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- /**
- * Created by Alex on 26-Feb-15.
- */
-
- if (typeof window !== 'undefined') {
- window.requestAnimationFrame = window.requestAnimationFrame || window.mozRequestAnimationFrame ||
- window.webkitRequestAnimationFrame || window.msRequestAnimationFrame;
- }
-
- var util = require('../../util');
-
-
- class CanvasRenderer {
- constructor(body, canvas) {
- this.body = body;
- this.canvas = canvas;
-
- this.redrawRequested = false;
- this.renderTimer = false;
- this.requiresTimeout = true;
- this.renderingActive = false;
- this.renderRequests = 0;
- this.pixelRatio = undefined;
- this.allowRedrawRequests = true;
-
- this.dragging = false;
-
- this.body.emitter.on("dragStart", () => {
- this.dragging = true;
- });
- this.body.emitter.on("dragEnd", () => this.dragging = false);
- this.body.emitter.on("_redraw", () => {
- if (this.renderingActive === false) {
- this._redraw();
- }
- });
- this.body.emitter.on("_blockRedrawRequests", () => {this.allowRedrawRequests = false;});
- this.body.emitter.on("_allowRedrawRequests", () => {this.allowRedrawRequests = true; });
- this.body.emitter.on("_requestRedraw", this._requestRedraw.bind(this));
- this.body.emitter.on("_startRendering", () => {
- this.renderRequests += 1;
- this.renderingActive = true;
- this.startRendering();
- });
- this.body.emitter.on("_stopRendering", () => {
- this.renderRequests -= 1;
- this.renderingActive = this.renderRequests > 0;
- });
-
- this.options = {};
- this.defaultOptions = {
- hideEdgesOnDrag: false,
- hideNodesOnDrag: false
- }
- util.extend(this.options, this.defaultOptions);
-
- this._determineBrowserMethod();
- }
-
- setOptions(options) {
- if (options !== undefined) {
- util.deepExtend(this.options, options);
- }
- }
-
- startRendering() {
- if (this.renderingActive === true) {
- if (!this.renderTimer) {
- if (this.requiresTimeout === true) {
- this.renderTimer = window.setTimeout(this.renderStep.bind(this), this.simulationInterval); // wait this.renderTimeStep milliseconds and perform the animation step function
- }
- else {
- this.renderTimer = window.requestAnimationFrame(this.renderStep.bind(this)); // wait this.renderTimeStep milliseconds and perform the animation step function
- }
- }
- }
- else {
-
- }
- }
-
- renderStep() {
- // reset the renderTimer so a new scheduled animation step can be set
- this.renderTimer = undefined;
-
- if (this.requiresTimeout === true) {
- // this schedules a new simulation step
- this.startRendering();
- }
-
- this._redraw();
-
- if (this.requiresTimeout === false) {
- // this schedules a new simulation step
- this.startRendering();
- }
- }
-
- /**
- * Redraw the network with the current data
- * chart will be resized too.
- */
- redraw() {
- this._redraw();
- }
-
- /**
- * Redraw the network with the current data
- * @param hidden | used to get the first estimate of the node sizes. only the nodes are drawn after which they are quickly drawn over.
- * @private
- */
- _requestRedraw() {
- if (this.redrawRequested !== true && this.renderingActive === false && this.allowRedrawRequests === true) {
- this.redrawRequested = true;
- if (this.requiresTimeout === true) {
- window.setTimeout(this._redraw.bind(this, false), 0);
- }
- else {
- window.requestAnimationFrame(this._redraw.bind(this, false));
- }
- }
- }
-
- _redraw(hidden = false) {
- this.body.emitter.emit("initRedraw");
-
- this.redrawRequested = false;
- var ctx = this.canvas.frame.canvas.getContext('2d');
-
- // when the container div was hidden, this fixes it back up!
