Browse Source

Merge remote-tracking branch 'origin/master'

master
Jeffery R 6 years ago
parent
commit
a581ca515a
10 changed files with 212 additions and 52 deletions
  1. +25
    -11
      googletrendsgame/src/App.js
  2. +49
    -0
      googletrendsgame/src/components/GameScreen.js
  3. +15
    -6
      googletrendsgame/src/components/RoomList.js
  4. +43
    -13
      googletrendsgame/src/components/RoomListItem.js
  5. +12
    -11
      googletrendsgame/src/components/User.js
  6. +18
    -6
      googletrendsgame/src/components/UserList.js
  7. +10
    -0
      googletrendsgame/src/components/activeButton.js
  8. +4
    -2
      googletrendsgame/src/components/createRoomInput.js
  9. +1
    -0
      googletrendsgame/src/components/nicknameInput.js
  10. +35
    -3
      googletrendsgame/src/components/wordInput.js

+ 25
- 11
googletrendsgame/src/App.js View File

@ -5,6 +5,7 @@ import openSocket from 'socket.io-client';
import NicknameInput from './components/nicknameInput';
import CreateRoomInput from './components/createRoomInput';
import RoomList from './components/RoomList';
import GameScreen from './components/GameScreen';
const socket = openSocket('129.21.91.149:3000');
@ -12,20 +13,30 @@ class App extends Component {
constructor(props){
super(props);
this.state={
this.state = {
progression: 'register',
roomsList: []
roomsList: [],
roomUpdateData: {}
}
socket.on('sendRooms', payload => {
var rooms = payload.rooms;
console.log(payload);
this.setState({
progression: 'roomChoose',
roomsList: rooms
roomsList: payload.rooms,
progression: 'roomChoose'
})
});
socket.on('roomUpdate', payload => {
this.setState({
progression: 'gameScreen',
roomUpdateData: payload
})
});
this.modifyStateToCreateRoom = this.modifyStateToCreateRoom.bind(this);
this.modifyStateToRoomsScreen = this.modifyStateToRoomsScreen.bind(this);
this.modifyStateToGameScreen = this.modifyStateToGameScreen.bind(this);
}
modifyStateToCreateRoom() {
@ -36,17 +47,16 @@ class App extends Component {
modifyStateToGameScreen() {
this.setState({
progression: ''
})
progression: 'gameScreen'
});
}
modifyStateToRoomsScreen(){
this.setState({
progression: 'roomChoose'
})
});
}
render() {
if (this.state.progression === 'register') {
return(
@ -54,12 +64,16 @@ class App extends Component {
)
} else if(this.state.progression === 'roomChoose') {
return(
<RoomList stateModifier={this.modifyStateToCreateRoom} roomArray = {this.state.roomsList}/>
<RoomList socket = {socket} stateModifier={this.modifyStateToCreateRoom} roomsArray = {this.state.roomsList} />
)
} else if (this.state.progression === 'createRoom') {
return(
<CreateRoomInput goBack={this.modifyStateToRoomsScreen} socket = {socket}/>
<CreateRoomInput goToRoom={this.modifyStateToGameScreen} socket = {socket} />
)
} else if (this.state.progression === 'gameScreen') {
return(
<GameScreen socket = {socket} gameData={this.state.roomUpdateData} />
)
}
}

+ 49
- 0
googletrendsgame/src/components/GameScreen.js View File

@ -1 +1,50 @@
import React, {Component} from 'react';
import UserList from './UserList';
import WordInput from './wordInput';
export default class GameScreen extends Component{
constructor(props){
super(props);
console.log(this.props.gameData);
this.state={
inputValue: ''
}
}
render(){
if(this.props.gameData.gameState === 3){
return(
<div>
<h2>Round:</h2>
<h1>Results!</h1>
<h1>Round Winner{this.props.gameData.roundWinner}</h1>
<UserList gameDataPassed={this.props.gameData} />
</div>
)
} else if(this.props.gameData.gameState === 2){
console.log('multiple players in lobby')
return(
<div>
<h1>Round: {this.props.gameData.round}</h1>
<UserList gameDataPassed={this.props.gameData} />
<WordInput active='true' socket={this.props.socket} />
</div>
)
} else if (this.props.gameData.gameState === 1){
console.log('single player method called')
return(
<div>
<h2>Round: {this.props.gameData.round}</h2>
<h1></h1>
<UserList gameDataPassed={this.props.gameData} />
<WordInput active='false' socket={this.props.socket} />
</div>
)
}
};
}

