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					@ -9,25 +9,42 @@ export default class GameScreen extends Component{ | 
				
			
			
		
	
		
			
				
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					    console.log(this.props.gameData); | 
				
			
			
		
	
		
			
				
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					    this.state={ | 
				
			
			
		
	
		
			
				
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					      userScore:0, | 
				
			
			
		
	
		
			
				
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					      round:1, | 
				
			
			
		
	
		
			
				
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					      inputValue: '', | 
				
			
			
		
	
		
			
				
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					      currentWord: '' | 
				
			
			
		
	
		
			
				
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					      inputValue: '' | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					  } | 
				
			
			
		
	
		
			
				
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					    setInputState(word) { | 
				
			
			
		
	
		
			
				
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					      this.setState({ | 
				
			
			
		
	
		
			
				
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					        input: word | 
				
			
			
		
	
		
			
				
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					      }); | 
				
			
			
		
	
		
			
				
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					    } | 
				
			
			
		
	
		
			
				
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					    render(){ | 
				
			
			
		
	
		
			
				
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					      return( | 
				
			
			
		
	
		
			
				
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					        <div> | 
				
			
			
		
	
		
			
				
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					          <UserList gameDataPassed={this.props.gameData} userArray = {this.props.gameData.users} /> | 
				
			
			
		
	
		
			
				
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					          <WordInput socket={this.props.socket}/> | 
				
			
			
		
	
		
			
				
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					        </div> | 
				
			
			
		
	
		
			
				
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					      ) | 
				
			
			
		
	
		
			
				
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					      if(this.props.gameData.gameState === 3){ | 
				
			
			
		
	
		
			
				
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					        return( | 
				
			
			
		
	
		
			
				
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					          <div> | 
				
			
			
		
	
		
			
				
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					            <h2>Round:</h2> | 
				
			
			
		
	
		
			
				
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					            <h1>Results!</h1> | 
				
			
			
		
	
		
			
				
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					            <h1>Round Winner{this.props.gameData.roundWinner}</h1> | 
				
			
			
		
	
		
			
				
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					            <UserList gameDataPassed={this.props.gameData} /> | 
				
			
			
		
	
		
			
				
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					          </div> | 
				
			
			
		
	
		
			
				
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					        ) | 
				
			
			
		
	
		
			
				
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					      } else if(this.props.gameData.gameState === 2){ | 
				
			
			
		
	
		
			
				
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					          console.log('multiple players in lobby') | 
				
			
			
		
	
		
			
				
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					          return( | 
				
			
			
		
	
		
			
				
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					            <div> | 
				
			
			
		
	
		
			
				
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					              <h1>Round: {this.props.gameData.round}</h1> | 
				
			
			
		
	
		
			
				
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					              <UserList gameDataPassed={this.props.gameData} /> | 
				
			
			
		
	
		
			
				
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					              <WordInput active='true' socket={this.props.socket} /> | 
				
			
			
		
	
		
			
				
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					            </div> | 
				
			
			
		
	
		
			
				
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					          ) | 
				
			
			
		
	
		
			
				
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					        } else if (this.props.gameData.gameState === 1){ | 
				
			
			
		
	
		
			
				
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					          console.log('single player method called') | 
				
			
			
		
	
		
			
				
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					          return( | 
				
			
			
		
	
		
			
				
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					            <div> | 
				
			
			
		
	
		
			
				
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					              <h2>Round: {this.props.gameData.round}</h2> | 
				
			
			
		
	
		
			
				
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					              <h1></h1> | 
				
			
			
		
	
		
			
				
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					              <UserList gameDataPassed={this.props.gameData} /> | 
				
			
			
		
	
		
			
				
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					              <WordInput active='false' socket={this.props.socket} /> | 
				
			
			
		
	
		
			
				
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					            </div> | 
				
			
			
		
	
		
			
				
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					          ) | 
				
			
			
		
	
		
			
				
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					        } | 
				
			
			
		
	
		
			
				
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					    }; | 
				
			
			
		
	
		
			
				
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					  } |