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Merge pull request #1 from 17mgeffert/master

Docs
TryingToMakeThisALittleBetter
Jeffery R 7 years ago
committed by GitHub
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bdf4d8143e
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 11 additions and 11 deletions
  1. +11
    -11
      src/tanks/Enemy.java

+ 11
- 11
src/tanks/Enemy.java View File

@ -1,8 +1,8 @@
/*
super class for any enemy in the game
a enemy can spawn at a random location along the border of the map
a enemy can also calculate the distance and angle to the player
5-23-16
* super class for any enemy in the game
* a enemy can spawn at a random location along the border of the map
* a enemy can also calculate the distance and angle to the player
* 5-23-16
*/
package tanks;
@ -19,9 +19,9 @@ public abstract class Enemy extends Living
public abstract void move();
/*
enemy spawns at a random location on boarder of map. Random number 1-4
to determine which edge of map enemy spawns. Random number code to
determine how far down or how far over player spawns on given edge.
* enemy spawns at a random location on boarder of map. Random number 1-4
* to determine which edge of map enemy spawns. Random number code to
* determine how far down or how far over player spawns on given edge.
*/
public void spawn(int w, int h)
{
@ -50,8 +50,8 @@ public abstract class Enemy extends Living
/*
Used right triangle algebra to determine distance from x,y of enemy
to x,y of player.
* Used right triangle algebra to determine distance from x,y of enemy
* to x,y of player.
*/
public double distToPlayer(RotationalElement p)
{
@ -64,8 +64,8 @@ public abstract class Enemy extends Living
/*
Found lengths of imaginary triangle between player and enemy.
Then used inverse trig to determine angle.
* Found lengths of imaginary triangle between player and enemy.
* Then used inverse trig to determine angle.
*/
public double angleToPlayer(RotationalElement p)
{

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