+ 15
- 6
googletrendsgame/src/components/RoomList.js View File

@ -3,17 +3,26 @@ import RoomListItem from './RoomListItem';
import {modifyStateToCreateRoom} from '../App'
export default (props) => {
let rooms = props.roomArray;
let rooms = props.roomsArray;
console.log(props);
if (rooms.length != 0) {
let roomsList = rooms.map((room) =>
<RoomListItem roomName={room.name} private={room.passwordBool} capacity={room.capacity} occupancy={room.occupants} />
);
const roomNameArray = rooms.map(room => room.name);
const publicPrivateArray = rooms.map(room => room.passwordBool);
const capacityArray = rooms.map(room => room.capacity);
const occupancyArray = rooms.map(room => room.occupants)
var roomsArray = [];
for(var i = 0; i < roomNameArray.length; i++){
roomsArray.push(<RoomListItem roomName={roomNameArray[i]} occupancy={occupancyArray[i]} private={publicPrivateArray[i]} capcity={capacityArray[i]} socket={props.socket}/>);
}
return(
<div>
<div>{roomsList}</div>
<div>{roomsArray}</div>
<button onClick={props.stateModifier}>Create Room</button>
</div>
);
)
} else {
return (
<div>

+ 43
- 13
googletrendsgame/src/components/RoomListItem.js View File

@ -1,17 +1,47 @@
import React from 'react';
import React, {Component} from 'react';
export default (props) => {
var privateString =''
if (props.private === false){
privateString = "Public"
export default class RoomListItem extends Component {
constructor(props){
super(props);
this.state={
term:''
}
this.onInputChange = this.onInputChange.bind(this);
this.buttonClickHandler = this.buttonClickHandler.bind(this);
}
onInputChange(event) {
this.setState( { term: event.target.value });
}
buttonClickHandler(event){
this.props.socket.emit('joinRoom', {roomName: this.props.roomName, password: this.state.term})
}
render(){
if (this.props.private === 'false'){
return(
<div>
<h1>{this.props.roomName}'s Room</h1>
<h3>{this.props.occupancy}/{this.props.capacity}</h3>
<h5>Public</h5>
<button type="submit" onClick={this.buttonClickHandler}>Join Room</button>
</div>
);
} else {
privateString = "Private"
return(
<div>
<h1>{this.props.roomName}'s Room</h1>
<h3>{this.props.occupancy}/{this.props.capacity}</h3>
<h5>Private</h5>
<input onChange={this.onInputChange} placeholder="Password"></input>
<button type='submit' onClick={this.buttonClickHandler}>Join Room</button>
</div>
)
}
return(
<div>
<h1>{props.roomName}'s Room</h1>
<h3>{props.occupancy}/{props.capacity}</h3>
<h5>{privateString}</h5>
</div>
)
}
}

+ 12
- 11
googletrendsgame/src/components/User.js View File

@ -2,31 +2,32 @@ import React from 'react';
import FontAwesome from 'react-fontawesome';
export default (props) => {
const name = this.props.name;
const score = this.props.score;
console.log('entered user obj')
const name = props.name;
const score = props.score;
var word;
if (this.props.word === ''){
if (props.word === ''){
word = 'true'
} else {
word = 'false'
}
if (word === 'true') {
console.log('Word is true');
return(
<li>
<div>{name}</div>
<div>{score}</div>
<div>
<div>Name: {name}</div>
<div>Score: {score}</div>
<FontAwesome name='check-circle' />
</li>
</div>
)
} else {
console.log('Word is false')
return (
<li>
<div>
<div>Name: {name}</div>
<div>Score: {score}</div>
<FontAwesome name='times-circle' />
</li>
</div>
)
}
}

