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- /** ============================================================================
- * Location of all the endpoint drawing routines.
- *
- * Every endpoint has its own drawing routine, which contains an endpoint definition.
- *
- * The endpoint definitions must have the following properies:
- *
- * - (0,0) is the connection point to the node it attaches to
- * - The endpoints are orientated to the positive x-direction
- * - The length of the endpoint is at most 1
- *
- * As long as the endpoint classes remain simple and not too numerous, they will
- * be contained within this module.
- * All classes here except `EndPoints` should be considered as private to this module.
- *
- * -----------------------------------------------------------------------------
- * ### Further Actions
- *
- * After adding a new endpoint here, you also need to do the following things:
- *
- * - Add the new endpoint name to `network/options.js` in array `endPoints`.
- * - Add the new endpoint name to the documentation.
- * Scan for 'arrows.to.type` and add it to the description.
- * - Add the endpoint to the examples. At the very least, add it to example
- * `edgeStyles/arrowTypes`.
- * ============================================================================= */
-
- // NOTE: When a typedef is isolated in a separate comment block, an actual description is generated for it,
- // using the rest of the commenting in the code block. Usage of typedef in other comments then
- // link to there. TIL.
- //
- // Also noteworthy, all typedef's set up in this manner are collected in a single, global page 'global.html'.
- // In other words, it doesn't matter *where* the typedef's are defined in the code.
- //
- //
- // TODO: add descriptive commenting to given typedef's
-
- /**
- * @typedef {{type:string, point:Point, angle:number, length:number}} ArrowData
- *
- * Object containing instantiation data for a given endpoint.
- */
-
- /**
- * @typedef {{x:number, y:number}} Point
- *
- * A point in view-coordinates.
- */
-
- /**
- * Common methods for endpoints
- *
- * @class
- */
- class EndPoint {
-
- /**
- * Apply transformation on points for display.
- *
- * The following is done:
- * - rotate by the specified angle
- * - multiply the (normalized) coordinates by the passed length
- * - offset by the target coordinates
- *
- * @param {Array<Point>} points
- * @param {ArrowData} arrowData
- * @static
- */
- static transform(points, arrowData) {
- if (!(points instanceof Array)) {
- points = [points];
- }
-
- var x = arrowData.point.x;
- var y = arrowData.point.y;
- var angle = arrowData.angle
- var length = arrowData.length;
-
- for(var i = 0; i < points.length; ++i) {
- var p = points[i];
- var xt = p.x * Math.cos(angle) - p.y * Math.sin(angle);
- var yt = p.x * Math.sin(angle) + p.y * Math.cos(angle);
-
- p.x = x + length*xt;
- p.y = y + length*yt;
- }
- }
-
-
- /**
- * Draw a closed path using the given real coordinates.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {Array.<Point>} points
- * @static
- */
- static drawPath(ctx, points) {
- ctx.beginPath();
- ctx.moveTo(points[0].x, points[0].y);
- for(var i = 1; i < points.length; ++i) {
- ctx.lineTo(points[i].x, points[i].y);
- }
- ctx.closePath();
- }
- }
-
-
-
-
- /**
- * Drawing methods for the arrow endpoint.
- * @extends EndPoint
- */
- class Arrow extends EndPoint {
-
- /**
- * Draw this shape at the end of a line.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {ArrowData} arrowData
- * @static
- */
- static draw(ctx, arrowData) {
- // Normalized points of closed path, in the order that they should be drawn.
- // (0, 0) is the attachment point, and the point around which should be rotated
- var points = [
- { x: 0 , y: 0 },
- { x:-1 , y: 0.3},
- { x:-0.9, y: 0 },
- { x:-1 , y:-0.3},
- ];
-
- EndPoint.transform(points, arrowData);
- EndPoint.drawPath(ctx, points);
- }
- }
-
-
- /**
- * Drawing methods for the circle endpoint.
- */
- class Circle {
-
- /**
- * Draw this shape at the end of a line.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {ArrowData} arrowData
- * @static
- */
- static draw(ctx, arrowData) {
- var point = {x:-0.4, y:0};
-
- EndPoint.transform(point, arrowData);
- ctx.circle(point.x, point.y, arrowData.length*0.4);
- }
- }
-
-
- /**
- * Drawing methods for the bar endpoint.
- */
- class Bar {
-
- /**
- * Draw this shape at the end of a line.
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {ArrowData} arrowData
- * @static
- */
- static draw(ctx, arrowData) {
- /*
- var points = [
- {x:0, y:0.5},
- {x:0, y:-0.5}
- ];
-
- EndPoint.transform(points, arrowData);
- ctx.beginPath();
- ctx.moveTo(points[0].x, points[0].y);
- ctx.lineTo(points[1].x, points[1].y);
- ctx.stroke();
- */
-
- var points = [
- {x:0, y:0.5},
- {x:0, y:-0.5},
- {x:-0.15, y:-0.5},
- {x:-0.15, y:0.5},
- ];
-
- EndPoint.transform(points, arrowData);
- EndPoint.drawPath(ctx, points);
- }
- }
-
-
- /**
- * Drawing methods for the endpoints.
- */
- class EndPoints {
-
- /**
- * Draw an endpoint
- *
- * @param {CanvasRenderingContext2D} ctx
- * @param {ArrowData} arrowData
- * @static
- */
- static draw(ctx, arrowData) {
- var type;
- if (arrowData.type) {
- type = arrowData.type.toLowerCase();
- }
-
- switch (type) {
- case 'circle':
- Circle.draw(ctx, arrowData);
- break;
- case 'bar':
- Bar.draw(ctx, arrowData);
- break;
- case 'arrow': // fall-through
- default:
- Arrow.draw(ctx, arrowData);
- }
- }
- }
-
- export default EndPoints;
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