|
|
- var util = require('../util');
-
- /**
- * @class Node
- * A node. A node can be connected to other nodes via one or multiple edges.
- * @param {object} properties An object containing properties for the node. All
- * properties are optional, except for the id.
- * {number} id Id of the node. Required
- * {string} label Text label for the node
- * {number} x Horizontal position of the node
- * {number} y Vertical position of the node
- * {string} shape Node shape, available:
- * "database", "circle", "ellipse",
- * "box", "image", "text", "dot",
- * "star", "triangle", "triangleDown",
- * "square"
- * {string} image An image url
- * {string} title An title text, can be HTML
- * {anytype} group A group name or number
- * @param {Network.Images} imagelist A list with images. Only needed
- * when the node has an image
- * @param {Network.Groups} grouplist A list with groups. Needed for
- * retrieving group properties
- * @param {Object} constants An object with default values for
- * example for the color
- *
- */
- function Node(properties, imagelist, grouplist, networkConstants) {
- var constants = util.selectiveBridgeObject(['nodes'],networkConstants);
- this.options = constants.nodes;
-
- this.selected = false;
- this.hover = false;
-
- this.edges = []; // all edges connected to this node
- this.dynamicEdges = [];
- this.reroutedEdges = {};
-
- this.fontDrawThreshold = 3;
-
- // set defaults for the properties
- this.id = undefined;
- this.x = null;
- this.y = null;
- this.allowedToMoveX = false;
- this.allowedToMoveY = false;
- this.xFixed = false;
- this.yFixed = false;
- this.horizontalAlignLeft = true; // these are for the navigation controls
- this.verticalAlignTop = true; // these are for the navigation controls
- this.baseRadiusValue = networkConstants.nodes.radius;
- this.radiusFixed = false;
- this.level = -1;
- this.preassignedLevel = false;
- this.hierarchyEnumerated = false;
- this.labelDimensions = {top:0, left:0, width:0, height:0, yLine:0}; // could be cached
- this.boundingBox = {top:0, left:0, right:0, bottom:0};
-
- this.imagelist = imagelist;
- this.grouplist = grouplist;
-
- // physics properties
- this.fx = 0.0; // external force x
- this.fy = 0.0; // external force y
- this.vx = 0.0; // velocity x
- this.vy = 0.0; // velocity y
- this.damping = networkConstants.physics.damping; // written every time gravity is calculated
- this.fixedData = {x:null,y:null};
-
- this.setProperties(properties, constants);
-
- // creating the variables for clustering
- this.resetCluster();
- this.dynamicEdgesLength = 0;
- this.clusterSession = 0;
- this.clusterSizeWidthFactor = networkConstants.clustering.nodeScaling.width;
- this.clusterSizeHeightFactor = networkConstants.clustering.nodeScaling.height;
- this.clusterSizeRadiusFactor = networkConstants.clustering.nodeScaling.radius;
- this.maxNodeSizeIncrements = networkConstants.clustering.maxNodeSizeIncrements;
- this.growthIndicator = 0;
-
- // variables to tell the node about the network.
