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|
- var util = require('../util');
-
- /**
- * @class Edge
- *
- * A edge connects two nodes
- * @param {Object} properties Object with properties. Must contain
- * At least properties from and to.
- * Available properties: from (number),
- * to (number), label (string, color (string),
- * width (number), style (string),
- * length (number), title (string)
- * @param {Network} network A Network object, used to find and edge to
- * nodes.
- * @param {Object} constants An object with default values for
- * example for the color
- */
- function Edge (properties, network, constants) {
- if (!network) {
- throw "No network provided";
- }
- this.network = network;
-
- // initialize constants
- this.widthMin = constants.edges.widthMin;
- this.widthMax = constants.edges.widthMax;
-
- // initialize variables
- this.id = undefined;
- this.fromId = undefined;
- this.toId = undefined;
- this.style = constants.edges.style;
- this.title = undefined;
- this.width = constants.edges.width;
- this.widthSelectionMultiplier = constants.edges.widthSelectionMultiplier;
- this.widthSelected = this.width * this.widthSelectionMultiplier;
- this.hoverWidth = constants.edges.hoverWidth;
- this.value = undefined;
- this.length = constants.physics.springLength;
- this.customLength = false;
- this.selected = false;
- this.hover = false;
- this.smooth = constants.smoothCurves;
- this.arrowScaleFactor = constants.edges.arrowScaleFactor;
-
- this.from = null; // a node
- this.to = null; // a node
- this.via = null; // a temp node
-
- // we use this to be able to reconnect the edge to a cluster if its node is put into a cluster
- // by storing the original information we can revert to the original connection when the cluser is opened.
- this.originalFromId = [];
- this.originalToId = [];
-
- this.connected = false;
-
- // Added to support dashed lines
- // David Jordan
- // 2012-08-08
- this.dash = util.extend({}, constants.edges.dash); // contains properties length, gap, altLength
-
- this.color = {color:constants.edges.color.color,
- highlight:constants.edges.color.highlight,
- hover:constants.edges.color.hover};
- this.widthFixed = false;
- this.lengthFixed = false;
-
- this.setProperties(properties, constants);
-
- this.controlNodesEnabled = false;
- this.controlNodes = {from:null, to:null, positions:{}};
- this.connectedNode = null;
- }
-
- /**
- * Set or overwrite properties for the edge
- * @param {Object} properties an object with properties
- * @param {Object} constants and object with default, global properties
- */
- Edge.prototype.setProperties = function(properties, constants) {
- if (!properties) {
- return;
- }
-
- if (properties.from !== undefined) {this.fromId = properties.from;}
- if (properties.to !== undefined) {this.toId = properties.to;}
-
- if (properties.id !== undefined) {this.id = properties.id;}
- if (properties.style !== undefined) {this.style = properties.style;}
- if (properties.label !== undefined) {this.label = properties.label;}
-
- if (this.label) {
- this.fontSize = constants.edges.fontSize;
- this.fontFace = constants.edges.fontFace;
- this.fontColor = constants.edges.fontColor;
- this.fontFill = constants.edges.fontFill;
-
- if (properties.fontColor !== undefined) {this.fontColor = properties.fontColor;}
- if (properties.fontSize !== undefined) {this.fontSize = properties.fontSize;}
- if (properties.fontFace !== undefined) {this.fontFace = properties.fontFace;}
- if (properties.fontFill !== undefined) {this.fontFill = properties.fontFill;}
- }
-
- if (properties.title !== undefined) {this.title = properties.title;}
- if (properties.width !== undefined) {this.width = properties.width;}
- if (properties.widthSelectionMultiplier !== undefined)
- {this.widthSelectionMultiplier = properties.widthSelectionMultiplier;}
- if (properties.hoverWidth !== undefined) {this.hoverWidth = properties.hoverWidth;}
- if (properties.value !== undefined) {this.value = properties.value;}
- if (properties.length !== undefined) {this.length = properties.length;
- this.customLength = true;}
-
- // scale the arrow
- if (properties.arrowScaleFactor !== undefined) {this.arrowScaleFactor = properties.arrowScaleFactor;}
-
- // Added to support dashed lines
- // David Jordan
- // 2012-08-08
- if (properties.dash) {
- if (properties.dash.length !== undefined) {this.dash.length = properties.dash.length;}
- if (properties.dash.gap !== undefined) {this.dash.gap = properties.dash.gap;}
- if (properties.dash.altLength !== undefined) {this.dash.altLength = properties.dash.altLength;}
- }
-
- if (properties.color !== undefined) {
- if (util.isString(properties.color)) {
- this.color.color = properties.color;
- this.color.highlight = properties.color;
- }
- else {
- if (properties.color.color !== undefined) {this.color.color = properties.color.color;}
- if (properties.color.highlight !== undefined) {this.color.highlight = properties.color.highlight;}
- if (properties.color.hover !== undefined) {this.color.hover = properties.color.hover;}
- }
- }
-
- // A node is connected when it has a from and to node.