+ 18
- 6
googletrendsgame/src/components/UserList.js View File

@ -2,14 +2,26 @@ import React from 'react';
import User from './User'
export default (props) => {
var users = props.users;
console.log(props.gameDataPassed);
const nameArray = props.gameDataPassed.users.map(name => name.name);
const scoreArray = props.gameDataPassed.users.map(score => score.score);
const wordArray = props.gameDataPassed.users.map(word => word.word);
console.log(nameArray);
console.log(scoreArray);
console.log(wordArray);
var users = [];
for(var i = 0; i < nameArray.length; i++){
users.push(<User name={nameArray[i]} score={scoreArray[i]} word={wordArray[i]} />);
}
var userList = users.map((user) =>
<User name={user.name} score={user.score} word={user.word}>
);
return(
<div>
<ol> {userList} </ol>
{users}
</div>
);
)
}

+ 10
- 0
googletrendsgame/src/components/activeButton.js View File

@ -26,6 +26,16 @@ export default class activeButton extends Component {
<button disabled>Enter password (optional) and capacity to create a room.</button>
)
}
case 'inputWord':
if(this.props.input != '' && this.props.input <= 20){
return(
<button>Submit my answer!</button>
)
} else {
return(
<button disabled>Enter a term!</button>
)
}
}
}

+ 4
- 2
googletrendsgame/src/components/createRoomInput.js View File

@ -25,9 +25,11 @@ export default class CreateRoomInput extends Component {
sendRoomData(event){
event.preventDefault();
console.log("sendRoomData called");
this.props.socket.emit('createRoom', {password: this.state.passwordFieldValue, capacity: this.state.capacityFieldValue});
this.setState({ passwordFieldValue: '', capacityFieldValue: '' });
this.props.socket.emit('joinRoom', {})
//this.props.goToRoom()
}
render(){
@ -36,7 +38,7 @@ export default class CreateRoomInput extends Component {
<input type="password" placeholder="Password" onChange = {this.onInputChangePass} value={this.state.passwordFieldValue} />
<input type='number' placeholder="Max room members" onChange = {this.onInputChangeCapacity} value={this.state.capacityFieldValue} />
<span>
<ActiveButton goBack={this.props.goBack} passInput={this.state.passwordFieldValue} capacityInput={this.state.capacityFieldValue} type='createRoom' />
<ActiveButton passInput={this.state.passwordFieldValue} capacityInput={this.state.capacityFieldValue} type='createRoom' />
</span>
</form>
)

+ 1
- 0
googletrendsgame/src/components/nicknameInput.js View File

@ -19,6 +19,7 @@ export default class NicknameInput extends Component {
event.preventDefault();
this.props.socket.emit('register', this.state.fieldValue);
console.log("Sent Registration.")
this.setState({fieldValue: ''})
}

+ 35
- 3
googletrendsgame/src/components/wordInput.js View File

@ -1,12 +1,44 @@
import React, {Component} from 'react';
import ActiveButton from './activeButton';
class wordInput extends Component {
export default class wordInput extends Component {
constructor(props){
super(props);
this.state={fieldValue:''}
//this.onInputChange = this.onInputChange.bind(this);
//this.onInputChange
this.onInputChange = this.onInputChange.bind(this);
this.onSubmit = this.onSubmit.bind(this);
}
onInputChange(event){
console.log(event.target.value)
this.setState({ fieldValue: event.target.value });
}
onSubmit(event){
event.preventDefault();
console.log(this.state.fieldValue);
this.props.socket.emit('submitWord', this.state.fieldValue);
this.setState({
fieldValue: ''
});
}
render() {
if(this.props.active === 'true'){
return(
<form onSubmit={this.onSubmit}>
<input onChange={this.onInputChange} placeholder="e.g. green" />
<span>
<button placeholder="Submit my Answer!" type="submit"></button>
</span>
</form>
)
} else {
return(
<h1>Waiting for players...</h1>
)
}
}
}

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