- this.networkScaleInv = 1;
- this.networkScale = 1;
- this.canvasTopLeft = {"x": -300, "y": -300};
- this.canvasBottomRight = {"x": 300, "y": 300};
- this.parentEdgeId = null;
- }
-
- /**
- * (re)setting the clustering variables and objects
- */
- Node.prototype.resetCluster = function() {
- // clustering variables
- this.formationScale = undefined; // this is used to determine when to open the cluster
- this.clusterSize = 1; // this signifies the total amount of nodes in this cluster
- this.containedNodes = {};
- this.containedEdges = {};
- this.clusterSessions = [];
- };
-
- /**
- * Attach a edge to the node
- * @param {Edge} edge
- */
- Node.prototype.attachEdge = function(edge) {
- if (this.edges.indexOf(edge) == -1) {
- this.edges.push(edge);
- }
- if (this.dynamicEdges.indexOf(edge) == -1) {
- this.dynamicEdges.push(edge);
- }
- this.dynamicEdgesLength = this.dynamicEdges.length;
- };
-
- /**
- * Detach a edge from the node
- * @param {Edge} edge
- */
- Node.prototype.detachEdge = function(edge) {
- var index = this.edges.indexOf(edge);
- if (index != -1) {
- this.edges.splice(index, 1);
- }
- index = this.dynamicEdges.indexOf(edge);
- if (index != -1) {
- this.dynamicEdges.splice(index, 1);
- }
- this.dynamicEdgesLength = this.dynamicEdges.length;
- };
-
-
- /**
- * Set or overwrite properties for the node
- * @param {Object} properties an object with properties
- * @param {Object} constants and object with default, global properties
- */
- Node.prototype.setProperties = function(properties, constants) {
- if (!properties) {
- return;
- }
-
- var fields = ['borderWidth','borderWidthSelected','shape','image','brokenImage','radius','fontColor',
- 'fontSize','fontFace','fontFill','group','mass'
- ];
- util.selectiveDeepExtend(fields, this.options, properties);
-
- // basic properties
- if (properties.id !== undefined) {this.id = properties.id;}
- if (properties.label !== undefined) {this.label = properties.label; this.originalLabel = properties.label;}
- if (properties.title !== undefined) {this.title = properties.title;}
- if (properties.x !== undefined) {this.x = properties.x;}
- if (properties.y !== undefined) {this.y = properties.y;}
- if (properties.value !== undefined) {this.value = properties.value;}
- if (properties.level !== undefined) {this.level = properties.level; this.preassignedLevel = true;}
-
- // navigation controls properties
- if (properties.horizontalAlignLeft !== undefined) {this.horizontalAlignLeft = properties.horizontalAlignLeft;}
- if (properties.verticalAlignTop !== undefined) {this.verticalAlignTop = properties.verticalAlignTop;}
- if (properties.triggerFunction !== undefined) {this.triggerFunction = properties.triggerFunction;}
-
- if (this.id === undefined) {
- throw "Node must have an id";
- }
-
- // copy group properties
- if (typeof this.options.group === 'number' || (typeof this.options.group === 'string' && this.options.group != '')) {
- var groupObj = this.grouplist.get(this.options.group);
- util.deepExtend(this.options, groupObj);
- // the color object needs to be completely defined. Since groups can partially overwrite the colors, we parse it again, just in case.
- this.options.color = util.parseColor(this.options.color);
- }
- else if (properties.color === undefined) {
- this.options.color = constants.nodes.color;
- }
-
- // individual shape properties
- if (properties.radius !== undefined) {this.baseRadiusValue = this.options.radius;}
- if (properties.color !== undefined) {this.options.color = util.parseColor(properties.color);}
-
- if (this.options.image!== undefined && this.options.image!= "") {
- if (this.imagelist) {
- this.imageObj = this.imagelist.load(this.options.image, this.options.brokenImage);
- }
- else {
- throw "No imagelist provided";
- }
- }
-
- if (properties.allowedToMoveX !== undefined) {
- this.xFixed = !properties.allowedToMoveX;
- this.allowedToMoveX = properties.allowedToMoveX;
- }
- else if (properties.x !== undefined && this.allowedToMoveX == false) {
- this.xFixed = true;
- }
-
-
- if (properties.allowedToMoveY !== undefined) {
- this.yFixed = !properties.allowedToMoveY;
- this.allowedToMoveY = properties.allowedToMoveY;
- }
- else if (properties.y !== undefined && this.allowedToMoveY == false) {
- this.yFixed = true;
- }
-
- this.radiusFixed = this.radiusFixed || (properties.radius !== undefined);
-
- if (this.options.shape == 'image') {
- this.options.radiusMin = constants.nodes.widthMin;
- this.options.radiusMax = constants.nodes.widthMax;
- }
-
-
-
- // choose draw method depending on the shape
- switch (this.options.shape) {
- case 'database': this.draw = this._drawDatabase; this.resize = this._resizeDatabase; break;
- case 'box': this.draw = this._drawBox; this.resize = this._resizeBox; break;
- case 'circle': this.draw = this._drawCircle; this.resize = this._resizeCircle; break;
- case 'ellipse': this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break;
- // TODO: add diamond shape
- case 'image': this.draw = this._drawImage; this.resize = this._resizeImage; break;
- case 'text': this.draw = this._drawText; this.resize = this._resizeText; break;
- case 'dot': this.draw = this._drawDot; this.resize = this._resizeShape; break;
- case 'square': this.draw = this._drawSquare; this.resize = this._resizeShape; break;
- case 'triangle': this.draw = this._drawTriangle; this.resize = this._resizeShape; break;
- case 'triangleDown': this.draw = this._drawTriangleDown; this.resize = this._resizeShape; break;
- case 'star': this.draw = this._drawStar; this.resize = this._resizeShape; break;
- default: this.draw = this._drawEllipse; this.resize = this._resizeEllipse; break;
- }
- // reset the size of the node, this can be changed
- this._reset();
-
- };
-
- /**
- * select this node
- */
- Node.prototype.select = function() {
- this.selected = true;
- this._reset();
- };
-
- /**
- * unselect this node
- */
- Node.prototype.unselect = function() {
- this.selected = false;
- this._reset();
- };
-
-
- /**
- * Reset the calculated size of the node, forces it to recalculate its size
- */
- Node.prototype.clearSizeCache = function() {
- this._reset();
- };
-
- /**
- * Reset the calculated size of the node, forces it to recalculate its size
- * @private
- */
- Node.prototype._reset = function() {
- this.width = undefined;
- this.height = undefined;
- };
-
- /**
- * get the title of this node.
