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layout: post |
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title: Network Effects And Cascading Behaviour |
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header-includes: |
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- \usepackage{amsmath} |
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--- |
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In this section, we study how a infection propages through a network. We will look into two classed of model, namely decision based models and probabilistic models. But first lets look at some terminology used throughout the post. |
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**Terminology** |
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1. Cascade: Propagation tree created by spreading contagion |
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2. Contagion: What is spreading in the network, e.g., diseases, tweet, etc. |
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3. Infection: Adoption/activation of a node |
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4. Main players: Infected/active nodes, early adopters |
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# Decision Based Models |
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In decision based models, every nodes independently decides whether to adopt the contagion or not depending upon its neighbors. The decision is modelled as a two-player coordination game between user and its neighbor and related payoffs. Hence a node with degree $$k$$ plays $$k$$ such games to decide its payoff and correspondingly its behavior. |
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## Single Contagion Model |
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There are two contagions $$A$$ and $$B$$ in the network and initially every node has behavior $$B$$. Every node can have only one behavior out of the two. The payoff matrix is given as: |
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| | A | B | |
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|---|---|---| |
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| A | a | 0 | |
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| B | 0 | b | |
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Lets analyze a node with d neighbors, and let p be the fraction of nodes who have adopted $$A$$. Hence the payoff for $$A$$ is $$apd$$ and payoff for $$B$$ is $$b(1-p)d$$. Hence the node adopts behavior $$A$$ if |
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$$apd > b(1-p)d \implies p > \frac{b}{a+b} = q$$(threshold) |
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### Case Study: [Modelling Protest Recruitment on social networks](https://arxiv.org/abs/1111.5595) |
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Key Insights: |
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- Uniform activation threhold for users, with two peaks |
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- Most cascades are short |
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- Successful cascades are started by central users |
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#### Note: |
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**k-core decomposition**: biggest connected subgraph where every node has at least degree k (iteratively remove nodes with degree less than k) |
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### Multiple Contagion Model |
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There are two contagions $$A$$ and $$B$$ in the network and initially every node has behavior $$B$$. In this case a node can have both behavior $$A$$ and $$B$$ at a total cost of $$c$$ (over all interactions). The payoff matrix is given as: |
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| | A | B | AB | |
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|---|---|---|----| |
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| A | a | 0 | a | |
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| B | 0 | b | b | |
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| AB| a | b | max(a,b)| |
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### Example: Infinite Line graph |
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**Case 1**:**A-w-B** |
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![decision_case_1](../assets/img/decision_model_1.png?style=centerme) |
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Payoffs for $$w$$: $$A: a$$, $$B: 1$$, $$AB: a+1-c$$ |
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![decision_case_2](../assets/img/decision_model_2.png?style=centerme) |
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**Case 1**: **AB-w-B** |
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![decision_case_3](../assets/img/decision_model_3.png?style=centerme) |
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Payoffs for $$w$$: $$A: a$$, $$B: 1$$, $$AB: max(a, 1) + 1 -c$$ |
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![decision_case_4](../assets/img/decision_model_4.png?style=centerme) |
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