. this.damping = networkConstants.physics.damping; // written every time gravity is calculated
  63. this.fixedData = {x:null,y:null};
  64. this.setProperties(properties, constants);
  65. // creating the variables for clustering
  66. this.resetCluster();
  67. this.dynamicEdgesLength = 0;
  68. this.clusterSession = 0;
  69. this.clusterSizeWidthFactor = networkConstants.clustering.nodeScaling.width;
  70. this.clusterSizeHeightFactor = networkConstants.clustering.nodeScaling.height;
  71. this.clusterSizeRadiusFactor = networkConstants.clustering.nodeScaling.radius;
  72. this.maxNodeSizeIncrements = networkConstants.clustering.maxNodeSizeIncrements;
  73. this.growthIndicator = 0;
  74. // variables to tell the node about the network.
  75. this.networkScaleInv = 1;
  76. this.networkScale = 1;
  77. this.canvasTopLeft = {"x": -300, "y": -300};
  78. this.canvasBottomRight = {"x": 300, "y": 300};
  79. this.parentEdgeId = null;
  80. }
  81. /**
  82. * Revert the position and velocity of the previous step.
  83. */
  84. Node.prototype.revertPosition = function() {
  85. this.x = this.previousState.x;
  86. this.y = this.previousState.y;
  87. this.vx = this.previousState.vx;
  88. this.vy = this.previousState.vy;
  89. }
  90. /**
  91. * (re)setting the clustering variables and objects
  92. */
  93. Node.prototype.resetCluster = function() {
  94. // clustering variables
  95. this.formationScale = undefined; // this is used to determine when to open the cluster
  96. this.clusterSize = 1; // this signifies the total amount of nodes in this cluster
  97. this.containedNodes = {};
  98. this.containedEdges = {};
  99. this.clusterSessions = [];
  100. };
  101. /**
  102. * Attach a edge to the node
  103. * @param {Edge} edge
  104. */
  105. Node.prototype.attachEdge = function(edge) {
  106. if (this.edges.indexOf(edge) == -1) {
  107. this.edges.push(edge);
  108. }
  109. if (this.dynamicEdges.indexOf(edge) == -1) {
  110. this.dynamicEdges.push(edge);
  111. }
  112. this.dynamicEdgesLength = this.dynamicEdges.length;
  113. };
  114. /**
  115. * Detach a edge from the node
  116. * @param {Edge} edge
  117. */
  118. Node.prototype.detachEdge = function(edge) {
  119. var index = this.edges.indexOf(edge);
  120. if (index != -1) {
  121. this.edges.splice(index, 1);
  122. }
  123. index = this.dynamicEdges.indexOf(edge);
  124. if (index != -1) {
  125. this.dynamicEdges.splice(index, 1);
  126. }
  127. this.dynamicEdgesLength = this.dynamicEdges.length;
  128. };
  129. /**
  130. * Set or overwrite properties for the node
  131. * @param {Object} properties an object with properties
  132. * @param {Object} constants and object with default, global properties
  133. */
  134. Node.prototype.setProperties = function(properties, constants) {
  135. if (!properties) {
  136. return;
  137. }
  138. var fields = ['borderWidth','borderWidthSelected','shape','image','brokenImage','radius','fontColor',
  139. 'fontSize','fontFace','fontFill','group','mass'
  140. ];
  141. util.selectiveDeepExtend(fields, this.options, properties);
  142. // basic properties
  143. if (properties.id !== undefined) {this.id = properties.id;}
  144. if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;}
  145. if (properties.title !== undefined) {this.title = properties.title;}
  146. if (properties.x !== undefined) {this.x = properties.x;}
  147. if (properties.y !== undefined) {this.y = properties.y;}
  148. if (properties.value !== undefined) {this.value = properties.value;}
  149. if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;}
  150. // navigation controls properties
  151. if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;}
  152. if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;}
  153. if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;}
  154. if (this.id === undefined) {
  155. throw "Node must have an id";
  156. }
  157. // copy group properties
  158. if (typeof this.options.group === 'number' || (typeof this.options.group === 'string' && this.options.group != '')) {
  159. var groupObj = this.grouplist.get(this.options.group);
  160. util.deepExtend(this.options, groupObj);
  161. // the color object needs to be completely defined. Since groups can partially overwrite the colors, we parse it again, just in case.