- * @return {string} title The title of the node, or undefined when no title
- * has been set.
- */
- Node.prototype.getTitle = function() {
- return typeof this.title === "function" ? this.title() : this.title;
- };
-
- /**
- * Calculate the distance to the border of the Node
- * @param {CanvasRenderingContext2D} ctx
- * @param {Number} angle Angle in radians
- * @returns {number} distance Distance to the border in pixels
- */
- Node.prototype.distanceToBorder = function (ctx, angle) {
- var borderWidth = 1;
-
- if (!this.width) {
- this.resize(ctx);
- }
-
- switch (this.options.shape) {
- case 'circle':
- case 'dot':
- return this.options.radius+ borderWidth;
-
- case 'ellipse':
- var a = this.width / 2;
- var b = this.height / 2;
- var w = (Math.sin(angle) * a);
- var h = (Math.cos(angle) * b);
- return a * b / Math.sqrt(w * w + h * h);
-
- // TODO: implement distanceToBorder for database
- // TODO: implement distanceToBorder for triangle
- // TODO: implement distanceToBorder for triangleDown
-
- case 'box':
- case 'image':
- case 'text':
- default:
- if (this.width) {
- return Math.min(
- Math.abs(this.width / 2 / Math.cos(angle)),
- Math.abs(this.height / 2 / Math.sin(angle))) + borderWidth;
- // TODO: reckon with border radius too in case of box
- }
- else {
- return 0;
- }
-
- }
- // TODO: implement calculation of distance to border for all shapes
- };
-
- /**
- * Set forces acting on the node
- * @param {number} fx Force in horizontal direction
- * @param {number} fy Force in vertical direction
- */
- Node.prototype._setForce = function(fx, fy) {
- this.fx = fx;
- this.fy = fy;
- };
-
- /**
- * Add forces acting on the node
- * @param {number} fx Force in horizontal direction
- * @param {number} fy Force in vertical direction
- * @private
- */
- Node.prototype._addForce = function(fx, fy) {
- this.fx += fx;
- this.fy += fy;
- };
-
- /**
- * Perform one discrete step for the node
- * @param {number} interval Time interval in seconds
- */
- Node.prototype.discreteStep = function(interval) {
- if (!this.xFixed) {
- var dx = this.damping * this.vx; // damping force
- var ax = (this.fx - dx) / this.options.mass; // acceleration
- this.vx += ax * interval; // velocity
- this.x += this.vx * interval; // position
- }
- else {
- this.fx = 0;
- this.vx = 0;
- }
-
- if (!this.yFixed) {
- var dy = this.damping * this.vy; // damping force
- var ay = (this.fy - dy) / this.options.mass; // acceleration
- this.vy += ay * interval; // velocity
- this.y += this.vy * interval; // position
- }
- else {
- this.fy = 0;
- this.vy = 0;
- }
- };
-
-
-
- /**
- * Perform one discrete step for the node
- * @param {number} interval Time interval in seconds
- * @param {number} maxVelocity The speed limit imposed on the velocity
- */
- Node.prototype.discreteStepLimited = function(interval, maxVelocity) {
- if (!this.xFixed) {
- var dx = this.damping * this.vx; // damping force
- var ax = (this.fx - dx) / this.options.mass; // acceleration
- this.vx += ax * interval; // velocity
- this.vx = (Math.abs(this.vx) > maxVelocity) ? ((this.vx > 0) ? maxVelocity : -maxVelocity) : this.vx;
- this.x += this.vx * interval; // position
- }
- else {
- this.fx = 0;
- this.vx = 0;
- }
-
- if (!this.yFixed) {
- var dy = this.damping * this.vy; // damping force
- var ay = (this.fy - dy) / this.options.mass; // acceleration
- this.vy += ay * interval; // velocity
- this.vy = (Math.abs(this.vy) > maxVelocity) ? ((this.vy > 0) ? maxVelocity : -maxVelocity) : this.vy;
- this.y += this.vy * interval; // position
- }
- else {
- this.fy = 0;
- this.vy = 0;
- }
- };
-
- /**
- * Check if this node has a fixed x and y position
- * @return {boolean} true if fixed, false if not
- */
- Node.prototype.isFixed = function() {
- return (this.xFixed && this.yFixed);
- };
-
- /**
- * Check if this node is moving
- * @param {number} vmin the minimum velocity considered as "moving"
