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- # Ch 4: Iterative improvement
-
- ## Simulated annealing
-
- Idea: escape local maxima by allowing some bad moves but gradually decrease their size and frequency.
- This is similar to gradient descent.
- Idea comes from making glass where you start very hot and then slowly cool down the temperature.
-
-
- ## Beam search
-
- Idea: keep k states instead of 1; choose top k of their successors.
-
- Problem: quite often all k states end up on same local hill. This can somewhat be overcome by randomly choosing k states but, favoring the good ones.
-
-
- ## Genetic algorithms
-
- Inspired by Charles Darwin's theory of evolution.
- The algorithm is an extension of local beam search with successors generated from pairs of individuals rather than a successor function.
-
- ![GA overview](media/exam1/gaOverview.png)
-
- ![Genetic Algorithm Pseudo Code](media/exam1/gaAlgo.png)
-
-
- # Ch 6: Constraint satisfaction problems
-
- Ex CSP problems:
-
- - assignment
- - timetabling
- - hardware configuration
- - spreadsheets
- - factory scheduling
- - Floor-planning
-
- ## Problem formulation
-
- ![CSP formulation ex](media/exam2/cspEx.png)
-
- ### Variables
-
- Elements in the problem.
-
- ### Domains
-
- Possible values from domain $D_i$, try to be mathematical when formulating.
-
- ### Constraints
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- Constraints on the variables specifying what values from the domain they may have.
-
- Types of constraints:
-
- - Unary: Constraints involving single variable
- - Binary: Constraints involving pairs of variables
- - Higher-order: Constraints involving 3 or more variables
- - Preferences: Where you favor one value in the domain more than another. This is mostly used for constrained optimization problems.
-
- ## Constraint graphs
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- Nodes in graph are variables, arcs show constraints
-
- ## Backtracking
-
- ![Backtracking graph](media/exam2/backtracking.png)
-
- ### Minimum remaining value
-
- ![](media/exam2/mrv.png)
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- Choose the variable wit the fewest legal values left.
-
- ### Degree heuristic
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- ![](media/exam2/degree.png)
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- Tie-breaker for minimum remaining value heuristic.
- Choose the variable with the most constraints on remaining variables.
-
- ### Least constraining value
-
- Choose the least constraining value: one that rules out fewest values in remaining variables.
-
- ![lsv](media/exam2/lsv.png)
-
- ### Forward checking
-
- Keep track of remaining legal values for unassigned variables and terminate search when any variable has no legal values left.
- This will help reduce how many nodes in the tree you have to expand.
-
- ![forward checking](media/exam2/forwardChecking.png)
-
- ### Constraint propagation
-
- ![](media/exam2/constraintProp.png)
-
- ### Arc consistency
-
- ![](media/exam2/arc.png)
-
- ### Tree structured CSPs
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- Theorem: if constraint graph has no loops, the CSP ca be solved in $O(n*d^2)$ time.
- General CSP is $O(d^n)$
-
- ![](media/exam2/treeCSP.png)
-
- ## Connections to tree search, iterative improvement
-
- To apply this to hill-climbing, you select any conflicted variable and then use a min-conflicts heuristic
- to choose a value that violates the fewest constraints.
-
- ![](media/exam2/nQueens.png)
-
-
- # CH 13: Uncertainty
-
- ## Basic theory and terminology
-
- ### Probability space
-
- The probability space $\Omega$ is all possible outcomes.
- A dice roll has 6 possible outcomes.
-
- ### Atomic Event
-
- An atomic event w is a single element from the probability space.
- $w \in \Omega$
- Ex: rolling a dice of 4
- The probability of w is between [0,1].
-
-
-
- ### Event
-
- An event A is any subset of the probability space $\Omega$
- The probability of an event is the sum of the probabilities of the atom events in the event.
-
- Ex: probability of rolling a even number dice is 1/2.
-
- ```
- P(die roll odd) = P(1)+P(2)+3P(5) = 1/6+1/6+1/6 = 1/2
- ```
-
- ### Random variable
-
- Is a function from some sample points to some range. eg reals or booleans.
- eg: P(Even = true)
-
- ## Prior probability
-
- Probabilities based given one or more events.
- Ex: probability cloudy and fall = 0.72.
-
- Given two variables with two possible assignments, we could represent all the information in a 2x2 matrix.
-
- ## Conditional Probability
-
- Probabilities based within a event.
- Eg: P(tired | monday) = .9.
-
- ## Bayes rule
-
- ![](media/exam2/bay.png)
-
- ## Independence
-
- ![](media/exam2/independence.png)
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