- this.connect();
-
- this.widthFixed = this.widthFixed || (properties.width !== undefined);
- this.lengthFixed = this.lengthFixed || (properties.length !== undefined);
-
- this.widthSelected = this.width * this.widthSelectionMultiplier;
-
- // set draw method based on style
- switch (this.style) {
- case 'line': this.draw = this._drawLine; break;
- case 'arrow': this.draw = this._drawArrow; break;
- case 'arrow-center': this.draw = this._drawArrowCenter; break;
- case 'dash-line': this.draw = this._drawDashLine; break;
- default: this.draw = this._drawLine; break;
- }
- };
-
- /**
- * Connect an edge to its nodes
- */
- Edge.prototype.connect = function () {
- this.disconnect();
-
- this.from = this.network.nodes[this.fromId] || null;
- this.to = this.network.nodes[this.toId] || null;
- this.connected = (this.from && this.to);
-
- if (this.connected) {
- this.from.attachEdge(this);
- this.to.attachEdge(this);
- }
- else {
- if (this.from) {
- this.from.detachEdge(this);
- }
- if (this.to) {
- this.to.detachEdge(this);
- }
- }
- };
-
- /**
- * Disconnect an edge from its nodes
- */
- Edge.prototype.disconnect = function () {
- if (this.from) {
- this.from.detachEdge(this);
- this.from = null;
- }
- if (this.to) {
- this.to.detachEdge(this);
- this.to = null;
- }
-
- this.connected = false;
- };
-
- /**
- * get the title of this edge.
- * @return {string} title The title of the edge, or undefined when no title
- * has been set.
- */
- Edge.prototype.getTitle = function() {
- return typeof this.title === "function" ? this.title() : this.title;
- };
-
-
- /**
- * Retrieve the value of the edge. Can be undefined
- * @return {Number} value
- */
- Edge.prototype.getValue = function() {
- return this.value;
- };
-
- /**
- * Adjust the value range of the edge. The edge will adjust it's width
- * based on its value.
- * @param {Number} min
- * @param {Number} max
- */
- Edge.prototype.setValueRange = function(min, max) {
- if (!this.widthFixed && this.value !== undefined) {
- var scale = (this.widthMax - this.widthMin) / (max - min);
- this.width = (this.value - min) * scale + this.widthMin;
- }
- };
-
- /**
- * Redraw a edge
- * Draw this edge in the given canvas
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- */
- Edge.prototype.draw = function(ctx) {
- throw "Method draw not initialized in edge";
- };
-
- /**
- * Check if this object is overlapping with the provided object
- * @param {Object} obj an object with parameters left, top
- * @return {boolean} True if location is located on the edge
- */
- Edge.prototype.isOverlappingWith = function(obj) {
- if (this.connected) {
- var distMax = 10;
- var xFrom = this.from.x;
- var yFrom = this.from.y;
- var xTo = this.to.x;
- var yTo = this.to.y;
- var xObj = obj.left;
- var yObj = obj.top;
-
- var dist = this._getDistanceToEdge(xFrom, yFrom, xTo, yTo, xObj, yObj);
-
- return (dist < distMax);
- }
- else {
- return false
- }
- };
-
-
- /**
- * Redraw a edge as a line
- * Draw this edge in the given canvas
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- Edge.prototype._drawLine = function(ctx) {
- // set style
- if (this.selected == true) {ctx.strokeStyle = this.color.highlight;}
- else if (this.hover == true) {ctx.strokeStyle = this.color.hover;}
- else {ctx.strokeStyle = this.color.color;}
- ctx.lineWidth = this._getLineWidth();
-
- if (this.from != this.to) {
- // draw line
- this._line(ctx);
-
- // draw label
- var point;
- if (this.label) {
- if (this.smooth == true) {
- var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
- var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
- point = {x:midpointX, y:midpointY};
- }
- else {
- point = this._pointOnLine(0.5);
- }
- this._label(ctx, this.label, point.x, point.y);
- }
- }
- else {
- var x, y;
- var radius = this.length / 4;
- var node = this.from;
- if (!node.width) {
- node.resize(ctx);
- }
- if (node.width > node.height) {
- x = node.x + node.width / 2;
- y = node.y - radius;
- }
- else {
- x = node.x + radius;
- y = node.y - node.height / 2;
- }
- this._circle(ctx, x, y, radius);
- point = this._pointOnCircle(x, y, radius, 0.5);
- this._label(ctx, this.label, point.x, point.y);
- }
- };
-
- /**
- * Get the line width of the edge. Depends on width and whether one of the
- * connected nodes is selected.