  162. this.options.color = util.parseColor(this.options.color);
  163. }
  164. else if (properties.color === undefined) {
  165. this.options.color = constants.nodes.color;
  166. }
  167. // individual shape properties
  168. if (properties.radius !== undefined) {this.baseRadiusValue = this.options.radius;}
  169. if (properties.color !== undefined) {this.options.color = util.parseColor(properties.color);}
  170. if (this.options.image !== undefined && this.options.image!= "") {
  171. if (this.imagelist) {
  172. this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage);
  173. }
  174. else {
  175. throw "No imagelist provided";
  176. }
  177. }
  178. if (properties.allowedToMoveX !== undefined) {
  179. this.xFixed = !properties.allowedToMoveX;
  180. this.allowedToMoveX = properties.allowedToMoveX;
  181. }
  182. else if (properties.x !== undefined && this.allowedToMoveX == false) {
  183. this.xFixed = true;
  184. }
  185. if (properties.allowedToMoveY !== undefined) {
  186. this.yFixed = !properties.allowedToMoveY;
  187. this.allowedToMoveY = properties.allowedToMoveY;
  188. }
  189. else if (properties.y !== undefined && this.allowedToMoveY == false) {
  190. this.yFixed = true;
  191. }
  192. this.radiusFixed = this.radiusFixed || (properties.radius !== undefined);
  193. if (this.options.shape === 'image' || this.options.shape === 'circularImage') {
  194. this.options.radiusMin = constants.nodes.widthMin;
  195. this.options.radiusMax = constants.nodes.widthMax;
  196. }
  197. // choose draw method depending on the shape
  198. switch (this.options.shape) {
  199. case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break;
  200. case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break;
  201. case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break;
  202. case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break;
  203. // TODO: add diamond shape
  204. case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break;
  205. case 'circularImage': this.draw = this._drawCircularImage; this.resize = this._resizeCircularImage; break;
  206. case 'text': this.draw = this._drawText; this.resize = this._resizeText; break;
  207. case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break;
  208. case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break;
  209. case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break;
  210. case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break;
  211. case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break;
  212. default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break;
  213. }
  214. // reset the size of the node, this can be changed
  215. this._reset();
  216. };
  217. /**
  218. * select this node
  219. */
  220. Node.prototype.select = function() {
  221. this.selected = true;
  222. this._reset();
  223. };
  224. /**
  225. * unselect this node
  226. */
  227. Node.prototype.unselect = function() {
  228. this.selected = false;
  229. this._reset();
  230. };
  231. /**
  232. * Reset the calculated size of the node, forces it to recalculate its size
  233. */
  234. Node.prototype.clearSizeCache = function() {
  235. this._reset();
  236. };
  237. /**
  238. * Reset the calculated size of the node, forces it to recalculate its size
  239. * @private
  240. */
  241. Node.prototype._reset = function() {
  242. this.width = undefined;
  243. this.height = undefined;
  244. };
  245. /**
  246. * get the title of this node.
  247. * @return {string} title The title of the node, or undefined when no title
  248. * has been set.
  249. */
  250. Node.prototype.getTitle = function() {
  251. return typeof this.title === "function" ? this.title() : this.title;
  252. };
  253. /**
  254. * Calculate the distance to the border of the Node
  255. * @param {CanvasRenderingContext2D} ctx
  256. * @param {Number} angle Angle in radians
  257. * @returns {number} distance Distance to the border in pixels
  258. */
  259. Node.prototype.distanceToBorder = function (ctx, angle) {
  260. var borderWidth = 1;
  261. if (!this.width) {
  262. this.resize(ctx);
  263. }
  264. switch (this.options.shape) {
  265. case 'circle':
  266. case 'dot':
  267. return this.options.radius+ borderWidth;
  268. case 'ellipse':
  269. var a = this.width / 2;
  270. var b = this.height / 2;
  271. var w = (Math.sin(angle) * a);
  272. var h = (Math.cos(angle) * b);
  273. return a * b / Math.sqrt(w * w + h * h);
  274. // TODO: implement distanceToBorder for database
  275. // TODO: implement distanceToBorder for triangle
  276. // TODO: implement distanceToBorder for triangleDown
  277. case 'box':
  278. case 'image':
  279. case 'text':
  280. default:
  281. if (this.width) {
  282. return Math.min(
  283. Math.abs(this.width / 2 / Math.cos(angle)),
  284. Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth;
  285. // TODO: reckon with border radius too in case of box
  286. }
  287. else {
  288. return 0;
  289. }
  290. }
  291. // TODO: implement calculation of distance to border for all shapes
  292. };
  293. /**
  294. * Set forces acting on the node
  295. * @param {number} fx Force in horizontal direction
  296. * @param {number} fy Force in vertical direction
  297. */
  298. Node.prototype._setForce = function(fx, fy) {
  299. this.fx = fx;
  300. this.fy = fy;
  301. };
  302. /**
  303. * Add forces acting on the node
  304. * @param {number} fx Force in horizontal direction
  305. * @param {number} fy Force in vertical direction
  306. * @private
  307. */
  308. Node.prototype._addForce = function(fx, fy) {
  309. this.fx += fx;
  310. this.fy += fy;
  311. };
  312. /**
  313. * Store the state before the next step
  314. */
  315. Node.prototype.storeState = function() {
  316. this.previousState.x = this.x;
  317. this.previousState.y = this.y;
  318. this.previousState.vx = this.vx;
  319. this.previousState.vy = this.vy;
  320. }
  321. /**
  322. * Perform one discrete step for the node
  323. * @param {number} interval Time interval in seconds
  324. */
  325. Node.prototype.discreteStep = function(interval) {
  326. this.storeState();
  327. if (!this.xFixed) {
  328. var dx = this.damping * this.vx; // damping force
  329. var ax = (this.fx - dx) / this.options.mass; // acceleration
  330. this.vx += ax * interval; // velocity
  331. this.x += this.vx * interval; // position
  332. }
  333. else {
  334. this.fx = 0;
  335. this.vx = 0;
  336. }
  337. if (!this.yFixed) {
  338. var dy = this.damping * this.vy; // damping force
  339. var ay = (this.fy - dy) / this.options.mass; // acceleration
  340. this.vy += ay * interval; // velocity
  341. this.y += this.vy * interval; // position
  342. }
  343. else {
  344. this.fy = 0;
  345. this.vy = 0;
  346. }
  347. };
  348. /**
  349. * Perform one discrete step for the node
  350. * @param {number} interval Time interval in seconds
  351. * @param {number} maxVelocity The speed limit imposed on the velocity
  352. */
  353. Node.prototype.discreteStepLimited = function(interval, maxVelocity) {
  354. this.storeState();
  355. if (!this.xFixed) {
  356. var dx = this.damping * this.vx; // damping force
  357. var ax = (this.fx - dx) / this.options.mass; // acceleration
  358. this.vx += ax * interval; // velocity
  359. this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx;
  360. this.x += this.vx * interval; // position
  361. }
  362. else {
  363. this.fx = 0;
  364. this.vx = 0;
  365. }
  366. if (!this.yFixed) {
  367. var dy = this.damping * this.vy; // damping force
  368. var ay = (this.fy - dy) / this.options.mass; // acceleration
  369. this.vy += ay * interval; // velocity
  370. this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy;
  371. this.y += this.vy * interval; // position
  372. }
  373. else {
  374. this.fy = 0;
  375. this.vy = 0;
  376. }
  377. };
  378. /**
  379. * Check if this node has a fixed x and y position
  380. * @return {boolean} true if fixed, false if not
  381. */
  382. Node.prototype.isFixed = function() {
  383. return (this.xFixed && this.yFixed);
  384. };
  385. /**
  386. * Check if this node is moving
  387. * @param {number} vmin the minimum velocity considered as "moving"
  388. * @return {boolean} true if moving, false if it has no velocity
  389. */
  390. Node.prototype.isMoving = function(vmin) {
  391. var velocity = Math.sqrt(Math.pow(this.vx,2) + Math.pow(this.vy,2));
  392. // this.velocity = Math.sqrt(Math.pow(this.vx,2) + Math.pow(this.vy,2))
  393. return (velocity > vmin);
  394. };
  395. /**
  396. * check if this node is selecte
  397. * @return {boolean} selected True if node is selected, else false
  398. */
  399. Node.prototype.isSelected = function() {
  400. return this.selected;
  401. };
  402. /**
  403. * Retrieve the value of the node. Can be undefined
  404. * @return {Number} value
  405. */
  406. Node.prototype.getValue = function() {
  407. return this.value;
  408. };
  409. /**
  410. * Calculate the distance from the nodes location to the given location (x,y)
  411. * @param {Number} x
  412. * @param {Number} y
  413. * @return {Number} value
  414. */
  415. Node.prototype.getDistance = function(x, y) {
  416. var dx = this.x - x,
  417. dy = this.y - y;
  418. return Math.sqrt(dx * dx + dy * dy);
  419. };
  420. /**
  421. * Adjust the value range of the node. The node will adjust it's radius
  422. * based on its value.
