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@ -98,6 +98,11 @@ public class Client extends Thread |
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} |
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} |
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/** |
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* sends a json object to the client |
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* |
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* @param request |
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*/ |
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private void sendJSON(JSONObject request) |
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private void sendJSON(JSONObject request) |
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{ |
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{ |
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this.client.send(request.toString()); |
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this.client.send(request.toString()); |
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@ -117,7 +122,7 @@ public class Client extends Thread |
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* |
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* |
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* @param p |
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* @param p |
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*/ |
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*/ |
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private void sendPlayerToClient(Player p, int x, int y, int gen) |
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private void sendPlayerToClient(Player p, int x, int y, int gen, int multiplier) |
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{ |
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{ |
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if(gen == 1) |
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if(gen == 1) |
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{ |
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{ |
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@ -132,7 +137,8 @@ public class Client extends Thread |
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for(Player friend: friends) |
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for(Player friend: friends) |
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{ |
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{ |
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this.sendNodeAdd(friend, (int)(x + Math.cos(currentStep) * (300/gen)), (int)(y + Math.sin(currentStep) * (300/gen))); |
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this.sendNodeAdd(friend, (int)(x + Math.cos(currentStep) * |
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(multiplier/gen)), (int)(y + Math.sin(currentStep) * (multiplier/gen))); |
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this.sendEdgeAdd(p, friend); |
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this.sendEdgeAdd(p, friend); |
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@ -142,15 +148,14 @@ public class Client extends Thread |
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/** |
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/** |
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* Where the magic happens |
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* Generates a friends of friends graph for the client |
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*/ |
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*/ |
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@Override |
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public void run() |
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private void friendsOfFriends() |
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{ |
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{ |
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Player b = this.graph.getPlayer(this.baseId); |
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Player b = this.graph.getPlayer(this.baseId); |
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List<Player> friends = b.fetchFriends(); |
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List<Player> friends = b.fetchFriends(); |
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this.sendPlayerToClient(b, 300, 243, 1); |
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this.sendPlayerToClient(b, 300, 243, 1, 300); |
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double radianStep = Math.PI * 2 / friends.size(); |
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double radianStep = Math.PI * 2 / friends.size(); |
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@ -160,11 +165,57 @@ public class Client extends Thread |
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for(Player f : b.fetchFriends()) |
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for(Player f : b.fetchFriends()) |
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{ |
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{ |
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f = this.graph.getPlayer(f.getId()); |
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f = this.graph.getPlayer(f.getId()); |
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this.sendPlayerToClient(f, (int)(300 + Math.cos(currentStep) * 300), (int)(243 + Math.sin(currentStep) * 300) ,2); |
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this.sendPlayerToClient(f, (int)(300 + Math.cos(currentStep) * 300), (int)(243 + Math.sin(currentStep) * 300) ,2, 300); |
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currentStep += radianStep; |
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currentStep += radianStep; |
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} |
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} |
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this.client.close(); |
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} |
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/** |
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* Generates the friends with friends graph for the client |
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* |
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* Displays all of the requested ids friends, then it only adds edges |
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* between players if they are both friends of yours. |
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*/ |
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private void friendsWithFriends() |
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{ |
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Player b = this.graph.getPlayer(this.baseId); |
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this.sendPlayerToClient(b, 600, 440, 1, 600); |
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for(Player f : b.fetchFriends()) //all my friends |
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{ |
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f = this.graph.getPlayer(f.getId()); |
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for(Player ff : f.fetchFriends()) // all my friends friends |
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{ |
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for(Player f2 : b.fetchFriends()) // all my friends |
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{ |
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if(f2.getId().equals(ff.getId())) |
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{ |
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this.sendEdgeAdd(f, ff); |
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} |
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} |
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} |
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} |
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this.client.close(); |
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this.client.close(); |
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} |
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} |
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/** |
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* Where the magic happens |
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*/ |
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@Override |
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public void run() |
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{ |
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if(this.type == 1) |
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{ |
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friendsOfFriends(); |
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} |
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else |
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{ |
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friendsWithFriends(); |
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} |
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} |
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} |
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} |