- * @return {boolean} true if moving, false if it has no velocity
- */
- Node.prototype.isMoving = function(vmin) {
- var velocity = Math.sqrt(Math.pow(this.vx,2) + Math.pow(this.vy,2));
- // this.velocity = Math.sqrt(Math.pow(this.vx,2) + Math.pow(this.vy,2))
- return (velocity > vmin);
- };
-
- /**
- * check if this node is selecte
- * @return {boolean} selected True if node is selected, else false
- */
- Node.prototype.isSelected = function() {
- return this.selected;
- };
-
- /**
- * Retrieve the value of the node. Can be undefined
- * @return {Number} value
- */
- Node.prototype.getValue = function() {
- return this.value;
- };
-
- /**
- * Calculate the distance from the nodes location to the given location (x,y)
- * @param {Number} x
- * @param {Number} y
- * @return {Number} value
- */
- Node.prototype.getDistance = function(x, y) {
- var dx = this.x - x,
- dy = this.y - y;
- return Math.sqrt(dx * dx + dy * dy);
- };
-
-
- /**
- * Adjust the value range of the node. The node will adjust it's radius
- * based on its value.
- * @param {Number} min
- * @param {Number} max
- */
- Node.prototype.setValueRange = function(min, max) {
- if (!this.radiusFixed && this.value !== undefined) {
- if (max == min) {
- this.options.radius= (this.options.radiusMin + this.options.radiusMax) / 2;
- }
- else {
- var scale = (this.options.radiusMax - this.options.radiusMin) / (max - min);
- this.options.radius= (this.value - min) * scale + this.options.radiusMin;
- }
- }
- this.baseRadiusValue = this.options.radius;
- };
-
- /**
- * Draw this node in the given canvas
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- */
- Node.prototype.draw = function(ctx) {
- throw "Draw method not initialized for node";
- };
-
- /**
- * Recalculate the size of this node in the given canvas
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- */
- Node.prototype.resize = function(ctx) {
- throw "Resize method not initialized for node";
- };
-
- /**
- * Check if this object is overlapping with the provided object
- * @param {Object} obj an object with parameters left, top, right, bottom
- * @return {boolean} True if location is located on node
- */
- Node.prototype.isOverlappingWith = function(obj) {
- return (this.left < obj.right &&
- this.left + this.width > obj.left &&
- this.top < obj.bottom &&
- this.top + this.height > obj.top);
- };
-
- Node.prototype._resizeImage = function (ctx) {
- // TODO: pre calculate the image size
-
- if (!this.width || !this.height) { // undefined or 0
- var width, height;
- if (this.value) {
- this.options.radius= this.baseRadiusValue;
- var scale = this.imageObj.height / this.imageObj.width;
- if (scale !== undefined) {
- width = this.options.radius|| this.imageObj.width;
- height = this.options.radius* scale || this.imageObj.height;
- }
- else {
- width = 0;
- height = 0;
- }
- }
- else {
- width = this.imageObj.width;
- height = this.imageObj.height;
- }
- this.width = width;
- this.height = height;
-
- this.growthIndicator = 0;
- if (this.width > 0 && this.height > 0) {
- this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
- this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
- this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
- this.growthIndicator = this.width - width;
- }
- }
-
- };
-
- Node.prototype._drawImage = function (ctx) {
- this._resizeImage(ctx);
-
- this.left = this.x - this.width / 2;
- this.top = this.y - this.height / 2;
-
- var yLabel;
- if (this.imageObj.width != 0 ) {
- // draw the shade
- if (this.clusterSize > 1) {
- var lineWidth = ((this.clusterSize > 1) ? 10 : 0.0);
- lineWidth *= this.networkScaleInv;
- lineWidth = Math.min(0.2 * this.width,lineWidth);
-
- ctx.globalAlpha = 0.5;
- ctx.drawImage(this.imageObj, this.left - lineWidth, this.top - lineWidth, this.width + 2*lineWidth, this.height + 2*lineWidth);
- }
-
- // draw the image
- ctx.globalAlpha = 1.0;