  423. * @param {Number} min
  424. * @param {Number} max
  425. */
  426. Node.prototype.setValueRange = function(min, max) {
  427. if (!this.radiusFixed && this.value !== undefined) {
  428. if (max == min) {
  429. this.options.radius= (this.options.radiusMin + this.options.radiusMax) / 2;
  430. }
  431. else {
  432. var scale = (this.options.radiusMax - this.options.radiusMin) / (max - min);
  433. this.options.radius= (this.value - min) * scale + this.options.radiusMin;
  434. }
  435. }
  436. this.baseRadiusValue = this.options.radius;
  437. };
  438. /**
  439. * Draw this node in the given canvas
  440. * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
  441. * @param {CanvasRenderingContext2D} ctx
  442. */
  443. Node.prototype.draw = function(ctx) {
  444. throw "Draw method not initialized for node";
  445. };
  446. /**
  447. * Recalculate the size of this node in the given canvas
  448. * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
  449. * @param {CanvasRenderingContext2D} ctx
  450. */
  451. Node.prototype.resize = function(ctx) {
  452. throw "Resize method not initialized for node";
  453. };
  454. /**
  455. * Check if this object is overlapping with the provided object
  456. * @param {Object} obj an object with parameters left, top, right, bottom
  457. * @return {boolean} True if location is located on node
  458. */
  459. Node.prototype.isOverlappingWith = function(obj) {
  460. return (this.left < obj.right &&
  461. this.left + this.width > obj.left &&
  462. this.top < obj.bottom &&
  463. this.top + this.height > obj.top);
  464. };
  465. Node.prototype._resizeImage = function (ctx) {
  466. // TODO: pre calculate the image size
  467. if (!this.width || !this.height) { // undefined or 0
  468. var width, height;
  469. if (this.value) {
  470. this.options.radius= this.baseRadiusValue;
  471. var scale = this.imageObj.height / this.imageObj.width;
  472. if (scale !== undefined) {
  473. width = this.options.radius|| this.imageObj.width;
  474. height = this.options.radius* scale || this.imageObj.height;
  475. }
  476. else {
  477. width = 0;
  478. height = 0;
  479. }
  480. }
  481. else {
  482. width = this.imageObj.width;
  483. height = this.imageObj.height;
  484. }
  485. this.width = width;
  486. this.height = height;
  487. this.growthIndicator = 0;
  488. if (this.width > 0 && this.height > 0) {
  489. this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
  490. this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
  491. this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
  492. this.growthIndicator = this.width - width;
  493. }
  494. }
  495. };
  496. Node.prototype._drawImageAtPosition = function (ctx) {
  497. if (this.imageObj.width != 0 ) {
  498. // draw the shade
  499. if (this.clusterSize > 1) {
  500. var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0);
  501. lineWidth *= this.networkScaleInv;
  502. lineWidth = Math.min(0.2 * this.width,lineWidth);
  503. ctx.globalAlpha = 0.5;
  504. ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth);
  505. }
  506. // draw the image
  507. ctx.globalAlpha = 1.0;
  508. ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height);
  509. }
  510. };
  511. Node.prototype._drawImageLabel = function (ctx) {
  512. var yLabel;
  513. if (this.imageObj.width != 0 ) {
  514. yLabel = this.y + this.height / 2;
  515. }
  516. else {
  517. // image still loading... just draw the label for now
  518. yLabel = this.y;
  519. }
  520. this._label(ctx, this.label, this.x, yLabel, undefined, 'hanging');
  521. };
  522. Node.prototype._drawImage = function (ctx) {
  523. this._resizeImage(ctx);
  524. this.left = this.x - this.width / 2;
  525. this.top = this.y - this.height / 2;
  526. this._drawImageAtPosition(ctx);
  527. this.boundingBox.top = this.top;
  528. this.boundingBox.left = this.left;
  529. this.boundingBox.right = this.left + this.width;
  530. this.boundingBox.bottom = this.top + this.height;
  531. this._drawImageLabel(ctx);
  532. this.boundingBox.left = Math.min(this.boundingBox.left, this.labelDimensions.left);
  533. this.boundingBox.right = Math.max(this.boundingBox.right, this.labelDimensions.left + this.labelDimensions.width);
  534. this.boundingBox.bottom = Math.max(this.boundingBox.bottom, this.boundingBox.bottom + this.labelDimensions.height);
  535. };
  536. Node.prototype._resizeCircularImage = function (ctx) {
  537. this._resizeImage(ctx);
  538. };
  539. Node.prototype._drawCircularImage = function (ctx) {
