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					@ -1,4 +1,6 @@ | 
				
			
			
		
	
		
			
				
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					const serverUtils = require('./serverUtils.js'); | 
				
			
			
		
	
		
			
				
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					const utils = require("./utils.js"); | 
				
			
			
		
	
		
			
				
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					/** | 
				
			
			
		
	
		
			
				
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					 * Object used for storing rooms | 
				
			
			
		
	
	
		
			
				
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					@ -17,7 +19,10 @@ var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					    this.addUser(owner); | 
				
			
			
		
	
		
			
				
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					    //list of words used in the game
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					    this.words = []; | 
				
			
			
		
	
		
			
				
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					    //7 for now will change later to be room specific
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					    this.words = utils.getRandomWords(7); | 
				
			
			
		
	
		
			
				
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					    this.currentWord = this.words.pop(); | 
				
			
			
		
	
		
			
				
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					    //list players -- so we can push requests to them
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					    this.users = []; | 
				
			
			
		
	
	
		
			
				
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					@ -28,6 +33,12 @@ var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					    // the password of the room -- null if no password
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					    this.password = null; | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     1 = Waiting for users | 
				
			
			
		
	
		
			
				
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					     2 = Word shown, Waiting for response from users | 
				
			
			
		
	
		
			
				
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					     3 = Showing Result | 
				
			
			
		
	
		
			
				
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					     4 = Game Over, Display Final Results | 
				
			
			
		
	
		
			
				
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					    */ | 
				
			
			
		
	
		
			
				
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					    this.state = 1; | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
	
		
			
				
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					@ -40,6 +51,23 @@ var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					        //check if room is not full
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					        this.users.push(player); | 
				
			
			
		
	
		
			
				
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					        player.room = this; | 
				
			
			
		
	
		
			
				
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					        if(this.users.length == this.capacity) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            this.state = 2; | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        this.sendRoomUpdate(); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    this.sendRoomUpdate = function() | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        var message = this.generateRoomUpdate(); | 
				
			
			
		
	
		
			
				
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					        this.users.forEach(function(u) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            u.socket.emit('roomUpdate', message); | 
				
			
			
		
	
		
			
				
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					        }); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
	
		
			
				
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					@ -74,10 +102,25 @@ var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * creates json to send in the 'roomUpdate' socket event | 
				
			
			
		
	
		
			
				
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					     * | 
				
			
			
		
	
		
			
				
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					     * {users: gameState: roundWinner: currentWord: } | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    this.generateRoomUpdate() | 
				
			
			
		
	
		
			
				
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					    this.generateRoomUpdate = function() | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        var result = new Object(); | 
				
			
			
		
	
		
			
				
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					        result.users = []; | 
				
			
			
		
	
		
			
				
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					        this.users.forEach(function(u) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            result.users.push(u.genJASON()); | 
				
			
			
		
	
		
			
				
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					        }); | 
				
			
			
		
	
		
			
				
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					        result.gameState = this.state; | 
				
			
			
		
	
		
			
				
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					        result.roundWinner = "meh"; | 
				
			
			
		
	
		
			
				
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					        result.currentWord = this.currentWord; | 
				
			
			
		
	
		
			
				
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					        return result; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
	
		
			
				
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					@ -98,6 +141,12 @@ var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    //updates room variables
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					    this.update = function() | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					//list of all the rooms
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					@ -117,14 +166,31 @@ var player = function(s) | 
				
			
			
		
	
		
			
				
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					    //reference to the room -- might not need this
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					    this.room = null; | 
				
			
			
		
	
		
			
				
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					    //the word the user selected for current round
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					    this.sumbission = null; | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * generate the json object used in 'roomUpdate' socket io event | 
				
			
			
		
	
		
			
				
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					     * | 
				
			
			
		
	
		
			
				
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					     * return {name: score: word:} | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    this.genJASON = function() | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        var result = new Object(); | 
				
			
			
		
	
		
			
				
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					        result.name = this.name; | 
				
			
			
		
	
		
			
				
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					        result.score = this.score; | 
				
			
			
		
	
		
			
				
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					        result.word = this.sumbission; | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * data -- literally a string | 
				
			
			
		
	
		
			
				
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					     * @param data | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    this.selectWord = function(data) | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        this.sumbission = data; | 
				
			
			
		
	
		
			
				
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					        this.room.update(); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					//list of all players --accessed using names like a dic
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					@ -137,9 +203,6 @@ var io = require('socket.io')(http); | 
				
			
			
		
	
		
			
				
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					const port = 3000; | 
				
			
			
		
	
		
			
				
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					const serverUtils = require('./serverUtils.js'); | 
				
			
			
		
	
		
			
				
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					//Whenever someone connects this gets executed
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					io.on('connection', function(socket) | 
				
			
			
		
	
	
		
			
				
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					@ -210,6 +273,8 @@ io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					        console.log("submitWord called"); | 
				
			
			
		
	
		
			
				
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					        console.log(data); | 
				
			
			
		
	
		
			
				
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					        console.log("  "); | 
				
			
			
		
	
		
			
				
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					        player.selectWord(data); | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
		
			
				
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					    //Whenever someone disconnects
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