- ctx.drawImage(this.imageObj, this.left, this.top, this.width, this.height);
- yLabel = this.y + this.height / 2;
- }
- else {
- // image still loading... just draw the label for now
- yLabel = this.y;
- }
-
-
- this.boundingBox.top = this.top;
- this.boundingBox.left = this.left;
- this.boundingBox.right = this.left + this.width;
- this.boundingBox.bottom = this.top + this.height;
-
- this._label(ctx, this.label, this.x, yLabel, undefined, "top");
- this.boundingBox.left = Math.min(this.boundingBox.left, this.labelDimensions.left);
- this.boundingBox.right = Math.max(this.boundingBox.right, this.labelDimensions.left + this.labelDimensions.width);
- this.boundingBox.bottom = Math.max(this.boundingBox.bottom, this.boundingBox.bottom + this.labelDimensions.height);
- };
-
-
- Node.prototype._resizeBox = function (ctx) {
- if (!this.width) {
- var margin = 5;
- var textSize = this.getTextSize(ctx);
- this.width = textSize.width + 2 * margin;
- this.height = textSize.height + 2 * margin;
-
- this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor;
- this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor;
- this.growthIndicator = this.width - (textSize.width + 2 * margin);
- // this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
-
- }
- };
-
- Node.prototype._drawBox = function (ctx) {
- this._resizeBox(ctx);
-
- this.left = this.x - this.width / 2;
- this.top = this.y - this.height / 2;
-
- var clusterLineWidth = 2.5;
- var borderWidth = this.options.borderWidth;
- var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
-
- ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
-
- // draw the outer border
- if (this.clusterSize > 1) {
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx.roundRect(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth, this.options.radius);
- ctx.stroke();
- }
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
-
- ctx.roundRect(this.left, this.top, this.width, this.height, this.options.radius);
- ctx.fill();
- ctx.stroke();
-
- this.boundingBox.top = this.top;
- this.boundingBox.left = this.left;
- this.boundingBox.right = this.left + this.width;
- this.boundingBox.bottom = this.top + this.height;
-
- this._label(ctx, this.label, this.x, this.y);
- };
-
-
- Node.prototype._resizeDatabase = function (ctx) {
- if (!this.width) {
- var margin = 5;
- var textSize = this.getTextSize(ctx);
- var size = textSize.width + 2 * margin;
- this.width = size;
- this.height = size;
-
- // scaling used for clustering
- this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
- this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
- this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
- this.growthIndicator = this.width - size;
- }
- };
-
- Node.prototype._drawDatabase = function (ctx) {
- this._resizeDatabase(ctx);
- this.left = this.x - this.width / 2;
- this.top = this.y - this.height / 2;
-
- var clusterLineWidth = 2.5;
- var borderWidth = this.options.borderWidth;
- var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
-
- ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
-
- // draw the outer border
- if (this.clusterSize > 1) {
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx.database(this.x - this.width/2 - 2*ctx.lineWidth, this.y - this.height*0.5 - 2*ctx.lineWidth, this.width + 4*ctx.lineWidth, this.height + 4*ctx.lineWidth);
- ctx.stroke();
- }
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
- ctx.database(this.x - this.width/2, this.y - this.height*0.5, this.width, this.height);
- ctx.fill();
- ctx.stroke();
-
- this.boundingBox.top = this.top;
- this.boundingBox.left = this.left;
- this.boundingBox.right = this.left + this.width;
- this.boundingBox.bottom = this.top + this.height;
-
- this._label(ctx, this.label, this.x, this.y);
- };
-
-
- Node.prototype._resizeCircle = function (ctx) {
- if (!this.width) {
- var margin = 5;