  540. this._resizeCircularImage(ctx);
  541. this.left = this.x - this.width / 2;
  542. this.top = this.y - this.height / 2;
  543. var centerX = this.left + (this.width / 2);
  544. var centerY = this.top + (this.height / 2);
  545. var radius = Math.abs(this.height / 2);
  546. this._drawRawCircle(ctx, centerX, centerY, radius);
  547. ctx.save();
  548. ctx.circle(this.x, this.y, radius);
  549. ctx.stroke();
  550. ctx.clip();
  551. this._drawImageAtPosition(ctx);
  552. ctx.restore();
  553. this.boundingBox.top = this.y - this.options.radius;
  554. this.boundingBox.left = this.x - this.options.radius;
  555. this.boundingBox.right = this.x + this.options.radius;
  556. this.boundingBox.bottom = this.y + this.options.radius;
  557. this._drawImageLabel(ctx);
  558. this.boundingBox.left = Math.min(this.boundingBox.left, this.labelDimensions.left);
  559. this.boundingBox.right = Math.max(this.boundingBox.right, this.labelDimensions.left + this.labelDimensions.width);
  560. this.boundingBox.bottom = Math.max(this.boundingBox.bottom, this.boundingBox.bottom + this.labelDimensions.height);
  561. };
  562. Node.prototype._resizeBox = function (ctx) {
  563. if (!this.width) {
  564. var margin = 5;
  565. var textSize = this.getTextSize(ctx);
  566. this.width = textSize.width + 2 * margin;
  567. this.height = textSize.height + 2 * margin;
  568. this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor;
  569. this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor;
  570. this.growthIndicator = this.width - (textSize.width + 2 * margin);
  571. // this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
  572. }
  573. };
  574. Node.prototype._drawBox = function (ctx) {
  575. this._resizeBox(ctx);
  576. this.left = this.x - this.width / 2;
  577. this.top = this.y - this.height / 2;
  578. var clusterLineWidth = 2.5;
  579. var borderWidth = this.options.borderWidth;
  580. var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
  581. ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
  582. // draw the outer border
  583. if (this.clusterSize > 1) {
  584. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  585. ctx.lineWidth *= this.networkScaleInv;
  586. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  587. ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.options.radius);
  588. ctx.stroke();
  589. }
  590. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  591. ctx.lineWidth *= this.networkScaleInv;
  592. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  593. ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
  594. ctx.roundRect(this.left, this.top, this.width, this.height, this.options.radius);
  595. ctx.fill();
  596. ctx.stroke();
  597. this.boundingBox.top = this.top;
  598. this.boundingBox.left = this.left;
  599. this.boundingBox.right = this.left + this.width;
  600. this.boundingBox.bottom = this.top + this.height;
  601. this._label(ctx, this.label, this.x, this.y);
  602. };
  603. Node.prototype._resizeDatabase = function (ctx) {
  604. if (!this.width) {
  605. var margin = 5;
  606. var textSize = this.getTextSize(ctx);
  607. var size = textSize.width + 2 * margin;
  608. this.width = size;
  609. this.height = size;
  610. // scaling used for clustering
  611. this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
  612. this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
  613. this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
  614. this.growthIndicator = this.width - size;
  615. }
  616. };
  617. Node.prototype._drawDatabase = function (ctx) {
  618. this._resizeDatabase(ctx);
  619. this.left = this.x - this.width / 2;
  620. this.top = this.y - this.height / 2;
  621. var clusterLineWidth = 2.5;
  622. var borderWidth = this.options.borderWidth;
  623. var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
  624. ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
  625. // draw the outer border
  626. if (this.clusterSize > 1) {
  627. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  628. ctx.lineWidth *= this.networkScaleInv;
  629. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  630. ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth);
  631. ctx.stroke();
  632. }
  633. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  634. ctx.lineWidth *= this.networkScaleInv;
  635. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  636. ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
  637. ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height);
  638. ctx.fill();
  639. ctx.stroke();
