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					@ -1,7 +1,11 @@ | 
				
			
			
		
	
		
			
				
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					//list of all the rooms
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					var rooms = {}; | 
				
			
			
		
	
		
			
				
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					/** | 
				
			
			
		
	
		
			
				
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					 * Object used for storing rooms | 
				
			
			
		
	
		
			
				
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					 * @param capacityP -- the number of people that can be in room | 
				
			
			
		
	
		
			
				
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					 * @param pass -- the room password -- null if none | 
				
			
			
		
	
		
			
				
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					 * @param owner -- the person who is creating the room | 
				
			
			
		
	
		
			
				
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					 */ | 
				
			
			
		
	
		
			
				
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					var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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					    //max capacity of room -- default is 4 for now
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					@ -39,7 +43,8 @@ var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * | 
				
			
			
		
	
		
			
				
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					     * Removes a specific user from the room and adjusts the size of the array | 
				
			
			
		
	
		
			
				
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					     * if the array is empty, the room closes | 
				
			
			
		
	
		
			
				
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					     * @param p | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    this.removeUser = function(p) | 
				
			
			
		
	
	
		
			
				
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					@ -67,11 +72,20 @@ var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * creates json to send in the 'roomUpdate' socket event | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    this.generateRoomUpdate() | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * Whether or not a user can join this room -- checks for number of people are | 
				
			
			
		
	
		
			
				
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					     * already in the room and the password | 
				
			
			
		
	
		
			
				
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					     * @param p | 
				
			
			
		
	
		
			
				
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					     * @returns {boolean} | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    this.canJoin = function(p) | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					        if(this.password == null) | 
				
			
			
		
	
	
		
			
				
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					@ -86,6 +100,9 @@ var room = function(capacityP, pass, owner) | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					//list of all the rooms
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					var rooms = {}; | 
				
			
			
		
	
		
			
				
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					var player = function(s) | 
				
			
			
		
	
		
			
				
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					{ | 
				
			
			
		
	
		
			
				
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					    //name of the user
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					@ -101,8 +118,16 @@ var player = function(s) | 
				
			
			
		
	
		
			
				
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					    this.room = null; | 
				
			
			
		
	
		
			
				
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					    this.sumbission = null; | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * generate the json object used in 'roomUpdate' socket io event | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    this.genJASON = function() | 
				
			
			
		
	
		
			
				
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					    { | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					} | 
				
			
			
		
	
		
			
				
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					//list of all players --accessed using names like a dic
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					var players = {}; | 
				
			
			
		
	
		
			
				
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					@ -114,6 +139,8 @@ const port = 3000; | 
				
			
			
		
	
		
			
				
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					const serverUtils = require('./serverUtils.js'); | 
				
			
			
		
	
		
			
				
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					//Whenever someone connects this gets executed
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					io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					@ -158,16 +185,17 @@ io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * | 
				
			
			
		
	
		
			
				
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					     * Room Selection (joinRoom)	Client => Server | 
				
			
			
		
	
		
			
				
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					     * data {roomName:  , password: } | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    socket.on('joinRoom', function(data) { | 
				
			
			
		
	
		
			
				
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					        console.log("join room event called"); | 
				
			
			
		
	
		
			
				
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					        console.log(data); | 
				
			
			
		
	
		
			
				
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					        console.log("  "); | 
				
			
			
		
	
		
			
				
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					        if(rooms[data.name].canJoin(data.password)) | 
				
			
			
		
	
		
			
				
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					        if(rooms[data.roomName].canJoin(data.password)) | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
		
			
				
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					            rooms[data.name].addUser(player); | 
				
			
			
		
	
		
			
				
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					            rooms[data.roomName].addUser(player); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        else | 
				
			
			
		
	
		
			
				
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					        { | 
				
			
			
		
	
	
		
			
				
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					@ -175,13 +203,16 @@ io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
		
			
				
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					    /** | 
				
			
			
		
	
		
			
				
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					     * data -- literally a string | 
				
			
			
		
	
		
			
				
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					     */ | 
				
			
			
		
	
		
			
				
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					    socket.on('submitWord', function(data) { | 
				
			
			
		
	
		
			
				
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					        console.log("submitWord called"); | 
				
			
			
		
	
		
			
				
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					        console.log(data); | 
				
			
			
		
	
		
			
				
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					        console.log("  "); | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
		
			
				
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					    //Whenever someone disconnects this piece of code executed
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					    //Whenever someone disconnects
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					    socket.on('disconnect', function () { | 
				
			
			
		
	
		
			
				
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					        console.log('A user disconnected'); | 
				
			
			
		
	
		
			
				
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					@ -196,6 +227,8 @@ io.on('connection', function(socket) | 
				
			
			
		
	
		
			
				
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					            player.room.removeUser(player); | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					        players[player.name] = null; | 
				
			
			
		
	
		
			
				
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					    }); | 
				
			
			
		
	
		
			
				
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					}); | 
				
			
			
		
	
		
			
				
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