- if (this.canvas.frame.canvas.width === 0 || this.canvas.frame.canvas.height === 0) {
- this.canvas.setSize();
- }
-
- if (this.pixelRation === undefined) {
- this.pixelRatio = (window.devicePixelRatio || 1) / (ctx.webkitBackingStorePixelRatio ||
- ctx.mozBackingStorePixelRatio ||
- ctx.msBackingStorePixelRatio ||
- ctx.oBackingStorePixelRatio ||
- ctx.backingStorePixelRatio || 1);
- }
-
- ctx.setTransform(this.pixelRatio, 0, 0, this.pixelRatio, 0, 0);
-
- // clear the canvas
- var w = this.canvas.frame.canvas.clientWidth;
- var h = this.canvas.frame.canvas.clientHeight;
- ctx.clearRect(0, 0, w, h);
-
-
- this.body.emitter.emit("beforeDrawing", ctx);
-
- // set scaling and translation
- ctx.save();
- ctx.translate(this.body.view.translation.x, this.body.view.translation.y);
- ctx.scale(this.body.view.scale, this.body.view.scale);
-
- if (hidden === false) {
- if (this.dragging === false || (this.dragging === true && this.options.hideEdgesOnDrag === false)) {
- this._drawEdges(ctx);
- }
- }
-
- if (this.dragging === false || (this.dragging === true && this.options.hideNodesOnDrag === false)) {
- this._drawNodes(ctx, hidden);
- }
-
- if (this.controlNodesActive === true) {
- this._drawControlNodes(ctx);
- }
-
- //this.physics.nodesSolver._debug(ctx,"#F00F0F");
-
- this.body.emitter.emit("afterDrawing", ctx);
-
- // restore original scaling and translation
- ctx.restore();
-
- if (hidden === true) {
- ctx.clearRect(0, 0, w, h);
- }
-
-
- }
-
-
- /**
- * Redraw all nodes
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
- * @param {CanvasRenderingContext2D} ctx
- * @param {Boolean} [alwaysShow]
- * @private
- */
- _drawNodes(ctx, alwaysShow = false) {
- var nodes = this.body.nodes;
- var nodeIndices = this.body.nodeIndices;
- var node;
- var selected = [];
-
- // draw unselected nodes;
- for (let i = 0; i < nodeIndices.length; i++) {
- node = nodes[nodeIndices[i]];
- // set selected nodes aside
- if (node.isSelected()) {
- selected.push(nodeIndices[i]);
- }
- else {
- if (alwaysShow === true) {
- node.draw(ctx);
- }
- // todo: replace check
- //else if (node.inArea() === true) {
- node.draw(ctx);
- //}
- }
- }
-
- // draw the selected nodes on top
- for (let i = 0; i < selected.length; i++) {
- node = nodes[selected[i]];
- node.draw(ctx);
- }
- }
-
-
- /**
- * Redraw all edges
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- _drawEdges(ctx) {
- var edges = this.body.edges;
- var edgeIndices = this.body.edgeIndices;
- var edge;
-
- for (let i = 0; i < edgeIndices.length; i++) {
- edge = edges[edgeIndices[i]];
- if (edge.connected === true) {
- edge.draw(ctx);
- }
- }
- }
-
- /**
- * Redraw all edges
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext('2d');
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- _drawControlNodes(ctx) {
- var edges = this.body.edges;
- var edgeIndices = this.body.edgeIndices;
- var edge;
-
- for (let i = 0; i < edgeIndices.length; i++) {
- edge = edges[edgeIndices[i]];
- edge._drawControlNodes(ctx);
- }
- }
-
- /**
- * Determine if the browser requires a setTimeout or a requestAnimationFrame. This was required because
- * some implementations (safari and IE9) did not support requestAnimationFrame
- * @private
- */
- _determineBrowserMethod() {
- if (typeof window !== 'undefined') {
- var browserType = navigator.userAgent.toLowerCase();
- this.requiresTimeout = false;
- if (browserType.indexOf('msie 9.0') != -1) { // IE 9
- this.requiresTimeout = true;
- }
- else if (browserType.indexOf('safari') != -1) { // safari
- if (browserType.indexOf('chrome') <= -1) {
- this.requiresTimeout = true;
- }
- }
- }
- else {
- this.requiresTimeout = true;
- }
- }
-
- }
-
- export default CanvasRenderer;
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