- * @return {Number} width
- * @private
- */
- Edge.prototype._getLineWidth = function() {
- if (this.selected == true) {
- return Math.min(this.widthSelected, this.widthMax)*this.networkScaleInv;
- }
- else {
- if (this.hover == true) {
- return Math.min(this.hoverWidth, this.widthMax)*this.networkScaleInv;
- }
- else {
- return this.width*this.networkScaleInv;
- }
- }
- };
-
- /**
- * Draw a line between two nodes
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- Edge.prototype._line = function (ctx) {
- // draw a straight line
- ctx.beginPath();
- ctx.moveTo(this.from.x, this.from.y);
- if (this.smooth == true) {
- ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y);
- }
- else {
- ctx.lineTo(this.to.x, this.to.y);
- }
- ctx.stroke();
- };
-
- /**
- * Draw a line from a node to itself, a circle
- * @param {CanvasRenderingContext2D} ctx
- * @param {Number} x
- * @param {Number} y
- * @param {Number} radius
- * @private
- */
- Edge.prototype._circle = function (ctx, x, y, radius) {
- // draw a circle
- ctx.beginPath();
- ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
- ctx.stroke();
- };
-
- /**
- * Draw label with white background and with the middle at (x, y)
- * @param {CanvasRenderingContext2D} ctx
- * @param {String} text
- * @param {Number} x
- * @param {Number} y
- * @private
- */
- Edge.prototype._label = function (ctx, text, x, y) {
- if (text) {
- // TODO: cache the calculated size
- ctx.font = ((this.from.selected || this.to.selected) ? "bold " : "") +
- this.fontSize + "px " + this.fontFace;
- ctx.fillStyle = this.fontFill;
- var width = ctx.measureText(text).width;
- var height = this.fontSize;
- var left = x - width / 2;
- var top = y - height / 2;
-
- ctx.fillRect(left, top, width, height);
-
- // draw text
- ctx.fillStyle = this.fontColor || "black";
- ctx.textAlign = "left";
- ctx.textBaseline = "top";
- ctx.fillText(text, left, top);
- }
- };
-
- /**
- * Redraw a edge as a dashed line
- * Draw this edge in the given canvas
- * @author David Jordan
- * @date 2012-08-08
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- Edge.prototype._drawDashLine = function(ctx) {
- // set style
- if (this.selected == true) {ctx.strokeStyle = this.color.highlight;}
- else if (this.hover == true) {ctx.strokeStyle = this.color.hover;}
- else {ctx.strokeStyle = this.color.color;}
-
- ctx.lineWidth = this._getLineWidth();
-
- // only firefox and chrome support this method, else we use the legacy one.
- if (ctx.mozDash !== undefined || ctx.setLineDash !== undefined) {
- ctx.beginPath();
- ctx.moveTo(this.from.x, this.from.y);
-
- // configure the dash pattern
- var pattern = [0];
- if (this.dash.length !== undefined && this.dash.gap !== undefined) {
- pattern = [this.dash.length,this.dash.gap];
- }
- else {
- pattern = [5,5];
- }
-
- // set dash settings for chrome or firefox
- if (typeof ctx.setLineDash !== 'undefined') { //Chrome
- ctx.setLineDash(pattern);
- ctx.lineDashOffset = 0;
-
- } else { //Firefox
- ctx.mozDash = pattern;
- ctx.mozDashOffset = 0;
- }
-
- // draw the line
- if (this.smooth == true) {
- ctx.quadraticCurveTo(this.via.x,this.via.y,this.to.x, this.to.y);
- }
- else {
- ctx.lineTo(this.to.x, this.to.y);
- }
- ctx.stroke();
-
- // restore the dash settings.