- var textSize = this.getTextSize(ctx);
- var diameter = Math.max(textSize.width, textSize.height) + 2 * margin;
- this.options.radius = diameter / 2;
-
- this.width = diameter;
- this.height = diameter;
-
- // scaling used for clustering
- // this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeWidthFactor;
- // this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeHeightFactor;
- this.options.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
- this.growthIndicator = this.options.radius- 0.5*diameter;
- }
- };
-
- Node.prototype._drawCircle = function (ctx) {
- this._resizeCircle(ctx);
- this.left = this.x - this.width / 2;
- this.top = this.y - this.height / 2;
-
- var clusterLineWidth = 2.5;
- var borderWidth = this.options.borderWidth;
- var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
-
- ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
-
- // draw the outer border
- if (this.clusterSize > 1) {
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx.circle(this.x, this.y, this.options.radius+2*ctx.lineWidth);
- ctx.stroke();
- }
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
- ctx.circle(this.x, this.y, this.options.radius);
- ctx.fill();
- ctx.stroke();
-
- this.boundingBox.top = this.y - this.options.radius;
- this.boundingBox.left = this.x - this.options.radius;
- this.boundingBox.right = this.x + this.options.radius;
- this.boundingBox.bottom = this.y + this.options.radius;
-
- this._label(ctx, this.label, this.x, this.y);
- };
-
- Node.prototype._resizeEllipse = function (ctx) {
- if (!this.width) {
- var textSize = this.getTextSize(ctx);
-
- this.width = textSize.width * 1.5;
- this.height = textSize.height * 2;
- if (this.width < this.height) {
- this.width = this.height;
- }
- var defaultSize = this.width;
-
- // scaling used for clustering
- this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
- this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
- this.options.radius += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
- this.growthIndicator = this.width - defaultSize;
- }
- };
-
- Node.prototype._drawEllipse = function (ctx) {
- this._resizeEllipse(ctx);
- this.left = this.x - this.width / 2;
- this.top = this.y - this.height / 2;
-
- var clusterLineWidth = 2.5;
- var borderWidth = this.options.borderWidth;
- var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
-
- ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
-
- // draw the outer border
- if (this.clusterSize > 1) {
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx.ellipse(this.left-2*ctx.lineWidth, this.top-2*ctx.lineWidth, this.width+4*ctx.lineWidth, this.height+4*ctx.lineWidth);
- ctx.stroke();
- }
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
-
- ctx.ellipse(this.left, this.top, this.width, this.height);
- ctx.fill();
- ctx.stroke();
-
- this.boundingBox.top = this.top;
- this.boundingBox.left = this.left;
- this.boundingBox.right = this.left + this.width;
- this.boundingBox.bottom = this.top + this.height;
-
- this._label(ctx, this.label, this.x, this.y);
- };
-
- Node.prototype._drawDot = function (ctx) {
- this._drawShape(ctx, 'circle');
- };
-
- Node.prototype._drawTriangle = function (ctx) {
- this._drawShape(ctx, 'triangle');
- };
-
- Node.prototype._drawTriangleDown = function (ctx) {
- this._drawShape(ctx, 'triangleDown');
- };
-
- Node.prototype._drawSquare = function (ctx) {
- this._drawShape(ctx, 'square');
- };
-
- Node.prototype._drawStar = function (ctx) {
- this._drawShape(ctx, 'star');
- };
-
- Node.prototype._resizeShape = function (ctx) {
- if (!this.width) {
- this.options.radius= this.baseRadiusValue;
- var size = 2 * this.options.radius;
- this.width = size;
- this.height = size;
-
- // scaling used for clustering
- this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
- this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