  640. this.boundingBox.top = this.top;
  641. this.boundingBox.left = this.left;
  642. this.boundingBox.right = this.left + this.width;
  643. this.boundingBox.bottom = this.top + this.height;
  644. this._label(ctx, this.label, this.x, this.y);
  645. };
  646. Node.prototype._resizeCircle = function (ctx) {
  647. if (!this.width) {
  648. var margin = 5;
  649. var textSize = this.getTextSize(ctx);
  650. var diameter = Math.max(textSize.width, textSize.height) + 2 * margin;
  651. this.options.radius = diameter / 2;
  652. this.width = diameter;
  653. this.height = diameter;
  654. // scaling used for clustering
  655. // this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor;
  656. // this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor;
  657. this.options.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
  658. this.growthIndicator = this.options.radius- 0.5*diameter;
  659. }
  660. };
  661. Node.prototype._drawRawCircle = function (ctx, x, y, radius) {
  662. var clusterLineWidth = 2.5;
  663. var borderWidth = this.options.borderWidth;
  664. var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
  665. ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
  666. // draw the outer border
  667. if (this.clusterSize > 1) {
  668. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  669. ctx.lineWidth *= this.networkScaleInv;
  670. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  671. ctx.circle(x, y, radius+2*ctx.lineWidth);
  672. ctx.stroke();
  673. }
  674. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  675. ctx.lineWidth *= this.networkScaleInv;
  676. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  677. ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
  678. ctx.circle(this.x, this.y, radius);
  679. ctx.fill();
  680. ctx.stroke();
  681. };
  682. Node.prototype._drawCircle = function (ctx) {
  683. this._resizeCircle(ctx);
  684. this.left = this.x - this.width / 2;
  685. this.top = this.y - this.height / 2;
  686. this._drawRawCircle(ctx, this.x, this.y, this.options.radius);
  687. this.boundingBox.top = this.y - this.options.radius;
  688. this.boundingBox.left = this.x - this.options.radius;
  689. this.boundingBox.right = this.x + this.options.radius;
  690. this.boundingBox.bottom = this.y + this.options.radius;
  691. this._label(ctx, this.label, this.x, this.y);
  692. };
  693. Node.prototype._resizeEllipse = function (ctx) {
  694. if (!this.width) {
  695. var textSize = this.getTextSize(ctx);
  696. this.width = textSize.width * 1.5;
  697. this.height = textSize.height * 2;
  698. if (this.width < this.height) {
  699. this.width = this.height;
  700. }
  701. var defaultSize = this.width;
  702. // scaling used for clustering
  703. this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
  704. this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
  705. this.options.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
  706. this.growthIndicator = this.width - defaultSize;
  707. }
  708. };
  709. Node.prototype._drawEllipse = function (ctx) {
  710. this._resizeEllipse(ctx);
  711. this.left = this.x - this.width / 2;
  712. this.top = this.y - this.height / 2;
  713. var clusterLineWidth = 2.5;
  714. var borderWidth = this.options.borderWidth;
  715. var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
  716. ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
  717. // draw the outer border
  718. if (this.clusterSize > 1) {
  719. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  720. ctx.lineWidth *= this.networkScaleInv;
  721. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  722. ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth);
  723. ctx.stroke();
  724. }
  725. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  726. ctx.lineWidth *= this.networkScaleInv;
  727. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  728. ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
  729. ctx.ellipse(this.left, this.top, this.width, this.height);
  730. ctx.fill();
  731. ctx.stroke();
  732. this.boundingBox.top = this.top;
  733. this.boundingBox.left = this.left;
  734. this.boundingBox.right = this.left + this.width;
  735. this.boundingBox.bottom = this.top + this.height;
  736. this._label(ctx, this.label, this.x, this.y);
  737. };
  738. Node.prototype._drawDot = function (ctx) {
  739. this._drawShape(ctx, 'circle');
  740. };
  741. Node.prototype._drawTriangle = function (ctx) {
  742. this._drawShape(ctx, 'triangle');
  743. };
  744. Node.prototype._drawTriangleDown = function (ctx) {