- if (typeof ctx.setLineDash !== 'undefined') { //Chrome
- ctx.setLineDash([0]);
- ctx.lineDashOffset = 0;
-
- } else { //Firefox
- ctx.mozDash = [0];
- ctx.mozDashOffset = 0;
- }
- }
- else { // unsupporting smooth lines
- // draw dashed line
- ctx.beginPath();
- ctx.lineCap = 'round';
- if (this.dash.altLength !== undefined) //If an alt dash value has been set add to the array this value
- {
- ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
- [this.dash.length,this.dash.gap,this.dash.altLength,this.dash.gap]);
- }
- else if (this.dash.length !== undefined && this.dash.gap !== undefined) //If a dash and gap value has been set add to the array this value
- {
- ctx.dashedLine(this.from.x,this.from.y,this.to.x,this.to.y,
- [this.dash.length,this.dash.gap]);
- }
- else //If all else fails draw a line
- {
- ctx.moveTo(this.from.x, this.from.y);
- ctx.lineTo(this.to.x, this.to.y);
- }
- ctx.stroke();
- }
-
- // draw label
- if (this.label) {
- var point;
- if (this.smooth == true) {
- var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
- var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
- point = {x:midpointX, y:midpointY};
- }
- else {
- point = this._pointOnLine(0.5);
- }
- this._label(ctx, this.label, point.x, point.y);
- }
- };
-
- /**
- * Get a point on a line
- * @param {Number} percentage. Value between 0 (line start) and 1 (line end)
- * @return {Object} point
- * @private
- */
- Edge.prototype._pointOnLine = function (percentage) {
- return {
- x: (1 - percentage) * this.from.x + percentage * this.to.x,
- y: (1 - percentage) * this.from.y + percentage * this.to.y
- }
- };
-
- /**
- * Get a point on a circle
- * @param {Number} x
- * @param {Number} y
- * @param {Number} radius
- * @param {Number} percentage. Value between 0 (line start) and 1 (line end)
- * @return {Object} point
- * @private
- */
- Edge.prototype._pointOnCircle = function (x, y, radius, percentage) {
- var angle = (percentage - 3/8) * 2 * Math.PI;
- return {
- x: x + radius * Math.cos(angle),
- y: y - radius * Math.sin(angle)
- }
- };
-
- /**
- * Redraw a edge as a line with an arrow halfway the line
- * Draw this edge in the given canvas
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- Edge.prototype._drawArrowCenter = function(ctx) {
- var point;
- // set style
- if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;}
- else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;}
- else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;}
- ctx.lineWidth = this._getLineWidth();
-
- if (this.from != this.to) {
- // draw line
- this._line(ctx);
-
- var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
- var length = (10 + 5 * this.width) * this.arrowScaleFactor;
- // draw an arrow halfway the line
- if (this.smooth == true) {
- var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
- var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
- point = {x:midpointX, y:midpointY};
- }
- else {
- point = this._pointOnLine(0.5);
- }
-
- ctx.arrow(point.x, point.y, angle, length);
- ctx.fill();
- ctx.stroke();
-
- // draw label
- if (this.label) {
- this._label(ctx, this.label, point.x, point.y);
- }
- }
- else {
- // draw circle
- var x, y;
- var radius = 0.25 * Math.max(100,this.length);
- var node = this.from;
- if (!node.width) {
- node.resize(ctx);
- }
- if (node.width > node.height) {
- x = node.x + node.width * 0.5;
- y = node.y - radius;
- }
- else {
- x = node.x + radius;
- y = node.y - node.height * 0.5;
- }
- this._circle(ctx, x, y, radius);
-
- // draw all arrows
- var angle = 0.2 * Math.PI;
- var length = (10 + 5 * this.width) * this.arrowScaleFactor;
- point = this._pointOnCircle(x, y, radius, 0.5);
- ctx.arrow(point.x, point.y, angle, length);
- ctx.fill();
- ctx.stroke();
-
- // draw label