- this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * 0.5 * this.clusterSizeRadiusFactor;
- this.growthIndicator = this.width - size;
- }
- };
-
- Node.prototype._drawShape = function (ctx, shape) {
- this._resizeShape(ctx);
-
- this.left = this.x - this.width / 2;
- this.top = this.y - this.height / 2;
-
- var clusterLineWidth = 2.5;
- var borderWidth = this.options.borderWidth;
- var selectionLineWidth = this.options.borderWidthSelected || 2 * this.options.borderWidth;
- var radiusMultiplier = 2;
-
- // choose draw method depending on the shape
- switch (shape) {
- case 'dot': radiusMultiplier = 2; break;
- case 'square': radiusMultiplier = 2; break;
- case 'triangle': radiusMultiplier = 3; break;
- case 'triangleDown': radiusMultiplier = 3; break;
- case 'star': radiusMultiplier = 4; break;
- }
-
- ctx.strokeStyle = this.selected ? this.options.color.highlight.border : this.hover ? this.options.color.hover.border : this.options.color.border;
- // draw the outer border
- if (this.clusterSize > 1) {
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx[shape](this.x, this.y, this.options.radius+ radiusMultiplier * ctx.lineWidth);
- ctx.stroke();
- }
- ctx.lineWidth = (this.selected ? selectionLineWidth : borderWidth) + ((this.clusterSize > 1) ? clusterLineWidth : 0.0);
- ctx.lineWidth *= this.networkScaleInv;
- ctx.lineWidth = Math.min(this.width,ctx.lineWidth);
-
- ctx.fillStyle = this.selected ? this.options.color.highlight.background : this.hover ? this.options.color.hover.background : this.options.color.background;
- ctx[shape](this.x, this.y, this.options.radius);
- ctx.fill();
- ctx.stroke();
-
- this.boundingBox.top = this.y - this.options.radius;
- this.boundingBox.left = this.x - this.options.radius;
- this.boundingBox.right = this.x + this.options.radius;
- this.boundingBox.bottom = this.y + this.options.radius;
-
- if (this.label) {
- this._label(ctx, this.label, this.x, this.y + this.height / 2, undefined, 'top',true);
- this.boundingBox.left = Math.min(this.boundingBox.left, this.labelDimensions.left);
- this.boundingBox.right = Math.max(this.boundingBox.right, this.labelDimensions.left + this.labelDimensions.width);
- this.boundingBox.bottom = Math.max(this.boundingBox.bottom, this.boundingBox.bottom + this.labelDimensions.height);
- }
- };
-
- Node.prototype._resizeText = function (ctx) {
- if (!this.width) {
- var margin = 5;
- var textSize = this.getTextSize(ctx);
- this.width = textSize.width + 2 * margin;
- this.height = textSize.height + 2 * margin;
-
- // scaling used for clustering
- this.width += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeWidthFactor;
- this.height += Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeHeightFactor;
- this.options.radius+= Math.min(this.clusterSize - 1, this.maxNodeSizeIncrements) * this.clusterSizeRadiusFactor;
- this.growthIndicator = this.width - (textSize.width + 2 * margin);
- }
- };
-
- Node.prototype._drawText = function (ctx) {
- this._resizeText(ctx);
- this.left = this.x - this.width / 2;
- this.top = this.y - this.height / 2;
-
- this._label(ctx, this.label, this.x, this.y);
-
- this.boundingBox.top = this.top;
- this.boundingBox.left = this.left;
- this.boundingBox.right = this.left + this.width;
- this.boundingBox.bottom = this.top + this.height;
- };
-
-
- Node.prototype._label = function (ctx, text, x, y, align, baseline, labelUnderNode) {
- if (text && Number(this.options.fontSize) * this.networkScale > this.fontDrawThreshold) {
- ctx.font = (this.selected ? "bold " : "") + this.options.fontSize + "px " + this.options.fontFace;
-
- var lines = text.split('\n');
- var lineCount = lines.length;
- var fontSize = (Number(this.options.fontSize) + 4); // TODO: why is this +4 ?
- var yLine = y + (1 - lineCount) / 2 * fontSize;
- if (labelUnderNode == true) {
- yLine = y + (1 - lineCount) / (2 * fontSize);
- }
-
- // font fill from edges now for nodes!