  745. this._drawShape(ctx, 'triangleDown');
  746. };
  747. Node.prototype._drawSquare = function (ctx) {
  748. this._drawShape(ctx, 'square');
  749. };
  750. Node.prototype._drawStar = function (ctx) {
  751. this._drawShape(ctx, 'star');
  752. };
  753. Node.prototype._resizeShape = function (ctx) {
  754. if (!this.width) {
  755. this.options.radius= this.baseRadiusValue;
  756. var size = 2 * this.options.radius;
  757. this.width = size;
  758. this.height = size;
  759. // scaling used for clustering
  760. this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
  761. this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
  762. this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
  763. this.growthIndicator = this.width - size;
  764. }
  765. };
  766. Node.prototype._drawShape = function (ctx, shape) {
  767. this._resizeShape(ctx);
  768. this.left = this.x - this.width / 2;
  769. this.top = this.y - this.height / 2;
  770. var clusterLineWidth = 2.5;
  771. var borderWidth = this.options.borderWidth;
  772. var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
  773. var radiusMultiplier = 2;
  774. // choose draw method depending on the shape
  775. switch (shape) {
  776. case 'dot': radiusMultiplier = 2; break;
  777. case 'square': radiusMultiplier = 2; break;
  778. case 'triangle': radiusMultiplier = 3; break;
  779. case 'triangleDown': radiusMultiplier = 3; break;
  780. case 'star': radiusMultiplier = 4; break;
  781. }
  782. ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
  783. // draw the outer border
  784. if (this.clusterSize > 1) {
  785. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  786. ctx.lineWidth *= this.networkScaleInv;
  787. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  788. ctx[shape](this.x, this.y, this.options.radius+ radiusMultiplier * ctx.lineWidth);
  789. ctx.stroke();
  790. }
  791. ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
  792. ctx.lineWidth *= this.networkScaleInv;
  793. ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
  794. ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
  795. ctx[shape](this.x, this.y, this.options.radius);
  796. ctx.fill();
  797. ctx.stroke();
  798. this.boundingBox.top = this.y - this.options.radius;
  799. this.boundingBox.left = this.x - this.options.radius;
  800. this.boundingBox.right = this.x + this.options.radius;
  801. this.boundingBox.bottom = this.y + this.options.radius;
  802. if (this.label) {
  803. this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'hanging',true);
  804. this.boundingBox.left = Math.min(this.boundingBox.left, this.labelDimensions.left);
  805. this.boundingBox.right = Math.max(this.boundingBox.right, this.labelDimensions.left + this.labelDimensions.width);
  806. this.boundingBox.bottom = Math.max(this.boundingBox.bottom, this.boundingBox.bottom + this.labelDimensions.height);
  807. }
  808. };
  809. Node.prototype._resizeText = function (ctx) {
  810. if (!this.width) {
  811. var margin = 5;
  812. var textSize = this.getTextSize(ctx);
  813. this.width = textSize.width + 2 * margin;
  814. this.height = textSize.height + 2 * margin;
  815. // scaling used for clustering
  816. this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
  817. this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
  818. this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
  819. this.growthIndicator = this.width - (textSize.width + 2 * margin);
  820. }
  821. };
  822. Node.prototype._drawText = function (ctx) {
  823. this._resizeText(ctx);
  824. this.left = this.x - this.width / 2;
  825. this.top = this.y - this.height / 2;
  826. this._label(ctx, this.label, this.x, this.y);
  827. this.boundingBox.top = this.top;
  828. this.boundingBox.left = this.left;
  829. this.boundingBox.right = this.left + this.width;
  830. this.boundingBox.bottom = this.top + this.height;
  831. };
  832. Node.prototype._label = function (ctx, text, x, y, align, baseline, labelUnderNode) {
  833. if (text && Number(this.options.fontSize) * this.networkScale > this.fontDrawThreshold) {
  834. ctx.font = (this.selected ? "bold " : "") + this.options.fontSize + "px " + this.options.fontFace;
  835. var lines = text.split('\n');
  836. var lineCount = lines.length;
  837. var fontSize = Number(this.options.fontSize);
  838. var yLine = y + (1 - lineCount) / 2 * fontSize;
  839. if (labelUnderNode == true) {
  840. yLine = y + (1 - lineCount) / (2 * fontSize);
  841. }
  842. // font fill from edges now for nodes!
