Graph database Analysis of the Steam Network
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 

436 lines
12 KiB

package net.jrtechs.www.graphDB;
import net.jrtechs.www.SteamAPI.SteamConnectionException;
import net.jrtechs.www.model.Game;
import net.jrtechs.www.model.Player;
import net.jrtechs.www.SteamAPI.APIConnection;
import java.util.ArrayList;
import java.util.List;
import java.util.stream.Collectors;
/**
* Does graph based operations with {@link Player}
* and
*
* @author Jeffery Russell 5-26-17
*/
public class SteamGraph
{
public static String KEY_PLAYER = "player";
public static String KEY_CRAWLED_STATUS = "crawled";
public static String KEY_CRAWLED_GAME_STATUS = "crawled_game";
/** Connection to the graph server */
private GraphConnection con;
/** Connection to steam api */
private APIConnection api;
/**
* Constructs object with a graph connection
* and a steam api connection
*/
public SteamGraph()
{
this.con = new GraphConnection();
this.api = new APIConnection();
}
/**
* Checks if a player is already in the graph
*
* @param id steam id of player
* @return
*/
private boolean alreadyInGraph(String id)
{
System.out.println("Checking id:" + id);
return !con.getTraversal()
.V().hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, id)
.toList().isEmpty();
}
/**
* Inserts a player vertex into the graph
*
* @param
*/
private void insertPlayerIntoGraph(Player p, boolean check)
{
try
{
if(!check || !this.alreadyInGraph(p.getId()))
{
System.out.println("inserting " + p.getName() + " into graph");
this.con.getTraversal()
.addV(SteamGraph.KEY_PLAYER)
.property(Player.KEY_USERNAME, p.getName())
.property(SteamGraph.KEY_CRAWLED_STATUS, 0)
.property(SteamGraph.KEY_CRAWLED_GAME_STATUS, 0)
.property(Player.KEY_STEAM_ID, p.getId())
.property(Player.KEY_AVATAR, p.getAvatar())
.property(Player.KEY_REAL_NAME, p.getRealName())
.property(Player.KEY_TIME_CREATED, p.getTimeCreated())
.id().next();
}
}
catch (Exception e)
{
e.printStackTrace();
}
}
private boolean gameAlreadyInGraph(Integer id)
{
return !con.getTraversal()
.V().hasLabel(Game.KEY_DB)
.has(Game.KEY_STEAM_GAME_ID, id)
.toList().isEmpty();
}
private void insertGameForPlayerToGraph(String id, Game g)
{
if(!gameAlreadyInGraph(g.getAppID()))// check if game is already in graph
{
//insert game into graph
this.con.getTraversal()
.addV(Game.KEY_DB)
.property(Game.KEY_STEAM_GAME_ID, g.getAppID())
.property(Game.KEY_GAME_NAME, g.getName())
.property(Game.KEY_GAME_ICON, g.getIcon())
.property(Game.KEY_GAME_LOGO, g.getLogo())
.id().next();
}
// insert connection from player to game
this.con.getTraversal()
.V()
.hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, id)
.as("p")
.V().hasLabel(Game.KEY_DB)
.has(Game.KEY_STEAM_GAME_ID, g.getAppID())
.as("g")
.addE(Game.KEY_RELATIONSHIP)
.from("p").to("g")
.property(Game.KEY_PLAY_TIME, g.getTimePlayed())
.id().next();
}
/**
* Checks if a friend-friend edge is already in the
* graph
*
* @param p1
* @param p2
* @return
*/
private boolean edgeAlreadyInGraph(String p1, String p2)
{
try
{
return !this.con.getTraversal()
.V().hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, p1)
.both()
.has(Player.KEY_STEAM_ID, p2)
.toList().isEmpty();
}
catch(Exception e)
{
return false;
}
}
/**
* Inserts a edge between two players into the graph
*
* @param p1
* @param p2
*/
private void insertEdgeIntoGraph(String p1, String p2)
{
try
{
if(!this.edgeAlreadyInGraph(p1, p2))
{
System.out.println("Inserting edge: " + p1 + ":" + p2);
this.con.getTraversal()
.V()
.hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, p1)
.as("p1")
.V().hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, p2)
.as("p2")
.addE(Player.KEY_FRIENDS)
.from("p1").to("p2").id().next();
}
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* determines if a player has been indexed for friends yet
*
* @param id
* @return
*/
private boolean playerFriendsAlreadyIndexed(String id)
{
return playerPropertyIndexed(id, SteamGraph.KEY_CRAWLED_STATUS);
}
private boolean playerGamesAlreadyIndexed(String id)
{
return playerPropertyIndexed(id, SteamGraph.KEY_CRAWLED_GAME_STATUS);
}
/**
* determines if a player has been indexed yet
*
* @param id
* @return