- if (this.label) {
- point = this._pointOnCircle(x, y, radius, 0.5);
- this._label(ctx, this.label, point.x, point.y);
- }
- }
- };
-
-
-
- /**
- * Redraw a edge as a line with an arrow
- * Draw this edge in the given canvas
- * The 2d context of a HTML canvas can be retrieved by canvas.getContext("2d");
- * @param {CanvasRenderingContext2D} ctx
- * @private
- */
- Edge.prototype._drawArrow = function(ctx) {
- // set style
- if (this.selected == true) {ctx.strokeStyle = this.color.highlight; ctx.fillStyle = this.color.highlight;}
- else if (this.hover == true) {ctx.strokeStyle = this.color.hover; ctx.fillStyle = this.color.hover;}
- else {ctx.strokeStyle = this.color.color; ctx.fillStyle = this.color.color;}
-
- ctx.lineWidth = this._getLineWidth();
-
- var angle, length;
- //draw a line
- if (this.from != this.to) {
- angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
- var dx = (this.to.x - this.from.x);
- var dy = (this.to.y - this.from.y);
- var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
-
- var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI);
- var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength;
- var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x;
- var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y;
-
-
- if (this.smooth == true) {
- angle = Math.atan2((this.to.y - this.via.y), (this.to.x - this.via.x));
- dx = (this.to.x - this.via.x);
- dy = (this.to.y - this.via.y);
- edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
- }
- var toBorderDist = this.to.distanceToBorder(ctx, angle);
- var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
-
- var xTo,yTo;
- if (this.smooth == true) {
- xTo = (1 - toBorderPoint) * this.via.x + toBorderPoint * this.to.x;
- yTo = (1 - toBorderPoint) * this.via.y + toBorderPoint * this.to.y;
- }
- else {
- xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x;
- yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y;
- }
-
- ctx.beginPath();
- ctx.moveTo(xFrom,yFrom);
- if (this.smooth == true) {
- ctx.quadraticCurveTo(this.via.x,this.via.y,xTo, yTo);
- }
- else {
- ctx.lineTo(xTo, yTo);
- }
- ctx.stroke();
-
- // draw arrow at the end of the line
- length = (10 + 5 * this.width) * this.arrowScaleFactor;
- ctx.arrow(xTo, yTo, angle, length);
- ctx.fill();
- ctx.stroke();
-
- // draw label
- if (this.label) {
- var point;
- if (this.smooth == true) {
- var midpointX = 0.5*(0.5*(this.from.x + this.via.x) + 0.5*(this.to.x + this.via.x));
- var midpointY = 0.5*(0.5*(this.from.y + this.via.y) + 0.5*(this.to.y + this.via.y));
- point = {x:midpointX, y:midpointY};
- }
- else {
- point = this._pointOnLine(0.5);
- }
- this._label(ctx, this.label, point.x, point.y);
- }
- }
- else {
- // draw circle
- var node = this.from;
- var x, y, arrow;
- var radius = 0.25 * Math.max(100,this.length);
- if (!node.width) {
- node.resize(ctx);
- }
- if (node.width > node.height) {
- x = node.x + node.width * 0.5;
- y = node.y - radius;
- arrow = {
- x: x,
- y: node.y,
- angle: 0.9 * Math.PI
- };
- }
- else {
- x = node.x + radius;
- y = node.y - node.height * 0.5;
- arrow = {
- x: node.x,
- y: y,
- angle: 0.6 * Math.PI
- };
- }
- ctx.beginPath();
- // TODO: similarly, for a line without arrows, draw to the border of the nodes instead of the center
- ctx.arc(x, y, radius, 0, 2 * Math.PI, false);
- ctx.stroke();
-
- // draw all arrows
- var length = (10 + 5 * this.width) * this.arrowScaleFactor;
- ctx.arrow(arrow.x, arrow.y, arrow.angle, length);
- ctx.fill();
- ctx.stroke();
-
- // draw label
- if (this.label) {
- point = this._pointOnCircle(x, y, radius, 0.5);
- this._label(ctx, this.label, point.x, point.y);
- }
- }
- };
-
-
-
- /**
- * Calculate the distance between a point (x3,y3) and a line segment from
- * (x1,y1) to (x2,y2).