  843. var width = ctx.measureText(lines[0]).width;
  844. for (var i = 1; i < lineCount; i++) {
  845. var lineWidth = ctx.measureText(lines[i]).width;
  846. width = lineWidth > width ? lineWidth : width;
  847. }
  848. var height = this.options.fontSize * lineCount;
  849. var left = x - width / 2;
  850. var top = y - height / 2;
  851. if (baseline == "hanging") {
  852. top += 0.5 * fontSize;
  853. top += 3; // distance from node, required because we use hanging. Hanging has less difference between browsers
  854. yLine += 3; // distance from node
  855. }
  856. this.labelDimensions = {top:top,left:left,width:width,height:height,yLine:yLine};
  857. // create the fontfill background
  858. if (this.options.fontFill !== undefined && this.options.fontFill !== null && this.options.fontFill !== "none") {
  859. ctx.fillStyle = this.options.fontFill;
  860. ctx.fillRect(left, top, width, height);
  861. }
  862. // draw text
  863. ctx.fillStyle = this.options.fontColor || "black";
  864. ctx.textAlign = align || "center";
  865. ctx.textBaseline = baseline || "middle";
  866. for (var i = 0; i < lineCount; i++) {
  867. ctx.fillText(lines[i], x, yLine);
  868. yLine += fontSize;
  869. }
  870. }
  871. };
  872. Node.prototype.getTextSize = function(ctx) {
  873. if (this.label !== undefined) {
  874. ctx.font = (this.selected ? "bold " : "") + this.options.fontSize + "px " + this.options.fontFace;
  875. var lines = this.label.split('\n'),
  876. height = (Number(this.options.fontSize) + 4) * lines.length,
  877. width = 0;
  878. for (var i = 0, iMax = lines.length; i < iMax; i++) {
  879. width = Math.max(width, ctx.measureText(lines[i]).width);
  880. }
  881. return {"width": width, "height": height};
  882. }
  883. else {
  884. return {"width": 0, "height": 0};
  885. }
  886. };
  887. /**
  888. * this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn.
  889. * there is a safety margin of 0.3 * width;
  890. *
  891. * @returns {boolean}
  892. */
  893. Node.prototype.inArea = function() {
  894. if (this.width !== undefined) {
  895. return (this.x + this.width *this.networkScaleInv >= this.canvasTopLeft.x &&
  896. this.x - this.width *this.networkScaleInv < this.canvasBottomRight.x &&
  897. this.y + this.height*this.networkScaleInv >= this.canvasTopLeft.y &&
  898. this.y - this.height*this.networkScaleInv < this.canvasBottomRight.y);
  899. }
  900. else {
  901. return true;
  902. }
  903. };
  904. /**
  905. * checks if the core of the node is in the display area, this is used for opening clusters around zoom
  906. * @returns {boolean}
  907. */
  908. Node.prototype.inView = function() {
  909. return (this.x >= this.canvasTopLeft.x &&
  910. this.x < this.canvasBottomRight.x &&
  911. this.y >= this.canvasTopLeft.y &&
  912. this.y < this.canvasBottomRight.y);
  913. };
  914. /**
  915. * This allows the zoom level of the network to influence the rendering
  916. * We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas
  917. *
  918. * @param scale
  919. * @param canvasTopLeft
  920. * @param canvasBottomRight
  921. */
  922. Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) {
  923. this.networkScaleInv = 1.0/scale;
  924. this.networkScale = scale;
  925. this.canvasTopLeft = canvasTopLeft;
  926. this.canvasBottomRight = canvasBottomRight;
  927. };
  928. /**
  929. * This allows the zoom level of the network to influence the rendering
  930. *
  931. * @param scale
  932. */
  933. Node.prototype.setScale = function(scale) {
  934. this.networkScaleInv = 1.0/scale;
  935. this.networkScale = scale;
  936. };
  937. /**
  938. * set the velocity at 0. Is called when this node is contained in another during clustering
  939. */
  940. Node.prototype.clearVelocity = function() {
  941. this.vx = 0;
  942. this.vy = 0;
  943. };
  944. /**
  945. * Basic preservation of (kinectic) energy
  946. *
  947. * @param massBeforeClustering
  948. */
  949. Node.prototype.updateVelocity = function(massBeforeClustering) {
  950. var energyBefore = this.vx * this.vx * massBeforeClustering;
  951. //this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.options.mass) : Math.sqrt(energyBefore/this.options.mass);
  952. this.vx = Math.sqrt(energyBefore/this.options.mass);
  953. energyBefore = this.vy * this.vy * massBeforeClustering;
  954. //this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.options.mass) : Math.sqrt(energyBefore/this.options.mass);
  955. this.vy = Math.sqrt(energyBefore/this.options.mass);
  956. };
  957. module.exports = Node;