*/
private boolean playerPropertyIndexed(String id, String key)
{
try
{
return this.con.getTraversal()
.V().hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, id)
.has(key, 0)
.toList().isEmpty();
}
catch(Exception e)
{
e.printStackTrace();
}
return true;
}
private void updateCrawledStatusFriends(String id)
{
updateCrawledStatus(id, SteamGraph.KEY_CRAWLED_STATUS);
}
private void updateCrawledStatusGames(String id)
{
updateCrawledStatus(id, SteamGraph.KEY_CRAWLED_GAME_STATUS);
}
private void updateCrawledStatus(String id, String key)
{
try
{
this.con.getTraversal().V()
.hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, id)
.property(key, 1).id().next();
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
* Fetches the name of the player from the graph database
*
* @param id
* @return
*/
private Player getPlayerFromGraph(String id)
{
return new Player(this.con.getTraversal().V()
.hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, id)
.valueMap()
.toStream().findFirst().get());
}
/**
* Fetches a list of friends from the graph database
*
* @param id steam id
* @return list of friends
*/
private List<Player> getFriendsFromGraph(String id)
{
System.out.println("fetching friends from graph");
return new ArrayList<Player>()
{{
con.getTraversal().V()
.hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, id)
.outE()
.inV()
.hasLabel(SteamGraph.KEY_PLAYER)
.valueMap()
.toStream()
.forEach(r ->
add(new Player(r)));
}};
}
private List<Game> getPlayerGamesFromGraph(String id)
{
System.out.println("fetching games from graph");
return new ArrayList<Game>()
{{
con.getTraversal().V()
.hasLabel(SteamGraph.KEY_PLAYER)
.has(Player.KEY_STEAM_ID, id)
.outE()
.inV()
.hasLabel(Game.KEY_DB)
.valueMap()
.toStream().forEach(r ->
add(new Game(r)));
}};
}
/**
* tells api to get this dude's friends list
*
* @param id
*/
private void indexPersonFriends(String id)
{
System.out.println("indexing " + id);
List<String> friendsIds = this.api.getFriends(id);
//find ones not in database
List<String> notInDatabase = friendsIds
.stream()
.filter(p -> !alreadyInGraph(p))
.collect(Collectors.toList());
this.api.getPlayers(notInDatabase)
.forEach(p ->
insertPlayerIntoGraph(p, false));
friendsIds.forEach(s->
this.insertEdgeIntoGraph(id, s));
this.updateCrawledStatusFriends(id);
this.con.commit();
}
private List<Game> indexPersonsGames(String id)
{
System.out.println("indexing games for " + id);
List<Game> games = this.api.getGames(id);
games.forEach(g -> insertGameForPlayerToGraph(id, g));
this.updateCrawledStatusGames(id);
this.con.commit();
return games;
}
public List<Game> getGameList(String id)
{
return this.playerGamesAlreadyIndexed(id) ?
this.getPlayerGamesFromGraph(id) :
this.indexPersonsGames(id);
}
/**
* Fetches a player from the graph with all of its friends
*
* @param id
* @return
*/
public Player getPlayer(String id)
{
Player p;
if(this.alreadyInGraph(id)) // yay
{
p = this.getPlayerFromGraph(id);
if(!this.playerFriendsAlreadyIndexed(id)) //must index the person
{
this.indexPersonFriends(id);
}
p.setFriends(this.getFriendsFromGraph(id));
}
else //smh, shouldn't happen frequently
{
System.out.println("brand spanking new request " + id);
try
{
p = this.api.getSingle(id);
this.insertPlayerIntoGraph(p, false);
this.indexPersonFriends(id);
p.setFriends(this.getFriendsFromGraph(id));
}
catch (SteamConnectionException e)
{
e.printStackTrace();
return null;
}
}
return p;
}
public void close()
{
try
{
this.con.closeConnection();
}
catch (Exception e)
{
e.printStackTrace();
}
}
/**
*
* @param args
*/
public static void main(String[] args)
{
SteamGraph graph = new SteamGraph();
graph.getPlayer("76561198188400721");
graph.getGameList("76561198188400721");
// //graph.getPlayer("76561198068098265").getFriends().stream().forEach(System.out::println);
//// graph.indexPersonFriends("76561198188400721");
// graph.indexPersonsGames("76561198188400721");
// System.out.println(graph.getGameList("76561198188400721"));
// System.out.println(graph.getPlayer("76561198188400721"));
graph.close();
//
// Player base = graph.getPlayer(args[0]);
//
// int debth = Integer.valueOf(args[1]);
//
// graph.insertIntoGraph(base, debth);
}
}