Browse Source

dank

pull/1/head
Michael 6 years ago
parent
commit
757aa4656d
1 changed files with 11 additions and 11 deletions
  1. +11
    -11
      src/tanks/Enemy.java

+ 11
- 11
src/tanks/Enemy.java View File

@ -1,8 +1,8 @@
/*
super class for any enemy in the game
a enemy can spawn at a random location along the border of the map
a enemy can also calculate the distance and angle to the player
5-23-16
* super class for any enemy in the game
* a enemy can spawn at a random location along the border of the map
* a enemy can also calculate the distance and angle to the player
* 5-23-16
*/
package tanks;
@ -19,9 +19,9 @@ public abstract class Enemy extends Living
public abstract void move();
/*
enemy spawns at a random location on boarder of map. Random number 1-4
to determine which edge of map enemy spawns. Random number code to
determine how far down or how far over player spawns on given edge.
* enemy spawns at a random location on boarder of map. Random number 1-4
* to determine which edge of map enemy spawns. Random number code to
* determine how far down or how far over player spawns on given edge.
*/
public void spawn(int w, int h)
{
@ -50,8 +50,8 @@ public abstract class Enemy extends Living
/*
Used right triangle algebra to determine distance from x,y of enemy
to x,y of player.
* Used right triangle algebra to determine distance from x,y of enemy
* to x,y of player.
*/
public double distToPlayer(RotationalElement p)
{
@ -64,8 +64,8 @@ public abstract class Enemy extends Living
/*
Found lengths of imaginary triangle between player and enemy.
Then used inverse trig to determine angle.
* Found lengths of imaginary triangle between player and enemy.
* Then used inverse trig to determine angle.
*/
public double angleToPlayer(RotationalElement p)
{

Loading…
Cancel
Save