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Add notes for decision based models (#1)

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Prabhat Agarwal 5 years ago
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@ -22,7 +22,7 @@ Starting with the Fall 2019 offering of CS 224W, the course covers three broad t
3. [Influence Maximization](): Influential sets, submodularity, hill climbing 3. [Influence Maximization](): Influential sets, submodularity, hill climbing
4. [Outbreak Detection](): CELF, lazy hill climbing 4. [Outbreak Detection](): CELF, lazy hill climbing
5. [Link Analysis](): PageRank and SimRank 5. [Link Analysis](): PageRank and SimRank
6. [Network Effects and Cascading Behavior](): Decision-based diffusion, probabilistic contagion, SEIZ
6. [Network Effects and Cascading Behavior](network-methods/network-effects-and-cascading-behavior): Decision-based diffusion, probabilistic contagion, SEIZ
7. [Network Robustness](): Power laws, preferential attachment 7. [Network Robustness](): Power laws, preferential attachment
8. [Network Evolution](): Densification, forest fire, temporal networks with PageRank 8. [Network Evolution](): Densification, forest fire, temporal networks with PageRank
9. [Knowledge Graphs and Metapaths](): Metapaths, reasoning and completion of KGs 9. [Knowledge Graphs and Metapaths](): Metapaths, reasoning and completion of KGs

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---
layout: post
title: Network Effects And Cascading Behaviour
header-includes:
- \usepackage{amsmath}
---
In this section, we study how a infection propages through a network. We will look into two classed of model, namely decision based models and probabilistic models. But first lets look at some terminology used throughout the post.
**Terminology**
1. Cascade: Propagation tree created by spreading contagion
2. Contagion: What is spreading in the network, e.g., diseases, tweet, etc.
3. Infection: Adoption/activation of a node
4. Main players: Infected/active nodes, early adopters
# Decision Based Models
In decision based models, every nodes independently decides whether to adopt the contagion or not depending upon its neighbors. The decision is modelled as a two-player coordination game between user and its neighbor and related payoffs. Hence a node with degree $$k$$ plays $$k$$ such games to decide its payoff and correspondingly its behavior.
## Single Contagion Model
There are two contagions $$A$$ and $$B$$ in the network and initially every node has behavior $$B$$. Every node can have only one behavior out of the two. The payoff matrix is given as:
| | A | B |
|---|---|---|
| A | a | 0 |
| B | 0 | b |
Lets analyze a node with d neighbors, and let p be the fraction of nodes who have adopted $$A$$. Hence the payoff for $$A$$ is $$apd$$ and payoff for $$B$$ is $$b(1-p)d$$. Hence the node adopts behavior $$A$$ if
$$apd > b(1-p)d \implies p > \frac{b}{a+b} = q$$(threshold)
### Case Study: [Modelling Protest Recruitment on social networks](https://arxiv.org/abs/1111.5595)
Key Insights:
- Uniform activation threhold for users, with two peaks
- Most cascades are short
- Successful cascades are started by central users
#### Note:
**k-core decomposition**: biggest connected subgraph where every node has at least degree k (iteratively remove nodes with degree less than k)
### Multiple Contagion Model
There are two contagions $$A$$ and $$B$$ in the network and initially every node has behavior $$B$$. In this case a node can have both behavior $$A$$ and $$B$$ at a total cost of $$c$$ (over all interactions). The payoff matrix is given as:
| | A | B | AB |
|---|---|---|----|
| A | a | 0 | a |
| B | 0 | b | b |
| AB| a | b | max(a,b)|
### Example: Infinite Line graph
**Case 1**:**A-w-B**
![decision_case_1](../assets/img/decision_model_1.png?style=centerme)
Payoffs for $$w$$: $$A: a$$, $$B: 1$$, $$AB: a+1-c$$
![decision_case_2](../assets/img/decision_model_2.png?style=centerme)
**Case 1**: **AB-w-B**
![decision_case_3](../assets/img/decision_model_3.png?style=centerme)
Payoffs for $$w$$: $$A: a$$, $$B: 1$$, $$AB: max(a, 1) + 1 -c$$
![decision_case_4](../assets/img/decision_model_4.png?style=centerme)

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