- var width = ctx.measureText(lines[0]).width;
- for (var i = 1; i < lineCount; i++) {
- var lineWidth = ctx.measureText(lines[i]).width;
- width = lineWidth > width ? lineWidth : width;
- }
- var height = this.options.fontSize * lineCount;
- var left = x - width / 2;
- var top = y - height / 2;
- if (baseline == "top") {
- top += 0.5 * fontSize;
- }
- this.labelDimensions = {top:top,left:left,width:width,height:height,yLine:yLine};
-
- // create the fontfill background
- if (this.options.fontFill !== undefined && this.options.fontFill !== null && this.options.fontFill !== "none") {
- ctx.fillStyle = this.options.fontFill;
- ctx.fillRect(left, top, width, height);
- }
-
- // draw text
- ctx.fillStyle = this.options.fontColor || "black";
- ctx.textAlign = align || "center";
- ctx.textBaseline = baseline || "middle";
- for (var i = 0; i < lineCount; i++) {
- ctx.fillText(lines[i], x, yLine);
- yLine += fontSize;
- }
- }
- };
-
-
- Node.prototype.getTextSize = function(ctx) {
- if (this.label !== undefined) {
- ctx.font = (this.selected ? "bold " : "") + this.options.fontSize + "px " + this.options.fontFace;
-
- var lines = this.label.split('\n'),
- height = (Number(this.options.fontSize) + 4) * lines.length,
- width = 0;
-
- for (var i = 0, iMax = lines.length; i < iMax; i++) {
- width = Math.max(width, ctx.measureText(lines[i]).width);
- }
-
- return {"width": width, "height": height};
- }
- else {
- return {"width": 0, "height": 0};
- }
- };
-
- /**
- * this is used to determine if a node is visible at all. this is used to determine when it needs to be drawn.
- * there is a safety margin of 0.3 * width;
- *
- * @returns {boolean}
- */
- Node.prototype.inArea = function() {
- if (this.width !== undefined) {
- return (this.x + this.width *this.networkScaleInv >= this.canvasTopLeft.x &&
- this.x - this.width *this.networkScaleInv < this.canvasBottomRight.x &&
- this.y + this.height*this.networkScaleInv >= this.canvasTopLeft.y &&
- this.y - this.height*this.networkScaleInv < this.canvasBottomRight.y);
- }
- else {
- return true;
- }
- };
-
- /**
- * checks if the core of the node is in the display area, this is used for opening clusters around zoom
- * @returns {boolean}
- */
- Node.prototype.inView = function() {
- return (this.x >= this.canvasTopLeft.x &&
- this.x < this.canvasBottomRight.x &&
- this.y >= this.canvasTopLeft.y &&
- this.y < this.canvasBottomRight.y);
- };
-
- /**
- * This allows the zoom level of the network to influence the rendering
- * We store the inverted scale and the coordinates of the top left, and bottom right points of the canvas
- *
- * @param scale
- * @param canvasTopLeft
- * @param canvasBottomRight
- */
- Node.prototype.setScaleAndPos = function(scale,canvasTopLeft,canvasBottomRight) {
- this.networkScaleInv = 1.0/scale;
- this.networkScale = scale;
- this.canvasTopLeft = canvasTopLeft;
- this.canvasBottomRight = canvasBottomRight;
- };
-
-
- /**
- * This allows the zoom level of the network to influence the rendering
- *
- * @param scale
- */
- Node.prototype.setScale = function(scale) {
- this.networkScaleInv = 1.0/scale;
- this.networkScale = scale;
- };
-
-
-
- /**
- * set the velocity at 0. Is called when this node is contained in another during clustering
- */
- Node.prototype.clearVelocity = function() {
- this.vx = 0;
- this.vy = 0;
- };
-
-
- /**
- * Basic preservation of (kinectic) energy
- *
- * @param massBeforeClustering
- */
- Node.prototype.updateVelocity = function(massBeforeClustering) {
- var energyBefore = this.vx * this.vx * massBeforeClustering;
- //this.vx = (this.vx < 0) ? -Math.sqrt(energyBefore/this.options.mass) : Math.sqrt(energyBefore/this.options.mass);
- this.vx = Math.sqrt(energyBefore/this.options.mass);
- energyBefore = this.vy * this.vy * massBeforeClustering;
- //this.vy = (this.vy < 0) ? -Math.sqrt(energyBefore/this.options.mass) : Math.sqrt(energyBefore/this.options.mass);
- this.vy = Math.sqrt(energyBefore/this.options.mass);
- };
-
- module.exports = Node;
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