- * http://stackoverflow.com/questions/849211/shortest-distancae-between-a-point-and-a-line-segment
- * @param {number} x1
- * @param {number} y1
- * @param {number} x2
- * @param {number} y2
- * @param {number} x3
- * @param {number} y3
- * @private
- */
- Edge.prototype._getDistanceToEdge = function (x1,y1, x2,y2, x3,y3) { // x3,y3 is the point
- if (this.from != this.to) {
- if (this.smooth == true) {
- var minDistance = 1e9;
- var i,t,x,y,dx,dy;
- for (i = 0; i < 10; i++) {
- t = 0.1*i;
- x = Math.pow(1-t,2)*x1 + (2*t*(1 - t))*this.via.x + Math.pow(t,2)*x2;
- y = Math.pow(1-t,2)*y1 + (2*t*(1 - t))*this.via.y + Math.pow(t,2)*y2;
- dx = Math.abs(x3-x);
- dy = Math.abs(y3-y);
- minDistance = Math.min(minDistance,Math.sqrt(dx*dx + dy*dy));
- }
- return minDistance
- }
- else {
- var px = x2-x1,
- py = y2-y1,
- something = px*px + py*py,
- u = ((x3 - x1) * px + (y3 - y1) * py) / something;
-
- if (u > 1) {
- u = 1;
- }
- else if (u < 0) {
- u = 0;
- }
-
- var x = x1 + u * px,
- y = y1 + u * py,
- dx = x - x3,
- dy = y - y3;
-
- //# Note: If the actual distance does not matter,
- //# if you only want to compare what this function
- //# returns to other results of this function, you
- //# can just return the squared distance instead
- //# (i.e. remove the sqrt) to gain a little performance
-
- return Math.sqrt(dx*dx + dy*dy);
- }
- }
- else {
- var x, y, dx, dy;
- var radius = this.length / 4;
- var node = this.from;
- if (!node.width) {
- node.resize(ctx);
- }
- if (node.width > node.height) {
- x = node.x + node.width / 2;
- y = node.y - radius;
- }
- else {
- x = node.x + radius;
- y = node.y - node.height / 2;
- }
- dx = x - x3;
- dy = y - y3;
- return Math.abs(Math.sqrt(dx*dx + dy*dy) - radius);
- }
- };
-
-
-
- /**
- * This allows the zoom level of the network to influence the rendering
- *
- * @param scale
- */
- Edge.prototype.setScale = function(scale) {
- this.networkScaleInv = 1.0/scale;
- };
-
-
- Edge.prototype.select = function() {
- this.selected = true;
- };
-
- Edge.prototype.unselect = function() {
- this.selected = false;
- };
-
- Edge.prototype.positionBezierNode = function() {
- if (this.via !== null) {
- this.via.x = 0.5 * (this.from.x + this.to.x);
- this.via.y = 0.5 * (this.from.y + this.to.y);
- }
- };
-
- /**
- * This function draws the control nodes for the manipulator. In order to enable this, only set the this.controlNodesEnabled to true.
- * @param ctx
- */
- Edge.prototype._drawControlNodes = function(ctx) {
- if (this.controlNodesEnabled == true) {
- if (this.controlNodes.from === null && this.controlNodes.to === null) {
- var nodeIdFrom = "edgeIdFrom:".concat(this.id);
- var nodeIdTo = "edgeIdTo:".concat(this.id);
- var constants = {
- nodes:{group:'', radius:8},
- physics:{damping:0},
- clustering: {maxNodeSizeIncrements: 0 ,nodeScaling: {width:0, height: 0, radius:0}}
- };
- this.controlNodes.from = new Node(
- {id:nodeIdFrom,
- shape:'dot',
- color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}}
- },{},{},constants);
- this.controlNodes.to = new Node(
- {id:nodeIdTo,
- shape:'dot',
- color:{background:'#ff4e00', border:'#3c3c3c', highlight: {background:'#07f968'}}
- },{},{},constants);
- }
-
- if (this.controlNodes.from.selected == false && this.controlNodes.to.selected == false) {
- this.controlNodes.positions = this.getControlNodePositions(ctx);
- this.controlNodes.from.x = this.controlNodes.positions.from.x;
- this.controlNodes.from.y = this.controlNodes.positions.from.y;
- this.controlNodes.to.x = this.controlNodes.positions.to.x;
- this.controlNodes.to.y = this.controlNodes.positions.to.y;
- }
-
- this.controlNodes.from.draw(ctx);
- this.controlNodes.to.draw(ctx);
- }
- else {
- this.controlNodes = {from:null, to:null, positions:{}};
- }
- };
-
- /**
- * Enable control nodes.
