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added fields and methods to player class/turret class

pull/1/head
17mgeffert 8 years ago
parent
commit
28193b8cfb
1 changed files with 46 additions and 5 deletions
  1. +46
    -5
      src/tanks/Tanks.java

+ 46
- 5
src/tanks/Tanks.java View File

@ -159,6 +159,7 @@ public class Tanks
public Player() public Player()
{ {
t=new Turret(this);
speed = 5; speed = 5;
x = frame.getWidth()/2; x = frame.getWidth()/2;
y = frame.getHeight()/2; y = frame.getHeight()/2;
@ -175,20 +176,23 @@ public class Tanks
{ {
super.move(-1); super.move(-1);
t.move(-1);
} }
if(down==true) if(down==true)
{ {
t.move(1);
super.move(1); super.move(1);
} }
if(left==true) if(left==true)
{ {
super.direction -=5; super.direction -=5;
t.rotate(-1);
} }
if(right==true) if(right==true)
{ {
super.direction+=5; super.direction+=5;
t.rotate(1);
} }
if(y<=0) if(y<=0)
{ {
@ -206,6 +210,8 @@ public class Tanks
{ {
y-=speed; y-=speed;
} }
t.x = x+12;
t.y = y+12;
} }
void updateDir(KeyEvent e, boolean pressed) void updateDir(KeyEvent e, boolean pressed)
@ -227,6 +233,14 @@ public class Tanks
{ {
right=pressed; right=pressed;
} }
else if(id==KeyEvent.VK_A)
{
t.rotate(-1);
}
else if(id==KeyEvent.VK_D)
{
t.rotate(1);
}
else if(id==KeyEvent.VK_SPACE) else if(id==KeyEvent.VK_SPACE)
{ {
if(pressed) if(pressed)
@ -238,7 +252,13 @@ public class Tanks
} }
void shoot() void shoot()
{ {
bullets.add(new Bullet (this));
bullets.add(new Bullet (t));
}
public void draw (Graphics g)
{
super.draw(g);
t.draw(g);
} }
} }
@ -363,13 +383,34 @@ public class Tanks
/* /*
a turret is drawn ontop of the tank a turret is drawn ontop of the tank
a turret can rotate and shoot bullets
a turret can rotate and shoot bullets,
if rotate is called, put in -1 or 1, if -1, it will
turn left, 1 will cause
it to turn right
*/ */
private class Turret extends RotationalElement private class Turret extends RotationalElement
{ {
public Turret(RotationalElement e)
{
width = 25;
height = 25;
x = e.x;
y = e.y;
direction = e.direction;
speed = 10;
imageLocation = "bullet.png";
super.loadImage();
}
public void shoot()
{
//bullets.add(new Bullet (this));
}
public void rotate(int e)
{
super.direction = super.direction + 5*e;
}
} }
/* /*
*/ */

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