diff --git a/src/tanks/Enemy.java b/src/tanks/Enemy.java index 42b9122..037bf48 100644 --- a/src/tanks/Enemy.java +++ b/src/tanks/Enemy.java @@ -1,8 +1,8 @@ /* - super class for any enemy in the game - a enemy can spawn at a random location along the border of the map - a enemy can also calculate the distance and angle to the player - 5-23-16 +* super class for any enemy in the game +* a enemy can spawn at a random location along the border of the map +* a enemy can also calculate the distance and angle to the player +* 5-23-16 */ package tanks; @@ -19,9 +19,9 @@ public abstract class Enemy extends Living public abstract void move(); /* - enemy spawns at a random location on boarder of map. Random number 1-4 - to determine which edge of map enemy spawns. Random number code to - determine how far down or how far over player spawns on given edge. + * enemy spawns at a random location on boarder of map. Random number 1-4 + * to determine which edge of map enemy spawns. Random number code to + * determine how far down or how far over player spawns on given edge. */ public void spawn(int w, int h) { @@ -50,8 +50,8 @@ public abstract class Enemy extends Living /* - Used right triangle algebra to determine distance from x,y of enemy - to x,y of player. + * Used right triangle algebra to determine distance from x,y of enemy + * to x,y of player. */ public double distToPlayer(RotationalElement p) { @@ -64,8 +64,8 @@ public abstract class Enemy extends Living /* - Found lengths of imaginary triangle between player and enemy. - Then used inverse trig to determine angle. + * Found lengths of imaginary triangle between player and enemy. + * Then used inverse trig to determine angle. */ public double angleToPlayer(RotationalElement p) {