- * @private
- */
- Edge.prototype._enableControlNodes = function() {
- this.controlNodesEnabled = true;
- };
-
- /**
- * disable control nodes
- * @private
- */
- Edge.prototype._disableControlNodes = function() {
- this.controlNodesEnabled = false;
- };
-
- /**
- * This checks if one of the control nodes is selected and if so, returns the control node object. Else it returns null.
- * @param x
- * @param y
- * @returns {null}
- * @private
- */
- Edge.prototype._getSelectedControlNode = function(x,y) {
- var positions = this.controlNodes.positions;
- var fromDistance = Math.sqrt(Math.pow(x - positions.from.x,2) + Math.pow(y - positions.from.y,2));
- var toDistance = Math.sqrt(Math.pow(x - positions.to.x ,2) + Math.pow(y - positions.to.y ,2));
-
- if (fromDistance < 15) {
- this.connectedNode = this.from;
- this.from = this.controlNodes.from;
- return this.controlNodes.from;
- }
- else if (toDistance < 15) {
- this.connectedNode = this.to;
- this.to = this.controlNodes.to;
- return this.controlNodes.to;
- }
- else {
- return null;
- }
- };
-
-
- /**
- * this resets the control nodes to their original position.
- * @private
- */
- Edge.prototype._restoreControlNodes = function() {
- if (this.controlNodes.from.selected == true) {
- this.from = this.connectedNode;
- this.connectedNode = null;
- this.controlNodes.from.unselect();
- }
- if (this.controlNodes.to.selected == true) {
- this.to = this.connectedNode;
- this.connectedNode = null;
- this.controlNodes.to.unselect();
- }
- };
-
- /**
- * this calculates the position of the control nodes on the edges of the parent nodes.
- *
- * @param ctx
- * @returns {{from: {x: number, y: number}, to: {x: *, y: *}}}
- */
- Edge.prototype.getControlNodePositions = function(ctx) {
- var angle = Math.atan2((this.to.y - this.from.y), (this.to.x - this.from.x));
- var dx = (this.to.x - this.from.x);
- var dy = (this.to.y - this.from.y);
- var edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
- var fromBorderDist = this.from.distanceToBorder(ctx, angle + Math.PI);
- var fromBorderPoint = (edgeSegmentLength - fromBorderDist) / edgeSegmentLength;
- var xFrom = (fromBorderPoint) * this.from.x + (1 - fromBorderPoint) * this.to.x;
- var yFrom = (fromBorderPoint) * this.from.y + (1 - fromBorderPoint) * this.to.y;
-
-
- if (this.smooth == true) {
- angle = Math.atan2((this.to.y - this.via.y), (this.to.x - this.via.x));
- dx = (this.to.x - this.via.x);
- dy = (this.to.y - this.via.y);
- edgeSegmentLength = Math.sqrt(dx * dx + dy * dy);
- }
- var toBorderDist = this.to.distanceToBorder(ctx, angle);
- var toBorderPoint = (edgeSegmentLength - toBorderDist) / edgeSegmentLength;
-
- var xTo,yTo;
- if (this.smooth == true) {
- xTo = (1 - toBorderPoint) * this.via.x + toBorderPoint * this.to.x;
- yTo = (1 - toBorderPoint) * this.via.y + toBorderPoint * this.to.y;
- }
- else {
- xTo = (1 - toBorderPoint) * this.from.x + toBorderPoint * this.to.x;
- yTo = (1 - toBorderPoint) * this.from.y + toBorderPoint * this.to.y;
- }
-
- return {from:{x:xFrom,y:yFrom},to:{x:xTo,y:yTo}};
- };
-
- module.exports = Edge;
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